RE: Friday Flashback #345

2018-07-27 Thread Matt Lind
The tessellation control is the ability to see the wireframe of the geometry 
after displacement calculations.  that feature does exist in mental ray, 
however, Softimage chose not to implement it as it required the use of 
contour shaders which Softimage also did not implement until XSI 7 or later.

Refresh optimization was implemented as "pixel tagging" which worked in 
early versions of Sumatra/XSI.  It was very buggy and removed around XSI 2 
or 3.

In order for the feature to work, shaders had to implement specific routines 
to communicate with the renderer core.  There were also problems for certain 
types of shaders, such as rayswitch or sprite where the shader would either 
modify or bypass the ray counters throwing off mental ray's internal state 
of what was happening.  This lead to situations where pixels would either be 
falsely tagged or not tagged at all.  In the end, it was more work to figure 
out which pixels to tag than to just render the images brute force.  the 
idea to tag the pixels was more for cases where you'd render the entire 
scene in a single pass.  With the introduction of passes, pixel tagging 
wasn't as high of a priority.

Matt



Date: Sat, 28 Jul 2018 00:30:15 +0200
From: “Sven Constable” 
Subject: RE: Friday Flashback #345
To: "'Official Softimage Users Mailing List.

Nice read. The features were amazing at the time (many of them are still by 
today). However, two features were not accomplished I think :)

User Interface “Tesselation Control: Display of tesselated geometry used in 
rendering (e.g. for displacement mapping)”

Maybe they referred to subdees. If so, it's kinda correct but didn't include 
displacement mapping by mental ray.

Interactive Rendering

“Refresh Optimization: Re-renders only the pixels affected by tuning”

I don't think so. Mental ray introduced a feature called “incremental echo”, 
to speed up scene translation. Was demoed by someone from Softimage and I 
still have the video. But it was several years after Twister was announced. 
Also that feature wasn't per pixel based, to my knowledge.

Other than that it still amazes me how ahead of it's time Softimage was.

Sven


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RE: Friday Flashback #345

2018-07-27 Thread Sven Constable
Nice read. The features were amazing at the time (many of them are still by 
today). However, two features were not accomplished I think :)



User Interface
"Tesselation Control: Display of tesselated geometry used in rendering (e.g. 
for displacement mapping)"

Maybe they referred to subdees. If so, it's kinda correct but didn't include 
displacement mapping by mental ray.

 

Interactive Rendering

"Refresh Optimization: Re-renders only the pixels affected by tuning"

I don't think so. Mental ray introduced a feature called "incremental echo", to 
speed up scene translation. Was demoed by someone from Softimage and I still 
have the video. But it was several years after Twister was announced. Also that 
feature wasn't per pixel based, to my knowledge. 

 

Other than that it still amazes me how ahead of it's time Softimage was.

 

Sven

 

From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Lind
Sent: Friday, 27 July 2018 23:25
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #345

 

Here’s the accompanying Twister sales sheet available at the Softimage booth 
the day the announcement was made:

https://urldefense.proofpoint.com/v2/url?u=http-3A__www.mantom.net_softimage_twister.pdf=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YZ8W3_z6Wn9joYN_dinSYOJCCmchxGKHWxqZLrK2UT8=uDoV-VYfSiPqzm3TY2KRAeooDBbl07SVJtSPnCY-u8k=

Matt

Message: 1 Date: Fri, 27 Jul 2018 14:20:07 -0400 From: Stephen Blair 
 Subject: Friday Flashback #345 To: "Official 
Softimage Users Mailing List.

https://urldefense.proofpoint.com/v2/url?u=https-3A__groups.google.com_forum_-23-21forum_xsi-5Flist=DwIGaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=YZ8W3_z6Wn9joYN_dinSYOJCCmchxGKHWxqZLrK2UT8=AbDpsZ8dOvxvs3pESZbWEezFXvY3OyUGi12OHz5UDpU=;
 

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Microsoft Press Release: Softimage ?Twister? Enters Beta at SIGGRAPH 1998 "We 
fully expect Twister to set a new benchmark in the industry as the first truly 
interactive renderer.?

https://urldefense.proofpoint.com/v2/url?u=https-3A__wp.me_powV4-2D3tW=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=QYcYWoNbob1A5lZlC43uf-jpsP5Zjvzg32yUvllMBUg=Bi6I7AtZv7QlBlQAqD8m8BsYG2brKkBMjKOtaMQO-Gk=

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Re: Friday Flashback #345

2018-07-27 Thread Matt Lind
Here’s the accompanying Twister sales sheet available at the Softimage booth 
the day the announcement was made:


https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzI-2F9k-2BWBXKW27XRR1WxPwQbX9jjJbw57aMI7fvZB3rSESDquECTsqSY46C9bBIiK61wa6FetSii6vEKfaGKAG5nS9GO7NluaqwyXJExbWhCiROv9vj93KO7Ns0nVHVPsFZMtpdPwyMRrTyqRKIN4d0jnU4X1hYLXAtv3ugr3DEBFjHHvA8pouuv7Z6mmZLT42cwLmTcCXVoOL6YB2qz-2BWodOZCeveJO9s5smpsAzGKQtV3sPXDD4IonWTMtBogXBUAlf6i8gbGlj-2F4ej98-2By3UJcD2Dx7QN-2FjiSws7kuKz8ndbynli67TMdiPr73RNSu0oumjtx1URGDht6yVf1Acdw-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGWapu4vuZWAtTquJFgyQA9dmIgMcHPYz20Eq-2BerSI93uOzQVUdX9msY2nl3PAcFUpP7S8vXvZDie5mHMHt-2Fm4VMAytylLWTfAn3Xj8zARz3QzZYG3X-2F2OozeDRt2wTCvVPDGaH8iiLEvs2KR73yPElQ-3D


Matt





Message: 1 Date: Fri, 27 Jul 2018 14:20:07 -0400
From: Stephen Blair 
Subject: Friday Flashback #345
To: "Official Softimage Users Mailing List.

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2MtqzowgyFFK4aAsDEzrdrVTV4Q6qbgbc-2FgnnpGob6G467zR75G56-2BuWz1AMtPXsoVdDXV-2BcQeKP7tI8SfI-2Feh9je47atZhc-2BurJ60RvbttIed4dAEMQ7ZLXe4P8CjxI3MuVA-2BC1YI4W9cuRTblUkTV0ThqzAfVQBEMZKrNTAdc7ACQuSit3iaW3y0fVt0pWCCM1YEkq9w4SeiTQoxADGO666O0lt-2BEHcLIgs9FogOixvSKF3THu6MkRH5yQ3bXya3AlojKNy0i682JdfkQnCinDPcNF911SqV7938FS3Ofl-2FuW0NeDPrVF1wy3buYDqgeSeFYoE-2FPzqi7DcIr40Dr7wY4g-3D-3D_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGYvSs04SNRXPo-2FerFOx0dy1wNN9qPNLamNF2NCk87BDe8sondOUaMRHBngPMQl5LX3OFu7Xln1bKwm7xhgOSKJ-2BOnHkT0YnW6reS8-2FmJrKog7m6st2PJuUuoUrcrzQIXeAh24grbyUB-2FYFCdryoTF1A-3D;
 


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Content-Type: text/plain; charset="utf-8"

Microsoft Press Release: Softimage ?Twister? Enters Beta at SIGGRAPH 1998 
"We fully expect Twister to set a new benchmark in the industry as the first 
truly interactive renderer.?

https://u7507473.ct.sendgrid.net/wf/click?upn=5SmYwFIJXHmC5X9wAP0G6mg4oLGBuQENbeDkYXezg3m6vjHxJcC6rUMd8QE2Mtqz-2FXo36ChPR9BZMic-2BoJT8MbfWxXKnjONyU2ErQkmGoFzzyh5Z7S-2BUHEC0gizR7KJvltBjKzd6-2F1sXCtmYG2AAm43lLzzWyfIuD0v5j8Zid2JrWBpy7VvRi3IiT5Wn5xiQyaNyrpSieJhCDTlHeBCl5VkfD56qKiSYg4GPXAc7XG8mlehxe37yFnF-2BnWq-2FOyw70Q7-2F6d-2FbssWlv-2BSAELb9q6qSqYFfBjsrYAHlc4cwW6FxLbjWqfuL3eeLKqhsxUrot3kPzbfWyyJm8c2nOY2I0OpLVOwzHbmUHw041w0LJTa9D-2Bnn395fbFXCnnnVRjX9_a6oQc7tnfcb0GKvoO27fPkrQ0ATQyF1SDBXJOg7-2FbuTyczslZWG-2Fj5ghTLHLJzNhUQv-2FwAX5NGN6k9r-2FUYPxGUW7wmWSyIyZXUC6Rl8uJQUn79LXZlT9sO-2FhQIiYkjoKEkknvdbXYK8Rk2O-2F7nzE9Gl28XqURq7rAoeNu-2FYXZJRCWUecj0GMWTVqfxy9KT1EWwqlEHJVqug752cgDm8v8wkZARv8v7kCUzrzSqKnojo-3D
 
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