Re: Friday Flashback #330

2018-02-11 Thread Olivier Jeannel
I think it's in that documentary, how Phil Tippet handled the transition :
https://urldefense.proofpoint.com/v2/url?u=https-3A__www.youtube.com_watch-3Fv-3DVTGQ-5FK0DBPo=DwIBaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=oepycc3YLH4thg5YCEaskTeHTg8cYeDIXAvV0eTpZ9s=59GKlNvQqSDENcgnjMXAj5-bBqALYylm_FMF5LWlYG8=

2018-02-12 4:55 GMT+01:00 Matt Lind :

> It was a time when there was great inspiration in the air to do things in
> 3D
> as there were no limits to what you could imagine.  There was a whole
> universe of things you could apply 3D to and you'd be champing at the bit
> to
> do it first.  It was also a weird time as the internet hadn't been fully
> leveraged yet, people were still accustomed to sending letters and bills
> through the post office instead of using email, and we're producing tons of
> digital content for analog mediums like film or dying mediums like video
> tape.  Games had to be ultra simple, so the lack of detail almost acted as
> a
> space for you to imagine what it was supposed to be to fill in the blanks.
> It was like being in the 21st century entrepreneur serving a 20th century
> consumer.  It made you feel like you could see the future others could not.
>
> I do not miss the times of expensive equipment and having to beg for favors
> at a post house to get a demo reel produced, or having to pick and choose
> which studios to apply for work because of a limited supply of demo reels
> on
> hand to mail out.  I also do not miss the feeling of the employers owning
> you because only through their equipment could you practice your craft.
> But
> I get what you're poking at, you like the exclusionary aspect where you
> were
> one of a select handful to make it into a emerging field.  There was some
> charm to that.
>
> I think what I miss the most is the ingenuity on display competing with
> different ideas of where the future of the technology should go.  A lot of
> really good ideas (many of which are significantly better than what we use
> today) are lying on the floor somewhere instead of being actively used.
>
> Matt
>
>
>
>
>
>
> Date: Sun, 11 Feb 2018 04:29:43 +0100
> From: "Sven Constable" 
> Subject: RE: Friday Flashback #330
> To: "'Official Softimage Users Mailing List.
>
> That time was more interesting, wasn't it? We had to fight against
> technical
> limitations and prepare a ground for anything. 3D was so exciting and new,
> we had everything under control. Then it became standard and we loose
> grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
> were back then.
> Sometimes I miss the old days, when 3D was expensive and rare.
>
>
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> Softimage Mailing List.
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> with "unsubscribe" in the subject, and reply to confirm.
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RE: Friday Flashback #330

2018-02-11 Thread Matt Lind
It was a time when there was great inspiration in the air to do things in 3D 
as there were no limits to what you could imagine.  There was a whole 
universe of things you could apply 3D to and you'd be champing at the bit to 
do it first.  It was also a weird time as the internet hadn't been fully 
leveraged yet, people were still accustomed to sending letters and bills 
through the post office instead of using email, and we're producing tons of 
digital content for analog mediums like film or dying mediums like video 
tape.  Games had to be ultra simple, so the lack of detail almost acted as a 
space for you to imagine what it was supposed to be to fill in the blanks. 
It was like being in the 21st century entrepreneur serving a 20th century 
consumer.  It made you feel like you could see the future others could not.

I do not miss the times of expensive equipment and having to beg for favors 
at a post house to get a demo reel produced, or having to pick and choose 
which studios to apply for work because of a limited supply of demo reels on 
hand to mail out.  I also do not miss the feeling of the employers owning 
you because only through their equipment could you practice your craft.  But 
I get what you're poking at, you like the exclusionary aspect where you were 
one of a select handful to make it into a emerging field.  There was some 
charm to that.

I think what I miss the most is the ingenuity on display competing with 
different ideas of where the future of the technology should go.  A lot of 
really good ideas (many of which are significantly better than what we use 
today) are lying on the floor somewhere instead of being actively used.

Matt






Date: Sun, 11 Feb 2018 04:29:43 +0100
From: "Sven Constable" 
Subject: RE: Friday Flashback #330
To: "'Official Softimage Users Mailing List.

That time was more interesting, wasn't it? We had to fight against technical
limitations and prepare a ground for anything. 3D was so exciting and new,
we had everything under control. Then it became standard and we loose
grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it
were back then.
Sometimes I miss the old days, when 3D was expensive and rare.


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