Re: EdgeRing ALG for n-gons

2017-06-17 Thread Andrew Prostrelov
Thanks Brent. It works!
Never thought that ring realisation is a combination of different
approaches and have degrees filter.
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RE: Friday Flashback #305

2017-06-17 Thread Sven Constable
Yes I remember. But it wasn't correct procedure in terms of software
development. Not today, not at that time. 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Sunday, June 18, 2017 2:47 AM
To: softimage@listproc.autodesk.com
Subject: RE: Friday Flashback #305

That was largely a marketing decision.  You have to remember the
circumstances of the time:

Due to being late to market with Sumatra and trailing Maya by 2 years,
Softimage had to make some sales concessions to stop the bleeding of
customers leaving.  Therefore, anybody who stayed on maintenance for 
Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it
shipped - even if it shipped after the maintenance contract completed.  New
customers who purchased XSI 1.x automatically received a copy of 
Softimage|3D as well.

By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer 
including copies of Softimage|3D, and only a handful of customers (game 
developers) still used Softimage|3D for serious work.  There had already 
been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, 
etc...  Releasing a v3.9.3 would be interpreted as another bug-fix service 
pack and not generate any sales interest.  So they upped it to 4.0.

Matt




Date: Sat, 17 Jun 2017 17:24:50 +0200
From: "Sven Constable" 
Subject: RE: Friday Flashback #305
To: "'Official Softimage Users Mailing List.

So version 3.9.3 was officially released as version 4.0. Not entirely 
correct procedure, I would say ;)


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RE: Friday Flashback #305

2017-06-17 Thread Matt Lind
That was largely a marketing decision.  You have to remember the 
circumstances of the time:

Due to being late to market with Sumatra and trailing Maya by 2 years, 
Softimage had to make some sales concessions to stop the bleeding of 
customers leaving.  Therefore, anybody who stayed on maintenance for 
Softimage|3D v3.8x and v3.9x would be guaranteed a copy of XSI when it 
shipped - even if it shipped after the maintenance contract completed.  New 
customers who purchased XSI 1.x automatically received a copy of 
Softimage|3D as well.

By the time Softimage|3D v3.9.3 was ready to ship, XSI was no longer 
including copies of Softimage|3D, and only a handful of customers (game 
developers) still used Softimage|3D for serious work.  There had already 
been many service packs in the form of v3.9.1, v3.9.1.1, v3.9.2, v3.9.2.2, 
etc...  Releasing a v3.9.3 would be interpreted as another bug-fix service 
pack and not generate any sales interest.  So they upped it to 4.0.

Matt




Date: Sat, 17 Jun 2017 17:24:50 +0200
From: "Sven Constable" 
Subject: RE: Friday Flashback #305
To: "'Official Softimage Users Mailing List.

So version 3.9.3 was officially released as version 4.0. Not entirely 
correct procedure, I would say ;)


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RE: uvs transfer from nurbs to polys

2017-06-17 Thread Matt Lind
Softimage|3D supported Texture UV coordinates in the NURBS to polygon mesh 
conversion, but XSI never did.  It was the only geometry type available in 
XSI 1.0, and some enhancements were implemented in XSI v3.x, but NURBS 
development was more or less abandoned after that.

GATOR wasn't introduced until XSI v5.0

Scripting your own NURBS to polygon mesh converter with texture coordinates 
isn't difficult.  You can think of a NURBS surface as a deformed grid 
comprised of 4-sided polygons, and the Texture UVW coordinates are 
guaranteed to be contiguous.  If you build the geometry correctly, 
transferring texture UVW coordinates is practically copy/paste.

Things only get complex if trim curves are involved.

Matt




Date: Sat, 17 Jun 2017 14:22:52 +0200
From: "Sven Constable" 
Subject: RE: uvs transfer from nurbs to polys
To: "'Official Softimage Users Mailing List.

My first thought was it was replaced by gator and therefore deprecated.  Out
of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
in there, even 4.0 didn't had gator. Must be replaced in an earlier version.
I wonder why.

Sven 


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RE: Friday Flashback #305

2017-06-17 Thread Sven Constable
So version 3.9.3 was officially released as version 4.0. Not entirely correct 
procedure, I would say ;)

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Stephen Blair
Sent: Friday, June 16, 2017 9:01 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Friday Flashback #305

 

 

http://wp.me/powV4-3qN

 

Screenshots from What's New in Softimage|3D v3.9.3 (Code Name) 

circa June 2001

 

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RE: uvs transfer from nurbs to polys

2017-06-17 Thread Sven Constable
My first thought was it was replaced by gator and therefore deprecated.  Out
of curiosity I checked from version 2011, 7.01, 6.02 down to 4.0. It's not
in there, even 4.0 didn't had gator. Must be replaced in an earlier version.
I wonder why.

Sven 

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Wednesday, June 14, 2017 3:34 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: RE: uvs transfer from nurbs to polys

I am almost certain this was possible in earlier versions of XSI. I just
checked 2013 SP1 which I keep but no luck there either...

It was possible in the venerable old Softimage 3D though.

GATOR does it, but not very clean at seams..

MB


> Den 14. juni 2017 klokken 11:54 skrev Sven Constable
:
> 
> 
> I was almost certain, the Poly.Mesh->Nurbs to Mesh function had an option
to transfer UVs but it doesn't. Gator is your best option, I would think.
> 
> Sven
> 
>  
> 
> From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Wednesday, June 14, 2017 10:47 AM
> To: softimage@listproc.autodesk.com
> Subject: uvs transfer from nurbs to polys
> 
>  
> 
> Hi All,
> 
> OK This is an old school soft question. I'm creating a poly from a nurbs
surface and want to transfer the uv's but I'm struggling. I never really
used Gator, not sure if this is how to do it. Any ideas / workflows on this?
> 
> Thanks a lot
> 
> Chris
> 
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> Softimage Mailing List.
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