leonardkoch.com is down

2015-03-12 Thread Daniel Sweeney
Hi Guys,

anyone else having trouble with Leonards website?

I was just about to go grab LK Fabric

At least its a heads up for Leonard. Does anyone have a local backup?

Cheers

Daniel


Re: leonardkoch.com is down

2015-03-12 Thread Daniel Sweeney
Hi Leonard,

No worries, it more to let you know something has happened. Thanks for the
head up on the square space one.

Cheers, hope it all gets sorted!



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

On Thu, Mar 12, 2015 at 4:57 PM, Leonard Koch leonardkoch...@gmail.com
wrote:

 Hi Daniel,

 I'm sorry that happened. I'm moving domain registrars because the old one
 was horrible and in the process of moving the domain said horrible
 registrar has screwed me a bit.
 The domain should be up again in about 1 or 2 days.

 In the meantime you can just go to: https://leonard-koch.squarespace.com
 to access the site.

 Again, sorry about the inconvenience. Thanks for the heads-up.

 Also thanks to Czarek for letting me know about this email.

 Cheers

 Leonard

 On Thu, Mar 12, 2015 at 5:47 PM, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 Hi Guys,

 anyone else having trouble with Leonards website?

 I was just about to go grab LK Fabric

 At least its a heads up for Leonard. Does anyone have a local backup?

 Cheers

 Daniel






RE: extruding a word along a curve

2015-02-16 Thread Daniel Sweeney
Power extrude?? Its Ice based. Think it does sub curves?
 On 16 Feb 2015 15:49, adrian wyer adrian.w...@fluid-pictures.com wrote:

yeah sort of works, i can use this, but it would be better to be
 able to extrude curves. then i can keep it live and change the word/font

 without screwing up the extrusion



 i bet Houdini could do it



 ;o)



 a


  --

 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris
 *Sent:* 16 February 2015 15:10
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: extruding a word along a curve



 Seems to work better if you select the polys of the mesh and extrude
 rather than just selecting the mesh and extruding...



 On 16 February 2015 at 15:06, Matt Morris matt...@gmail.com wrote:

 Make the word a planar mesh and extrude the meshe along the curve?



 On 16 February 2015 at 14:39, adrian wyer adrian.w...@fluid-pictures.com
 wrote:

 hey guys, clue is in the title!



 any easy way of extruding a word (made of curves) along another curve



 default settings only extrude first letter and have a bunch of these
 to do, so want avoid manual extrusion per letter approach!





 thanks



 a



 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com



 Fluid Pictures Limited is registered in England and Wales.
 Company number:5657815
 VAT number: 872 6893 71







 --

 www.matinai.com





 --

 www.matinai.com



Ice instances with variable shape data help

2015-01-09 Thread Daniel Sweeney
Hey List,

Happy new year. hope its started well for everyone.



let me try and explain this a little more.

we are in the process of updating our static crowd generator for
visualisation.

I want my instance shapes in my ice tree to have different shape weights.
so lets say I have a head, with 5 facial expressions. I know I can do this
through shape instance time attribute if i set a key on each frame
1,2,3,4,5. and randomise that ect. but I am planning on using this for the
pose of the crowd member. so I want to add an extra layer of randomisation
by trying to randomise each facial expression via shape animation.

for our current crowd generator we just have static meshes that are scan
data, 25 of them that are randomised per particle. but repetition come
through quickly. We have not started building our new system so any advice
would be excepted.

Thought about using crowd fx but this seems over kill for static crowd and
i though we would be able to re use our old tool generators and placement
compounds and just update this to make it better.

apologies for the long email.

and cheers for the advice.


Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


Re: Exocortex Crate (the Alembic suite) goes open source.

2014-12-12 Thread Daniel Sweeney
very very cool!

Awesome news. Very generous of Ben, Helge and exocortex,

Thanks alot.



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

On Fri, Dec 12, 2014 at 8:37 AM, Dan Yargici danyarg...@gmail.com wrote:

 This is great news Ben.  Very generous of you.  Thanks!

 DAN


 On Thu, Dec 11, 2014 at 11:50 PM, Francois Lord flordli...@gmail.com
 wrote:

 And, may I ask what drove this decision?


 On 11-Dec-14 15:54, Ben Houston wrote:

 Hi Simon,

 We will continue to contribute to ExocortexCrate as need be.  The
 Alembic suite though is a fairly complete product at this point -- the
 only major exception is Custom Attributes in Maya.  We would though be
 looking for consulting work from studios that need non-trivial
 features added to the suite -- either individually or jointly.  We are
 very open to consulting work to add new features.  We will also for
 the foreseeable future be creating the builds for the various
 platforms as needed.

 We are also very busy with Clara.io -- that is true.

 Best regards,
 Ben Houston
 Best regards,
 Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
 @exocortexcom)
 https://Clara.io - Online 3D Modeling and Rendering


 On Thu, Dec 11, 2014 at 3:48 PM, Simon Reeves si...@simonreeves.com
 wrote:

 Sounds good, it's been useful for us, Python Api is handy!

 Does this mean you're not doing any more development...? Too busy with
 clara.io ? ;)


 On Thursday, 11 December 2014, Angus Davidson 
 angus.david...@wits.ac.za
 wrote:

 You guys Rock!
 
 From: Ben Houston [b...@exocortex.com]
 Sent: 11 December 2014 10:41 PM
 To: softimage@listproc.autodesk.com
 Subject: Exocortex Crate (the Alembic suite) goes open source.

 Hi all,

 I figured you may be interested to know that Exocortex Crate, the
 alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just
 went open source.  You can download it for free and use it for free.
 Details here:

 http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source

 Best regards,
 Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter:
 @exocortexcom)
 https://Clara.io - Online 3D Modeling and Rendering
 =
 table width=100% border=0 cellspacing=0 cellpadding=0
 style=width:100%;
 tr
 td align=left style=text-align:justify;font
 face=arial,sans-serif
 size=1 color=#99span style=font-size:11px;This
 communication is
 intended for the addressee only. It is confidential. If you have
 received
 this communication in error, please notify us immediately and destroy
 the
 original message. You may not copy or disseminate this communication
 without
 the permission of the University. Only authorised signatories are
 competent
 to enter into agreements on behalf of the University and recipients
 are thus
 advised that the content of this message may not be legally binding on
 the
 University and may contain the personal views and opinions of the
 author,
 which are not necessarily the views and opinions of The University of
 the
 Witwatersrand, Johannesburg. All agreements between the University and
 outsiders are subject to South African Law unless the University
 agrees in
 writing to the contrary. /span/font/td
 /tr
 /table



 --


 Simon Reeves
 London, UK
 si...@simonreeves.com
 www.simonreeves.com
 www.analogstudio.co.uk





Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi List,

First off I am no way a scripter. been trying to get this to work but
cannot.

So I have some code to make a PPG with a combo box from stephen blair.
http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/

now all I want to do is pull the Lable of the combo box into the render
path via
[Value] token

when I pull in the combo box with [Value ComboTest.list] all it pulls in is
the array value.

is there anyone that can help with this?

Cheers.

Daniel


Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi Simon,

Yeah tried a few things like that. Didn't seem to work.

With a text box in the PPG it pulls it in fine. So maybe one work around
would be to populate a text box from the combo box and pull that in.

Cheers



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

On Thu, Dec 4, 2014 at 1:32 PM, Simon Reeves si...@simonreeves.com wrote:

 you might just need to stick value on the end.. I'm not 100% though

  [Value ComboTest.list.Value]



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 4 December 2014 at 12:52, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 Hi List,

 First off I am no way a scripter. been trying to get this to work but
 cannot.

 So I have some code to make a PPG with a combo box from stephen blair.

 http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/

 now all I want to do is pull the Lable of the combo box into the render
 path via
 [Value] token

 when I pull in the combo box with [Value ComboTest.list] all it pulls in
 is the array value.

 is there anyone that can help with this?

 Cheers.

 Daniel







Re: Pulling a PPG combo box name into a Render token path - Help please.

2014-12-04 Thread Daniel Sweeney
Hi Cristobal,

yeah is it a 1D array.

I am pretty bad with this stuff. I have yet to try your first suggestion. I
take it does not work hence your second message.
I might have another go in the morning when I am more awake. ha



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

On Thu, Dec 4, 2014 at 4:16 PM, Cristobal Infante cgc...@gmail.com wrote:

 the problem is that the combo returns a tuple. That is a sort of list that
 contains a value and label together.

 You need to find a way of converting this into a python array or list, so
 that you can then use it.

 On 4 December 2014 at 14:28, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 Hi Simon,

 Yeah tried a few things like that. Didn't seem to work.

 With a text box in the PPG it pulls it in fine. So maybe one work around
 would be to populate a text box from the combo box and pull that in.

 Cheers



 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
 *Web:* http://northforge.co.uk

 On Thu, Dec 4, 2014 at 1:32 PM, Simon Reeves si...@simonreeves.com
 wrote:

 you might just need to stick value on the end.. I'm not 100% though

  [Value ComboTest.list.Value]



 Simon Reeves
 London, UK
 *si...@simonreeves.com si...@simonreeves.com*
 *www.simonreeves.com http://www.simonreeves.com*
 *www.analogstudio.co.uk http://www.analogstudio.co.uk*

 On 4 December 2014 at 12:52, Daniel Sweeney dan...@northforge.co.uk
 wrote:

 Hi List,

 First off I am no way a scripter. been trying to get this to work but
 cannot.

 So I have some code to make a PPG with a combo box from stephen blair.

 http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/

 now all I want to do is pull the Lable of the combo box into the render
 path via
 [Value] token

 when I pull in the combo box with [Value ComboTest.list] all it pulls
 in is the array value.

 is there anyone that can help with this?

 Cheers.

 Daniel









Re: Pulling a PPG combo box name into a Render token path - Help

2014-12-04 Thread Daniel Sweeney
Hi Matt,

Very in depth explanation. Thanks a lot.

I will see if I can process this tomorrow morning and get it to work. :)

Cheers again



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

On Thu, Dec 4, 2014 at 3:59 PM, Matt Lind speye...@hotmail.com wrote:

   A list is a 1-dimensional array.  A combo box is a list of label/value
 pairs using a 1-dimensional array to mimic a 2-dimensional array.  the
 _DefineLayout() callback is defined as such:

 def ComboTest_DefineLayout( in_ctxt ):

 oLayout = in_ctxt.Source
 oLayout.Clear()
 oLayout.AddEnumControl(List, (chocolate, 0, vanilla, 1,
 strawberry, 2), Flavor, constants.siControlCombo )
 oLayout.AddButton(Update)

 return true


 If we make some simple visual adjustments to how we write our code, it can
 give us some basic insight how it works:

 list aComboBoxItems = (
 chocolate,  0,
 vanilla,1,
 strawberry, 2
 );
 oLayout.AddEnumControl( List, aComboBoxItems, Flavor,
 constants.siControlCombo );

 By putting each label/value pair on it’s own line, I visually make the
 intended associations.  when the list populates the combo box in the PPG,
 the PPG shows the label in the menu, but when you change the parameter or
 request the parameter’s value, you’ll receive the associated numeric
 value.  for example, if you choose “vanilla” in the PPG, querying the
 parameter will return the value of 1.  conversely, if you want a script to
 update the PPG and display “strawberry” in the menu, you must assign the
 value of 2 to the parameter (eg; CustomProperty.Parameters( “List” ).value
 = 2).

 If we strip away the cosmetics and look at the underlying structure, the
 list is a set of indices:

 # rewriting the list replacing the label/value pairs with their
 respective indices:
 list aComboBoxItems = [
 0, 1,
 2, 3,
 4, 5
 ];

 When the PPG is displayed, the menu only shows the even numbered indices
 in the combo box.  When you request the value or modify the value of the
 parameter, you only have access to the odd numbered indices.  To answer
 your own question, if you want the label portion of the current combo box
 item, you must extract the list and pull the even numbered index associated
 with the value.

 example:

 CustomProperty = PPG.Inspected.Item(0);
 oParameter = oCustomProperty.Parameters( List );

 oPPGLayout = CustomProperty.PPGLayout;
 oPPGItem   = oPPGLayout.Item( List );
 aComboBoxItems = oPPGItem.UIItems;

 # assumes ‘value’ in the label/value pair is numbered in
 ascending order from 0.
 LabelIndex = ( oParameter.Value * 2 ) – 1;
 Label  = aComboBoxItems[ LabelIndex ];

 LogMessage( Label:  + Label, constants.siComment );


 Alternately, if you have no use for the value being a number, you can make
 it a string with whatever you’d prefer to pass on to your render script.
 for example:

 list aComboBoxItems = (
 chocolate,  Chocolate,
 vanilla,Vanilla,
 strawberry, Strawberry
 );
 oLayout.AddEnumControl( List, aComboBoxItems, Flavor,
 constants.siControlCombo );


 This, of course, precludes you from using the simple algorithm in the
 previous example to extract the label portion of the combo box item.  In
 which case, you’ll need to traverse the odd numbered items in the list
 until you find your desired value, then backup one index to get the
 associated label.

 I’ve always found it good form to make your code visually tidy and neat as
 it serves a few practical purposes:

 - easier to read
 - can make code easier to understand
 - makes inconsistencies easy to spot (ie; bugs and syntax errors)


 Matt








 Date: Thu, 4 Dec 2014 12:52:28 +
 From: Daniel Sweeney dan...@northforge.co.uk
 Subject: Pulling a PPG combo box name into a Render token path - Help
 please.
 To: softimage@listproc.autodesk.com
 Message-ID:
 CAH98=h4NXxEy479DTtWRUL=YxC8czgMgpdAW3Xr15=6kige...@mail.gmail.com
 Content-Type: text/plain; charset=utf-8

 Hi List,

 First off I am no way a scripter. been trying to get this to work but
 cannot.

 So I have some code to make a PPG with a combo box from stephen blair.

 http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/

 now all I want to do is pull the Lable of the combo box into the render
 path via
 [Value] token

 when I pull in the combo box with [Value ComboTest.list] all it pulls in is
 the array value.

 is there anyone that can help with this?

 Cheers.

 Daniel



Re: affordable Mocap on kickstart

2014-09-14 Thread Daniel Sweeney
We went for the 30 pack. Never done any mo cap before. Wanted  to
experiment with it. Hopefully it ships on time.

Cheers
On Sep 13, 2014 5:53 PM, Eric Turman i.anima...@gmail.com wrote:

 Thanks for sharing this Daniel. :-)

 I ended up going with a dual 30-Neuron package and adding two 10-Neuron
 packages to be able to capture four actors at once.

 Even though three axes of magnetic field sensing is one of the components
 to the Perception, from what I could tell, this system overcomes the
 limitations of pure magnetic based ones by using an additional three axes
 of accelerometer as well as three axes of gyroscopic. Similar six-axis
 sensors work great in stabilizing my flybarless RC helicopters.

 Now I have a long wait until when it ships in February :-/


 Cheers,

 -=Eric


 --




 -=T=-



Re: Re: Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...

2014-04-03 Thread Daniel Sweeney
Very cool of brad to show us some workings of modo and what may be held in
the future! Very interesting!! And yes everyone should stick to our
gentlemen's agreement that brad said! We are all gentlemen and gentleladies
right?

Cheers
On 3 Apr 2014 21:58, Artur Woźniak artur.w...@gmail.com wrote:

 There will be another one next week for people from different time zones.

 Artur


 2014-04-03 22:57 GMT+02:00 Jason S jasonsta...@gmail.com:

  +1


 On 04/03/14 16:55, Andres Stephens wrote:

  Yes, please do elaborate! I could not watch it...

 -Draise






Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-19 Thread Daniel Sweeney
Not really impressed by these releases. But autodesk releases have not
impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff
in Maya but once again seems like all bolt ons.

I think max is next on the chopping board or they will just let's it sit
and every release will get less and less.
On Mar 19, 2014 8:17 AM, Jordi Bares jordiba...@gmail.com wrote:

 Its really nice research, and simple to implement, this is the kind of
 tool that will cost you peanuts to integrate in max and Softimage isn't it?

 I will certainly read the paper properly.

 Jb

 Sent from my iPhone

  On 19 Mar 2014, at 02:31, Luc-Eric Rousseau luceri...@gmail.com wrote:
 
  On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte
  paulocdua...@gmail.com wrote:
  Agree, and the geodesic voxel binding skin algorithm, Blender already
 have
  at least 1 year ago or more. In other words, no innovation, only
  implementation of existing tools.
 
  Got a link to that?  Geodesic voxel binding is research by Autodesk.
 




Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Daniel Sweeney
lost it here too!





Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Mon, Mar 17, 2014 at 4:25 PM, Greg Punchatz g...@janimation.com wrote:

  just lost link

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 3/17/2014 11:23 AM, Ognjen Vukovic wrote:

 Just wow.


 On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote:

 Now they playing some sales material.

  Artur


 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com:

  Thanks autodesk, i just put my foot through a 500 $ dell monitor.


 On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Smooth streaming here...they look a bit scared though
 SPOLIER: Softimage go open source will never happen


 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com:

  it stutters - have to keep clicking on it for playback. hopefully
 this will be recorded right?


 On 17 March 2014 16:05, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

  It’s actually not working for me. L anyone got it to work?



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *
 sku...@gmail.com
 *Sent:* 17 mars 2014 11:59
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition webinar is starting in 10 minutes



 Thank you for the link Marc.  I’m finally in the acceptance stage of
 grief and am resigning myself to using Maya, learning Houdini and
 continuing to use Softimage as is.  I hope they show of some of the
 upcoming Maya “Humanization” plans (not just shove ICE into maya).  
 Again,
 best of luck to all Softimage users out there, but this just fucking
 sucks…  And though this hurts me, best of luck to Autodesk as well too.










Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Daniel Sweeney
one big circus act! *honk* *honk*



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Mon, Mar 17, 2014 at 4:31 PM, Emilio Hernandez emi...@e-roja.com wrote:

 Maybe a problem with their new chatbox in Maya

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-17 10:30 GMT-06:00 Emilio Hernandez emi...@e-roja.com:

 That is all folks!  We are glad that you watched all of our innovations
 and the amazing future we have prepared for you!

 ---
 Emilio Hernández   VFX  3D animation.


 2014-03-17 10:29 GMT-06:00 Steve Parish porkypar...@gmail.com:

 This webinar is actually more relevant to people currently using 3D Max.

 How many times have they talked about Maya over 3D Max? Their road map
 seems very clear from now on.


 On Mon, Mar 17, 2014 at 12:12 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Smooth streaming here...they look a bit scared though
 SPOLIER: Softimage go open source will never happen


 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com:

 it stutters - have to keep clicking on it for playback. hopefully this
 will be recorded right?


 On 17 March 2014 16:05, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

 It's actually not working for me. L anyone got it to work?



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *
 sku...@gmail.com
 *Sent:* 17 mars 2014 11:59
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition webinar is starting in 10 minutes



 Thank you for the link Marc.  I'm finally in the acceptance stage of
 grief and am resigning myself to using Maya, learning Houdini and
 continuing to use Softimage as is.  I hope they show of some of the
 upcoming Maya Humanization plans (not just shove ICE into maya).  
 Again,
 best of luck to all Softimage users out there, but this just fucking
 sucks...  And though this hurts me, best of luck to Autodesk as well too.









Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Daniel Sweeney
its cus there market research said only 89 people use softimage so they
didn't expect the influx of viewer?



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Mon, Mar 17, 2014 at 4:42 PM, Rob Wuijster r...@casema.nl wrote:

  Although this decision is a difficult one, we do believe that by
 focusing our efforts we can better serve the needs of the media and
 entertainment industry and provide customers with better products, faster.
 Autodesk wants to continue its relationship with you into the future.
 We regret any inconvenience that this may cause, however we believe you
 will find our new transition product offerings very attractive.


 no words.


 Rob

 \/-\/\/

 On 17-3-2014 17:25, Greg Punchatz wrote:

 just lost link

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 3/17/2014 11:23 AM, Ognjen Vukovic wrote:

 Just wow.


 On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote:

 Now they playing some sales material.

  Artur


 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com:

  Thanks autodesk, i just put my foot through a 500 $ dell monitor.


 On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Smooth streaming here...they look a bit scared though
 SPOLIER: Softimage go open source will never happen


 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com:

  it stutters - have to keep clicking on it for playback. hopefully
 this will be recorded right?


 On 17 March 2014 16:05, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

  It’s actually not working for me. L anyone got it to work?



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *
 sku...@gmail.com
 *Sent:* 17 mars 2014 11:59
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition webinar is starting in 10 minutes



 Thank you for the link Marc.  I’m finally in the acceptance stage of
 grief and am resigning myself to using Maya, learning Houdini and
 continuing to use Softimage as is.  I hope they show of some of the
 upcoming Maya “Humanization” plans (not just shove ICE into maya).  
 Again,
 best of luck to all Softimage users out there, but this just fucking
 sucks…  And though this hurts me, best of luck to Autodesk as well too.







 No virus found in this message.
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Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Daniel Sweeney
Will they still answer those questions or are they just going to dodge them.

ahhh stream went down so could not answer the questions that were putting
us under pressure. sorry



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Mon, Mar 17, 2014 at 4:44 PM, Daniel Sweeney dan...@northforge.co.ukwrote:

 its cus there market research said only 89 people use softimage so they
 didn't expect the influx of viewer?



 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
  *Web:* http://northforge.co.uk


 On Mon, Mar 17, 2014 at 4:42 PM, Rob Wuijster r...@casema.nl wrote:

  Although this decision is a difficult one, we do believe that by
 focusing our efforts we can better serve the needs of the media and
 entertainment industry and provide customers with better products, faster.
 Autodesk wants to continue its relationship with you into the future.
 We regret any inconvenience that this may cause, however we believe you
 will find our new transition product offerings very attractive.


 no words.

 Rob

 \/-\/\/

 On 17-3-2014 17:25, Greg Punchatz wrote:

 just lost link

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 3/17/2014 11:23 AM, Ognjen Vukovic wrote:

 Just wow.


 On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote:

 Now they playing some sales material.

  Artur


 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com:

  Thanks autodesk, i just put my foot through a 500 $ dell monitor.


 On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote:

 Smooth streaming here...they look a bit scared though
 SPOLIER: Softimage go open source will never happen


 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com:

  it stutters - have to keep clicking on it for playback. hopefully
 this will be recorded right?


 On 17 March 2014 16:05, Marc-Andre Carbonneau 
 marc-andre.carbonn...@ubisoft.com wrote:

  It’s actually not working for me. L anyone got it to work?



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *
 sku...@gmail.com
 *Sent:* 17 mars 2014 11:59
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Softimage transition webinar is starting in 10
 minutes



 Thank you for the link Marc.  I’m finally in the acceptance stage of
 grief and am resigning myself to using Maya, learning Houdini and
 continuing to use Softimage as is.  I hope they show of some of the
 upcoming Maya “Humanization” plans (not just shove ICE into maya).  
 Again,
 best of luck to all Softimage users out there, but this just fucking
 sucks…  And though this hurts me, best of luck to Autodesk as well too.







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Re: ICE in Maya is it really possible?

2014-03-14 Thread Daniel Sweeney
I will be surprised if bit frost is anything compared to ice. But who
knows. I will be honest I have never used Maya, and never have ventured
into that territory from things I have heard. With all the thing I'm
reading after the EOL was announce I just think out the box it far too
technical/hardwork for my personal work flow.

Let's be rational, ice is 5 some years old and was 2-3 years in the making
before that. So that's 7-8 years. I would be interested to find out how
long this bit frost has been in the making.now considering they only
bought niad not too long ago and I read its based somehow on that, I would
be sceptical how well it could work or how mature it is. I just think all
of this is based on pure market share and pleasing the share holders.

But like I said I don't know. But I know I will be looking for another
route away from autocash for sure.

I hope most people follow another path to show these bully tactics are bull
shit and the customer is always right.

Daniel
On 14 Mar 2014 18:43, Nuno Conceicao nunoalexconcei...@gmail.com wrote:

 Gee, I guess how many features wont be supported in Bifrost, or how long
 it will take them to have it at the level ICE currently is...


 On Fri, Mar 14, 2014 at 6:37 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote:

 # mean mode on
 They should introduce first the concept of weight map object in Maya as
 currently it's all blackboxed in the different nodes,
 and all with different SDK access...
 # mean mode off

 ---
 Ahmidou Lyazidi
 Director | TD | CG artist
 http://vimeo.com/ahmidou/videos
 http://www.cappuccino-films.com


 2014-03-14 19:29 GMT+01:00 Nuno Conceicao nunoalexconcei...@gmail.com:

 Something just came up on my head while doing blendshapes and using ICE
 to help along.

 Can you guys imagine how would ICE (or Biftrost) would work in Maya
 without a proper modelling stack like XSI''s?

 Even something as simple as using ICE to invert weight maps that are
 hooked with shapes with an already enveloped character or fixing some poses
 maybe...






Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-13 Thread Daniel Sweeney
http://3dcinetv.com/softimage-to-modo/

David your site seems to be down, well at least when i try and see it?

anyone else having this problem?



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.comwrote:

 OK, but it works for SDS only, and I need shading control on real time
 objects via edge hardening or softening



 *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson
 *Sent:* Thursday, March 13, 2014 10:35 AM

 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Hi there



 You can use the edge weight tool to do just that.



 from the inline help



 The Edge Weight tool allows you to add creasing to subdivision surfaces
 without adding additional geometry by creating a weight on various edges.
 To use the tool simply select an edge or edges and click on the Edge Weight
 Tool button in the Vertex Map menu and then click and drag in the 3D
 viewport. Setting the value to 100% will create a completely hard edge whereas
 a value of 0% allows the default interpolation of the limit surface through
 the control vertices. It is also possible in modo to set edge weights to
 negative values which will push the limit surface away from the control
 vertices.

 [image: Weight Tool Panel]This tool is actually using the generic Weight
 Tool but first selects the Subdivision Vertex Map so that the appropriate
 vertex map is adjusted when using the tool





 --

 *From:* Szabolcs Matefy [szabol...@crytek.com]
 *Sent:* 13 March 2014 11:02 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add
 your mail here

 The more time I spend with modo, the more I love it. I was a LW user years
 (10+) ago, so it's a kinda refreshing memories.



 The major issue to me now is the lack of direct control over hard-edge and
 soft-edge.



 Cheers





 Szabolcs



 *From:* softimage-boun...@listproc.autodesk.com [
 mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com]
 *On Behalf Of *Dan Pejril
 *Sent:* Thursday, March 13, 2014 8:21 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add
 your mail here



 Thank you Tim, Great news!

 On 3/12/2014 11:19 PM, Tim Crowson wrote:

 Dan, there is a global Pref to turn this off. *Prefs  Display  OpenGL 
 Trackball Rotation * unckeck* 'Trackball Rotation'*
 -Tim

 On 3/12/2014 8:16 PM, Dan Pejril wrote:

 Hi David,

 This is a great idea, thank you for taking this on. I am seriously
 evaluating it, but haven't had much time recently.

 I did find one thing that was driving me crazy. That is how Modo's camera
 navigation works in the viewport (the trackball effect). If you click on
 the gear icon in the upper right corner of the viewport, you will get
 properties, where under Mouse Control: Trackball Rotation, switch the
 option to No. Unfortunately it only works on a per viewport basis, not
 universally for all viewports. I haven't found the universal control yet to
 switch that off.


 On 3/12/2014 5:45 PM, David Rivera wrote:

 Thank you for adding your emails to this thread. I´m also looking forward
 for the modo webinar. In the mean time I'm setting up a page on my website
 dedicated
 to the subject of transitioning to Modo:
 http://3dcinetv.com/softimage-to-modo/

 I know we are still a SI user mailing list. I don't pretend to override
 anything, but for anyone evaluating modo, and getting
 all there's out there on the net about it, will come handy to have points
 of reference summarized from a former Softimage user, on how to Work,
 Workaround

 and solve
 issues on MODO a la Softimage (at least while the learning curve
 increases).

 The general idea would be to have a summarized content on how Softimage
 and Modo work-alike and what new concepts should be introduced in Modo
 mentality
 for the former SI user.

 Postings will be each friday.



 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635



 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat
 ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote:

 I would sure like to take a look at it aabara...@gmail.com



 On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

 Yes the lack of  non-rigging-related operator stack (not just history) has
 been an issue for some people who really do like to model more
 procedurally. In rigging, you'll find that deformers are stacked using
 Order of Operations, similarly to the operator stack in Softimage, on a
 per-deformer basis. But that's

Re: A germ of an idea.

2014-03-13 Thread Daniel Sweeney
well maybe its a decision how it ends, I really like the idea.

Could be they are all gathering at one point as been discussed, but it
could be all gathering at one operators desk using softimage?

all the characters gather behind him as he is making a character or some
scene in softimage. he turns around to see maybe greg come up and place his
hand on his shoulder and smiles. the camera tracks back and an end slogan
comes up. maybe Created in softimage. The possibilities use to be endless?



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris matt...@gmail.com wrote:

 Happy to go with paul's idea, its a clear message, if the characters just
 gather and then walk off somewhere else, what is that saying? I don't think
 its communicates as clearly.


 On 13 March 2014 11:42, Nika Ragua nikaragu...@gmail.com wrote:

 i`m against and told why


 2014-03-13 15:35 GMT+04:00 p...@bustykelp.com:

 Well, I'm happy with it, but I don't want to be a dictator.

 It seems to have got a pretty positive response so unless I get
 complaints we'll go with it as a base

 -Original Message- From: Leendert A. Hartog
 Sent: Thursday, March 13, 2014 11:22 AM

 To: softimage@listproc.autodesk.com
 Subject: Re: A germ of an idea.

 Hi Paul,
 In your possibly last act of coordinating this, I'd - if I were you -
 lock down your story idea as the way forward, in that a discussion how
 the story will ultimately play out stays on the table,  but new story
 ideas needn't be discussed anymore...

 Greetz
 Leendert

 --

 Leendert A. Hartog - Softimage hobbyist
 AKA Hirazi Blue - Administrator  @, NOT the owner of  si-community.com





 --
 www.matinai.com



Re: A germ of an idea.

2014-03-13 Thread Daniel Sweeney
I will be honest with you, if we all try and have a full input on what the
story is and have it all change about to everyone point it will get
convoluted. and very quickly.

as with our jobs, it need a project manager and a director to steer it in
the right direction. What Paul idea does it make it manageable, shows off
individual skills of different users, people can spend 1-2 weeks on shot
and make it there own, with the direction beingthis awesome looking
character you have made has to go somewhere, make it what you will.

now if you go the route of short animation or film, you need a hell of alot
of planning, someone constantly looking over it, co ordination of the
highest order, considering we have multiple artist over multiple countries.
and that need a hell of alot more work, cus you need one place to do all
the set dressing and lighting and rendering to keep it fully consistent.
and you would need a hell of a lot more time.

this way the shots can be un hinged to a certain degree to each other, it
will be the last few shots that that will need a bit more work to pull
multiple characters together.

i mean ok we seem to have a lot of interest, but orchestrating this is
gonna be a hard task, even with a simple yet elegant idea like Pauls.

my input anyways.



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 13, 2014 at 3:57 PM, Chris Marshall
chrismarshal...@gmail.comwrote:

 I've slightly lost where you're going with this. It'll be a huge task to
 get everyone collaborating, but if it's broken down into short sections
 that individuals can work on, giving their section it's own style, the end
 result will show how broad and flexible Soft is. The example I gave before
 was the promo 'Dumb ways to die', not the look and feel, but the way it's
 easily broken into bite size pieces. It would be really interesting to give
 individuals short sections that they can apply their own unique style to,
 then just drop that in to the finished animation.


 On 13 March 2014 15:36, Doeke Wartena clankil...@gmail.com wrote:

 Any new ideas are more then welcome.
 And Nika, you make sounds Paul idea really flat. And it might sounds a
 little at first but it has so much room to make it a nice short. Paul and i
 gave some more thought to it the last 2 days and we came up with things
 that can make it quite nice.
 More about this probably tomorrow.

 What i like atm is that the current story doesn't lean on dialog. This
 way we can go really strong with image, and show where softimage really
 shines.

 For the rest i would love if people came with more ideas, that way we can
 choose or mix them. But i think a lot of people will come with great ideas
 while the current story is shaping more.







 2014-03-13 16:11 GMT+01:00 Nicolas Esposito 3dv...@gmail.com:

 Its quite early and lots of stuff needs to be organized, but I think that
 a good starting point would be first to fill the doc shared by Doeke, so
 small teams could be created, then a storyboard could be done by an artist
 by getting in contact with Paul Smith in order to put on paper the idea,
 share the storyboard and from there see the community response ( by voting
 or poll ), so that everyone could express his opinion, add something,
 propose changes and so on...
 This as a starting point, then, when the general idea and the storyboard
 is approved, start to assign to each team the different tasks.

 I think that right now is a bit early to just say its working/isn't
 working, so better start to setup something in order to be a bit organized
 ;-)


 2014-03-13 15:48 GMT+01:00 Doeke Wartena clankil...@gmail.com:

 That is an excellent idea Darren, i really wonder what you people create.

 I just added the column.

 -D


 2014-03-13 15:14 GMT+01:00 Darren Cullis 3d.dar...@gmail.com:

 hey Doeke,

 is it work adding a website Column and add our URL into that too?

 Darren


 On 13 March 2014 13:11, Doeke Wartena clankil...@gmail.com wrote:

 I made a spreadsheet with all the users.


 https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0Eusp=sharing

 Atm, it's a mess. I need everyone that's on the list to clear his own
 row. That is, removing the number in front. Fill in your skills, add your
 email, county and city.
 After it is more complete i will send you guys invites to the
 teamwork project site.

 Don't wait to long with filling it in, i will make the document
 private in a few days. Also i will make a google docs folder for the
 project by then.

 If your not on the list but you want to help then add yourself.
 After a few days you can always drop a mail here if you still want to
 be part.

 cheers!


 2014-03-13 13:38 GMT+01:00 p...@bustykelp.com:

   You are welcome to organise a vote if you like. As I said. I'm not
 trying to force this down anyone's throat ,but just trying to keep up 
 some
 momentum. If I hear

Re: A germ of an idea.

2014-03-13 Thread Daniel Sweeney
I'm still with Paul's idea. As he said its a frame work for the individual
to build on. Its just fleshing out shots now. It has to be doable with
peoples spare time and within the next month and a half else momentum will
start slowing.

What next? I have an idea for a scene. But just need a bit of free time
now!!
On Mar 13, 2014 5:19 PM, Nika Ragua nikaragu...@gmail.com wrote:

 aha, great, cauldrons began to boil at last  ahahahaha )))
 developing the relay race idea and mixing it with great ufo bombing
 origami - look what i imagine - for example if anybody will want to make a
 car with  xsi logo on radiator - it comes to camera in the end of the shot
 - and a hand of the next episode character is taking it ( breaking from
 radiator)  thaen he does his stuff and in the end of the shot he  throws
 logo like a pebble jumpung on the surface of the water , and in the last
 jump, it turns into ufo and flies over an origami forest and bombs it or
 disrupts with rays


 2014-03-13 20:40 GMT+04:00 Paulo César Duarte paulocdua...@gmail.com:

 Yes of course the idea of Paul needs to be shaped.

 I post an idea on the si-community forum, about a battlefield with tanks
 and one tank represents Softimage and the soldiers are the users or the dev
 team.


 http://www.si-community.com/community/viewtopic.php?f=26t=5021p=42767#p42767


 But I agree with Paul that couldn't be a  'CGI geeks grumbling about
 software'


 2014-03-13 13:38 GMT-03:00 Angus Davidson angus.david...@wits.ac.za:

  Personally if I had the time  I would be up for creating alien craft
 (proper xsi logo inspired)  to bomb the hell out of the origami logos ;)


   --
 *From:* Nika Ragua [nikaragu...@gmail.com]
 *Sent:* 13 March 2014 06:34 PM

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

   so i`m not against the Paul`s idea by ITSELF, but i really hate the
 passivity and conformism of people


 2014-03-13 20:28 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

 not behind - i surely meant freezes above the thrash can


 2014-03-13 20:26 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

  i think its good - it has intrigue, drama, it has some sense, all
 would be united with a thin red line - what do you think  ?


 2014-03-13 20:23 GMT+04:00 Nika Ragua nikaragu...@gmail.com:

  ok, i have an idea how to unite all this pieces - imagine that all
 what is going on as an relay race - something like  bringing an olympic
 fire - we can use a gem, a softimage logo or burning heart instead - and
  each character giving it to the other - they all enduring through the
 hostile environment, really ENDURING, EPIC ENDURING - enemies, deserts,
 swamps, snow peaks -  and in the end all this efforts to throw the
 softimage logo to the thrash can  and the logo holds in a bullet time
 behind the can and appears yes or no dialog. and all ends.

This communication is intended for the addressee only. It is 
 confidential. If you have received this communication in error, please 
 notify us immediately and destroy the original message. You may not copy 
 or disseminate this communication without the permission of the 
 University. Only authorised signatories are competent to enter into 
 agreements on behalf of the University and recipients are thus advised 
 that the content of this message may not be legally binding on the 
 University and may contain the personal views and opinions of the 
 author, which are not necessarily the views and opinions of The 
 University of the Witwatersrand, Johannesburg. All agreements between 
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 University agrees in writing to the contrary.




 --
 www.pauloduarte.ws





RE: Wake is happening now at

2014-03-13 Thread Daniel Sweeney
Have a pint for me ismini!
On Mar 13, 2014 7:09 PM, Jeff McFall jeff.mcf...@sas.com wrote:

 A virtual cheers from me!

 -Original Message-
 From: softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com] On Behalf Of Ismini Sigala
 Sent: Thursday, March 13, 2014 2:51 PM
 To: softimage@listproc.autodesk.com
 Subject: Wake is happening now at


 The Shakespeare's Head - come and cry with us! :-p
 
 
 






Re: YOUR TOP 5

2014-03-13 Thread Daniel Sweeney
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of
thought a professional multi million pound corporation would of maybe
thought of this before an EOL for softimage.

If you have the choice of what software you can go to in your studios. I
would suggest choosing a software from a company that truly seems to care
and maybe has a bit of scope to grow with what you need as a company and an
artist. Something you can help sculpt while you transition. Not help make
some back peddling bolt on to some software that was not ment to work like
softimage as was not built from the ground up and every part of the
workflow made to gel and work together.

Unfortunately I just don't see them changing there mind about this god
awful decision. Makes me sad.

My list is

Ice

construction history

Multi ppg changes

Dont know what to call this one. But I'll like that when I make a small rig
or some thing with construction stacks and operators tied to other objects,
when I duplicate them all for the new objects everything is tied to the
correct objects.

Passes system


Re: A germ of an idea.

2014-03-12 Thread Daniel Sweeney
I think Pauls idea works, because as stated it can be broken down into
chunks for different people/studios to do individual shots for it, then cut
together to show the wider scope of what can be created in softimage by
small/medium teams in shorter amount of time than it would in other
software.

If we can help out here we will.

We are only a small outfit, two of use. both been using soft since about
version 4.

Modelling, texturing, rigging with gear but not a TD. lighting compositing.
the lot really.

but i think some kind of documentary would be good too, but make it for a
different thread. il be honest with you though, maybe this should be moved
to a forum. si-sommunity? be a little easier to control.

Paul I think this looks like its on you to lead! as it will need a leader!
good luck.

cheers guys.

Northforge.





Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Wed, Mar 12, 2014 at 11:06 AM, p...@bustykelp.com wrote:

   Well, my suggestion for the brief is that it should

 1 - demonstrate powerfully that there is a lot of people around the world
 using this tool and care about it enough to do this film for free
 1a - Show that we are prepared to make a stand and not take this lying down
 2 - Show off the wide variety of things that can be achieved with SI
 pretty much out of the box and it be impressive to watch.
 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what
 kind of company they actually are.
 4 - do the above by making this entertaining and unique
 5 - Be uplifting and celebrate creativity and the human spirit

 This is my revised pitch from last night.. The reason I came at this idea
 is that it can easily be split into chunks and the diversity of styles play
 to its strength.

 I think it would be good to make a visual metaphor of the situation.
 I've been thinking that we would need to do something that could be
 attacked modularly and allows a huge variety in styles coming together.
 What we also have in our favour is that we come from different parts of the
 world and all do different styles of work.
 So my idea is. cgi on live action plates..filmed on dslr by different folk
 around the globe.

 It's based on the wizard of oz.

 We start with one character, leaving a studio and start to walk, then we
 cut to another studio with another totally different character style,
 walking or moving.
 This repeats. It doesn't have to be characters only, we could have a dust
 cloud, or an ICE strand tangle. The more variety of cgi oddities the
 better. We then cut to more of them moving through different landmarks
 around the globe. ( assuming between us we know someone who lives nearby
 enough to film them)
 There could be Godzilla stomping through New York, an ice tangle going
 under the Eiffel tower. they are all going somewhere. It could be as epic
 as we can make it. There Could be a car chase, Whatever, as long as they
 are moving somewhere with purpose.  *it looks like they are gathering for
 War.*
 Some characters could board a massive spaceship which takes off. Others
 could get on a huge ocean liner.They are all making their way somewhere.
 It culminates as a huge bizarre crowd of CGI 'things' gather at the door
 of a big imposing building. A small character at the front knocks

 We cut to text along the lines of Please save us or simply.. 'Save
 Softimage'

 I know it sounds epic, but that's kind of the point and if we had say 40
 people doing a little bit each and maybe reused old personal assets, it
 might be achievable. I could dig Greg Mutt out and probably do a Godzilla
 shot in a few days.





  *From:* olivier jeannel olivier.jean...@noos.fr
 *Sent:* Wednesday, March 12, 2014 10:26 AM
 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: A germ of an idea.

  What is the subject or story that the 40s'' cgi piece tells ?

 Le 12/03/2014 11:10, p...@bustykelp.com a écrit :

  I think the documentary idea should be put to a different thread, as its
 really worth doing, but I feel that having multiple ideas in one thread
 will just serve to confuse all of them. It would be good to show both as
 one piece if they both get made. The CGI piece could work as a 40 second
 introduction to the other.

 So far, on the CGI idea, we potentially have these artists interested

 1 Paul SmithGeneralist, ICE skills and character /
 mocap and animation
 2 Artur Wozniak3D Generalist, non-character animation,
 rendering, some nuke, VFX
 3 Perry Harovas  I am a generalist, but have good modeling
 skills and lighting/rendering skills. I am also a Nuke user, and could help
 composite.
 4 Francisco Criadogeneralist , can also do compositing.
 5 Paul Griswold
 6 Eugene Flormatageneralist, I'd prefer to animate something
 though. I never get to do that enough at work.
 7 Emilio Hernandez   3D generalist

Re: Maya feature request from Softimage users

2014-03-11 Thread Daniel Sweeney
Hi,

Don't think we will be transitioning to Maya, but just saw a pretty
impressive reel from a TD for maya, https://vimeo.com/88619343.

Looks far too technical for me, but don't know if he has open sourced his
tools that he shows in the video.

ta,


Re: Headus UV Layout

2014-03-10 Thread Daniel Sweeney
What I have seen of modo tool for UV work look very good. But then again I
can imagine it a lot more expensive that headus.
On Mar 9, 2014 11:28 PM, Raffaele Fragapane raffsxsil...@googlemail.com
wrote:

 I haven't managed to crack Pixo one iota about ZB5, and it's not for lack
 of trying.
 Personally I think the future of ZBrush will be worth really speculating
 about only when the 4 cycle stops and 5 begins.
 With rumors of a legit 64bit client, proper topology support and so on it
 should change the game enough I'm not going to bother wondering and
 speculating until then.


 On Mon, Mar 10, 2014 at 10:20 AM, Jordi Bares jordiba...@gmail.comwrote:

 Its amazing although the interface is very clunky... extremely good though.


 I wonder now that Zbrush is doing such an effort also on the UV front how
 does compare... :-/

 Anyone?

  Jordi Bares
 jordiba...@gmail.com





Re: Anyone in the SI list transitioning to MODO? -Please add your mail here

2014-03-09 Thread Daniel Sweeney
Will be evaluating modo too. Have a duel pipeline for as long as soft works
I think.

Wonder if this webinar with brad will happen soon? Be good to hear some
input.
On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote:

  Agree that that should be part of the final requests...  apart from the
 new Softimaya part.

 At least existing clients can.

 On 03/08/14 18:13, Jordi Bares wrote:

 The problem is buying licenses..

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote:

Well there is always the option to hire some Softimage freelancers to
 add more seats to your studio in case you need them.

  Fortunatley we are at a stage now, that archives can be easily move from
 any part of the world.

  You can easily integrate this kind of workflow and additional Softimage
 seats to your pipeline, without actually having to buy more licenses.

  Just a thought.

  Cheers!

  ---
 Emilio Hernández   VFX  3D animation.


 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com:

 At realise we were about to embark on a project and were contemplating
 the idea of getting a couple of Softimage licenses, in parallel we are
 testing Modo too to complement the modelling side but now seems the
 Softimage route is closed so we will either wait to see what Side Effects
 do as a result of the Softimage fiasco or buy modo and invest  on it.

  seems likely we will go Modo

  Jordi Bares
 jordiba...@gmail.com

  On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com
 wrote:

  Hi, I was really touched by some of the in-depth opinions about leaving
 SI. TD´s perspective, and other
 users who have dedicated their lives (literally) to build a rock-solid
 pipeline for studios all around the world
 using softimage, have really made me think a lot into consideration.

  So, to cut a long story short, I´d like to know if there´s a thread in
 the list that´s already being aligned into
 the Softimage/MODO transition? If not, I´d like to start it off with this
 post.

  I´m going into MODO and here´s my email:

  david_rivera...@yahoo.com

  Thanks.

 *David Rivera*
 *3D Compositor/Animator*
 LinkedIN http://ec.linkedin.com/in/3dcinetv
 Behance https://www.behance.net/3dcinetv
 VFX Reel https://vimeo.com/70551635








Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler

2014-03-06 Thread Daniel Sweeney
I am definitely in for a webinar and would be cool to get a honest chat
about a rough roadmap by some one who truly seems a genuine guy.

I am interested I what Modo and the foundry seem to stand for. lets set
this up! good work Raff and Tim!



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Thu, Mar 6, 2014 at 5:38 PM, Peter Agg peter@googlemail.com wrote:

 The latest nodal stuff they've added in is certainly a step in the right
 direction - as I say I haven't been able to tinker as much as I'd like but
 at the least the nodes I can see give access to lower-level maths
 functionality, which is a good sign (albeit non-polymorphic though :( ).


 On 6 March 2014 17:25, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 Well Modo is essentially Lightwave Part 2, since it came from the
 original programmers of Lightwave and at one point was supposed to replace
 Lightwave.  I feel like they tend to want to build specific tools to fill
 specific needs instead of opening things up the way ICE does.
 ᐧ


 On Thu, Mar 6, 2014 at 12:13 PM, Sebastien Sterling 
 sebastien.sterl...@gmail.com wrote:

 Lightwave mentality Paul ?


 On 6 March 2014 17:07, Paul Griswold 
 pgrisw...@fusiondigitalproductions.com wrote:

 I'd love to sit in on a webinar.  Modo scares me a little bit in that
 they still seem to have the LW mentality there.

 -Paul

 ᐧ


 On Thu, Mar 6, 2014 at 12:04 PM, Chris Johnson chr...@topixfx.comwrote:

 I'm in for the Webinar. and what is the contact information again to
 e-mail him directly?


 On Thu, Mar 6, 2014 at 11:50 AM, Tim Crowson 
 tim.crow...@magneticdreams.com wrote:

  More contact from Brad off-list He says the following...

  *I've been thinking about how this all went down and I'm feeling a
 bit sad about it. I have a new idea. People should not feel like they 
 have
 to rush to make a move. They don't! Soft is still awesome and will be for
 years to come. Rather than offering another promo code what I would like 
 to
 do is offer an extended trial of MODO for anyone who wants it. They can
 contact me directly and I'll get them setup with a 60 day license. My 
 offer
 still stands that anyone who talks to me directly will also find that I 
 am
 a man of my word (with regard to the code). Wink wink. I can't publicly
 extend that offer but I will stand by it for anyone on that list.*

  *I would also be willing to set up an invitation only webinar for
 the list so we can talk openly under a gentlemens NDA. I'd love to 
 clear
 up some of the confusion about MODO being built as a modeler only and 
 share
 some short, mid and long term goals for the product. Finally, I'm getting
 quite a bit of email this week so if someone doesn't hear from me 
 straight
 away please feel free to send your email again. I won't be offended to 
 get
 spammed. :)*


 If you guys are interested in taking him up in his webinar idea,
 please voice it! I'm pretty sure he can read these messages on the Google
 group, but if not I'm happy to convey your corporate response.

 -Tim










Re: Save Softimage Petition

2014-03-05 Thread Daniel Sweeney
done!



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Wed, Mar 5, 2014 at 9:50 AM, Matt Morris matt...@gmail.com wrote:

 793 supporters in such a short space of time is impressive! And.. done.


 On 5 March 2014 08:46, Nour Almasri mr.nour.alma...@gmail.com wrote:

 Done .




 --
 www.matinai.com



Re: Luxology Modo 50% off for this mailing list

2014-03-05 Thread Daniel Sweeney
Yeah be good to know when this runs too. need to evaluate it first before
jumping straight on no matter how good the deal is!!



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Wed, Mar 5, 2014 at 2:03 PM, Gerbrand Nel nagv...@gmail.com wrote:

  I love seeing gestures like this.
 Anyone know how long this discount is valid for.
 I'd like to try it for a bit before blindly spending, what is still allot
 of money, if you happen to live in Africa :)
 G

 On 2014/03/05 05:15 AM, Raffaele Fragapane wrote:

 Hi all,
 If you can't be bothered to read some text, the important bit is in bold a
 few paragraphs down.

  Now that the worst kept secret EVER has seen the sunlight, while
 everybody is still shell shocked, I think it's worth posting this.

  I'd like to say I'm surprised, or emotionally drained, but I'm actually
 barely upset. Writing's been on the wall for entirely too long.

  Deciding to not use Maya just because it's an AD product, at least for
 me, is like cutting one's own nose to spite the face; then in my domain
 (character work) Maya is too significant a player to just outright ignore
 it out of principle, not to mention I've been using it professionally or
 personally since v1.
 That said maybe some of you work in a different domain, and for you Modo,
 or Houdini, or C4D are a viable option.
 Coming from there, and more on topic, I have little faith in all these
 petitions, rage posts and the such, so I thought I'd start a different line
 of efforts to help a community I've been part of for
 Idon'twanttothinkhowlongitsscary.

  More on topic, if I had to find issue with this announcement and all it
 entails it's how badly it was managed and conceived.
 Not only it's an incredibly ponderous decision with inevitable gravity, it
 was also announced with barely any time to spare between its intended date
 and some hard dates on its effects.
 Of everything I heard and read insofar it's not so much the killing of
 Soft I find unacceptable (I guess I was well resigned in those regards, not
 that it doesn't sadden me enormously), as much as what picture it paints of
 AD customer management when they do such a thing, and proceed to aggravate
 the issue with nebulous information and an unacceptably short window of
 time for the user base to make some rather consequential decisions.

  But are the competitors any better? Any more accessible and transparent
 in their communication and dealings?

  Well, I was having an exchange in private with Brad Peebler, founder of
 Luxology, and I put to him whether the Foundry/Luxology would have the
 flexibility and agility to do something about short term.
 Turns out they do.
 In a few hours they set up everything for a *50% discount on Modo*purchases. 
 No strings attached, just because I jokingly challenged him to.
  *Go to the online store and use the coupon raffofkahn for half price
 check-out.*

  I'm not a Modo user, nor have the time or inclination right now to
 become one. I'm not going to suddenly wish AD any ill or stop using their
 products, though they sure did their damnest to make me even more guarded
 when dealing with their PR and promises.
 I did really enjoy dealing with the Foundry in the past though, and I have
 now to extend that respect to its Luxology arm. At the very least they are
 willing to act transparently and unconditionally on matters all the way
 from the top of the product chain.

  Cheers,
 Raff

  P.S.
 The actual coupon's text was Brad's idea, not mine! I imagine he read my
 signature and thought I was a Trekkie or something like that.

  P.P.S.
 I'm not getting anything out of this. I'm not a modo user, I'm not getting
 freebies, it has nothing to do with my employer, what the hell, it barely
 has anything to do with me outside the last few hours and this e-mail
 itself. I simply thought it was a nice and significant gesture on Brad's
 side and decided to help him reach out on account of his personality and
 display of good will.

  --
 Our users will know fear and cower before our software! Ship it! Ship it
 and let them flee like the dogs they are!





Re: Retirement.....

2014-03-04 Thread Daniel Sweeney
So they have spoken.
Slow transition to another DCC then it is. I will use soft for as long as
possible, But time to get the thinking hat on.

What is everyone thinking of going too? I am going to look into modo for my
own work I think but will probably need to know a bit about maya for
freelance work.

utter bullshit, but not a shock to be honest. probably the worse thing that
could do is alienate there user base. like the blind leading the blind.





Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.comwrote:

 Not that I know of. And it says at the top: Slated for release in 2015?
 What?


 Was it announced - been in lectures all morning?

 Arse

 http://www.jigsaw24.com/news/news/11949-autodesk-
 softimages-retirement-what-you-need-to-know/



 Sofronis Efstathiou

 Postgraduate Framework Leader and BFX Competition  Festival Director
 Computer Animation Academic Group
 National Centre for Computer Animation

 Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk
 


 Tel: +44 (0) 1202 965805

 Profile: http://uk.linkedin.com/in/sofronisefstathiou

 Student Work:
 http://www.youtube.com/NCCA3DAnimation
 http://www.youtube.com/NCCADigitalFX
 http://www.youtube.com/NCCAAnimation

 [cid:image001.jpg@01CF379F.4F6AC9C0]http://www.
 bfxfestival.com/competition/

 [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/
  [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/


 [cid:image004.jpg@01CF379F.4F6AC9C0]


 Awarded for world-class computer animation teaching
 with wide scientific and creative applications


 [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg]

 BU is a Disability Two Ticks Employer and has signed up to the Mindful
 Employer charter. Information about the accessibility of University
 buildings can be found on the BU DisabledGo webpageshttp://www.
 disabledgo.com/en/org/bournemouth-university


 This email is intended only for the person to whom it is addressed and
 may contain confidential information. If you have received this email in
 error, please notify the sender and delete this email, which must not be
 copied, distributed or disclosed to any other person.

 Any views or opinions presented are solely those of the author and do not
 necessarily represent those of Bournemouth University or its subsidiary
 companies. Nor can any contract be formed on behalf of the University or
 its subsidiary companies via email.



 --
 -
   Stefan Kubicek   ste...@keyvis.at
 -
keyvis digital imagery
   Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
 Phone:  +43 (0) 699 12614231
  www.keyvis.at
 --   This email and its attachments are--
 -- confidential and for the recipient only --




Re: License to END if you migrate?!

2014-03-04 Thread Daniel Sweeney
I can't believe what I'm reading. Wonder if anyone actually sat down and
thought about this properly?
On Mar 4, 2014 9:08 PM, Jason S jasonsta...@gmail.com wrote:

 revenue accounting guidelines


 On 03/04/14 16:06, Maurice Patel wrote:

 Hi Jens,
 Yes, if you want to keep using Softimage after two years that is the
 case. This really is a transition offer and our ability to offer free
 software was conditional on customers fully transitioning either 3ds Max
 and Maya. I will pass on the feedback but these conditions were imposed by
 the revenue accounting guidelines we follow.
 Maurice

 Maurice Patel
 Autodesk : Tél:  514 954-7134

 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
 listproc.autodesk.com] On Behalf Of Jens Lindgren
 Sent: Tuesday, March 04, 2014 3:41 PM
 To: softimage@listproc.autodesk.com
 Subject: Re: License to END if you migrate?!

 @Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium
 license, wich as I understand it, will be upgraded to a Ultimate Suite.
 Am I supposed to not renew my subscription if I want to keep using
 Softimage, and loose all Autodesk software, and then buy a new fucking
 Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again?
 I just can't believe I even have to ask the question, it's just so stupid.

 /Jens



 On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapmantekano@gmail.commailto:
 tekano@gmail.com  wrote:
 like we could trust our own various crooked governments to sort this
 particular piece of greed  bullshit out. HAHAHA..

 a small example. are Strands going to be ready in Maya by 2016? or is Max
 that gets this small nugget of Softimage legacy uniqueness. An ICE plugin
 perhaps?

 is there a list made where all the non easily transferable useful bits
  (and made a living off) are to be found or eventually end up in 2016?
  because they sure as hell do not exist right now in any other software
 that autodesk currently offers.






 On 4 March 2014 20:11, Paul Griswoldpgriswold@
 fusiondigitalproductions.commailto:pgriswold@
 fusiondigitalproductions.com  wrote:
 I doubt you'd be able to do anything class action (though I'm not a
 lawyer, so what do I know).  But I do think if enough people contacted
 their government representative about Autodesk's anti-competitive movement
 / monopolistic behavior, you'd see something happen.

 Autodesk is what Microsoft used to be.  Perhaps it's time for a little
 government oversight / investigation?

 -Paul

 [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y
 Wxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8-
 94b59c9df0b1]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8-94b59c9df0b1]%E1%90%A7



 --
 Jens Lindgren
 --
 Lead Technical Director
 Magoo 3D Studioshttp://www.magoo3dstudios.com/






Re: Softimage Devs petition

2014-02-28 Thread Daniel Sweeney
Im defo gonna keep using soft as a tool til it cant work any more, but it
will definately be a duel pipeline, mixing in another app. have to work out
what that app is yet.

looking at modo.

but as a tool soft will still be very valuable!! if it does happen it will
be a very sad ending.



Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Fri, Feb 28, 2014 at 11:18 AM, Nika Ragua nikaragu...@gmail.com wrote:

 i`m in - not that i`m calling myself a developer - but i messed hardly
 with topology lately and got some results that i want to share as always )))


 2014-02-28 14:51 GMT+04:00 Emilio Hernandez emi...@e-roja.com:

 Maybe I am a little ahead in time but just in case

 Don't stop your RD and updateds on your wonderful tools for Softimage
 just because ADSK announce that Softimage 2015 will be the last release.

 Although there are a lot of guys as Mirko said jumping off the boat,
 there are a lot of us that will still continue to use Softimage for a long
 period.


 You are the ones that always have made me stand with my mouth open
 staring at what are the possibilities I can achiveve within my prefered
 tool.

 You are the ones that since ADSK bought Softimage, brought us more joy in
 using our beloved tool.

 Not because we are fanatics trying to hold on a sinking boat like the
 musicians of the Titanic.  Becuase we love what we do, and we have passion
 in our daily work.

 We are not just another piece in the pipeline.  We are the ones driving
 the pipeline.

 Exocortex, Solid Angle, Mootz, Redshift, Lagoa just to name a few,
 besides the guys that gladly share their tools in rray with support are
 really the ones that during this years have made Softimage even better than
 it is.

 Guys like Paul Smith with his amazing videos, the latest Fuzz development
 he is working in.  Michael Buttner.  Well the list is long.

 I want to say all of you don't stop!

 Here is my money for you to take as long as you continue to support us
 and believe in what we do.

 No more money to ADSK!

 My money is going to the Devs!







Re: new upgrade policy

2014-02-27 Thread Daniel Sweeney
I'll be honest I'm sure there should be some law against this if its
true. And the studios that have spent 10-20 years plus investing in this
quality bit of software don't file a law suit I will be surprised.
Unfortunately I might be dreaming.

I only run a small studio and soft helps me create quality visuals in a
time frame that I could not create in another package with out either a TD
or shed loads of plugins.

And its unfortunate that people are going to lie down and take this and
more than likely go over to Maya which they want you to do.

My two cent or ramblings or whatever you want to call it would belearn
the software you need to learn for the time being aka Maya to get some cash
and work. But make sure if your going to invest your money and your other
spare time. Invest it in another software company that actually gives a
fuck. Foundry, side effects or another. But overall fuck autodesk. Utter
money leaches!

Lost my trust completely.
On 28 Feb 2014 00:07, Greg Punchatz g...@janimation.com wrote:

  Negativity is fine as long as there is a joke mixed in for comic
 relief.

 Are saying AD is the Alien from an original Star Trek episode called
 Dave of the Dove??

  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com
  On 2/27/2014 5:47 PM, Bradley Gabe wrote:

 It's very important the si community remain calm, rational, and content
 during these days of transition. You must understand by now that @utode$k
 feeds off our misery, and the last thing we want is to empower them more
 with public displays of negativity.


 On Thu, Feb 27, 2014 at 5:38 PM, Greg Punchatz g...@janimation.comwrote:

  Yup 20 years + for us I am sick over this I feel like someone
 killed my wife, and is telling me to trade her in for a new one.  I like
 the one I have just fine , thank you very much!!

  And the wife AD is trying to pass off on me is old, crusty, naggy and
 has cobwebs in all the wrong places!!!


  --
 *Greg Punchatz*
  *Sr. Creative Director*
 Janimation
 214.823.7760
 www.janimation.com






Re: new upgrade policy

2014-02-26 Thread Daniel Sweeney
I am as quick as I can off the autodesk rollercoaster. A few things have
made my choice I will always love soft and use the tool when its needed but
I think I need to look for another avenue. Looking at modo? Thoughts??

Autodesk bollocks.
On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote:

 I read it and couldn't help but say WTH?!

 Kris


 On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote:

 Seems they need to fill the vault...




 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com:

 So...what's everyone's take on this gem?  So if I don't upgrade to latest
 version  now...then when I want that version I have to pay full price?


 http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html

 Kris






Re: scene and versioning plugin

2014-02-06 Thread Daniel Sweeney
Thanks for the suggestion guys.

Eventually had a little play and I'm using two plugins together. Cf save
for initial save and folder management, thanks christian. And I'm using
another plugin called Mia_scene manager. Also has a model manager with it
but for some reason can't Get this to work like it should. The scene
manager does what I wanted though and keeps the original scene a pushes the
saves into a archive folder!

Definitely a good fix for now. Thanks everyone.

PS sorry I can't reme Ber off the top of my head the Dev for the second
plugin.
On Feb 3, 2014 8:30 PM, Christian Freisleder m...@buntepixel.eu wrote:

  hey Daniel,

 have read your post, but also read that you want something that's not
 saving a version and mine does.
 If you don't mind that, I think you might like  cf_save.
 does everything in one database and it organizes the folders for you.
 It also does a incremental save.

 maybe you find it useful

 Christian



 On 03.02.2014 17:13, gareth bell wrote:

 I haven't used it but I seem to remember Christian Freisleder's
 cf_filemanagment looking useful:

 http://www.buntepixel.eu/downloads


  --
 Date: Mon, 3 Feb 2014 15:37:39 +
 Subject: Re: scene and versioning plugin
 From: dan...@northforge.co.uk
 To: softimage@listproc.autodesk.com

  Thanks for the head up Cesar.

  look interesting, but its this more of a platform to create a plugin
 that does the kind of thing. unfortunately I'm not very good at coding.

  will have a look though.

  what's everyone else take on this?

  Daniel




 Daniel Sweeney
 3D Creative Director

 *Mobile:* +44 (0)7743429771
 *Email:* dan...@northforge.co.uk
  *Web:* http://northforge.co.uk


 On Fri, Jan 31, 2014 at 5:36 PM, Cesar Saez cesa...@gmail.com wrote:

  I started a project called 
 GitForSoftimagehttps://github.com/csaez/gitforsoftimagesome time ago, it's 
 a sort of graphical git client for softimage projects
 (it runs within softimage).

  If you like the git ways give it a try, it's free and open :)
 http://github.com/csaez/gitforsoftimage/wiki/GitForSoftimage


 On Fri, Jan 31, 2014 at 12:35 PM, Daniel Sweeney 
 dan...@northforge.co.ukwrote:

  Hi List,

  just wondering what option their are out there plugin wise for scene and
 versioning management. I remember using one at passion picture ages ago
 that was pretty cool. what was cool about that one was it created the name
 of your file lets say, Shot_001_take_1, but it did not put the version
 number on, instead when it created the next version that you saved, it
 shifted the old one, incremented that then saved the scene again with no
 version number, so all your render paths from tokens held up in your scenes.

  in reference to this plugin https://vimeo.com/64647758 by Niclas
 schlapmann.
 now I thought this had some real potential and to be honest its pretty
 cool what he has achieved, but it got a little over complicated for what is
 needed.

  I don't want a Softimage folder structure for each shot as Niclas has
 implemented, might be really helpful on a feature length movie but for
 smaller work a bit to over kill.

  one of the older version was nearly perfect but just needed to create a
 neat folder structures in the overall Scene folder. like Modelling | treeA
 | name of file   orAnimation | shot001 | name of file.

  be awesome if something was out there or if niclas would consider doing
 a slightly dummed down version of his plugin.

  anyone got any ideas if something out there is like this or shed some
 light on what they use.

  thanks Peeps


 Daniel Sweeney







Re: scene and versioning plugin

2014-02-03 Thread Daniel Sweeney
Thanks for the head up Cesar.

look interesting, but its this more of a platform to create a plugin that
does the kind of thing. unfortunately I'm not very good at coding.

will have a look though.

what's everyone else take on this?

Daniel




Daniel Sweeney
3D Creative Director

*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk


On Fri, Jan 31, 2014 at 5:36 PM, Cesar Saez cesa...@gmail.com wrote:

 I started a project called 
 GitForSoftimagehttps://github.com/csaez/gitforsoftimagesome time ago, it's 
 a sort of graphical git client for softimage projects
 (it runs within softimage).

 If you like the git ways give it a try, it's free and open :)
 http://github.com/csaez/gitforsoftimage/wiki/GitForSoftimage


 On Fri, Jan 31, 2014 at 12:35 PM, Daniel Sweeney 
 dan...@northforge.co.ukwrote:

 Hi List,

 just wondering what option their are out there plugin wise for scene and
 versioning management. I remember using one at passion picture ages ago
 that was pretty cool. what was cool about that one was it created the name
 of your file lets say, Shot_001_take_1, but it did not put the version
 number on, instead when it created the next version that you saved, it
 shifted the old one, incremented that then saved the scene again with no
 version number, so all your render paths from tokens held up in your scenes.

 in reference to this plugin https://vimeo.com/64647758 by Niclas
 schlapmann.
 now I thought this had some real potential and to be honest its pretty
 cool what he has achieved, but it got a little over complicated for what is
 needed.

 I don't want a Softimage folder structure for each shot as Niclas has
 implemented, might be really helpful on a feature length movie but for
 smaller work a bit to over kill.

 one of the older version was nearly perfect but just needed to create a
 neat folder structures in the overall Scene folder. like Modelling | treeA
 | name of file   orAnimation | shot001 | name of file.

 be awesome if something was out there or if niclas would consider doing a
 slightly dummed down version of his plugin.

 anyone got any ideas if something out there is like this or shed some
 light on what they use.

 thanks Peeps


 Daniel Sweeney





scene and versioning plugin

2014-01-31 Thread Daniel Sweeney
Hi List,

just wondering what option their are out there plugin wise for scene and
versioning management. I remember using one at passion picture ages ago
that was pretty cool. what was cool about that one was it created the name
of your file lets say, Shot_001_take_1, but it did not put the version
number on, instead when it created the next version that you saved, it
shifted the old one, incremented that then saved the scene again with no
version number, so all your render paths from tokens held up in your scenes.

in reference to this plugin https://vimeo.com/64647758 by Niclas schlapmann.
now I thought this had some real potential and to be honest its pretty cool
what he has achieved, but it got a little over complicated for what is
needed.

I don't want a Softimage folder structure for each shot as Niclas has
implemented, might be really helpful on a feature length movie but for
smaller work a bit to over kill.

one of the older version was nearly perfect but just needed to create a
neat folder structures in the overall Scene folder. like Modelling | treeA
| name of file   orAnimation | shot001 | name of file.

be awesome if something was out there or if niclas would consider doing a
slightly dummed down version of his plugin.

anyone got any ideas if something out there is like this or shed some light
on what they use.

thanks Peeps


Daniel Sweeney


Re: Old plugin for getting and flash file into soft as a mesh

2013-12-20 Thread Daniel Sweeney
Cheers Paul. That was the one I was looking for.

Ta
On 18 Dec 2013 22:22, Paul Griswold 
pgrisw...@fusiondigitalproductions.com wrote:

 I believe you are looking for Swfi:  http://www.inframez.com/dev_swfi.htm

 HTH

 -Paul

 ᐧ


 On Wed, Dec 18, 2013 at 5:18 PM, Daniel Sweeney 
 dan...@northforge.co.ukwrote:

 Hi list.

 Didn't know if anyone would be able to shine some light on this. This was
 an old plugin I remember. But it would import a flash file in and covert
 all layers to meshes so you could rig your 2d characters in 3d.

 Can any one remember what it was called and hopefully where to find it??

 Thanks!

 Merry happy Christmasy bob

 Daniel





Old plugin for getting and flash file into soft as a mesh

2013-12-18 Thread Daniel Sweeney
Hi list.

Didn't know if anyone would be able to shine some light on this. This was
an old plugin I remember. But it would import a flash file in and covert
all layers to meshes so you could rig your 2d characters in 3d.

Can any one remember what it was called and hopefully where to find it??

Thanks!

Merry happy Christmasy bob

Daniel


RE: scene saver/loader

2013-06-24 Thread Daniel Sweeney
The one thing that the last one does not do unless I missed it in the video
is have the scene be saved in folder like the rendered pictures do. That
would be awesome! But it does look very good non the less. Bravo to the
Dev. :-)
On Jun 14, 2013 10:15 AM, adrian wyer adrian.w...@fluid-pictures.com
wrote:

 ** ** ** ** ** **

 thanks everyone, this one below is the one i wanted

 ** **

 as someone said previously, this should really be default functionality in
 Soft

 ** **

 a

 ** **
  --

 *From:* **softimage-boun...@listproc.autodesk.com** [mailto:**
 softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Alexander
 Siquans
 *Sent:* 14 June 2013 08:51
 *To:* **softimage@listproc.autodesk.com**
 *Subject:* Re: scene saver/loader

 ** **

 Hello Adrian,

 ** **

 Here is an other one! I can really recommend it.

 ** **

 http://www.enoni.de/wordpress/?p=1796

 ** **

 http://www.enoni.de/wordpress/?p=1588

 ** **

 br

 alex

 ** **

 2013/6/13 adrian wyer adrian.w...@fluid-pictures.com

 someone posted an addon to do (amongst other things) incremental saving,
 slates etc

  

 lost the post and can't find it in the archive...

  

 anyone jog my failing memory?

  

 was it fifty eight 3D maybe?

  

 anyone?

  

 a

  

 Adrian Wyer
 Fluid Pictures
 75-77 Margaret St.
 London
 W1W 8SY
 ++44(0) 207 580 0829 


 adrian.w...@fluid-pictures.com

 www.fluid-pictures.com 

  

 Fluid Pictures Limited is registered in **England** and Wales.
 Company number:5657815
 VAT number: 872 6893 71

  



 

 ** **

 --
 mfg

 Alexander Siquans

 www.siquans.com

 
  --

 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.3345 / Virus Database: 3199/6409 - Release Date: 06/13/13*
 ***



Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
I just have to say dude I think the stuff you do Rocks. The Ba essentials
shader pack you release are awesome and i salute you for them. We only just
started and very small but we use softimage here and if it wasnt for kind
awesome TD like you being so generous it would be harder to do alot of
things! thats why the soft community rocks.

unfortunately i have not had the need to use/ nor am i an expert on this
type of render your fluid shader, but from what i have seen, seems very
impressive.

just wanted to give ya a virtual hi five cus your post didnt seem to happy.
i hope you get more feedback and all your efforts are worth it.

have a good rest of the day dude!

on a side note I have worked for a few soft houses in london and they have
used the ba shader pack so its bad that you have not had any responses or
work to show.


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Mon, Oct 29, 2012 at 1:21 PM, Schoenberger x...@digidragon.de wrote:

 **
 Hi

 Due to the poorly feedback I have decided to send new versions of the
 shader to an internal list of testers.
 If you have done some work with the shaders, send me some informations
 about it and you are in.
 You post something in my forum or
 http://www.binaryalchemy.de/forum/viewforum.php?f=18
  End of last week I have started to send the new version to companies .


  I have not decided about the future of the fluid and other shaders.
  I thought nothing is easier than to send a reply with some information
 or with some work.
 As this does not work for any of my shader packages no matter how I state
 it on my website,
 I will probably change my way of offering shaders for free.
 I have better to do in my free time than to work for nothing (I do not
 mean any money. Community. tit for tat)
 I did not got enough responses from commercial companies to turn it into a
 commercial project.
 (also includes that no production examples mean no publicity for new
 customers)


 If sending replies voluntary does not work, I thinking of forcing it.
 Perhaps I will only make all shaders available to registred customers only.
 To get registered, you need someone already on the list to invite you with
 some work.
 Or for every reply I get, I open 2 new puplic seats in the registration
 list.
 Or a limit. If I get 20 reponses, the new shader version is available for
 download.
 Anyway, no matter what I decide, a download without any kind
 of registration is not my favorite right now.

 Also, people seem to forget the future. Yes, my shader is done, I
 donwnload it, fine.
 But what about new shaders, for example I have a stack of papers written
 with specs and features for a new volume shader version.
 (Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
 It is kept in my drawer for years now.



 PS:
 I have worked a few years in a commercial and visualisation departement as
 ShadingLighting TD.
 You could tell the company name and what type of project you are working
 on.
 How do you create your showreel? How does Maya/Softimage/Houdini create
 their showreel?
 Commercials are usually free to view after a month. Some of them are
 available on your company site, on the customers site or even on youtube.
 If I had a shot of a finished vfx movie production, I was able to use my
 particle sim on the showreel without any vfx background.
 You can tell me to keep it confidential, or only to keep it confidential
 until the release
 If you think it will be available at some time (e.g. feature film) send me
 a name.

 Don't tell me it is not possible at all. In my small list of replies
 during the last 10 years, I had even large blockbusters from companies
 like ILM.
 They did not send me final images, they just described it and I was able
 to get it from the trailers once it was out or bought a DVD later.


 PPS:  The issue I have is known to a lot of developers.
 So the next time you work with any new tool/feature and think wow,
 that's nice/fun/looks good, also think of sending something back.


 Holger Schönberger
 Binary Alchemy - digital materialization




Re: BA Fluid Shader

2012-10-29 Thread daniel sweeney
Let me also say, Im sure if you put a Donate button up on your site, I
would hope alot of people would stick donations your way for your hard
work. I for one would. :)


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Mon, Oct 29, 2012 at 3:23 PM, Gerbrand Nel g...@cannonballbunny.com wrote:

  Let me be the first to apologize publicly to you Holger
 I know about the request on your website for feedback, and I've used your
 shader without giving you any.
 I've even told another freelance that we better write you a letter this
 time around on the last job I used your shader for.
 This is nothing more than bad form on my behalf, and I would urge you to
 take whatever steps you need to take, to get us lazy bastards to take 10
 minutes to give you feedback.
 The last job I used your shader on is still under NDA otherwise it would
 have been attached to this mail.
 Thanks for letting us earn money with your free shaders for so long!!
 Again sorry for the lack of feedback from my side at least
 Gerbrand Nel

 On 2012/10/29 03:21 PM, Schoenberger wrote:

 Hi

 Due to the poorly feedback I have decided to send new versions of the
 shader to an internal list of testers.
 If you have done some work with the shaders, send me some informations
 about it and you are in.
 You post something in my forum or
 http://www.binaryalchemy.de/forum/viewforum.php?f=18
  End of last week I have started to send the new version to companies .


  I have not decided about the future of the fluid and other shaders.
  I thought nothing is easier than to send a reply with some information
 or with some work.
 As this does not work for any of my shader packages no matter how I state
 it on my website,
 I will probably change my way of offering shaders for free.
  I have better to do in my free time than to work for nothing (I do not
 mean any money. Community. tit for tat)
 I did not got enough responses from commercial companies to turn it into a
 commercial project.
 (also includes that no production examples mean no publicity for new
 customers)


 If sending replies voluntary does not work, I thinking of forcing it.
 Perhaps I will only make all shaders available to registred customers only.
 To get registered, you need someone already on the list to invite you with
 some work.
 Or for every reply I get, I open 2 new puplic seats in the registration
 list.
 Or a limit. If I get 20 reponses, the new shader version is available for
 download.
 Anyway, no matter what I decide, a download without any kind
 of registration is not my favorite right now.

 Also, people seem to forget the future. Yes, my shader is done, I
 donwnload it, fine.
 But what about new shaders, for example I have a stack of papers written
 with specs and features for a new volume shader version.
 (Viewport preview, GI, less memory, better details, Arnold, caching,  ...)
 It is kept in my drawer for years now.



 PS:
 I have worked a few years in a commercial and visualisation departement as
 ShadingLighting TD.
 You could tell the company name and what type of project you are working
 on.
 How do you create your showreel? How does Maya/Softimage/Houdini create
 their showreel?
 Commercials are usually free to view after a month. Some of them are
 available on your company site, on the customers site or even on youtube.
 If I had a shot of a finished vfx movie production, I was able to use my
 particle sim on the showreel without any vfx background.
 You can tell me to keep it confidential, or only to keep it confidential
 until the release
 If you think it will be available at some time (e.g. feature film) send me
 a name.

 Don't tell me it is not possible at all. In my small list of replies
 during the last 10 years, I had even large blockbusters from companies
 like ILM.
 They did not send me final images, they just described it and I was able
 to get it from the trailers once it was out or bought a DVD later.


 PPS:  The issue I have is known to a lot of developers.
 So the next time you work with any new tool/feature and think wow,
 that's nice/fun/looks good, also think of sending something back.


  Holger Schönberger
 Binary Alchemy - digital materialization


 No virus found in this message.
 Checked by AVG - www.avg.com
 Version: 2013.0.2742 / Virus Database: 2617/5860 - Release Date: 10/28/12





Re: Particle rotation offset on deforming meshes

2012-09-19 Thread daniel sweeney
when trying to setup a feather system a while ago (which by the way i never
finished, i hope to soon if i ever get any free time to my self) i think
you can use stick to particle location? maybe. on a simulated tree.

well if i remember correctly that worked for me.

hope this helps.

cheers


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Wed, Sep 19, 2012 at 3:47 PM, Fabricio Chamon xsiml...@gmail.com wrote:

 Hi,

 I'm setting up a feather system for a bird based on particles.
 The basic workflow has 2 stages:

 1) grooming/styling
 2) follow mesh deformations

 step 1 generates an icecache file containing particle rotation and
 polygon ref frame on the closest location on emitter at grooming
 stage.
 step 2 should load attributes from the cache and make particles follow
 the deforming mesh (emitter).

 how to I calculate the rotation offset that should be applied to the
 feathers, so that it smoothly follows envelop deformations on th
 eemitter ? It seemed easy to me at first, but I'm stuck...

 from my basic math knowledge I tought subtracting poly ref frame at
 gromming stage from poly ref frame at deforming stage should give me
 the offsetted matrix, then just add this matrix rotation back to the
 original feather rotation. but that doesn't look good on the viewport.

 my particles are oriented in the Y axis (root to tip), pointing to the
 X axis (upVector)

 any ideas ?

 thanks



Re: Piranha Bar's ICAD Awards Opening Sequence - Softimage/V-Ray/Momentum

2012-09-12 Thread daniel sweeney
very cool!

great stuff.

congrats


Daniel Sweeney
3D Creative Director

*Tel:* +44 (0)1422 300066
*Mobile:* +44 (0)7743429771
*Email:* dan...@northforge.co.uk
*Web:* http://northforge.co.uk

Northforge Ltd

Registered in England and Wales |  07757507**

Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX





On Tue, Sep 11, 2012 at 1:29 PM, Ben Houston b...@exocortex.com wrote:

 Hi all,

 This was featured in a recent issue of 3D World and I haven't seen
 anyone else post it to the list.  In 3D World feature they explained
 that this was done with Softimage, V-Ray and Exocortex Momentum for
 the physics simulation (including the balloon rag dolls at the end.)

 http://www.piranhabar.ie/featured/icad-awards/

 I thought it was a really impressive piece of work.

 --
 Best regards,
 Ben Houston
 Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom
 http://Exocortex.com - Passionate CG Software Professionals.



Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Daniel Sweeney
i do look at the glass is half full, so i hope that only good will come
from this.

i can only hope and imagine Autodesk has been planning this for a while so
everything should be planned to the smallest detail. dont know if they have
shipped any of there other software developement out to the east. so maybe
this is a test and they have decided to try this with a recent acquisition.

some one said in the studio that it may have been moved east bound because
there is a large market share for soft.
but also i see a lot of bigger companies, from all different industries
having a stab at moving operations to countries that have cheaper labour.
and this may be another factor in the decision by Autodesk. but then again
i dont know what the rate of pay is in Singapore. so apologies if this
comment means nothing.

Its a shame the seasoned soft developers are moving on, (thanks for all the
hard work and keeping in touch with the community) but nothing can be done
about this and you just have to embrace change. and hopefully its for the
best.

I do hope the new team keeps in touch with the community like the old, and
you guys definately have some big boots to fill. Work hard guys!

I just hope Autodesk is doing this for the right reasons...and not greed.

my two cent.



Daniel Sweeney
3D Generalist

*Mobile:* +44 (0)7743429771
*Email:* danielbswee...@gmail.com danielbswee...@gmail.com**
http://northforge.co.uk/


On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote:

 'Until you manage to reverse the information flow, then the people
 will remain subjected to the sick message dished out from the top'  ,
 Noam Chomsky



 On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote:
  hahaha!! So the whole team is gone, and replaced by games people in
  Singapore. Do you actually believe that WE will believe that nothing will
  change?? Excuse me but... what?
 
  Yeah right
 
 
 
 
  On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson
  brent.mcpher...@autodesk.com wrote:
 
  Ummm, all the devs are moving on to the new project and we are keeping
 the
  team together.
 
  All the Softies have had a hand in training the Singapore team to make
  sure the transition is a smooth one. They have not been scared to jump
 into
  such a large product so I'm excited to see what they can do. As
 Chun-Pong
  mentioned there are some very experienced Softimage devs in the
 consulting
  team in Montreal that still work on Softimage and many of their fixes
 get
  rolled into each release. Everyone involved with Softimage over the
 past few
  years is still around so the knowledge is not going anywhere.
  --
  Brent
 
  From: softimage-boun...@listproc.autodesk.com
  [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven
 Caron
  Sent: 19 April 2012 22:41
  To: softimage@listproc.autodesk.com
  Subject: Re: Intro to the new team (was RE: Softimage development)
 
  stay calm, there are others still around... unless they are leaving too.
  sean, marc-andre, yanick, brent... those are just off the top of my
 head.
 
  dont forget all the support guys too! stephen, graham, siddarth,
 matthew..
  i am sure i am missing someone...
 
  s
 
  On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman
  tekano@gmail.commailto:tekano@gmail.com wrote:
  incredulous, absolve the the entire known dev team ( except Brent stays
  yes?) into fecking Maya, plan it for over year, whilst denying
 everything
  and that nothing is going to happen to Softimage.  seriously?
 
 
 
 
  --
 
  STEFAN ANDERSSON // Creative Director // Mad Crew AB //
  http://www.madcrew.se