Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Jason S

  
  
Thanks Holdger! Your shaders have been
  used much more than you think!
  
  And since these are postcardware, have you consider putting on the
  main page you referenced a promenent link 
  (perhaps a dedicated email link that doesnt involve registering?)
  to send things?
  
  Thanks again, for me your shaders (including various breadcrums)
  continue to come in handy, and have more times than I can
  remember!
  Cheers,
  -J
  
  On 03/07/16 11:08, Laurence Dodd wrote:


  Cheers Holger,
Much appreciated


  
  
On 7 March 2016 at 11:02, Dan Yargici 
  wrote:
  
That's great, cheers Holger

  

  On Mon, Mar 7, 2016 at 10:40
AM, Adam Seeley 
wrote:

  Absolutely great Holger.. many
thanks.

Adam.

  


  On 7 March 2016
at 09:05, Morten Bartholdy 
wrote:
Great stuff -
  thanks Holger!
  
  Morten
  

  
  
  > Den 6. marts 2016 klokken
  17:29 skrev Schoenberger :
  >
  >
  > Hey
  >
  > The company has finished a
  milestone and I had now time to
  work a bit on my
  > private project, the Binary
  Alchemy shaders.
  >
  > I have decided to cancel the
  new volume shader collection and
  have included
  > all shaders that have been
  developed so far into the BA
  > Essential Collection.
  > I had to change a bit and
  used a different compiler for
  Linux, so I am not
  > sure if it works on all
  platforms. And I stated the new
  > version as "beta" in this
  email.
  >
  > There are 9 new shaders, you
  can view the new shaders and the
  download the
  > package via the menu on the
  left:
  > http://www.binaryalchemy.de/index_dev.htm
  >
  >
  > Let me know if there are some
  issues and remember it is
  postcardware, so let
  > me know where or for what
  kind of CGI it is used, at
  > best some production links or
  images.
  >
  >
  > Happy rendering,
  > Holger Schönberger
  > technical director
  > The day has 24 hours, if that
  does not suffice, I will take the
  night
  >
  >

  
  > --
  > Softimage Mailing List.
  > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
  with
   

Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Laurence Dodd
Cheers Holger,
Much appreciated


On 7 March 2016 at 11:02, Dan Yargici  wrote:

> That's great, cheers Holger
>
> On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley 
> wrote:
>
>> Absolutely great Holger.. many thanks.
>>
>> Adam.
>>
>>
>>
>> On 7 March 2016 at 09:05, Morten Bartholdy  wrote:
>>
>>> Great stuff - thanks Holger!
>>>
>>> Morten
>>>
>>>
>>>
>>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger >> >:
>>> >
>>> >
>>> > Hey
>>> >
>>> > The company has finished a milestone and I had now time to work a bit
>>> on my
>>> > private project, the Binary Alchemy shaders.
>>> >
>>> > I have decided to cancel the new volume shader collection and have
>>> included
>>> > all shaders that have been developed so far into the BA
>>> > Essential Collection.
>>> > I had to change a bit and used a different compiler for Linux, so I am
>>> not
>>> > sure if it works on all platforms. And I stated the new
>>> > version as "beta" in this email.
>>> >
>>> > There are 9 new shaders, you can view the new shaders and the download
>>> the
>>> > package via the menu on the left:
>>> > http://www.binaryalchemy.de/index_dev.htm
>>> >
>>> >
>>> > Let me know if there are some issues and remember it is postcardware,
>>> so let
>>> > me know where or for what kind of CGI it is used, at
>>> > best some production links or images.
>>> >
>>> >
>>> > Happy rendering,
>>> > Holger Schönberger
>>> > technical director
>>> > The day has 24 hours, if that does not suffice, I will take the night
>>> >
>>> >
>>> > --
>>> > Softimage Mailing List.
>>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with
>>> > "unsubscribe" in the subject, and reply to confirm.
>>>
>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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>



-- 

Laurence Dodd
Porkpie Animation
E: laure...@porkpie.tv
W: www.porkpie.tv
M: 07570 702 576
T: 01273 278 382
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Re: scripting Weights

2016-03-07 Thread Martin Yara
Hi Matt,
thanks for your response.

That trick didn't work for me.

I'm using 2014 and VBScript.

I'm doing something like this:

set myEnvelope = oObj.Envelopes.Item(0)
aWeights = myEnvelope.Weights.Array

' Round Weights in aWeights

myEnvelope.Weights.Array = aWeights
FreezeObj envelopeProperty

for each def in myEnvelope.Deformers
SIModifyFlexEnvWght envelopeProperty, def.name, oObj+ ".pnt[*]", 2,
0, False
next

But the weights are still the same.
Am I doing it wrong?

Martin


On Mon, Mar 7, 2016 at 8:12 PM, Matt Lind  wrote:

> You've uncovered a known bug that exists in the last several versions of
> Softimage.  At least 2012 and later.
>
> You have to make a 2nd pass over the weights by iterating over the
> deformers
> and calling SIModifyFlexEnvWght() and add 0% weight value.  This will kick
> Softimage to wake up and honor the values you set.
>
>
> Matt
>
>
>
>
> Date: Mon, 7 Mar 2016 20:01:47 +0900
> From: Martin Yara 
> Subject: scripting Weights
> To: "softimage@listproc.autodesk.com"
> 
> Message-ID:
> 
> Content-Type: text/plain; charset="utf-8"
>
> I wrote a tool to round weights decimals but I'm still having decimals.
>
> I get the weighs with :
>
> Obj.Envelopes(0).Weights.Array
>
> Round them and put them back with
>
> myEnvelope.Weights.Array = roundedWeights
>
> But when I check my weights after that I'm still having decimals like:
> 0.30011920929
> 14.198092651
> 58
> 27.5
>
> And my roundedWeights array is just like I want them:
> 0.3
> 14.2
> 58
> 27.5
>
> I successfully did it in Maya disabling the Normalize property, but I can't
> get it to work in Softimage. Is there any way to do this?
>
> Thanks
>
> Martin
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: scripting Weights

2016-03-07 Thread Matt Lind
You've uncovered a known bug that exists in the last several versions of 
Softimage.  At least 2012 and later.

You have to make a 2nd pass over the weights by iterating over the deformers 
and calling SIModifyFlexEnvWght() and add 0% weight value.  This will kick 
Softimage to wake up and honor the values you set.


Matt




Date: Mon, 7 Mar 2016 20:01:47 +0900
From: Martin Yara 
Subject: scripting Weights
To: "softimage@listproc.autodesk.com"

Message-ID:

Content-Type: text/plain; charset="utf-8"

I wrote a tool to round weights decimals but I'm still having decimals.

I get the weighs with :

Obj.Envelopes(0).Weights.Array

Round them and put them back with

myEnvelope.Weights.Array = roundedWeights

But when I check my weights after that I'm still having decimals like:
0.30011920929
14.198092651
58
27.5

And my roundedWeights array is just like I want them:
0.3
14.2
58
27.5

I successfully did it in Maya disabling the Normalize property, but I can't
get it to work in Softimage. Is there any way to do this?

Thanks

Martin

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Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Dan Yargici
That's great, cheers Holger

On Mon, Mar 7, 2016 at 10:40 AM, Adam Seeley  wrote:

> Absolutely great Holger.. many thanks.
>
> Adam.
>
>
>
> On 7 March 2016 at 09:05, Morten Bartholdy  wrote:
>
>> Great stuff - thanks Holger!
>>
>> Morten
>>
>>
>>
>> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
>> >
>> >
>> > Hey
>> >
>> > The company has finished a milestone and I had now time to work a bit
>> on my
>> > private project, the Binary Alchemy shaders.
>> >
>> > I have decided to cancel the new volume shader collection and have
>> included
>> > all shaders that have been developed so far into the BA
>> > Essential Collection.
>> > I had to change a bit and used a different compiler for Linux, so I am
>> not
>> > sure if it works on all platforms. And I stated the new
>> > version as "beta" in this email.
>> >
>> > There are 9 new shaders, you can view the new shaders and the download
>> the
>> > package via the menu on the left:
>> > http://www.binaryalchemy.de/index_dev.htm
>> >
>> >
>> > Let me know if there are some issues and remember it is postcardware,
>> so let
>> > me know where or for what kind of CGI it is used, at
>> > best some production links or images.
>> >
>> >
>> > Happy rendering,
>> > Holger Schönberger
>> > technical director
>> > The day has 24 hours, if that does not suffice, I will take the night
>> >
>> >
>> > --
>> > Softimage Mailing List.
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>> > "unsubscribe" in the subject, and reply to confirm.
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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scripting Weights

2016-03-07 Thread Martin Yara
I wrote a tool to round weights decimals but I'm still having decimals.

I get the weighs with :

Obj.Envelopes(0).Weights.Array

Round them and put them back with

myEnvelope.Weights.Array = roundedWeights

But when I check my weights after that I'm still having decimals like:
0.30011920929
14.198092651
58
27.5

And my roundedWeights array is just like I want them:
0.3
14.2
58
27.5

I successfully did it in Maya disabling the Normalize property, but I can't
get it to work in Softimage. Is there any way to do this?

Thanks

Martin
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Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Adam Seeley
Absolutely great Holger.. many thanks.

Adam.


On 7 March 2016 at 09:05, Morten Bartholdy  wrote:

> Great stuff - thanks Holger!
>
> Morten
>
>
>
> > Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> >
> >
> > Hey
> >
> > The company has finished a milestone and I had now time to work a bit on
> my
> > private project, the Binary Alchemy shaders.
> >
> > I have decided to cancel the new volume shader collection and have
> included
> > all shaders that have been developed so far into the BA
> > Essential Collection.
> > I had to change a bit and used a different compiler for Linux, so I am
> not
> > sure if it works on all platforms. And I stated the new
> > version as "beta" in this email.
> >
> > There are 9 new shaders, you can view the new shaders and the download
> the
> > package via the menu on the left:
> > http://www.binaryalchemy.de/index_dev.htm
> >
> >
> > Let me know if there are some issues and remember it is postcardware, so
> let
> > me know where or for what kind of CGI it is used, at
> > best some production links or images.
> >
> >
> > Happy rendering,
> > Holger Schönberger
> > technical director
> > The day has 24 hours, if that does not suffice, I will take the night
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
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Re: Friday Flashback #265

2016-03-07 Thread Olivier Jeannel
" I was already doing 3D animation as a hobby on my Amiga."
...Can't be a bad guy.

Me, I'm still recovering from the end of Commodore :/

On Mon, Mar 7, 2016 at 11:20 AM, Morten Bartholdy 
wrote:

> Agree :)
>
> Morten
>
>
>
> > Den 4. marts 2016 klokken 20:45 skrev Steven Caron :
> >
> >
> > Still is one of the best!
> >
> > *written with my thumbs
> > On Mar 4, 2016 8:51 AM, "Stephen Blair"  wrote:
> >
> > > xsibase 2004 interview with cg supe at Buzz Image
> > > http://wp.me/powV4-3ih
> > >
> > > *What is your favorite XSI feature?*
> > > *The one feature that I love the most is the Passes.*
> > >
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > > with "unsubscribe" in the subject, and reply to confirm.
> > >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
> > "unsubscribe" in the subject, and reply to confirm.
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Re: Friday Flashback #265

2016-03-07 Thread Morten Bartholdy
Agree :)

Morten



> Den 4. marts 2016 klokken 20:45 skrev Steven Caron :
> 
> 
> Still is one of the best!
> 
> *written with my thumbs
> On Mar 4, 2016 8:51 AM, "Stephen Blair"  wrote:
> 
> > xsibase 2004 interview with cg supe at Buzz Image
> > http://wp.me/powV4-3ih
> >
> > *What is your favorite XSI feature?*
> > *The one feature that I love the most is the Passes.*
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> >
> --
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> "unsubscribe" in the subject, and reply to confirm.
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Re: Beta of new Binary Alchemy shaders available for free

2016-03-07 Thread Morten Bartholdy
Great stuff - thanks Holger!

Morten



> Den 6. marts 2016 klokken 17:29 skrev Schoenberger :
> 
> 
> Hey
>  
> The company has finished a milestone and I had now time to work a bit on my
> private project, the Binary Alchemy shaders.
>  
> I have decided to cancel the new volume shader collection and have included
> all shaders that have been developed so far into the BA
> Essential Collection.
> I had to change a bit and used a different compiler for Linux, so I am not
> sure if it works on all platforms. And I stated the new
> version as "beta" in this email.
>  
> There are 9 new shaders, you can view the new shaders and the download the
> package via the menu on the left:
> http://www.binaryalchemy.de/index_dev.htm
>  
>  
> Let me know if there are some issues and remember it is postcardware, so let
> me know where or for what kind of CGI it is used, at
> best some production links or images.
>  
>  
> Happy rendering,
> Holger Schönberger
> technical director
> The day has 24 hours, if that does not suffice, I will take the night
> 
>  
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
> "unsubscribe" in the subject, and reply to confirm.

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