Re: Friday Flashback #313

2017-08-29 Thread Jason S

  
  
Great flashback!
  
  ... and also, "Rock Falcon" is back! :-)
  
  Showing a newly available, very simple, very easy and very fast,
  hot-swappable and "ready to wear" faсial anim setup.
  
   www.si-community.com
-- FloatingFaceRig
  
  Brought to you by a former SpecialProjects team member :)
  
  
  
  On 08/26/17 10:25, Stephen Blair wrote:


  Fantastic Faсes


   "Just around the corner from Venice’s
  famous Muscle Beach, in offices that, ironically, were
  formerly occupied by Arnold Schwarzenegger, the Softimage
  Special Projects Group tackles customer problems such as
  creating realistic faсial animation."



http://wp.me/powV4-3kw

  
  
  
  
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Re: Animated booleans now and then

2017-08-29 Thread Morten Bartholdy
Implosia is a good bet. Remember to triangulate your geo before doing complex 
booleans - it will be a lot more stable.

Other than that, I know it might not help you, but the new boolean engine in 
Houdini 16 looks amazing:

http://www.sidefx.com/docs/houdini/nodes/sop/boolean

Also Maya has lately gotten a couple of boolean plugins that look promising, 
although I have no idea about stability:

http://www.hard-mesh.com/

http://lesterbanks.com/2017/08/new-live-boolean-plugin-maya/


//Morten


 



> Den 29. august 2017 klokken 13:09 skrev wavo :
> 
> 
> Hello,
> 
> you can also try Implosia 
> http://www.si-community.com/community/viewtopic.php?f=5=6373=momentum
> its now free, You can create booleans via Icetree or sricptedOp vie the 
> PulldownMenu
> 
> 
> 
> Am 8/28/2017 um 11:28 PM schrieb Sven Constable:
> >
> > ,,
> >
> 
> > Hi list,
> >
> > I had several projects lately  that involved animated booleans with 
> > CAD data, which is problematic sometimes. I used the old BoolTrace 
> > shader by Alan Jones but it has its drawbacks: With many objects, 
> > using different materials, it's hard to  keep track of the shaders. 
> > Another problem was, that there is a limitation in the shader with 
> > reflections. Let's say you have a box and a sphere and the box is 
> > cutting the sphere in half. If another objects that is reflective, 
> > intersects the cutting volume (the box) it will reflect the box by 
> > it's primary rays. I assume that is because the shader interchanges 
> > primary and secondary rays under the hood. I could potentially get it 
> > solved by using passes/partition trickery or another shader to get 
> > selective reflections on object basis. However, this becomes quite 
> > complicated with a handful ob objects, all using different materials.
> >
> > On some projects I switched back to real (geo) booleans and fixed the 
> > "popping" of meshes by slighty adjusting the fcurves or cleaning the 
> > topology a bit, but its a hack. On another project I got away with 
> > slightly incorrect reflections using render time booleans. At the end 
> > it worked somehow but it was almost never elegant or straight forward.
> >
> > Is there an alternative to the (rather old) booltrace shader for XSI? 
> > Anything for redshift in that area? Last, not least, how do you 
> > approach animated booleans with complicated/heavy meshes nowadays?
> >
> > Thanks,
> >
> > Sven
> >
> >
> >
> > --
> > Softimage Mailing List.
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> > "unsubscribe" in the subject, and reply to confirm.
> 
> 
> -- 
> 
> 
> *Walter Volbers*
> Senior Animator
> 
> *FIFTYEIGHT*3D
> Animation & Digital Effects GmbH
> 
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
> 
> Telefon +49 (0) 69.48 000 55.50
> Telefax +49 (0) 69.48 000 55.15
> 
> _mailto:w...@fiftyeight.com
> http://www.fiftyeight.com
> _
> 
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
> 
> _http://www.ESC58.de
> _
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.

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Re: Animated booleans now and then

2017-08-29 Thread Jonathan Moore
The Implosia booleans are great if you can manage to build a bug free
network but Implosia is definitely on the flaky side. I hate to say it but
Houdini is the best route forward. The new booleans in H16 are rock solid
and it's child's play managing the Redshift shading network (no extra
charge to use RS in Houdini).

On 29 August 2017 at 12:09, wavo  wrote:

> Hello,
>
> you can also try Implosia http://www.si-community.com/
> community/viewtopic.php?f=5=6373=momentum
> its now free, You can create booleans via Icetree or sricptedOp vie the
> PulldownMenu
>
>
>
> Am 8/28/2017 um 11:28 PM schrieb Sven Constable:
>
> ,,
>
>
> Hi list,
>
>
>
> I had several projects lately  that involved animated booleans with CAD
> data, which is problematic sometimes. I used the old BoolTrace shader by
> Alan Jones but it has its drawbacks: With many objects, using different
> materials, it's hard to  keep track of the shaders. Another problem was,
> that there is a limitation in the shader with reflections. Let's say you
> have a box and a sphere and the box is cutting the sphere in half. If
> another objects that is reflective, intersects the cutting volume (the box)
> it will reflect the box by it's primary rays. I assume that is because the
> shader interchanges primary and secondary rays under the hood. I could
> potentially get it solved by using passes/partition trickery or another
> shader to get selective reflections on object basis. However, this becomes
> quite complicated with a handful ob objects, all using different materials.
>
>
>
> On some projects I switched back to real (geo) booleans and fixed the
> "popping" of meshes by slighty adjusting the fcurves or cleaning the
> topology a bit, but its a hack. On another project I got away with slightly
> incorrect reflections using render time booleans. At the end it worked
> somehow but it was almost never elegant or straight forward.
>
>
>
> Is there an alternative to the (rather old) booltrace shader for XSI?
> Anything for redshift in that area? Last, not least, how do you approach
> animated booleans with complicated/heavy meshes nowadays?
>
>
>
> Thanks,
>
> Sven
>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
>
>
> --
>
>
> *Walter Volbers*
> Senior Animator
>
> *FIFTYEIGHT* 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0) 69.48 000 55.50 <+49%2069%20480005550>
> Telefax +49 (0) 69.48 000 55.15 <+49%2069%20480005515>
>
>
>
> *mailto:w...@fiftyeight.com 
> http://www.fiftyeight.com  *
>
> 
> ESC*58*
> Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH
>
>
> *http://www.ESC58.de  *
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
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Re: Animated booleans now and then

2017-08-29 Thread wavo

Hello,

you can also try Implosia 
http://www.si-community.com/community/viewtopic.php?f=5=6373=momentum
its now free, You can create booleans via Icetree or sricptedOp vie the 
PulldownMenu




Am 8/28/2017 um 11:28 PM schrieb Sven Constable:


,,




Hi list,

I had several projects lately  that involved animated booleans with 
CAD data, which is problematic sometimes. I used the old BoolTrace 
shader by Alan Jones but it has its drawbacks: With many objects, 
using different materials, it's hard to  keep track of the shaders. 
Another problem was, that there is a limitation in the shader with 
reflections. Let's say you have a box and a sphere and the box is 
cutting the sphere in half. If another objects that is reflective, 
intersects the cutting volume (the box) it will reflect the box by 
it's primary rays. I assume that is because the shader interchanges 
primary and secondary rays under the hood. I could potentially get it 
solved by using passes/partition trickery or another shader to get 
selective reflections on object basis. However, this becomes quite 
complicated with a handful ob objects, all using different materials.


On some projects I switched back to real (geo) booleans and fixed the 
"popping" of meshes by slighty adjusting the fcurves or cleaning the 
topology a bit, but its a hack. On another project I got away with 
slightly incorrect reflections using render time booleans. At the end 
it worked somehow but it was almost never elegant or straight forward.


Is there an alternative to the (rather old) booltrace shader for XSI? 
Anything for redshift in that area? Last, not least, how do you 
approach animated booleans with complicated/heavy meshes nowadays?


Thanks,

Sven



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--


*Walter Volbers*
Senior Animator

*FIFTYEIGHT*3D
Animation & Digital Effects GmbH

Kontorhaus Osthafen
Lindleystraße 12
60314 Frankfurt am Main
Germany

Telefon +49 (0) 69.48 000 55.50
Telefax +49 (0) 69.48 000 55.15

_mailto:w...@fiftyeight.com
http://www.fiftyeight.com
_


ESC*58*
Eine Kooperation der escape GmbH und der FIFTYEIGHT3D GmbH

_http://www.ESC58.de
_
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Re: OTish - license issue with ECSU 2018

2017-08-29 Thread Morten Bartholdy
For general information, I contacted Autodesk support on the phone, as they 
were slow to get back to me and time down was running. After a longer 
teamviewer session the problem was resolved for one workstation(!) 

It turns out we have to follow an arduous procedure on each workstation to get 
connection from workstations and renderclients to LMTOOLS v11.13 on our license 
server.

Basically manually removing licensing connectivity files in the installation 
path, app specific windows paths and setting permissions for each Autodesk 
application, including older installs.

I find the whole thing absolutely ridiculous and a great waste of our time. I 
can only deem it sloppy or inept programming on the part of Autodesk and 
Flexera, plus lacking information in the installation guides.

I should mention the Autodesk supporter on the phone was very helpful and got 
things working, but this is not the way it is supposed to be. He admitted they 
have a large number of licensing issues atm, so there.

For those interested and in case it can help others with similar issues, here 
is the procedure:

-

As discussed over the phone and on the remote session; you need to follow the 
steps listed below:

Follow this path and delete the folder with the name: 657J1_2018

C:\ProgramData\Autodesk\CLM\LGS\657J1_2018 (delete this folder)

Then remember to follow also the instructions below:

1- Close any running Autodesk programs.
2- Remove all files under C:\Users\\AppData\Roaming\Autodesk\ADUT.
3- Remove all files under C:\ProgramData\Autodesk\ADUT.
4- Go to C:\ProgramData\FLEXnet and delete all files that start with adskflex.

Then, go to the shortcut of Maya on the desktop and make a right click, go to 
properties and when you are on the compatibility tab; put a check mark on the 
"Run as an administrator" option. Then, please go to the security tab and edit 
the permissions for all the users available (add the full control to all of 
them).

-

MB:

Fixing Softimage connection to Flexlm license server:

Go to the shortcut of Softimage on the desktop and make a right click, go to 
properties and when you are on the compatibility tab; put a check mark on the 
"Run as an administrator" option. Then, please go to the security tab and edit 
the permissions for all the users available (add the full control to all of 
them).

-

Via Flexnet License Finder it is apparently required to Specify the License 
File location:

L:\Autodesk\ECSU_License_2018\ENCSU2018_skynet.lic

-

Morten - Generally pissed off Autodesk customer




> Den 24. august 2017 klokken 13:56 skrev Morten Bartholdy 
> :
> 
> 
> We have just upgraded to Maya 2018, which did not run off our flexlm v11.12, 
> so we had to upgrade to v11.13. Now I am unable to obtain a license for 
> neither Maya nor Softimage.
> 
> I am in contact with AD support, but they are 6+ hours behind (I am in 
> Denmark) and I was thinking someone here have run into the same issue and 
> found a way to resolve it which I might learn from.
> 
> We have a license server running our license managers, so it is a simple 
> network license.
> 
> When I launch Maya 2018 or 2016 I get: 
> 
> Network License Not Available
> Error: [-15.570.0]
> 
> Softimage 2015:
> 
> Softimage 2015 can't run: 
> 
> Error: there is no interactive network license available to run Autodesk 
> Softimage 2015.
> 
> Autodesk suggest solving the Error: [-15.570.0]  bu fixing the license server 
> name in the registry, but it is correct as is.
> 
> Any insight is much appreciated. I really wish AD would switch to RLM - no 
> hassle there.
> 
> 
> Cheers
> Morten
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