Render tokens with hardware renderer

2018-01-29 Thread Sven Constable
Hi list,

 

sometimes I have passes already set up, still beeing in animatic stage.
Render tokens seems to not work with hardware rendering. Only with software
rendering or when capturing the viewport directly. Is there any way to use
render tokens with hardware rendering (shaded,hidden line removal, OGL) ?

 

Sven

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Re: friday flashback #328

2018-01-29 Thread Alex Doss
And here we go from Giga to Tera.. 
https://urldefense.proofpoint.com/v2/url?u=http-3A__dell.to_2GpVzsL=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=X5PAD35kB66FeBQ2qtHhIvM3imUEMkCsc1RxFAZGSqg=QvDE_2TRIUehcNI3Cx6I2VuosQpFIQaEeMyVdJlSJv0=

*Native Phocking Resolution*
8K 7680 x 4320 at 60 Hz

unfathomable amounts ..

On 29 January 2018 at 09:23, Rob Wuijster  wrote:

> Not just that, you had to get a loan to pay for the damn machine ;)
>
>
> Rob
>
> \/-\/\/
>
> On 27-1-2018 23:53, Stephen Blair wrote:
>
> In 1997, we were working with 128MB of RAM? seems inconceivable now
> https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=X5PAD35kB66FeBQ2qtHhIvM3imUEMkCsc1RxFAZGSqg=Kao4o4uP5leFTRMuAsaprPerwbRnWX7DU6ty4GiscCs=
> 
>
>
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Re: friday flashback #328

2018-01-29 Thread Rob Wuijster

Not just that, you had to get a loan to pay for the damn machine ;)


Rob

\/-\/\/

On 27-1-2018 23:53, Stephen Blair wrote:

In 1997, we were working with 128MB of RAM? seems inconceivable now
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwICaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=i-nfar-KwLVjy8r_qyVPeRUUwSbhdi9WQgPuERjLTCU=_ObjgOoPIYdNdpIv1kQ5WGAnvzPWm87fkqJBtRmAdGk= 




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