Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
Well, generic rigs also allow you get your bases covered to spend more time
with the more intricate / advanced character setups that can run on top of
them. Granted if you're building tools for auto-rigging you'll want to
design them to be as versatile as possible.


Eric Thivierge
http://www.ethivierge.com


On Thu, Jun 21, 2012 at 7:15 PM, Michal Doniec doni...@gmail.com wrote:

 Second that, generic auto rigging scripts often yield generic results.
 Of course for some productions consistency and ability to chuck out
 tons of generic rigs is important.

 On Wed, Jun 20, 2012 at 4:37 PM, Alan Fregtman alan.fregt...@gmail.com
 wrote:
  * Another tip:
  Even though scripting small repetitive tasks is not a bad idea, if you're
  new'ish to rigging, stay away from making the ultimate auto-rigger
 script,
  because chances are your methods will evolve with practice, your script
 will
  thus soon be outdated and if you use the script to make the -same- setup
  -every time- you may not find yourself looking at ways to do things
  differently, and in my opinion you'll never innovate if you work the same
  way forever.
 
 
 
  On Wed, Jun 20, 2012 at 10:13 AM, Eric Thivierge ethivie...@gmail.com
  wrote:
 
  You learn a lot in production working on things and improving your own
  work, but also working with / around others with different approaches
 allows
  for filling your rigging toolbox too. Working with different riggers and
  animators helps you learn what different people like in rigs and can
 come up
  with solutions for different projects a lot more rapidly.
 
  My terribly late night feeling. ;)
 
  
  Eric Thivierge
  http://www.ethivierge.com
 
 
  On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge
  guillaume.laforge...@gmail.com wrote:
 
  Rigging is very similar to programming. Courses are very important of
  course, but you will learn much more efficiently by spending more time
 on
  doing your own rigs (and animating them) than reading too many books
 ;).
 
 



 --
 --
 Michal
 http://uk.linkedin.com/in/mdoniec



Re: Rigging or Character TD type courses question

2012-06-21 Thread Eric Thivierge
That post is worth its bit count in gold!

Very awesome post Brad thanks so much!


Eric Thivierge
http://www.ethivierge.com


Re: Rigging or Character TD type courses question

2012-06-21 Thread Simon Anderson
Awesome read, Brads write is is really epic.

Sandy any luck finding a course? are you thinking more programming or
rigging?

On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge ethivie...@gmail.comwrote:

 That post is worth its bit count in gold!

 Very awesome post Brad thanks so much!


 
 Eric Thivierge
 http://www.ethivierge.com




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


RE: Rigging or Character TD type courses question

2012-06-21 Thread Sandy Sutherland
Hi Si,

Yes we decided on something - it is for Pearl to do.  And yes there were some 
awesome courses raised here - thanks again to all who replied.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Simon Anderson 
[simonbenandersonl...@gmail.com]
Sent: 22 June 2012 01:50
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Awesome read, Brads write is is really epic.

Sandy any luck finding a course? are you thinking more programming or rigging?

On Fri, Jun 22, 2012 at 9:08 AM, Eric Thivierge 
ethivie...@gmail.commailto:ethivie...@gmail.com wrote:
That post is worth its bit count in gold!

Very awesome post Brad thanks so much!



Eric Thivierge
http://www.ethivierge.com



--
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/



Re: Rigging or Character TD type courses question

2012-06-20 Thread Eric Thivierge
Its a tough call. I only took the general TD with Python in XSI with Raf.
Hopefully they'll be selling it stand alone shortly. I haven't seen any
others that are terribly appealing. Not saying they don't offer great
quality but its hard to tell without word of mouth and recommendations,
basically what you're asking for. :)

Overall I think rigging-wise you can get a lot out of rigging courses even
if they are Maya based. It's more the concepts and approaches than actual
application. If you're going to a course to just see how to push this
button and then this one, then this one... so on and so on, you're not
going to get anything out of it. I'd try to find a bunch of different
course and see if you can email the instructor ahead of time to get an
overview of the course and ask more in depth questions about what you're
hoping to learn from it. Also ask for references that you can email / ask
opinions in regards to the course.

I have a mixed riggng experience from XSI to Maya and back and many rigging
concepts are universal. Implementation in the application is where it
varies, not the concepts.

I saw this one a while back, not sure about how good it is:
http://www.riggingdojo.com/


Eric Thivierge
http://www.ethivierge.com


On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

  Hi Guys,

 Quick question - what do you guys think would be the best Rigging or
 Character TD type course to have someone take - would be ideally an online
 type course.

 Currently the idea is to start with the 8 week Facial Rigging by Judd
 Simantov off cgsociety -
 http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone done this
 course, it looks quite good but I am concerned it is Maya-centric?

 This is for one of our Riggers who is going for the lead role.

 Thanks for any input.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _







Re: Rigging or Character TD type courses question

2012-06-20 Thread jahirul amin
Hi Sandy

I have just finished the Judd Simantov course. It was very Maya centric but all 
the techniques and theory  can be easily transferred over to XSI and the weekly 
feedback was very useful. No fancy plugins used - just out of the box stuff 
mainly using joints and corrective shapes. All very good stuff and I would 
easily recommend the course. 


This was my final outcome after the 8 weeks - still needs some cleanup.

http://vimeo.com/jahirulamin/facialromtest


Thanks
J




 From: Sandy Sutherland sandy.sutherl...@triggerfish.co.za
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com 
Sent: Wednesday, June 20, 2012 9:09 AM
Subject: Rigging or Character TD type courses question
 

 
Hi Guys,

Quick question - what do you guys think would be the best Rigging or Character 
TD type course to have someone take - would be ideally an online type course.

Currently the idea is to start with the 8 week Facial Rigging by Judd Simantov 
off cgsociety -
http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone done this 
course, it looks quite good but I am concerned it is Maya-centric?

This is for one of our Riggers who is going for the lead role.

Thanks for any input.

S.



_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_

Re: Rigging or Character TD type courses question

2012-06-20 Thread David Gallagher


Hi Sandy!

We are about to start our Advanced Rigging course (facial rigging), 
taught by Chris Pagoria from Blue Sky Studios. He does many of the lead 
character facial rigs on Blue Sky's movies. Chris is VERY good. If you 
want to learn facial aesthetics, I highly recommend his class.

An old reel: http://chrispagoria.wordpress.com/demo-reel/

Even though Chris is Maya-based, our example rigs are XSI. I use XSI for 
all our AnimSchool rigs. I was the Character Development Supervisor at 
Blue Sky and I meet with the Character students in open review sessions 
each week. So there is some Softimage support here.

We like to think of ourselves as facial experts  :)
http://www.animschool.com/
http://www.animschool.com/DownloadOffer.aspx

Thanks!
Dave G



On 6/20/2012 4:09 AM, Sandy Sutherland wrote:

Hi Guys,

Quick question - what do you guys think would be the best Rigging or 
Character TD type course to have someone take - would be ideally an 
online type course.


Currently the idea is to start with the 8 week Facial Rigging by Judd 
Simantov off cgsociety - 
http://workshops.cgsociety.org/courseinfo.php?id=275 - anyone done 
this course, it looks quite good but I am concerned it is Maya-centric?


This is for one of our Riggers who is going for the lead role.

Thanks for any input.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_









Re: Rigging or Character TD type courses question

2012-06-20 Thread Alan Fregtman
Hi Sandy,

I agree with Eric. It's really a mixed bag without having word of
mouth from people you trust... I too took Raff's course and found it
fantastic, but I also took a certain Maya rigging one -- not the Judd
one -- only knowing his credentials were good, but it turned out quite
terribly produced. :/ (I don't wanna name names.)

The teacher in this case clearly knew a lot, was a nice guy and had
lots of experience, but as a teacher he'd seriously drag on and make
mistakes in his very elongated videos that he would not edit out; I
don't know if due to lack of time on a busy schedule, lack of editing
software, or just lazyness. Either way, you'd waste half an hour doing
some setup to find out in the last 3 or 4 minutes that he missed a key
part and then backtracked to fix it. Sometimes like 10 minutes went by
before he completely throw away the approach he was doing. If you were
to skip through his two hour video, even just by minute increments,
you could very easily miss a crucial backtracking moment, and then
your setup didn't match his.

The Rigging Dojo videos look good, though I've never taken a course
there myself so who knows. That said, their teachers seem to really
love their field, which is a good sign. David Gallagher's AnimSchool
looks great too.

In another topic, how's her vector math? You can do quite a bit of
rigging without knowing any, but if you know a little bit it can help
a ton to slowly master doing some nifty deformers in ICE and so on. --
Khan Academy has some good general videos on linear algebra concepts:
http://www.khanacademy.org/math/linear-algebra
and CMIvfx has these good ICE ones:
http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers
http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data
and this one I recently heard of, not watched, but it's probably good
cause Mr.Vernon makes awesome things:
http://www.cgcircuit.com/lessondetailcomplete.php?val=599

Cheers,

   -- Alan


On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote:

 Its a tough call. I only took the general TD with Python in XSI with Raf. 
 Hopefully they'll be selling it stand alone shortly. I haven't seen any 
 others that are terribly appealing. Not saying they don't offer great quality 
 but its hard to tell without word of mouth and recommendations, basically 
 what you're asking for. :)

 Overall I think rigging-wise you can get a lot out of rigging courses even if 
 they are Maya based. It's more the concepts and approaches than actual 
 application. If you're going to a course to just see how to push this button 
 and then this one, then this one... so on and so on, you're not going to get 
 anything out of it. I'd try to find a bunch of different course and see if 
 you can email the instructor ahead of time to get an overview of the course 
 and ask more in depth questions about what you're hoping to learn from it. 
 Also ask for references that you can email / ask opinions in regards to the 
 course.

 I have a mixed riggng experience from XSI to Maya and back and many rigging 
 concepts are universal. Implementation in the application is where it varies, 
 not the concepts.

 I saw this one a while back, not sure about how good it is:
 http://www.riggingdojo.com/

 
 Eric Thivierge
 http://www.ethivierge.com



 On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 Hi Guys,

 Quick question - what do you guys think would be the best Rigging or 
 Character TD type course to have someone take - would be ideally an online 
 type course.

 Currently the idea is to start with the 8 week Facial Rigging by Judd 
 Simantov off cgsociety - 
 http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone done this 
 course, it looks quite good but I am concerned it is Maya-centric?

 This is for one of our Riggers who is going for the lead role.

 Thanks for any input.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _








RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
Thanks Alan,

Will check out all of this stuff.  She has been doing quite a lot of ICE stuff 
for facial setups such as sliding and eyelids - so she does have an 
understanding of it all.

I get you about that dodgy course you speak of - that is exactly why I asked on 
here, as I was pretty sure that you super knowledgeable guys would know of the 
best courses.

Cheers

Sandy
_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_

___
From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman 
[alan.fregt...@gmail.com]
Sent: 20 June 2012 15:43
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Hi Sandy,

I agree with Eric. It's really a mixed bag without having word of
mouth from people you trust... I too took Raff's course and found it
fantastic, but I also took a certain Maya rigging one -- not the Judd
one -- only knowing his credentials were good, but it turned out quite
terribly produced. :/ (I don't wanna name names.)

The teacher in this case clearly knew a lot, was a nice guy and had
lots of experience, but as a teacher he'd seriously drag on and make
mistakes in his very elongated videos that he would not edit out; I
don't know if due to lack of time on a busy schedule, lack of editing
software, or just lazyness. Either way, you'd waste half an hour doing
some setup to find out in the last 3 or 4 minutes that he missed a key
part and then backtracked to fix it. Sometimes like 10 minutes went by
before he completely throw away the approach he was doing. If you were
to skip through his two hour video, even just by minute increments,
you could very easily miss a crucial backtracking moment, and then
your setup didn't match his.

The Rigging Dojo videos look good, though I've never taken a course
there myself so who knows. That said, their teachers seem to really
love their field, which is a good sign. David Gallagher's AnimSchool
looks great too.

In another topic, how's her vector math? You can do quite a bit of
rigging without knowing any, but if you know a little bit it can help
a ton to slowly master doing some nifty deformers in ICE and so on. --
Khan Academy has some good general videos on linear algebra concepts:
http://www.khanacademy.org/math/linear-algebra
and CMIvfx has these good ICE ones:
http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers
http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data
and this one I recently heard of, not watched, but it's probably good
cause Mr.Vernon makes awesome things:
http://www.cgcircuit.com/lessondetailcomplete.php?val=599

Cheers,

   -- Alan


On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com wrote:

 Its a tough call. I only took the general TD with Python in XSI with Raf. 
 Hopefully they'll be selling it stand alone shortly. I haven't seen any 
 others that are terribly appealing. Not saying they don't offer great quality 
 but its hard to tell without word of mouth and recommendations, basically 
 what you're asking for. :)

 Overall I think rigging-wise you can get a lot out of rigging courses even if 
 they are Maya based. It's more the concepts and approaches than actual 
 application. If you're going to a course to just see how to push this button 
 and then this one, then this one... so on and so on, you're not going to get 
 anything out of it. I'd try to find a bunch of different course and see if 
 you can email the instructor ahead of time to get an overview of the course 
 and ask more in depth questions about what you're hoping to learn from it. 
 Also ask for references that you can email / ask opinions in regards to the 
 course.

 I have a mixed riggng experience from XSI to Maya and back and many rigging 
 concepts are universal. Implementation in the application is where it varies, 
 not the concepts.

 I saw this one a while back, not sure about how good it is:
 http://www.riggingdojo.com/

 
 Eric Thivierge
 http://www.ethivierge.com



 On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 Hi Guys,

 Quick question - what do you guys think would be the best Rigging or 
 Character TD type course to have someone take - would be ideally an online 
 type course.

 Currently the idea is to start with the 8 week Facial Rigging by Judd 
 Simantov off cgsociety - 
 http://workshops.cgsociety.org/courseinfo.php?id=275  - anyone done this 
 course, it looks quite good but I am concerned it is Maya-centric?

 This is for one of our Riggers who is going for the lead role.

 Thanks for any input.

 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _









Re: Rigging or Character TD type courses question

2012-06-20 Thread Guillaume Laforge
Rigging is very similar to programming. Courses are very important of
course, but you will learn much more efficiently by spending more time on
doing your own rigs (and animating them) than reading too many books ;).

Just my personal morning feeling :).

Cheers,

Guillaume

On Wed, Jun 20, 2012 at 9:59 AM, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.za wrote:

 Thanks Alan,

 Will check out all of this stuff.  She has been doing quite a lot of ICE
 stuff for facial setups such as sliding and eyelids - so she does have an
 understanding of it all.

 I get you about that dodgy course you speak of - that is exactly why I
 asked on here, as I was pretty sure that you super knowledgeable guys would
 know of the best courses.

 Cheers

 Sandy
 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _

 ___
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [
 alan.fregt...@gmail.com]
 Sent: 20 June 2012 15:43
 To: softimage@listproc.autodesk.com
 Subject: Re: Rigging or Character TD type courses question

 Hi Sandy,

 I agree with Eric. It's really a mixed bag without having word of
 mouth from people you trust... I too took Raff's course and found it
 fantastic, but I also took a certain Maya rigging one -- not the Judd
 one -- only knowing his credentials were good, but it turned out quite
 terribly produced. :/ (I don't wanna name names.)

 The teacher in this case clearly knew a lot, was a nice guy and had
 lots of experience, but as a teacher he'd seriously drag on and make
 mistakes in his very elongated videos that he would not edit out; I
 don't know if due to lack of time on a busy schedule, lack of editing
 software, or just lazyness. Either way, you'd waste half an hour doing
 some setup to find out in the last 3 or 4 minutes that he missed a key
 part and then backtracked to fix it. Sometimes like 10 minutes went by
 before he completely throw away the approach he was doing. If you were
 to skip through his two hour video, even just by minute increments,
 you could very easily miss a crucial backtracking moment, and then
 your setup didn't match his.

 The Rigging Dojo videos look good, though I've never taken a course
 there myself so who knows. That said, their teachers seem to really
 love their field, which is a good sign. David Gallagher's AnimSchool
 looks great too.

 In another topic, how's her vector math? You can do quite a bit of
 rigging without knowing any, but if you know a little bit it can help
 a ton to slowly master doing some nifty deformers in ICE and so on. --
 Khan Academy has some good general videos on linear algebra concepts:
 http://www.khanacademy.org/math/linear-algebra
 and CMIvfx has these good ICE ones:
 http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers

 http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
 http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data
 and this one I recently heard of, not watched, but it's probably good
 cause Mr.Vernon makes awesome things:
 http://www.cgcircuit.com/lessondetailcomplete.php?val=599

 Cheers,

   -- Alan


 On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com
 wrote:
 
  Its a tough call. I only took the general TD with Python in XSI with
 Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen
 any others that are terribly appealing. Not saying they don't offer great
 quality but its hard to tell without word of mouth and recommendations,
 basically what you're asking for. :)
 
  Overall I think rigging-wise you can get a lot out of rigging courses
 even if they are Maya based. It's more the concepts and approaches than
 actual application. If you're going to a course to just see how to push
 this button and then this one, then this one... so on and so on, you're not
 going to get anything out of it. I'd try to find a bunch of different
 course and see if you can email the instructor ahead of time to get an
 overview of the course and ask more in depth questions about what you're
 hoping to learn from it. Also ask for references that you can email / ask
 opinions in regards to the course.
 
  I have a mixed riggng experience from XSI to Maya and back and many
 rigging concepts are universal. Implementation in the application is where
 it varies, not the concepts.
 
  I saw this one a while back, not sure about how good it is:
  http://www.riggingdojo.com/
 
  
  Eric Thivierge
  http://www.ethivierge.com
 
 
 
  On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:
 
  Hi Guys,
 
  Quick question - what do you guys think would be the best Rigging or
 Character TD type course to have someone take - would be ideally an online
 type course.
 
  Currently the idea

Re: Rigging or Character TD type courses question

2012-06-20 Thread Miquel Campos
Yep, I agree with Guillaume. +1



+
Miquel Campos
Character  Animation TD at:
www.shedmtl.com

Personal web:
www.akaosaru.com
+



2012/6/20 Guillaume Laforge guillaume.laforge...@gmail.com

 Rigging is very similar to programming. Courses are very important of
 course, but you will learn much more efficiently by spending more time on
 doing your own rigs (and animating them) than reading too many books ;).

 Just my personal morning feeling :).

 Cheers,

 Guillaume


 On Wed, Jun 20, 2012 at 9:59 AM, Sandy Sutherland 
 sandy.sutherl...@triggerfish.co.za wrote:

 Thanks Alan,

 Will check out all of this stuff.  She has been doing quite a lot of ICE
 stuff for facial setups such as sliding and eyelids - so she does have an
 understanding of it all.

 I get you about that dodgy course you speak of - that is exactly why I
 asked on here, as I was pretty sure that you super knowledgeable guys would
 know of the best courses.

 Cheers

 Sandy
 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _

 ___
 From: softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman [
 alan.fregt...@gmail.com]
 Sent: 20 June 2012 15:43
 To: softimage@listproc.autodesk.com
 Subject: Re: Rigging or Character TD type courses question

 Hi Sandy,

 I agree with Eric. It's really a mixed bag without having word of
 mouth from people you trust... I too took Raff's course and found it
 fantastic, but I also took a certain Maya rigging one -- not the Judd
 one -- only knowing his credentials were good, but it turned out quite
 terribly produced. :/ (I don't wanna name names.)

 The teacher in this case clearly knew a lot, was a nice guy and had
 lots of experience, but as a teacher he'd seriously drag on and make
 mistakes in his very elongated videos that he would not edit out; I
 don't know if due to lack of time on a busy schedule, lack of editing
 software, or just lazyness. Either way, you'd waste half an hour doing
 some setup to find out in the last 3 or 4 minutes that he missed a key
 part and then backtracked to fix it. Sometimes like 10 minutes went by
 before he completely throw away the approach he was doing. If you were
 to skip through his two hour video, even just by minute increments,
 you could very easily miss a crucial backtracking moment, and then
 your setup didn't match his.

 The Rigging Dojo videos look good, though I've never taken a course
 there myself so who knows. That said, their teachers seem to really
 love their field, which is a good sign. David Gallagher's AnimSchool
 looks great too.

 In another topic, how's her vector math? You can do quite a bit of
 rigging without knowing any, but if you know a little bit it can help
 a ton to slowly master doing some nifty deformers in ICE and so on. --
 Khan Academy has some good general videos on linear algebra concepts:
 http://www.khanacademy.org/math/linear-algebra
 and CMIvfx has these good ICE ones:
 http://www.cmivfx.com/tutorials/view/418/Softimage+ICE+Deformers

 http://www.cmivfx.com/tutorials/view/197/Softimage+ICE+For+A+Production+Pipeline
 http://www.cmivfx.com/tutorials/view/212/Softimage+ICE%3A+Scalar+Data
 and this one I recently heard of, not watched, but it's probably good
 cause Mr.Vernon makes awesome things:
 http://www.cgcircuit.com/lessondetailcomplete.php?val=599

 Cheers,

   -- Alan


 On Wed, Jun 20, 2012 at 4:25 AM, Eric Thivierge ethivie...@gmail.com
 wrote:
 
  Its a tough call. I only took the general TD with Python in XSI with
 Raf. Hopefully they'll be selling it stand alone shortly. I haven't seen
 any others that are terribly appealing. Not saying they don't offer great
 quality but its hard to tell without word of mouth and recommendations,
 basically what you're asking for. :)
 
  Overall I think rigging-wise you can get a lot out of rigging courses
 even if they are Maya based. It's more the concepts and approaches than
 actual application. If you're going to a course to just see how to push
 this button and then this one, then this one... so on and so on, you're not
 going to get anything out of it. I'd try to find a bunch of different
 course and see if you can email the instructor ahead of time to get an
 overview of the course and ask more in depth questions about what you're
 hoping to learn from it. Also ask for references that you can email / ask
 opinions in regards to the course.
 
  I have a mixed riggng experience from XSI to Maya and back and many
 rigging concepts are universal. Implementation in the application is where
 it varies, not the concepts.
 
  I saw this one a while back, not sure about how good it is:
  http://www.riggingdojo.com/
 
  
  Eric Thivierge
  http://www.ethivierge.com
 
 
 
  On Wed, Jun 20, 2012 at 6:09 PM, Sandy Sutherland 
 sandy.sutherl

Re: Rigging or Character TD type courses question

2012-06-20 Thread Eric Thivierge
You learn a lot in production working on things and improving your own
work, but also working with / around others with different approaches
allows for filling your rigging toolbox too. Working with different riggers
and animators helps you learn what different people like in rigs and can
come up with solutions for different projects a lot more rapidly.

My terribly late night feeling. ;)


Eric Thivierge
http://www.ethivierge.com


On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge 
guillaume.laforge...@gmail.com wrote:

 Rigging is very similar to programming. Courses are very important of
 course, but you will learn much more efficiently by spending more time on
 doing your own rigs (and animating them) than reading too many books ;).


RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
I agree - it is easy to get stuck into a particular methodology, especially 
since we are stuck out of the mainstream here - beaches are great though, the 
the mountain - well

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge 
[ethivie...@gmail.com]
Sent: 20 June 2012 16:15
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

My point above was that taking a course could give you a different perspective 
you may not have thought of and also someone to bounce ideas off of that you 
may not necessarily have at smaller studios.


Eric Thivierge
http://www.ethivierge.com


Re: Rigging or Character TD type courses question

2012-06-20 Thread Peter Agg
Courses are very important of course, but you will learn much more
efficiently by spending more time on doing your own rigs (and animating
them) than reading too many books

You learn even more by giving them to animators to break them in ways you
never imagined. :)



On 20 June 2012 15:22, Sandy Sutherland
sandy.sutherl...@triggerfish.co.zawrote:

  I agree - it is easy to get stuck into a particular methodology,
 especially since we are stuck out of the mainstream here - beaches are
 great though, the the mountain - well


 S.

 _
 Sandy Sutherland
 Technical Supervisor
 sandy.sutherl...@triggerfish.co.za
 _




   --
 *From:* softimage-boun...@listproc.autodesk.com [
 softimage-boun...@listproc.autodesk.com] on behalf of Eric Thivierge [
 ethivie...@gmail.com]
 *Sent:* 20 June 2012 16:15

 *To:* softimage@listproc.autodesk.com
 *Subject:* Re: Rigging or Character TD type courses question

  My point above was that taking a course could give you a different
 perspective you may not have thought of and also someone to bounce ideas
 off of that you may not necessarily have at smaller studios.

 
 Eric Thivierge
 http://www.ethivierge.com



RE: Rigging or Character TD type courses question

2012-06-20 Thread Sandy Sutherland
Lol - we have finished one movie - and now finished rigging for the second - so 
quite a lot of practice has been done, and a lot of animator testing too.

S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
_





From: softimage-boun...@listproc.autodesk.com 
[softimage-boun...@listproc.autodesk.com] on behalf of Peter Agg 
[peter@googlemail.com]
Sent: 20 June 2012 16:59
To: softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

Courses are very important of course, but you will learn much more efficiently 
by spending more time on doing your own rigs (and animating them) than reading 
too many books

You learn even more by giving them to animators to break them in ways you never 
imagined. :)



On 20 June 2012 15:22, Sandy Sutherland 
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za 
wrote:
I agree - it is easy to get stuck into a particular methodology, especially 
since we are stuck out of the mainstream here - beaches are great though, the 
the mountain - well


S.

_
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.zamailto:sandy.sutherl...@triggerfish.co.za
_





From: 
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
 
[softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com]
 on behalf of Eric Thivierge [ethivie...@gmail.commailto:ethivie...@gmail.com]
Sent: 20 June 2012 16:15

To: softimage@listproc.autodesk.commailto:softimage@listproc.autodesk.com
Subject: Re: Rigging or Character TD type courses question

My point above was that taking a course could give you a different perspective 
you may not have thought of and also someone to bounce ideas off of that you 
may not necessarily have at smaller studios.


Eric Thivierge
http://www.ethivierge.com



Re: Rigging or Character TD type courses question

2012-06-20 Thread Alan Fregtman
* Another tip:
Even though scripting small repetitive tasks is not a bad idea, if you're
new'ish to rigging, stay away from making the ultimate auto-rigger
script, because chances are your methods will evolve with practice, your
script will thus soon be outdated and if you use the script to make the
-same- setup -every time- you may not find yourself looking at ways to do
things differently, and in my opinion you'll never innovate if you work the
same way forever.


On Wed, Jun 20, 2012 at 10:13 AM, Eric Thivierge ethivie...@gmail.comwrote:

 You learn a lot in production working on things and improving your own
 work, but also working with / around others with different approaches
 allows for filling your rigging toolbox too. Working with different riggers
 and animators helps you learn what different people like in rigs and can
 come up with solutions for different projects a lot more rapidly.

 My terribly late night feeling. ;)

 
 Eric Thivierge
 http://www.ethivierge.com


 On Thu, Jun 21, 2012 at 12:06 AM, Guillaume Laforge 
 guillaume.laforge...@gmail.com wrote:

 Rigging is very similar to programming. Courses are very important of
 course, but you will learn much more efficiently by spending more time on
 doing your own rigs (and animating them) than reading too many books ;).




Re: Rigging or Character TD type courses question

2012-06-20 Thread Bradley Gabe
+1!!!

On Wed, Jun 20, 2012 at 11:37 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 * Another tip:
 Even though scripting small repetitive tasks is not a bad idea, if you're
 new'ish to rigging, stay away from making the ultimate auto-rigger
 script, because chances are your methods will evolve with practice, your
 script will thus soon be outdated and if you use the script to make the
 -same- setup -every time- you may not find yourself looking at ways to do
 things differently, and in my opinion you'll never innovate if you work the
 same way forever.