Re: Importing FBX from Maya to SI
Hi Debdas, which version of softimage are you using ? Ivan On Tue, Oct 30, 2012 at 3:27 PM, Debdas Mohanty devj...@gmail.com wrote: Ya Sandy, for temporary use, i am doing this but that's not the wise solution and my studio will not allow me to install 2 versions of SI. For the next project, I am trying to incorporate XSI in our pipeline. For smaller things like this I cant go back to older version every time.. Thanks a lot for your help..
RE: Importing FBX from Maya to SI
Why not install Softimage 2011.5 to do your fbx stuff - we know it works in this version. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] http://www.facebook.com/triggerfishanimation [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] http://www.twitter.com/triggerfishza From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty [devj...@gmail.com] Sent: 30 October 2012 07:45 To: softimage@listproc.autodesk.com Subject: Re: Importing FBX from Maya to SI Hello Min Rui, The option you mentioned is not going to help because its fixed to frame rate 30. we cant change it to 24 now in 2013. this horrible. Alok and Manny as you informed that freeze transform, causes the problem, that is true for 2013. If you check in 2011.5 and just change the frame rate option it works perfectly. I tested 2 ways with freeze transform objects and animate the objects. Case 1: created a sphere in maya(Frame Rate 24)Transformed to different spacefreeze transformation animate 24 framesexport fbx Result: Imported in Si2013: than 30 key frames generated. in between frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013 Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated without any decimal frame values. PERFECT Case 2: created a sphere in maya (Frame Rate 24)Transformed to different space animate 24 framesexport fbx Result: Imported in Si2013: 2 key frames generated. On frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated. On frame number 1 and 24. Imported In SI 2011.5 ( Frame rate 24 ).. 2 key frames generated. On frame number 1 and 24. AD changed the option of Crosswalk and Now its showing all the errors. Any Solution please??
Re: Importing FBX from Maya to SI
Ya Sandy, for temporary use, i am doing this but that's not the wise solution and my studio will not allow me to install 2 versions of SI. For the next project, I am trying to incorporate XSI in our pipeline. For smaller things like this I cant go back to older version every time.. Thanks a lot for your help..
Re: Importing FBX from Maya to SI
First i thought of that problem and reset everything to 24 frames on all the softwares. only softimage is showing error. rest softwares are importing correctly.
RE: Importing FBX from Maya to SI
If you want/can send the FBX to me I will have a look see my side? S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] http://www.facebook.com/triggerfishanimation [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] http://www.twitter.com/triggerfishza From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty [devj...@gmail.com] Sent: 29 October 2012 13:42 To: softimage@listproc.autodesk.com Subject: Re: Importing FBX from Maya to SI First i thought of that problem and reset everything to 24 frames on all the softwares. only softimage is showing error. rest softwares are importing correctly.
Re: Importing FBX from Maya to SI
Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx default frame rate from 30 to 24 and it worked for him. But no good luck for me yet..May be i am missing some thing... * *
Re: Importing FBX from Maya to SI
Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx default frame rate from 30 to 24 and it worked for him. But no good luck for me yet..May be i am missing some thing...
Re: Importing FBX from Maya to SI
Exactly which parameters in maya scene that are getting extra keys in soft, it is just transforms of locators, curves, meshes, surfaces or something else like some other attributes? On 29/10/2012 11:03 AM, David Barosin wrote: Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx default frame rate from 30 to 24 and it worked for him. But no good luck for me yet..May be i am missing some thing... - No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12
RE: Importing FBX from Maya to SI
Hi this is known and logged here: SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in Maya I had made a video displaying the problem at the time : http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4 This only happens when you freeze transformations in Maya... So you know what not to do. Manny Papamanos Support Specialist, Softimage and MotionBuilder Montreal, Quebec, Canada From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, October 29, 2012 11:08 AM To: softimage@listproc.autodesk.com Subject: Re: Importing FBX from Maya to SI Exactly which parameters in maya scene that are getting extra keys in soft, it is just transforms of locators, curves, meshes, surfaces or something else like some other attributes? [cid:image001.gif@01CDB5CC.C64467A0] On 29/10/2012 11:03 AM, David Barosin wrote: Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.commailto:devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx default frame rate from 30 to 24 and it worked for him. But no good luck for me yet..May be i am missing some thing... - No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12 attachment: winmail.dat
RE: Importing FBX from Maya to SI
Wierd thing is Debdas sent me an FBX, I do have Crosswalk that comes with 2011.5 running and it has a framerate setting in the options, which is defaulted to 30 - the FBX is supposed to be 24 - anyway the FBX works fine my side. S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] http://triggerfish.co.za/en [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] http://www.facebook.com/triggerfishanimation [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] http://www.twitter.com/triggerfishza From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Manny Papamanos [manny.papama...@autodesk.com] Sent: 29 October 2012 17:58 To: softimage@listproc.autodesk.com Subject: RE: Importing FBX from Maya to SI Hi this is known and logged here: SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in Maya I had made a video displaying the problem at the time : http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4 This only happens when you freeze transformations in Maya... So you know what not to do. Manny Papamanos Support Specialist, Softimage and MotionBuilder Montreal, Quebec, Canada From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok Sent: Monday, October 29, 2012 11:08 AM To: softimage@listproc.autodesk.com Subject: Re: Importing FBX from Maya to SI Exactly which parameters in maya scene that are getting extra keys in soft, it is just transforms of locators, curves, meshes, surfaces or something else like some other attributes? [cid:image001.gif@01CDB5CC.C64467A0] On 29/10/2012 11:03 AM, David Barosin wrote: Yeah someone else had the same issue. in and out of maya fine but not softimage. Just check to see if there are pivots that are not zero'ed out. On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.commailto:devj...@gmail.com wrote: Hello David, Problem is when i am importing the same FBX file i.e. exported from maya and importing again in maya and other softwares, its showing no change in animation curve. But only in softimage, it is changing. Why i dont know? As Sandy suggested me to change the import fbx default frame rate from 30 to 24 and it worked for him. But no good luck for me yet..May be i am missing some thing... - No virus found in this message. Checked by AVG - www.avg.comhttp://www.avg.com Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12 inline: image001.gif
Re: Importing FBX from Maya to SI
I am middle of this test and using different packages. Got this baked animation but i need this animations as FBX format so that i can save those action sources easily for latter use in SI . I cant go back and check now ,if freeze transformations was done or not. because it was not animated in Maya. I am just using Maya to import those animations and converting into FBX format and send those to SI. Is there anyway to change the import fbx frame rate options in SI 2013? in crosswalk V 2011.5 this option was there and there is no problem as *Sandy *checked my FBX file.In Crosswalk V 2013 change frame rate option is not there. Any solution other than go back and check in maya and check each and every single object is freezed transform or not???
Re: Importing FBX from Maya to SI
can you just send a simple maya scene with only one problem object. I can check on my side. Alok
RE: Importing FBX from Maya to SI
In 2013, the import framerate option is under Animation tab, Timeline Frame Rate, in the import options dialog for FBX import. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Debdas Mohanty Sent: Tuesday, October 30, 2012 4:17 AM To: softimage@listproc.autodesk.com Subject: Re: Importing FBX from Maya to SI I am middle of this test and using different packages. Got this baked animation but i need this animations as FBX format so that i can save those action sources easily for latter use in SI . I cant go back and check now ,if freeze transformations was done or not. because it was not animated in Maya. I am just using Maya to import those animations and converting into FBX format and send those to SI. Is there anyway to change the import fbx frame rate options in SI 2013? in crosswalk V 2011.5 this option was there and there is no problem as Sandy checked my FBX file.In Crosswalk V 2013 change frame rate option is not there. Any solution other than go back and check in maya and check each and every single object is freezed transform or not??? attachment: winmail.dat
Re: Importing FBX from Maya to SI
Hello Min Rui, The option you mentioned is not going to help because its fixed to frame rate 30. we cant change it to 24 now in 2013. this horrible. Alok and Manny as you informed that freeze transform, causes the problem, that is true for 2013. If you check in 2011.5 and just change the frame rate option it works perfectly. I tested 2 ways with freeze transform objects and animate the objects. Case 1: created a sphere in maya(Frame Rate 24)Transformed to different spacefreeze transformation animate 24 framesexport fbx Result: Imported in Si2013: than 30 key frames generated. in between frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013 Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated without any decimal frame values. PERFECT Case 2: created a sphere in maya (Frame Rate 24)Transformed to different space animate 24 framesexport fbx Result: Imported in Si2013: 2 key frames generated. On frame number 1 and 24. Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated. On frame number 1 and 24. Imported In SI 2011.5 ( Frame rate 24 ).. 2 key frames generated. On frame number 1 and 24. AD changed the option of Crosswalk and Now its showing all the errors. Any Solution please??