Re: Is the next Softimage also getting that DirectX 11 threatment?
I'm thinking that a better DX or OpenGL viewport could be used as follows 1.) Create a few generic shaders for wood, metal, skin, organics that can easily replace the diffuse channel with a texture 2.) Animators could view/animate their animations with better understanding of the lighting 3.) Animatics can be made without renders, and still have almost realtime feedback It's not so much the shading itself that we are looking at, but the general lighting conditions and mood. The new viewport enhancement with the mental ray shaders is going in the right direction, but is way to slow. Just my few thoughts. But I understand it's quite a task, and it's not about enable DX11 :) best regards stefan andersson On Sun, Aug 5, 2012 at 10:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote: There is an audience that needs DirectX 11 authoring in the app, this isn't a either/or proposal. These guys don't need at all Mental Ray, Arnold, or Renderman authoring. In Softimage, we dropped DX10 at one point during a RTS viewport re-write, given the amount of work required and the lack of interest. (Only the team that did Lost Planet used it, I think?) DX is not a make pretty switch, it's a graphic API, very different from DX9, that you can then use to implement a renderer and specify your own shaders which you must somehow author. The API itself does almost nothing, but it does specify a high minimal hardware requirement for shader features support and of course ability to write much more complex shaders. On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson sander...@gmail.com wrote: I would also say that it affects a lot of us working with commercials also (most that I know of uses Linux and not Windows). On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: Hmm DirectX... does this mean no Linux (or Mac) support then? So this feature would be pretty much useless for the majority of Maya users working in film? Looks pretty through! -- stefan andersson - digital janitor - http://sanders3d.wordpress.com
Re: OT: CG places to visit in London + Softimage meetings
Completely agree with Raffaele, it's a bad idea to turn up on a doorstep and expect a chat or tour. Won't go down well! On the other hand, talented softimage users are hard to come by and if you email ahead i'm sure quite a few studios would happily arrange something ahead of time. I guess cgstudiomap would list most of the softimage based studios around london... On Monday, 6 August 2012, Raffaele Fragapane raffsxsil...@googlemail.com wrote: Film studios can and some time will allow interesting candidates in for a tour, but only if there's at least an informal chat in there somewhere. Door knocking unannounced is not an option. The smaller studios, if you know somebody, will most of the time close an eye on someone walking in to visit and be given a quick tour, but again, door knocking somewhere where you don't know anybody is not going to go down well. At most you'll get to the reception to leave a hard copy of the reel, or you will just be turned down and asked not to do it again. This depends entirely from the staff and style of the place. In general a complete stranger with no connections will not be welcome. The moment you do CG fee-for-service you have NDAs stacked somewhere, and that means you don't let random people in. On Sat, Aug 4, 2012 at 12:57 PM, Gustavo Eggert Boehs gustav...@gmail.com wrote: Hello guys, a little off-topic here... I'm planning a trip to England in November, for personal reasons, but I would like to take the time and try to visit some CG companies, and maybe meet some Softimage people. Can anybody share information on how friendly or not cg companies in England are with strangers dropping by for a visit? Are some better at this then others? Which is which? Plus, any softimage users getting together for a beer in that time frame? Cheers -- Gustavo E Boehs http://www.gustavoeb.com.br/blog -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are! -- www.matinai.com
RE: Maya trying to get credit for Softimage ( Mootzoids) work
I did some checking and I believe Piranha Bar run with Softimage, Max, Vray, and also some Flame. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dominik Sent: 03 August 2012 21:31 To: softimage@listproc.autodesk.com Subject: Re: Maya trying to get credit for Softimage ( Mootzoids) work this isn't slipstream from exocortex ? Ben ? with a generate strands trail... Maya can do that ? :P nahhh!!! :) On 8/3/2012 11:17 AM, Ben Houston wrote: It is absolutely beautiful. :-) -ben On Fri, Aug 3, 2012 at 11:16 AM, Jeff McFall jeff.mcf...@sas.com wrote: I think this is really interesting treatment, i love it From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Chapman Sent: Friday, August 03, 2012 6:57 AM To: softimage@listproc.autodesk.com Subject: Maya trying to get credit for Softimage ( Mootzoids) work Hi guys, since its friday have you seen this? https://vimeo.com/46478843 Is this what the ex Softimage devs moved over to Maya for - because it can't do this yet? ;) interesting in the comments the credits are given to Maya and some third party plugins...did some research and it looks like it was made by some guys at a place called Piranha Bar who use 8 seats of Softimage 3Dsmax - not a Maya in the house /shakes fist at the world for promoting further Softimage ignorance :) have a great Friday folks Rob attachment: winmail.dat
Re: Is the next Softimage also getting that DirectX 11 threatment?
On 5 August 2012 21:16, Luc-Eric Rousseau luceri...@gmail.com wrote: There is an audience that needs DirectX 11 authoring in the app, this isn't a either/or proposal. These guys don't need at all Mental Ray, Arnold, or Renderman authoring. Realtime previews is a timesaver. DX and OpenGL, provide me, right now the ability to preview specular, diffuse, and normal maps etc before export. Marmoset Toolbag has seen success because it offers an easy interface to preview this kind of output, in what could easily be a rendertree preset. I haven't touched mental ray in years, it's detrimental to my process. -- Richard Bensley - 07540878285
Re: ICE modelling - polygon area
Hi Rob, Although I am not entirely sure about it, but I think the polygon area is a dependent variable and thus it cannot be set. It depends simply on the vertex information. Infinite number of polygons can be produced given the same polygon area, so setting such data uniquely is not possible unless you have some other information like inset amount to begin. But as I said, I am not sure if it not possible. Maybe somebody else would prove me wrong.
Re: ICE modelling - polygon area
Hi Alok, yes the attribute PolygonArea is read only. I have a list of selected polygons taken from the polygon index and I would like to scale them arbitrarily with per polgon values I have set up already like inset amount extrude length. I am wondering if there is an easier way to scale individual polygons other than: for each polygon in the list get all vertex get the central position of each collections of vertices and scale selected vertices around these now before attempting this tricky (for me) jumping through repeat loops contexts am wondering if there is an easier solution? cheers Rob On 6 August 2012 11:53, Alok Gandhi alok.gandhi2...@gmail.com wrote: Hi Rob, Although I am not entirely sure about it, but I think the polygon area is a dependent variable and thus it cannot be set. It depends simply on the vertex information. Infinite number of polygons can be produced given the same polygon area, so setting such data uniquely is not possible unless you have some other information like inset amount to begin. But as I said, I am not sure if it not possible. Maybe somebody else would prove me wrong.
RE: beerage tonight
oh yeah... always time for a cheeky pint! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 06 August 2012 13:30 To: softimage@listproc.autodesk.com Subject: beerage tonight Anybody around soho thirsty tonight? I'm in town and at a loose end this evening... I know its a schoolnight but one or two beers around carnaby st won't hurt ;) -- www.matinai.com _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12
Re: beerage tonight
Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! ** ** a ** ** -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* 06 August 2012 13:30 *To:* softimage@listproc.autodesk.com *Subject:* beerage tonight ** ** Anybody around soho thirsty tonight? I'm in town and at a loose end this evening... ** ** I know its a schoolnight but one or two beers around carnaby st won't hurt ;) ** ** ** ** -- www.matinai.com -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12* *** -- www.matinai.com
Re: beerage tonight
on a Monday..! outrageous. :) sorry have to be elsewhere this evening - but deffo more towards the end of the week next time :) Inbox (10,117) https://mail.google.com/mail/ca/#inbox On 6 August 2012 13:53, Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.comwrote: oh yeah... always time for a cheeky pint! ** ** a ** ** -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* 06 August 2012 13:30 *To:* softimage@listproc.autodesk.com *Subject:* beerage tonight ** ** Anybody around soho thirsty tonight? I'm in town and at a loose end this evening... ** ** I know its a schoolnight but one or two beers around carnaby st won't hurt ;) ** ** ** ** -- www.matinai.com -- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12 -- www.matinai.com
Re: Maya trying to get credit for Softimage ( Mootzoids) work
Well, often working with agencies here. You have no idea (maybe) how these guys are thirsty of fresh concept. It's behance, iso50, butdoesitfloat, etc. all the day. I agree, this one is at the limit... But I'm so happy it is Sofimage :) Le 06/08/2012 11:33, Octavian Ureche a écrit : Really cool work, But i couldn't help noticing the similarities between the Cadbury ad, and this: http://vimeo.com/37967381 I'm not shouting ripoff...but it does feel a bit too close for my taste. Cheers Octav
Re: beerage tonight
Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! a ---! ! --! -! ! --!
Re: Maya trying to get credit for Softimage ( Mootzoids) work
Motion capture combined with particle F/X is hardly a new thing. Am I just imagining things or have people been doing animations like both of them for many years? I just don't think the Quayola work can really be pointed at as being something that was never done before and that no one previously had explored that same concept. Credit should be given properly however, on that we all agree. Not surprising considering it was posted by the agency and not the studio that actually did the work. Eric On Mon, Aug 6, 2012 at 6:12 AM, olivier jeannel olivier.jean...@noos.frwrote: Well, often working with agencies here. You have no idea (maybe) how these guys are thirsty of fresh concept. It's behance, iso50, butdoesitfloat, etc. all the day. I agree, this one is at the limit... But I'm so happy it is Sofimage :) Le 06/08/2012 11:33, Octavian Ureche a écrit : Really cool work, But i couldn't help noticing the similarities between the Cadbury ad, and this: http://vimeo.com/37967381 I'm not shouting ripoff...but it does feel a bit too close for my taste. Cheers Octav -- Freelance 3D and VFX animator
Re: beerage tonight
Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com
Re: beerage tonight
Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com -- Richard Bensley - 07540878285
RE: beerage tonight
time and place gentlemen? a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Richard Bensley Sent: 06 August 2012 17:26 To: Matt Morris Cc: softimage@listproc.autodesk.com Subject: Re: beerage tonight Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com -- Richard Bensley - 07540878285 _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12
Re: beerage tonight
Shaston arms, ganton st, nr carnaby st On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com -- Richard Bensley - 07540878285 -- www.matinai.com
Re: beerage tonight
7ish? Ill be there 6.30 onwards... On Monday, 6 August 2012, adrian wyer adrian.w...@fluid-pictures.com wrote: time and place gentlemen? a From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Richard Bensley Sent: 06 August 2012 17:26 To: Matt Morris Cc: softimage@listproc.autodesk.com Subject: Re: beerage tonight Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com -- Richard Bensley - 07540878285 No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12 -- www.matinai.com
RE: beerage tonight
see you at 6:30 a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 06 August 2012 17:53 To: softimage@listproc.autodesk.com Subject: Re: beerage tonight 7ish? Ill be there 6.30 onwards... On Monday, 6 August 2012, adrian wyer adrian.w...@fluid-pictures.com wrote: time and place gentlemen? a From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Richard Bensley Sent: 06 August 2012 17:26 To: Matt Morris Cc: softimage@listproc.autodesk.com Subject: Re: beerage tonight Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! -- Richard Bensley - 07540878285 -- www.matinai.com -- Richard Bensley - 07540878285 No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12 -- www.matinai.com _ No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12
SDK: How is the order of evaluation of code for same event handled ?
Hi all, If I have the same event, like OnBeginOpenScene registered in more than one plugin, in what order the events are evaluated. For example if plugin_A has some code for OnBeginSceneOpen and pluin_B has some other code for the same event, which piece of code will run first ? As always, any help is appreciated. Alok. --
Re: Is the next Softimage also getting that DirectX 11 threatment?
Now that here is much more new blood in the SI team from game developing side you would think theres some more focus toward this issue. : ) On 6 August 2012 22:01, Matt Lind ml...@carbinestudios.com wrote: We would've used DX10 if it had been implemented as our principal engine developer invented HLSL when he previously worked at Microsoft. Instead, because DX9 was so buggy and slow, he had to implement our realtime shaders in OpenGL because it was the only thing that was functional in Softimage. However it doesn't match our game 'look' 100% as our game engine uses some DirectX extensions that aren't available in OpenGL. Our programmers don't want to touch shaders in Softimage anymore because they're tired of having to rewrite all the HLSL shaders from the game into OpenGL code each time there's an update. While integrating DX11 would be great, the main problem performance-wise is the number of queries Softimage performs to determine if a viewport needs to be updated. We ran XSI through G-debug while troubleshooting our shaders one day a while back and discovered roughly 20% of the time was spent querying views to determine if something needed to be updated. I'm told most game engines spend less than 1% doing that task. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: Sunday, August 05, 2012 1:16 PM To: softimage@listproc.autodesk.com Subject: Re: Is the next Softimage also getting that DirectX 11 threatment? There is an audience that needs DirectX 11 authoring in the app, this isn't a either/or proposal. These guys don't need at all Mental Ray, Arnold, or Renderman authoring. In Softimage, we dropped DX10 at one point during a RTS viewport re-write, given the amount of work required and the lack of interest. (Only the team that did Lost Planet used it, I think?) DX is not a make pretty switch, it's a graphic API, very different from DX9, that you can then use to implement a renderer and specify your own shaders which you must somehow author. The API itself does almost nothing, but it does specify a high minimal hardware requirement for shader features support and of course ability to write much more complex shaders. On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson sander...@gmail.com wrote: I would also say that it affects a lot of us working with commercials also (most that I know of uses Linux and not Windows). On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk serguei.kalentch...@gmail.com wrote: Hmm DirectX... does this mean no Linux (or Mac) support then? So this feature would be pretty much useless for the majority of Maya users working in film? Looks pretty through!