Re: EdgeRing ALG for n-gons
Thanks Brent. It works! Never thought that ring realisation is a combination of different approaches and have degrees filter. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Friday Flashback #305
Yes I remember. But it wasn't correct procedure in terms of software development. Not today, not at that time. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, June 18, 2017 2:47 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #305 That was largely a marketing decision. You have to remember the circumstances of the time: Due to being late to market with Sumatra and trailing Maya by 2 years, Softimage had to make some sales concessions to stop the bleeding of customers leaving. Therefore, anybody who stayed on maintenance for Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it shipped - even if it shipped after the maintenance contract completed. New customers who purchased XSI 1.x automatically received a copy of Softimage|3D as well. By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer including copies of Softimage|3D, and only a handful of customers (game developers) still used Softimage|3D for serious work. There had already been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, etc... Releasing a v3.9.3 would be interpreted as another bug-fix service pack and not generate any sales interest. So they upped it to 4.0. Matt Date: Sat, 17 Jun 2017 17:24:50 +0200 From: "Sven Constable"Subject: RE: Friday Flashback #305 To: "'Official Softimage Users Mailing List. So version 3.9.3 was officially released as version 4.0. Not entirely correct procedure, I would say ;) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Friday Flashback #305
That was largely a marketing decision. You have to remember the circumstances of the time: Due to being late to market with Sumatra and trailing Maya by 2 years, Softimage had to make some sales concessions to stop the bleeding of customers leaving. Therefore, anybody who stayed on maintenance for Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it shipped - even if it shipped after the maintenance contract completed. New customers who purchased XSI 1.x automatically received a copy of Softimage|3D as well. By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer including copies of Softimage|3D, and only a handful of customers (game developers) still used Softimage|3D for serious work. There had already been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, etc... Releasing a v3.9.3 would be interpreted as another bug-fix service pack and not generate any sales interest. So they upped it to 4.0. Matt Date: Sat, 17 Jun 2017 17:24:50 +0200 From: "Sven Constable"Subject: RE: Friday Flashback #305 To: "'Official Softimage Users Mailing List. So version 3.9.3 was officially released as version 4.0. Not entirely correct procedure, I would say ;) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
Softimage|3D supported Texture UV coordinates in the NURBS to polygon mesh conversion, but XSI never did. It was the only geometry type available in XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS development was more or less abandoned after that. GATOR wasn't introduced until XSI v5.0 Scripting your own NURBS to polygon mesh converter with texture coordinates isn't difficult. You can think of a NURBS surface as a deformed grid comprised of 4-sided polygons, and the Texture UVW coordinates are guaranteed to be contiguous. If you build the geometry correctly, transferring texture UVW coordinates is practically copy/paste. Things only get complex if trim curves are involved. Matt Date: Sat, 17 Jun 2017 14:22:52 +0200 From: "Sven Constable"Subject: RE: uvs transfer from nurbs to polys To: "'Official Softimage Users Mailing List. My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Friday Flashback #305
So version 3.9.3 was officially released as version 4.0. Not entirely correct procedure, I would say ;) From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair Sent: Friday, June 16, 2017 9:01 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Friday Flashback #305 http://wp.me/powV4-3qN Screenshots from What's New in Softimage|3D v3.9.3 (Code Name) circa June 2001 -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: uvs transfer from nurbs to polys
My first thought was it was replaced by gator and therefore deprecated. Out of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not in there, even 4.0 didn't had gator. Must be replaced in an earlier version. I wonder why. Sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Wednesday, June 14, 2017 3:34 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: RE: uvs transfer from nurbs to polys I am almost certain this was possible in earlier versions of XSI. I just checked 2013 SP1 which I keep but no luck there either... It was possible in the venerable old Softimage 3D though. GATOR does it, but not very clean at seams.. MB > Den 14. juni 2017 klokken 11:54 skrev Sven Constable: > > > I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option to transfer UVs but it doesn't. Gator is your best option, I would think. > > Sven > > > > From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall > Sent: Wednesday, June 14, 2017 10:47 AM > To: softimage@listproc.autodesk.com > Subject: uvs transfer from nurbs to polys > > > > Hi All, > > OK This is an old school soft question. I'm creating a poly from a nurbs surface and want to transfer the uv's but I'm struggling. I never really used Gator, not sure if this is how to do it. Any ideas / workflows on this? > > Thanks a lot > > Chris > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.