Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread mikael . pettersen
Hey,

Yes there is of course lots of ways of doing the same thing in Houdini and this 
is just one of them. I haven't found sop solvers that slow with simple 
operations like this, but then I also usually work with crowds/flocks etc so I 
rarely exceed a million packed prims. It will be interesting to know the speed 
difference though so I think I'll actually set up a benchmark test later. 

Thanks for all the ideas and feedback! 

Cheers



Skickat från min iPhone

> 28 jan. 2017 kl. 17:28 skrev Dan Yargici :
> 
> Yes, I also wondered this.
> 
> Also, POP Wrangle and POP VOP nodes have already been setup to use the 
> opstreamname expression internally which enable nodes to respect streams 
> themselves.  The sop solver itself will not limit itself to the stream it 
> resides in afaik.
> 
> 
> 
>> On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore  
>> wrote:
>> Mikael, I think it's also worth noting that you can do the exact same thing 
>> whilst remaining in the POP dynamics context if you use POP Wrangles and POP 
>> VOPs.
>> 
>> Do you have any specific reason for using the SOP Solver or is it just 
>> personal preference? I was warned against using SOP Solvers with POP's 
>> unless it's absolutely necessary (the logic was that it's computationally 
>> more expensive, which matters on larger sims).
>> 
>> This is the why I've always approached particle states in Houdini (the 
>> separate POP VOPs rather than subnets in a single POP VOP is personal 
>> preference for readability).The logic in the VOPs is identical to yours.
>> 
>> Not a criticism, I just want to know if I'm missing something by not using 
>> the SOP Solver. I use SOP Solvers all the time for generative abstract stuff 
>> in SOP's.
>> 
>> 
>> 
>> 
>> 
>>> On 28 January 2017 at 12:28,  wrote:
>>> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays 
>>> video in another tutorial ;)
>>> 
>>> 
>>> Skickat från min iPhone
 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
 
>>> 
 Just popping this up.
 http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
 
 Mikael did it again and it's brutal !
 The State method is ace, and is ressembling to something :)
 
 You got me lost with the array though ;)
 
 
 
 2017-01-12 17:39 GMT+01:00 Chris Marshall :
> 
> It really is seriously appreciated.
> 
> 
> 
>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>>  wrote:
>> I wanted to say thanks for all this and keep it coming. Just got our 
>> seat up and working and really looking forward to using it. This kind of 
>> stuff is really helpful!
>> 
>>  
>> 
>> --
>> 
>> Joey Ponthieux
>> 
>> LaRC Information Technology Enhanced Services (LITES II)
>> 
>> Science Systems and Applications Inc. (SSAI)
>> 
>> NASA Langley Research Center
>> 
>> __
>> 
>> Opinions stated here-in are strictly those of the author and do not
>> 
>> represent the opinions of NASA or any other party.
>> 
>>  
>> 
>> 
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
> with "unsubscribe" in the subject, and reply to confirm.
 
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com 
 with "unsubscribe" in the subject, and reply to confirm.
>>> 
>>> --
>>> Softimage Mailing List.
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>>> "unsubscribe" in the subject, and reply to confirm.
>> 
>> 
>> --
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Dan Yargici
Yes, I also wondered this.

Also, POP Wrangle and POP VOP nodes have already been setup to use the
opstreamname expression internally which enable nodes to respect streams
themselves.  The sop solver itself will not limit itself to the stream it
resides in afaik.



On Sat, Jan 28, 2017 at 3:12 PM, Jonathan Moore 
wrote:

> Mikael, I think it's also worth noting that you can do the exact same
> thing whilst remaining in the POP dynamics context if you use POP Wrangles
> and POP VOPs.
>
> Do you have any specific reason for using the SOP Solver or is it just
> personal preference? I was warned against using SOP Solvers with POP's
> unless it's absolutely necessary (the logic was that it's computationally
> more expensive, which matters on larger sims).
>
> This is the why I've always approached particle states in Houdini (the
> separate POP VOPs rather than subnets in a single POP VOP is personal
> preference for readability).The logic in the VOPs is identical to yours.
>
> Not a criticism, I just want to know if I'm missing something by not using
> the SOP Solver. I use SOP Solvers all the time for generative abstract
> stuff in SOP's.
>
>
>
>
>
> On 28 January 2017 at 12:28,  wrote:
>
>> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays
>> video in another tutorial ;)
>>
>>
>> Skickat från min iPhone
>> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
>>
>> Just popping this up.
>> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-
>> from-states-to-streams.html?m=1
>>
>> Mikael did it again and it's brutal !
>> The State method is ace, and is ressembling to something :)
>>
>> You got me lost with the array though ;)
>>
>>
>>
>> 2017-01-12 17:39 GMT+01:00 Chris Marshall :
>>
>>>
>>> It really is seriously appreciated.
>>>
>>>
>>>
>>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
>>> j.ponthi...@nasa.gov> wrote:
>>>
 I wanted to say thanks for all this and keep it coming. Just got our
 seat up and working and really looking forward to using it. This kind of
 stuff is really helpful!



 --

 Joey Ponthieux

 LaRC Information Technology Enhanced Services (LITES II)

 Science Systems and Applications Inc. (SSAI)

 NASA Langley Research Center

 __

 Opinions stated here-in are strictly those of the author and do not

 represent the opinions of NASA or any other party.




>>> --
>>> Softimage Mailing List.
>>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>> with "unsubscribe" in the subject, and reply to confirm.
>>>
>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> --
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>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
>
> --
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Jonathan Moore
Mikael, I think it's also worth noting that you can do the exact same thing
whilst remaining in the POP dynamics context if you use POP Wrangles and
POP VOPs.

Do you have any specific reason for using the SOP Solver or is it just
personal preference? I was warned against using SOP Solvers with POP's
unless it's absolutely necessary (the logic was that it's computationally
more expensive, which matters on larger sims).

This is the why I've always approached particle states in Houdini (the
separate POP VOPs rather than subnets in a single POP VOP is personal
preference for readability).The logic in the VOPs is identical to yours.

Not a criticism, I just want to know if I'm missing something by not using
the SOP Solver. I use SOP Solvers all the time for generative abstract
stuff in SOP's.





On 28 January 2017 at 12:28,  wrote:

> Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays
> video in another tutorial ;)
>
>
> Skickat från min iPhone
> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
>
> Just popping this up.
> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-
> houdini-4-from-states-to-streams.html?m=1
>
> Mikael did it again and it's brutal !
> The State method is ace, and is ressembling to something :)
>
> You got me lost with the array though ;)
>
>
>
> 2017-01-12 17:39 GMT+01:00 Chris Marshall :
>
>>
>> It really is seriously appreciated.
>>
>>
>>
>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
>> j.ponthi...@nasa.gov> wrote:
>>
>>> I wanted to say thanks for all this and keep it coming. Just got our
>>> seat up and working and really looking forward to using it. This kind of
>>> stuff is really helpful!
>>>
>>>
>>>
>>> --
>>>
>>> Joey Ponthieux
>>>
>>> LaRC Information Technology Enhanced Services (LITES II)
>>>
>>> Science Systems and Applications Inc. (SSAI)
>>>
>>> NASA Langley Research Center
>>>
>>> __
>>>
>>> Opinions stated here-in are strictly those of the author and do not
>>>
>>> represent the opinions of NASA or any other party.
>>>
>>>
>>>
>>>
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with "unsubscribe" in the subject, and reply to confirm.
>>
>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
> --
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> with "unsubscribe" in the subject, and reply to confirm.
>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread mikael . pettersen
Thanks Olivier! Happy that you liked it. I'll try to amend for the arrays video 
in another tutorial ;)


Skickat från min iPhone
> 28 jan. 2017 kl. 09:31 skrev Olivier Jeannel :
> 
> Just popping this up.
> http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1
> 
> Mikael did it again and it's brutal !
> The State method is ace, and is ressembling to something :)
> 
> You got me lost with the array though ;)
> 
> 
> 
> 2017-01-12 17:39 GMT+01:00 Chris Marshall :
>> 
>> It really is seriously appreciated.
>> 
>> 
>> 
>>> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] 
>>>  wrote:
>>> I wanted to say thanks for all this and keep it coming. Just got our seat 
>>> up and working and really looking forward to using it. This kind of stuff 
>>> is really helpful!
>>> 
>>>  
>>> 
>>> --
>>> 
>>> Joey Ponthieux
>>> 
>>> LaRC Information Technology Enhanced Services (LITES II)
>>> 
>>> Science Systems and Applications Inc. (SSAI)
>>> 
>>> NASA Langley Research Center
>>> 
>>> __
>>> 
>>> Opinions stated here-in are strictly those of the author and do not
>>> 
>>> represent the opinions of NASA or any other party.
>>> 
>>>  
>>> 
>>> 
>> 
>> --
>> Softimage Mailing List.
>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
>> "unsubscribe" in the subject, and reply to confirm.
> 
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
> "unsubscribe" in the subject, and reply to confirm.
--
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To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Xsi to Houdini Quick Start Tutorials

2017-01-28 Thread Olivier Jeannel
Just popping this up.
http://shortandsweet3d.blogspot.fr/2017/01/xsi-to-houdini-4-from-states-to-streams.html?m=1

Mikael did it again and it's brutal !
The State method is ace, and is ressembling to something :)

You got me lost with the array though ;)



2017-01-12 17:39 GMT+01:00 Chris Marshall :

>
> It really is seriously appreciated.
>
>
>
> On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
> j.ponthi...@nasa.gov> wrote:
>
>> I wanted to say thanks for all this and keep it coming. Just got our seat
>> up and working and really looking forward to using it. This kind of stuff
>> is really helpful!
>>
>>
>>
>> --
>>
>> Joey Ponthieux
>>
>> LaRC Information Technology Enhanced Services (LITES II)
>>
>> Science Systems and Applications Inc. (SSAI)
>>
>> NASA Langley Research Center
>>
>> __
>>
>> Opinions stated here-in are strictly those of the author and do not
>>
>> represent the opinions of NASA or any other party.
>>
>>
>>
>>
> --
> Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
It really is seriously appreciated.



On 12 January 2017 at 15:11, Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov> wrote:

> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is really helpful!
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to confirm.

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Peter Quint's video on Streams is a nightmare honestly

2017-01-12 16:11 GMT+01:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] <
j.ponthi...@nasa.gov>:

> I wanted to say thanks for all this and keep it coming. Just got our seat
> up and working and really looking forward to using it. This kind of stuff
> is really helpful!
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES II)
>
> Science Systems and Applications Inc. (SSAI)
>
> NASA Langley Research Center
>
> __
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
>
>
>
>
>
>
>
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:softimage-bounces@
> listproc.autodesk.com] *On Behalf Of *Chris Marshall
> *Sent:* Thursday, January 12, 2017 9:53 AM
> *To:* Official Softimage Users Mailing List. https://groups.google.com/
> forum/#!forum/xsi_list <softimage@listproc.autodesk.com>
> *Subject:* Re: Xsi to Houdini Quick Start Tutorials
>
>
>
> F.A.B.!
>
>
>
> On 12 January 2017 at 14:26, Rob Chapman <tekano@gmail.com> wrote:
>
> from Jeff @ sidefx
>
> <>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
>
> On 12 January 2017 at 13:53, Chris Marshall <chrismarshal...@gmail.com>
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40, <

RE: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
I wanted to say thanks for all this and keep it coming. Just got our seat up 
and working and really looking forward to using it. This kind of stuff is 
really helpful!

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES II)
Science Systems and Applications Inc. (SSAI)
NASA Langley Research Center
__
Opinions stated here-in are strictly those of the author and do not
represent the opinions of NASA or any other party.





From: softimage-boun...@listproc.autodesk.com 
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Thursday, January 12, 2017 9:53 AM
To: Official Softimage Users Mailing List. 
https://groups.google.com/forum/#!forum/xsi_list 
<softimage@listproc.autodesk.com>
Subject: Re: Xsi to Houdini Quick Start Tutorials

F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman 
<tekano@gmail.com<mailto:tekano@gmail.com>> wrote:
from Jeff @ sidefx

<>

First thing, set your desktop to “Technical”. This gives you the
folder view on the left hand side. A Houdini scene is actually
composed of network folders and objects inside those networks. You can
traverse these folders with the network pane.

Folders are associated with a network type. We have acronyms for the
network types and the nodes inside these networks.

Object = Object type nodes in an Object type folder. These Object
nodes allow you build transform constraint hierarchies. Geometry type
Object nodes contain SOP nodes that construct and modify geometry that
inherit any transforms at the object level.

SOPs = Surface OPerators or geometry nodes that are inside an object
folder. These are used to construct and modify geometry. Any kind of
geometry from polygons to volumes.

DOPs = Dynamic OPerators or simulation/solver nodes that are used to
construct simulations. Simulations read in geometry from SOPs and
passes this data in to the DOP solvers.

SHOP = SHading Operators are materials that represent a shader to
apply to geometry. Some are hard coded with vex and others are folders
that you can dive in to and modify the VOPs inside.

VOPs = Vector OPerators inside VOP network nodes are used for
everything from building shaders to modifying geometry, volumes,
pixels, and more.

VEX = Vector Expression Language. The code language used to write
shaders. VOPs are wrappers around VEX code snippets.

CVEX = Context agnostic Vector Expression Language. This has replaced
all the VEX specific contexts throughout Houdini. It is a generalized
language that uses the same environment and functions anywhere inside
Houdini.

COPs = Composite OPerators in composite type folders. Used in image
compositing operations.

ROPs = Render OPerators in side ROP Output directories which are used
to create render output dependency graphs for automating output of any
type of data and for triggering external processes like rendering.
Commonly used to generate sequences of geometry, simulation data and
trigger Render tasks that generates sequences of images to disk.

CHOPs = CHannel OPerators used to create and modify any type of raw
channel data from motion to audio and everything in between. Most
users safely ignore the CHOP context, and so can you, for now. Put it
on the “get to it later” list when learning Houdini. But definitely
keep it on the list.



All these folder types and node types are clearly indicated inside the
Tree View you get up by default with the Technical Desktop. I highly
recommend anyone new to Houdini to get used to working with the Tree
view as you can see everything in the scene without diving in and out
all over the place.

What makes these acronyms so important is that you can communicate
ideas much quicker without any ambiguity with your fellow Houdini
co-workers. This is known as “Houdini Speak”.

We have stripped many acronyms from the docs but the fact that they
still exist and get used all the time speaks volumes to their
usefulness.

If you ever speak with me, I use acronyms full stop and expect to hear
them right back. Just putting that out there.

On 12 January 2017 at 13:53, Chris Marshall 
<chrismarshal...@gmail.com<mailto:chrismarshal...@gmail.com>> wrote:
> vop dop!?
>
> On 12 January 2017 at 13:40, 
> <mikael.petter...@gmail.com<mailto:mikael.petter...@gmail.com>> wrote:
>>
>> I'll do it in dops because it's trickier, but I'll set it up in vops just
>> because it's closer to ICE
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel 
>> <facialdel...@gmail.com<mailto:facialdel...@gmail.com>>:
>>
>> I'd be interrested !
>> is this vop based, or dop ?
>>
>> 2017-01-12 14:28 GMT+01:00 
>> <mikael.petter...@gmail.com<mailto:mikael.petter...@gmail.com>>:
>>>
>>> Yeah, you need to think a bit different in Houdini, but I could

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
F.A.B.!

On 12 January 2017 at 14:26, Rob Chapman  wrote:

> from Jeff @ sidefx
>
> <>
>
> First thing, set your desktop to “Technical”. This gives you the
> folder view on the left hand side. A Houdini scene is actually
> composed of network folders and objects inside those networks. You can
> traverse these folders with the network pane.
>
> Folders are associated with a network type. We have acronyms for the
> network types and the nodes inside these networks.
>
> Object = Object type nodes in an Object type folder. These Object
> nodes allow you build transform constraint hierarchies. Geometry type
> Object nodes contain SOP nodes that construct and modify geometry that
> inherit any transforms at the object level.
>
> SOPs = Surface OPerators or geometry nodes that are inside an object
> folder. These are used to construct and modify geometry. Any kind of
> geometry from polygons to volumes.
>
> DOPs = Dynamic OPerators or simulation/solver nodes that are used to
> construct simulations. Simulations read in geometry from SOPs and
> passes this data in to the DOP solvers.
>
> SHOP = SHading Operators are materials that represent a shader to
> apply to geometry. Some are hard coded with vex and others are folders
> that you can dive in to and modify the VOPs inside.
>
> VOPs = Vector OPerators inside VOP network nodes are used for
> everything from building shaders to modifying geometry, volumes,
> pixels, and more.
>
> VEX = Vector Expression Language. The code language used to write
> shaders. VOPs are wrappers around VEX code snippets.
>
> CVEX = Context agnostic Vector Expression Language. This has replaced
> all the VEX specific contexts throughout Houdini. It is a generalized
> language that uses the same environment and functions anywhere inside
> Houdini.
>
> COPs = Composite OPerators in composite type folders. Used in image
> compositing operations.
>
> ROPs = Render OPerators in side ROP Output directories which are used
> to create render output dependency graphs for automating output of any
> type of data and for triggering external processes like rendering.
> Commonly used to generate sequences of geometry, simulation data and
> trigger Render tasks that generates sequences of images to disk.
>
> CHOPs = CHannel OPerators used to create and modify any type of raw
> channel data from motion to audio and everything in between. Most
> users safely ignore the CHOP context, and so can you, for now. Put it
> on the “get to it later” list when learning Houdini. But definitely
> keep it on the list.
>
>
>
> All these folder types and node types are clearly indicated inside the
> Tree View you get up by default with the Technical Desktop. I highly
> recommend anyone new to Houdini to get used to working with the Tree
> view as you can see everything in the scene without diving in and out
> all over the place.
>
> What makes these acronyms so important is that you can communicate
> ideas much quicker without any ambiguity with your fellow Houdini
> co-workers. This is known as “Houdini Speak”.
>
> We have stripped many acronyms from the docs but the fact that they
> still exist and get used all the time speaks volumes to their
> usefulness.
>
> If you ever speak with me, I use acronyms full stop and expect to hear
> them right back. Just putting that out there.
>
> On 12 January 2017 at 13:53, Chris Marshall 
> wrote:
> > vop dop!?
> >
> > On 12 January 2017 at 13:40,  wrote:
> >>
> >> I'll do it in dops because it's trickier, but I'll set it up in vops
> just
> >> because it's closer to ICE
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> >>
> >> I'd be interrested !
> >> is this vop based, or dop ?
> >>
> >> 2017-01-12 14:28 GMT+01:00 :
> >>>
> >>> Yeah, you need to think a bit different in Houdini, but I could do a
> tut
> >>> about mimicking state machines if someone is interested.
> >>>
> >>> Skickat från min iPhone
> >>>
> >>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore  >:
> >>>
>  For those of us who are keen to switch to something that has some
>  similarities to ICE, is there a way of doing some tutorials of the
> basics of
>  simple effects done in ICE remade in Houdini?
> >>>
> >>>
> >>> Chris, you should take a look at the Jumpstart series over at
> HelloLuxx.
> >>> Adam Swaab is a great tutor who guides you through your learning path
> >>> without ever being condescending. There's a promotion on at the moment
> with
> >>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically
> with
> >>> VOPS which is the closest thing to ICE in Houdini but I'd also
> recommend you
> >>> pick up the bundle of the first 4 volumes (currently 50% off) as this
> covers
> >>> a lot of key principles of the Houdini UX, which are helpful for
> someone
> >>> transitioning from ICE.
> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
from Jeff @ sidefx

<>

First thing, set your desktop to “Technical”. This gives you the
folder view on the left hand side. A Houdini scene is actually
composed of network folders and objects inside those networks. You can
traverse these folders with the network pane.

Folders are associated with a network type. We have acronyms for the
network types and the nodes inside these networks.

Object = Object type nodes in an Object type folder. These Object
nodes allow you build transform constraint hierarchies. Geometry type
Object nodes contain SOP nodes that construct and modify geometry that
inherit any transforms at the object level.

SOPs = Surface OPerators or geometry nodes that are inside an object
folder. These are used to construct and modify geometry. Any kind of
geometry from polygons to volumes.

DOPs = Dynamic OPerators or simulation/solver nodes that are used to
construct simulations. Simulations read in geometry from SOPs and
passes this data in to the DOP solvers.

SHOP = SHading Operators are materials that represent a shader to
apply to geometry. Some are hard coded with vex and others are folders
that you can dive in to and modify the VOPs inside.

VOPs = Vector OPerators inside VOP network nodes are used for
everything from building shaders to modifying geometry, volumes,
pixels, and more.

VEX = Vector Expression Language. The code language used to write
shaders. VOPs are wrappers around VEX code snippets.

CVEX = Context agnostic Vector Expression Language. This has replaced
all the VEX specific contexts throughout Houdini. It is a generalized
language that uses the same environment and functions anywhere inside
Houdini.

COPs = Composite OPerators in composite type folders. Used in image
compositing operations.

ROPs = Render OPerators in side ROP Output directories which are used
to create render output dependency graphs for automating output of any
type of data and for triggering external processes like rendering.
Commonly used to generate sequences of geometry, simulation data and
trigger Render tasks that generates sequences of images to disk.

CHOPs = CHannel OPerators used to create and modify any type of raw
channel data from motion to audio and everything in between. Most
users safely ignore the CHOP context, and so can you, for now. Put it
on the “get to it later” list when learning Houdini. But definitely
keep it on the list.



All these folder types and node types are clearly indicated inside the
Tree View you get up by default with the Technical Desktop. I highly
recommend anyone new to Houdini to get used to working with the Tree
view as you can see everything in the scene without diving in and out
all over the place.

What makes these acronyms so important is that you can communicate
ideas much quicker without any ambiguity with your fellow Houdini
co-workers. This is known as “Houdini Speak”.

We have stripped many acronyms from the docs but the fact that they
still exist and get used all the time speaks volumes to their
usefulness.

If you ever speak with me, I use acronyms full stop and expect to hear
them right back. Just putting that out there.

On 12 January 2017 at 13:53, Chris Marshall  wrote:
> vop dop!?
>
> On 12 January 2017 at 13:40,  wrote:
>>
>> I'll do it in dops because it's trickier, but I'll set it up in vops just
>> because it's closer to ICE
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>>
>> I'd be interrested !
>> is this vop based, or dop ?
>>
>> 2017-01-12 14:28 GMT+01:00 :
>>>
>>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>>> about mimicking state machines if someone is interested.
>>>
>>> Skickat från min iPhone
>>>
>>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>>
 For those of us who are keen to switch to something that has some
 similarities to ICE, is there a way of doing some tutorials of the basics 
 of
 simple effects done in ICE remade in Houdini?
>>>
>>>
>>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>>> Adam Swaab is a great tutor who guides you through your learning path
>>> without ever being condescending. There's a promotion on at the moment with
>>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend you
>>> pick up the bundle of the first 4 volumes (currently 50% off) as this covers
>>> a lot of key principles of the Houdini UX, which are helpful for someone
>>> transitioning from ICE.
>>>
>>> There's a ton of free tutorials available but the benefit of Adam's stuff
>>> is that it's structured as a 'learning path'. You could get away with
>>> skipping Vol's 5&6, as once you understand the foundations there's better
>>> paid material available for Pyro and Fluids - specifically thinking 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
vop dop!?

On 12 January 2017 at 13:40,  wrote:

> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>
> I'd be interrested !
> is this vop based, or dop ?
>
> 2017-01-12 14:28 GMT+01:00 :
>
>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>> about mimicking state machines if someone is interested.
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>
>> For those of us who are keen to switch to something that has some
>>> similarities to ICE, is there a way of doing some tutorials of the basics
>>> of simple effects done in ICE remade in Houdini?
>>
>>
>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>> Adam Swaab is a great tutor who guides you through your learning path
>> without ever being condescending. There's a promotion on at the moment with
>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
>> you pick up the bundle of the first 4 volumes (currently 50% off) as this
>> covers a lot of key principles of the Houdini UX, which are helpful for
>> someone transitioning from ICE.
>>
>> There's a ton of free tutorials available but the benefit of Adam's stuff
>> is that it's structured as a 'learning path'. You could get away with
>> skipping Vol's 5&6, as once you understand the foundations there's better
>> paid material available for Pyro and Fluids - specifically thinking of the
>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
>> TD and a great communicator/teacher too (the downside is that his courses
>> aren't the cheapest but they're still more reasonable than the likes of
>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
>> available for free on Vimeo; it's a great indicator to his approach to
>> teaching and the quality of his other course. Steve's great at explaining
>> the 'why' as well as the 'how'. That added context aids retention and
>> deeper understanding of Houdini as an integrated system.
>>
>> https://vimeo.com/185820853
>>
>> http://helloluxx.com/product-tag/adam-swaab/
>>
>> https://www.cgcircuit.com/browsepage.php
>>
>>
>>
>> On 12 January 2017 at 12:27, Olivier Jeannel 
>> wrote:
>>
>>> Not everything, but yeah State Machine is something I try to reproduce
>>> in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>>
 I could you show a similar setup in Houdini, but I am nowhere as
 eloquent as the MASTER Bradley Gabe...

 Also you must forget everything you know (state
 Machines, bla bla).



 On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
 wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is
> there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, suggestions are welcomed :)
>
>
> >>>
>
>
> >>> 11 jan. 2017 kl. 22:45 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Dan Yargici
Peter Quint's video on Pop Streams shows a fairly straightforward approach
to creating states.

On Thu, Jan 12, 2017 at 1:40 PM,  wrote:

> I'll do it in dops because it's trickier, but I'll set it up in vops just
> because it's closer to ICE
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
>
> I'd be interrested !
> is this vop based, or dop ?
>
> 2017-01-12 14:28 GMT+01:00 :
>
>> Yeah, you need to think a bit different in Houdini, but I could do a tut
>> about mimicking state machines if someone is interested.
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>>
>> For those of us who are keen to switch to something that has some
>>> similarities to ICE, is there a way of doing some tutorials of the basics
>>> of simple effects done in ICE remade in Houdini?
>>
>>
>> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
>> Adam Swaab is a great tutor who guides you through your learning path
>> without ever being condescending. There's a promotion on at the moment with
>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
>> you pick up the bundle of the first 4 volumes (currently 50% off) as this
>> covers a lot of key principles of the Houdini UX, which are helpful for
>> someone transitioning from ICE.
>>
>> There's a ton of free tutorials available but the benefit of Adam's stuff
>> is that it's structured as a 'learning path'. You could get away with
>> skipping Vol's 5&6, as once you understand the foundations there's better
>> paid material available for Pyro and Fluids - specifically thinking of the
>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
>> TD and a great communicator/teacher too (the downside is that his courses
>> aren't the cheapest but they're still more reasonable than the likes of
>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
>> available for free on Vimeo; it's a great indicator to his approach to
>> teaching and the quality of his other course. Steve's great at explaining
>> the 'why' as well as the 'how'. That added context aids retention and
>> deeper understanding of Houdini as an integrated system.
>>
>> https://vimeo.com/185820853
>>
>> http://helloluxx.com/product-tag/adam-swaab/
>>
>> https://www.cgcircuit.com/browsepage.php
>>
>>
>>
>> On 12 January 2017 at 12:27, Olivier Jeannel 
>> wrote:
>>
>>> Not everything, but yeah State Machine is something I try to reproduce
>>> in popvop but some easy features are missing such as "get time in state"
>>> and other nodes that gave the age of the particle relative to the moment it
>>> entered the stage.
>>>
>>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>>
 I could you show a similar setup in Houdini, but I am nowhere as
 eloquent as the MASTER Bradley Gabe...

 Also you must forget everything you know (state
 Machines, bla bla).



 On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
 wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is
> there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
> chrismarshal...@gmail.com>:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
I'll do it in dops because it's trickier, but I'll set it up in vops just 
because it's closer to ICE

Skickat från min iPhone

> 12 jan. 2017 kl. 13:30 skrev Olivier Jeannel :
> 
> I'd be interrested ! 
> is this vop based, or dop ?
> 
> 2017-01-12 14:28 GMT+01:00 :
>> Yeah, you need to think a bit different in Houdini, but I could do a tut 
>> about mimicking state machines if someone is interested. 
>> 
>> Skickat från min iPhone
>> 
>> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>> 
 For those of us who are keen to switch to something that has some 
 similarities to ICE, is there a way of doing some tutorials of the basics 
 of simple effects done in ICE remade in Houdini?
>>> 
>>> Chris, you should take a look at the Jumpstart series over at HelloLuxx. 
>>> Adam Swaab is a great tutor who guides you through your learning path 
>>> without ever being condescending. There's a promotion on at the moment with 
>>> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with 
>>> VOPS which is the closest thing to ICE in Houdini but I'd also recommend 
>>> you pick up the bundle of the first 4 volumes (currently 50% off) as this 
>>> covers a lot of key principles of the Houdini UX, which are helpful for 
>>> someone transitioning from ICE. 
>>> 
>>> There's a ton of free tutorials available but the benefit of Adam's stuff 
>>> is that it's structured as a 'learning path'. You could get away with 
>>> skipping Vol's 5&6, as once you understand the foundations there's better 
>>> paid material available for Pyro and Fluids - specifically thinking of the 
>>> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM 
>>> TD and a great communicator/teacher too (the downside is that his courses 
>>> aren't the cheapest but they're still more reasonable than the likes of 
>>> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series 
>>> available for free on Vimeo; it's a great indicator to his approach to 
>>> teaching and the quality of his other course. Steve's great at explaining 
>>> the 'why' as well as the 'how'. That added context aids retention and 
>>> deeper understanding of Houdini as an integrated system.
>>> 
>>> https://vimeo.com/185820853
>>> 
>>> http://helloluxx.com/product-tag/adam-swaab/
>>> 
>>> https://www.cgcircuit.com/browsepage.php
>>> 
>>> 
>>> 
 On 12 January 2017 at 12:27, Olivier Jeannel  
 wrote:
 Not everything, but yeah State Machine is something I try to reproduce in 
 popvop but some easy features are missing such as "get time in state" and 
 other nodes that gave the age of the particle relative to the moment it 
 entered the stage.
 
 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
> as the MASTER Bradley Gabe...
> 
> Also you must forget everything you know (state
> Machines, bla bla).
> 
> 
> 
>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
>> wrote:
>> indeed!
>> 
>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>> IMHO one of the best tutorials for ICE that got me fired up back in
>> 
>> 
>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>> 
>> 
>> Production primer"
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 8 years ago. wowsers
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> 
>> On 12 January 2017 at 11:06, Olivier Jeannel  
>> wrote:
>> 
>> 
>> > Hi Chris,
>> 
>> 
>> > I've already posted this, but since you're talking about :
>> 
>> 
>> > https://vimeo.com/158037926
>> 
>> 
>> >
>> 
>> 
>> > 2017-01-12 12:03 GMT+01:00 :
>> 
>> 
>> >>
>> 
>> 
>> >> Hi Chris,
>> 
>> 
>> >>
>> 
>> 
>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> 
>> 
>> >> something in particular you were thinking about?
>> 
>> 
>> >>
>> 
>> 
>> >> Cheers
>> 
>> 
>> >>
>> 
>> 
>> >> Skickat från min iPhone
>> 
>> 
>> >>
>> 
>> 
>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall 
>> >> :
>> 
>> 
>> >>
>> 
>> 
>> >> For those of us who are keen to switch to something that has some
>> 
>> 
>> >> similarities to ICE, is there a way of doing some tutorials of the 
>> >> basics of
>> 
>> 
>> >> simple effects done in ICE remade in Houdini?
>> 
>> 
>> >>
>> 
>> 
>> >> On 12 January 2017 at 00:11, 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
I'd be interrested !
is this vop based, or dop ?

2017-01-12 14:28 GMT+01:00 :

> Yeah, you need to think a bit different in Houdini, but I could do a tut
> about mimicking state machines if someone is interested.
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 13:05 skrev Jonathan Moore :
>
> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics
>> of simple effects done in ICE remade in Houdini?
>
>
> Chris, you should take a look at the Jumpstart series over at HelloLuxx.
> Adam Swaab is a great tutor who guides you through your learning path
> without ever being condescending. There's a promotion on at the moment with
> discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
> VOPS which is the closest thing to ICE in Houdini but I'd also recommend
> you pick up the bundle of the first 4 volumes (currently 50% off) as this
> covers a lot of key principles of the Houdini UX, which are helpful for
> someone transitioning from ICE.
>
> There's a ton of free tutorials available but the benefit of Adam's stuff
> is that it's structured as a 'learning path'. You could get away with
> skipping Vol's 5&6, as once you understand the foundations there's better
> paid material available for Pyro and Fluids - specifically thinking of the
> Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
> TD and a great communicator/teacher too (the downside is that his courses
> aren't the cheapest but they're still more reasonable than the likes of
> cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
> available for free on Vimeo; it's a great indicator to his approach to
> teaching and the quality of his other course. Steve's great at explaining
> the 'why' as well as the 'how'. That added context aids retention and
> deeper understanding of Houdini as an integrated system.
>
> https://vimeo.com/185820853
>
> http://helloluxx.com/product-tag/adam-swaab/
>
> https://www.cgcircuit.com/browsepage.php
>
>
>
> On 12 January 2017 at 12:27, Olivier Jeannel 
> wrote:
>
>> Not everything, but yeah State Machine is something I try to reproduce in
>> popvop but some easy features are missing such as "get time in state" and
>> other nodes that gave the age of the particle relative to the moment it
>> entered the stage.
>>
>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>
>>> I could you show a similar setup in Houdini, but I am nowhere as
>>> eloquent as the MASTER Bradley Gabe...
>>>
>>> Also you must forget everything you know (state
>>> Machines, bla bla).
>>>
>>>
>>>
>>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
>>> wrote:
>>>
 indeed!

 On 12 January 2017 at 11:17, Rob Chapman  wrote:

 IMHO one of the best tutorials for ICE that got me fired up back in


 the day with that 'aha' moment  was Brad Gabe's "An artist tour


 Production primer"











 8 years ago. wowsers











 On 12 January 2017 at 11:06, Olivier Jeannel 
 wrote:


 > Hi Chris,


 > I've already posted this, but since you're talking about :


 > https://vimeo.com/158037926


 >


 > 2017-01-12 12:03 GMT+01:00 :


 >>


 >> Hi Chris,


 >>


 >> That it what I'm trying to do with the Xsi to Houdini videos. Is
 there


 >> something in particular you were thinking about?


 >>


 >> Cheers


 >>


 >> Skickat från min iPhone


 >>


 >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
 chrismarshal...@gmail.com>:


 >>


 >> For those of us who are keen to switch to something that has some


 >> similarities to ICE, is there a way of doing some tutorials of the
 basics of


 >> simple effects done in ICE remade in Houdini?


 >>


 >> On 12 January 2017 at 00:11,  wrote:


 >>>


 >>> Thanks, suggestions are welcomed :)


 >>>


 >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel <
 facialdel...@gmail.com>:


 >>>


 >>> Really super,


 >>> wrote you a little request ;)


 >>>


 >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :


 


  Good timing!!! Thanks


 


  2016-12-28 17:19 GMT-05:00, nikaragua86 :


  > great! thank you for 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Yeah, you need to think a bit different in Houdini, but I could do a tut about 
mimicking state machines if someone is interested. 

Skickat från min iPhone

12 jan. 2017 kl. 13:05 skrev Jonathan Moore :

>> For those of us who are keen to switch to something that has some 
>> similarities to ICE, is there a way of doing some tutorials of the basics of 
>> simple effects done in ICE remade in Houdini?
> 
> Chris, you should take a look at the Jumpstart series over at HelloLuxx. Adam 
> Swaab is a great tutor who guides you through your learning path without ever 
> being condescending. There's a promotion on at the moment with discounts of 
> up to 50%. Vol.7 (currently 30% off) deals specifically with VOPS which is 
> the closest thing to ICE in Houdini but I'd also recommend you pick up the 
> bundle of the first 4 volumes (currently 50% off) as this covers a lot of key 
> principles of the Houdini UX, which are helpful for someone transitioning 
> from ICE. 
> 
> There's a ton of free tutorials available but the benefit of Adam's stuff is 
> that it's structured as a 'learning path'. You could get away with skipping 
> Vol's 5&6, as once you understand the foundations there's better paid 
> material available for Pyro and Fluids - specifically thinking of the Steve 
> Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM TD and a 
> great communicator/teacher too (the downside is that his courses aren't the 
> cheapest but they're still more reasonable than the likes of cmiVFX, fxPHD 
> and CGSociety). He made Vol.1 of his Destruction series available for free on 
> Vimeo; it's a great indicator to his approach to teaching and the quality of 
> his other course. Steve's great at explaining the 'why' as well as the 'how'. 
> That added context aids retention and deeper understanding of Houdini as an 
> integrated system.
> 
> https://vimeo.com/185820853
> 
> http://helloluxx.com/product-tag/adam-swaab/
> 
> https://www.cgcircuit.com/browsepage.php
> 
> 
> 
>> On 12 January 2017 at 12:27, Olivier Jeannel  wrote:
>> Not everything, but yeah State Machine is something I try to reproduce in 
>> popvop but some easy features are missing such as "get time in state" and 
>> other nodes that gave the age of the particle relative to the moment it 
>> entered the stage.
>> 
>> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>>> I could you show a similar setup in Houdini, but I am nowhere as eloquent 
>>> as the MASTER Bradley Gabe...
>>> 
>>> Also you must forget everything you know (state
>>> Machines, bla bla).
>>> 
>>> 
>>> 
 On Thu, 12 Jan 2017 at 11:34, Chris Marshall  
 wrote:
 indeed!
 
 On 12 January 2017 at 11:17, Rob Chapman  wrote:
 IMHO one of the best tutorials for ICE that got me fired up back in
 
 
 the day with that 'aha' moment  was Brad Gabe's "An artist tour
 
 
 Production primer"
 
 
 
 
 
 
 
 
 
 
 
 8 years ago. wowsers
 
 
 
 
 
 
 
 
 
 
 
 On 12 January 2017 at 11:06, Olivier Jeannel  
 wrote:
 
 
 > Hi Chris,
 
 
 > I've already posted this, but since you're talking about :
 
 
 > https://vimeo.com/158037926
 
 
 >
 
 
 > 2017-01-12 12:03 GMT+01:00 :
 
 
 >>
 
 
 >> Hi Chris,
 
 
 >>
 
 
 >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
 
 
 >> something in particular you were thinking about?
 
 
 >>
 
 
 >> Cheers
 
 
 >>
 
 
 >> Skickat från min iPhone
 
 
 >>
 
 
 >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
 
 
 >>
 
 
 >> For those of us who are keen to switch to something that has some
 
 
 >> similarities to ICE, is there a way of doing some tutorials of the 
 >> basics of
 
 
 >> simple effects done in ICE remade in Houdini?
 
 
 >>
 
 
 >> On 12 January 2017 at 00:11,  wrote:
 
 
 >>>
 
 
 >>> Thanks, suggestions are welcomed :)
 
 
 >>>
 
 
 >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
 
 
 >>>
 
 
 >>> Really super,
 
 
 >>> wrote you a little request ;)
 
 
 >>>
 
 
 >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 
 
 
 
 
  Good timing!!! Thanks
 
 
 
 
 
  2016-12-28 17:19 GMT-05:00, nikaragua86 :
 
 
  > great! thank you for sharing!

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Jonathan Moore
>
> For those of us who are keen to switch to something that has some
> similarities to ICE, is there a way of doing some tutorials of the basics
> of simple effects done in ICE remade in Houdini?


Chris, you should take a look at the Jumpstart series over at HelloLuxx.
Adam Swaab is a great tutor who guides you through your learning path
without ever being condescending. There's a promotion on at the moment with
discounts of up to 50%. Vol.7 (currently 30% off) deals specifically with
VOPS which is the closest thing to ICE in Houdini but I'd also recommend
you pick up the bundle of the first 4 volumes (currently 50% off) as this
covers a lot of key principles of the Houdini UX, which are helpful for
someone transitioning from ICE.

There's a ton of free tutorials available but the benefit of Adam's stuff
is that it's structured as a 'learning path'. You could get away with
skipping Vol's 5&6, as once you understand the foundations there's better
paid material available for Pyro and Fluids - specifically thinking of the
Steve Knipping 'Applied Dynamics' series over at CGCircuit. Steve's an ILM
TD and a great communicator/teacher too (the downside is that his courses
aren't the cheapest but they're still more reasonable than the likes of
cmiVFX, fxPHD and CGSociety). He made Vol.1 of his Destruction series
available for free on Vimeo; it's a great indicator to his approach to
teaching and the quality of his other course. Steve's great at explaining
the 'why' as well as the 'how'. That added context aids retention and
deeper understanding of Houdini as an integrated system.

https://vimeo.com/185820853

http://helloluxx.com/product-tag/adam-swaab/

https://www.cgcircuit.com/browsepage.php



On 12 January 2017 at 12:27, Olivier Jeannel  wrote:

> Not everything, but yeah State Machine is something I try to reproduce in
> popvop but some easy features are missing such as "get time in state" and
> other nodes that gave the age of the particle relative to the moment it
> entered the stage.
>
> 2017-01-12 12:45 GMT+01:00 Cristobal Infante :
>
>> I could you show a similar setup in Houdini, but I am nowhere as eloquent
>> as the MASTER Bradley Gabe...
>>
>> Also you must forget everything you know (state
>> Machines, bla bla).
>>
>>
>>
>> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
>> wrote:
>>
>>> indeed!
>>>
>>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>>>
>>> IMHO one of the best tutorials for ICE that got me fired up back in
>>>
>>>
>>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>>>
>>>
>>> Production primer"
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> 8 years ago. wowsers
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>> On 12 January 2017 at 11:06, Olivier Jeannel 
>>> wrote:
>>>
>>>
>>> > Hi Chris,
>>>
>>>
>>> > I've already posted this, but since you're talking about :
>>>
>>>
>>> > https://vimeo.com/158037926
>>>
>>>
>>> >
>>>
>>>
>>> > 2017-01-12 12:03 GMT+01:00 :
>>>
>>>
>>> >>
>>>
>>>
>>> >> Hi Chris,
>>>
>>>
>>> >>
>>>
>>>
>>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>>>
>>>
>>> >> something in particular you were thinking about?
>>>
>>>
>>> >>
>>>
>>>
>>> >> Cheers
>>>
>>>
>>> >>
>>>
>>>
>>> >> Skickat från min iPhone
>>>
>>>
>>> >>
>>>
>>>
>>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall <
>>> chrismarshal...@gmail.com>:
>>>
>>>
>>> >>
>>>
>>>
>>> >> For those of us who are keen to switch to something that has some
>>>
>>>
>>> >> similarities to ICE, is there a way of doing some tutorials of the
>>> basics of
>>>
>>>
>>> >> simple effects done in ICE remade in Houdini?
>>>
>>>
>>> >>
>>>
>>>
>>> >> On 12 January 2017 at 00:11,  wrote:
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> Thanks, suggestions are welcomed :)
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel >> >:
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> Really super,
>>>
>>>
>>> >>> wrote you a little request ;)
>>>
>>>
>>> >>>
>>>
>>>
>>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>>
>>>
>>> 
>>>
>>>
>>>  Good timing!!! Thanks
>>>
>>>
>>> 
>>>
>>>
>>>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>>
>>>
>>>  > great! thank you for sharing!
>>>
>>>
>>>  >
>>>
>>>
>>>  > 2016-12-29 0:58 GMT+03:00 :
>>>
>>>
>>>  >
>>>
>>>
>>>  >> Hi all,
>>>
>>>
>>>  >>
>>>
>>>
>>>  >> For the people who are switching to Houdini, I've created a
>>> tutorial
>>>
>>>
>>>  >> blog
>>>
>>>
>>>  >> where I've posted some short quick start tutorials to get you
>>> going.
>>>
>>>
>>>  >> Only
>>>
>>>
>>>  >> a
>>>
>>>
>>>  >> few so far, but more will come later.  I hope you'll find them
>>>
>>>
>>>  >> useful.
>>>
>>>
>>>  >>
>>>
>>>
>>>  >> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Not everything, but yeah State Machine is something I try to reproduce in
popvop but some easy features are missing such as "get time in state" and
other nodes that gave the age of the particle relative to the moment it
entered the stage.

2017-01-12 12:45 GMT+01:00 Cristobal Infante :

> I could you show a similar setup in Houdini, but I am nowhere as eloquent
> as the MASTER Bradley Gabe...
>
> Also you must forget everything you know (state
> Machines, bla bla).
>
>
>
> On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
> wrote:
>
>> indeed!
>>
>> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>>
>> IMHO one of the best tutorials for ICE that got me fired up back in
>>
>>
>> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>>
>>
>> Production primer"
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> 8 years ago. wowsers
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On 12 January 2017 at 11:06, Olivier Jeannel 
>> wrote:
>>
>>
>> > Hi Chris,
>>
>>
>> > I've already posted this, but since you're talking about :
>>
>>
>> > https://vimeo.com/158037926
>>
>>
>> >
>>
>>
>> > 2017-01-12 12:03 GMT+01:00 :
>>
>>
>> >>
>>
>>
>> >> Hi Chris,
>>
>>
>> >>
>>
>>
>> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>>
>>
>> >> something in particular you were thinking about?
>>
>>
>> >>
>>
>>
>> >> Cheers
>>
>>
>> >>
>>
>>
>> >> Skickat från min iPhone
>>
>>
>> >>
>>
>>
>> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall > >:
>>
>>
>> >>
>>
>>
>> >> For those of us who are keen to switch to something that has some
>>
>>
>> >> similarities to ICE, is there a way of doing some tutorials of the
>> basics of
>>
>>
>> >> simple effects done in ICE remade in Houdini?
>>
>>
>> >>
>>
>>
>> >> On 12 January 2017 at 00:11,  wrote:
>>
>>
>> >>>
>>
>>
>> >>> Thanks, suggestions are welcomed :)
>>
>>
>> >>>
>>
>>
>> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel > >:
>>
>>
>> >>>
>>
>>
>> >>> Really super,
>>
>>
>> >>> wrote you a little request ;)
>>
>>
>> >>>
>>
>>
>> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>
>>
>> 
>>
>>
>>  Good timing!!! Thanks
>>
>>
>> 
>>
>>
>>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>
>>
>>  > great! thank you for sharing!
>>
>>
>>  >
>>
>>
>>  > 2016-12-29 0:58 GMT+03:00 :
>>
>>
>>  >
>>
>>
>>  >> Hi all,
>>
>>
>>  >>
>>
>>
>>  >> For the people who are switching to Houdini, I've created a
>> tutorial
>>
>>
>>  >> blog
>>
>>
>>  >> where I've posted some short quick start tutorials to get you
>> going.
>>
>>
>>  >> Only
>>
>>
>>  >> a
>>
>>
>>  >> few so far, but more will come later.  I hope you'll find them
>>
>>
>>  >> useful.
>>
>>
>>  >>
>>
>>
>>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>>
>>
>>  >>
>>
>>
>>  >> Cheers
>>
>>
>>  >> Mikael
>>
>>
>>  >>
>>
>>
>>  >>
>>
>>
>>  >>
>>
>>
>>  >> --
>>
>>
>>  >> Softimage Mailing List.
>>
>>
>>  >> To unsubscribe, send a mail to
>>
>>
>>  >> softimage-requ...@listproc.autodesk.com
>>
>>
>>  >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>>  >>
>>
>>
>>  >
>>
>>
>>  --
>>
>>
>>  Softimage Mailing List.
>>
>>
>>  To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>>  with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>>
>>
>>
>> >>>
>>
>>
>> >>> --
>>
>>
>> >>> Softimage Mailing List.
>>
>>
>> >>> To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>> >>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>>
>>
>>
>> >>>
>>
>>
>> >>> --
>>
>>
>> >>> Softimage Mailing List.
>>
>>
>> >>> To unsubscribe, send a mail to softimage-request@listproc.
>> autodesk.com
>>
>>
>> >>> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Chris Marshall
>>
>>
>> >> Mint Motion Limited
>>
>>
>> >> 029 20 37 27 57
>>
>>
>> >> 07730 533 115
>>
>>
>> >> www.mintmotion.co.uk
>>
>>
>> >> www.dot3d.com
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Softimage Mailing List.
>>
>>
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>
>>
>> >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >>
>>
>>
>> >>
>>
>>
>> >> --
>>
>>
>> >> Softimage Mailing List.
>>
>>
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>>
>>
>> >> with "unsubscribe" in the subject, and reply to confirm.
>>
>>
>> >
>>
>>
>> >
>>
>>
>> >
>>
>>
>> > --
>>
>>
>> > Softimage Mailing List.
>>
>>
>> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> with
>>
>>
>> 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Cristobal Infante
I could you show a similar setup in Houdini, but I am nowhere as eloquent
as the MASTER Bradley Gabe...

Also you must forget everything you know (state
Machines, bla bla).



On Thu, 12 Jan 2017 at 11:34, Chris Marshall 
wrote:

> indeed!
>
> On 12 January 2017 at 11:17, Rob Chapman  wrote:
>
> IMHO one of the best tutorials for ICE that got me fired up back in
>
>
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
>
>
> Production primer"
>
>
>
>
>
>
>
>
>
>
>
> 8 years ago. wowsers
>
>
>
>
>
>
>
>
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
>
>
> > Hi Chris,
>
>
> > I've already posted this, but since you're talking about :
>
>
> > https://vimeo.com/158037926
>
>
> >
>
>
> > 2017-01-12 12:03 GMT+01:00 :
>
>
> >>
>
>
> >> Hi Chris,
>
>
> >>
>
>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>
>
> >> something in particular you were thinking about?
>
>
> >>
>
>
> >> Cheers
>
>
> >>
>
>
> >> Skickat från min iPhone
>
>
> >>
>
>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall  >:
>
>
> >>
>
>
> >> For those of us who are keen to switch to something that has some
>
>
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
>
>
> >> simple effects done in ICE remade in Houdini?
>
>
> >>
>
>
> >> On 12 January 2017 at 00:11,  wrote:
>
>
> >>>
>
>
> >>> Thanks, suggestions are welcomed :)
>
>
> >>>
>
>
> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>
>
> >>>
>
>
> >>> Really super,
>
>
> >>> wrote you a little request ;)
>
>
> >>>
>
>
> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>
>
> 
>
>
>  Good timing!!! Thanks
>
>
> 
>
>
>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>
>
>  > great! thank you for sharing!
>
>
>  >
>
>
>  > 2016-12-29 0:58 GMT+03:00 :
>
>
>  >
>
>
>  >> Hi all,
>
>
>  >>
>
>
>  >> For the people who are switching to Houdini, I've created a
> tutorial
>
>
>  >> blog
>
>
>  >> where I've posted some short quick start tutorials to get you
> going.
>
>
>  >> Only
>
>
>  >> a
>
>
>  >> few so far, but more will come later.  I hope you'll find them
>
>
>  >> useful.
>
>
>  >>
>
>
>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>
>
>  >>
>
>
>  >> Cheers
>
>
>  >> Mikael
>
>
>  >>
>
>
>  >>
>
>
>  >>
>
>
>  >> --
>
>
>  >> Softimage Mailing List.
>
>
>  >> To unsubscribe, send a mail to
>
>
>  >> softimage-requ...@listproc.autodesk.com
>
>
>  >> with "unsubscribe" in the subject, and reply to confirm.
>
>
>  >>
>
>
>  >
>
>
>  --
>
>
>  Softimage Mailing List.
>
>
>  To unsubscribe, send a mail to
> softimage-requ...@listproc.autodesk.com
>
>
>  with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>>
>
>
> >>>
>
>
> >>> --
>
>
> >>> Softimage Mailing List.
>
>
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>>
>
>
> >>>
>
>
> >>> --
>
>
> >>> Softimage Mailing List.
>
>
> >>> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >>> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>
>
>
> >>
>
>
> >>
>
>
> >>
>
>
> >> --
>
>
> >> Chris Marshall
>
>
> >> Mint Motion Limited
>
>
> >> 029 20 37 27 57
>
>
> >> 07730 533 115
>
>
> >> www.mintmotion.co.uk
>
>
> >> www.dot3d.com
>
>
> >>
>
>
> >>
>
>
> >> --
>
>
> >> Softimage Mailing List.
>
>
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >>
>
>
> >>
>
>
> >> --
>
>
> >> Softimage Mailing List.
>
>
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>
>
> >> with "unsubscribe" in the subject, and reply to confirm.
>
>
> >
>
>
> >
>
>
> >
>
>
> > --
>
>
> > Softimage Mailing List.
>
>
> > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with
>
>
> > "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
>
> --
>
>
> Softimage Mailing List.
>
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
>
> --
> Chris Marshall
> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
>
>
>
>
> --
>
> Softimage Mailing List.
>
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> with "unsubscribe" in the subject, and reply to confirm.
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with 
"unsubscribe" in the subject, and reply to 

Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
indeed!

On 12 January 2017 at 11:17, Rob Chapman  wrote:

> IMHO one of the best tutorials for ICE that got me fired up back in
> the day with that 'aha' moment  was Brad Gabe's "An artist tour
> Production primer"
>
> https://vimeo.com/1392786
>
> 8 years ago. wowsers
>
>
>
> On 12 January 2017 at 11:06, Olivier Jeannel 
> wrote:
> > Hi Chris,
> > I've already posted this, but since you're talking about :
> > https://vimeo.com/158037926
> >
> > 2017-01-12 12:03 GMT+01:00 :
> >>
> >> Hi Chris,
> >>
> >> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> >> something in particular you were thinking about?
> >>
> >> Cheers
> >>
> >> Skickat från min iPhone
> >>
> >> 12 jan. 2017 kl. 10:17 skrev Chris Marshall  >:
> >>
> >> For those of us who are keen to switch to something that has some
> >> similarities to ICE, is there a way of doing some tutorials of the
> basics of
> >> simple effects done in ICE remade in Houdini?
> >>
> >> On 12 January 2017 at 00:11,  wrote:
> >>>
> >>> Thanks, suggestions are welcomed :)
> >>>
> >>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
> >>>
> >>> Really super,
> >>> wrote you a little request ;)
> >>>
> >>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
> 
>  Good timing!!! Thanks
> 
>  2016-12-28 17:19 GMT-05:00, nikaragua86 :
>  > great! thank you for sharing!
>  >
>  > 2016-12-29 0:58 GMT+03:00 :
>  >
>  >> Hi all,
>  >>
>  >> For the people who are switching to Houdini, I've created a
> tutorial
>  >> blog
>  >> where I've posted some short quick start tutorials to get you
> going.
>  >> Only
>  >> a
>  >> few so far, but more will come later.  I hope you'll find them
>  >> useful.
>  >>
>  >> http://shortandsweet3d.blogspot.co.uk/?m=1
>  >>
>  >> Cheers
>  >> Mikael
>  >>
>  >>
>  >>
>  >> --
>  >> Softimage Mailing List.
>  >> To unsubscribe, send a mail to
>  >> softimage-requ...@listproc.autodesk.com
>  >> with "unsubscribe" in the subject, and reply to confirm.
>  >>
>  >
>  --
>  Softimage Mailing List.
>  To unsubscribe, send a mail to softimage-request@listproc.
> autodesk.com
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Rob Chapman
IMHO one of the best tutorials for ICE that got me fired up back in
the day with that 'aha' moment  was Brad Gabe's "An artist tour
Production primer"

https://vimeo.com/1392786

8 years ago. wowsers



On 12 January 2017 at 11:06, Olivier Jeannel  wrote:
> Hi Chris,
> I've already posted this, but since you're talking about :
> https://vimeo.com/158037926
>
> 2017-01-12 12:03 GMT+01:00 :
>>
>> Hi Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>>
>> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics of
>> simple effects done in ICE remade in Houdini?
>>
>> On 12 January 2017 at 00:11,  wrote:
>>>
>>> Thanks, suggestions are welcomed :)
>>>
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>>
>>> Really super,
>>> wrote you a little request ;)
>>>
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :

 Good timing!!! Thanks

 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial
 >> blog
 >> where I've posted some short quick start tutorials to get you going.
 >> Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them
 >> useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to
 >> softimage-requ...@listproc.autodesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>
>>
>>
>> --
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>> Mint Motion Limited
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>> www.dot3d.com
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
OK Thanks guys. Well for me, I know very little about Houdini, other than
just getting my head around the interface.
With Ice, I can load a demo fireworks scene, dive into the ICE tree, and
figure out how the fireworks are created. It's very straight forwards as
you have an emitter node, forces etc etc. You can clearly see what nodes
are doing what.
In Houdini however, I loaded the default fireworks, had a look inside and
could not figure out what was going on. So there are clearly some
fundamental differences there that could do with explaining. It might be
that the fireworks isn't a good example?






On 12 January 2017 at 11:06, Olivier Jeannel  wrote:

> Hi Chris,
> I've already posted this, but since you're talking about :
> https://vimeo.com/158037926
>
> 2017-01-12 12:03 GMT+01:00 :
>
>> Hi Chris,
>>
>> That it what I'm trying to do with the Xsi to Houdini videos. Is there
>> something in particular you were thinking about?
>>
>> Cheers
>>
>> Skickat från min iPhone
>>
>> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>>
>> For those of us who are keen to switch to something that has some
>> similarities to ICE, is there a way of doing some tutorials of the basics
>> of simple effects done in ICE remade in Houdini?
>>
>> On 12 January 2017 at 00:11,  wrote:
>>
>>> Thanks, suggestions are welcomed :)
>>>
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>>
>>> Really super,
>>> wrote you a little request ;)
>>>
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>>
 Good timing!!! Thanks

 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial
 blog
 >> where I've posted some short quick start tutorials to get you going.
 Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them
 useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to softimage-requ...@listproc.aut
 odesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
 To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
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>>> --
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>>
>>
>>
>> --
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>> Mint Motion Limited
>> 029 20 37 27 57
>> 07730 533 115
>> www.mintmotion.co.uk
>> www.dot3d.com
>>
>>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Olivier Jeannel
Hi Chris,
I've already posted this, but since you're talking about :
https://vimeo.com/158037926

2017-01-12 12:03 GMT+01:00 :

> Hi Chris,
>
> That it what I'm trying to do with the Xsi to Houdini videos. Is there
> something in particular you were thinking about?
>
> Cheers
>
> Skickat från min iPhone
>
> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
>
> For those of us who are keen to switch to something that has some
> similarities to ICE, is there a way of doing some tutorials of the basics
> of simple effects done in ICE remade in Houdini?
>
> On 12 January 2017 at 00:11,  wrote:
>
>> Thanks, suggestions are welcomed :)
>>
>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>
>> Really super,
>> wrote you a little request ;)
>>
>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>>
>>> Good timing!!! Thanks
>>>
>>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>>> > great! thank you for sharing!
>>> >
>>> > 2016-12-29 0:58 GMT+03:00 :
>>> >
>>> >> Hi all,
>>> >>
>>> >> For the people who are switching to Houdini, I've created a tutorial
>>> blog
>>> >> where I've posted some short quick start tutorials to get you going.
>>> Only
>>> >> a
>>> >> few so far, but more will come later.  I hope you'll find them useful.
>>> >>
>>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>>> >>
>>> >> Cheers
>>> >> Mikael
>>> >>
>>> >>
>>> >>
>>> >> --
>>> >> Softimage Mailing List.
>>> >> To unsubscribe, send a mail to softimage-requ...@listproc.aut
>>> odesk.com
>>> >> with "unsubscribe" in the subject, and reply to confirm.
>>> >>
>>> >
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>>
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>
>
>
> --
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> Mint Motion Limited
> 029 20 37 27 57
> 07730 533 115
> www.mintmotion.co.uk
> www.dot3d.com
>
>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread mikael . pettersen
Hi Chris,

That it what I'm trying to do with the Xsi to Houdini videos. Is there 
something in particular you were thinking about?

Cheers

Skickat från min iPhone

> 12 jan. 2017 kl. 10:17 skrev Chris Marshall :
> 
> For those of us who are keen to switch to something that has some 
> similarities to ICE, is there a way of doing some tutorials of the basics of 
> simple effects done in ICE remade in Houdini?
> 
>> On 12 January 2017 at 00:11,  wrote:
>> Thanks, suggestions are welcomed :)
>> 
>>> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>>> 
>>> Really super,
>>> wrote you a little request ;)
>>> 
>>> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
 Good timing!!! Thanks
 
 2016-12-28 17:19 GMT-05:00, nikaragua86 :
 > great! thank you for sharing!
 >
 > 2016-12-29 0:58 GMT+03:00 :
 >
 >> Hi all,
 >>
 >> For the people who are switching to Houdini, I've created a tutorial 
 >> blog
 >> where I've posted some short quick start tutorials to get you going. 
 >> Only
 >> a
 >> few so far, but more will come later.  I hope you'll find them useful.
 >>
 >> http://shortandsweet3d.blogspot.co.uk/?m=1
 >>
 >> Cheers
 >> Mikael
 >>
 >>
 >>
 >> --
 >> Softimage Mailing List.
 >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
 >> with "unsubscribe" in the subject, and reply to confirm.
 >>
 >
 --
 Softimage Mailing List.
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> 
> 
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> www.dot3d.com
> 
> 
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-12 Thread Chris Marshall
For those of us who are keen to switch to something that has some
similarities to ICE, is there a way of doing some tutorials of the basics
of simple effects done in ICE remade in Houdini?

On 12 January 2017 at 00:11,  wrote:

> Thanks, suggestions are welcomed :)
>
> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
>
> Really super,
> wrote you a little request ;)
>
> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>
>> Good timing!!! Thanks
>>
>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>> > great! thank you for sharing!
>> >
>> > 2016-12-29 0:58 GMT+03:00 :
>> >
>> >> Hi all,
>> >>
>> >> For the people who are switching to Houdini, I've created a tutorial
>> blog
>> >> where I've posted some short quick start tutorials to get you going.
>> Only
>> >> a
>> >> few so far, but more will come later.  I hope you'll find them useful.
>> >>
>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>> >>
>> >> Cheers
>> >> Mikael
>> >>
>> >>
>> >>
>> >> --
>> >> Softimage Mailing List.
>> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
>> >
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-11 Thread mikael . pettersen
Thanks, suggestions are welcomed :)

> 11 jan. 2017 kl. 22:45 skrev Olivier Jeannel :
> 
> Really super,
> wrote you a little request ;)
> 
> 2016-12-29 0:02 GMT+01:00 javier gonzalez :
>> Good timing!!! Thanks
>> 
>> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
>> > great! thank you for sharing!
>> >
>> > 2016-12-29 0:58 GMT+03:00 :
>> >
>> >> Hi all,
>> >>
>> >> For the people who are switching to Houdini, I've created a tutorial blog
>> >> where I've posted some short quick start tutorials to get you going. Only
>> >> a
>> >> few so far, but more will come later.  I hope you'll find them useful.
>> >>
>> >> http://shortandsweet3d.blogspot.co.uk/?m=1
>> >>
>> >> Cheers
>> >> Mikael
>> >>
>> >>
>> >>
>> >> --
>> >> Softimage Mailing List.
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>> >> with "unsubscribe" in the subject, and reply to confirm.
>> >>
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Re: Xsi to Houdini Quick Start Tutorials

2017-01-11 Thread Olivier Jeannel
Really super,
wrote you a little request ;)

2016-12-29 0:02 GMT+01:00 javier gonzalez :

> Good timing!!! Thanks
>
> 2016-12-28 17:19 GMT-05:00, nikaragua86 :
> > great! thank you for sharing!
> >
> > 2016-12-29 0:58 GMT+03:00 :
> >
> >> Hi all,
> >>
> >> For the people who are switching to Houdini, I've created a tutorial
> blog
> >> where I've posted some short quick start tutorials to get you going.
> Only
> >> a
> >> few so far, but more will come later.  I hope you'll find them useful.
> >>
> >> http://shortandsweet3d.blogspot.co.uk/?m=1
> >>
> >> Cheers
> >> Mikael
> >>
> >>
> >>
> >> --
> >> Softimage Mailing List.
> >> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> >> with "unsubscribe" in the subject, and reply to confirm.
> >>
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Re: Xsi to Houdini Quick Start Tutorials

2016-12-28 Thread javier gonzalez
Good timing!!! Thanks

2016-12-28 17:19 GMT-05:00, nikaragua86 :
> great! thank you for sharing!
>
> 2016-12-29 0:58 GMT+03:00 :
>
>> Hi all,
>>
>> For the people who are switching to Houdini, I've created a tutorial blog
>> where I've posted some short quick start tutorials to get you going. Only
>> a
>> few so far, but more will come later.  I hope you'll find them useful.
>>
>> http://shortandsweet3d.blogspot.co.uk/?m=1
>>
>> Cheers
>> Mikael
>>
>>
>>
>> --
>> Softimage Mailing List.
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>> with "unsubscribe" in the subject, and reply to confirm.
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Re: Xsi to Houdini Quick Start Tutorials

2016-12-28 Thread nikaragua86
great! thank you for sharing!

2016-12-29 0:58 GMT+03:00 :

> Hi all,
>
> For the people who are switching to Houdini, I've created a tutorial blog
> where I've posted some short quick start tutorials to get you going. Only a
> few so far, but more will come later.  I hope you'll find them useful.
>
> http://shortandsweet3d.blogspot.co.uk/?m=1
>
> Cheers
> Mikael
>
>
>
> --
> Softimage Mailing List.
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Xsi to Houdini Quick Start Tutorials

2016-12-28 Thread mikael . pettersen
Hi all,

For the people who are switching to Houdini, I've created a tutorial blog where 
I've posted some short quick start tutorials to get you going. Only a few so 
far, but more will come later.  I hope you'll find them useful. 

http://shortandsweet3d.blogspot.co.uk/?m=1 

Cheers
Mikael



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