Re: Rigging or Character TD type courses question
Well, generic rigs also allow you get your bases covered to spend more time with the more intricate / advanced character setups that can run on top of them. Granted if you're building tools for auto-rigging you'll want to design them to be as versatile as possible. Eric Thivierge http://www.ethivierge.com On Thu, Jun 21, 2012 at 7:15 PM, Michal Doniec doni...@gmail.com wrote: Second that, generic auto rigging scripts often yield generic results. Of course for some productions consistency and ability to chuck out tons of generic rigs is important. On Wed, Jun 20, 2012 at 4:37 PM, Alan Fregtman alan.fregt...@gmail.com wrote: * Another tip: Even though scripting small repetitive tasks is not a bad idea, if you're new'ish to rigging, stay away from making the ultimate auto-rigger script, because chances are your methods will evolve with practice, your script will thus soon be outdated and if you use the script to make the -same- setup -every time- you may not find yourself looking at ways to do things differently, and in my opinion you'll never innovate if you work the same way forever. On Wed, Jun 20, 2012 at 10:13 AM, Eric Thivierge ethivie...@gmail.com wrote: You learn a lot in production working on things and improving your own work, but also working with / around others with different approaches allows for filling your rigging toolbox too. Working with different riggers and animators helps you learn what different people like in rigs and can come up with solutions for different projects a lot more rapidly. My terribly late night feeling. ;) Eric Thivierge http://www.ethivierge.com On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Rigging is very similar to programming. Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books ;). -- -- Michal http://uk.linkedin.com/in/mdoniec
Re: Rigging or Character TD type courses question
That post is worth its bit count in gold! Very awesome post Brad thanks so much! Eric Thivierge http://www.ethivierge.com
Re: Rigging or Character TD type courses question
Awesome read, Brads write is is really epic. Sandy any luck finding a course? are you thinking more programming or rigging? On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge ethivie...@gmail.comwrote: That post is worth its bit count in gold! Very awesome post Brad thanks so much! Eric Thivierge http://www.ethivierge.com -- --- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/
RE: Rigging or Character TD type courses question
Hi Si, Yes we decided on something - it is for Pearl to do. And yes there were some awesome courses raised here - thanks again to all who replied. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson [simonbenandersonl...@gmail.com] Sent: 22 June 2012 01:50 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question Awesome read, Brads write is is really epic. Sandy any luck finding a course? are you thinking more programming or rigging? On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge ethivie...@gmail.commailto:ethivie...@gmail.com wrote: That post is worth its bit count in gold! Very awesome post Brad thanks so much! Eric Thivierge http://www.ethivierge.com -- --- Simon Ben Anderson blog: http://vinyldevelopment.wordpress.com/
Re: Rigging or Character TD type courses question
Its a tough call. I only took the general TD with Python in XSI with Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen any others that are terribly appealing. Not saying they don't offer great quality but its hard to tell without word of mouth and recommendations, basically what you're asking for. :) Overall I think rigging-wise you can get a lot out of rigging courses even if they are Maya based. It's more the concepts and approaches than actual application. If you're going to a course to just see how to push this button and then this one, then this one... so on and so on, you're not going to get anything out of it. I'd try to find a bunch of different course and see if you can email the instructor ahead of time to get an overview of the course and ask more in depth questions about what you're hoping to learn from it. Also ask for references that you can email / ask opinions in regards to the course. I have a mixed riggng experience from XSI to Maya and back and many rigging concepts are universal. Implementation in the application is where it varies, not the concepts. I saw this one a while back, not sure about how good it is: http://www.riggingdojo.com/ Eric Thivierge http://www.ethivierge.com On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done this course, it looks quite good but I am concerned it is Maya-centric? This is for one of our Riggers who is going for the lead role. Thanks for any input. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _
Re: Rigging or Character TD type courses question
Hi Sandy I have just finished the Judd Simantov course. It was very Maya centric but all the techniques and theory can be easily transferred over to XSI and the weekly feedback was very useful. No fancy plugins used - just out of the box stuff mainly using joints and corrective shapes. All very good stuff and I would easily recommend the course. This was my final outcome after the 8 weeks - still needs some cleanup. http://vimeo.com/jahirulamin/facialromtest Thanks J From: Sandy Sutherland sandy.sutherl...@triggerfish.co.za To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Sent: Wednesday, June 20, 2012 9:09 AM Subject: Rigging or Character TD type courses question Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done this course, it looks quite good but I am concerned it is Maya-centric? This is for one of our Riggers who is going for the lead role. Thanks for any input. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _
Re: Rigging or Character TD type courses question
Hi Sandy! We are about to start our Advanced Rigging course (facial rigging), taught by Chris Pagoria from Blue Sky Studios. He does many of the lead character facial rigs on Blue Sky's movies. Chris is VERY good. If you want to learn facial aesthetics, I highly recommend his class. An old reel: http://chrispagoria.wordpress.com/demo-reel/ Even though Chris is Maya-based, our example rigs are XSI. I use XSI for all our AnimSchool rigs. I was the Character Development Supervisor at Blue Sky and I meet with the Character students in open review sessions each week. So there is some Softimage support here. We like to think of ourselves as facial experts :) http://www.animschool.com/ http://www.animschool.com/DownloadOffer.aspx Thanks! Dave G On 6/20/2012 4:09 AM, Sandy Sutherland wrote: Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done this course, it looks quite good but I am concerned it is Maya-centric? This is for one of our Riggers who is going for the lead role. Thanks for any input. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _
Re: Rigging or Character TD type courses question
Hi Sandy, I agree with Eric. It's really a mixed bag without having word of mouth from people you trust... I too took Raff's course and found it fantastic, but I also took a certain Maya rigging one -- not the Judd one -- only knowing his credentials were good, but it turned out quite terribly produced. :/ (I don't wanna name names.) The teacher in this case clearly knew a lot, was a nice guy and had lots of experience, but as a teacher he'd seriously drag on and make mistakes in his very elongated videos that he would not edit out; I don't know if due to lack of time on a busy schedule, lack of editing software, or just lazyness. Either way, you'd waste half an hour doing some setup to find out in the last 3 or 4 minutes that he missed a key part and then backtracked to fix it. Sometimes like 10 minutes went by before he completely throw away the approach he was doing. If you were to skip through his two hour video, even just by minute increments, you could very easily miss a crucial backtracking moment, and then your setup didn't match his. The Rigging Dojo videos look good, though I've never taken a course there myself so who knows. That said, their teachers seem to really love their field, which is a good sign. David Gallagher's AnimSchool looks great too. In another topic, how's her vector math? You can do quite a bit of rigging without knowing any, but if you know a little bit it can help a ton to slowly master doing some nifty deformers in ICE and so on. -- Khan Academy has some good general videos on linear algebra concepts: http://www.khanacademy.org/math/linear-algebra and CMIvfx has these good ICE ones: http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data and this one I recently heard of, not watched, but it's probably good cause Mr.Vernon makes awesome things: http://www.cgcircuit.com/lessondetailcomplete.php?val=599 Cheers, -- Alan On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote: Its a tough call. I only took the general TD with Python in XSI with Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen any others that are terribly appealing. Not saying they don't offer great quality but its hard to tell without word of mouth and recommendations, basically what you're asking for. :) Overall I think rigging-wise you can get a lot out of rigging courses even if they are Maya based. It's more the concepts and approaches than actual application. If you're going to a course to just see how to push this button and then this one, then this one... so on and so on, you're not going to get anything out of it. I'd try to find a bunch of different course and see if you can email the instructor ahead of time to get an overview of the course and ask more in depth questions about what you're hoping to learn from it. Also ask for references that you can email / ask opinions in regards to the course. I have a mixed riggng experience from XSI to Maya and back and many rigging concepts are universal. Implementation in the application is where it varies, not the concepts. I saw this one a while back, not sure about how good it is: http://www.riggingdojo.com/ Eric Thivierge http://www.ethivierge.com On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done this course, it looks quite good but I am concerned it is Maya-centric? This is for one of our Riggers who is going for the lead role. Thanks for any input. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _
RE: Rigging or Character TD type courses question
Thanks Alan, Will check out all of this stuff. She has been doing quite a lot of ICE stuff for facial setups such as sliding and eyelids - so she does have an understanding of it all. I get you about that dodgy course you speak of - that is exactly why I asked on here, as I was pretty sure that you super knowledgeable guys would know of the best courses. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ___ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [alan.fregt...@gmail.com] Sent: 20 June 2012 15:43 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question Hi Sandy, I agree with Eric. It's really a mixed bag without having word of mouth from people you trust... I too took Raff's course and found it fantastic, but I also took a certain Maya rigging one -- not the Judd one -- only knowing his credentials were good, but it turned out quite terribly produced. :/ (I don't wanna name names.) The teacher in this case clearly knew a lot, was a nice guy and had lots of experience, but as a teacher he'd seriously drag on and make mistakes in his very elongated videos that he would not edit out; I don't know if due to lack of time on a busy schedule, lack of editing software, or just lazyness. Either way, you'd waste half an hour doing some setup to find out in the last 3 or 4 minutes that he missed a key part and then backtracked to fix it. Sometimes like 10 minutes went by before he completely throw away the approach he was doing. If you were to skip through his two hour video, even just by minute increments, you could very easily miss a crucial backtracking moment, and then your setup didn't match his. The Rigging Dojo videos look good, though I've never taken a course there myself so who knows. That said, their teachers seem to really love their field, which is a good sign. David Gallagher's AnimSchool looks great too. In another topic, how's her vector math? You can do quite a bit of rigging without knowing any, but if you know a little bit it can help a ton to slowly master doing some nifty deformers in ICE and so on. -- Khan Academy has some good general videos on linear algebra concepts: http://www.khanacademy.org/math/linear-algebra and CMIvfx has these good ICE ones: http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data and this one I recently heard of, not watched, but it's probably good cause Mr.Vernon makes awesome things: http://www.cgcircuit.com/lessondetailcomplete.php?val=599 Cheers, -- Alan On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote: Its a tough call. I only took the general TD with Python in XSI with Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen any others that are terribly appealing. Not saying they don't offer great quality but its hard to tell without word of mouth and recommendations, basically what you're asking for. :) Overall I think rigging-wise you can get a lot out of rigging courses even if they are Maya based. It's more the concepts and approaches than actual application. If you're going to a course to just see how to push this button and then this one, then this one... so on and so on, you're not going to get anything out of it. I'd try to find a bunch of different course and see if you can email the instructor ahead of time to get an overview of the course and ask more in depth questions about what you're hoping to learn from it. Also ask for references that you can email / ask opinions in regards to the course. I have a mixed riggng experience from XSI to Maya and back and many rigging concepts are universal. Implementation in the application is where it varies, not the concepts. I saw this one a while back, not sure about how good it is: http://www.riggingdojo.com/ Eric Thivierge http://www.ethivierge.com On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov off cgsociety - http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done this course, it looks quite good but I am concerned it is Maya-centric? This is for one of our Riggers who is going for the lead role. Thanks for any input. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _
Re: Rigging or Character TD type courses question
Rigging is very similar to programming. Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books ;). Just my personal morning feeling :). Cheers, Guillaume On Wed, Jun 20, 2012 at 9:59 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Thanks Alan, Will check out all of this stuff. She has been doing quite a lot of ICE stuff for facial setups such as sliding and eyelids - so she does have an understanding of it all. I get you about that dodgy course you speak of - that is exactly why I asked on here, as I was pretty sure that you super knowledgeable guys would know of the best courses. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ___ From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [ alan.fregt...@gmail.com] Sent: 20 June 2012 15:43 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question Hi Sandy, I agree with Eric. It's really a mixed bag without having word of mouth from people you trust... I too took Raff's course and found it fantastic, but I also took a certain Maya rigging one -- not the Judd one -- only knowing his credentials were good, but it turned out quite terribly produced. :/ (I don't wanna name names.) The teacher in this case clearly knew a lot, was a nice guy and had lots of experience, but as a teacher he'd seriously drag on and make mistakes in his very elongated videos that he would not edit out; I don't know if due to lack of time on a busy schedule, lack of editing software, or just lazyness. Either way, you'd waste half an hour doing some setup to find out in the last 3 or 4 minutes that he missed a key part and then backtracked to fix it. Sometimes like 10 minutes went by before he completely throw away the approach he was doing. If you were to skip through his two hour video, even just by minute increments, you could very easily miss a crucial backtracking moment, and then your setup didn't match his. The Rigging Dojo videos look good, though I've never taken a course there myself so who knows. That said, their teachers seem to really love their field, which is a good sign. David Gallagher's AnimSchool looks great too. In another topic, how's her vector math? You can do quite a bit of rigging without knowing any, but if you know a little bit it can help a ton to slowly master doing some nifty deformers in ICE and so on. -- Khan Academy has some good general videos on linear algebra concepts: http://www.khanacademy.org/math/linear-algebra and CMIvfx has these good ICE ones: http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data and this one I recently heard of, not watched, but it's probably good cause Mr.Vernon makes awesome things: http://www.cgcircuit.com/lessondetailcomplete.php?val=599 Cheers, -- Alan On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote: Its a tough call. I only took the general TD with Python in XSI with Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen any others that are terribly appealing. Not saying they don't offer great quality but its hard to tell without word of mouth and recommendations, basically what you're asking for. :) Overall I think rigging-wise you can get a lot out of rigging courses even if they are Maya based. It's more the concepts and approaches than actual application. If you're going to a course to just see how to push this button and then this one, then this one... so on and so on, you're not going to get anything out of it. I'd try to find a bunch of different course and see if you can email the instructor ahead of time to get an overview of the course and ask more in depth questions about what you're hoping to learn from it. Also ask for references that you can email / ask opinions in regards to the course. I have a mixed riggng experience from XSI to Maya and back and many rigging concepts are universal. Implementation in the application is where it varies, not the concepts. I saw this one a while back, not sure about how good it is: http://www.riggingdojo.com/ Eric Thivierge http://www.ethivierge.com On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Hi Guys, Quick question - what do you guys think would be the best Rigging or Character TD type course to have someone take - would be ideally an online type course. Currently the idea
Re: Rigging or Character TD type courses question
Yep, I agree with Guillaume. +1 + Miquel Campos Character Animation TD at: www.shedmtl.com Personal web: www.akaosaru.com + 2012/6/20 Guillaume Laforge guillaume.laforge...@gmail.com Rigging is very similar to programming. Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books ;). Just my personal morning feeling :). Cheers, Guillaume On Wed, Jun 20, 2012 at 9:59 AM, Sandy Sutherland sandy.sutherl...@triggerfish.co.za wrote: Thanks Alan, Will check out all of this stuff. She has been doing quite a lot of ICE stuff for facial setups such as sliding and eyelids - so she does have an understanding of it all. I get you about that dodgy course you speak of - that is exactly why I asked on here, as I was pretty sure that you super knowledgeable guys would know of the best courses. Cheers Sandy _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ ___ From: softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [ alan.fregt...@gmail.com] Sent: 20 June 2012 15:43 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question Hi Sandy, I agree with Eric. It's really a mixed bag without having word of mouth from people you trust... I too took Raff's course and found it fantastic, but I also took a certain Maya rigging one -- not the Judd one -- only knowing his credentials were good, but it turned out quite terribly produced. :/ (I don't wanna name names.) The teacher in this case clearly knew a lot, was a nice guy and had lots of experience, but as a teacher he'd seriously drag on and make mistakes in his very elongated videos that he would not edit out; I don't know if due to lack of time on a busy schedule, lack of editing software, or just lazyness. Either way, you'd waste half an hour doing some setup to find out in the last 3 or 4 minutes that he missed a key part and then backtracked to fix it. Sometimes like 10 minutes went by before he completely throw away the approach he was doing. If you were to skip through his two hour video, even just by minute increments, you could very easily miss a crucial backtracking moment, and then your setup didn't match his. The Rigging Dojo videos look good, though I've never taken a course there myself so who knows. That said, their teachers seem to really love their field, which is a good sign. David Gallagher's AnimSchool looks great too. In another topic, how's her vector math? You can do quite a bit of rigging without knowing any, but if you know a little bit it can help a ton to slowly master doing some nifty deformers in ICE and so on. -- Khan Academy has some good general videos on linear algebra concepts: http://www.khanacademy.org/math/linear-algebra and CMIvfx has these good ICE ones: http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data and this one I recently heard of, not watched, but it's probably good cause Mr.Vernon makes awesome things: http://www.cgcircuit.com/lessondetailcomplete.php?val=599 Cheers, -- Alan On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote: Its a tough call. I only took the general TD with Python in XSI with Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen any others that are terribly appealing. Not saying they don't offer great quality but its hard to tell without word of mouth and recommendations, basically what you're asking for. :) Overall I think rigging-wise you can get a lot out of rigging courses even if they are Maya based. It's more the concepts and approaches than actual application. If you're going to a course to just see how to push this button and then this one, then this one... so on and so on, you're not going to get anything out of it. I'd try to find a bunch of different course and see if you can email the instructor ahead of time to get an overview of the course and ask more in depth questions about what you're hoping to learn from it. Also ask for references that you can email / ask opinions in regards to the course. I have a mixed riggng experience from XSI to Maya and back and many rigging concepts are universal. Implementation in the application is where it varies, not the concepts. I saw this one a while back, not sure about how good it is: http://www.riggingdojo.com/ Eric Thivierge http://www.ethivierge.com On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland sandy.sutherl
Re: Rigging or Character TD type courses question
You learn a lot in production working on things and improving your own work, but also working with / around others with different approaches allows for filling your rigging toolbox too. Working with different riggers and animators helps you learn what different people like in rigs and can come up with solutions for different projects a lot more rapidly. My terribly late night feeling. ;) Eric Thivierge http://www.ethivierge.com On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Rigging is very similar to programming. Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books ;).
RE: Rigging or Character TD type courses question
I agree - it is easy to get stuck into a particular methodology, especially since we are stuck out of the mainstream here - beaches are great though, the the mountain - well S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge [ethivie...@gmail.com] Sent: 20 June 2012 16:15 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question My point above was that taking a course could give you a different perspective you may not have thought of and also someone to bounce ideas off of that you may not necessarily have at smaller studios. Eric Thivierge http://www.ethivierge.com
Re: Rigging or Character TD type courses question
Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books You learn even more by giving them to animators to break them in ways you never imagined. :) On 20 June 2012 15:22, Sandy Sutherland sandy.sutherl...@triggerfish.co.zawrote: I agree - it is easy to get stuck into a particular methodology, especially since we are stuck out of the mainstream here - beaches are great though, the the mountain - well S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ -- *From:* softimage-boun...@listproc.autodesk.com [ softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge [ ethivie...@gmail.com] *Sent:* 20 June 2012 16:15 *To:* softimage@listproc.autodesk.com *Subject:* Re: Rigging or Character TD type courses question My point above was that taking a course could give you a different perspective you may not have thought of and also someone to bounce ideas off of that you may not necessarily have at smaller studios. Eric Thivierge http://www.ethivierge.com
RE: Rigging or Character TD type courses question
Lol - we have finished one movie - and now finished rigging for the second - so quite a lot of practice has been done, and a lot of animator testing too. S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Peter Agg [peter@googlemail.com] Sent: 20 June 2012 16:59 To: softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books You learn even more by giving them to animators to break them in ways you never imagined. :) On 20 June 2012 15:22, Sandy Sutherland sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za wrote: I agree - it is easy to get stuck into a particular methodology, especially since we are stuck out of the mainstream here - beaches are great though, the the mountain - well S. _ Sandy Sutherland Technical Supervisor sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za _ From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge [ethivie...@gmail.commailto:ethivie...@gmail.com] Sent: 20 June 2012 16:15 To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com Subject: Re: Rigging or Character TD type courses question My point above was that taking a course could give you a different perspective you may not have thought of and also someone to bounce ideas off of that you may not necessarily have at smaller studios. Eric Thivierge http://www.ethivierge.com
Re: Rigging or Character TD type courses question
* Another tip: Even though scripting small repetitive tasks is not a bad idea, if you're new'ish to rigging, stay away from making the ultimate auto-rigger script, because chances are your methods will evolve with practice, your script will thus soon be outdated and if you use the script to make the -same- setup -every time- you may not find yourself looking at ways to do things differently, and in my opinion you'll never innovate if you work the same way forever. On Wed, Jun 20, 2012 at 10:13 AM, Eric Thivierge ethivie...@gmail.comwrote: You learn a lot in production working on things and improving your own work, but also working with / around others with different approaches allows for filling your rigging toolbox too. Working with different riggers and animators helps you learn what different people like in rigs and can come up with solutions for different projects a lot more rapidly. My terribly late night feeling. ;) Eric Thivierge http://www.ethivierge.com On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge guillaume.laforge...@gmail.com wrote: Rigging is very similar to programming. Courses are very important of course, but you will learn much more efficiently by spending more time on doing your own rigs (and animating them) than reading too many books ;).
Re: Rigging or Character TD type courses question
+1!!! On Wed, Jun 20, 2012 at 11:37 AM, Alan Fregtman alan.fregt...@gmail.comwrote: * Another tip: Even though scripting small repetitive tasks is not a bad idea, if you're new'ish to rigging, stay away from making the ultimate auto-rigger script, because chances are your methods will evolve with practice, your script will thus soon be outdated and if you use the script to make the -same- setup -every time- you may not find yourself looking at ways to do things differently, and in my opinion you'll never innovate if you work the same way forever.