Re: Softimage and Houdini work flow
Just so you kow, Houdini can be a _very_ nice platform for lighting and shading. RSP has been using Houdini and a non-Mantra renderer for years and years now. - Original Message - > From: "Olivier Jeannel" > To: "Mirko Jankovic" , "Official Softimage > Users Mailing, List. > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKjRnMEb1GtnI5wYRY36wDfvXrMzpd2CtW4W39yF8k6FB-2FysI-2FXuSUcz0fLPvC09fMETfLd38ETEIIvTT48ZALxDJMuxV1EnO5bDkUxX020bUOK9r4crrVq8xGVtayzTRWA-3D-3Dnf8g_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTfJpplE-2FCqsWK-2BcZXOxmILLSbJOhxailwZekAdya1WIoNK5d-2Bb9pfPexWoMxNtEpKbMgdXSmwD1ZYggjp6Einn7djPQjL2u1zVrUra39t1n751yO8pXzh6Iuh4-2BZQvH1t7uPEmLk-2BIWeS11JomNyjJBEvtaJnPFl7CgeuthYG9LZ1fud-2BEVfL5uf6eTqBjfw4z4rPZCrtnUj2E3ZbdK6t-2F > " > Sent: Tuesday, 21 April, 2020 4:49:26 PM > Subject: Re: Softimage and Houdini work flow > Yeah, well probably Softimage is laking a few things nowaday, but just try > importing a pointcloud from Houdini to Maya. > Here, we gave up, we ended up relying on Vray proxies ^^ > > Le mar. 21 avr. 2020 à 07:05, Mirko Jankovic < [ > mailto:mirko.yanko...@protonmail.com | mirko.yanko...@protonmail.com ] > a > écrit : > > > And why not looking option for other way around, modeling and aall up to > lighting.shading rendering can be done in SI, then transfer them to Houdini. > Modeling, character animation, all that where Softiamge is still rather > strong. > Then move to Houdini for lookdev, shading lightning and rendering. > Fianally as Houdini start to push in aniamtion area later on, you can see to > switch slowly, if you wont, segment by segment. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to [ > mailto:softimage-requ...@listproc.autodesk.com > | softimage-requ...@listproc.autodesk.com ] with "unsubscribe" in the subject, > and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: anyone know how ICE "get closest location" actually works under the hood?
Oh man! I would if I could!! - Original Message - > From: "Steven Caron" > To: "Official Softimage Users Mailing, List. > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPY9OhPc88qeP2gNYzOXnnzB3FVNAPzUrtN-2BzEghymRk2sSrXRWJUad1U5lnS-2FD3IKM-2BojGZoBlhf1sr1vtKy0S8LUFa7bb68OOW7wGiO-2BDVEW93ThOd3V-2F49yRtaCqybKsLO7masimGJW-2BMoOhC5kcz-2BZrRpUUPqlmOjDnzNDBgBQxkY3pfZywnVeCn5oabmARpemGffpqmlJcxSDctgsF21Q8ram4DuE0TvQONxocF5P9JzqcTdPEP7nqH6awnKeA-3D-3DoJy__x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRFAU6I8LzpsLwlCpOCJX7DT6lNl0YyWQSNgY-2FQbiXTIoIUdsEnuY3W9hKzT49rdWsy5UX-2FujHWg95uHm6pTJgmNUoULN-2BhTnzvxSxuOoReAnhRaaD1AFmAKEwkw7ZMdKQdtoJkWfIzwYRJEBIWDFm0Kc3C3DBD0HsVIf70F-2FsH6-2BIgfrrc9ajVhoYyZA7-2BMGqzo-2FGT4Jz9aEiiHQYf-2Bi7 > " > > Sent: Tuesday, 31 March, 2020 11:44:40 AM > Subject: Re: anyone know how ICE "get closest location" actually works under > the hood? > oh, if we are going that route I would look up the FabricEngine implementation > as a guide/hint since it was written by the same person who maintained much of > the Softimage implementation. > > > > On Mon, Mar 30, 2020 at 5:48 PM Ben Paschke < [ mailto:ben.pasc...@rsp.com.au > | > ben.pasc...@rsp.com.au ] > wrote: > > > Just for ideas, maybe you could check out blender source code for the > implementation of their closest_point_on_mesh function? > Possibly in here somewhere: [ > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78riS8c7imIC4PYtRuv4xtaUFosZVsJb0-2F1opeLvVTOx0OZlPeGw4CGihmP5t3Y5i0exqRMrE0P2ejgnahdoEMl0M8sbUIO2FrIhd9hWiB6IYz-2BEJLf1k3vKyuB0fLMi6mMfQ5mHM4KSEx6lnOh6A5ZOBLYJGMFXyDJ-2BxZWjD0e3fNzvt-2F2YCN4lp2n8sVKwxCPIua0pbSL4e6k2-2Bvao1w9hd4abf-2BJrHq15qZdNECvEcxG-2BV5bkFBaL54zCP0IKey0DEwBakBf-2Bvw-2FleOsDa70H0LptCqva8vKtGlyEUSl658Qx-2FQ8oU9tQrpnaQWTgqR8Te16TYL4zaw3sTdYf4wKEISClYwXLm2p565bJK8vdO9Bx7UaRkXXWePUhvsvij8owXrpBgdIm7kfcYFzGY-2BlHvICsvu-2Flzq2a7k5YQ2Z0qKaqLAF4sNELc0qOaqWE5AD3AGqONYXqOdaQrunW00QFv4DqEA8tx1Y9eQbyx0EBW3f2mICcx-2Fsv4uFKXBscFVUjaU8OA4vP7ZiDew43u7-2BYDRGgvNzmll1QqMy7T2kgdQeNE4JMl2WSipdRDNS3NmgLsPdoVzIJlwytXmYhbSz99a-2FXSFjX5vhQXeE6C1CC9YMoF-2FwYxYvjvmR4v-2FbCLu1BwZivDP9PNC2WCW-2B0JvBEG5n8OOAIbT48w6t3aoRxG-2Fda527iRCE4CmwiwuP4eRI2kL7xm-2F4bUPlcLjxUv2i8MFcx8rDaKjx8PCsMdSp8nNbLxab-2F7e56CwHJNnXUWcRB2k4uj1vf70p2-2BJSNDxD94ZF30S2dlei5DePBDa2RlsJ7YgpohPhgngg-2FkXHn5lcl7JXRC8x3TSehSccIeUz38PzjYTvoh1xEesmqvcZw2sDSPZ2OaekGVDkkTLj2VhPc1sNWtHkG6jQEK7OaCelGg-2Fc2qnCfaILuAwPm0jvuwOlKeFDshNzB5EzZv8uQdthJZpC6GIr7hKgzZlE8Fm5jyz7xEuHjAWCk0Ec3sHgyo5NvKAHWeKnl5PfW6oL7MC7NFFc80b22V8-2BR6muQuoVJz5gPq1dC8ZlPMCQK-2FDf-2FGkNMGW0PdJuNkxWjFmSuTemwHG1btIJjKHG77-2FkU9C7s3eTwfHrlUkSzz-2BJC0GXofVXwmDsNu6oDS3tVWUPmykYrP6wgfAEEdKbZ8HOqka4J74obGCNyM-2BpEuTIS-2BbsIDLNUjJ1viYR-2BqO30zcADb5s8NDJI7muzG3qw0OfeOZ-2Bx91Y-2FUJH9Qo8WRIQMP1mF7rgMJml-2BHK-2B9Zdf55hvCvxPKoMq8pEfkEHa99PG8-2FSvPLRGw-2FxYrbG9aFJVdodL3jBg4N5Gvd5JHwAhwEaP-2F8FYP7LEUEC3HpZWysRtoScaK20opwYa2FrCRvzeKLyQii1Aj4cGl3lIBXKmhxRnjOwg0kEOEy-2B5sDPbUd9sTbNhbWmq5mK8yQ5Xsyys59wbCD8vUjWuAmXkvPdyQ9njZJ8bgzcQDW7W5tyNl-2FbVVmtDXH1zA93Psixu-2BHmgraAM9-2F7if-2FhMOHk6FjvfJFt9eonmJwHu2ASV9ToW-2F7e0-2FSNkVm6ESwlFKliTgwkLaAnKMrX9m08dEK4-2FuQp4LzEXRHVHWpIuYZxGQ6UH5dnydalhgtP7EicD9GCDf-2F1oV8nHUY7bFA8iyOkmmU-2B8bzuRq0fbDzGSgTHMIxRbcJ4Zcd5bgfFyy4KuqiO870ZeHqx8Qs7SMQe6T1jaSvcLViFdpJzmfPGHd2X-2Fof8upd6l-2BuFeXkb1e63CLjsZng2pbWUpw8wM0wHv4AgGoaejfvZB7V0k5qro6WNixJ7y7ikmMFVGEU847EMhNRiy63VNipnZ-2BxPUlfRrLIk62fvrx3Y6IzzXfKM-2BsNLXEtCs-2FaNvnyPqUSFsLHGYeKnYGOLCLGzWoNjYCc1whAtY3NNb77cLVyuO9Ef25IiSxrAlsbCkoMc3xAO35Skf6GtN2fwNlQId-2FkLHkpWNxRHdyNgCePeaOxnmyLvJKtmGTL8fA0-2FXVj9cSd5-2F9GIyk7Vz-2F3W9YbguPPPlI993nm3KONdQNH31KMlekqhmlxNJ4hyHhBtxPqyVWUU-2BrbQwP0KzsB6CUll3ABRwAofiu6h1It3LCTKV9EbKJQ3hUmGsq19vU0jus60f9oJANtSeTVj7vNI2xBcUVE50Tj7akkqIf5DxBKA9icdSiyEzVW1GXe5svm8wPGES-2FZ1Rz83VlNbKxsbZPTqx7s7gKw3ADHRtdyw4KTfH0e7-2F0jGtW92XtJ-2BvpzJRCoxpvbMQNIdX1pt2YYoj0oR4AwkO9HGEdrcQkCDgAsez5yeRvELWps-2FoO-2F8B0Z9mMi-2B7yVnHkrDEjR0tWCC-2B8JhVHRHG0WbFt4kkXVwL5LOUYfLk1NCOdEp86bY6-2BbZkS2w0cR-2BPOcu38cvUDRtIgN3UReeVoNkrDGUr55gdCiqTlGgl8Qkgf4Ca1f0bNHWyizPX-2BfAAbj6yaRpfkDvLW7jMRjD-2B9-2FeILvX3T4IRiO6Ch0nPPgHyJ3hWeakuL6tdywPo4IDjBAZxPU4cmULrJEhQV9JtkUOa1R2iz6D0rBNzYlPTg-3D-3DBrb4_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fTRFAU6I8LzpsLwlCpOCJX7DT6lNl0YyWQSNgY-2FQbiXTObqvGAGoSTYYI3ch6SXJynK8T0ZFG4XWRCLPTvQJbCuUwANZNXSmKD7tdz03gZHMQ6RV9B0v5R2tfaNaZV-2Bcb1QwRW6WXWiWQROZ-2BVAdC9o5Wqr6UtJAAaCNHha15vN0ZkyFR36vqYIkxduP5O6kCxA54mcnhdYtQ-2Fk8KQDqNj4 > | > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDLSRVI-2BJtA9WEfSslUfvcKBeq39MM4UMlr8qjXGeMzyr5eAItyf4Oswqj13ZSv0cLHuzjn15e9cCpEDuWPypLX5rk3XswSPY7xwhJo-2F-2BGiTa9A7vzluNJre-2FXSZcqIp3Rf9Wi6Ac5vQF1My2TGVmPNwV66ZOEDDFbHB3C30xnZA
Re: anyone know how ICE "get closest location" actually works under the hood?
Just for ideas, maybe you could check out blender source code for the implementation of their closest_point_on_mesh function? Possibly in here somewhere: https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDeNKab7qfuyVCb3REukB7uOLzA5famBZ-2B-2F8zifufqpDPuQ7wQLjRylwsiJRsu59ZGmY-2B1E-2F0Fmg51M2sa35sxukGSO3EjQaY-2BBx42JE-2Fp-2F8AvZjIxx-2BiLvNnYzTcpSFKM1lo0SlbQq6EZsnDNfmf9Pz2GB2xb-2FJyU367clFaW7LGa0vi9RVBFToNbK71QlFYG2Af6DuYKQ5CxDsfL-2FI3MY5l7kJ8dT0K8f1HwIjBCT-2Fls0aWQT0a6cOZrjligXWxqbPTcy-2FpKPd4ABsuOWI5BGMi2mTMT1kTDc-2BDXE0ybHYRSip8006Vh2VbhYL2TxAqU-2BNNDld6iqJJqAfb7rZQ-2BQmtKltTV4kWSPvrL1N4zC9gXUIYWXehOrmzeoiwE9-2BhzYl-2Fjuw74Wus5jmgEimpNoQ-3D-3DH2VV_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRjhCTUBdu-2F0zyafUDoOOGPVOqpBDJpKKHFfy1c-2FFsexjxhOrVa19bbVt3mqQpfKvnjbSnsL0JjiDkQgB1kYeShQG4Zp6krwG518O6z0u8tO-2FbugBLZhMiRvOfovqVQoajfXhLSJ3ayUZ6sjnGLewttpuUEcTi9b0tXwKBDz6Ru-2FJJjMMKLDLzE73h7-2F-2Becc4Q-3D - Original Message - > From: "Ed Manning" > To: "Official Softimage Users Mailing, List. > https://u9432639.ct.sendgrid.net/ls/click?upn=A5uD99yDGgJFqsHo0L78rjo3fW-2BI05z8hPddj-2BYSrjut8V8Kr3SyUl8pLj-2FCGT-2FDhxNh9a-2B87fHsQzXGv8Z96f6mCYq4LnbYGm0CnG0VhKkoPOlH1i65L7uusvYX29FBW1E5Fbt4zIDiv31Gl3tCPc7MMAFxQdvlA-2B8oPuiN0YJ5ex7QUoMLMl91MxxwPVf7Hb4weiIZSgW5qmpRWDqxw0SyQzqiDgOD5U8PMABjZu7t8VEQqXUG0BWQ2j1BxboQtsPNJHucCv388qyiL5lOD6-2Bd6zVbD-2BGWRIalt4mhRf0avwipYdRF3HAZn8C7cOIgWi8vVzRp7o6BFPY3-2BX5JJBi6RIxvnyAkbSwkDIcBIULTfQu57FpOLT9ypd-2BcAmN55I1F9wPbb18-2BD-2FWmGuY7Uw-3D-3DgH4J_x9fWPgxQbfi69QJnHJqUKZsAJHrwlN1lgOIh62WX2fRjhCTUBdu-2F0zyafUDoOOGPVOqpBDJpKKHFfy1c-2FFsexiccuqKa5XalG3y2nHuAhUz4JXxx5ZrI4OnIcPb6eKxFAaazA-2BlDtFVao0MgNHdIjmcVXXl6MNEA-2F-2Fm0c0qx0Ok-2BvhycxFz0I9yXM29QDQU4s9WjMiB2HRbfwqofrFvGNVlYIkqRKYEzBa6IyTQLsQU-3D > " > > Sent: Monday, 30 March, 2020 12:13:06 PM > Subject: anyone know how ICE "get closest location" actually works under the > hood? > need to reverse-engineer it in c++ > > thanks! > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in the subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: Friday Flashback #395
Phoenix Tools! ^__^ - Original Message - > From: "Stephen Blair" > To: "Official Softimage Users Mailing, List. > http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchiLG9o7ECJDJ0Mw-2FRzSlfldhFWvv2G7M9xrogMv-2BiUgrG-2BmCVAfC2HxBWG0Czpbw8UUe9Xkbh68Twjp-2FiA-2FSErI1Va8jZ2uVdWcGfKDV6Bt4JG7gj8c-2FHjMV7N4jvJnuAZo36ckBHiWg1fM7LVUU8TJZs1F-2Bdg7xJiK6o7sAAQrW1ZLkLx4AnUZjoSZSUjhrzjaiNPIOOnz1e9V489vB6JpdD1GIa-2FnlnhD90X4m7W4ra1pQdVgs6HNA9Ut8-2Ba5nr5vUKDovtBkPYXQZDMwFsV828QHvlSJpgJepeXc48rT3bXCvwculBCB4lgNTbfZadLUaesYE2YyGDFwU2VO1JCg-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FRML7AHbn43CrAhgq8xuUdGghN7t5d-2BYJmHn2MC7-2FQ-2FWV4PhxVz7zoBykOznlnvd9yZBJTgqtCJFTf5TbjILGt0oDc-2B5rL-2FMPWPidvpV5vMoOKKp3kzZNkFMZyrYyTZg0jKGo3fPHcpOb4nD4FZjGgvxmuW2XOI74LWZtbScPRbaw > " > > Sent: Sunday, 29 December, 2019 1:00:24 AM > Subject: Friday Flashback #395 > What's cool this week...from 1999 [ > http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGPo2MrcOIb5WtxVn7eP10lOfCmRopiSXXE30bnko0-2FGWMOI9RmfmZfrpu2Gn-2FIXXwYjMt1xp7kikCqMgF6GkFUjrLRIO-2FI66xrCWoEQlIAWeERwm0sd5VXkD4unMbPaZrUgnhglU4-2F0TaymEdGQwNusurJL9zLysaLhRswBkfpozboEkSOP98GJo12S1u3OsNnZ0SkWPqVlcszwM1IgCy7tzfMoy1xEbyeHwyIP2ug-2BliOGVMVXtLq3hSMDS4OJXHtLR3XOMo0LDh8CntMaim5K8HtbGKefLARxgP7SMptuWSqb-2BjSZPJfg5gBCCn-2FaDsXv4QPaef0oVYOwP3K0OR0sq8xAZbyLdkVSWPKv8bRNrAee7zuKJZICZfhDMKWHvGnS9Ib9A9a9uJtVOlCI8E9kG6u3Tc6zdVC0jb5-2FjTj-2FwsQsxmsko0fS-2FfLHL8RMvmZRm2AfmiwcsrKqGQY5pNPcjj65p52v9lveRWRQcgP584R47iryFZkPhCKz8-2BYpYfFzKiJ2fKh4rVpeHTyLazV-2BMNWIz20rDKQ4-2FlTAE4BxGqxuAb0FIIJP-2B19-2FRwQta26xpVZepswSokWTm2KU9UofGo8QRYjG96wpfvpNSZX7mwUVdrnygm3JRgJYJvsyO9Fr2IdLZA6o5oidIxAoTJ7Z9mKcSuSU93xpwKCl-2FXLzisMjrqr9Q7FNV8O6YFk-2B3suZSCqiMJ1NP2yCqfPFQAPgmcnhOvIQjBstW8smR-2FRE9aPTFBj1ls5hqxa1EGS5mc-2B3fyxgej-2F5QRNSByXkOXv89cvh6BBAz2v1K-2FVDY1Z7WaJJNXt0hIDjZG6EQ4oaNAFLEE-2FB7V4cl5qCYeh-2FFhae9-2BZDKMRFrmYOI-2FcnfNF-2B8ESOY5WLf7nZ3sb60s08ac42JO5CKeE9w1eh7C3pYYJV4syuNAI-2Fvtpc3j1lEpEWyQ9g8J8WjOaezJL7O6lOc5NvyKDLV-2F4OgVbMlUmDVszBKFUs9EL6REiG06aseQX2imtQR83KuEL1zZCgiqJgqDJZpDfGukAfjZeecXWCHuG3bjQhwRNmZ21pw4VHy38cKyt6gxfbuI1DKxd5TqhF8ZsHp-2BxuSZ-2FYlvAfGJkOcKgHLXihqHUehVM-2FZ-2FryONCYJ_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FREkBgwRI9um-2FiAvI32O-2BCcqNY5uukjc-2Ftx7DdKSuLd3DLcQpanCytcKXyijxTXUiB7Q9znIAcippWHI-2Fc-2Bq7yXwkMptfCzWNlppgU9Oby3CuX0vYj2g3E0wKqPkWGrQRR92ILrP7QqP5-2FTO18gFhyReidO5iY0LiHmrsDuge7dUz e= > | softimage.com ] > > [ > http://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNch-2BwSLMAIA8-2B-2Fai7Was5M7NUgkRPlvtBVWECuMBMaQ6RK0EF7467agVCsUfcarGi4RPfTWJUn7l0RRdAkTEXxTX3Hd6Bc5uaWpsQ3TcXL9hLBYCQrjuAtJGCapC7qKFBLM4becCVydKwlmXRzJouNvGE8taVf0hCR7tToFxHOo9L7KBcx-2BIHbBgl0oqbnCa1Bclnvak-2BmPwTJ8UjRbZzqbcrPLmW0lxTBn1Lfh5olXVc4g-2FXfl696lQGQfnTyO9K-2F2i-2FPI9K4v2lXCS6GtrTEaEL6Rf-2Fp2xG35ygWry2Zm-2Fsn6D-2FJ4olyR3nND3Z1HQKXymv6MT53BwLBB7mUtsdlywQpvty9txHgUFGW1Eww1Q0uAWhc0IOc3oemwL2wXfxYaI2qetxJdm3Ga51IMEdqNkXy8DIRAHTUNiAK2SJ3nEivN3AcXp1igkC-2F2hsh206cHGtCG4WYTLGKQAwlEVCSSleHZQBb6llxWxS9Pq7YtJhBbpMmD53fTpV1oLbgUdDt9peow4xoYQ2g0Tawd5C-2Fo4KAUVGSpWO0juUDzekByouogB3nM-2FHiNDCrVC54OOQ2BvTGvSfraVCl31vC7P24txJSaSMw3NQSI2dWVMCdeqfltburhYBxXMizDzuBcF7vH-2BfCgD29zfmvvV2MxnXgfDmQYh82zViAb43Iqu9fKeXMxQJt6ZvOxFOG2qQk3b76WO4cLIalm1RUqi-2BpM0QTlHaqCMH7yg6yKUIF5Wl9SYGxmRwqaiw-2BIZuJ27XGHjLhYMoCd1bjGpC8dFMFCR4mdIsHtPZgAlMK3Uxc2DEBjLhAaczs-2Bwm0QqjwgK8g9OcAEp1A4Z1t8DXKweUe9zJF7YyRYdzdKwFkJvbCRK4cUik1tA9CjBiJquqhjgDSqJxs1ZEk-2FIOeFoLQ-2F6l7V5MIELVrXxU6kYnAjt8FpZqzEwgQSYyM9s9EUiO2K955zls-2FMLrkCLM-2FbEGZLJ9J4otRLGhFzG2WAmBOvqN-2BLtDoeikOhUpPd8b3XznyOb4Xz2g9RsGRovb93TE-2FFe8Ct8Q5XZnniM6nPEHPNgwsN36vFEkHskd4LsgxkXfBXW-2BSQm-2FJa1WjdgLj95lluAZOuSpi8RQI6dDvivychJ7WVfKDAmmybClAcxSTYguaYlbeSJietsBVHkEwxi69I4eJHh3Rm6oBiTmc6CBO8iouk86h5EGbtAx-2BxZVV0YQTqvqO8EtcLl46JgA8pmyJS0EVtJJ0aHt-2FKEKufHrEAQDhmIO7-2Fa0ibfo7BiZK5qHp9fz68fbqW_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTmTul82rklyPKo9IXu243Sx0bFh-2Fjd34SZST-2FntIQ-2FRFfe9ColPc-2BsS1a9MA-2FELYCGr1Gn5KIh28l3DoD-2B-2B8tYK7up-2FyKylD6hWI9Q6RIYVC2GDqaV-2BiMYL2wxY-2BNdb-2BCPr-2B-2FUzdm5yUur5NHh26YgWqIm407xqG6D9pLd3CqX4POnKS7iHErymP6fmvrhsXLKqWKc60BSxCa-2BGXvkCjcq 7Bo= > | >
Re: OTish - Soft2Maya transition list
A wild Raff appears! - Original Message - > From: "Raffaele Fragapane"> To: "Official Softimage Users Mailing List. > https://groups.google.com/forum/#!forum/xsi_list; > > Sent: Monday, 5 June, 2017 11:06:40 AM > Subject: Re: OTish - Soft2Maya transition list > > > > There actually is a cult you can turn to for this kind of stuff > http://www.cultofrig.com > > > And now I will fade into the silent background for another year or > two, after having incidentally proven right both the comment about > turning to faith, and the one about old timers lurking. > > > Cheers, > Raff > > > On 31 May 2017 11:28 PM, "Olivier Jeannel" < facialdel...@gmail.com > > wrote: > > > > You may want to join a suicidal-group hotline, or maybe turn yourself > to a religion ? > > Sorry, couldn't resist : > > > Good luck ;) > > > 2017-05-31 15:19 GMT+02:00 Enter Reality < 3dv...@gmail.com > : > > > > After 3 years here is my situation: > > > - Modeling: Trying with Maya, fuck it, use Softimage > - Animation: some good tools, but overall the flexibility of Sofimage > still is a strong advantage point > - Rigging: Surprisingly I feel more comfortable with constraints in > Maya then Soft, and overall ( using the ART toolkit in order to > build characters for the Unreal Engine 4 ) the entire process is > quite good...when it comes to skinning, the rule "Fuck it, export to > Soft then import the finished product in Maya" still wins > - Texturing/shading: Jesus...it's a mess > - Rendering: almost gave up > > > Overall I still rely on Soft A LOT almost every day > > > I feel your pain Morten, but I honestly don't even want to join > another mailing list where all the answers are "You need to code > that" > > > On youtube you an still find the videos made by Autodesk about the > transition Soft to Maya > > > > > 2017-05-31 14:45 GMT+02:00 Morten Bartholdy < x...@colorshopvfx.dk > : > > > I seem to have seen someone mentioning it here in the past, but can't > remember. Is there a Maya userlist somewhere, hopefully as helpful > as this one, or perhaps a forum for suffering Soft2Maya > transitioners like myself? > > And what a godawful piece of shit software that is! > > Thanks. > > Morten > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: houdini 16 nav
Almost! Press space-z with your mouse over an object. That rayscast point will become center of the view and the center of the orbit. - Original Message - > From: "Eugene Flormata"> To: softimage@listproc.autodesk.com > Sent: Wednesday, 15 March, 2017 9:51:03 AM > Subject: houdini 16 nav > > > > forgot the email for the houdini list, and not sure of the keywords I > was looking for > > to rotate a camera around where the mouse cursor is on the closest > raycasted object > (like zbrush or maya with the right rotation setting) > > is this a thing in houdini? > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.
Re: houdini 16
Sad. - Original Message - > From: "Rob Wuijster"> To: softimage@listproc.autodesk.com > Sent: Saturday, 25 February, 2017 6:57:36 PM > Subject: Re: houdini 16 > > > > > Fake normals!! ;-) > Rob > > \/-\/\/ > On 24-2-2017 18:50, Laurence Dodd wrote: > > > > It's all alternative faces > > > On 24 February 2017 at 15:04, Jonathan Moore < > jonathan.moo...@gmail.com > wrote: > > > > In an act of politician like flipping, I take it back again ref the > new Boolean tools in H16. I hadn't realised that the magic sauce > came about by using the new weighting method of 'Face Area' on the > Normal node. > > > That'll learn me for not paying proper attention to the introductory > tool videos. ;) > > > > > On 23 February 2017 at 19:47, Jonathan Moore < > jonathan.moo...@gmail.com > wrote: > > > > I take it all back. Emperor's new clothes syndrome with the new > boolean tools. They're as nasty to your geometry as ever they were. > ;) > > > On the other hand, they're ace as cutting planes for destruction > shots where good surfacing doesn't matter so much. > > > > > On 23 February 2017 at 16:00, Jonathan Moore < > jonathan.moo...@gmail.com > wrote: > > > > For non deforming geometry the new boolean tools are ace. Just be > sure you don't have them set as "Render Polygons as Subdivision' in > Mantra or similar in Redshift. You'll end up with a garbled mess if > you do! > > > It seems an obvious thing to say but years of doing things the SubD > way can makes you forget that NGon's and triangles are fine, you > just have to work with them differently. > > > > > On 23 February 2017 at 07:49, Mirko Jankovic < > mirkoj.anima...@gmail.com > wrote: > > > > Here what support explained to me. > With 3 indie licences and 3 houdini engine inidie licences you can > render on 6 machines. > Because there is limit of 3 per studio so you buy 3 indie licences > and 3 engines are free. > And with ofc using your own redshift licences you can render on all 6 > machines. > Makes sense? > ᐧ > > > > > On Thu, Feb 23, 2017 at 2:09 AM, phil harbath < > phil.harb...@jamination.com > wrote: > > > > > > > > > > if you had 2 or 3 copies of indie could you use royal render to > render over a network or do you need core or FX to do that? > > > > > > Also, I assume you only need 1 copy of Core or FX to render (say X > copies of Redshift) on X computers on a network. > > > > thanks > > Phil > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > > > > -- > > > > > > > > Mirko Jankovic > http://www.cgfolio.com/mirko-jankovic > > > > Need to find freelancers fast? > www.cgfolio.com > > > Need some help with rendering an Redshift project? > > http://www.gpuoven.com/ > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > > > > -- > > > > Laurence Dodd > Porkpie Animation > E : laure...@porkpie.tv > W : www.porkpie.tv > M : 07570 702 576 > T : 01273 278 382 > > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. > > -- > Softimage Mailing List. > To unsubscribe, send a mail to > softimage-requ...@listproc.autodesk.com with "unsubscribe" in the > subject, and reply to confirm. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.