[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2011-09-15 Thread Tobin Davis
This bug was fix released a long time ago.

** Changed in: sdl-mixer1.2 (Debian)
   Status: New = Unknown

** Changed in: sdl-mixer1.2 (Debian)
 Remote watch: Debian Bug tracker #399485 = bugzilla.libsdl.org/ #649

** Changed in: sdl-mixer1.2 (Debian)
   Importance: Unknown = Undecided

** Changed in: sdl-mixer1.2 (Debian)
   Status: Unknown = New

** Changed in: sdl-mixer1.2 (Debian)
 Remote watch: bugzilla.libsdl.org/ #649 = None

** Changed in: sdl-mixer1.2 (Debian)
   Status: New = Fix Released

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  Sound crackles  snaps when SDL volume not set at 100%

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2010-05-26 Thread Jeff250
The alsa/sdl crackling issues were fixed in libsdl 1.2.14, which is in
lucid, so I will close this bug.  If you are still experiencing
crackling issues with lucid, you are probably experiencing a new bug and
should consider filing a new one.

** Changed in: sdl-mixer1.2 (Ubuntu)
   Status: Confirmed = Invalid

** Package changed: sdl-mixer1.2 (Ubuntu) = libsdl1.2 (Ubuntu)

** Changed in: libsdl1.2 (Ubuntu)
   Status: Invalid = Fix Released

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2009-10-23 Thread Julius Schwartzenberg
The problem concerning this bug should be solved in the latest upstream
version.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2009-10-20 Thread mbeach
Ryan - not 100% sure this is the bug I should be looking at, but I seem
to have a similar crackling noise when viewing flv files in Totem. First
thing I tried was your SDL-1.2 branch. Previously, pausing and playing
the file would remove the crackling - so it wasn't always present (hence
my reason for suspecting this bug may not be my issue).

Regardless, using a screencast downloaded from
http://screencasters.heathenx.org/wp-content/videos/ep070/ep070.html as
my test file, it crackled like crazy, pausing and playing several times
would occasionally remove the crackle. After applying the latest from
svn, it appears that the crackle is still there but the pausing and
playing seems to be more successful, less likely to hear the crackle
than not. It also sounds like the crackle starts for a nano second but
then stops in many cases when resuming playing the file.

Apologies if this is a red herring, just haven't seen any follow ups to
your request so I thought I'd give it a go.



** Attachment added: alsainfo.txt
   http://launchpadlibrarian.net/34042003/alsainfo.txt

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2009-10-12 Thread Ryan C. Gordon

We believe (but aren't sure) that there are two issues here, and both are in 
SDL itself, not the games, SDL_mixer, or ALSA.

Those that are so inclined, it would be useful if you would update to
the latest subversion of SDL 1.2 and see if it fixes the issue.

   svn co http://svn.libsdl.org/branches/SDL-1.2
   cd SDL-1.2
  ./autogen.sh
  ./configure
  make
  sudo make install

(you'll need the appropriate -dev packages, but if you don't know what
that means, you should probably let someone else test instead.)

Please make sure to test with this new SDL build and not the current
system-installed library!

--ryan.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2009-07-03 Thread Ivo Danihelka
What sample rate are you using in Wesnoth?
Wesnoth allows to set the sample rate in:
Preferences - Sound - Advanced Options - Sample Rate

Sample rate 44100 is without any cracking for me (updated Hardy, ALSA, 
snd_hda_intel).
Sample rate 22050 has cracking.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-12-23 Thread Julius Schwartzenberg
The problems with sound crackles in the ALSA driver seem to have to do with 
assembly code that wasn't always turned on in older versions. For more details, 
see this bug:
http://bugzilla.libsdl.org/show_bug.cgi?id=649

I've rebuilt the Ubuntu libsdl packages with --disable-assembly which seems to 
solve this issue. Those packages can be found here:
http://haar.student.utwente.nl/~julius/debs/hardy/libsdl/

Try those when you have problems with the ALSA driver.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-11-12 Thread pannenleiter
Unfortunately things went worse.

Up to 8.04 export SDL_AUDIODRIVER=dsp stoped crackling. After
upgrading to 8.10 dsp crackles worse than alsa.

SDL_AUDIODRIVER=alsa works fine with the .asoundrc from theanalogkid,
but SDL_AUDIODRIVER=dsp crackles maddening in any case.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-05-21 Thread tylerjwilk
On Ubuntu 8.04 32bit I am getting the same issues with SDL games thru
pulseaudio. I'm using the libsdl-debian-pulse package. Sound card is
nVidia. CPU 64bit running 32bit ubuntu. I am getting this problem with
the Urban Terror game

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-05-21 Thread Vytas
tylerjwilk, basically it's the bug of pulseaudio: 
https://bugs.launchpad.net/ubuntu/+source/pulseaudio/+bug/190754
I worked around that by setting these values in /etc/pulse/daemon.conf:
default-fragments = 8
default-fragment-size-msec = 5

Another workaround that worked for me is using libsdl1.2debian-esd, but
that may increase latency I guess.

For libsdl1.2debian-pulseaudio I filed another bug before I wasn't aware
it may be problem of pulseaudio itself:
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/188986

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-05-21 Thread Vytas
Btw, for your sound card these optimal pulseaudio configuration values
may be different, plus I've taken them from Ubuntu forum and aren't 100%
sure what they do

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-05-02 Thread Jean-François Fortin Tam
on my system, installing libsdl1.2debian-pulseaudio crackles, but much
less than libsdl1.2debian-all. So it's a bit better, but not crackle-
free.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-05-02 Thread Jean-François Fortin Tam
oh wait, that was for neverball/neverputt only.

Installing libsdl1.2debian-pulseaudio creates an insane amount of
crackling in Tremulous, whereas libsdl1.2debian-all did not crackle at
all. Weird.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-04-27 Thread Vytas
On my system, libsdl1.2debian-pulseaudio crackles too, probably because
of a different bug. I have reported it a few months ago:
https://bugs.launchpad.net/ubuntu/+source/libsdl1.2/+bug/188986 .

However, libsdl1.2debian-esd seems to work fine

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-04-26 Thread Marc Buigues
I can reproduce the crackling issue using neverball in Hardy final.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-04-26 Thread covox
Still no solution for this problem, however there -is- now a viable
workaround.

In Hardy, the standard sound server is meant to be PulseAudio, and so
far from my experience it isn't bad. I say meant to be, if you've
upgraded from Gutsy you probably have to follow these instructions -
https://wiki.ubuntu.com/PulseAudio .

The key is the package libsdl1.2debian-pulseaudio, which replaces
libsdl1.2debian-alsa. Set up PulseAudio according to the instructions,
get this SDL package, and there's no more crackling. Even if you fiddle
with the volume.

Of course, this doesn't address the issue for people who don't want a
hulking great sound server and just want the bare-bones ALSA plugin to
work as it should. Still it's worth a mention.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2008-02-06 Thread sarain
I am experiencing the same crackling issue in neverball.  I found the following 
post as a neverball bug but it might be a good clue:
http://lists.alioth.debian.org/pipermail/pkg-games-devel/2007-September/004866.html

and the users response:
http://lists.alioth.debian.org/pipermail/pkg-games-devel/2007-September/004877.html

I tried downloading this stereo version but the package installer was
not able to find a dependency, which is weird because I already have the
regular version installed.  The version I use came from the
repositories.

It sounds like it might be worth looking at whether stereo and mono
audio use different mixer code.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-11 Thread Ralf Nieuwenhuijsen
Bug is stil valid on Gutsy though!

However the export SDL_AUDIODRIVER workaround no longer works here.
Neverball just has no sound, with anything without alsa.

Installing libsdl1.2-debian-esd did not result in working sound either. 
Installing libsdl1.2-debian-oss did the trick.

But I  would have preferred the esd workaround for the time being.
Am I missing something here? Do I need to configure esd?

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-09 Thread Vytas
Even better, I was using what is available on 7.10 repos

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-08 Thread Pascal Vandeputte
Because my post was rather long, I'll summarize it here:

System: Core 2 Duo, GMA950/945GM, snd-hda-intel, 1680x1050

- SDLMess was producing garbled sound on my Core 2 Duo because the load was too 
large (interpolation to a very high resolution); switched resolution = fixed
- This method did NOT do anything for Unreal Tournament (also SDL and very 
similar symptoms).
- Adding options snd_hda_intel position_fix=1 to /etc/modprobe.d/options + 
reboot fixed UT as well

What's the real issue here isn't clear though.

Greetings,

Pascal

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-08 Thread Vytas
Maybe this bug is not that important at all?

For Hardy Heron, Ubuntu may be heading to Pulse Audio as universal
solution [1]. I tried pulseaudio on my Ubuntu 7.10 PC, it works nice
(there are instructions how to do it [2]). Pulseaudio emulates esd very
well, because it is a replacement for esd. So I asked SDL to output
sound via ESD, by installing package libsdl1.2debian-esd. My speakers
aren't very good but what I hear sounds OK or at least much much better
compared to crackling sound via alsa. Probably thanks to pulseaudio,
latency is also very good.


[1] https://blueprints.launchpad.net/ubuntu/+spec/cleanup-audio-jumble
[2] https://wiki.ubuntu.com/PulseAudio

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-12-08 Thread Ryan C. Gordon

The latest stable version of SDL supports PulseAudio directly, too, fwiw, so 
you don't have to go through the ESD wrapper.

--ryan.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-10-21 Thread Jacob Peddicord
** Description changed:

  After an upgrade from Dapper to Edgy, sound in certain applications and games 
starts to crackle. A few affected apps are Wesnoth, Neverball, and Neverputt.
  When playing the OGG files seperately, they sound fine.
  
  http://ubuntuforums.org/showthread.php?p=1624910
  The problem so far seems to only be affecting integrated Intel sound cards. 
(Unconfirmed for other cards)
  Types are snd-hda and snd-intel8x0.
  
  Setting in-game music and sound levels to 100% stops the crackling.
  Anything other than 100% volume, the sound will crackle. Sound effects,
  such as the sound volume fade in Neverball/putt, cause the crackle since
  the volume changes from 100% momentarily.
  
- Also affects Feisty, however new information shows that the sound may
- still snap and pop even when the SDL mixer volume is set to 100%.
+ Also affects Feisty  Gutsy, however new information shows that the
+ sound may still snap and pop even when the SDL mixer volume is set to
+ 100%.
+ 
+ The problem does not occur when using an x86_64 system.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-10-15 Thread Jānis Rūcis
Another Neverball contributor here.

After a couple of unsuccessful attempts to locate a good version of
SDL_mixer, I gave up and switched my attention to SDL.  (Note:  I'm
using Debian, but I am aware that this issue also occurs on various
other operating systems and should be treated as such.)

There are old libsdl1.2 Debian packages available at
http://snapshot.debian.net/package/libsdl1.2.  By using dpkg to
downgrade the libsdl1.2debian-alsa package, I quickly managed to locate
the last known-good version, which is 1.2.7+1.2.8cvs20041007-5
(trailing 5).  The version right after this one,
1.2.7+1.2.8cvs20041007-5.1 (trailing 5.1), has the problem.

My understanding is that the upstream sources used for both packages are
identical.  Locating the cause of the issue should be a matter of
looking at the diff of debian subdirectories of those packages by a
person familiar with SDL and Debian packaging.  But unfortunately, I am
not that person.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-10-15 Thread Eugenia Loli-Queru
That was very helpful, thank you Janis. Hopefully the Ubuntu devs will
have a look soon.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-10-10 Thread jammnrose
Hi, I am one of the devs. for Neverball and this occurs under all
platforms; Windows, Linux, OS X. We have had this bug for a long while
at it does seem to be an sdl-mixer problem as we have had looked over
our audio code... It also didn't crackle in the last major release.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-09-21 Thread Launchpad Janitor
[Expired for alsa-lib (Ubuntu) because there has been no activity for 60
days.]

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-09-06 Thread Jacob Peddicord
Something I'd like to add:

I recently (yesterday) switched my laptop system to the x86_86
version... and all problems have disappeared. I'm not sure if this is a
coincidence with an update or if the 64-bit version just does not have
this bug. Can anyone confirm?

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-09 Thread Jacob Peddicord
Jeff:
The reason Supertux still had sound after messing with SDL variables is because 
Supertux doesn't use SDL (I'm not 100% on that, but I'm pretty sure). The 
latest version of Supertux in some repositories (reverted to the previous 
stable in others) just had its own sound problem I believe.

Ryan:
My results for the test app are the same as Jeff's, except the DSP driver also 
failed. I later realized that was because the OSS was in use, and running it 
again when it wasn't being used was successful.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-09 Thread Ryan C. Gordon

Apparently this is happening with Neverball for Windows, too:

   http://www.nevercorner.net/forum/viewtopic.php?pid=10806#p10806

I think we have to rule out ALSA as the culprit, even if certain ALSA
configurations can mitigate the issue.

I'm guessing this almost has to be an SDL_mixer bug, now.

--ryan.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-09 Thread Jeff250
Jacob: re: supertux
Yes, I believe you are correct concerning supertux's lack of use of sdl-mixer.  
I was under the impression that it did because it used to, as the 0.1.x 
(stable) version uses sdl-mixer.  However, it appears that supertux 0.3 
(preview) no longer does.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon

Hi, I'm one of the SDL_mixer developers.

Just to be clear about tracking this down, can someone do this before
running the game:

export SDL_AUDIODRIVER=sdsdfsdf
./the_game_I_want_to_run

You should either get no audio or the game will fail or something. We're
just confirming that the SDL_AUDIODRIVER parameter is being noticed.

Now try this:

export SDL_AUDIODRIVER=alsa
./the_game_I_want_to_run

...and see what happens. That will be SDL talking directly to ALSA for
audio output (libasound, specifically).


Then try this:

export SDL_AUDIODRIVER=dsp
./the_game_I_want_to_run


...that's SDL talking directly to /dev/dsp (alsa's OSS emulation). See what 
happens.


I want to determine if it's a driver issue or our use of alsalib. Also, if 
anyone has programming experience, is it only causing a problem if 
Mix_MusicVolume() is changed in these games? Can we say that with certainty? If 
so, it may not be a driver issue at all and a general SDL/SDL_mixer bug.

I just need to eliminate some variables here, so I'd appreciate some
feedback on this.

Thanks,
--ryan.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Jacob Peddicord
Hi ryan,
Thanks for taking the time to help us track this down.

Setting SDL_AUDIODRIVER to jibberish does cut off the sound, so the parameter 
does work.
Setting it to alsa works, but with fuzziness.
Setting it do dsp removes the fuzziness, but then there is the downside of 
using OSS instead of ALSA.

I'm downloading the source of Neverputt as I write this, and I'll post
back if it seems like Mix_MusicVoulme is causing this.

So, with your results, we have two possible sources of the problem:
1) SDL_mixer crackles when Mix_MusicVoulme is not at 100% and is using ALSA.
2) ALSA crackles when the volume is not 100% (although non-SDL apps seem to 
work fine, so I kind of doubt this).

There might be a third problem, but I don't see it yet. Correct me if
I'm wrong.

Thanks,
Jacob

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Jacob Peddicord
Attached is the source of Neverball's (or Neverputt's) audio code. It
does not use Mix_MusicVoulme, but instead Mix_VolumeMusic, which I would
assume to be the same (again correct me if I'm wrong).

There are a few references to Mix_Volume* in any case (not the pointer,
just referencing any type of volume operation) so hopefully this helps
you out.

Thanks,
Jacob

** Attachment added: Neverball Audio (SDL)
   http://launchpadlibrarian.net/8737482/audio.c

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon

(Sorry, that was a late night typo, I did mean Mix_

** Attachment added: test program to check audio device formats.
   
http://launchpadlibrarian.net/8740984/C%3A%5CDocuments%20and%20Settings%5CAdministrator%5CDesktop%5Ctest-sdl-audio.c

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Ryan C. Gordon

Argh, my comment got eaten.

Anyhow, the gist is that it's possible that SDL_mixer's volume routine
is buggy and happens to be working when adjusting the audio for OSS's
device format, but not the data format ALSA is expecting.

Can those having problems please compile the above attachment and run it
a few times:

You'll need the compiler tools (apt-get install build-essential, I
think) and the SDL development package (apt-get install libsdl1.2-dev, I
think).

Compile it:
  gcc -o test-sdl-audio test-sdl-audio.c `sdl-config --cflags --libs`

Run it:
  SDL_AUDIODRIVER=assdf  ./test-sdl-audio
  SDL_AUDIODRIVER=alsa  ./test-sdl-audio
  SDL_AUDIODRIVER=oss  ./test-sdl-audio

Then please post the output from all three runs to this bug report. The
first run will produce an error, that's okay, it's just a sanity check.

Thanks!
--ryan.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-08-08 Thread Jeff250
Here are my results:

$ SDL_AUDIODRIVER=assdf ./test-sdl-audio 
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=alsa ./test-sdl-audio 
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz
$ SDL_AUDIODRIVER=oss ./test-sdl-audio 
SDL_OpenAudio() failed: No available audio device
$ SDL_AUDIODRIVER=dsp ./test-sdl-audio 
desired: 16 bit signed audio (stereo) at 44100 Hz
obtained: 16 bit signed audio (stereo) at 44100 Hz

'SDL_AUDIODRIVER=dsafd supertux' had sound, so I'm going to disregard
this game for the moment, at least for this bug report and as long as we
are focusing in on sdl-mixer.

I downloaded neverball so that we can compare apples to apples here, and
I ended up with similar results as Jacob.

'SDL_AUDIODRIVER=dsp neverball' results in crystal clear sound; however,
'SDL_AUDIODRIVER=alsa neverball' results with the static problem.  The
static problem consists in music playing staticy when not at 100% in-
game volume; it plays crystal clear at 100% volume.  Also, sound was
slightly staticy at ANY volume.  It is less staticy than the music is
though.  It was more obvious after I turned off the music and cranked up
my speaker volume.  Again, there is no static at all with oss/dsp.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-25 Thread Jeff250
I was looking at the alsa code this evening and noticed that putting the 
following line into ~/.asoundrc should be a workaround for my issue:
defaults.pcm.dmix_max_periods -1
It seems to have solved the problem without any side effects, but only for some 
applications.  Without this option, supertux is staticy, yet with it, it isn't. 
 However, rott is just as staticy with this option as without.  I don't really 
understand the alsa code enough to truly grok this option's implications.  If 
you find that it resolves some issues, such as with supertux, it might be worth 
posting in the alsa bug thread that I started.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-23 Thread Jeff250
I have this problem for both feisty and gutsy with snd-hda-intel.  Here's the 
output of alsa-info.sh:
http://pastebin.ca/630434
Adding slowptr 1 doesn't help, but it wasn't expected to since this is supposed 
to already be enabled on gutsy's version of alsa.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-23 Thread Jeff250
I've narrowed my issue down to a commit and detailed it here in the following 
Alsa bug report:
https://bugtrack.alsa-project.org/alsa-bug/view.php?id=3253
I don't think that everyone here has the exact same bug as I do, but you might 
be interested in following the report nonetheless.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-19 Thread Jonah
I was having the same problem in Feisty with the integrated audio on my
Asus M2NPV-VM (NVidia Geforce 6150 / nForce 430) motherboard. lspci
detects the audio device as nVidia Corporation MCP51 High Definition
Audio (rev a2).  theanalogkid's workaround works for me. (I just
created ~/.asoundrc and copied and pasted the contents of his second
post.)

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-16 Thread radsaq
I'm running feisty and I struggled and searched for weeks trying to find
a solution to this problem before I stumbled across this bug. Merely
adding slowptr 1 to my existing asoundrc fixed it.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-02 Thread Daniel T Chen
Whether it's a driver issue or a userspace issue remains to be resolved.
Does enabling slowptr for dmix explicitly resolve the symptom?  (Note
that alsa-lib 1.0.14 enabled slowptr by default, so this issue should
not be reproducible in Gutsy.)

** Also affects: alsa-lib (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: alsa-lib (Ubuntu)
   Importance: Undecided = Medium
   Status: New = Incomplete

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-02 Thread Jacob Peddicord
Daniel:

If slowptr is enabled by default on Gutsy, then it isn't the fix. I am
running Gutsy and the problem is 100% reproducible without any
modifications to the sound system.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-02 Thread Daniel T Chen
Excellent, that's relevant and rules out dmix, leaving gain.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-07-01 Thread Bug Watch Updater
** Changed in: sdl-mixer1.2 (Debian)
   Status: Unknown = New

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-30 Thread Jan Kaláb
Confirmed, it works! Neverball, Audacious  Frozen Bubble together
without crackling. But PCM channel in alsamixer now doesn't work, I can
use Front channel for volume changes, but I can hear sound even if it's
set to 0. But mute works.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-30 Thread Eugenia Loli-Queru
Please don't try to find hacks and tricks to make it work. This is a
REAL driver bug and it must be fixed in its root: with C code. No
scripts and mixers that break other things.

This bug exists for TWO years. It is time to get fixed.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-30 Thread Jacob Peddicord
** Bug watch added: Debian Bug tracker #399485
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=399485

** Also affects: sdl-mixer1.2 (Debian) via
   http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=399485
   Importance: Unknown
   Status: Unknown

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-27 Thread theanalogkid
I found putting

pcm.!default {
type hw
card 0
}

ctl.!default {
type hw
card 0
}

into .asoundrc fixes the issue with the crackling in Supertux and
Neverputt (those are the two I've tried so far) for me. I have an Intel
HDA chipset and I use libsdl-alsa.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-27 Thread Vytas
yeah, but that disables software mixing, i.e. you cannot listed to music
player and play neverputt at the same time

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-27 Thread theanalogkid
I noticed that after I put it in. I changed .asoundrc to

pcm.!default {
type plugin
card 0
}

ctl.!default {
type hw
card 0
}

pcm.!default {
type plug
slave.pcm dmixer
}

pcm.dmixer {
type dmix
ipc_key 1024
slave {
pcm {
type hw
card 0
}   
rate 44100
period_time 0
period_size 2048
buffer_size 32768
}
slowptr 1
}

Seems to give me mixing and no crackling sdl games

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-16 Thread Dennis
Ouch.. it's better, but not gone. The music in wesnoth sounds fine,
goattracker works fine, but stuff like supertux, bzflag and neverball
still have (but much less) crackles.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-15 Thread Dennis
I'am now using the gutsy alsalib in feisty, and it all seems to work
fine now. Beware you don't get in dependency problems (libc6). I had to
modify libasound2_1.0.14-1ubuntu3_i386.deb to 'hack' it's libc6
dependency, but it appears to be working OK. There's probally an easier
way, but then, i'am no .deb expert. Anyway: NO CRACKLING :D

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-09 Thread Jacob Peddicord
** Description changed:

  After an upgrade from Dapper to Edgy, sound in certain applications and games 
starts to crackle. A few affected apps are Wesnoth, Neverball, and Neverputt.
  When playing the OGG files seperately, they sound fine.
  
  http://ubuntuforums.org/showthread.php?p=1624910
  The problem so far seems to only be affecting integrated Intel sound cards. 
(Unconfirmed for other cards)
  Types are snd-hda and snd-intel8x0.
  
  Setting in-game music and sound levels to 100% stops the crackling.
  Anything other than 100% volume, the sound will crackle. Sound effects,
  such as the sound volume fade in Neverball/putt, cause the crackle since
  the volume changes from 100% momentarily.
  
- Also affects Feisty.
+ Also affects Feisty, however new information shows that the sound may
+ still snap and pop even when the SDL mixer volume is set to 100%.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-03 Thread terrax
I got the exactly the same problem. And it hasn't been fixed in the
newest alsa (1.0.14rc4), if thats were the problem lies.

lspci:

00:1b.0 Audio device: Intel Corporation 82801G (ICH7 Family) High Definition 
Audio Controller (rev 02)
snd-hda-intel

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-06-02 Thread Dennis
I have the same problem with an Intel Corporation 82801G chipset (snd-
intel-hda). Supertux, neverball, flightgear, bzflag... they all have
crackling sound :( Non SDL stuff plays perfectly.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-05-25 Thread Elliot Winkler
Definitely confirmed here (using snd-intel8x0). Audio sounds like it's
playing through an ancient record player (as far as the crackling goes,
anyway). Highly annoying, of course.

Output from alsa-info.sh: http://pastebin.ca/508984

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-05-05 Thread batigolix
similar problem (i think):

http://pastebin.ca/472199

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-05-05 Thread Jacob Peddicord
** Description changed:

  After an upgrade from Dapper to Edgy, sound in certain applications and games 
starts to crackle. A few affected apps are Wesnoth, Neverball, and Neverputt.
  When playing the OGG files seperately, they sound fine.
  
  http://ubuntuforums.org/showthread.php?p=1624910
  The problem so far seems to only be affecting integrated Intel sound cards. 
(Unconfirmed for other cards)
  Types are snd-hda and snd-intel8x0.
  
  Setting in-game music and sound levels to 100% stops the crackling.
  Anything other than 100% volume, the sound will crackle. Sound effects,
  such as the sound volume fade in Neverball/putt, cause the crackle since
  the volume changes from 100% momentarily.
+ 
+ Also affects Feisty.

** Tags added: intel sound volume

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-05-03 Thread Jan Kaláb
Same problem, fresh Feisty installation, http://pastebin.ca/468616

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-04-26 Thread covox
Output of alsa-info.sh:

http://pastebin.ca/459337

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-04-25 Thread GrueMaster
I was referred to this thread by one of the testers for the driver I
have been developing (Conexant HD Audio support).  I have been working
on other Intel HD Audio Bus drivers as well (anything that uses snd-hda-
intel).  While I haven't been following the versions of alsa that are in
each distribution, I do know there were some issues in earlier versions
that have been fixed in 1.0.14 (currently at rc3).

One thing that would be beneficial is if people reporting issues
included a link generated from
http://bulletproof.servebeer.com/alsa/scripts/alsa-info.sh .  This
script was created by wishie in #alsa on irc.freenode.net, and has
proven to be quite useful for debugging.

Thanks,

Tobin

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-04-25 Thread Xavier
I still have the same problem with another distrib (Archlinux), which recently 
upgraded to alsa 1.0.14rc3.
Since this isn't ubuntu specific, it's probably not the right place to talk 
about it. 
So this is an alsa issue, not a sdl mixer one? Has it been reported in alsa 
bugzilla ?

I'm attaching the output of the script, because I don't know how long 
pastebin.ca will keep this :
http://pastebin.ca/458038

** Attachment added: output of alsa-info.sh
   http://librarian.launchpad.net/7407093/alsa-info.log

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-03-28 Thread Vytas
using esd isn't a fix in fact, because it is becoming deprecated, also
causes some latency, which is unwanted in realtime games I believe

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Sound crackles  snaps when SDL volume not set at 100%
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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-01-15 Thread Stinger
Exact same problem here , I have had it since dapper my sound card is Terratec 
Aureon sky 5.1 , it uses snd_ice1724 and lspci gives:
Multimedia audio controller: VIA Technologies Inc. VT1720/24 [Envy24PT/HT] PCI 
Multi-Channel Audio Controller (rev 01)

setting the inside music volume at max 100% solves the problem for
Neverball but I have the exact same symptoms when I run my old Quake or
HexenII games they also use sdl.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-01-15 Thread Jacob Peddicord
There seem to be enough reports now; setting this to Confirmed status.

** Changed in: sdl-mixer1.2 (Ubuntu)
   Status: Unconfirmed = Confirmed

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2007-01-15 Thread Stinger
I have been testing Elive lately  http://www.elivecd.org/   , another Debian 
based distro and noticed it did not suffer the same problem , so I made a note 
of the used libsdl packages in Elive and compared with Edgy.
It seems to be the same except one , Elive uses 
libsdl 1.2 debian-esd   where Edgy uses 
libsdl 1.2 debian-alsa. So I thought , why not give it a try , and guess what , 
 my problem is solved !
I have tried previously with the libsdl 1.2 debian-all package without any luck 
but the libsdl 1.2 debian-esd solved the darn issue lol. Ofcouse esd must be 
enabled for this to work , but it should be as default for Edgy.
Hope it works for other sound cards too.

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2006-11-28 Thread simon
Same problem here. I am using snd_intel8x0

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2006-11-15 Thread JohGro
I have the same problem (in wesnoth under edgy), but my soundcard is not
intel, I believe. The same fix of setting volume to 100% works. I also
believe this bug does not affect sound effects, but only music in
wesnoth, although I do not know what is the difference.

From lspci:
00:14.5 Multimedia audio controller: ATI Technologies Inc IXP SB400 AC'97 Audio 
Controller (rev 02)

From lsmod:
snd_pcm84612  4 
snd_atiixp_modem,snd_atiixp,snd_ac97_codec,snd_pcm_oss
snd58372  9 
snd_atiixp_modem,snd_atiixp,snd_ac97_codec,snd_pcm_oss,snd_mixer_oss,snd_pcm,snd_timer

So I think this is not restricted to intel soundcards. (I use a compaq
presario V5000 series laptop, sempron cpu)

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[Bug 66483] Re: Sound crackles snaps when SDL volume not set at 100%

2006-10-22 Thread Jacob Peddicord
** Summary changed:

- Sound (OGG) crackles  snaps when SDL volume not set at 100%
+ Sound crackles  snaps when SDL volume not set at 100%

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