Re: Maya's reassign locally?
I highly recommend using ngSkinTools: https://urldefense.proofpoint.com/v2/url?u=https-3A__www.ngskintools.com=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=aQHsGRdso8tvZCkO6HrYSmAcINHO1bwOP0EmASGs7ko=-V0Fo4KWClVx4y5d_4cSySd1XXqQaGfKHgsKJB_dzJk= It's the only way to retain your sanity from the perils of Maya's dreadful skin weight normalization behavior. On 2/12/18 at 9:23 PM, Martin wrote: If you want a pick tool like Softimage’s, well there isn’t. You have Stefan’s way with the paint skin weights tool, or you could do it in your component the editor, which I think it’s easier. Like you would do it with softimage weight editor. Or you could script it, or use someone else script :D Years ago, when I couldn’t script in Maya I used to use a mel script called Max Skinning Weight Tool. Martin Sent from my iPhone On Feb 13, 2018, at 3:32, Stefan Kubicekwrote: Select the mesh that contains the skinned vertices you want to assign, open the paint skin weights tool panel. Select all vertices you want to assign to a single joint manually, or right-click on one of the joints in the tool panel joint list and choose "Select Vertices". Select the joint you want to assign them to and enter 1.0 for the paint "Value", then press "Flood". This will assign a weight of 1,0 to all selected vertices for the joint selected in the weight painter tool joint list. Stefan On 12.02.2018 18:17, David Saber wrote: How can I select a bunch of vertex in Maya and tell him they should be assigned to one bone only? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya's reassign locally?
If you want a pick tool like Softimage’s, well there isn’t. You have Stefan’s way with the paint skin weights tool, or you could do it in your component the editor, which I think it’s easier. Like you would do it with softimage weight editor. Or you could script it, or use someone else script :D Years ago, when I couldn’t script in Maya I used to use a mel script called Max Skinning Weight Tool. Martin Sent from my iPhone > On Feb 13, 2018, at 3:32, Stefan Kubicekwrote: > > Select the mesh that contains the skinned vertices you want to assign, > open the paint skin weights tool panel. Select all vertices you want to > assign to a single joint manually, or right-click on one of the joints > in the tool panel joint list and choose "Select Vertices". > Select the joint you want to assign them to and enter 1.0 for the paint > "Value", then press "Flood". This will assign a weight of 1,0 to all > selected vertices for the joint selected in the weight painter tool > joint list. > > > Stefan > >> On 12.02.2018 18:17, David Saber wrote: >> How can I select a bunch of vertex in Maya and tell him they should be >> assigned to one bone only? >> >> -- >> Softimage Mailing List. >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with >> "unsubscribe" in the subject, and reply to confirm. >> > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya's reassign locally?
Select the mesh that contains the skinned vertices you want to assign, open the paint skin weights tool panel. Select all vertices you want to assign to a single joint manually, or right-click on one of the joints in the tool panel joint list and choose "Select Vertices". Select the joint you want to assign them to and enter 1.0 for the paint "Value", then press "Flood". This will assign a weight of 1,0 to all selected vertices for the joint selected in the weight painter tool joint list. Stefan On 12.02.2018 18:17, David Saber wrote: > How can I select a bunch of vertex in Maya and tell him they should be > assigned to one bone only? > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Maya's reassign locally?
Maya : File/Quit Open Softimage Reassign localy Just kidding ;) 2018-02-12 18:17 GMT+01:00 David Saber: > How can I select a bunch of vertex in Maya and tell him they should be > assigned to one bone only? > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com > with "unsubscribe" in the subject, and reply to confirm. > -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Maya's reassign locally?
How can I select a bunch of vertex in Maya and tell him they should be assigned to one bone only? -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #330
and clients came with budgets From: softimage-boun...@listproc.autodesk.comon behalf of Sven Constable Sent: 11 February 2018 03:29:43 To: 'Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=vAcIR2nrVguNxO3Leg8glrB6aZntaqOL4qrrZDxIcwM=' Subject: RE: Friday Flashback #330 That time was more interesting, wasn't it? We had to fight against technical limitations and prepare a ground for anything. 3D was so exciting and new, we had everything under control. Then it became standard and we loose grounds. I'm kidding. Not loosing grounds :) But 3D is not the same as it were back then. Sometimes I miss the old days, when 3D was expensive and rare. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind Sent: Sunday, February 11, 2018 3:43 AM To: softimage@listproc.autodesk.com Subject: RE: Friday Flashback #330 I meant working in the 'Dot Com' era nearly killed a lot of us too as we were putting in so many hours with (by today's standards) very primitive tools in what was the wild west of 3D's uprising as a medium. Working with stop-motion was a long and grueling process too, but there was a structure and process to it and your lives had a rhythm which could be managed. Working in digital was the wild west where everything was an experiment because few standards had been established yet. That required lots of trial and error to figure it all out, and then lots of lobbying to get your methods accepted and adopted as the way to do it. Apply all that on top of back breaking production schedules to get content produced was very hard on animators. In the early part of my career, it wasn't unusual for me to spend 100-120 hours per week at the office. There was an 14 month stretch where I almost never saw the sun other than when in transit to get lunch. A lot of that was from working for heavily mismanaged studios with large ambitions and big budgets. Gave me access to technologies and top tier programmers I wouldn't have had otherwise, but came at the cost of personal well being as deadlines were extremely unrealistic, and failure to deliver meant closure of the studio and loss of job (which eventually happened anyway). Back in those days hardware and software were too expensive to purchase for home use, so if you needed a demo reel, you were likely using company equipment in the off hours. So, you either did the work, or you didn't work at all. Matt Date: Sun, 11 Feb 2018 02:39:58 +0100 From: "Sven Constable" Subject: RE: Friday Flashback #330 To: "'Official Softimage Users Mailing List. https://urldefense.proofpoint.com/v2/url?u=https-3A__nam01.safelinks.protection.outlook.com_-3Furl-3Dhttps-253A-252F-252Furldefense.proofpoint.com-252Fv2-252Furl-253Fu-253Dhttps-2D3A-5F-5Fgroups.google.com-5Fforum-26data-3D02-257C01-257C-257C3d5ce9a1e21b43460b8408d570ffb957-257C84df9e7fe9f640afb435-257C1-257C0-257C636539165984731342-26sdata-3D80tkXeXnCg-252BOUbIqEJe48VQiyCXBzSLwtZM5TzH-252B5so-253D-26reserved-3D0=DwIFAg=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YmMTHOhfPmmBWK5_e25gCHODTejBHcUCWeZKSVUFVds=u-6XWtMlLT1cw05RF_WQYndK59VU3U-TIQ-LHe6Fmpg= _-23-21forum_xsi-5Flist=DwIFAw=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2 pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=6sva7jE3WQQZ-AeMfxXWvwS1Z RPyS4zwCD42vVNCHNk=kUcfGP0t5vViiy3w5VkBPsVLsdy5-HRt-OnAlqI9Pn4='" Oh I think I misunderstood you when you said It killed us. You meant killing in a positive way, right? Sorry, that was lost in translation. Sven -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.