RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
I remember, 3.9x of Softimage|3D had the option to change the appearance of
the GUI slightly. There was an environment variable to change the roundness
of the "buttons".
Sven

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Monday, June 26, 2017 9:24 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #306

The funny thing is the first port of Softimage|3D to NT in 1995 had the IRIX
UI, but it was changed to the windows-95 look with the next release because
windows users didn't like the fact it didn't look like a windows
application.

Matt




Date: Mon, 26 Jun 2017 14:26:13 +0200 (CEST)
From: Morten Bartholdy 
Subject: Re: Friday Flashback #306
To: "Official Softimage Users Mailing List.

Having grown up with the Irix version I actually didn't like the UI version
for NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten




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RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew,

You really want a path finding algorithm.

Trying to follow a straight line doesn't generally yield good results since the 
edges may not align with the shortest distance. (e.g. think about a path on a 
sphere where the shortest distance cuts through the center)

Have a look at path-finding algorithms as they are generally not that hard to 
implement. The general idea is that they start from a single location and 
spread outward (like a wave) accumulating the distance until the target 
position is reached. (or we fail to reach the target) You can then use another 
heuristic to choose among paths of the same length. (like straight line etc)

Here are some links to get you started:
http://ai-depot.com/Tutorial/PathFinding.html
http://www.redblobgames.com/pathfinding/a-star/introduction.html
http://theory.stanford.edu/~amitp/GameProgramming/AStarComparison.html
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov
Sent: 26 June 2017 12:21
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: EdgeRing ALG for n-gons

Yes you right. I already done border cases quads etc.
So i guess the simplest way is to construct vector from far neighbor edge vert 
to end edge and get edge with smallest vector length.
It's like a tentacle i guess )
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RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
That is the IRIX version, no?

-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Monday, June 26, 2017 2:26 PM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Friday Flashback #306

Having grown up with the Irix version I actually didn't like the UI version
for NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten



> Den 23. juni 2017 klokken 20:36 skrev Stephen Blair
:
> 
> 
> 20 year old screenshots
> http://wp.me/powV4-3qX
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Re: Friday Flashback #306

2017-06-26 Thread Morten Bartholdy
Having grown up with the Irix version I actually didn't like the UI version for 
NT :)  The buttons reminded me a bit of the ugliness of 3D Studio.

Morten



> Den 23. juni 2017 klokken 20:36 skrev Stephen Blair :
> 
> 
> 20 year old screenshots
> http://wp.me/powV4-3qX
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
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Re: EdgeRing ALG for n-gons

2017-06-26 Thread Andrew Prostrelov
Yes you right. I already done border cases quads etc.
So i guess the simplest way is to construct vector from far neighbor edge
vert to end edge and get edge with smallest vector length.
It's like a tentacle i guess )
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Re: GEAR - Single guides

2017-06-26 Thread Juan Brockhaus
ah, nice.
great to hear mGear is still in development.
used Gear on SI quite a bit :-)
great stuff!
...and since forced move to maya still on the lookout for a good rigging
solution
.. and for long run houdini hopefully.. ;-)

cheers


On Mon, Jun 26, 2017 at 9:23 AM, pedro santos  wrote:

> Gear in Houdini! eheh
>
> On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Sama  wrote:
>
>> @Miguel Campos, thanks for clarified that. I'll stay with the last gear
>> for xsi then. :)
>>
>> On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> Okay, guess it´s time to move to Gear MC.
>>> I´d really like to learn how to use the eyebrows and eye modules, mouth
>>> controllers...and such...
>>> Short (1-5 minute) videos would really help a lot.
>>> Thanks.
>>>
>>>
>>> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos 
>>> wrote:
>>>
 Hi,

 thanks Jeremie :)

 @Tenshi: mmm, I don't remember version 2 for Softimage. :P  I think for
 gear_mc last version was 1.2

 [PLUG]
 But shameless plug here: mGear 2.1 is ready, just need to pack
 everything and record some videos.

 if you can't wait the branch 2.1 is here: https://github.com/mique
 lcampos/mgear/tree/RB-2.1

 Also I have created a google group for mGear users:
 https://groups.google.com/forum/#!forum/mgearusergroup  Please join it
 :)





 

 Miquel Campos
 Character TD
 www.miquel-campos.com


 On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama 
 wrote:

> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a
> few years i read something about it. Hope it exist somewhere.. bc maybe
> soon i'll be experimenting with Gear.
>
> On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin <
> gerem@gmail.com> wrote:
>
>>  Nice ! Thank you guys !
>> And kudos to Miquel who took over the project.
>> I'm not aware of any Houdini version but I've been working on a
>> better softimage/ Maya version for blur.
>> It's available thru the blur open source tools but it's a pain to
>> install.
>> One day I'll pack it to make it easier to distribute...
>>
>> On Jun 23, 2017 13:58, "phil harbath" 
>> wrote:
>>
>>> I am very happy with as well, whatever I happen to migrate to next I
>>> hope it has something of the same caliber.
>>>
>>> *From:* Andres Stephens
>>> *Sent:* Friday, June 23, 2017 9:28 AM
>>> *To:* Official Softimage Users Mailing
>>> List.https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: GEAR - Single guides
>>>
>>> I use mc_GEAR all the time.
>>>
>>> Best rigging system.
>>>
>>> -Draise
>>> +57 3138116821 <(313)%20811-6821>
>>>
>>> --
>>> *From:* softimage-boun...@listproc.autodesk.com <
>>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
>>> probi...@gmail.com>
>>> *Sent:* Friday, June 23, 2017 2:31:30 AM
>>> *To:* Official Softimage Users Mailing List.
>>> https://groups.google.com/forum/#!forum/xsi_list
>>> *Subject:* Re: GEAR - Single guides
>>>
>>> Gear <3
>>> https://streamable.com/jli0
>>>
>>>
>>>
>>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
>>> mirkoj.anima...@gmail.com> wrote:
>>>
 Man, gear was and still is foundation of all of my work with
 characters :)
 Made rigging and getting characters to animation fun and fast.. I
 can;t express it better then..
 Thanks we love you for gear man!!! :)

 By the way did I dream or there was some version or testing or
 something for Houdini as well?
 Was there one and was it anything like SI version?
 ᐧ

 On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin <
 gerem@gmail.com> wrote:

> I feel some warm in my heart when I see people are still using
> gear.
> I miss you all guys !
>
> On Jun 22, 2017 16:14, "Pierre Schiller" <
> activemotionpictu...@gmail.com> wrote:
>
>> Fixed. TAN1: Was a ball rig from the neck, effectively the second
>> from the root...
>>
>> On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller <
>> activemotionpictu...@gmail.com> wrote:
>>
>>> UPDATE:
>>> I got this error. Here´s what I did:
>>> Created Rig from template: MAN.
>>> MMB deleted (right) Leg root.
>>> Deleted Left toe fingers
>>> Deleted Right arm from root. Adjusted all guide points on Left
>>> hand.
>>> Symmetry Duplicate to RIGHT side (now I have both arms 

RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew,

Edge loops are trickier and employ many different approaches including quads 
and following edges based on collinearity (dot product), following border 
edges, creases to name a few.

Too many approaches to go into details but if they all fail (e.g. when dealing 
with an arbitrary loop between two components) then a shortest path search is 
used. (e.g. think path finding like the kind used in video games)

If there are multiple equal paths then you could use something like your 
projected line test to choose the straightest path. e.g. when dealing with grid 
topology where all paths will be equal in length. (within error tolerances)
--
Brent

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Andrew Prostrelov
Sent: 26 June 2017 07:20
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 

Subject: Re: EdgeRing ALG for n-gons

Ok. So i finished full and segment(or range) edge ring selection block.
Also finished full edge loop selection. But edge loop segment(range) selection 
is a tricky one.
It definitely use different approach to collect edges.
http://c2n.me/3LCDqzC

First i tryed to creat CLine primitive from center of first selected edge (lmb) 
to second selected edge (lmbx2).
Then one by one we project first edge vertex neighbor edges onto CLine and get 
edge with max Parameter value. But it doesn't work right.
It also doesn't work if we smply get distance to vertex neighbor edges (with no 
projection onto CLine).

I assume that edge loop range algorithm also use dot_product and collinearity.
But i still didn't figure it out how.
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
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Re: GEAR - Single guides

2017-06-26 Thread pedro santos
Gear in Houdini! eheh

On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Sama  wrote:

> @Miguel Campos, thanks for clarified that. I'll stay with the last gear
> for xsi then. :)
>
> On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Okay, guess it´s time to move to Gear MC.
>> I´d really like to learn how to use the eyebrows and eye modules, mouth
>> controllers...and such...
>> Short (1-5 minute) videos would really help a lot.
>> Thanks.
>>
>>
>> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos 
>> wrote:
>>
>>> Hi,
>>>
>>> thanks Jeremie :)
>>>
>>> @Tenshi: mmm, I don't remember version 2 for Softimage. :P  I think for
>>> gear_mc last version was 1.2
>>>
>>> [PLUG]
>>> But shameless plug here: mGear 2.1 is ready, just need to pack
>>> everything and record some videos.
>>>
>>> if you can't wait the branch 2.1 is here: https://github.com/mique
>>> lcampos/mgear/tree/RB-2.1
>>>
>>> Also I have created a google group for mGear users:
>>> https://groups.google.com/forum/#!forum/mgearusergroup  Please join it
>>> :)
>>>
>>>
>>>
>>>
>>>
>>> 
>>>
>>> Miquel Campos
>>> Character TD
>>> www.miquel-campos.com
>>>
>>>
>>> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama 
>>> wrote:
>>>
 Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a
 few years i read something about it. Hope it exist somewhere.. bc maybe
 soon i'll be experimenting with Gear.

 On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin  wrote:

>  Nice ! Thank you guys !
> And kudos to Miquel who took over the project.
> I'm not aware of any Houdini version but I've been working on a better
> softimage/ Maya version for blur.
> It's available thru the blur open source tools but it's a pain to
> install.
> One day I'll pack it to make it easier to distribute...
>
> On Jun 23, 2017 13:58, "phil harbath" 
> wrote:
>
>> I am very happy with as well, whatever I happen to migrate to next I
>> hope it has something of the same caliber.
>>
>> *From:* Andres Stephens
>> *Sent:* Friday, June 23, 2017 9:28 AM
>> *To:* Official Softimage Users Mailing List.https://groups.google.com
>> /forum/#!forum/xsi_list
>> *Subject:* Re: GEAR - Single guides
>>
>> I use mc_GEAR all the time.
>>
>> Best rigging system.
>>
>> -Draise
>> +57 3138116821 <(313)%20811-6821>
>>
>> --
>> *From:* softimage-boun...@listproc.autodesk.com <
>> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
>> probi...@gmail.com>
>> *Sent:* Friday, June 23, 2017 2:31:30 AM
>> *To:* Official Softimage Users Mailing List.
>> https://groups.google.com/forum/#!forum/xsi_list
>> *Subject:* Re: GEAR - Single guides
>>
>> Gear <3
>> https://streamable.com/jli0
>>
>>
>>
>> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
>> mirkoj.anima...@gmail.com> wrote:
>>
>>> Man, gear was and still is foundation of all of my work with
>>> characters :)
>>> Made rigging and getting characters to animation fun and fast.. I
>>> can;t express it better then..
>>> Thanks we love you for gear man!!! :)
>>>
>>> By the way did I dream or there was some version or testing or
>>> something for Houdini as well?
>>> Was there one and was it anything like SI version?
>>> ᐧ
>>>
>>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin <
>>> gerem@gmail.com> wrote:
>>>
 I feel some warm in my heart when I see people are still using
 gear.
 I miss you all guys !

 On Jun 22, 2017 16:14, "Pierre Schiller" <
 activemotionpictu...@gmail.com> wrote:

> Fixed. TAN1: Was a ball rig from the neck, effectively the second
> from the root...
>
> On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> UPDATE:
>> I got this error. Here´s what I did:
>> Created Rig from template: MAN.
>> MMB deleted (right) Leg root.
>> Deleted Left toe fingers
>> Deleted Right arm from root. Adjusted all guide points on Left
>> hand.
>> Symmetry Duplicate to RIGHT side (now I have both arms back)
>> Adjusted Neck and DELETED 2nd point guide from the base up.
>> Create rig:
>> ERROR:
>> SelectObj "man_guide"
>> SelectObj "man_guide", "BRANCH"
>> ' WARNING : Object missing : tan1
>> ' WARNING : The guide doesn't seem to be up to date. Check logged
>> messages and update the guide.
>> ' Guide loaded from hierarchy in [ 0:00:03.561000 ]
>> 

Re: GEAR - Single guides

2017-06-26 Thread Tenshi Sama
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for
xsi then. :)

On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:

> Okay, guess it´s time to move to Gear MC.
> I´d really like to learn how to use the eyebrows and eye modules, mouth
> controllers...and such...
> Short (1-5 minute) videos would really help a lot.
> Thanks.
>
>
> On Sat, Jun 24, 2017 at 8:13 PM, Miquel Campos 
> wrote:
>
>> Hi,
>>
>> thanks Jeremie :)
>>
>> @Tenshi: mmm, I don't remember version 2 for Softimage. :P  I think for
>> gear_mc last version was 1.2
>>
>> [PLUG]
>> But shameless plug here: mGear 2.1 is ready, just need to pack everything
>> and record some videos.
>>
>> if you can't wait the branch 2.1 is here: https://github.com/mique
>> lcampos/mgear/tree/RB-2.1
>>
>> Also I have created a google group for mGear users:
>> https://groups.google.com/forum/#!forum/mgearusergroup  Please join it :)
>>
>>
>>
>>
>>
>> 
>>
>> Miquel Campos
>> Character TD
>> www.miquel-campos.com
>>
>>
>> On Sat, Jun 24, 2017 at 3:10 PM, Tenshi Sama  wrote:
>>
>>> Just for curiosity... there wasn't a Gear 2 for Softimage? I thought a
>>> few years i read something about it. Hope it exist somewhere.. bc maybe
>>> soon i'll be experimenting with Gear.
>>>
>>> On Sat, Jun 24, 2017 at 12:23 AM, Jeremie Passerin 
>>> wrote:
>>>
  Nice ! Thank you guys !
 And kudos to Miquel who took over the project.
 I'm not aware of any Houdini version but I've been working on a better
 softimage/ Maya version for blur.
 It's available thru the blur open source tools but it's a pain to
 install.
 One day I'll pack it to make it easier to distribute...

 On Jun 23, 2017 13:58, "phil harbath" 
 wrote:

> I am very happy with as well, whatever I happen to migrate to next I
> hope it has something of the same caliber.
>
> *From:* Andres Stephens
> *Sent:* Friday, June 23, 2017 9:28 AM
> *To:* Official Softimage Users Mailing List.https://groups.google.com
> /forum/#!forum/xsi_list
> *Subject:* Re: GEAR - Single guides
>
> I use mc_GEAR all the time.
>
> Best rigging system.
>
> -Draise
> +57 3138116821 <(313)%20811-6821>
>
> --
> *From:* softimage-boun...@listproc.autodesk.com <
> softimage-boun...@listproc.autodesk.com> on behalf of pedro santos <
> probi...@gmail.com>
> *Sent:* Friday, June 23, 2017 2:31:30 AM
> *To:* Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> *Subject:* Re: GEAR - Single guides
>
> Gear <3
> https://streamable.com/jli0
>
>
>
> On Fri, Jun 23, 2017 at 7:12 AM, Mirko Jankovic <
> mirkoj.anima...@gmail.com> wrote:
>
>> Man, gear was and still is foundation of all of my work with
>> characters :)
>> Made rigging and getting characters to animation fun and fast.. I
>> can;t express it better then..
>> Thanks we love you for gear man!!! :)
>>
>> By the way did I dream or there was some version or testing or
>> something for Houdini as well?
>> Was there one and was it anything like SI version?
>> ᐧ
>>
>> On Fri, Jun 23, 2017 at 8:02 AM, Jeremie Passerin <
>> gerem@gmail.com> wrote:
>>
>>> I feel some warm in my heart when I see people are still using gear.
>>> I miss you all guys !
>>>
>>> On Jun 22, 2017 16:14, "Pierre Schiller" <
>>> activemotionpictu...@gmail.com> wrote:
>>>
 Fixed. TAN1: Was a ball rig from the neck, effectively the second
 from the root...

 On Thu, Jun 22, 2017 at 5:25 PM, Pierre Schiller <
 activemotionpictu...@gmail.com> wrote:

> UPDATE:
> I got this error. Here´s what I did:
> Created Rig from template: MAN.
> MMB deleted (right) Leg root.
> Deleted Left toe fingers
> Deleted Right arm from root. Adjusted all guide points on Left
> hand.
> Symmetry Duplicate to RIGHT side (now I have both arms back)
> Adjusted Neck and DELETED 2nd point guide from the base up.
> Create rig:
> ERROR:
> SelectObj "man_guide"
> SelectObj "man_guide", "BRANCH"
> ' WARNING : Object missing : tan1
> ' WARNING : The guide doesn't seem to be up to date. Check logged
> messages and update the guide.
> ' Guide loaded from hierarchy in [ 0:00:03.561000 ]
> gear_BuildFromSelection
>
> Now I´ve been dealing with this for 2 days. Please help.
> Thanks.
>
> On Thu, Jun 22, 2017 at 3:58 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Gosh I feel 

Re: EdgeRing ALG for n-gons

2017-06-26 Thread Andrew Prostrelov
Ok. So i finished full and segment(or range) edge ring selection block.
Also finished full edge loop selection. But edge loop segment(range)
selection is a tricky one.
It definitely use different approach to collect edges.
http://c2n.me/3LCDqzC

First i tryed to creat CLine primitive from center of first selected edge
(lmb) to second selected edge (lmbx2).
Then one by one we project first edge vertex neighbor edges onto CLine and
get edge with max Parameter value. But it doesn't work right.
It also doesn't work if we smply get distance to vertex neighbor edges
(with no projection onto CLine).

I assume that edge loop range algorithm also use dot_product and
collinearity.
But i still didn't figure it out how.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.