Re: Importing FBX from Maya to SI

2012-11-19 Thread ivan t
Hi Debdas,

which version of softimage are you using ?

Ivan

On Tue, Oct 30, 2012 at 3:27 PM, Debdas Mohanty devj...@gmail.com wrote:

 Ya Sandy, for temporary use, i am doing this but that's not the wise
 solution and my studio will not allow me to install 2 versions of SI.

 For the next project, I am trying to incorporate XSI in our pipeline. For
 smaller things like this I cant go back to older version every time..

 Thanks a lot for your help..



RE: Importing FBX from Maya to SI

2012-10-30 Thread Sandy Sutherland
Why not install Softimage 2011.5 to do your fbx stuff - we know it works in 
this version.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty 
[devj...@gmail.com]
Sent: 30 October 2012 07:45
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI


Hello Min Rui,

   The option you mentioned is not going to help because its fixed to frame 
rate 30. we cant change it to 24 now in 2013. this horrible.

Alok and Manny as you informed that freeze transform, causes the problem, that 
is true for 2013. If you check in 2011.5 and just change the frame rate option 
it works perfectly.

I tested 2 ways with freeze transform objects and animate the objects.

Case 1: created a sphere in maya(Frame Rate 24)Transformed to different 
spacefreeze transformation animate 24 framesexport fbx

Result: Imported in Si2013:  than 30 key frames generated. in between frame 
number 1 and 24.
   Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013
   Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated 
without any decimal frame values. PERFECT

Case 2: created a sphere in maya (Frame Rate 24)Transformed to different 
space animate 24 framesexport fbx

Result: Imported in Si2013:  2 key frames generated. On frame number 1 and 24.
   Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated. On 
frame number 1 and 24.
   Imported In SI 2011.5 ( Frame rate 24 ).. 2 key frames generated. On 
frame number 1 and 24.

AD changed the option of Crosswalk and Now its showing all the errors.

Any Solution please??



Re: Importing FBX from Maya to SI

2012-10-30 Thread Debdas Mohanty
Ya Sandy, for temporary use, i am doing this but that's not the wise
solution and my studio will not allow me to install 2 versions of SI.

For the next project, I am trying to incorporate XSI in our pipeline. For
smaller things like this I cant go back to older version every time..

Thanks a lot for your help..


Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
First i thought of that problem and reset everything to 24 frames on all
the softwares. only softimage is showing error. rest softwares are
importing correctly.


RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
If you want/can send the FBX to me I will have a look see my side?

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Debdas Mohanty 
[devj...@gmail.com]
Sent: 29 October 2012 13:42
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

First i thought of that problem and reset everything to 24 frames on all the 
softwares. only softimage is showing error. rest softwares are importing 
correctly.


Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
Hello David,

Problem is when i am importing the same FBX file i.e. exported
from maya and importing again in maya and other softwares, its showing no
change in animation curve.
But only in softimage, it is changing. Why i dont know?

As Sandy suggested me to change the import fbx default frame rate from 30
to 24 and it worked for him. But no good luck for me yet..May be i am
missing some thing...
*
*


Re: Importing FBX from Maya to SI

2012-10-29 Thread David Barosin
Yeah someone else had the same issue.  in and out of maya fine but not
softimage.  Just check to see if there are pivots that are not zero'ed
out.

On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote:
 Hello David,

 Problem is when i am importing the same FBX file i.e. exported
 from maya and importing again in maya and other softwares, its showing no
 change in animation curve.
 But only in softimage, it is changing. Why i dont know?

 As Sandy suggested me to change the import fbx default frame rate from 30 to
 24 and it worked for him. But no good luck for me yet..May be i am missing
 some thing...




Re: Importing FBX from Maya to SI

2012-10-29 Thread Alok

  
  
Exactly which parameters in maya scene
  that are getting extra keys in soft, it is just transforms of
  locators, curves, meshes, surfaces or something else like some
  other attributes?
  

  On 29/10/2012 11:03 AM, David Barosin wrote:


  Yeah someone else had the same issue.  in and out of maya fine but not
softimage.  Just check to see if there are pivots that are not zero'ed
out.

On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty devj...@gmail.com wrote:

  
Hello David,

Problem is when i am importing the same FBX file i.e. exported
from maya and importing again in maya and other softwares, its showing no
change in animation curve.
But only in softimage, it is changing. Why i dont know?

As Sandy suggested me to change the import fbx default frame rate from 30 to
24 and it worked for him. But no good luck for me yet..May be i am missing
some thing...



  
  

-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12



  



RE: Importing FBX from Maya to SI

2012-10-29 Thread Manny Papamanos
Hi this is known and logged here:
SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in 
Maya
I had made a video displaying the problem at the time :
http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4

This only happens when you freeze transformations in Maya...
So you know what not to do.



Manny Papamanos
Support Specialist, Softimage and MotionBuilder
Montreal, Quebec, Canada


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, October 29, 2012 11:08 AM
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

Exactly which parameters in maya scene that are getting extra keys in soft, it 
is just transforms of locators, curves,  meshes, surfaces or something else 
like some other attributes?

[cid:image001.gif@01CDB5CC.C64467A0]
On 29/10/2012 11:03 AM, David Barosin wrote:

Yeah someone else had the same issue.  in and out of maya fine but not

softimage.  Just check to see if there are pivots that are not zero'ed

out.



On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty 
devj...@gmail.commailto:devj...@gmail.com wrote:

Hello David,



Problem is when i am importing the same FBX file i.e. exported

from maya and importing again in maya and other softwares, its showing no

change in animation curve.

But only in softimage, it is changing. Why i dont know?



As Sandy suggested me to change the import fbx default frame rate from 30 to

24 and it worked for him. But no good luck for me yet..May be i am missing

some thing...









-

No virus found in this message.

Checked by AVG - www.avg.comhttp://www.avg.com

Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12

attachment: winmail.dat

RE: Importing FBX from Maya to SI

2012-10-29 Thread Sandy Sutherland
Wierd thing is Debdas sent me an FBX, I do have Crosswalk that comes with 
2011.5 running and it has a framerate setting in the options, which is 
defaulted to 30 - the FBX is supposed to be 24 - anyway the FBX works fine my 
side.

S.


Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical 
Supervisor
[http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] 
http://triggerfish.co.za/en
[http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] 
http://www.facebook.com/triggerfishanimation

[https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png]
 http://www.twitter.com/triggerfishza

From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Manny Papamanos 
[manny.papama...@autodesk.com]
Sent: 29 October 2012 17:58
To: softimage@listproc.autodesk.com
Subject: RE: Importing FBX from Maya to SI

Hi this is known and logged here:
SOFT-7341 Send to SI: Animation is erroneously plotted when object is frozen in 
Maya
I had made a video displaying the problem at the time :
http://www.3dmastermind.com/MANNYrepro_when_frozen.mp4

This only happens when you freeze transformations in Maya...
So you know what not to do.



Manny Papamanos
Support Specialist, Softimage and MotionBuilder
Montreal, Quebec, Canada


From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alok
Sent: Monday, October 29, 2012 11:08 AM
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

Exactly which parameters in maya scene that are getting extra keys in soft, it 
is just transforms of locators, curves,  meshes, surfaces or something else 
like some other attributes?

[cid:image001.gif@01CDB5CC.C64467A0]
On 29/10/2012 11:03 AM, David Barosin wrote:

Yeah someone else had the same issue.  in and out of maya fine but not

softimage.  Just check to see if there are pivots that are not zero'ed

out.



On Mon, Oct 29, 2012 at 9:44 AM, Debdas Mohanty 
devj...@gmail.commailto:devj...@gmail.com wrote:

Hello David,



Problem is when i am importing the same FBX file i.e. exported

from maya and importing again in maya and other softwares, its showing no

change in animation curve.

But only in softimage, it is changing. Why i dont know?



As Sandy suggested me to change the import fbx default frame rate from 30 to

24 and it worked for him. But no good luck for me yet..May be i am missing

some thing...









-

No virus found in this message.

Checked by AVG - www.avg.comhttp://www.avg.com

Version: 2012.0.2221 / Virus Database: 2441/5361 - Release Date: 10/29/12

inline: image001.gif

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
I am middle of this test and using different packages. Got this baked
animation but i need this animations as FBX format so that i can save those
action sources easily for latter use in SI . I cant go back and check now
,if freeze transformations was done or not. because it was not animated in
Maya.  I am just using Maya to import those animations and converting into
FBX format and send those to SI.

Is there anyway to change the import fbx frame rate options in SI 2013? in
crosswalk V 2011.5 this option was there and there is no problem as
*Sandy *checked
my FBX file.In Crosswalk V 2013 change frame rate option is not there.

Any solution other than go back and check in maya and check each and every
single object is freezed transform or not???


Re: Importing FBX from Maya to SI

2012-10-29 Thread Alok Gandhi
can you just send a simple maya scene with only one problem object. I can
check on my side.

Alok


RE: Importing FBX from Maya to SI

2012-10-29 Thread Min Rui Tan
In 2013, the import framerate option is under Animation tab, Timeline  Frame 
Rate, in the import options dialog for FBX import.



From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Debdas Mohanty
Sent: Tuesday, October 30, 2012 4:17 AM
To: softimage@listproc.autodesk.com
Subject: Re: Importing FBX from Maya to SI

I am middle of this test and using different packages. Got this baked animation 
but i need this animations as FBX format so that i can save those action 
sources easily for latter use in SI . I cant go back and check now ,if freeze 
transformations was done or not. because it was not animated in Maya.  I am 
just using Maya to import those animations and converting into FBX format and 
send those to SI.

Is there anyway to change the import fbx frame rate options in SI 2013? in 
crosswalk V 2011.5 this option was there and there is no problem as Sandy 
checked my FBX file.In Crosswalk V 2013 change frame rate option is not there.

Any solution other than go back and check in maya and check each and every 
single object is freezed transform or not???


attachment: winmail.dat

Re: Importing FBX from Maya to SI

2012-10-29 Thread Debdas Mohanty
Hello Min Rui,

   The option you mentioned is not going to help because its fixed to
frame rate 30. we cant change it to 24 now in 2013. this horrible.

Alok and Manny as you informed that freeze transform, causes the problem,
that is true for 2013. If you check in 2011.5 and just change the frame
rate option it works perfectly.

I tested 2 ways with freeze transform objects and animate the objects.

Case 1: created a sphere in maya(Frame Rate 24)Transformed to different
spacefreeze transformation animate 24 framesexport fbx

Result: Imported in Si2013:  than 30 key frames generated. in between frame
number 1 and 24.
   Imported in Si2011.5: ( Frame rate30 ) Same result as XSI2013
   Imported In SI 2011.5 ( Frame rate 24 ).. 24 Frames Generated
without any decimal frame values. PERFECT

Case 2: created a sphere in maya (Frame Rate 24)Transformed to different
space animate 24 framesexport fbx

Result: Imported in Si2013:  2 key frames generated. On frame number 1 and
24.
   Imported in Si2011.5: ( Frame rate30 ) 2 key frames generated.
On frame number 1 and 24.
   Imported In SI 2011.5 ( Frame rate 24 ).. 2 key
frames generated. On frame number 1 and 24.

AD changed the option of Crosswalk and Now its showing all the errors.

Any Solution please??