leonardkoch.com is down
Hi Guys, anyone else having trouble with Leonards website? I was just about to go grab LK Fabric At least its a heads up for Leonard. Does anyone have a local backup? Cheers Daniel
Re: leonardkoch.com is down
Hi Leonard, No worries, it more to let you know something has happened. Thanks for the head up on the square space one. Cheers, hope it all gets sorted! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 12, 2015 at 4:57 PM, Leonard Koch leonardkoch...@gmail.com wrote: Hi Daniel, I'm sorry that happened. I'm moving domain registrars because the old one was horrible and in the process of moving the domain said horrible registrar has screwed me a bit. The domain should be up again in about 1 or 2 days. In the meantime you can just go to: https://leonard-koch.squarespace.com to access the site. Again, sorry about the inconvenience. Thanks for the heads-up. Also thanks to Czarek for letting me know about this email. Cheers Leonard On Thu, Mar 12, 2015 at 5:47 PM, Daniel Sweeney dan...@northforge.co.uk wrote: Hi Guys, anyone else having trouble with Leonards website? I was just about to go grab LK Fabric At least its a heads up for Leonard. Does anyone have a local backup? Cheers Daniel
RE: extruding a word along a curve
Power extrude?? Its Ice based. Think it does sub curves? On 16 Feb 2015 15:49, adrian wyer adrian.w...@fluid-pictures.com wrote: yeah sort of works, i can use this, but it would be better to be able to extrude curves. then i can keep it live and change the word/font without screwing up the extrusion i bet Houdini could do it ;o) a -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Matt Morris *Sent:* 16 February 2015 15:10 *To:* softimage@listproc.autodesk.com *Subject:* Re: extruding a word along a curve Seems to work better if you select the polys of the mesh and extrude rather than just selecting the mesh and extruding... On 16 February 2015 at 15:06, Matt Morris matt...@gmail.com wrote: Make the word a planar mesh and extrude the meshe along the curve? On 16 February 2015 at 14:39, adrian wyer adrian.w...@fluid-pictures.com wrote: hey guys, clue is in the title! any easy way of extruding a word (made of curves) along another curve default settings only extrude first letter and have a bunch of these to do, so want avoid manual extrusion per letter approach! thanks a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71 -- www.matinai.com -- www.matinai.com
Ice instances with variable shape data help
Hey List, Happy new year. hope its started well for everyone. let me try and explain this a little more. we are in the process of updating our static crowd generator for visualisation. I want my instance shapes in my ice tree to have different shape weights. so lets say I have a head, with 5 facial expressions. I know I can do this through shape instance time attribute if i set a key on each frame 1,2,3,4,5. and randomise that ect. but I am planning on using this for the pose of the crowd member. so I want to add an extra layer of randomisation by trying to randomise each facial expression via shape animation. for our current crowd generator we just have static meshes that are scan data, 25 of them that are randomised per particle. but repetition come through quickly. We have not started building our new system so any advice would be excepted. Thought about using crowd fx but this seems over kill for static crowd and i though we would be able to re use our old tool generators and placement compounds and just update this to make it better. apologies for the long email. and cheers for the advice. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk
Re: Exocortex Crate (the Alembic suite) goes open source.
very very cool! Awesome news. Very generous of Ben, Helge and exocortex, Thanks alot. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Fri, Dec 12, 2014 at 8:37 AM, Dan Yargici danyarg...@gmail.com wrote: This is great news Ben. Very generous of you. Thanks! DAN On Thu, Dec 11, 2014 at 11:50 PM, Francois Lord flordli...@gmail.com wrote: And, may I ask what drove this decision? On 11-Dec-14 15:54, Ben Houston wrote: Hi Simon, We will continue to contribute to ExocortexCrate as need be. The Alembic suite though is a fairly complete product at this point -- the only major exception is Custom Attributes in Maya. We would though be looking for consulting work from studios that need non-trivial features added to the suite -- either individually or jointly. We are very open to consulting work to add new features. We will also for the foreseeable future be creating the builds for the various platforms as needed. We are also very busy with Clara.io -- that is true. Best regards, Ben Houston Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering On Thu, Dec 11, 2014 at 3:48 PM, Simon Reeves si...@simonreeves.com wrote: Sounds good, it's been useful for us, Python Api is handy! Does this mean you're not doing any more development...? Too busy with clara.io ? ;) On Thursday, 11 December 2014, Angus Davidson angus.david...@wits.ac.za wrote: You guys Rock! From: Ben Houston [b...@exocortex.com] Sent: 11 December 2014 10:41 PM To: softimage@listproc.autodesk.com Subject: Exocortex Crate (the Alembic suite) goes open source. Hi all, I figured you may be interested to know that Exocortex Crate, the alembic suite for Maya, 3DS Max, Softimage, Arnold and Python just went open source. You can download it for free and use it for free. Details here: http://exocortex.com/blog/exocortex_crate_alembic_goes_open_source Best regards, Ben Houston (Cell: 613-762-4113, Skype: ben.exocortex, Twitter: @exocortexcom) https://Clara.io - Online 3D Modeling and Rendering = table width=100% border=0 cellspacing=0 cellpadding=0 style=width:100%; tr td align=left style=text-align:justify;font face=arial,sans-serif size=1 color=#99span style=font-size:11px;This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. /span/font/td /tr /table -- Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk
Pulling a PPG combo box name into a Render token path - Help please.
Hi List, First off I am no way a scripter. been trying to get this to work but cannot. So I have some code to make a PPG with a combo box from stephen blair. http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/ now all I want to do is pull the Lable of the combo box into the render path via [Value] token when I pull in the combo box with [Value ComboTest.list] all it pulls in is the array value. is there anyone that can help with this? Cheers. Daniel
Re: Pulling a PPG combo box name into a Render token path - Help please.
Hi Simon, Yeah tried a few things like that. Didn't seem to work. With a text box in the PPG it pulls it in fine. So maybe one work around would be to populate a text box from the combo box and pull that in. Cheers Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Dec 4, 2014 at 1:32 PM, Simon Reeves si...@simonreeves.com wrote: you might just need to stick value on the end.. I'm not 100% though [Value ComboTest.list.Value] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 4 December 2014 at 12:52, Daniel Sweeney dan...@northforge.co.uk wrote: Hi List, First off I am no way a scripter. been trying to get this to work but cannot. So I have some code to make a PPG with a combo box from stephen blair. http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/ now all I want to do is pull the Lable of the combo box into the render path via [Value] token when I pull in the combo box with [Value ComboTest.list] all it pulls in is the array value. is there anyone that can help with this? Cheers. Daniel
Re: Pulling a PPG combo box name into a Render token path - Help please.
Hi Cristobal, yeah is it a 1D array. I am pretty bad with this stuff. I have yet to try your first suggestion. I take it does not work hence your second message. I might have another go in the morning when I am more awake. ha Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Dec 4, 2014 at 4:16 PM, Cristobal Infante cgc...@gmail.com wrote: the problem is that the combo returns a tuple. That is a sort of list that contains a value and label together. You need to find a way of converting this into a python array or list, so that you can then use it. On 4 December 2014 at 14:28, Daniel Sweeney dan...@northforge.co.uk wrote: Hi Simon, Yeah tried a few things like that. Didn't seem to work. With a text box in the PPG it pulls it in fine. So maybe one work around would be to populate a text box from the combo box and pull that in. Cheers Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Dec 4, 2014 at 1:32 PM, Simon Reeves si...@simonreeves.com wrote: you might just need to stick value on the end.. I'm not 100% though [Value ComboTest.list.Value] Simon Reeves London, UK *si...@simonreeves.com si...@simonreeves.com* *www.simonreeves.com http://www.simonreeves.com* *www.analogstudio.co.uk http://www.analogstudio.co.uk* On 4 December 2014 at 12:52, Daniel Sweeney dan...@northforge.co.uk wrote: Hi List, First off I am no way a scripter. been trying to get this to work but cannot. So I have some code to make a PPG with a combo box from stephen blair. http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/ now all I want to do is pull the Lable of the combo box into the render path via [Value] token when I pull in the combo box with [Value ComboTest.list] all it pulls in is the array value. is there anyone that can help with this? Cheers. Daniel
Re: Pulling a PPG combo box name into a Render token path - Help
Hi Matt, Very in depth explanation. Thanks a lot. I will see if I can process this tomorrow morning and get it to work. :) Cheers again Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Dec 4, 2014 at 3:59 PM, Matt Lind speye...@hotmail.com wrote: A list is a 1-dimensional array. A combo box is a list of label/value pairs using a 1-dimensional array to mimic a 2-dimensional array. the _DefineLayout() callback is defined as such: def ComboTest_DefineLayout( in_ctxt ): oLayout = in_ctxt.Source oLayout.Clear() oLayout.AddEnumControl(List, (chocolate, 0, vanilla, 1, strawberry, 2), Flavor, constants.siControlCombo ) oLayout.AddButton(Update) return true If we make some simple visual adjustments to how we write our code, it can give us some basic insight how it works: list aComboBoxItems = ( chocolate, 0, vanilla,1, strawberry, 2 ); oLayout.AddEnumControl( List, aComboBoxItems, Flavor, constants.siControlCombo ); By putting each label/value pair on it’s own line, I visually make the intended associations. when the list populates the combo box in the PPG, the PPG shows the label in the menu, but when you change the parameter or request the parameter’s value, you’ll receive the associated numeric value. for example, if you choose “vanilla” in the PPG, querying the parameter will return the value of 1. conversely, if you want a script to update the PPG and display “strawberry” in the menu, you must assign the value of 2 to the parameter (eg; CustomProperty.Parameters( “List” ).value = 2). If we strip away the cosmetics and look at the underlying structure, the list is a set of indices: # rewriting the list replacing the label/value pairs with their respective indices: list aComboBoxItems = [ 0, 1, 2, 3, 4, 5 ]; When the PPG is displayed, the menu only shows the even numbered indices in the combo box. When you request the value or modify the value of the parameter, you only have access to the odd numbered indices. To answer your own question, if you want the label portion of the current combo box item, you must extract the list and pull the even numbered index associated with the value. example: CustomProperty = PPG.Inspected.Item(0); oParameter = oCustomProperty.Parameters( List ); oPPGLayout = CustomProperty.PPGLayout; oPPGItem = oPPGLayout.Item( List ); aComboBoxItems = oPPGItem.UIItems; # assumes ‘value’ in the label/value pair is numbered in ascending order from 0. LabelIndex = ( oParameter.Value * 2 ) – 1; Label = aComboBoxItems[ LabelIndex ]; LogMessage( Label: + Label, constants.siComment ); Alternately, if you have no use for the value being a number, you can make it a string with whatever you’d prefer to pass on to your render script. for example: list aComboBoxItems = ( chocolate, Chocolate, vanilla,Vanilla, strawberry, Strawberry ); oLayout.AddEnumControl( List, aComboBoxItems, Flavor, constants.siControlCombo ); This, of course, precludes you from using the simple algorithm in the previous example to extract the label portion of the combo box item. In which case, you’ll need to traverse the odd numbered items in the list until you find your desired value, then backup one index to get the associated label. I’ve always found it good form to make your code visually tidy and neat as it serves a few practical purposes: - easier to read - can make code easier to understand - makes inconsistencies easy to spot (ie; bugs and syntax errors) Matt Date: Thu, 4 Dec 2014 12:52:28 + From: Daniel Sweeney dan...@northforge.co.uk Subject: Pulling a PPG combo box name into a Render token path - Help please. To: softimage@listproc.autodesk.com Message-ID: CAH98=h4NXxEy479DTtWRUL=YxC8czgMgpdAW3Xr15=6kige...@mail.gmail.com Content-Type: text/plain; charset=utf-8 Hi List, First off I am no way a scripter. been trying to get this to work but cannot. So I have some code to make a PPG with a combo box from stephen blair. http://xsisupport.com/2011/01/10/updating-a-combo-box-from-an-onclicked-callback/ now all I want to do is pull the Lable of the combo box into the render path via [Value] token when I pull in the combo box with [Value ComboTest.list] all it pulls in is the array value. is there anyone that can help with this? Cheers. Daniel
Re: affordable Mocap on kickstart
We went for the 30 pack. Never done any mo cap before. Wanted to experiment with it. Hopefully it ships on time. Cheers On Sep 13, 2014 5:53 PM, Eric Turman i.anima...@gmail.com wrote: Thanks for sharing this Daniel. :-) I ended up going with a dual 30-Neuron package and adding two 10-Neuron packages to be able to capture four actors at once. Even though three axes of magnetic field sensing is one of the components to the Perception, from what I could tell, this system overcomes the limitations of pure magnetic based ones by using an additional three axes of accelerometer as well as three axes of gyroscopic. Similar six-axis sensors work great in stabilizing my flybarless RC helicopters. Now I have a long wait until when it ships in February :-/ Cheers, -=Eric -- -=T=-
Re: Re: Re: MODO webinar for Softimage Users - tomorrow, April 3 - Re gister here...
Very cool of brad to show us some workings of modo and what may be held in the future! Very interesting!! And yes everyone should stick to our gentlemen's agreement that brad said! We are all gentlemen and gentleladies right? Cheers On 3 Apr 2014 21:58, Artur Woźniak artur.w...@gmail.com wrote: There will be another one next week for people from different time zones. Artur 2014-04-03 22:57 GMT+02:00 Jason S jasonsta...@gmail.com: +1 On 04/03/14 16:55, Andres Stephens wrote: Yes, please do elaborate! I could not watch it... -Draise
Re: [OT] Autodesk announces 2015 3D product updates.
Not really impressed by these releases. But autodesk releases have not impressed for a while. Stagnant with A bit of bolted on tech. So OK stuff in Maya but once again seems like all bolt ons. I think max is next on the chopping board or they will just let's it sit and every release will get less and less. On Mar 19, 2014 8:17 AM, Jordi Bares jordiba...@gmail.com wrote: Its really nice research, and simple to implement, this is the kind of tool that will cost you peanuts to integrate in max and Softimage isn't it? I will certainly read the paper properly. Jb Sent from my iPhone On 19 Mar 2014, at 02:31, Luc-Eric Rousseau luceri...@gmail.com wrote: On Tue, Mar 18, 2014 at 3:05 PM, Paulo César Duarte paulocdua...@gmail.com wrote: Agree, and the geodesic voxel binding skin algorithm, Blender already have at least 1 year ago or more. In other words, no innovation, only implementation of existing tools. Got a link to that? Geodesic voxel binding is research by Autodesk.
Re: Softimage transition webinar is starting in 10 minutes
lost it here too! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Mon, Mar 17, 2014 at 4:25 PM, Greg Punchatz g...@janimation.com wrote: just lost link -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 3/17/2014 11:23 AM, Ognjen Vukovic wrote: Just wow. On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote: Now they playing some sales material. Artur 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com: Thanks autodesk, i just put my foot through a 500 $ dell monitor. On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote: Smooth streaming here...they look a bit scared though SPOLIER: Softimage go open source will never happen 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com: it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: It’s actually not working for me. L anyone got it to work? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sku...@gmail.com *Sent:* 17 mars 2014 11:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition webinar is starting in 10 minutes Thank you for the link Marc. I’m finally in the acceptance stage of grief and am resigning myself to using Maya, learning Houdini and continuing to use Softimage as is. I hope they show of some of the upcoming Maya “Humanization” plans (not just shove ICE into maya). Again, best of luck to all Softimage users out there, but this just fucking sucks… And though this hurts me, best of luck to Autodesk as well too.
Re: Softimage transition webinar is starting in 10 minutes
one big circus act! *honk* *honk* Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Mon, Mar 17, 2014 at 4:31 PM, Emilio Hernandez emi...@e-roja.com wrote: Maybe a problem with their new chatbox in Maya --- Emilio Hernández VFX 3D animation. 2014-03-17 10:30 GMT-06:00 Emilio Hernandez emi...@e-roja.com: That is all folks! We are glad that you watched all of our innovations and the amazing future we have prepared for you! --- Emilio Hernández VFX 3D animation. 2014-03-17 10:29 GMT-06:00 Steve Parish porkypar...@gmail.com: This webinar is actually more relevant to people currently using 3D Max. How many times have they talked about Maya over 3D Max? Their road map seems very clear from now on. On Mon, Mar 17, 2014 at 12:12 PM, Nicolas Esposito 3dv...@gmail.comwrote: Smooth streaming here...they look a bit scared though SPOLIER: Softimage go open source will never happen 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com: it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: It's actually not working for me. L anyone got it to work? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sku...@gmail.com *Sent:* 17 mars 2014 11:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition webinar is starting in 10 minutes Thank you for the link Marc. I'm finally in the acceptance stage of grief and am resigning myself to using Maya, learning Houdini and continuing to use Softimage as is. I hope they show of some of the upcoming Maya Humanization plans (not just shove ICE into maya). Again, best of luck to all Softimage users out there, but this just fucking sucks... And though this hurts me, best of luck to Autodesk as well too.
Re: Softimage transition webinar is starting in 10 minutes
its cus there market research said only 89 people use softimage so they didn't expect the influx of viewer? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Mon, Mar 17, 2014 at 4:42 PM, Rob Wuijster r...@casema.nl wrote: Although this decision is a difficult one, we do believe that by focusing our efforts we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. Autodesk wants to continue its relationship with you into the future. We regret any inconvenience that this may cause, however we believe you will find our new transition product offerings very attractive. no words. Rob \/-\/\/ On 17-3-2014 17:25, Greg Punchatz wrote: just lost link -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 3/17/2014 11:23 AM, Ognjen Vukovic wrote: Just wow. On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote: Now they playing some sales material. Artur 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com: Thanks autodesk, i just put my foot through a 500 $ dell monitor. On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote: Smooth streaming here...they look a bit scared though SPOLIER: Softimage go open source will never happen 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com: it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: It’s actually not working for me. L anyone got it to work? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sku...@gmail.com *Sent:* 17 mars 2014 11:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition webinar is starting in 10 minutes Thank you for the link Marc. I’m finally in the acceptance stage of grief and am resigning myself to using Maya, learning Houdini and continuing to use Softimage as is. I hope they show of some of the upcoming Maya “Humanization” plans (not just shove ICE into maya). Again, best of luck to all Softimage users out there, but this just fucking sucks… And though this hurts me, best of luck to Autodesk as well too. No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7203 - Release Date: 03/16/14
Re: Softimage transition webinar is starting in 10 minutes
Will they still answer those questions or are they just going to dodge them. ahhh stream went down so could not answer the questions that were putting us under pressure. sorry Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Mon, Mar 17, 2014 at 4:44 PM, Daniel Sweeney dan...@northforge.co.ukwrote: its cus there market research said only 89 people use softimage so they didn't expect the influx of viewer? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Mon, Mar 17, 2014 at 4:42 PM, Rob Wuijster r...@casema.nl wrote: Although this decision is a difficult one, we do believe that by focusing our efforts we can better serve the needs of the media and entertainment industry and provide customers with better products, faster. Autodesk wants to continue its relationship with you into the future. We regret any inconvenience that this may cause, however we believe you will find our new transition product offerings very attractive. no words. Rob \/-\/\/ On 17-3-2014 17:25, Greg Punchatz wrote: just lost link -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 3/17/2014 11:23 AM, Ognjen Vukovic wrote: Just wow. On Mon, Mar 17, 2014 at 5:21 PM, Artur Woźniak artur.w...@gmail.comwrote: Now they playing some sales material. Artur 2014-03-17 17:18 GMT+01:00 Ognjen Vukovic ognj...@gmail.com: Thanks autodesk, i just put my foot through a 500 $ dell monitor. On Mon, Mar 17, 2014 at 5:12 PM, Nicolas Esposito 3dv...@gmail.comwrote: Smooth streaming here...they look a bit scared though SPOLIER: Softimage go open source will never happen 2014-03-17 17:08 GMT+01:00 Rob Chapman tekano@gmail.com: it stutters - have to keep clicking on it for playback. hopefully this will be recorded right? On 17 March 2014 16:05, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: It’s actually not working for me. L anyone got it to work? *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of * sku...@gmail.com *Sent:* 17 mars 2014 11:59 *To:* softimage@listproc.autodesk.com *Subject:* Re: Softimage transition webinar is starting in 10 minutes Thank you for the link Marc. I’m finally in the acceptance stage of grief and am resigning myself to using Maya, learning Houdini and continuing to use Softimage as is. I hope they show of some of the upcoming Maya “Humanization” plans (not just shove ICE into maya). Again, best of luck to all Softimage users out there, but this just fucking sucks… And though this hurts me, best of luck to Autodesk as well too. No virus found in this message. Checked by AVG - www.avg.com Version: 2014.0.4336 / Virus Database: 3722/7203 - Release Date: 03/16/14
Re: ICE in Maya is it really possible?
I will be surprised if bit frost is anything compared to ice. But who knows. I will be honest I have never used Maya, and never have ventured into that territory from things I have heard. With all the thing I'm reading after the EOL was announce I just think out the box it far too technical/hardwork for my personal work flow. Let's be rational, ice is 5 some years old and was 2-3 years in the making before that. So that's 7-8 years. I would be interested to find out how long this bit frost has been in the making.now considering they only bought niad not too long ago and I read its based somehow on that, I would be sceptical how well it could work or how mature it is. I just think all of this is based on pure market share and pleasing the share holders. But like I said I don't know. But I know I will be looking for another route away from autocash for sure. I hope most people follow another path to show these bully tactics are bull shit and the customer is always right. Daniel On 14 Mar 2014 18:43, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Gee, I guess how many features wont be supported in Bifrost, or how long it will take them to have it at the level ICE currently is... On Fri, Mar 14, 2014 at 6:37 PM, Ahmidou Lyazidi ahmidou@gmail.comwrote: # mean mode on They should introduce first the concept of weight map object in Maya as currently it's all blackboxed in the different nodes, and all with different SDK access... # mean mode off --- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos http://www.cappuccino-films.com 2014-03-14 19:29 GMT+01:00 Nuno Conceicao nunoalexconcei...@gmail.com: Something just came up on my head while doing blendshapes and using ICE to help along. Can you guys imagine how would ICE (or Biftrost) would work in Maya without a proper modelling stack like XSI''s? Even something as simple as using ICE to invert weight maps that are hooked with shapes with an already enveloped character or fixing some poses maybe...
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
http://3dcinetv.com/softimage-to-modo/ David your site seems to be down, well at least when i try and see it? anyone else having this problem? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 13, 2014 at 10:17 AM, Szabolcs Matefy szabol...@crytek.comwrote: OK, but it works for SDS only, and I need shading control on real time objects via edge hardening or softening *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Angus Davidson *Sent:* Thursday, March 13, 2014 10:35 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add your mail here Hi there You can use the edge weight tool to do just that. from the inline help The Edge Weight tool allows you to add creasing to subdivision surfaces without adding additional geometry by creating a weight on various edges. To use the tool simply select an edge or edges and click on the Edge Weight Tool button in the Vertex Map menu and then click and drag in the 3D viewport. Setting the value to 100% will create a completely hard edge whereas a value of 0% allows the default interpolation of the limit surface through the control vertices. It is also possible in modo to set edge weights to negative values which will push the limit surface away from the control vertices. [image: Weight Tool Panel]This tool is actually using the generic Weight Tool but first selects the Subdivision Vertex Map so that the appropriate vertex map is adjusted when using the tool -- *From:* Szabolcs Matefy [szabol...@crytek.com] *Sent:* 13 March 2014 11:02 AM *To:* softimage@listproc.autodesk.com *Subject:* RE: Anyone in the SI list transitioning to MODO? -Please add your mail here The more time I spend with modo, the more I love it. I was a LW user years (10+) ago, so it's a kinda refreshing memories. The major issue to me now is the lack of direct control over hard-edge and soft-edge. Cheers Szabolcs *From:* softimage-boun...@listproc.autodesk.com [ mailto:softimage-boun...@listproc.autodesk.comsoftimage-boun...@listproc.autodesk.com] *On Behalf Of *Dan Pejril *Sent:* Thursday, March 13, 2014 8:21 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: Anyone in the SI list transitioning to MODO? -Please add your mail here Thank you Tim, Great news! On 3/12/2014 11:19 PM, Tim Crowson wrote: Dan, there is a global Pref to turn this off. *Prefs Display OpenGL Trackball Rotation * unckeck* 'Trackball Rotation'* -Tim On 3/12/2014 8:16 PM, Dan Pejril wrote: Hi David, This is a great idea, thank you for taking this on. I am seriously evaluating it, but haven't had much time recently. I did find one thing that was driving me crazy. That is how Modo's camera navigation works in the viewport (the trackball effect). If you click on the gear icon in the upper right corner of the viewport, you will get properties, where under Mouse Control: Trackball Rotation, switch the option to No. Unfortunately it only works on a per viewport basis, not universally for all viewports. I haven't found the universal control yet to switch that off. On 3/12/2014 5:45 PM, David Rivera wrote: Thank you for adding your emails to this thread. I´m also looking forward for the modo webinar. In the mean time I'm setting up a page on my website dedicated to the subject of transitioning to Modo: http://3dcinetv.com/softimage-to-modo/ I know we are still a SI user mailing list. I don't pretend to override anything, but for anyone evaluating modo, and getting all there's out there on the net about it, will come handy to have points of reference summarized from a former Softimage user, on how to Work, Workaround and solve issues on MODO a la Softimage (at least while the learning curve increases). The general idea would be to have a summarized content on how Softimage and Modo work-alike and what new concepts should be introduced in Modo mentality for the former SI user. Postings will be each friday. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635 On Tuesday, March 11, 2014 11:01 AM, Ahmed Barakat ahmed.barakat.mail...@gmail.com ahmed.barakat.mail...@gmail.com wrote: I would sure like to take a look at it aabara...@gmail.com On Mon, Mar 10, 2014 at 3:21 PM, Tim Crowson tim.crow...@magneticdreams.com wrote: Yes the lack of non-rigging-related operator stack (not just history) has been an issue for some people who really do like to model more procedurally. In rigging, you'll find that deformers are stacked using Order of Operations, similarly to the operator stack in Softimage, on a per-deformer basis. But that's
Re: A germ of an idea.
well maybe its a decision how it ends, I really like the idea. Could be they are all gathering at one point as been discussed, but it could be all gathering at one operators desk using softimage? all the characters gather behind him as he is making a character or some scene in softimage. he turns around to see maybe greg come up and place his hand on his shoulder and smiles. the camera tracks back and an end slogan comes up. maybe Created in softimage. The possibilities use to be endless? Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 13, 2014 at 11:51 AM, Matt Morris matt...@gmail.com wrote: Happy to go with paul's idea, its a clear message, if the characters just gather and then walk off somewhere else, what is that saying? I don't think its communicates as clearly. On 13 March 2014 11:42, Nika Ragua nikaragu...@gmail.com wrote: i`m against and told why 2014-03-13 15:35 GMT+04:00 p...@bustykelp.com: Well, I'm happy with it, but I don't want to be a dictator. It seems to have got a pretty positive response so unless I get complaints we'll go with it as a base -Original Message- From: Leendert A. Hartog Sent: Thursday, March 13, 2014 11:22 AM To: softimage@listproc.autodesk.com Subject: Re: A germ of an idea. Hi Paul, In your possibly last act of coordinating this, I'd - if I were you - lock down your story idea as the way forward, in that a discussion how the story will ultimately play out stays on the table, but new story ideas needn't be discussed anymore... Greetz Leendert -- Leendert A. Hartog - Softimage hobbyist AKA Hirazi Blue - Administrator @, NOT the owner of si-community.com -- www.matinai.com
Re: A germ of an idea.
I will be honest with you, if we all try and have a full input on what the story is and have it all change about to everyone point it will get convoluted. and very quickly. as with our jobs, it need a project manager and a director to steer it in the right direction. What Paul idea does it make it manageable, shows off individual skills of different users, people can spend 1-2 weeks on shot and make it there own, with the direction beingthis awesome looking character you have made has to go somewhere, make it what you will. now if you go the route of short animation or film, you need a hell of alot of planning, someone constantly looking over it, co ordination of the highest order, considering we have multiple artist over multiple countries. and that need a hell of alot more work, cus you need one place to do all the set dressing and lighting and rendering to keep it fully consistent. and you would need a hell of a lot more time. this way the shots can be un hinged to a certain degree to each other, it will be the last few shots that that will need a bit more work to pull multiple characters together. i mean ok we seem to have a lot of interest, but orchestrating this is gonna be a hard task, even with a simple yet elegant idea like Pauls. my input anyways. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 13, 2014 at 3:57 PM, Chris Marshall chrismarshal...@gmail.comwrote: I've slightly lost where you're going with this. It'll be a huge task to get everyone collaborating, but if it's broken down into short sections that individuals can work on, giving their section it's own style, the end result will show how broad and flexible Soft is. The example I gave before was the promo 'Dumb ways to die', not the look and feel, but the way it's easily broken into bite size pieces. It would be really interesting to give individuals short sections that they can apply their own unique style to, then just drop that in to the finished animation. On 13 March 2014 15:36, Doeke Wartena clankil...@gmail.com wrote: Any new ideas are more then welcome. And Nika, you make sounds Paul idea really flat. And it might sounds a little at first but it has so much room to make it a nice short. Paul and i gave some more thought to it the last 2 days and we came up with things that can make it quite nice. More about this probably tomorrow. What i like atm is that the current story doesn't lean on dialog. This way we can go really strong with image, and show where softimage really shines. For the rest i would love if people came with more ideas, that way we can choose or mix them. But i think a lot of people will come with great ideas while the current story is shaping more. 2014-03-13 16:11 GMT+01:00 Nicolas Esposito 3dv...@gmail.com: Its quite early and lots of stuff needs to be organized, but I think that a good starting point would be first to fill the doc shared by Doeke, so small teams could be created, then a storyboard could be done by an artist by getting in contact with Paul Smith in order to put on paper the idea, share the storyboard and from there see the community response ( by voting or poll ), so that everyone could express his opinion, add something, propose changes and so on... This as a starting point, then, when the general idea and the storyboard is approved, start to assign to each team the different tasks. I think that right now is a bit early to just say its working/isn't working, so better start to setup something in order to be a bit organized ;-) 2014-03-13 15:48 GMT+01:00 Doeke Wartena clankil...@gmail.com: That is an excellent idea Darren, i really wonder what you people create. I just added the column. -D 2014-03-13 15:14 GMT+01:00 Darren Cullis 3d.dar...@gmail.com: hey Doeke, is it work adding a website Column and add our URL into that too? Darren On 13 March 2014 13:11, Doeke Wartena clankil...@gmail.com wrote: I made a spreadsheet with all the users. https://docs.google.com/spreadsheet/ccc?key=0AqqQMl3Y0K4QdDd4NG5TZGRTYXRoa2s2MElTb1lET0Eusp=sharing Atm, it's a mess. I need everyone that's on the list to clear his own row. That is, removing the number in front. Fill in your skills, add your email, county and city. After it is more complete i will send you guys invites to the teamwork project site. Don't wait to long with filling it in, i will make the document private in a few days. Also i will make a google docs folder for the project by then. If your not on the list but you want to help then add yourself. After a few days you can always drop a mail here if you still want to be part. cheers! 2014-03-13 13:38 GMT+01:00 p...@bustykelp.com: You are welcome to organise a vote if you like. As I said. I'm not trying to force this down anyone's throat ,but just trying to keep up some momentum. If I hear
Re: A germ of an idea.
I'm still with Paul's idea. As he said its a frame work for the individual to build on. Its just fleshing out shots now. It has to be doable with peoples spare time and within the next month and a half else momentum will start slowing. What next? I have an idea for a scene. But just need a bit of free time now!! On Mar 13, 2014 5:19 PM, Nika Ragua nikaragu...@gmail.com wrote: aha, great, cauldrons began to boil at last ahahahaha ))) developing the relay race idea and mixing it with great ufo bombing origami - look what i imagine - for example if anybody will want to make a car with xsi logo on radiator - it comes to camera in the end of the shot - and a hand of the next episode character is taking it ( breaking from radiator) thaen he does his stuff and in the end of the shot he throws logo like a pebble jumpung on the surface of the water , and in the last jump, it turns into ufo and flies over an origami forest and bombs it or disrupts with rays 2014-03-13 20:40 GMT+04:00 Paulo César Duarte paulocdua...@gmail.com: Yes of course the idea of Paul needs to be shaped. I post an idea on the si-community forum, about a battlefield with tanks and one tank represents Softimage and the soldiers are the users or the dev team. http://www.si-community.com/community/viewtopic.php?f=26t=5021p=42767#p42767 But I agree with Paul that couldn't be a 'CGI geeks grumbling about software' 2014-03-13 13:38 GMT-03:00 Angus Davidson angus.david...@wits.ac.za: Personally if I had the time I would be up for creating alien craft (proper xsi logo inspired) to bomb the hell out of the origami logos ;) -- *From:* Nika Ragua [nikaragu...@gmail.com] *Sent:* 13 March 2014 06:34 PM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. so i`m not against the Paul`s idea by ITSELF, but i really hate the passivity and conformism of people 2014-03-13 20:28 GMT+04:00 Nika Ragua nikaragu...@gmail.com: not behind - i surely meant freezes above the thrash can 2014-03-13 20:26 GMT+04:00 Nika Ragua nikaragu...@gmail.com: i think its good - it has intrigue, drama, it has some sense, all would be united with a thin red line - what do you think ? 2014-03-13 20:23 GMT+04:00 Nika Ragua nikaragu...@gmail.com: ok, i have an idea how to unite all this pieces - imagine that all what is going on as an relay race - something like bringing an olympic fire - we can use a gem, a softimage logo or burning heart instead - and each character giving it to the other - they all enduring through the hostile environment, really ENDURING, EPIC ENDURING - enemies, deserts, swamps, snow peaks - and in the end all this efforts to throw the softimage logo to the thrash can and the logo holds in a bullet time behind the can and appears yes or no dialog. and all ends. This communication is intended for the addressee only. It is confidential. If you have received this communication in error, please notify us immediately and destroy the original message. You may not copy or disseminate this communication without the permission of the University. Only authorised signatories are competent to enter into agreements on behalf of the University and recipients are thus advised that the content of this message may not be legally binding on the University and may contain the personal views and opinions of the author, which are not necessarily the views and opinions of The University of the Witwatersrand, Johannesburg. All agreements between the University and outsiders are subject to South African Law unless the University agrees in writing to the contrary. -- www.pauloduarte.ws
RE: Wake is happening now at
Have a pint for me ismini! On Mar 13, 2014 7:09 PM, Jeff McFall jeff.mcf...@sas.com wrote: A virtual cheers from me! -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Ismini Sigala Sent: Thursday, March 13, 2014 2:51 PM To: softimage@listproc.autodesk.com Subject: Wake is happening now at The Shakespeare's Head - come and cry with us! :-p
Re: YOUR TOP 5
Yeah Steven is right. Also what Bradley Gabe mentioned. You would of thought a professional multi million pound corporation would of maybe thought of this before an EOL for softimage. If you have the choice of what software you can go to in your studios. I would suggest choosing a software from a company that truly seems to care and maybe has a bit of scope to grow with what you need as a company and an artist. Something you can help sculpt while you transition. Not help make some back peddling bolt on to some software that was not ment to work like softimage as was not built from the ground up and every part of the workflow made to gel and work together. Unfortunately I just don't see them changing there mind about this god awful decision. Makes me sad. My list is Ice construction history Multi ppg changes Dont know what to call this one. But I'll like that when I make a small rig or some thing with construction stacks and operators tied to other objects, when I duplicate them all for the new objects everything is tied to the correct objects. Passes system
Re: A germ of an idea.
I think Pauls idea works, because as stated it can be broken down into chunks for different people/studios to do individual shots for it, then cut together to show the wider scope of what can be created in softimage by small/medium teams in shorter amount of time than it would in other software. If we can help out here we will. We are only a small outfit, two of use. both been using soft since about version 4. Modelling, texturing, rigging with gear but not a TD. lighting compositing. the lot really. but i think some kind of documentary would be good too, but make it for a different thread. il be honest with you though, maybe this should be moved to a forum. si-sommunity? be a little easier to control. Paul I think this looks like its on you to lead! as it will need a leader! good luck. cheers guys. Northforge. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Wed, Mar 12, 2014 at 11:06 AM, p...@bustykelp.com wrote: Well, my suggestion for the brief is that it should 1 - demonstrate powerfully that there is a lot of people around the world using this tool and care about it enough to do this film for free 1a - Show that we are prepared to make a stand and not take this lying down 2 - Show off the wide variety of things that can be achieved with SI pretty much out of the box and it be impressive to watch. 3- Treat Autodesk fairly.. Ie. make as many people as we can look at what kind of company they actually are. 4 - do the above by making this entertaining and unique 5 - Be uplifting and celebrate creativity and the human spirit This is my revised pitch from last night.. The reason I came at this idea is that it can easily be split into chunks and the diversity of styles play to its strength. I think it would be good to make a visual metaphor of the situation. I've been thinking that we would need to do something that could be attacked modularly and allows a huge variety in styles coming together. What we also have in our favour is that we come from different parts of the world and all do different styles of work. So my idea is. cgi on live action plates..filmed on dslr by different folk around the globe. It's based on the wizard of oz. We start with one character, leaving a studio and start to walk, then we cut to another studio with another totally different character style, walking or moving. This repeats. It doesn't have to be characters only, we could have a dust cloud, or an ICE strand tangle. The more variety of cgi oddities the better. We then cut to more of them moving through different landmarks around the globe. ( assuming between us we know someone who lives nearby enough to film them) There could be Godzilla stomping through New York, an ice tangle going under the Eiffel tower. they are all going somewhere. It could be as epic as we can make it. There Could be a car chase, Whatever, as long as they are moving somewhere with purpose. *it looks like they are gathering for War.* Some characters could board a massive spaceship which takes off. Others could get on a huge ocean liner.They are all making their way somewhere. It culminates as a huge bizarre crowd of CGI 'things' gather at the door of a big imposing building. A small character at the front knocks We cut to text along the lines of Please save us or simply.. 'Save Softimage' I know it sounds epic, but that's kind of the point and if we had say 40 people doing a little bit each and maybe reused old personal assets, it might be achievable. I could dig Greg Mutt out and probably do a Godzilla shot in a few days. *From:* olivier jeannel olivier.jean...@noos.fr *Sent:* Wednesday, March 12, 2014 10:26 AM *To:* softimage@listproc.autodesk.com *Subject:* Re: A germ of an idea. What is the subject or story that the 40s'' cgi piece tells ? Le 12/03/2014 11:10, p...@bustykelp.com a écrit : I think the documentary idea should be put to a different thread, as its really worth doing, but I feel that having multiple ideas in one thread will just serve to confuse all of them. It would be good to show both as one piece if they both get made. The CGI piece could work as a 40 second introduction to the other. So far, on the CGI idea, we potentially have these artists interested 1 Paul SmithGeneralist, ICE skills and character / mocap and animation 2 Artur Wozniak3D Generalist, non-character animation, rendering, some nuke, VFX 3 Perry Harovas I am a generalist, but have good modeling skills and lighting/rendering skills. I am also a Nuke user, and could help composite. 4 Francisco Criadogeneralist , can also do compositing. 5 Paul Griswold 6 Eugene Flormatageneralist, I'd prefer to animate something though. I never get to do that enough at work. 7 Emilio Hernandez 3D generalist
Re: Maya feature request from Softimage users
Hi, Don't think we will be transitioning to Maya, but just saw a pretty impressive reel from a TD for maya, https://vimeo.com/88619343. Looks far too technical for me, but don't know if he has open sourced his tools that he shows in the video. ta,
Re: Headus UV Layout
What I have seen of modo tool for UV work look very good. But then again I can imagine it a lot more expensive that headus. On Mar 9, 2014 11:28 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I haven't managed to crack Pixo one iota about ZB5, and it's not for lack of trying. Personally I think the future of ZBrush will be worth really speculating about only when the 4 cycle stops and 5 begins. With rumors of a legit 64bit client, proper topology support and so on it should change the game enough I'm not going to bother wondering and speculating until then. On Mon, Mar 10, 2014 at 10:20 AM, Jordi Bares jordiba...@gmail.comwrote: Its amazing although the interface is very clunky... extremely good though. I wonder now that Zbrush is doing such an effort also on the UV front how does compare... :-/ Anyone? Jordi Bares jordiba...@gmail.com
Re: Anyone in the SI list transitioning to MODO? -Please add your mail here
Will be evaluating modo too. Have a duel pipeline for as long as soft works I think. Wonder if this webinar with brad will happen soon? Be good to hear some input. On Mar 8, 2014 11:20 PM, Jason S jasonsta...@gmail.com wrote: Agree that that should be part of the final requests... apart from the new Softimaya part. At least existing clients can. On 03/08/14 18:13, Jordi Bares wrote: The problem is buying licenses.. Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:55, Emilio Hernandez emi...@e-roja.com wrote: Well there is always the option to hire some Softimage freelancers to add more seats to your studio in case you need them. Fortunatley we are at a stage now, that archives can be easily move from any part of the world. You can easily integrate this kind of workflow and additional Softimage seats to your pipeline, without actually having to buy more licenses. Just a thought. Cheers! --- Emilio Hernández VFX 3D animation. 2014-03-08 14:50 GMT-06:00 Jordi Bares jordiba...@gmail.com: At realise we were about to embark on a project and were contemplating the idea of getting a couple of Softimage licenses, in parallel we are testing Modo too to complement the modelling side but now seems the Softimage route is closed so we will either wait to see what Side Effects do as a result of the Softimage fiasco or buy modo and invest on it. seems likely we will go Modo Jordi Bares jordiba...@gmail.com On 8 Mar 2014, at 20:22, David Rivera activemotionpictu...@yahoo.com wrote: Hi, I was really touched by some of the in-depth opinions about leaving SI. TD´s perspective, and other users who have dedicated their lives (literally) to build a rock-solid pipeline for studios all around the world using softimage, have really made me think a lot into consideration. So, to cut a long story short, I´d like to know if there´s a thread in the list that´s already being aligned into the Softimage/MODO transition? If not, I´d like to start it off with this post. I´m going into MODO and here´s my email: david_rivera...@yahoo.com Thanks. *David Rivera* *3D Compositor/Animator* LinkedIN http://ec.linkedin.com/in/3dcinetv Behance https://www.behance.net/3dcinetv VFX Reel https://vimeo.com/70551635
Re: Luxology Modo 50% off for this mailing list - A new word from Brad Peebler
I am definitely in for a webinar and would be cool to get a honest chat about a rough roadmap by some one who truly seems a genuine guy. I am interested I what Modo and the foundry seem to stand for. lets set this up! good work Raff and Tim! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Thu, Mar 6, 2014 at 5:38 PM, Peter Agg peter@googlemail.com wrote: The latest nodal stuff they've added in is certainly a step in the right direction - as I say I haven't been able to tinker as much as I'd like but at the least the nodes I can see give access to lower-level maths functionality, which is a good sign (albeit non-polymorphic though :( ). On 6 March 2014 17:25, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: Well Modo is essentially Lightwave Part 2, since it came from the original programmers of Lightwave and at one point was supposed to replace Lightwave. I feel like they tend to want to build specific tools to fill specific needs instead of opening things up the way ICE does. ᐧ On Thu, Mar 6, 2014 at 12:13 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Lightwave mentality Paul ? On 6 March 2014 17:07, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I'd love to sit in on a webinar. Modo scares me a little bit in that they still seem to have the LW mentality there. -Paul ᐧ On Thu, Mar 6, 2014 at 12:04 PM, Chris Johnson chr...@topixfx.comwrote: I'm in for the Webinar. and what is the contact information again to e-mail him directly? On Thu, Mar 6, 2014 at 11:50 AM, Tim Crowson tim.crow...@magneticdreams.com wrote: More contact from Brad off-list He says the following... *I've been thinking about how this all went down and I'm feeling a bit sad about it. I have a new idea. People should not feel like they have to rush to make a move. They don't! Soft is still awesome and will be for years to come. Rather than offering another promo code what I would like to do is offer an extended trial of MODO for anyone who wants it. They can contact me directly and I'll get them setup with a 60 day license. My offer still stands that anyone who talks to me directly will also find that I am a man of my word (with regard to the code). Wink wink. I can't publicly extend that offer but I will stand by it for anyone on that list.* *I would also be willing to set up an invitation only webinar for the list so we can talk openly under a gentlemens NDA. I'd love to clear up some of the confusion about MODO being built as a modeler only and share some short, mid and long term goals for the product. Finally, I'm getting quite a bit of email this week so if someone doesn't hear from me straight away please feel free to send your email again. I won't be offended to get spammed. :)* If you guys are interested in taking him up in his webinar idea, please voice it! I'm pretty sure he can read these messages on the Google group, but if not I'm happy to convey your corporate response. -Tim
Re: Save Softimage Petition
done! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Wed, Mar 5, 2014 at 9:50 AM, Matt Morris matt...@gmail.com wrote: 793 supporters in such a short space of time is impressive! And.. done. On 5 March 2014 08:46, Nour Almasri mr.nour.alma...@gmail.com wrote: Done . -- www.matinai.com
Re: Luxology Modo 50% off for this mailing list
Yeah be good to know when this runs too. need to evaluate it first before jumping straight on no matter how good the deal is!! Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Wed, Mar 5, 2014 at 2:03 PM, Gerbrand Nel nagv...@gmail.com wrote: I love seeing gestures like this. Anyone know how long this discount is valid for. I'd like to try it for a bit before blindly spending, what is still allot of money, if you happen to live in Africa :) G On 2014/03/05 05:15 AM, Raffaele Fragapane wrote: Hi all, If you can't be bothered to read some text, the important bit is in bold a few paragraphs down. Now that the worst kept secret EVER has seen the sunlight, while everybody is still shell shocked, I think it's worth posting this. I'd like to say I'm surprised, or emotionally drained, but I'm actually barely upset. Writing's been on the wall for entirely too long. Deciding to not use Maya just because it's an AD product, at least for me, is like cutting one's own nose to spite the face; then in my domain (character work) Maya is too significant a player to just outright ignore it out of principle, not to mention I've been using it professionally or personally since v1. That said maybe some of you work in a different domain, and for you Modo, or Houdini, or C4D are a viable option. Coming from there, and more on topic, I have little faith in all these petitions, rage posts and the such, so I thought I'd start a different line of efforts to help a community I've been part of for Idon'twanttothinkhowlongitsscary. More on topic, if I had to find issue with this announcement and all it entails it's how badly it was managed and conceived. Not only it's an incredibly ponderous decision with inevitable gravity, it was also announced with barely any time to spare between its intended date and some hard dates on its effects. Of everything I heard and read insofar it's not so much the killing of Soft I find unacceptable (I guess I was well resigned in those regards, not that it doesn't sadden me enormously), as much as what picture it paints of AD customer management when they do such a thing, and proceed to aggravate the issue with nebulous information and an unacceptably short window of time for the user base to make some rather consequential decisions. But are the competitors any better? Any more accessible and transparent in their communication and dealings? Well, I was having an exchange in private with Brad Peebler, founder of Luxology, and I put to him whether the Foundry/Luxology would have the flexibility and agility to do something about short term. Turns out they do. In a few hours they set up everything for a *50% discount on Modo*purchases. No strings attached, just because I jokingly challenged him to. *Go to the online store and use the coupon raffofkahn for half price check-out.* I'm not a Modo user, nor have the time or inclination right now to become one. I'm not going to suddenly wish AD any ill or stop using their products, though they sure did their damnest to make me even more guarded when dealing with their PR and promises. I did really enjoy dealing with the Foundry in the past though, and I have now to extend that respect to its Luxology arm. At the very least they are willing to act transparently and unconditionally on matters all the way from the top of the product chain. Cheers, Raff P.S. The actual coupon's text was Brad's idea, not mine! I imagine he read my signature and thought I was a Trekkie or something like that. P.P.S. I'm not getting anything out of this. I'm not a modo user, I'm not getting freebies, it has nothing to do with my employer, what the hell, it barely has anything to do with me outside the last few hours and this e-mail itself. I simply thought it was a nice and significant gesture on Brad's side and decided to help him reach out on account of his personality and display of good will. -- Our users will know fear and cower before our software! Ship it! Ship it and let them flee like the dogs they are!
Re: Retirement.....
So they have spoken. Slow transition to another DCC then it is. I will use soft for as long as possible, But time to get the thinking hat on. What is everyone thinking of going too? I am going to look into modo for my own work I think but will probably need to know a bit about maya for freelance work. utter bullshit, but not a shock to be honest. probably the worse thing that could do is alienate there user base. like the blind leading the blind. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Tue, Mar 4, 2014 at 12:15 PM, Stefan Kubicek s...@tidbit-images.comwrote: Not that I know of. And it says at the top: Slated for release in 2015? What? Was it announced - been in lectures all morning? Arse http://www.jigsaw24.com/news/news/11949-autodesk- softimages-retirement-what-you-need-to-know/ Sofronis Efstathiou Postgraduate Framework Leader and BFX Competition Festival Director Computer Animation Academic Group National Centre for Computer Animation Email: sefstath...@bournemouth.ac.ukmailto:sefstath...@bournemouth.ac.uk Tel: +44 (0) 1202 965805 Profile: http://uk.linkedin.com/in/sofronisefstathiou Student Work: http://www.youtube.com/NCCA3DAnimation http://www.youtube.com/NCCADigitalFX http://www.youtube.com/NCCAAnimation [cid:image001.jpg@01CF379F.4F6AC9C0]http://www. bfxfestival.com/competition/ [cid:image002.jpg@01CF379F.4F6AC9C0]http://ncca.bournemouth.ac.uk/ [cid:image003.png@01CF379F.4F6AC9C0] http://www.bfxfestival.com/ [cid:image004.jpg@01CF379F.4F6AC9C0] Awarded for world-class computer animation teaching with wide scientific and creative applications [http://www.bournemouth.ac.uk/Images/QueensAwardLogo.jpg] BU is a Disability Two Ticks Employer and has signed up to the Mindful Employer charter. Information about the accessibility of University buildings can be found on the BU DisabledGo webpageshttp://www. disabledgo.com/en/org/bournemouth-university This email is intended only for the person to whom it is addressed and may contain confidential information. If you have received this email in error, please notify the sender and delete this email, which must not be copied, distributed or disclosed to any other person. Any views or opinions presented are solely those of the author and do not necessarily represent those of Bournemouth University or its subsidiary companies. Nor can any contract be formed on behalf of the University or its subsidiary companies via email. -- - Stefan Kubicek ste...@keyvis.at - keyvis digital imagery Alfred Feierfeilstraße 3 A-2380 Perchtoldsdorf bei Wien Phone: +43 (0) 699 12614231 www.keyvis.at -- This email and its attachments are-- -- confidential and for the recipient only --
Re: License to END if you migrate?!
I can't believe what I'm reading. Wonder if anyone actually sat down and thought about this properly? On Mar 4, 2014 9:08 PM, Jason S jasonsta...@gmail.com wrote: revenue accounting guidelines On 03/04/14 16:06, Maurice Patel wrote: Hi Jens, Yes, if you want to keep using Softimage after two years that is the case. This really is a transition offer and our ability to offer free software was conditional on customers fully transitioning either 3ds Max and Maya. I will pass on the feedback but these conditions were imposed by the revenue accounting guidelines we follow. Maurice Maurice Patel Autodesk : Tél: 514 954-7134 From: softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@ listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Tuesday, March 04, 2014 3:41 PM To: softimage@listproc.autodesk.com Subject: Re: License to END if you migrate?! @Maurice: Right now I'm on a 3ds Max Entertainemnt Creation Suite Premium license, wich as I understand it, will be upgraded to a Ultimate Suite. Am I supposed to not renew my subscription if I want to keep using Softimage, and loose all Autodesk software, and then buy a new fucking Suite Ultimate to get Max, Maya, Mudbox, Motionbuilder again? I just can't believe I even have to ask the question, it's just so stupid. /Jens On Tue, Mar 4, 2014 at 9:28 PM, Rob Chapmantekano@gmail.commailto: tekano@gmail.com wrote: like we could trust our own various crooked governments to sort this particular piece of greed bullshit out. HAHAHA.. a small example. are Strands going to be ready in Maya by 2016? or is Max that gets this small nugget of Softimage legacy uniqueness. An ICE plugin perhaps? is there a list made where all the non easily transferable useful bits (and made a living off) are to be found or eventually end up in 2016? because they sure as hell do not exist right now in any other software that autodesk currently offers. On 4 March 2014 20:11, Paul Griswoldpgriswold@ fusiondigitalproductions.commailto:pgriswold@ fusiondigitalproductions.com wrote: I doubt you'd be able to do anything class action (though I'm not a lawyer, so what do I know). But I do think if enough people contacted their government representative about Autodesk's anti-competitive movement / monopolistic behavior, you'd see something happen. Autodesk is what Microsoft used to be. Perhaps it's time for a little government oversight / investigation? -Paul [https://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0Y Wxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8- 94b59c9df0b1]ᐧhttps://mailfoogae.appspot.com/t?sender=acGdyaXN3b2xkQGZ1c2lvbmRpZ2l0YWxwcm9kdWN0aW9ucy5jb20%3Dtype=zerocontentguid=5ea39e17-2146-43c0-8bc8-94b59c9df0b1]%E1%90%A7 -- Jens Lindgren -- Lead Technical Director Magoo 3D Studioshttp://www.magoo3dstudios.com/
Re: Softimage Devs petition
Im defo gonna keep using soft as a tool til it cant work any more, but it will definately be a duel pipeline, mixing in another app. have to work out what that app is yet. looking at modo. but as a tool soft will still be very valuable!! if it does happen it will be a very sad ending. Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Fri, Feb 28, 2014 at 11:18 AM, Nika Ragua nikaragu...@gmail.com wrote: i`m in - not that i`m calling myself a developer - but i messed hardly with topology lately and got some results that i want to share as always ))) 2014-02-28 14:51 GMT+04:00 Emilio Hernandez emi...@e-roja.com: Maybe I am a little ahead in time but just in case Don't stop your RD and updateds on your wonderful tools for Softimage just because ADSK announce that Softimage 2015 will be the last release. Although there are a lot of guys as Mirko said jumping off the boat, there are a lot of us that will still continue to use Softimage for a long period. You are the ones that always have made me stand with my mouth open staring at what are the possibilities I can achiveve within my prefered tool. You are the ones that since ADSK bought Softimage, brought us more joy in using our beloved tool. Not because we are fanatics trying to hold on a sinking boat like the musicians of the Titanic. Becuase we love what we do, and we have passion in our daily work. We are not just another piece in the pipeline. We are the ones driving the pipeline. Exocortex, Solid Angle, Mootz, Redshift, Lagoa just to name a few, besides the guys that gladly share their tools in rray with support are really the ones that during this years have made Softimage even better than it is. Guys like Paul Smith with his amazing videos, the latest Fuzz development he is working in. Michael Buttner. Well the list is long. I want to say all of you don't stop! Here is my money for you to take as long as you continue to support us and believe in what we do. No more money to ADSK! My money is going to the Devs!
Re: new upgrade policy
I'll be honest I'm sure there should be some law against this if its true. And the studios that have spent 10-20 years plus investing in this quality bit of software don't file a law suit I will be surprised. Unfortunately I might be dreaming. I only run a small studio and soft helps me create quality visuals in a time frame that I could not create in another package with out either a TD or shed loads of plugins. And its unfortunate that people are going to lie down and take this and more than likely go over to Maya which they want you to do. My two cent or ramblings or whatever you want to call it would belearn the software you need to learn for the time being aka Maya to get some cash and work. But make sure if your going to invest your money and your other spare time. Invest it in another software company that actually gives a fuck. Foundry, side effects or another. But overall fuck autodesk. Utter money leaches! Lost my trust completely. On 28 Feb 2014 00:07, Greg Punchatz g...@janimation.com wrote: Negativity is fine as long as there is a joke mixed in for comic relief. Are saying AD is the Alien from an original Star Trek episode called Dave of the Dove?? -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com On 2/27/2014 5:47 PM, Bradley Gabe wrote: It's very important the si community remain calm, rational, and content during these days of transition. You must understand by now that @utode$k feeds off our misery, and the last thing we want is to empower them more with public displays of negativity. On Thu, Feb 27, 2014 at 5:38 PM, Greg Punchatz g...@janimation.comwrote: Yup 20 years + for us I am sick over this I feel like someone killed my wife, and is telling me to trade her in for a new one. I like the one I have just fine , thank you very much!! And the wife AD is trying to pass off on me is old, crusty, naggy and has cobwebs in all the wrong places!!! -- *Greg Punchatz* *Sr. Creative Director* Janimation 214.823.7760 www.janimation.com
Re: new upgrade policy
I am as quick as I can off the autodesk rollercoaster. A few things have made my choice I will always love soft and use the tool when its needed but I think I need to look for another avenue. Looking at modo? Thoughts?? Autodesk bollocks. On Feb 26, 2014 8:52 PM, Kris Rivel krisri...@gmail.com wrote: I read it and couldn't help but say WTH?! Kris On Wed, Feb 26, 2014 at 3:36 PM, Emilio Hernandez emi...@e-roja.comwrote: Seems they need to fill the vault... 2014-02-26 14:29 GMT-06:00 Kris Rivel krisri...@gmail.com: So...what's everyone's take on this gem? So if I don't upgrade to latest version now...then when I want that version I have to pay full price? http://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Frequently-Asked-Questions-about-the-Autodesk-Upgrade-Policy.html Kris
Re: scene and versioning plugin
Thanks for the suggestion guys. Eventually had a little play and I'm using two plugins together. Cf save for initial save and folder management, thanks christian. And I'm using another plugin called Mia_scene manager. Also has a model manager with it but for some reason can't Get this to work like it should. The scene manager does what I wanted though and keeps the original scene a pushes the saves into a archive folder! Definitely a good fix for now. Thanks everyone. PS sorry I can't reme Ber off the top of my head the Dev for the second plugin. On Feb 3, 2014 8:30 PM, Christian Freisleder m...@buntepixel.eu wrote: hey Daniel, have read your post, but also read that you want something that's not saving a version and mine does. If you don't mind that, I think you might like cf_save. does everything in one database and it organizes the folders for you. It also does a incremental save. maybe you find it useful Christian On 03.02.2014 17:13, gareth bell wrote: I haven't used it but I seem to remember Christian Freisleder's cf_filemanagment looking useful: http://www.buntepixel.eu/downloads -- Date: Mon, 3 Feb 2014 15:37:39 + Subject: Re: scene and versioning plugin From: dan...@northforge.co.uk To: softimage@listproc.autodesk.com Thanks for the head up Cesar. look interesting, but its this more of a platform to create a plugin that does the kind of thing. unfortunately I'm not very good at coding. will have a look though. what's everyone else take on this? Daniel Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Fri, Jan 31, 2014 at 5:36 PM, Cesar Saez cesa...@gmail.com wrote: I started a project called GitForSoftimagehttps://github.com/csaez/gitforsoftimagesome time ago, it's a sort of graphical git client for softimage projects (it runs within softimage). If you like the git ways give it a try, it's free and open :) http://github.com/csaez/gitforsoftimage/wiki/GitForSoftimage On Fri, Jan 31, 2014 at 12:35 PM, Daniel Sweeney dan...@northforge.co.ukwrote: Hi List, just wondering what option their are out there plugin wise for scene and versioning management. I remember using one at passion picture ages ago that was pretty cool. what was cool about that one was it created the name of your file lets say, Shot_001_take_1, but it did not put the version number on, instead when it created the next version that you saved, it shifted the old one, incremented that then saved the scene again with no version number, so all your render paths from tokens held up in your scenes. in reference to this plugin https://vimeo.com/64647758 by Niclas schlapmann. now I thought this had some real potential and to be honest its pretty cool what he has achieved, but it got a little over complicated for what is needed. I don't want a Softimage folder structure for each shot as Niclas has implemented, might be really helpful on a feature length movie but for smaller work a bit to over kill. one of the older version was nearly perfect but just needed to create a neat folder structures in the overall Scene folder. like Modelling | treeA | name of file orAnimation | shot001 | name of file. be awesome if something was out there or if niclas would consider doing a slightly dummed down version of his plugin. anyone got any ideas if something out there is like this or shed some light on what they use. thanks Peeps Daniel Sweeney
Re: scene and versioning plugin
Thanks for the head up Cesar. look interesting, but its this more of a platform to create a plugin that does the kind of thing. unfortunately I'm not very good at coding. will have a look though. what's everyone else take on this? Daniel Daniel Sweeney 3D Creative Director *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk On Fri, Jan 31, 2014 at 5:36 PM, Cesar Saez cesa...@gmail.com wrote: I started a project called GitForSoftimagehttps://github.com/csaez/gitforsoftimagesome time ago, it's a sort of graphical git client for softimage projects (it runs within softimage). If you like the git ways give it a try, it's free and open :) http://github.com/csaez/gitforsoftimage/wiki/GitForSoftimage On Fri, Jan 31, 2014 at 12:35 PM, Daniel Sweeney dan...@northforge.co.ukwrote: Hi List, just wondering what option their are out there plugin wise for scene and versioning management. I remember using one at passion picture ages ago that was pretty cool. what was cool about that one was it created the name of your file lets say, Shot_001_take_1, but it did not put the version number on, instead when it created the next version that you saved, it shifted the old one, incremented that then saved the scene again with no version number, so all your render paths from tokens held up in your scenes. in reference to this plugin https://vimeo.com/64647758 by Niclas schlapmann. now I thought this had some real potential and to be honest its pretty cool what he has achieved, but it got a little over complicated for what is needed. I don't want a Softimage folder structure for each shot as Niclas has implemented, might be really helpful on a feature length movie but for smaller work a bit to over kill. one of the older version was nearly perfect but just needed to create a neat folder structures in the overall Scene folder. like Modelling | treeA | name of file orAnimation | shot001 | name of file. be awesome if something was out there or if niclas would consider doing a slightly dummed down version of his plugin. anyone got any ideas if something out there is like this or shed some light on what they use. thanks Peeps Daniel Sweeney
scene and versioning plugin
Hi List, just wondering what option their are out there plugin wise for scene and versioning management. I remember using one at passion picture ages ago that was pretty cool. what was cool about that one was it created the name of your file lets say, Shot_001_take_1, but it did not put the version number on, instead when it created the next version that you saved, it shifted the old one, incremented that then saved the scene again with no version number, so all your render paths from tokens held up in your scenes. in reference to this plugin https://vimeo.com/64647758 by Niclas schlapmann. now I thought this had some real potential and to be honest its pretty cool what he has achieved, but it got a little over complicated for what is needed. I don't want a Softimage folder structure for each shot as Niclas has implemented, might be really helpful on a feature length movie but for smaller work a bit to over kill. one of the older version was nearly perfect but just needed to create a neat folder structures in the overall Scene folder. like Modelling | treeA | name of file orAnimation | shot001 | name of file. be awesome if something was out there or if niclas would consider doing a slightly dummed down version of his plugin. anyone got any ideas if something out there is like this or shed some light on what they use. thanks Peeps Daniel Sweeney
Re: Old plugin for getting and flash file into soft as a mesh
Cheers Paul. That was the one I was looking for. Ta On 18 Dec 2013 22:22, Paul Griswold pgrisw...@fusiondigitalproductions.com wrote: I believe you are looking for Swfi: http://www.inframez.com/dev_swfi.htm HTH -Paul ᐧ On Wed, Dec 18, 2013 at 5:18 PM, Daniel Sweeney dan...@northforge.co.ukwrote: Hi list. Didn't know if anyone would be able to shine some light on this. This was an old plugin I remember. But it would import a flash file in and covert all layers to meshes so you could rig your 2d characters in 3d. Can any one remember what it was called and hopefully where to find it?? Thanks! Merry happy Christmasy bob Daniel
Old plugin for getting and flash file into soft as a mesh
Hi list. Didn't know if anyone would be able to shine some light on this. This was an old plugin I remember. But it would import a flash file in and covert all layers to meshes so you could rig your 2d characters in 3d. Can any one remember what it was called and hopefully where to find it?? Thanks! Merry happy Christmasy bob Daniel
RE: scene saver/loader
The one thing that the last one does not do unless I missed it in the video is have the scene be saved in folder like the rendered pictures do. That would be awesome! But it does look very good non the less. Bravo to the Dev. :-) On Jun 14, 2013 10:15 AM, adrian wyer adrian.w...@fluid-pictures.com wrote: ** ** ** ** ** ** thanks everyone, this one below is the one i wanted ** ** as someone said previously, this should really be default functionality in Soft ** ** a ** ** -- *From:* **softimage-boun...@listproc.autodesk.com** [mailto:** softimage-boun...@listproc.autodesk.com**] *On Behalf Of *Alexander Siquans *Sent:* 14 June 2013 08:51 *To:* **softimage@listproc.autodesk.com** *Subject:* Re: scene saver/loader ** ** Hello Adrian, ** ** Here is an other one! I can really recommend it. ** ** http://www.enoni.de/wordpress/?p=1796 ** ** http://www.enoni.de/wordpress/?p=1588 ** ** br alex ** ** 2013/6/13 adrian wyer adrian.w...@fluid-pictures.com someone posted an addon to do (amongst other things) incremental saving, slates etc lost the post and can't find it in the archive... anyone jog my failing memory? was it fifty eight 3D maybe? anyone? a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com www.fluid-pictures.com Fluid Pictures Limited is registered in **England** and Wales. Company number:5657815 VAT number: 872 6893 71 ** ** -- mfg Alexander Siquans www.siquans.com -- No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.3345 / Virus Database: 3199/6409 - Release Date: 06/13/13* ***
Re: BA Fluid Shader
I just have to say dude I think the stuff you do Rocks. The Ba essentials shader pack you release are awesome and i salute you for them. We only just started and very small but we use softimage here and if it wasnt for kind awesome TD like you being so generous it would be harder to do alot of things! thats why the soft community rocks. unfortunately i have not had the need to use/ nor am i an expert on this type of render your fluid shader, but from what i have seen, seems very impressive. just wanted to give ya a virtual hi five cus your post didnt seem to happy. i hope you get more feedback and all your efforts are worth it. have a good rest of the day dude! on a side note I have worked for a few soft houses in london and they have used the ba shader pack so its bad that you have not had any responses or work to show. Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Mon, Oct 29, 2012 at 1:21 PM, Schoenberger x...@digidragon.de wrote: ** Hi Due to the poorly feedback I have decided to send new versions of the shader to an internal list of testers. If you have done some work with the shaders, send me some informations about it and you are in. You post something in my forum or http://www.binaryalchemy.de/forum/viewforum.php?f=18 End of last week I have started to send the new version to companies . I have not decided about the future of the fluid and other shaders. I thought nothing is easier than to send a reply with some information or with some work. As this does not work for any of my shader packages no matter how I state it on my website, I will probably change my way of offering shaders for free. I have better to do in my free time than to work for nothing (I do not mean any money. Community. tit for tat) I did not got enough responses from commercial companies to turn it into a commercial project. (also includes that no production examples mean no publicity for new customers) If sending replies voluntary does not work, I thinking of forcing it. Perhaps I will only make all shaders available to registred customers only. To get registered, you need someone already on the list to invite you with some work. Or for every reply I get, I open 2 new puplic seats in the registration list. Or a limit. If I get 20 reponses, the new shader version is available for download. Anyway, no matter what I decide, a download without any kind of registration is not my favorite right now. Also, people seem to forget the future. Yes, my shader is done, I donwnload it, fine. But what about new shaders, for example I have a stack of papers written with specs and features for a new volume shader version. (Viewport preview, GI, less memory, better details, Arnold, caching, ...) It is kept in my drawer for years now. PS: I have worked a few years in a commercial and visualisation departement as ShadingLighting TD. You could tell the company name and what type of project you are working on. How do you create your showreel? How does Maya/Softimage/Houdini create their showreel? Commercials are usually free to view after a month. Some of them are available on your company site, on the customers site or even on youtube. If I had a shot of a finished vfx movie production, I was able to use my particle sim on the showreel without any vfx background. You can tell me to keep it confidential, or only to keep it confidential until the release If you think it will be available at some time (e.g. feature film) send me a name. Don't tell me it is not possible at all. In my small list of replies during the last 10 years, I had even large blockbusters from companies like ILM. They did not send me final images, they just described it and I was able to get it from the trailers once it was out or bought a DVD later. PPS: The issue I have is known to a lot of developers. So the next time you work with any new tool/feature and think wow, that's nice/fun/looks good, also think of sending something back. Holger Schönberger Binary Alchemy - digital materialization
Re: BA Fluid Shader
Let me also say, Im sure if you put a Donate button up on your site, I would hope alot of people would stick donations your way for your hard work. I for one would. :) Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Mon, Oct 29, 2012 at 3:23 PM, Gerbrand Nel g...@cannonballbunny.com wrote: Let me be the first to apologize publicly to you Holger I know about the request on your website for feedback, and I've used your shader without giving you any. I've even told another freelance that we better write you a letter this time around on the last job I used your shader for. This is nothing more than bad form on my behalf, and I would urge you to take whatever steps you need to take, to get us lazy bastards to take 10 minutes to give you feedback. The last job I used your shader on is still under NDA otherwise it would have been attached to this mail. Thanks for letting us earn money with your free shaders for so long!! Again sorry for the lack of feedback from my side at least Gerbrand Nel On 2012/10/29 03:21 PM, Schoenberger wrote: Hi Due to the poorly feedback I have decided to send new versions of the shader to an internal list of testers. If you have done some work with the shaders, send me some informations about it and you are in. You post something in my forum or http://www.binaryalchemy.de/forum/viewforum.php?f=18 End of last week I have started to send the new version to companies . I have not decided about the future of the fluid and other shaders. I thought nothing is easier than to send a reply with some information or with some work. As this does not work for any of my shader packages no matter how I state it on my website, I will probably change my way of offering shaders for free. I have better to do in my free time than to work for nothing (I do not mean any money. Community. tit for tat) I did not got enough responses from commercial companies to turn it into a commercial project. (also includes that no production examples mean no publicity for new customers) If sending replies voluntary does not work, I thinking of forcing it. Perhaps I will only make all shaders available to registred customers only. To get registered, you need someone already on the list to invite you with some work. Or for every reply I get, I open 2 new puplic seats in the registration list. Or a limit. If I get 20 reponses, the new shader version is available for download. Anyway, no matter what I decide, a download without any kind of registration is not my favorite right now. Also, people seem to forget the future. Yes, my shader is done, I donwnload it, fine. But what about new shaders, for example I have a stack of papers written with specs and features for a new volume shader version. (Viewport preview, GI, less memory, better details, Arnold, caching, ...) It is kept in my drawer for years now. PS: I have worked a few years in a commercial and visualisation departement as ShadingLighting TD. You could tell the company name and what type of project you are working on. How do you create your showreel? How does Maya/Softimage/Houdini create their showreel? Commercials are usually free to view after a month. Some of them are available on your company site, on the customers site or even on youtube. If I had a shot of a finished vfx movie production, I was able to use my particle sim on the showreel without any vfx background. You can tell me to keep it confidential, or only to keep it confidential until the release If you think it will be available at some time (e.g. feature film) send me a name. Don't tell me it is not possible at all. In my small list of replies during the last 10 years, I had even large blockbusters from companies like ILM. They did not send me final images, they just described it and I was able to get it from the trailers once it was out or bought a DVD later. PPS: The issue I have is known to a lot of developers. So the next time you work with any new tool/feature and think wow, that's nice/fun/looks good, also think of sending something back. Holger Schönberger Binary Alchemy - digital materialization No virus found in this message. Checked by AVG - www.avg.com Version: 2013.0.2742 / Virus Database: 2617/5860 - Release Date: 10/28/12
Re: Particle rotation offset on deforming meshes
when trying to setup a feather system a while ago (which by the way i never finished, i hope to soon if i ever get any free time to my self) i think you can use stick to particle location? maybe. on a simulated tree. well if i remember correctly that worked for me. hope this helps. cheers Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Wed, Sep 19, 2012 at 3:47 PM, Fabricio Chamon xsiml...@gmail.com wrote: Hi, I'm setting up a feather system for a bird based on particles. The basic workflow has 2 stages: 1) grooming/styling 2) follow mesh deformations step 1 generates an icecache file containing particle rotation and polygon ref frame on the closest location on emitter at grooming stage. step 2 should load attributes from the cache and make particles follow the deforming mesh (emitter). how to I calculate the rotation offset that should be applied to the feathers, so that it smoothly follows envelop deformations on th eemitter ? It seemed easy to me at first, but I'm stuck... from my basic math knowledge I tought subtracting poly ref frame at gromming stage from poly ref frame at deforming stage should give me the offsetted matrix, then just add this matrix rotation back to the original feather rotation. but that doesn't look good on the viewport. my particles are oriented in the Y axis (root to tip), pointing to the X axis (upVector) any ideas ? thanks
Re: Piranha Bar's ICAD Awards Opening Sequence - Softimage/V-Ray/Momentum
very cool! great stuff. congrats Daniel Sweeney 3D Creative Director *Tel:* +44 (0)1422 300066 *Mobile:* +44 (0)7743429771 *Email:* dan...@northforge.co.uk *Web:* http://northforge.co.uk Northforge Ltd Registered in England and Wales | 07757507** Office Suite D105, Dean Clough Mills, Halifax, HX3 5AX On Tue, Sep 11, 2012 at 1:29 PM, Ben Houston b...@exocortex.com wrote: Hi all, This was featured in a recent issue of 3D World and I haven't seen anyone else post it to the list. In 3D World feature they explained that this was done with Softimage, V-Ray and Exocortex Momentum for the physics simulation (including the balloon rag dolls at the end.) http://www.piranhabar.ie/featured/icad-awards/ I thought it was a really impressive piece of work. -- Best regards, Ben Houston Voice: 613-762-4113 Skype: ben.exocortex Twitter: @exocortexcom http://Exocortex.com - Passionate CG Software Professionals.
Re: Intro to the new team (was RE: Softimage development)
i do look at the glass is half full, so i hope that only good will come from this. i can only hope and imagine Autodesk has been planning this for a while so everything should be planned to the smallest detail. dont know if they have shipped any of there other software developement out to the east. so maybe this is a test and they have decided to try this with a recent acquisition. some one said in the studio that it may have been moved east bound because there is a large market share for soft. but also i see a lot of bigger companies, from all different industries having a stab at moving operations to countries that have cheaper labour. and this may be another factor in the decision by Autodesk. but then again i dont know what the rate of pay is in Singapore. so apologies if this comment means nothing. Its a shame the seasoned soft developers are moving on, (thanks for all the hard work and keeping in touch with the community) but nothing can be done about this and you just have to embrace change. and hopefully its for the best. I do hope the new team keeps in touch with the community like the old, and you guys definately have some big boots to fill. Work hard guys! I just hope Autodesk is doing this for the right reasons...and not greed. my two cent. Daniel Sweeney 3D Generalist *Mobile:* +44 (0)7743429771 *Email:* danielbswee...@gmail.com danielbswee...@gmail.com** http://northforge.co.uk/ On Fri, Apr 20, 2012 at 1:57 PM, Rob Chapman tekano@gmail.com wrote: 'Until you manage to reverse the information flow, then the people will remain subjected to the sick message dished out from the top' , Noam Chomsky On 20 April 2012 13:35, Stefan Andersson ste...@madcrew.se wrote: hahaha!! So the whole team is gone, and replaced by games people in Singapore. Do you actually believe that WE will believe that nothing will change?? Excuse me but... what? Yeah right On Fri, Apr 20, 2012 at 1:24 PM, Brent McPherson brent.mcpher...@autodesk.com wrote: Ummm, all the devs are moving on to the new project and we are keeping the team together. All the Softies have had a hand in training the Singapore team to make sure the transition is a smooth one. They have not been scared to jump into such a large product so I'm excited to see what they can do. As Chun-Pong mentioned there are some very experienced Softimage devs in the consulting team in Montreal that still work on Softimage and many of their fixes get rolled into each release. Everyone involved with Softimage over the past few years is still around so the knowledge is not going anywhere. -- Brent From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Steven Caron Sent: 19 April 2012 22:41 To: softimage@listproc.autodesk.com Subject: Re: Intro to the new team (was RE: Softimage development) stay calm, there are others still around... unless they are leaving too. sean, marc-andre, yanick, brent... those are just off the top of my head. dont forget all the support guys too! stephen, graham, siddarth, matthew.. i am sure i am missing someone... s On Thu, Apr 19, 2012 at 2:33 PM, Rob Chapman tekano@gmail.commailto:tekano@gmail.com wrote: incredulous, absolve the the entire known dev team ( except Brent stays yes?) into fecking Maya, plan it for over year, whilst denying everything and that nothing is going to happen to Softimage. seriously? -- STEFAN ANDERSSON // Creative Director // Mad Crew AB // http://www.madcrew.se