Re: Alembic file from Maya to Softimage 2015

2017-08-04 Thread Orlando Esponda
Out of curiosity Michael,

where did you get the maya 2017 libraries from?   A friend of mine recently
compiled it for maya 2016 and as far as I remember, the libraries only
contained up to maya 2016, not maya 2016.5 nor2017. I don't have any
experience compiling things, but that's what I was told :)



On Fri, Aug 4, 2017 at 2:04 PM, Michael Amasio 
wrote:

> Sorry for the hijack.
>
> I had a huge headache getting crate compiled for maya2017 on centos7  but
> managed.  I'll add it to the git
> On Jul 27, 2017 2:27 PM, "Leoung O'Young"  wrote:
>
>> The animator that is exporting the Alembic using Crate from Maya 2017
>> said the textures don't come export.
>> The Autodesk Alembic conversion does, is she doing something wrong?
>>
>> Thanks,
>> Leoung
>>
>> On 7/27/2017 3:28 PM, Jonathan Moore wrote:
>>
>> Crate just tends to be a more predictable pipeline from Maya/Max to XSI
>> and that's why folk at some large studios have been recompiling it each
>> year for the new Max and Maya releases.
>>
>> On 27 July 2017 at 20:22, Leoung O'Young  wrote:
>>
>>> Hi Jonathan,
>>>
>>> I have downloaded it but haven't tested it out. We have to rely on
>>> another animator who is supplying us with the Maya 2017 Crate file.
>>> Does Crate do much more than the Autodesk Alembic importer/exporter?
>>>
>>> Thanks,
>>> Leoung
>>>
>>>
>>> On 7/27/2017 3:17 PM, Jonathan Moore wrote:
>>>
>>> Leoung, did you get a chance to check out the Crate for Maya 2017 I
>>> posted?
>>>
>>> On 27 July 2017 at 20:15, Leoung O'Young  wrote:
>>>
 Hi Sven,

 Thanks so much for such a detail explanation. We will test it out.

 Leoung


 On 7/27/2017 2:48 PM, Sven Constable wrote:

 XSI considers alembic files not as regular external files. So they are
 not in the External Files manager. The only exception is when there are
 inside a ref model, then the ref model is external an everything in it.

 Regarding relative pathes:

 Yes , you can do that  using the token [Project Path] in the alembic
 path. If you left it blank its actually the same. XSI will search for the
 file in the projects root directory per default. So if the animator puts it
 in the projects root folder, the path can be left empty and XSI should find
 it too. But probably a subfolder is more suitable. Eg. "[Project
 Path]\Alembic-Files\findme.abc" should work, even without the token.

 Sven





 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 ] *On Behalf Of *Leoung
 O'Young
 *Sent:* Thursday, July 27, 2017 7:03 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Alembic file from Maya to Softimage 2015



 HI Sven,

 The original Alembic file came from Maya 2017, exported using the
 Autodesk Alembic. My animator imported it into 2015 Soft using the Autodesk
 Alembic and put it into his Soft scene. He is able to reopen the scene
 without problems. He sends the Soft scene file and the Alembic file, and I
 am placing it in the same place in the project the animator has it on his
 computer. When I open the Soft scene file, it doesn't know the path to the
 Alembic file and crashes Soft.
 Is there a way of saving the Soft scene so it remembers the relative
 path to the Alembic file? It doesn’t show in the External File manager,
 which is where we’d expect to fix it if it was the link to a texture image
 or something.

 Anyone know if Crate can be use in Maya 2017?

 Thanks,
 Leoung


 On 7/27/2017 10:11 AM, Sven Constable wrote:

 if it only crashes on other workstations it is probably not that XSI
 can't remember the path, because then it would crash on the same
 workstation on re-opening as well.

 I suspect a mistake in the file path. The abc file might be accessible
 from the animators workstation but not from yours. Or maybe the animator
 used the crate plugin for the abc import and it's not installed on your
 workstation? Sorry if this sounds obvious.

 Sven



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.com
 ] *On Behalf Of *Leoung
 O'Young
 *Sent:* Thursday, July 27, 2017 2:08 PM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Alembic file from Maya to Softimage 2015



 Hi Walter,

 Thanks for your reply.
 It crashes right after loading, it kicks me right out of Soft.
 I don't think it isn't a security problem because I can load the scene
 if my animator remove the link to the Alembic file.
 For it to work I had to put the Alembic 

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-04 Thread Anto Matkovic
There is no weight map property usable for everything in Maya, neither in Max. 
Weight map for modulating the deformer, like blend shape, is tied to deformer, 
perhaps even stored with deformer node. For Hypershade and rendering, you can 
use vertex colors and vertex color painter, if your renderer has appropriate 
shading node, I think it's aiUserColor for Arnold. Maybe there's utility 
around, able to exchange these maps.
  From: Morten Bartholdy 
 To: softimage@listproc.autodesk.com 
 Sent: Wednesday, August 2, 2017 11:37 AM
 Subject: OTish - Maya equivalent to weightmap in Softimage?
   
I am learning Maya atm and have run into a snag (one of many). I would like to 
use weightmaps in Maya like I am used to in Softimage. Our Maya artists have no 
clue what I am talking about, so no help there.

It looks like I can paint attributes on geometry using Artisan paint tools, but 
the proces (from reading docs and forums) is not so straightforward.

Am I correct in assuming I should apply a paintable attribute to the 
shapenode(!?) and then use a silly mel command (as opposed to have it paintable 
when applied, or at least via a button) to make it paintable? And how do I then 
grab the painted values in the Hypershade or for an operator?

Could someone who has been there quickly run through the steps, or point to a 
different workflow to achieve something similar?

Thanks!

Cheers
Morten
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Re: inevitable misery...

2017-08-04 Thread Steven Caron
is this what we said about Arnold/SItoA... :)

On Fri, Aug 4, 2017 at 12:25 PM, Leoung O'Young 
wrote:

> That would be a stab in the heart. Redshift has been a savior for us.
>
> Leoung
>
>
> On 8/4/2017 3:16 PM, Stephen Davidson wrote:
>
> My biggest fear is Autodesk acquiring Redshift.
>
>
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Re: Friday Flashback #311

2017-08-04 Thread Gregor Punchatz
Our mixer demo !

On Fri, Aug 4, 2017 at 1:39 PM, Morten Bartholdy 
wrote:

> I think there was only Metamesh Extreme - and it did transfer UV's as far
> as I remember.
>
> I did a gig in London for Pison (Pison Tools) where we used Metamesh for
> characters. Great stuff.
>
> MB
>
>
> > Den 4. august 2017 klokken 22:30 skrev Sven Constable <
> sixsi_l...@imagefront.de>:
> >
> >
> > There was also 'Metamesh Extreme'. Can't remember the difference. Was it
> the
> > ability to transfer UVs?
> > Sven
> >
> > -Original Message-
> > From: softimage-boun...@listproc.autodesk.com
> > [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> > Bartholdy
> > Sent: Friday, August 04, 2017 10:19 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: Re: Friday Flashback #311
> >
> > I still remember the liberation of Phoenixtools Metamesh after years of
> > trying to glue NURBS patches :)
> >
> > MB
> >
> >
> >
> > > Den 4. august 2017 klokken 21:49 skrev Stephen Blair
> > :
> > >
> > >
> > > Softimage @ SIGGRAPH 2000
> > > http://wp.me/powV4-3rX
> > > --
> > > Softimage Mailing List.
> > > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> > with "unsubscribe" in the subject, and reply to confirm.
> > --
> > Softimage Mailing List.
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> with
> > "unsubscribe" in the subject, and reply to confirm.
> >
> > --
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RE: Friday Flashback #311

2017-08-04 Thread Morten Bartholdy
I think there was only Metamesh Extreme - and it did transfer UV's as far as I 
remember.

I did a gig in London for Pison (Pison Tools) where we used Metamesh for 
characters. Great stuff.

MB


> Den 4. august 2017 klokken 22:30 skrev Sven Constable 
> :
> 
> 
> There was also 'Metamesh Extreme'. Can't remember the difference. Was it the
> ability to transfer UVs?
> Sven
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
> Bartholdy
> Sent: Friday, August 04, 2017 10:19 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: Friday Flashback #311
> 
> I still remember the liberation of Phoenixtools Metamesh after years of
> trying to glue NURBS patches :)
> 
> MB
> 
> 
> 
> > Den 4. august 2017 klokken 21:49 skrev Stephen Blair
> :
> > 
> > 
> > Softimage @ SIGGRAPH 2000
> > http://wp.me/powV4-3rX
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
> --
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> "unsubscribe" in the subject, and reply to confirm.
> 
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RE: inevitable misery...

2017-08-04 Thread Morten Bartholdy
Well - Arnold and RLM licensing has been a calming factor in my tedious 
licensing chores along the way. Autodesk licensing crap has cost me weeks if 
not months of lost worktime - I hate that shit.

MB


> Den 4. august 2017 klokken 22:03 skrev Sven Constable 
> :
> 
> 
> its'friday but calm down, dude. :)  Do you really thought, AD would not go 
> the rental/subscription way with arnold?
> 
> -Original Message-
> From: softimage-boun...@listproc.autodesk.com 
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
> Sent: Friday, August 04, 2017 9:50 PM
> To: Official Softimage Users Mailing List. 
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: Re: inevitable misery...
> 
> I just read the terms - fucking assholes!!! I am certain AD has a Trump 
> member on the board.
> 
> MB
> 
> 
> 
> > Den 4. august 2017 klokken 17:32 skrev Andi Farhall :
> > 
> > 
> > https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html
> > 
> > Changes in Licensing for Arnold | Search | Autodesk Knowledge 
> > Network
> > knowledge.autodesk.com
> > Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
> > part of our ongoing integration process, Arnold transitions to the Autodesk 
> > Licensing Framework on July 25, 2017. This change applies to new licenses 
> > of Arnold. The Autodesk Licensing Framework is the same licensing 
> > technology we use for many of our other software products including 
> > Autodesk® Maya® and Autodesk® 3ds Max®
> > 
> > 
> > --
> > Softimage Mailing List.
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> > "unsubscribe" in the subject, and reply to confirm.
> 
> --
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RE: inevitable misery...

2017-08-04 Thread Sven Constable
its'friday but calm down, dude. :)  Do you really thought, AD would not go the 
rental/subscription way with arnold?

-Original Message-
From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Friday, August 04, 2017 9:50 PM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list
Subject: Re: inevitable misery...

I just read the terms - fucking assholes!!! I am certain AD has a Trump member 
on the board.

MB



> Den 4. august 2017 klokken 17:32 skrev Andi Farhall :
> 
> 
> https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html
> 
> Changes in Licensing for Arnold | Search | Autodesk Knowledge 
> Network
> knowledge.autodesk.com
> Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
> part of our ongoing integration process, Arnold transitions to the Autodesk 
> Licensing Framework on July 25, 2017. This change applies to new licenses of 
> Arnold. The Autodesk Licensing Framework is the same licensing technology we 
> use for many of our other software products including Autodesk® Maya® and 
> Autodesk® 3ds Max®
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Softimage license transfer

2017-08-04 Thread Leoung O'Young
It is beyond me, how come the U.S. government let them buy these 
competing software.

Now we have Adobe and Autodesk and not much other choices.

On 8/4/2017 3:31 PM, Nicole Beeckmans-Jacqmain wrote:
is there no labor unions or anything like user clubs or unions to 
organize,
crowdfund website a public group, try to crowdfund and buy the whole 
of autodesk (seriously)-
they seem dark evil, hollywood industry does plenty of movies against 
lesser imaginary evil forces,
let's keep entertaining and promise that could be organized to attract 
any person giving 100$ would be granted a
re-installation of a softimage seat in a new softimage company (there 
need be hopes!)- let's re-base it in
montreal. there's a lack of logic in their robbery. it was a quality 
product. when you look at the people
who get inspired from, like adama smith the philosopher of the 18th 
century, everything is full of Logic.
something is hidden. light must be made. softimage seats disappear, we 
get hints on this now? it's sad. let's not give up

our seats!

2017-08-04 20:52 GMT+02:00 Michael Amasio >:


Any updates on this topic would be greatly appreciated. 
Especially any success stories.


I feel like companies willing to part with theirs would be
smaller.  But animal logic (in Vancouver) is dropping xsi after
this current show. ( though they've rumored that before ).  I'll
walk across the street and see if that's really happening.

and the studio formerly known as nerdcorp is transitioning right now.

I called autodesk daily ( and our CTO ) almost every day in March
of this year and tried to get them to sell our company a new
license but they stood firm against it, all the way up the chain.




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Re: inevitable misery...

2017-08-04 Thread Morten Bartholdy
I just read the terms - fucking assholes!!! I am certain AD has a Trump member 
on the board.

MB



> Den 4. august 2017 klokken 17:32 skrev Andi Farhall :
> 
> 
> https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html
> 
> Changes in Licensing for Arnold | Search | Autodesk Knowledge 
> Network
> knowledge.autodesk.com
> Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
> part of our ongoing integration process, Arnold transitions to the Autodesk 
> Licensing Framework on July 25, 2017. This change applies to new licenses of 
> Arnold. The Autodesk Licensing Framework is the same licensing technology we 
> use for many of our other software products including Autodesk® Maya® and 
> Autodesk® 3ds Max®
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Friday Flashback #311

2017-08-04 Thread Stephen Blair
Softimage @ SIGGRAPH 2000
http://wp.me/powV4-3rX
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Re: inevitable misery...

2017-08-04 Thread Morten Bartholdy
In other words - an utter shit experience...

MB



> Den 4. august 2017 klokken 17:32 skrev Andi Farhall :
> 
> 
> https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html
> 
> Changes in Licensing for Arnold | Search | Autodesk Knowledge 
> Network
> knowledge.autodesk.com
> Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
> part of our ongoing integration process, Arnold transitions to the Autodesk 
> Licensing Framework on July 25, 2017. This change applies to new licenses of 
> Arnold. The Autodesk Licensing Framework is the same licensing technology we 
> use for many of our other software products including Autodesk® Maya® and 
> Autodesk® 3ds Max®
> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Softimage license transfer

2017-08-04 Thread Nicole Beeckmans-Jacqmain
is there no labor unions or anything like user clubs or unions to organize,
crowdfund website a public group, try to crowdfund and buy the whole of
autodesk (seriously)-
they seem dark evil, hollywood industry does plenty of movies against
lesser imaginary evil forces,
let's keep entertaining and promise that could be organized to attract any
person giving 100$ would be granted a
re-installation of a softimage seat in a new softimage company (there need
be hopes!)- let's re-base it in
montreal. there's a lack of logic in their robbery. it was a quality
product. when you look at the people
who get inspired from, like adama smith the philosopher of the 18th
century, everything is full of Logic.
something is hidden. light must be made. softimage seats disappear, we get
hints on this now? it's sad. let's not give up
our seats!

2017-08-04 20:52 GMT+02:00 Michael Amasio :

> Any updates on this topic would be greatly appreciated.  Especially any
> success stories.
>
> I feel like companies willing to part with theirs would be smaller.  But
> animal logic (in Vancouver) is dropping xsi after this current show. (
> though they've rumored that before ).  I'll walk across the street and see
> if that's really happening.
>
> and the studio formerly known as nerdcorp is transitioning right now.
>
> I called autodesk daily ( and our CTO )  almost every day in March of this
> year and tried to get them to sell our company a new license but they stood
> firm against it, all the way up the chain.
>
>
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Re: inevitable misery...

2017-08-04 Thread Leoung O'Young

That would be a stab in the heart. Redshift has been a savior for us.

Leoung

On 8/4/2017 3:16 PM, Stephen Davidson wrote:

My biggest fear is Autodesk acquiring Redshift.

Best Regards,
*  Stephen P. Davidson**
**(954) 552-7956
*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page 



/Any sufficiently advanced technology is indistinguishable from magic/

 - Arthur C. Clarke




On Fri, Aug 4, 2017 at 11:32 AM Andi Farhall > wrote:



https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnoldhtml



Changes in Licensing for Arnold | Search | Autodesk Knowledge
Network


knowledge.autodesk.com 
Solid Angle, and the Arnold renderer, were acquired by Autodesk in
2016. As part of our ongoing integration process, Arnold
transitions to the Autodesk Licensing Framework on July 25, 2017.
This change applies to new licenses of Arnold. The Autodesk
Licensing Framework is the same licensing technology we use for
many of our other software products including Autodesk® Maya® and
Autodesk® 3ds Max®


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 with
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Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com 
www.facebook.com/3danimationmagic 




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Re: inevitable misery...

2017-08-04 Thread Stephen Davidson
My biggest fear is Autodesk acquiring Redshift.

Best Regards,
*  Stephen P. Davidson*

*(954) 552-7956*sdavid...@3danimationmagic.com

3D Animation Magic Facebook page


*Any sufficiently advanced technology is indistinguishable from magic*


 - Arthur C. Clarke



On Fri, Aug 4, 2017 at 11:32 AM Andi Farhall  wrote:

>
> https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnoldhtml
> 
> Changes in Licensing for Arnold | Search | Autodesk Knowledge Network
> 
> knowledge.autodesk.com
> Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016.
> As part of our ongoing integration process, Arnold transitions to the
> Autodesk Licensing Framework on July 25, 2017. This change applies to new
> licenses of Arnold. The Autodesk Licensing Framework is the same licensing
> technology we use for many of our other software products including
> Autodesk® Maya® and Autodesk® 3ds Max®
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.

-- 
Best Regards,

Stephen P. Davidson
3D Animation Magic
7586 Pinewalk Drive South
Margate, FL 33063

(954) 552-7956

www.3danimationmagic.com
www.facebook.com/3danimationmagic
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Re: Alembic file from Maya to Softimage 2015

2017-08-04 Thread Michael Amasio
Sorry for the hijack.

I had a huge headache getting crate compiled for maya2017 on centos7  but
managed.  I'll add it to the git
On Jul 27, 2017 2:27 PM, "Leoung O'Young"  wrote:

> The animator that is exporting the Alembic using Crate from Maya 2017 said
> the textures don't come export.
> The Autodesk Alembic conversion does, is she doing something wrong?
>
> Thanks,
> Leoung
>
> On 7/27/2017 3:28 PM, Jonathan Moore wrote:
>
> Crate just tends to be a more predictable pipeline from Maya/Max to XSI
> and that's why folk at some large studios have been recompiling it each
> year for the new Max and Maya releases.
>
> On 27 July 2017 at 20:22, Leoung O'Young  wrote:
>
>> Hi Jonathan,
>>
>> I have downloaded it but haven't tested it out. We have to rely on
>> another animator who is supplying us with the Maya 2017 Crate file.
>> Does Crate do much more than the Autodesk Alembic importer/exporter?
>>
>> Thanks,
>> Leoung
>>
>>
>> On 7/27/2017 3:17 PM, Jonathan Moore wrote:
>>
>> Leoung, did you get a chance to check out the Crate for Maya 2017 I
>> posted?
>>
>> On 27 July 2017 at 20:15, Leoung O'Young  wrote:
>>
>>> Hi Sven,
>>>
>>> Thanks so much for such a detail explanation. We will test it out.
>>>
>>> Leoung
>>>
>>>
>>> On 7/27/2017 2:48 PM, Sven Constable wrote:
>>>
>>> XSI considers alembic files not as regular external files. So they are
>>> not in the External Files manager. The only exception is when there are
>>> inside a ref model, then the ref model is external an everything in it.
>>>
>>> Regarding relative pathes:
>>>
>>> Yes , you can do that  using the token [Project Path] in the alembic
>>> path. If you left it blank its actually the same. XSI will search for the
>>> file in the projects root directory per default. So if the animator puts it
>>> in the projects root folder, the path can be left empty and XSI should find
>>> it too. But probably a subfolder is more suitable. Eg. "[Project
>>> Path]\Alembic-Files\findme.abc" should work, even without the token.
>>>
>>> Sven
>>>
>>>
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com
>>> ] *On Behalf Of *Leoung O'Young
>>> *Sent:* Thursday, July 27, 2017 7:03 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Alembic file from Maya to Softimage 2015
>>>
>>>
>>>
>>> HI Sven,
>>>
>>> The original Alembic file came from Maya 2017, exported using the
>>> Autodesk Alembic. My animator imported it into 2015 Soft using the Autodesk
>>> Alembic and put it into his Soft scene. He is able to reopen the scene
>>> without problems. He sends the Soft scene file and the Alembic file, and I
>>> am placing it in the same place in the project the animator has it on his
>>> computer. When I open the Soft scene file, it doesn't know the path to the
>>> Alembic file and crashes Soft.
>>> Is there a way of saving the Soft scene so it remembers the relative
>>> path to the Alembic file? It doesn’t show in the External File manager,
>>> which is where we’d expect to fix it if it was the link to a texture image
>>> or something.
>>>
>>> Anyone know if Crate can be use in Maya 2017?
>>>
>>> Thanks,
>>> Leoung
>>>
>>>
>>> On 7/27/2017 10:11 AM, Sven Constable wrote:
>>>
>>> if it only crashes on other workstations it is probably not that XSI
>>> can't remember the path, because then it would crash on the same
>>> workstation on re-opening as well.
>>>
>>> I suspect a mistake in the file path. The abc file might be accessible
>>> from the animators workstation but not from yours. Or maybe the animator
>>> used the crate plugin for the abc import and it's not installed on your
>>> workstation? Sorry if this sounds obvious.
>>>
>>> Sven
>>>
>>>
>>>
>>> *From:* softimage-boun...@listproc.autodesk.com [
>>> mailto:softimage-boun...@listproc.autodesk.com
>>> ] *On Behalf Of *Leoung O'Young
>>> *Sent:* Thursday, July 27, 2017 2:08 PM
>>> *To:* softimage@listproc.autodesk.com
>>> *Subject:* Re: Alembic file from Maya to Softimage 2015
>>>
>>>
>>>
>>> Hi Walter,
>>>
>>> Thanks for your reply.
>>> It crashes right after loading, it kicks me right out of Soft.
>>> I don't think it isn't a security problem because I can load the scene
>>> if my animator remove the link to the Alembic file.
>>> For it to work I had to put the Alembic file in the root directory and
>>> re-link it. That is a pain. Haven't test it with Royal Render if I re-link
>>> it.
>>> Copy All doesn't do the job.
>>>
>>> Thanks,
>>> Leoung
>>>
>>> On 7/27/2017 3:52 AM, wavo wrote:
>>>
>>> hello Leoung,
>>>
>>> when did it crash?! during the loading process or when softimage trys to
>>> build the scenery
>>> in the viewport?
>>> Did you try to merge the saved scene in a fresh new Scene,
>>> another option mute first the viewport/s and the merge, if this works
>>> check the Alembic-path.

Re: Softimage license transfer

2017-08-04 Thread Michael Amasio
Any updates on this topic would be greatly appreciated.  Especially any
success stories.

I feel like companies willing to part with theirs would be smaller.  But
animal logic (in Vancouver) is dropping xsi after this current show. (
though they've rumored that before ).  I'll walk across the street and see
if that's really happening.

and the studio formerly known as nerdcorp is transitioning right now.

I called autodesk daily ( and our CTO )  almost every day in March of this
year and tried to get them to sell our company a new license but they stood
firm against it, all the way up the chain.
On Aug 4, 2017 10:12 AM, "Martin"  wrote:

> You don't lose your Softimage license when you chose to change to Maya &
> Softimage package and AFAIK you won't lose it as long as you have activated
> those licenses and stay on maintenance or even change to subscription.
>
> We have all our licenses like that, with Maya, and still using Softimage.
> Curiously I have yet to install Maya 2017 and we already have a 2018.
>
> Martin
> Sent from my iPhone
>
> On Aug 5, 2017, at 0:20, Tom Kleinenberg  wrote:
>
> I think Autodesk tried to circumvent this by getting studios over onto
> newer licenses of Maya which then replaced the Softimage licenses. I may be
> wrong, but I think that people who decided to stay the course with XSI are
> still using theirs and everybody else changed over, barring one or two
> licenses for opening legacy files.
>
> On 4 August 2017 at 12:34, Morten Bartholdy  wrote:
>
>> There was a thread about buying Softimage licenses from other users a
>> while ago. Autodesk does not permit selling licenses but in the EU this
>> practise has been established as unlawful:
>>
>> http://www.worldcadaccess.com/blog/2012/07/autodesks-loses-b
>> attle-against-resold-software-in-eu.html
>>
>> https://www.cadnauseam.com/2017/04/18/you-can-still-buy-auto
>> desk-perpetual-licenses-in-europe/
>>
>> Did any of you find out if it is currently possible to get Autodesk to
>> make a license transfer if you have managed to find someone to buy a
>> license from? I found this on the topic:
>>
>> http://forums.cgsociety.org/showthread.php?f=6=1445035
>>
>> https://knowledge.autodesk.com/customer-service/account-mana
>> gement/manage-licensing/transfer-licenses/transfer-ownership-licenses
>>
>> After all there should be plenty unused Softimage licenses around these
>> days, so it should be possible.
>> Is anyone here interested in selling their copy of Softimage?
>>
>>
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
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>
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Re: Softimage license transfer

2017-08-04 Thread Martin
You don't lose your Softimage license when you chose to change to Maya & 
Softimage package and AFAIK you won't lose it as long as you have activated 
those licenses and stay on maintenance or even change to subscription.

We have all our licenses like that, with Maya, and still using Softimage. 
Curiously I have yet to install Maya 2017 and we already have a 2018.

Martin
Sent from my iPhone

> On Aug 5, 2017, at 0:20, Tom Kleinenberg  wrote:
> 
> I think Autodesk tried to circumvent this by getting studios over onto newer 
> licenses of Maya which then replaced the Softimage licenses. I may be wrong, 
> but I think that people who decided to stay the course with XSI are still 
> using theirs and everybody else changed over, barring one or two licenses for 
> opening legacy files.
> 
>> On 4 August 2017 at 12:34, Morten Bartholdy  wrote:
>> There was a thread about buying Softimage licenses from other users a while 
>> ago. Autodesk does not permit selling licenses but in the EU this practise 
>> has been established as unlawful:
>> 
>> http://www.worldcadaccess.com/blog/2012/07/autodesks-loses-battle-against-resold-software-in-eu.html
>> 
>> https://www.cadnauseam.com/2017/04/18/you-can-still-buy-autodesk-perpetual-licenses-in-europe/
>> 
>> Did any of you find out if it is currently possible to get Autodesk to make 
>> a license transfer if you have managed to find someone to buy a license 
>> from? I found this on the topic:
>> 
>> http://forums.cgsociety.org/showthread.php?f=6=1445035
>> 
>> https://knowledge.autodesk.com/customer-service/account-management/manage-licensing/transfer-licenses/transfer-ownership-licenses
>> 
>> After all there should be plenty unused Softimage licenses around these 
>> days, so it should be possible.
>> Is anyone here interested in selling their copy of Softimage?
>> 
>> 
>> Cheers
>> Morten
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
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inevitable misery...

2017-08-04 Thread Andi Farhall
https://knowledge.autodesk.com/search-result/caas/sfdcarticles/sfdcarticles/Changes-in-Licensing-for-Arnold.html

Changes in Licensing for Arnold | Search | Autodesk Knowledge 
Network
knowledge.autodesk.com
Solid Angle, and the Arnold renderer, were acquired by Autodesk in 2016. As 
part of our ongoing integration process, Arnold transitions to the Autodesk 
Licensing Framework on July 25, 2017. This change applies to new licenses of 
Arnold. The Autodesk Licensing Framework is the same licensing technology we 
use for many of our other software products including Autodesk® Maya® and 
Autodesk® 3ds Max®


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Re: Softimage license transfer

2017-08-04 Thread Tom Kleinenberg
I think Autodesk tried to circumvent this by getting studios over onto
newer licenses of Maya which then replaced the Softimage licenses. I may be
wrong, but I think that people who decided to stay the course with XSI are
still using theirs and everybody else changed over, barring one or two
licenses for opening legacy files.

On 4 August 2017 at 12:34, Morten Bartholdy  wrote:

> There was a thread about buying Softimage licenses from other users a
> while ago. Autodesk does not permit selling licenses but in the EU this
> practise has been established as unlawful:
>
> http://www.worldcadaccess.com/blog/2012/07/autodesks-loses-
> battle-against-resold-software-in-eu.html
>
> https://www.cadnauseam.com/2017/04/18/you-can-still-buy-
> autodesk-perpetual-licenses-in-europe/
>
> Did any of you find out if it is currently possible to get Autodesk to
> make a license transfer if you have managed to find someone to buy a
> license from? I found this on the topic:
>
> http://forums.cgsociety.org/showthread.php?f=6=1445035
>
> https://knowledge.autodesk.com/customer-service/account-
> management/manage-licensing/transfer-licenses/transfer-ownership-licenses
>
> After all there should be plenty unused Softimage licenses around these
> days, so it should be possible.
> Is anyone here interested in selling their copy of Softimage?
>
>
> Cheers
> Morten
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
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Softimage license transfer

2017-08-04 Thread Morten Bartholdy
There was a thread about buying Softimage licenses from other users a while 
ago. Autodesk does not permit selling licenses but in the EU this practise has 
been established as unlawful:

http://www.worldcadaccess.com/blog/2012/07/autodesks-loses-battle-against-resold-software-in-eu.html

https://www.cadnauseam.com/2017/04/18/you-can-still-buy-autodesk-perpetual-licenses-in-europe/

Did any of you find out if it is currently possible to get Autodesk to make a 
license transfer if you have managed to find someone to buy a license from? I 
found this on the topic:

http://forums.cgsociety.org/showthread.php?f=6=1445035

https://knowledge.autodesk.com/customer-service/account-management/manage-licensing/transfer-licenses/transfer-ownership-licenses

After all there should be plenty unused Softimage licenses around these days, 
so it should be possible.
Is anyone here interested in selling their copy of Softimage?


Cheers
Morten
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Re: Camera setting for parallel vertical lines - architecture style?

2017-08-04 Thread Morten Bartholdy
Of course - that works fine. Thanks Oscar :)

Morten



> Den 4. august 2017 klokken 10:46 skrev Oscar Juarez 
> :
> 
> 
> Keep your camera without any rotation in X and use optical shift in Y in
> the camera options to adjust your framing
> 
> Cheers,
> Oscar
> 
> On Fri, Aug 4, 2017 at 10:34 AM, Morten Bartholdy 
> wrote:
> 
> > I am modeling some buildings where I need to match a stock shot which has
> > had converging vertical lines corrected, so they are parallel. When I line
> > up the camera, perspective makes the vertical lines converge, so I can't
> > directly match the stock shot. I could work with a lattice to correct the
> > geometry, while matching the stock shot, but it would probably save me some
> > headache if I could make the correction in the camera, like with a
> > Perspective Control/Tilt Shift lens, essentially aligning the camera
> > backplane with the vertical lines in the scene.
> >
> > I was wondering if there is a way in the Softimage camera to do just that,
> > so it corrects the viewport?
> >
> > Thanks.
> >
> > Morten
> > --
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Re: Camera setting for parallel vertical lines - architecture style?

2017-08-04 Thread Oscar Juarez
Keep your camera without any rotation in X and use optical shift in Y in
the camera options to adjust your framing

Cheers,
Oscar

On Fri, Aug 4, 2017 at 10:34 AM, Morten Bartholdy 
wrote:

> I am modeling some buildings where I need to match a stock shot which has
> had converging vertical lines corrected, so they are parallel. When I line
> up the camera, perspective makes the vertical lines converge, so I can't
> directly match the stock shot. I could work with a lattice to correct the
> geometry, while matching the stock shot, but it would probably save me some
> headache if I could make the correction in the camera, like with a
> Perspective Control/Tilt Shift lens, essentially aligning the camera
> backplane with the vertical lines in the scene.
>
> I was wondering if there is a way in the Softimage camera to do just that,
> so it corrects the viewport?
>
> Thanks.
>
> Morten
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Camera setting for parallel vertical lines - architecture style?

2017-08-04 Thread Morten Bartholdy
I am modeling some buildings where I need to match a stock shot which has had 
converging vertical lines corrected, so they are parallel. When I line up the 
camera, perspective makes the vertical lines converge, so I can't directly 
match the stock shot. I could work with a lattice to correct the geometry, 
while matching the stock shot, but it would probably save me some headache if I 
could make the correction in the camera, like with a Perspective Control/Tilt 
Shift lens, essentially aligning the camera backplane with the vertical lines 
in the scene.

I was wondering if there is a way in the Softimage camera to do just that, so 
it corrects the viewport?

Thanks.

Morten
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