Friday Flashback #383

2019-12-13 Thread Stephen Blair
SGI Octane, SOFTIMAGE|3D, mentalray,  and Discreet Inferno
all used by Glassworks on this job...

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5jH44NVGykGWflzdBw38BLQv1oD1vuEAUzy77rdYnQjTaWNytNvibNA54HbfGD9bPDJM9aruGmQQHPb-2FoHrUpQvmRIy2-2F83GgTJ55qQ3CzIDvd9FJ7YaiPkRbE97jajKo8Fxt-2BWCJXxjE4Oes-2B-2BUx5qVUEkKYnuzfiFQaVasa5aE98zmoWNz56fR83wI1uwgmP5drJXYN-2Bt5ynkk3F4XdwOY1GzwsbZGWqaG4EAnMbt8Gv03K8YKO4P7YQLe9awKxJGWADw0IWYyWoXfW31CdInwl7oUjx4au4Ohk8JlVfnz_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQabBmZopKBv8BYEkTfTpDsS5RaW9TWSAzW1ZHL9B6R9yNrBJT0bAkAL44kkQnAKLX90liIIpnWOJyGmSXhEAE4kLha8S0KtSiqDbVph4VSdNhOGMslezK9fFgAa6DQ-2BTOuIll9ko49VjixGJRAOtKXYVE3vub1XAsFy9r6xpQ33KlyRDzE-2FwzCXG5-2Bq1-2Fn3is-3D
 
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Re: Friday Flashback #383

2019-08-23 Thread Matt Lind
This screenshot takes me back.  I like how the first tool listed in the 
"Tools" section is "Delete All".  What kind of message were you guys trying 
to send? ;-)  Also interesting "Revert" is further down the list.  Shouldn't 
it be immediately next to Delete All?

The screenshot is from the Twister era, but not Twister specific.

A "phenomena" is mental ray terminology for any number of shaders connected 
to create an effect.  Most often it's what we'd refer to as a render tree 
graph, but often it would be an encapsulated shader preset such as the 
material shaders which were exposed to users as individual shaders but were 
actually connections of many shaders under the hood.

The Phong material shader, for example, was actually a phenomena because 
phong.dll only computed the direct illumination (specular highlight, 
diffuse, ambient terms).  The reflection, refraction, incandescence, 
translucence, and global illumination were outsourced to different shaders 
behind the curtain in a shared library.  Phong, Lambert, Constant, Ward, 
Cook-Torrance, Anisotropic, and other illumination shaders were constructed 
in this way. While the material library has since been overhauled and 
updated, the toon shaders and many others still use the phenomena 
declaration and can be verified by inspecting the shader .spdl in a text 
editor.

Many of the mental images supplied effects were phenomena too such as the 
car paint shader.


Matt


Date: Fri, 23 Aug 2019 13:47:33 -0400
From: Stephen Blair 
Subject: Friday Flashback #383
To: "Official Softimage Users Mailing List. 



An old Softimage Sumatra screenshot. Still a bit of DS stuff showing. And 
Get > Phenomenon ? That?s Twister stuff isn?t it?

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5l0okETS4xN3UfKCvMXrkPWwhyjGUy-2FUyWUtCRdZkikdOpu6H3p-2BPpukiavd970ESMVtwgTLFyWgHE-2B6dIOd-2BYYne0SOtZj7q2SXSx2xaZxXG9rXk0D-2FK8X4MdU8-2FLqO9Zi5aUvr-2Bs2Th50IHG183NxXvx8j-2FUg4KOYlIdOhTKSR2vl5UnZkv4DjE0ZqAf4flasXQSDdY19kPnPo4fe3zB-2FUgewTOt7MAUDFmrzGrKJJEs290V66JrOJltWkVEc1XOfqIUVaXVfr55XHTe0i-2B0W9La0R5H-2BAjiQ0vnSJnL6s_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQZlPCKSaXuwsQkZez2lLdGgu9cCAqgnBI-2FvxTbgh5RFtNc8sNeVQRWEX6UGdH8dTg-2BEuhRs6iVHonjN9dqV4qVVxbhnZ75aZq7MnqDtnZcpUOEGUjq4HSDCBg-2B9-2BIqpXWmIQrBkZc-2FgWasN0Uwk9okPzpCxD7si1plCcf5VZ0Z-2BBrvQf0ui2cc98ta-2F9FNi14-3D


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Friday Flashback #383

2019-08-23 Thread Stephen Blair
An old Softimage Sumatra screenshot. Still a bit of DS stuff showing. And
Get > Phenomenon ? That’s Twister stuff isn’t it?

https://u9432639.ct.sendgrid.net/wf/click?upn=lIXdN6W56FnEjHCwrBXqOq0HQNpV0huvAGw1zu6Xp8eVQuk2cNZiNFjx2k-2FfTNchE18B7lYLnvRU16qf6Hf-2B5l0okETS4xN3UfKCvMXrkPWwhyjGUy-2FUyWUtCRdZkikdOpu6H3p-2BPpukiavd970ESMVtwgTLFyWgHE-2B6dIOd-2BYYne0SOtZj7q2SXSx2xaZxXG9rXk0D-2FK8X4MdU8-2FLqO9Zi5aUvr-2Bs2Th50IHG183NxXvx8j-2FUg4KOYlIdOhTKSR2vl5UnZkv4DjE0ZqAf4flasXQSDdY19kPnPo4fe3zB-2FUgewTOt7MAUDFmrzGrKJJEs290V66JrOJltWkVEc1XOfqIUVaXVfr55XHTe0i-2B0W9La0R5H-2BAjiQ0vnSJnL6s_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuQXvkMlf7yDqNOLsKPYfAK0Uk-2FklsZ8Kwvc9iAvbgB4KuLAtIwzu2Y2sKgyNgtVOvEmlQTw4OeHRDaxpXgHCmyUdoNWZS4u1k0qudiNCVVxXSf8B0TAtsBvLYF2fgE3IXH6tHcCNwNR-2BKfIEl3SVH8kCauc-2F0wusd5QSE9i4Ar2fIWeuXY7ncNBVHygLNdakTo-3D
 
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