I used many older weaker computers prior to entering the industry, but my
first professional workstation was an SGI Indigo R4000 with 32 MB RAM and a
4mm DAT tape drive. The hardware shading choices were constant, diffuse, or
wireframe. No textures. Rendering a 640 x 480 image with anti-aliasing
took 6 minutes per frame (average), and that was without reflection,
refraction or transparency.
I feel working under such tight conditions helps one be more efficient and
keep everything in perspective. Certainly helped with games development.
It always floors me how artists today add floods of unnecessary clutter to
their workflow by always showing scene stats, multiple floating windows,
full textured/shaded viewports, etc... then complain all the time about
their machine being slow.
Matt
Date: Sat, 27 Jan 2018 17:53:25 -0500
From: Stephen Blair
Subject: friday flashback #328
To: "Official Softimage Users Mailing List.
In 1997, we were working with 128MB of RAM? seems inconceivable now
https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3ut=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=Si5l9B9ujJThtrNVPHDzJcKakhWPKT7jeakpJOeVGqs=9CRIACcYoXwEy1qHgLXfi8MyvCUjczVvJBLeHagB9Vs=
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