Re: [OSM-talk] OSM maps in 3D

2008-07-19 Thread Igor Brejc




Stephen Gower wrote:

  On Thu, Jul 17, 2008 at 09:19:02PM +0200, Igor Brejc wrote:
  
  
I've started playing around using DirectX in combination with SRTM data 
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos. 
Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if 
you want to see some initial results.

  
  
Wow - that's amazing.  One feature request from a hilly, but not mountainous
part of the world - can you include an option to exaggerate the relief?  On
the wall at work is a physical relief map of Oxford in plastic made by the
Ordnance Survey in the 1970s. I recall from the small print that the scale
of the vertical axis is three times that of the horizontal plane - and that
gives a map where the hills look like they feel as I cycle up them!

s

  

Yes, that's one of the "obligatory" features of 3D scenery renderers.
What I will probably do is to first publish a prototype standalone
application for 3D OSM maps and include some kind of XML configuration
where you'll be able to specify relief exaggeration (among other
things). Then I'll merge this into the main Kosmos.GUI and provide a
GUI for setting these things.

I'll also invest some time in trying out Axiom engine mentioned before
(or some other library) to make 3D rendering more portable, but I
cannot promise more than that.

Igor
-- 
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Re: [OSM-talk] OSM maps in 3D

2008-07-19 Thread wer-ist-roger
Very nice that looks really promissing. But a few days ago I hade an idea to 
give the user an even more realistic experience. I would say it is a 
3D-OSM-renderer. My idea was that:

Tags that are included should be interpreted as 3D objects. For example if you 
have a street with highway = 70 then the renderer puts a 70 km/h roadsign 
besides the street. Same can be used for trafficlights, bridges or tunnels.
Railways with electricity should be rendered with with electric poles (but 
that would require a tag like this and I haven't found one)
Information about buildings can be included.
Woods can be rendered with trees.
The options are endless. Even though this wouldn't look exactly like the real 
thing but it would give you a looks like real experience.

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Re: [OSM-talk] OSM maps in 3D

2008-07-19 Thread Igor Brejc
SteveC wrote:

 On 18 Jul 2008, at 08:13, Igor Brejc wrote:

 elvin ibbotson wrote:


 Very nice but it needs DirectX. I cut my map programming teeth on a 
 viewer for British OS maps which uses Java 3D 
 (http://britain.poco.org.uk/desktop.html). I can’t share it because 
 of copyright restrictions on the maps, but the principle would apply 
 to any map source including OSM. Why not use Java instead of 
 Microsoft stuff then it would run on anything. There’s an awful lot 
 of us using Linux or Macs - anything but Windows!. I like the idea 
 of Kosmos but - MS .net!!

 elvin


 Guys, I understand what you're saying and in general I agree, it's 
 better to use an open and portable technology than a closed-source 
 like MS. But I live in a real world, my programming skills are in C# 
 and MS.NET (mostly because I also

 I too live in a real world, but don't go down to their level by 
 patronising us with phrases like that. Just ignore them and keep hacking.

 Best

 Steve


I meant no patronizing, I'm sorry if you felt that way...

Igor

-- 
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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Robert Vollmert

On Jul 18, 2008, at 09:27, elvin ibbotson wrote:
 Very nice but it needs DirectX. I cut my map programming teeth on a  
 viewer for British OS maps which uses Java 3D 
 (http://britain.poco.org.uk/desktop.html 
 ). I can’t share it because of copyright restrictions on the maps,  
 but the principle would apply to any map source including OSM. Why  
 not use Java instead of Microsoft stuff then it would run on  
 anything. There’s an awful lot of us using Linux or Macs - anything  
 but Windows!. I like the idea of Kosmos but - MS .net!!

If you had tried, you'd know that Kosmos does in fact run on Linux  
with Mono. This one doesn't since there's no DirectX support in Mono,  
but I'm sure it'd be possible to port it to something like 
http://axiomengine.sourceforge.net/ 
  .

In my opinion, a Windows only project with source available is worth a  
lot more than some closed Java thing. On that note, how can the  
license on the maps keep you from releasing the source code to your  
viewer?

Cheers
Robert


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Simon Ward
On Fri, Jul 18, 2008 at 08:27:56AM +0100, elvin ibbotson wrote:
 Why not use Java instead of Microsoft stuff then it would run on
 anything.

Java doesn’t really run on anything, and we’re only just getting close
to a full working free software implementation.

For 3D, some framework that sits on OpenGL would be even better (or use
OpenGL directly).

Simon
-- 
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simple system that works.—John Gall


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread elvin ibbotson
On 18 Jul 2008, at 09:35, Robert Vollmert wrote:


 On Jul 18, 2008, at 09:27, elvin ibbotson wrote:
 Very nice but it needs DirectX. I cut my map programming teeth on  
 a viewer for British OS maps which uses Java 3D (http:// 
 britain.poco.org.uk/desktop.html). I can’t share it because of  
 copyright restrictions on the maps, but the principle would apply  
 to any map source including OSM. Why not use Java instead of  
 Microsoft stuff then it would run on anything. There’s an awful  
 lot of us using Linux or Macs - anything but Windows!. I like the  
 idea of Kosmos but - MS .net!!

 If you had tried, you'd know that Kosmos does in fact run on Linux  
 with Mono. This one doesn't since there's no DirectX support in  
 Mono, but I'm sure it'd be possible to port it to something like  
 http://axiomengine.sourceforge.net/ .

I'm not a Linux hacker. I use a Mac and much prefer the 'install it  
and it works' approach to either the arcane command-line stuff needed  
to make things like this work with Linux or the constant and annoying  
pop-ups in Windows. Java (especially on a Mac) just works.

 In my opinion, a Windows only project with source available is  
 worth a lot more than some closed Java thing.

Fair enough. That's your opinion. But why does 'some Java thing' have  
to be 'closed'. Java has been open and free since it's inception and  
there is nothing to stop me releasing the source of my Java apps.

 On that note, how can the license on the maps keep you from  
 releasing the source code to your viewer?

The problem is not with the code. It's the Ordnance Survey maps it  
views.

This topic has, though made me think about revisiting my old  
'Britain' app and adapting it to OSM. I wonder if there would be any  
interest in a Java OSM viewer with 3D, the ability to overlay user  
layers and create routes?


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Fabrizio Giudici

On Jul 18, 2008, at 10:25 , Simon Ward wrote:

 On Fri, Jul 18, 2008 at 08:27:56AM +0100, elvin ibbotson wrote:
 Why not use Java instead of Microsoft stuff then it would run on
 anything.

 Java doesn’t really run on anything,

Well, this is just nonsense :-) NASA World Wind for Java is made in  
Java, runs on everything (probably soon even on mobile phones), it's  
OpenGL based and fast, and takes advantage of hardware acceleration. I  
think that people should be able to defend their own legitimate  
technology choices without the need of saying nonsense about other  
technologies. :-)

-- 
Fabrizio Giudici, Ph.D. - Java Architect, Project Manager
Tidalwave s.a.s. - We make Java work. Everywhere.
weblogs.java.net/blog/fabriziogiudici - www.tidalwave.it/blog
[EMAIL PROTECTED] - mobile: +39 348.150.6941



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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread elvin ibbotson

From: Simon Ward [EMAIL PROTECTED]
Date: 18 July 2008 09:25:55 BDT
To: talk@openstreetmap.org
Subject: Re: [OSM-talk] OSM maps in 3D


On Fri, Jul 18, 2008 at 08:27:56AM +0100, elvin ibbotson wrote:


Why not use Java instead of Microsoft stuff then it would run on
anything.



Java doesn’t really run on anything, and we’re only just getting close
to a full working free software implementation.


Java runs on Windows, Mac, Linux and Solaris and has been full, free  
and working for years.


For 3D, some framework that sits on OpenGL would be even better (or  
use

OpenGL directly).


Java 3D will use OpenGL or DirectX. That's one way it runs on  
anything ;-)


Please note: I am an unpaid Java evangelist and have no connection  
with Sun.


elvin





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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Tom Hughes
In message [EMAIL PROTECTED]
elvin ibbotson [EMAIL PROTECTED] wrote:

 From: Simon Ward [EMAIL PROTECTED]

 On Fri, Jul 18, 2008 at 08:27:56AM +0100, elvin ibbotson wrote:

 Why not use Java instead of Microsoft stuff then it would run on
 anything.

 Java doesn’t really run on anything, and we’re only just getting close
 to a full working free software implementation.

 Java runs on Windows, Mac, Linux and Solaris and has been full, free
 and working for years.

You're talking free as in beer. Simon was talking free as in freedom.

Tom

-- 
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http://www.compton.nu/

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Stefan Zeller
At least I'm interested in a Java framework to render maps respective layers 
from OSM data. Then I dream of an easy configuration of render rules. Better: 
The rules can be extracted out of the features pages of the 
wiki.openstreetmap.org! Then any feature change of the community would change 
the rendering..


On 18 Jul 2008, at 09:35, Robert Vollmert wrote:
This topic has, though made me think about revisiting my old  
'Britain' app and adapting it to OSM. I wonder if there would be any  
interest in a Java OSM viewer with 3D, the ability to overlay user  
layers and create routes?

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Frederik Ramm
Hi,

 You're talking free as in beer. Simon was talking free as in freedom.

I hope he'll at least be happy once he has a free as in freedom 
software implementation. If he chose to go on to say you cannot really 
use Java because there's no reasonably performing free as in freedom 
processor design to run it on then we'd really be in trouble.

Bye
Frederik

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Simon Ward
On Fri, Jul 18, 2008 at 10:21:31AM +0100, Tom Hughes wrote:
  Java runs on Windows, Mac, Linux and Solaris and has been full, free
  and working for years.
 
 You're talking free as in beer. Simon was talking free as in freedom.

Correct.  If I hadn’t managed to get JOSM working on a free (as in
freedom) implementation of Java, I probably wouldn’t have been
contributing to OSM this year.  Next up, Potlatch running in Gnash
(getting closer all of the time).

Simon
-- 
A complex system that works is invariably found to have evolved from a
simple system that works.—John Gall


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Simon Ward
On Fri, Jul 18, 2008 at 11:57:29AM +0200, Frederik Ramm wrote:
  You're talking free as in beer. Simon was talking free as in freedom.
 
 I hope he'll at least be happy once he has a free as in freedom 
 software implementation.

Oh, I’ll never be happy :)

Seriously, as much as I’d love everything to be free as in freedom, my
aim is for free software.

Simon
-- 
A complex system that works is invariably found to have evolved from a
simple system that works.—John Gall


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Simon Ward
On Fri, Jul 18, 2008 at 11:29:40AM +0100, [EMAIL PROTECTED] wrote:
  You're talking free as in beer. Simon was talking
  free as in freedom.
 
 I suppose that being Java open sourced under GPL is free in
 both meanings, right?

There’s nothing in the GPL (or in the four freedoms that it’s based
around) to say you can’t sell free software.  However, without anything
to add value, such as a support service, or printed manuals, the cost
effectively tends towards zero as others can just release the same
software for lower or zero cost.

Simon
-- 
A complex system that works is invariably found to have evolved from a
simple system that works.—John Gall


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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc
Stefan Zeller wrote:
 Hi Igor,

 that looks really nice :-).

 From what do you get the relief information? From contour lines? I just ask 
 because on Image4 there is a closed contour line directly above the word 
 Kamnica, which lays on a slope.

 greetings,
 Stefku
   

Thanks. All the elevation data is from SRTM, but the 3D relief is a 
little bit offset to the south. My cannibalizing took only a few hours 
of work and I haven't had time to finish those details. It will be fixed 
in the official release though.

Igor

-- 
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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc




elvin ibbotson wrote:

  
  
  Very nice but it needs
DirectX. I cut my map programming teeth on a viewer for British OS maps
which uses Java 3D (http://britain.poco.org.uk/desktop.html).
I can’t share it because of copyright restrictions on the maps, but the
principle would apply to any map source including OSM. Why not use Java
instead of Microsoft stuff then it would run on anything. There’s an
awful lot of us using Linux or Macs - anything but Windows!. I like the
idea of Kosmos but - MS .net!!
  elvin
  
  

Guys, I understand what you're saying and in general I agree, it's
better to use an open and portable technology than a closed-source like
MS. But I live in a real world, my programming skills are in C# and
MS.NET (mostly because I also use it in professional life, for which
I'm only partly to blame). If I had decided 10 months ago that I'll
start implementing Kosmos in Java (not to mention migrating from
Windows to Linux), then Kosmos would now still be just a simple
command-line tool (or maybe I would have given up, who knows). It's the
experience in a technology that allows me to concentrate on a concrete
problem I'm solving and not on the nitty-gritties of a particular
technology.

While I believe in portable apps, I find portable GUI-s to be quite
lacking regarding the user experience (at least on Windows, I don't
know about other OS's). There are exceptions, of course.

Anyway, Kosmos is open-source (I'll release the new source with the
upcoming 2.1 release) and has quite a liberal license so if anyone's
interested and has the time and will, he can "cannibalize" the code and
make something new and portable.

Igor
-- 
http://igorbrejc.net



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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc




Ian Dees wrote:

  On Thu, Jul 17, 2008 at 2:19 PM, Igor Brejc [EMAIL PROTECTED]
wrote:
  
  Hi,

I've started playing around using DirectX in combination with SRTM data
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos.
Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d
if
you want to see some initial results.
  
It looks like you're rendering with Kosmos and then applying that image
as a texture on the relief. Do you have plans to render the data as
polygons and vertices in 3D space rather than as texture?
  
  
  

Yes, this is the plan for the future. As I said in the blog, this is
just a quick and dirty prototype.

Igor
-- 
http://igorbrejc.net



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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Jannis Achstetter

Igor Brejc schrieb:

Hi,

I've started playing around using DirectX in combination with SRTM data 
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos. 
Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if 
you want to see some initial results.


Yap, this indeed looks nice.
I did something similar very long time ago (was at API 0.4 times) and it 
really doesn't look that good, I just thought I share this with you:

http://kripton.kripserver.net/software/v.in.osm/nviz_visual_osm_height.png

The picture shows Aschaffenburg, Germany. Main Image is landsat, green 
lines are OSM-data (lines), blue lines are OSM-data (areas). Height data 
is taken from SRTM.


The image is created using the nviz-module from GRASS GIS in linux.

Jannis



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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc




Alex S. wrote:

  Igor Brejc wrote:
  
  
I've started playing around using DirectX in combination with SRTM data 
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos. 

  
  
I'd suggest writing it with OpenGL instead of DirectX, as it's 
cross-platform.


  

If I find a decent .NET library for OpenGL, then maybe this will be
done. But as I wrote in my previous mail, portability is not the most
important concern for me - in the past I tried to make Kosmos 1.x run
in Mono on Linux and it kind-of worked, but there were a lot of issues
with this, so basically I gave up. Kosmos 2.x is even more difficult in
this regard - it uses certain 3rd party libraries which are
Mono-unfriendly. 

The additional problem is speed - I can make this thing run fast on
Windows by optimizing the code. For an interactive mapping tool this is
essential - slow map drawing just kills the purpose of the app. But if
the portability is the main issue, then the speed looses out (unless
large chunks of code are written separately for each OS).

Igor
-- 
http://igorbrejc.net



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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Frederik Ramm
Hi,

 Correct.  If I hadn’t managed to get JOSM working on a free (as in
 freedom) implementation of Java, I probably wouldn’t have been
 contributing to OSM this year.

Well even then JOSM is still GPL, which has so many strings attached  
that nobody outside the world of software development would call that  
free ;-)

Anyone sharing Simon's disposition though is encouraged to use  
Merkaartor which, as far as I know, just needs a C compiler and an  
open source Qt library.

Bye
Frederik

-- 
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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc




Jannis, I think the "nicety" of screenshots I published are more the
result of a better graphics card than my programming skills :). I'm
sure you can come up with even better stuff using DirectX 10 or
something similar :)

Anyway, I too worked on a similar thing 2-3 years ago but then I gave
up because I didn't have anything more than the relief and a bitmap to
show - this was before I got involved with the OSM project. Having a
freely available vector map data changes everything...

Igor

Jannis Achstetter wrote:
Igor
Brejc schrieb:
  
  Hi,


I've started playing around using DirectX in combination with SRTM data
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos.
Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if
you want to see some initial results.

  
  
Yap, this indeed looks nice.
  
I did something similar very long time ago (was at API 0.4 times) and
it really doesn't look that good, I just thought I share this with you:
  
http://kripton.kripserver.net/software/v.in.osm/nviz_visual_osm_height.png
  
  
The picture shows Aschaffenburg, Germany. Main Image is landsat, green
lines are OSM-data (lines), blue lines are OSM-data (areas). Height
data is taken from SRTM.
  
  
The image is created using the nviz-module from GRASS GIS in linux.
  
  
Jannis
  
  
  

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Igor Brejc




Jannis, I think the "nicety" of screenshots I published are more the
result of a better graphics card than my programming skills :). I'm
sure you can come up with even better stuff using DirectX 10 or
something similar

Anyway, I too worked on a similar thing 2-3 years ago but then I gave
up because I didn't have anything more than the relief and a bitmap to
show - this was before I got involved with the OSM project. Having a
freely available vector map data changes everything...

Igor

Jannis Achstetter wrote:
Igor
Brejc schrieb:
  
  Hi,


I've started playing around using DirectX in combination with SRTM data
to draw 3D relief OSM maps. The plan is to add this feature to Kosmos.
Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if
you want to see some initial results.

  
  
Yap, this indeed looks nice.
  
I did something similar very long time ago (was at API 0.4 times) and
it really doesn't look that good, I just thought I share this with you:
  
http://kripton.kripserver.net/software/v.in.osm/nviz_visual_osm_height.png
  
  
The picture shows Aschaffenburg, Germany. Main Image is landsat, green
lines are OSM-data (lines), blue lines are OSM-data (areas). Height
data is taken from SRTM.
  
  
The image is created using the nviz-module from GRASS GIS in linux.
  
  
Jannis
  
  
  

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread Stephen Gower
On Thu, Jul 17, 2008 at 09:19:02PM +0200, Igor Brejc wrote:
 
 I've started playing around using DirectX in combination with SRTM data 
 to draw 3D relief OSM maps. The plan is to add this feature to Kosmos. 
 Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if 
 you want to see some initial results.

Wow - that's amazing.  One feature request from a hilly, but not mountainous
part of the world - can you include an option to exaggerate the relief?  On
the wall at work is a physical relief map of Oxford in plastic made by the
Ordnance Survey in the 1970s. I recall from the small print that the scale
of the vertical axis is three times that of the horizontal plane - and that
gives a map where the hills look like they feel as I cycle up them!

s

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Re: [OSM-talk] OSM maps in 3D

2008-07-18 Thread SteveC

On 18 Jul 2008, at 08:13, Igor Brejc wrote:

 elvin ibbotson wrote:


 Very nice but it needs DirectX. I cut my map programming teeth on a  
 viewer for British OS maps which uses Java 3D 
 (http://britain.poco.org.uk/desktop.html 
 ). I can’t share it because of copyright restrictions on the maps,  
 but the principle would apply to any map source including OSM. Why  
 not use Java instead of Microsoft stuff then it would run on  
 anything. There’s an awful lot of us using Linux or Macs - anything  
 but Windows!. I like the idea of Kosmos but - MS .net!!

 elvin


 Guys, I understand what you're saying and in general I agree, it's  
 better to use an open and portable technology than a closed-source  
 like MS. But I live in a real world, my programming skills are in C#  
 and MS.NET (mostly because I also

I too live in a real world, but don't go down to their level by  
patronising us with phrases like that. Just ignore them and keep  
hacking.

Best

Steve


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Re: [OSM-talk] OSM maps in 3D

2008-07-17 Thread D Tucny
2008/7/18 Igor Brejc [EMAIL PROTECTED]:

 Hi,

 I've started playing around using DirectX in combination with SRTM data
 to draw 3D relief OSM maps. The plan is to add this feature to Kosmos.
 Please visit http://igorbrejc.net/openstreetmap/openstreetmap-in-3d if
 you want to see some initial results.


That looks awesome :)

d
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