Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Stefan Andersson
I'm thinking that a better DX or OpenGL viewport could be used as follows

1.) Create a few generic shaders for wood, metal, skin, organics that
can easily replace the diffuse channel with a texture

2.) Animators could view/animate their animations with better
understanding of the lighting

3.) Animatics can be made without renders, and still have almost
realtime feedback

It's not so much the shading itself that we are looking at, but the
general lighting conditions and mood. The new viewport enhancement
with the mental ray shaders is going in the right direction, but is
way to slow.

Just my few thoughts. But I understand it's quite a task, and it's not
about enable DX11 :)

best regards
stefan andersson

On Sun, Aug 5, 2012 at 10:16 PM, Luc-Eric Rousseau luceri...@gmail.com wrote:
 There is an audience that needs DirectX 11 authoring in the app, this
 isn't a either/or proposal.  These guys don't need at all Mental Ray,
 Arnold, or Renderman authoring.

 In Softimage, we dropped DX10 at one point during a RTS viewport
 re-write, given the amount of work required and the lack of interest.
 (Only the team that did Lost Planet used it, I think?)  DX is not a
 make pretty switch, it's a graphic API, very different from DX9,
 that you can then use to implement a renderer and specify your own
 shaders which you must somehow author. The API itself does almost
 nothing, but it does specify a high minimal hardware requirement for
 shader features support and of course ability to write much more
 complex shaders.

 On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson sander...@gmail.com wrote:
 I would also say that it affects a lot of us working with commercials
 also (most that I know of uses Linux and not Windows).

 On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk
 serguei.kalentch...@gmail.com wrote:
 Hmm DirectX... does this mean no Linux (or Mac) support then?
 So this feature would be pretty much useless for the majority of Maya
 users working in film?

 Looks pretty through!



-- 
stefan andersson - digital janitor - http://sanders3d.wordpress.com


Re: OT: CG places to visit in London + Softimage meetings

2012-08-06 Thread Matt Morris
Completely agree with Raffaele, it's a bad idea to turn up on a doorstep
and expect a chat or tour. Won't go down well! On the other hand, talented
softimage users are hard to come by and if you email ahead i'm sure quite a
few studios would happily arrange something ahead of time. I guess
cgstudiomap would list most of the softimage based studios around london...


On Monday, 6 August 2012, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:
 Film studios can and some time will allow interesting candidates in for a
tour, but only if there's at least an informal chat in there somewhere.
 Door knocking unannounced is not an option.

 The smaller studios, if you know somebody, will most of the time close an
eye on someone walking in to visit and be given a quick tour, but again,
door knocking somewhere where you don't know anybody is not going to go
down well. At most you'll get to the reception to leave a hard copy of the
reel, or you will just be turned down and asked not to do it again.

 This depends entirely from the staff and style of the place. In general a
complete stranger with no connections will not be welcome. The moment you
do CG fee-for-service you have NDAs stacked somewhere, and that means you
don't let random people in.

 On Sat, Aug 4, 2012 at 12:57 PM, Gustavo Eggert Boehs gustav...@gmail.com
wrote:

 Hello guys, a little off-topic here...

 I'm planning a trip to England in November, for personal reasons, but I
would like to take the time and try to visit some CG companies, and maybe
meet some Softimage people. Can anybody share information on how friendly
or not cg companies in England are with strangers dropping by for a visit?
Are some better at this then others? Which is which?
 Plus, any softimage users getting together for a beer in that time frame?

 Cheers
 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog


 --
 Our users will know fear and cower before our software! Ship it! Ship it
and let them flee like the dogs they are!



-- 
www.matinai.com


RE: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread Graham Bell
I did some checking and I believe Piranha Bar run with Softimage, Max, Vray, 
and also some Flame.

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dominik
Sent: 03 August 2012 21:31
To: softimage@listproc.autodesk.com
Subject: Re: Maya trying to get credit for Softimage ( Mootzoids) work

this isn't slipstream from exocortex ? Ben ? with a generate strands trail... 
Maya can do that ? :P nahhh!!!

:)


On 8/3/2012 11:17 AM, Ben Houston wrote:
 It is absolutely beautiful. :-)
 -ben

 On Fri, Aug 3, 2012 at 11:16 AM, Jeff McFall jeff.mcf...@sas.com wrote:
 I think this is really interesting treatment, i love it



 From: softimage-boun...@listproc.autodesk.com
 [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob 
 Chapman
 Sent: Friday, August 03, 2012 6:57 AM
 To: softimage@listproc.autodesk.com
 Subject: Maya trying to get credit for Softimage ( Mootzoids) work



 Hi guys, since its friday have you seen this?   https://vimeo.com/46478843
 Is this what the ex Softimage devs moved over to Maya for - because 
 it can't do this yet? ;)





 interesting in the comments the credits are given to Maya and some third
 party plugins...did some research and it looks like it was made by some
 guys at a place called Piranha Bar who use 8 seats of Softimage  
 3Dsmax - not a Maya in the house





   /shakes fist at the world for promoting further Softimage ignorance 
 :)



 have a great Friday folks



 Rob








attachment: winmail.dat

Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Richard Bensley
On 5 August 2012 21:16, Luc-Eric Rousseau luceri...@gmail.com wrote:

 There is an audience that needs DirectX 11 authoring in the app, this
 isn't a either/or proposal.  These guys don't need at all Mental Ray,
 Arnold, or Renderman authoring.


Realtime previews is a timesaver. DX and OpenGL, provide me, right now the
ability to preview specular, diffuse, and normal maps etc before export.
Marmoset Toolbag has seen success because it offers an easy interface to
preview this kind of output, in what could easily be a rendertree preset.

I haven't touched mental ray in years, it's detrimental to my process.

-- 
Richard Bensley - 07540878285


Re: ICE modelling - polygon area

2012-08-06 Thread Alok Gandhi
Hi Rob,

Although I am not entirely sure about it, but I think the polygon area is a
dependent variable and thus it cannot be set. It depends simply on the
vertex information. Infinite number of polygons can be produced given the
same polygon area, so setting such data uniquely is not possible unless you
have some other information like inset amount to begin.

But as I said, I am not sure if it not possible. Maybe somebody else would
prove me wrong.


Re: ICE modelling - polygon area

2012-08-06 Thread Rob Chapman
Hi Alok,

yes the attribute PolygonArea is read only.  I have a list of selected
polygons taken from the polygon index and I would like to scale
them arbitrarily with per polgon values I have set up already like inset
amount  extrude length.  I am wondering if there is an easier way to
scale individual polygons other than:

for each polygon in the list   get all vertex   get the central position
of each collections of vertices and scale selected vertices around these

now before attempting this tricky (for me) jumping through repeat loops 
contexts am wondering if there is an easier solution?

cheers

Rob

On 6 August 2012 11:53, Alok Gandhi alok.gandhi2...@gmail.com wrote:

 Hi Rob,

 Although I am not entirely sure about it, but I think the polygon area is
 a dependent variable and thus it cannot be set. It depends simply on the
 vertex information. Infinite number of polygons can be produced given the
 same polygon area, so setting such data uniquely is not possible unless you
 have some other information like inset amount to begin.

 But as I said, I am not sure if it not possible. Maybe somebody else would
 prove me wrong.



RE: beerage tonight

2012-08-06 Thread adrian wyer
oh yeah... always time for a cheeky pint!

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: 06 August 2012 13:30
To: softimage@listproc.autodesk.com
Subject: beerage tonight

 

Anybody around soho thirsty tonight? I'm in town and at a loose end this
evening...

 

I know its a schoolnight but one or two beers around carnaby st won't hurt
;)

 

 

-- 
www.matinai.com

  _  

No virus found in this message.
Checked by AVG - www.avg.com
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Re: beerage tonight

2012-08-06 Thread Matt Morris
Awesome! Think I might be able to drag one or two of the lola lot out.

Shaston?


On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com wrote:

  oh yeah... always time for a cheeky pint!

 ** **

 a

 ** **
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* 06 August 2012 13:30
 *To:* softimage@listproc.autodesk.com
 *Subject:* beerage tonight

 ** **

 Anybody around soho thirsty tonight? I'm in town and at a loose end this
 evening...

 ** **

 I know its a schoolnight but one or two beers around carnaby st won't hurt
 ;)

 ** **

 ** **

 --
 www.matinai.com
   --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12*
 ***




-- 
www.matinai.com


Re: beerage tonight

2012-08-06 Thread Rob Chapman
on a Monday..!   outrageous. :)  sorry have to be elsewhere this evening -
but deffo more towards the end of the week next time :)


Inbox (10,117) https://mail.google.com/mail/ca/#inbox
On 6 August 2012 13:53, Matt Morris matt...@gmail.com wrote:

 Awesome! Think I might be able to drag one or two of the lola lot out.

 Shaston?


 On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.comwrote:

  oh yeah... always time for a cheeky pint!

 ** **

 a

 ** **
  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* 06 August 2012 13:30
 *To:* softimage@listproc.autodesk.com
 *Subject:* beerage tonight

 ** **

 Anybody around soho thirsty tonight? I'm in town and at a loose end this
 evening...

 ** **

 I know its a schoolnight but one or two beers around carnaby st won't
 hurt ;)

 ** **

 ** **

 --
 www.matinai.com
   --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12
 




 --
 www.matinai.com



Re: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread olivier jeannel
Well, often working with agencies here. You have no idea (maybe) how 
these guys are thirsty of fresh concept. It's behance, iso50, 
butdoesitfloat, etc. all the day.

I agree, this one is at the limit...
But I'm so happy it is Sofimage :)

Le 06/08/2012 11:33, Octavian Ureche a écrit :

Really cool work,

But i couldn't help noticing the similarities between the Cadbury ad, 
and this: http://vimeo.com/37967381

I'm not shouting ripoff...but it does feel a bit too close for my taste.

Cheers
Octav




Re: beerage tonight

2012-08-06 Thread Andy Nicholas
 Cool. Will try and make it.



On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:


 Awesome! Think I might be able to drag one or two of the lola lot out.
  Shaston?
 
 
  On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
 mailto:adrian.w...@fluid-pictures.com  wrote:
  oh yeah... always time for a cheeky pint!
  
 a
  
  

  ---!
 
!
 --!
 
-!
 
!
 --!
 

Re: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread Eric Lampi
Motion capture combined with particle F/X is hardly a new thing. Am I just
imagining things or have people been doing animations like both of them for
many years?

I just don't think the Quayola work can really be pointed at as being
something that was never done before and that no one previously had
explored that same concept.

Credit should be given properly however, on that we all agree. Not
surprising considering it was posted by the agency and not the studio that
actually did the work.

Eric


On Mon, Aug 6, 2012 at 6:12 AM, olivier jeannel olivier.jean...@noos.frwrote:

 Well, often working with agencies here. You have no idea (maybe) how these
 guys are thirsty of fresh concept. It's behance, iso50, butdoesitfloat,
 etc. all the day.
 I agree, this one is at the limit...
 But I'm so happy it is Sofimage :)

 Le 06/08/2012 11:33, Octavian Ureche a écrit :

 Really cool work,

 But i couldn't help noticing the similarities between the Cadbury ad, and
 this: http://vimeo.com/37967381
 I'm not shouting ripoff...but it does feel a bit too close for my taste.

 Cheers
 Octav





-- 
Freelance 3D and VFX animator


Re: beerage tonight

2012-08-06 Thread Matt Morris
Think i owe you one from last time if it helps? ;-)

On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote:
 Hmm beeror fixing animation imports?


 On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:

  Cool. Will try and make it.



 On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:


  Awesome! Think I might be able to drag one or two of the lola lot out.
   Shaston?
 
 
   On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
  mailto:adrian.w...@fluid-pictures.com  wrote:
   oh yeah... always time for a cheeky pint!



 --
 Richard Bensley - 07540878285


-- 
www.matinai.com


Re: beerage tonight

2012-08-06 Thread Richard Bensley
Who am I to get in the way of chivalry? Where shall I head to?

On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote:

 Think i owe you one from last time if it helps? ;-)

 On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com
 wrote:
  Hmm beeror fixing animation imports?
 
 
  On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:
 
   Cool. Will try and make it.
 
 
 
  On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:
 
 
   Awesome! Think I might be able to drag one or two of the lola lot out.
Shaston?
  
  
On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
   mailto:adrian.w...@fluid-pictures.com  wrote:
oh yeah... always time for a cheeky pint!
 
 
 
  --
  Richard Bensley - 07540878285
 

 --
 www.matinai.com




-- 
Richard Bensley - 07540878285


RE: beerage tonight

2012-08-06 Thread adrian wyer
time and place gentlemen?

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Richard
Bensley
Sent: 06 August 2012 17:26
To: Matt Morris
Cc: softimage@listproc.autodesk.com
Subject: Re: beerage tonight

 

Who am I to get in the way of chivalry? Where shall I head to?

On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote:

Think i owe you one from last time if it helps? ;-)

On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote:
 Hmm beeror fixing animation imports?


 On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:

  Cool. Will try and make it.



 On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:


  Awesome! Think I might be able to drag one or two of the lola lot out.
   Shaston?
 
 
   On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
  mailto:adrian.w...@fluid-pictures.com  wrote:
   oh yeah... always time for a cheeky pint!



 --
 Richard Bensley - 07540878285


-- 
www.matinai.com





 

-- 
Richard Bensley - 07540878285

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12



Re: beerage tonight

2012-08-06 Thread Matt Morris
Shaston arms, ganton st, nr carnaby st

On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote:
 Who am I to get in the way of chivalry? Where shall I head to?

 On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote:

 Think i owe you one from last time if it helps? ;-)

 On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com
wrote:
  Hmm beeror fixing animation imports?
 
 
  On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:
 
   Cool. Will try and make it.
 
 
 
  On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:
 
 
   Awesome! Think I might be able to drag one or two of the lola lot
out.
Shaston?
  
  
On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
   mailto:adrian.w...@fluid-pictures.com  wrote:
oh yeah... always time for a cheeky pint!
 
 
 
  --
  Richard Bensley - 07540878285
 

 --
 www.matinai.com



 --
 Richard Bensley - 07540878285


-- 
www.matinai.com


Re: beerage tonight

2012-08-06 Thread Matt Morris
7ish? Ill be there 6.30 onwards...


On Monday, 6 August 2012, adrian wyer adrian.w...@fluid-pictures.com
wrote:
 time and place gentlemen?



 a



 

 From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Richard Bensley
 Sent: 06 August 2012 17:26
 To: Matt Morris
 Cc: softimage@listproc.autodesk.com
 Subject: Re: beerage tonight



 Who am I to get in the way of chivalry? Where shall I head to?

 On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote:

 Think i owe you one from last time if it helps? ;-)

 On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com
wrote:
 Hmm beeror fixing animation imports?


 On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:

  Cool. Will try and make it.



 On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:


  Awesome! Think I might be able to drag one or two of the lola lot out.
   Shaston?
 
 
   On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
  mailto:adrian.w...@fluid-pictures.com  wrote:
   oh yeah... always time for a cheeky pint!



 --
 Richard Bensley - 07540878285


 --
 www.matinai.com



 --
 Richard Bensley - 07540878285

 

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12

-- 
www.matinai.com


RE: beerage tonight

2012-08-06 Thread adrian wyer
see you at 6:30

 

a

 

  _  

From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: 06 August 2012 17:53
To: softimage@listproc.autodesk.com
Subject: Re: beerage tonight

 

7ish? Ill be there 6.30 onwards...


On Monday, 6 August 2012, adrian wyer adrian.w...@fluid-pictures.com
wrote:
 time and place gentlemen?

  

 a

  

 

 From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Richard
Bensley
 Sent: 06 August 2012 17:26
 To: Matt Morris
 Cc: softimage@listproc.autodesk.com
 Subject: Re: beerage tonight

  

 Who am I to get in the way of chivalry? Where shall I head to?

 On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote:

 Think i owe you one from last time if it helps? ;-)

 On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com
wrote:
 Hmm beeror fixing animation imports?


 On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote:

  Cool. Will try and make it.



 On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote:


  Awesome! Think I might be able to drag one or two of the lola lot out.
   Shaston?
 
 
   On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com
  mailto:adrian.w...@fluid-pictures.com  wrote:
   oh yeah... always time for a cheeky pint!



 --
 Richard Bensley - 07540878285


 --
 www.matinai.com

  

 --
 Richard Bensley - 07540878285

 

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12

-- 
www.matinai.com

  _  

No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2197 / Virus Database: 2437/5180 - Release Date: 08/05/12



SDK: How is the order of evaluation of code for same event handled ?

2012-08-06 Thread Alok Gandhi
Hi all,

If I have the same event, like OnBeginOpenScene registered in more than
one plugin, in what order the events are evaluated. For example if plugin_A
has some code for OnBeginSceneOpen and pluin_B has some other code for
the same event, which piece of code will run first ?

As always, any help is appreciated.

Alok.



--


Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Juhani Karlsson
Now that here is much more new blood in the SI team from game developing
side you would think theres some more focus toward this issue. : )

On 6 August 2012 22:01, Matt Lind ml...@carbinestudios.com wrote:

 We would've used DX10 if it had been implemented as our principal engine
 developer invented HLSL when he previously worked at Microsoft.  Instead,
 because DX9 was so buggy and slow, he had to implement our realtime shaders
 in OpenGL because it was the only thing that was functional in Softimage.
  However it doesn't match our game 'look' 100% as our game engine uses some
 DirectX extensions that aren't available in OpenGL.  Our programmers don't
 want to touch shaders in Softimage anymore because they're tired of having
 to rewrite all the HLSL shaders from the game into OpenGL code each time
 there's an update.

 While integrating DX11 would be great, the main problem performance-wise
 is the number of queries Softimage performs to determine if a viewport
 needs to be updated.  We ran XSI through G-debug while troubleshooting our
 shaders one day  a while back and discovered roughly 20% of the time was
 spent querying views to determine if something needed to be updated.  I'm
 told most game engines spend less than 1% doing that task.


 Matt





 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
 Sent: Sunday, August 05, 2012 1:16 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: Is the next Softimage also getting that DirectX 11 threatment?

 There is an audience that needs DirectX 11 authoring in the app, this
 isn't a either/or proposal.  These guys don't need at all Mental Ray,
 Arnold, or Renderman authoring.

 In Softimage, we dropped DX10 at one point during a RTS viewport re-write,
 given the amount of work required and the lack of interest.
 (Only the team that did Lost Planet used it, I think?)  DX is not a make
 pretty switch, it's a graphic API, very different from DX9, that you can
 then use to implement a renderer and specify your own shaders which you
 must somehow author. The API itself does almost nothing, but it does
 specify a high minimal hardware requirement for shader features support and
 of course ability to write much more complex shaders.

 On Sun, Aug 5, 2012 at 3:14 PM, Stefan Andersson sander...@gmail.com
 wrote:
  I would also say that it affects a lot of us working with commercials
  also (most that I know of uses Linux and not Windows).
 
  On Thu, Aug 2, 2012 at 8:26 PM, Serguei Kalentchouk
  serguei.kalentch...@gmail.com wrote:
  Hmm DirectX... does this mean no Linux (or Mac) support then?
  So this feature would be pretty much useless for the majority of Maya
  users working in film?
 
  Looks pretty through!