Uber Shader from BLENDER, now on SOFTIMAGE!

2017-07-05 Thread Pierre Schiller
https://ssoftadd.github.io/syclesPage.html

We got Cycles stuff on Softimage, cameras, light, render parameters.
BDSF shader now available for free!

Thoughts?

Cheers.

-- 
Portfolio 2013 
Cinema & TV production
Video Reel 
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Re: no frame numbers in output filename?

2017-07-05 Thread Matt Lind
Turn off sequence rendering and frame numbers will be omitted.

Matt




Date: Wed, 5 Jul 2017 10:22:09 -0500
From: Orlando Esponda 
Subject: Re: no frame numbers in output filename?
To: softimage 

I don't think there's a way to do that,  but you could use regex to find
the pattern easily.


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RE: XSI licenses

2017-07-05 Thread Graham Bell
My AD knowledge has expired, but I recall a couple of years ago this came up 
and at that time I asked an Autodesk legal counsel, the reply I received was 
that, it was Autodesk's belief that their current Transfer of License Policy is 
compatible with the UsedSoft case. Therefore customers were advised to follow 
the Transfer of License policy.

 

This may still be the case but this was at least 2 years ago now, so I would 
advise contacting AD, if possible or your nearest AD channel partner for more 
information.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster
Sent: 05 July 2017 10:17
To: softimage@listproc.autodesk.com
Subject: Re: XSI licenses

 

If you live in the EU, I think this still counts:
http://www.lexology.com/library/detail.aspx?g=d1ff4369-afcc-4879-97fa-7a8afd8b3380

Rob
 
\/-\/\/

On 5-7-2017 11:00, Morten Bartholdy wrote:

Last time I heard you have not been able to sell/transfer licenses since 
shortly after the Autodesk aquisition since they only license the right to use 
their property, you no longer own the software, hence you can't sell it.
 
We purchased our last (I guess) Softimage license last year, having to go for a 
Entertainment Creation Suite since they no longer were selling Softimage 
separately. Perhaps ask AD for that.
 
Good luck with it.
 
Morten
 
 
 

Den 4. juli 2017 klokken 10:39 skrev Patrick Neese  
 :
 
 
Anyone respond to this? What do licenses go for now days from private
individuals, with transfer/reassignment costs from autodesk?
 
On Jun 27, 2017 3:22 PM, "Michael Amasio"   
 wrote:
 

Bump on this...
Is anyone bowing out of the Softimage arena and would like to kindly sell
their license?
I'm finally in a position that I can force it's use in a studio.
I've been hammering AD about buying some licenses but they're being AD.
 
Let me know.
 
Michael
 
 
 
On Fri, Jun 16, 2017 at 1:25 PM, Sven Constable  
 
wrote:
 

Someone told me or maybe I read on the list here, that you can buy a
license from someone else and have AD to register you as the new owner and
issue a new license file. I also wanted to have one more seat but didn't
find anyone willing to sell me their *precious* XSI license. :) I would ask
AD about the procedure. I think it's not different from giving the same
costumer a new license file.
 
Or did you mean to just access (use) a license from another place? It's
possible to access flexlm from the outside.
 
 
 
Sven
 
 
 
*From:* softimage-boun...@listproc.autodesk.com 
  [mailto:
softimage-boun...@listproc.autodesk.com 
 ] *On Behalf Of *Steve Parish
*Sent:* Friday, June 16, 2017 5:15 PM
*To:* Softimage
*Subject:* XSI licenses
 
 
 
This inquiry is more whimsical probably at this stage but I was wondering
if it was still possible to transfer a Softimage license to someone /
somewhere else?
 
 
 
There are just a couple of tools I'd love to use on a project and my
request for Houdini isn't being heard...
 
 
 
Thanks
 
 
 
Steve_P
 
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with "unsubscribe" in the subject, and reply to confirm.
 

 
 
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with "unsubscribe" in the subject, and reply to confirm.
 

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Re: Not friday flashback but...

2017-07-05 Thread Meng-Yang Lu
LOL!  I remember someone increased the brightness on the hoody guy.  1000
XSI points if someone can name who it was as a joke.  :)
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Not friday flashback but...

2017-07-05 Thread Olivier Jeannel
https://xsisupport.files.wordpress.com/2016/08/xsi_6_brochure.jpg
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RE: Redshift_plugged_into_XSI

2017-07-05 Thread Sven Constable
just answering one of your many questions. The Glow property in XSI is mental 
ray only. To my knowledge there is no equivalent in redshift (a 2D glow). 
Redshift does "glows" in a physical way, meaning with volume shaders. That 
might be overkill just to have a simple glow on objects. Glows, sparkles etc 
are usually done in comp. Or Photoshop maybe, if it's a still rendering.

 

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Nicole 
Beeckmans-Jacqmain
Sent: Wednesday, July 05, 2017 5:14 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: Redshift_plugged_into_XSI

 

 

 

 

 

Hi.

 

I thought hearing Sven three days ago telling me it was 25.4 and not 2.45 to 
devide with: it was a Bonne Nouvelle, a Feast!!

 

I have nevertheless, down loaded Redhsift demo so far, but cannot seem to be 
able to get the "glow" that I used to render a star for instance, in Mental Ray 
and XSI.

 

Do you know by chance how to quickly set Redshift to compute the "glow" 
property?  Learning Redshift seems more difficult than Mental Ray at the moment 
for me. I am in a hurry for the book.

 

Besides I am interested, to seek Redshift vista on this, because in Mental Ray, 
with my limits in knowledge, the Glows I rendered

have this striking limit between what part in the image is affected by the 
glow, and what not. Do you see a way to soften the glow/non-glow difference?

 

--> Either Mental Ray, & what about Redshift?

 

Also do you know a quick way to re-assign textures files to meshes when you 
change computer to access Softimage files? (I can do that manually, it's okay, 
and tried via "external files" but got stuck with "string to search", "strings 
to replace" ? do not know what to put there, and cannot understand if it's 
worth the pain, or if doing everything by hand is just not quicker...

 

 

'

 

anyway to answer your question,

i am publishing a book next october2017. i was working this last June with one 
of the best graphist in Town,

and it's his and the "maison d'édition" decision, aswell as mine, to do all the 
cover of the book

recto verso, and in between pages (c1-c2-c3-c4 etc) -> 6pages of 20cm -> 
1200mm, and its going to be

processed by a professionnal printer. so 300dpi is ok, its not a poster.

 

i'll let you know if i stumble upon other and new questions,

and when the book will be about to be published, i am sure it can be of 
interest to freelancer, or directors in 3d,

when i'll give you an invite on a website (this summer), or a quick way of 
having book sent to you via amazon or stuffs.

 

thank you for your time!!

regards,

Nicol.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

'''

 

 

 

 

2017-07-05 11:16 GMT+02:00 Rob Wuijster :

Rendering for print with 300dpi will get you into trouble really quickly when 
the size of the deliverable goes up.

A while ago I was asked to deliver a render/PS file for a banner, and with the 
300dpi request PS wasn't able to create the file as it was too large.
With some discussing I was able to deliver in a regular 72 pdi and was able to 
keep the filesize and renders to a more manageable size.

Most large format printers interpolate anyway, and calculate in lpi, not dpi.
So always discuss the whole thing beforehand before starting ridiculous large 
renders that make no sense.

And the render a bit lower and rescale/sharpen in PS tip from Morten will work 
most times, as 3D renders are very sharp by default.
You can get away with a lot here.

cheers!

Rob
Rob Wuijster
E r...@casema.nl
 
\/-\/\/

On 5-7-2017 10:56, Morten Bartholdy wrote:

When you say a cover for a book publication and say 1200 x 250 mm, that is a 
very large book. Is it for a poster or banner perhaps?
 
Anyway, having done a fair amount of renders for print, in my experience you 
rarely need to render bigger than 5-6.000 pixels wide even for large prints. 
The larger the final print, the further away people stand to look at it, so the 
relative viewing distance (relative to size of image) sort of remains the same. 
We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our 
client printed a A1 poster from it which was pretty sharp and clean even on 
closer inspection.
 
BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 
3000 pixels at 300 dpi. For posters and banners you can easily do with 150 dpi 
actual resolution.
 
I would render something like 7200 x 1500 pixels and scale it up to 14400 
pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that.
 
Good luck.
 
Morten
 
 

Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain  
 :
 
 
do you know of a good introduction to how to install add-ons on xsi?

Re: no frame numbers in output filename?

2017-07-05 Thread Orlando Esponda
I don't think there's a way to do that,  but you could use regex to find
the pattern easily.

El jul. 4, 2017 6:11 PM, "Fabian Schnuer Gohde" 
escribió:

> Hi,
> is there some way to force xsi to not add frame numbers to the output
> files other than a post render script that goes around renaming files?
>
> Best regards,
> Fabian
>
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> with "unsubscribe" in the subject, and reply to confirm.
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Re: Redshift_plugged_into_XSI

2017-07-05 Thread Nicole Beeckmans-Jacqmain
Hi.

I thought hearing Sven three days ago telling me it was 25.4 and not 2.45
to devide with: it was a Bonne Nouvelle, a Feast!!

I have nevertheless, down loaded Redhsift demo so far, but cannot seem to
be able to get the "glow" that I used to render a star for instance, in
Mental Ray and XSI.

Do you know by chance how to quickly set Redshift to compute the "glow"
property?  Learning Redshift seems more difficult than Mental Ray at the
moment for me. I am in a hurry for the book.

Besides I am interested, to seek Redshift vista on this, because in Mental
Ray, with my limits in knowledge, the Glows I rendered
have this striking limit between what part in the image is affected by the
glow, and what not. Do you see a way to soften the glow/non-glow difference?

--> Either Mental Ray, & what about Redshift?

Also do you know a quick way to re-assign textures files to meshes when you
change computer to access Softimage files? (I can do that manually, it's
okay, and tried via "external files" but got stuck with "string to search",
"strings to replace" ? do not know what to put there, and cannot understand
if it's worth the pain, or if doing everything by hand is just not
quicker...


'

anyway to answer your question,
i am publishing a book next october2017. i was working this last June with
one of the best graphist in Town,
and it's his and the "maison d'édition" decision, aswell as mine, to do all
the cover of the book
recto verso, and in between pages (c1-c2-c3-c4 etc) -> 6pages of 20cm ->
1200mm, and its going to be
processed by a professionnal printer. so 300dpi is ok, its not a poster.

i'll let you know if i stumble upon other and new questions,
and when the book will be about to be published, i am sure it can be of
interest to freelancer, or directors in 3d,
when i'll give you an invite on a website (this summer), or a quick way of
having book sent to you via amazon or stuffs.

thank you for your time!!
regards,
Nicol.

























'''




2017-07-05 11:16 GMT+02:00 Rob Wuijster :

> Rendering for print with 300dpi will get you into trouble really quickly
> when the size of the deliverable goes up.
>
> A while ago I was asked to deliver a render/PS file for a banner, and with
> the 300dpi request PS wasn't able to create the file as it was too large.
> With some discussing I was able to deliver in a regular 72 pdi and was
> able to keep the filesize and renders to a more manageable size.
>
> Most large format printers interpolate anyway, and calculate in lpi, not
> dpi.
> So always discuss the whole thing beforehand before starting ridiculous
> large renders that make no sense.
>
> And the render a bit lower and rescale/sharpen in PS tip from Morten will
> work most times, as 3D renders are very sharp by default.
> You can get away with a lot here.
>
> cheers!
>
> Rob
>
> Rob Wuijster
> E r...@casema.nl
>
> \/-\/\/
>
> On 5-7-2017 10:56, Morten Bartholdy wrote:
>
> When you say a cover for a book publication and say 1200 x 250 mm, that is a 
> very large book. Is it for a poster or banner perhaps?
>
> Anyway, having done a fair amount of renders for print, in my experience you 
> rarely need to render bigger than 5-6.000 pixels wide even for large prints. 
> The larger the final print, the further away people stand to look at it, so 
> the relative viewing distance (relative to size of image) sort of remains the 
> same. We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and 
> our client printed a A1 poster from it which was pretty sharp and clean even 
> on closer inspection.
>
> BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 
> 3000 pixels at 300 dpi. For posters and banners you can easily do with 150 
> dpi actual resolution.
>
> I would render something like 7200 x 1500 pixels and scale it up to 14400 
> pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that.
>
> Good luck.
>
> Morten
>
>
>
> Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain 
>  :
>
>
> do you know of a good introduction to how to install add-ons on xsi?
> i have used the file>add-on>install and installed all versions of Redshift
> for softimage2011 till 2014sp2
> this for user add-on, then aswell factory add-on.
> now even mental ray doesnot work anymore!! and Redshift doesnot even show
> up in render manager tabs.
> yet it seems installed. i think i will need help from somewhere. i will
> first need to uninstall what i did.
>
>   §
> by the way i tell you about why i have decided to test/buy Redshift:
> my "client" want for a book publication, a cover with my old Softimage
> scenes(from a movie to be published aswell). big: 1200mm x 250mm
> i have learned by browsing that to get as required a dpi of 300 in TIFF
> ill compute to get a 144212,59  

Re: Maya Character Workflow

2017-07-05 Thread Steve Parish
Thanks Eric, some great advice there! Certainly going to check out
NGSkinTools.

Steve P

On Fri, Jun 30, 2017 at 6:14 PM, Eric Thivierge 
wrote:

> Hey Steve,
>
> Might not be as painless as you have experienced in the past but may not
> be as bad as one might expect as well. Check out NGSkinTools. It's worth it
> and the custom node can be removed to make the rig portable to those
> without the plugin. The referencing workflow you describe should work as
> well. However I'm not sure about the GATOR-like one click transfer but
> you'll probably be able to get super close. Make sure you don't use the
> Skin > Export / Import weight maps. Instead use the Deform > Export /
> Import weights. It is not texture based and I believe you'll be able to
> maintain fidelity between import / export a lot better.
>
> Hope that helps a bit.
>
> 
> Eric Thivierge
> http://www.ethivierge.com
>
> On Fri, Jun 30, 2017 at 3:42 PM, Steve Parish 
> wrote:
>
>> Sorry for the Maya question on a Softy board but I wondered if people
>> would mind sharing their character workflow.
>>
>> Working in advertising I'm having to make quick changes at all stages of
>> the pipeline and in Soft things were nice and nimble. In Maya I'm using
>> some scripts but things are very linear and slow.
>>
>> At the moment I'm modeling and rigging first, referencing in the rigged
>> model to animate, then exporting to alembic for render. If a modeling
>> change comes in, I re-model then copy the weights over from the old model
>> (I assume it works similarly to gator) and re-weight as needed. Then update
>> the reference model so the animation is preserved. Then animating and
>> exporting for render.
>>
>> Does this all seem logical? I felt like in Soft I could make quick
>> modeling changes and still keep the rigging because of the stack (to a
>> certain extent). I'm using tfsmooth_skin_weight (which is essential) but
>> wondered if there were any other essential scripts / techniques to help
>> make this process easier / quicker.
>>
>> Thanks
>> Steve_P
>>
>> --
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>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
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Re: Redshift_plugged_into_XSI

2017-07-05 Thread Rob Wuijster
Rendering for print with 300dpi will get you into trouble really quickly 
when the size of the deliverable goes up.


A while ago I was asked to deliver a render/PS file for a banner, and 
with the 300dpi request PS wasn't able to create the file as it was too 
large.
With some discussing I was able to deliver in a regular 72 pdi and was 
able to keep the filesize and renders to a more manageable size.


Most large format printers interpolate anyway, and calculate in lpi, not 
dpi.
So always discuss the whole thing beforehand before starting ridiculous 
large renders that make no sense.


And the render a bit lower and rescale/sharpen in PS tip from Morten 
will work most times, as 3D renders are very sharp by default.

You can get away with a lot here.

cheers!

Rob


Rob Wuijster
E r...@casema.nl

\/-\/\/

On 5-7-2017 10:56, Morten Bartholdy wrote:

When you say a cover for a book publication and say 1200 x 250 mm, that is a 
very large book. Is it for a poster or banner perhaps?

Anyway, having done a fair amount of renders for print, in my experience you 
rarely need to render bigger than 5-6.000 pixels wide even for large prints. 
The larger the final print, the further away people stand to look at it, so the 
relative viewing distance (relative to size of image) sort of remains the same. 
We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our 
client printed a A1 poster from it which was pretty sharp and clean even on 
closer inspection.

BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 
3000 pixels at 300 dpi. For posters and banners you can easily do with 150 dpi 
actual resolution.

I would render something like 7200 x 1500 pixels and scale it up to 14400 
pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that.

Good luck.

Morten



Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain 
:


do you know of a good introduction to how to install add-ons on xsi?
i have used the file>add-on>install and installed all versions of Redshift
for softimage2011 till 2014sp2
this for user add-on, then aswell factory add-on.
now even mental ray doesnot work anymore!! and Redshift doesnot even show
up in render manager tabs.
yet it seems installed. i think i will need help from somewhere. i will
first need to uninstall what i did.

   §
by the way i tell you about why i have decided to test/buy Redshift:
my "client" want for a book publication, a cover with my old Softimage
scenes(from a movie to be published aswell). big: 1200mm x 250mm
i have learned by browsing that to get as required a dpi of 300 in TIFF
ill compute to get a 144212,59  pixels on x & 30236,22 pixels  on y
resolution.  [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ]
  - mental ray was crashing, not even ready to compute one percent of that
size it seemed. i got "unspecified errors red messages"
so i was wondering knowing that Redshift is capable to do this, to add-on
it.

can you help me with a link or a handy intelligence of my inexperienced use
of the machine?
thank you a lot.


2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain :


ok sorry for talking before daring.
happy night!
Nicol.

2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain 
:


Hello List.
I am sure you will want to deride my ignorance: I'have downloaded the
demo version of Redshift v2.0 (for use with Softimage 2015 latest availabl)-

I have never used a plug-in or an add-on - in my life.. I would not want
to cause a destruction in my Softimage perfect install.

the xsiaddonextractor, if i click on it, just opens as a commandprompt
blackwindow a quarter of a second, then closes.

same with "redshiftcompatibilitycheck" file.

do i need to access the downloaded files via xsi instead? how so?

i have Windows 8.1 with 64bits and a up-to-date computer.

thank you for any help,
Nicol.




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Re: XSI licenses

2017-07-05 Thread Rob Wuijster

If you live in the EU, I think this still counts:
http://www.lexology.com/library/detail.aspx?g=d1ff4369-afcc-4879-97fa-7a8afd8b3380

Rob

\/-\/\/

On 5-7-2017 11:00, Morten Bartholdy wrote:

Last time I heard you have not been able to sell/transfer licenses since 
shortly after the Autodesk aquisition since they only license the right to use 
their property, you no longer own the software, hence you can't sell it.

We purchased our last (I guess) Softimage license last year, having to go for a 
Entertainment Creation Suite since they no longer were selling Softimage 
separately. Perhaps ask AD for that.

Good luck with it.

Morten




Den 4. juli 2017 klokken 10:39 skrev Patrick Neese :


Anyone respond to this? What do licenses go for now days from private
individuals, with transfer/reassignment costs from autodesk?

On Jun 27, 2017 3:22 PM, "Michael Amasio"  wrote:


Bump on this...
Is anyone bowing out of the Softimage arena and would like to kindly sell
their license?
I'm finally in a position that I can force it's use in a studio.
I've been hammering AD about buying some licenses but they're being AD.

Let me know.

Michael



On Fri, Jun 16, 2017 at 1:25 PM, Sven Constable 
wrote:


Someone told me or maybe I read on the list here, that you can buy a
license from someone else and have AD to register you as the new owner and
issue a new license file. I also wanted to have one more seat but didn't
find anyone willing to sell me their *precious* XSI license. :) I would ask
AD about the procedure. I think it's not different from giving the same
costumer a new license file.

Or did you mean to just access (use) a license from another place? It's
possible to access flexlm from the outside.



Sven



*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steve Parish
*Sent:* Friday, June 16, 2017 5:15 PM
*To:* Softimage
*Subject:* XSI licenses



This inquiry is more whimsical probably at this stage but I was wondering
if it was still possible to transfer a Softimage license to someone /
somewhere else?



There are just a couple of tools I'd love to use on a project and my
request for Houdini isn't being heard...



Thanks



Steve_P

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Re: XSI licenses

2017-07-05 Thread Morten Bartholdy
Last time I heard you have not been able to sell/transfer licenses since 
shortly after the Autodesk aquisition since they only license the right to use 
their property, you no longer own the software, hence you can't sell it.

We purchased our last (I guess) Softimage license last year, having to go for a 
Entertainment Creation Suite since they no longer were selling Softimage 
separately. Perhaps ask AD for that.

Good luck with it.

Morten



> Den 4. juli 2017 klokken 10:39 skrev Patrick Neese :
> 
> 
> Anyone respond to this? What do licenses go for now days from private
> individuals, with transfer/reassignment costs from autodesk?
> 
> On Jun 27, 2017 3:22 PM, "Michael Amasio"  wrote:
> 
> > Bump on this...
> > Is anyone bowing out of the Softimage arena and would like to kindly sell
> > their license?
> > I'm finally in a position that I can force it's use in a studio.
> > I've been hammering AD about buying some licenses but they're being AD.
> >
> > Let me know.
> >
> > Michael
> >
> >
> >
> > On Fri, Jun 16, 2017 at 1:25 PM, Sven Constable 
> > wrote:
> >
> >> Someone told me or maybe I read on the list here, that you can buy a
> >> license from someone else and have AD to register you as the new owner and
> >> issue a new license file. I also wanted to have one more seat but didn't
> >> find anyone willing to sell me their *precious* XSI license. :) I would ask
> >> AD about the procedure. I think it's not different from giving the same
> >> costumer a new license file.
> >>
> >> Or did you mean to just access (use) a license from another place? It's
> >> possible to access flexlm from the outside.
> >>
> >>
> >>
> >> Sven
> >>
> >>
> >>
> >> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> >> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Steve Parish
> >> *Sent:* Friday, June 16, 2017 5:15 PM
> >> *To:* Softimage
> >> *Subject:* XSI licenses
> >>
> >>
> >>
> >> This inquiry is more whimsical probably at this stage but I was wondering
> >> if it was still possible to transfer a Softimage license to someone /
> >> somewhere else?
> >>
> >>
> >>
> >> There are just a couple of tools I'd love to use on a project and my
> >> request for Houdini isn't being heard...
> >>
> >>
> >>
> >> Thanks
> >>
> >>
> >>
> >> Steve_P
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
> >
> >
> > --
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> >
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Re: Redshift_plugged_into_XSI

2017-07-05 Thread Morten Bartholdy
When you say a cover for a book publication and say 1200 x 250 mm, that is a 
very large book. Is it for a poster or banner perhaps?

Anyway, having done a fair amount of renders for print, in my experience you 
rarely need to render bigger than 5-6.000 pixels wide even for large prints. 
The larger the final print, the further away people stand to look at it, so the 
relative viewing distance (relative to size of image) sort of remains the same. 
We recently rendered for A3 which is 5040 x 3564 pixels at 300 dpi and our 
client printed a A1 poster from it which was pretty sharp and clean even on 
closer inspection.

BTW your calculations are a decimal off it seems - 1200 x 250 mm is 14.400 x 
3000 pixels at 300 dpi. For posters and banners you can easily do with 150 dpi 
actual resolution.

I would render something like 7200 x 1500 pixels and scale it up to 14400 
pixels in Photoshop, apply a bit(!) of smart sharpen and deliver that.

Good luck.

Morten


> Den 3. juli 2017 klokken 01:12 skrev Nicole Beeckmans-Jacqmain 
> :
> 
> 
> do you know of a good introduction to how to install add-ons on xsi?
> i have used the file>add-on>install and installed all versions of Redshift
> for softimage2011 till 2014sp2
> this for user add-on, then aswell factory add-on.
> now even mental ray doesnot work anymore!! and Redshift doesnot even show
> up in render manager tabs.
> yet it seems installed. i think i will need help from somewhere. i will
> first need to uninstall what i did.
> 
>   §
> by the way i tell you about why i have decided to test/buy Redshift:
> my "client" want for a book publication, a cover with my old Softimage
> scenes(from a movie to be published aswell). big: 1200mm x 250mm
> i have learned by browsing that to get as required a dpi of 300 in TIFF
> ill compute to get a 144212,59  pixels on x & 30236,22 pixels  on y
> resolution.  [ 1221 x300 (dpi) / 2.54 + 256 x 300 (dpi) / 2.54 ]
>  - mental ray was crashing, not even ready to compute one percent of that
> size it seemed. i got "unspecified errors red messages"
> so i was wondering knowing that Redshift is capable to do this, to add-on
> it.
> 
> can you help me with a link or a handy intelligence of my inexperienced use
> of the machine?
> thank you a lot.
> 
> 
> 2017-07-03 0:29 GMT+02:00 Nicole Beeckmans-Jacqmain :
> 
> > ok sorry for talking before daring.
> > happy night!
> > Nicol.
> >
> > 2017-07-03 0:21 GMT+02:00 Nicole Beeckmans-Jacqmain 
> > :
> >
> >>
> >> Hello List.
> >> I am sure you will want to deride my ignorance: I'have downloaded the
> >> demo version of Redshift v2.0 (for use with Softimage 2015 latest 
> >> availabl)-
> >>
> >> I have never used a plug-in or an add-on - in my life.. I would not want
> >> to cause a destruction in my Softimage perfect install.
> >>
> >> the xsiaddonextractor, if i click on it, just opens as a commandprompt
> >> blackwindow a quarter of a second, then closes.
> >>
> >> same with "redshiftcompatibilitycheck" file.
> >>
> >> do i need to access the downloaded files via xsi instead? how so?
> >>
> >> i have Windows 8.1 with 64bits and a up-to-date computer.
> >>
> >> thank you for any help,
> >> Nicol.
> >>
> >>
> >>
> >
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Re: Friday Flashback #307

2017-07-05 Thread Morten Bartholdy
Does anyone remember what the story behind this stamp graphics was?

Morten


> Den 30. juni 2017 klokken 18:04 skrev Stephen Blair :
> 
> 
> Softimage Approved
> http://wp.me/powV4-3r7
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