RE: Friday Flashback #306
I remember, 3.9x of Softimage|3D had the option to change the appearance of the GUI slightly. There was an environment variable to change the roundness of the "buttons". Sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Monday, June 26, 2017 9:24 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #306 The funny thing is the first port of Softimage|3D to NT in 1995 had the IRIX UI, but it was changed to the windows-95 look with the next release because windows users didn't like the fact it didn't look like a windows application. Matt Date: Mon, 26 Jun 2017 14:26:13 +0200 (CEST) From: Morten BartholdySubject: Re: Friday Flashback #306 To: "Official Softimage Users Mailing List. Having grown up with the Irix version I actually didn't like the UI version for NT :) The buttons reminded me a bit of the ugliness of 3D Studio. Morten -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: EdgeRing ALG for n-gons
Hi Andrew, You really want a path finding algorithm. Trying to follow a straight line doesn't generally yield good results since the edges may not align with the shortest distance. (e.g. think about a path on a sphere where the shortest distance cuts through the center) Have a look at path-finding algorithms as they are generally not that hard to implement. The general idea is that they start from a single location and spread outward (like a wave) accumulating the distance until the target position is reached. (or we fail to reach the target) You can then use another heuristic to choose among paths of the same length. (like straight line etc) Here are some links to get you started: http://ai-depot.com/Tutorial/PathFinding.html http://www.redblobgames.com/pathfinding/a-star/introduction.html http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov Sent: 26 June 2017 12:21 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_listSubject: Re: EdgeRing ALG for n-gons Yes you right. I already done border cases quads etc. So i guess the simplest way is to construct vector from far neighbor edge vert to end edge and get edge with smallest vector length. It's like a tentacle i guess ) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
RE: Friday Flashback #306
That is the IRIX version, no? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Monday, June 26, 2017 2:26 PM To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_list Subject: Re: Friday Flashback #306 Having grown up with the Irix version I actually didn't like the UI version for NT :) The buttons reminded me a bit of the ugliness of 3D Studio. Morten > Den 23. juni 2017 klokken 20:36 skrev Stephen Blair: > > > 20 year old screenshots > http://wp.me/powV4-3qX > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #306
Having grown up with the Irix version I actually didn't like the UI version for NT :) The buttons reminded me a bit of the ugliness of 3D Studio. Morten > Den 23. juni 2017 klokken 20:36 skrev Stephen Blair: > > > 20 year old screenshots > http://wp.me/powV4-3qX > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: EdgeRing ALG for n-gons
Yes you right. I already done border cases quads etc. So i guess the simplest way is to construct vector from far neighbor edge vert to end edge and get edge with smallest vector length. It's like a tentacle i guess ) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: GEAR - Single guides
ah, nice. great to hear mGear is still in development. used Gear on SI quite a bit :-) great stuff! ...and since forced move to maya still on the lookout for a good rigging solution .. and for long run houdini hopefully.. ;-) cheers On Mon, Jun 26, 2017 at 9:23 AM, pedro santoswrote: > Gear in Houdini! eheh > > On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Sama wrote: > >> @Miguel Campos, thanks for clarified that. I'll stay with the last gear >> for xsi then. :) >> >> On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller < >> activemotionpictu...@gmail.com> wrote: >> >>> Okay, guess it´s time to move to Gear MC. >>> I´d really like to learn how to use the eyebrows and eye modules, mouth >>> controllers...and such... >>> Short (1-5 minute) videos would really help a lot. >>> Thanks. >>> >>> >>> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos >>> wrote: >>> Hi, thanks Jeremie :) @Tenshi: mmm, I don't remember version 2 for Softimage. :P I think for gear_mc last version was 1.2 [PLUG] But shameless plug here: mGear 2.1 is ready, just need to pack everything and record some videos. if you can't wait the branch 2.1 is here: https://github.com/mique lcampos/mgear/tree/RB-2.1 Also I have created a google group for mGear users: https://groups.google.com/forum/#!forum/mgearusergroup Please join it :) Miquel Campos Character TD www.miquel-campos.com On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama wrote: > Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a > few years i read something about it. Hope it exist somewhere.. bc maybe > soon i'll be experimenting with Gear. > > On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin < > gerem@gmail.com> wrote: > >> Nice ! Thank you guys ! >> And kudos to Miquel who took over the project. >> I'm not aware of any Houdini version but I've been working on a >> better softimage/ Maya version for blur. >> It's available thru the blur open source tools but it's a pain to >> install. >> One day I'll pack it to make it easier to distribute... >> >> On Jun 23, 2017 13:58, "phil harbath" >> wrote: >> >>> I am very happy with as well, whatever I happen to migrate to next I >>> hope it has something of the same caliber. >>> >>> *From:* Andres Stephens >>> *Sent:* Friday, June 23, 2017 9:28 AM >>> *To:* Official Softimage Users Mailing >>> List.https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Re: GEAR - Single guides >>> >>> I use mc_GEAR all the time. >>> >>> Best rigging system. >>> >>> -Draise >>> +57 3138116821 <(313)%20811-6821> >>> >>> -- >>> *From:* softimage-boun...@listproc.autodesk.com < >>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos < >>> probi...@gmail.com> >>> *Sent:* Friday, June 23, 2017 2:31:30 AM >>> *To:* Official Softimage Users Mailing List. >>> https://groups.google.com/forum/#!forum/xsi_list >>> *Subject:* Re: GEAR - Single guides >>> >>> Gear <3 >>> https://streamable.com/jli0 >>> >>> >>> >>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic < >>> mirkoj.anima...@gmail.com> wrote: >>> Man, gear was and still is foundation of all of my work with characters :) Made rigging and getting characters to animation fun and fast.. I can;t express it better then.. Thanks we love you for gear man!!! :) By the way did I dream or there was some version or testing or something for Houdini as well? Was there one and was it anything like SI version? ᐧ On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin < gerem@gmail.com> wrote: > I feel some warm in my heart when I see people are still using > gear. > I miss you all guys ! > > On Jun 22, 2017 16:14, "Pierre Schiller" < > activemotionpictu...@gmail.com> wrote: > >> Fixed. TAN1: Was a ball rig from the neck, effectively the second >> from the root... >> >> On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller < >> activemotionpictu...@gmail.com> wrote: >> >>> UPDATE: >>> I got this error. Here´s what I did: >>> Created Rig from template: MAN. >>> MMB deleted (right) Leg root. >>> Deleted Left toe fingers >>> Deleted Right arm from root. Adjusted all guide points on Left >>> hand. >>> Symmetry Duplicate to RIGHT side (now I have both arms
RE: EdgeRing ALG for n-gons
Hi Andrew, Edge loops are trickier and employ many different approaches including quads and following edges based on collinearity (dot product), following border edges, creases to name a few. Too many approaches to go into details but if they all fail (e.g. when dealing with an arbitrary loop between two components) then a shortest path search is used. (e.g. think path finding like the kind used in video games) If there are multiple equal paths then you could use something like your projected line test to choose the straightest path. e.g. when dealing with grid topology where all paths will be equal in length. (within error tolerances) -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov Sent: 26 June 2017 07:20 To: Official Softimage Users Mailing List. https://groups.google.com/forum/#!forum/xsi_listSubject: Re: EdgeRing ALG for n-gons Ok. So i finished full and segment(or range) edge ring selection block. Also finished full edge loop selection. But edge loop segment(range) selection is a tricky one. It definitely use different approach to collect edges. http://c2n.me/3LCDqzC First i tryed to creat CLine primitive from center of first selected edge (lmb) to second selected edge (lmbx2). Then one by one we project first edge vertex neighbor edges onto CLine and get edge with max Parameter value. But it doesn't work right. It also doesn't work if we smply get distance to vertex neighbor edges (with no projection onto CLine). I assume that edge loop range algorithm also use dot_product and collinearity. But i still didn't figure it out how. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: GEAR - Single guides
Gear in Houdini! eheh On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Samawrote: > @Miguel Campos, thanks for clarified that. I'll stay with the last gear > for xsi then. :) > > On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> Okay, guess it´s time to move to Gear MC. >> I´d really like to learn how to use the eyebrows and eye modules, mouth >> controllers...and such... >> Short (1-5 minute) videos would really help a lot. >> Thanks. >> >> >> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos >> wrote: >> >>> Hi, >>> >>> thanks Jeremie :) >>> >>> @Tenshi: mmm, I don't remember version 2 for Softimage. :P I think for >>> gear_mc last version was 1.2 >>> >>> [PLUG] >>> But shameless plug here: mGear 2.1 is ready, just need to pack >>> everything and record some videos. >>> >>> if you can't wait the branch 2.1 is here: https://github.com/mique >>> lcampos/mgear/tree/RB-2.1 >>> >>> Also I have created a google group for mGear users: >>> https://groups.google.com/forum/#!forum/mgearusergroup Please join it >>> :) >>> >>> >>> >>> >>> >>> >>> >>> Miquel Campos >>> Character TD >>> www.miquel-campos.com >>> >>> >>> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama >>> wrote: >>> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a few years i read something about it. Hope it exist somewhere.. bc maybe soon i'll be experimenting with Gear. On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin wrote: > Nice ! Thank you guys ! > And kudos to Miquel who took over the project. > I'm not aware of any Houdini version but I've been working on a better > softimage/ Maya version for blur. > It's available thru the blur open source tools but it's a pain to > install. > One day I'll pack it to make it easier to distribute... > > On Jun 23, 2017 13:58, "phil harbath" > wrote: > >> I am very happy with as well, whatever I happen to migrate to next I >> hope it has something of the same caliber. >> >> *From:* Andres Stephens >> *Sent:* Friday, June 23, 2017 9:28 AM >> *To:* Official Softimage Users Mailing List.https://groups.google.com >> /forum/#!forum/xsi_list >> *Subject:* Re: GEAR - Single guides >> >> I use mc_GEAR all the time. >> >> Best rigging system. >> >> -Draise >> +57 3138116821 <(313)%20811-6821> >> >> -- >> *From:* softimage-boun...@listproc.autodesk.com < >> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos < >> probi...@gmail.com> >> *Sent:* Friday, June 23, 2017 2:31:30 AM >> *To:* Official Softimage Users Mailing List. >> https://groups.google.com/forum/#!forum/xsi_list >> *Subject:* Re: GEAR - Single guides >> >> Gear <3 >> https://streamable.com/jli0 >> >> >> >> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic < >> mirkoj.anima...@gmail.com> wrote: >> >>> Man, gear was and still is foundation of all of my work with >>> characters :) >>> Made rigging and getting characters to animation fun and fast.. I >>> can;t express it better then.. >>> Thanks we love you for gear man!!! :) >>> >>> By the way did I dream or there was some version or testing or >>> something for Houdini as well? >>> Was there one and was it anything like SI version? >>> ᐧ >>> >>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin < >>> gerem@gmail.com> wrote: >>> I feel some warm in my heart when I see people are still using gear. I miss you all guys ! On Jun 22, 2017 16:14, "Pierre Schiller" < activemotionpictu...@gmail.com> wrote: > Fixed. TAN1: Was a ball rig from the neck, effectively the second > from the root... > > On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> UPDATE: >> I got this error. Here´s what I did: >> Created Rig from template: MAN. >> MMB deleted (right) Leg root. >> Deleted Left toe fingers >> Deleted Right arm from root. Adjusted all guide points on Left >> hand. >> Symmetry Duplicate to RIGHT side (now I have both arms back) >> Adjusted Neck and DELETED 2nd point guide from the base up. >> Create rig: >> ERROR: >> SelectObj "man_guide" >> SelectObj "man_guide", "BRANCH" >> ' WARNING : Object missing : tan1 >> ' WARNING : The guide doesn't seem to be up to date. Check logged >> messages and update the guide. >> ' Guide loaded from hierarchy in [ 0:00:03.561000 ] >>
Re: GEAR - Single guides
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for xsi then. :) On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Okay, guess it´s time to move to Gear MC. > I´d really like to learn how to use the eyebrows and eye modules, mouth > controllers...and such... > Short (1-5 minute) videos would really help a lot. > Thanks. > > > On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos> wrote: > >> Hi, >> >> thanks Jeremie :) >> >> @Tenshi: mmm, I don't remember version 2 for Softimage. :P I think for >> gear_mc last version was 1.2 >> >> [PLUG] >> But shameless plug here: mGear 2.1 is ready, just need to pack everything >> and record some videos. >> >> if you can't wait the branch 2.1 is here: https://github.com/mique >> lcampos/mgear/tree/RB-2.1 >> >> Also I have created a google group for mGear users: >> https://groups.google.com/forum/#!forum/mgearusergroup Please join it :) >> >> >> >> >> >> >> >> Miquel Campos >> Character TD >> www.miquel-campos.com >> >> >> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama wrote: >> >>> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a >>> few years i read something about it. Hope it exist somewhere.. bc maybe >>> soon i'll be experimenting with Gear. >>> >>> On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin >>> wrote: >>> Nice ! Thank you guys ! And kudos to Miquel who took over the project. I'm not aware of any Houdini version but I've been working on a better softimage/ Maya version for blur. It's available thru the blur open source tools but it's a pain to install. One day I'll pack it to make it easier to distribute... On Jun 23, 2017 13:58, "phil harbath" wrote: > I am very happy with as well, whatever I happen to migrate to next I > hope it has something of the same caliber. > > *From:* Andres Stephens > *Sent:* Friday, June 23, 2017 9:28 AM > *To:* Official Softimage Users Mailing List.https://groups.google.com > /forum/#!forum/xsi_list > *Subject:* Re: GEAR - Single guides > > I use mc_GEAR all the time. > > Best rigging system. > > -Draise > +57 3138116821 <(313)%20811-6821> > > -- > *From:* softimage-boun...@listproc.autodesk.com < > softimage-boun...@listproc.autodesk.com> on behalf of pedro santos < > probi...@gmail.com> > *Sent:* Friday, June 23, 2017 2:31:30 AM > *To:* Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list > *Subject:* Re: GEAR - Single guides > > Gear <3 > https://streamable.com/jli0 > > > > On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic < > mirkoj.anima...@gmail.com> wrote: > >> Man, gear was and still is foundation of all of my work with >> characters :) >> Made rigging and getting characters to animation fun and fast.. I >> can;t express it better then.. >> Thanks we love you for gear man!!! :) >> >> By the way did I dream or there was some version or testing or >> something for Houdini as well? >> Was there one and was it anything like SI version? >> ᐧ >> >> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin < >> gerem@gmail.com> wrote: >> >>> I feel some warm in my heart when I see people are still using gear. >>> I miss you all guys ! >>> >>> On Jun 22, 2017 16:14, "Pierre Schiller" < >>> activemotionpictu...@gmail.com> wrote: >>> Fixed. TAN1: Was a ball rig from the neck, effectively the second from the root... On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > UPDATE: > I got this error. Here´s what I did: > Created Rig from template: MAN. > MMB deleted (right) Leg root. > Deleted Left toe fingers > Deleted Right arm from root. Adjusted all guide points on Left > hand. > Symmetry Duplicate to RIGHT side (now I have both arms back) > Adjusted Neck and DELETED 2nd point guide from the base up. > Create rig: > ERROR: > SelectObj "man_guide" > SelectObj "man_guide", "BRANCH" > ' WARNING : Object missing : tan1 > ' WARNING : The guide doesn't seem to be up to date. Check logged > messages and update the guide. > ' Guide loaded from hierarchy in [ 0:00:03.561000 ] > gear_BuildFromSelection > > Now I´ve been dealing with this for 2 days. Please help. > Thanks. > > On Thu, Jun 22, 2017 at 3:58 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> Gosh I feel
Re: EdgeRing ALG for n-gons
Ok. So i finished full and segment(or range) edge ring selection block. Also finished full edge loop selection. But edge loop segment(range) selection is a tricky one. It definitely use different approach to collect edges. http://c2n.me/3LCDqzC First i tryed to creat CLine primitive from center of first selected edge (lmb) to second selected edge (lmbx2). Then one by one we project first edge vertex neighbor edges onto CLine and get edge with max Parameter value. But it doesn't work right. It also doesn't work if we smply get distance to vertex neighbor edges (with no projection onto CLine). I assume that edge loop range algorithm also use dot_product and collinearity. But i still didn't figure it out how. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.