[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2012-02-11 Thread Florian Boucault
** Changed in: unity-2d
 Assignee: (unassigned) = Florian Boucault (fboucault)

** Changed in: unity-2d
   Status: Fix Committed = Fix Released

** Changed in: unity-2d (Ubuntu)
   Status: Confirmed = Fix Released

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-30 Thread Unity Merger
** Changed in: unity-2d
   Status: Confirmed = Fix Committed

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-10 Thread Florian Boucault
Thanks a lot for that patch Jouni.

Some functional testing shows that it works pretty reliably, thank you.
Let's dig deep in the code side of things.

foreword: below _NET_NUMBER_OF_DESKTOPS and _NET_DESKTOP_LAYOUT refer to
the root window's X properties

WorkspacesInfo::updateWorkspaceGeometry() has 3 functions:
- deciding on the number of workspaces (_NET_NUMBER_OF_DESKTOPS) if not done so 
by an external program (e.g. metacity)
- deciding on the layout of the workspaces (_NET_DESKTOP_LAYOUT) if not done so 
by an external program (often called pager) (e.g. gnome-panel)
- maintaining WorskpacesInfo's properties 'count', 'rows', 'columns', 
'orientation' and 'startingCorner' up to date and in sync with 
_NET_NUMBER_OF_DESKTOPS and _NET_DESKTOP_LAYOUT

As it is in trunk the code has the following issues:
- if _NET_NUMBER_OF_DESKTOPS is not set and 
WorkspacesInfo::updateWorkspaceGeometry decides to default to 4, the property 
_NET_NUMBER_OF_DESKTOPS should be set to 4 as well
- sanity checks performed when _NET_DESKTOP_LAYOUT is set but incomplete 
should be:
 1) applied in all cases, even when _NET_DESKTOP_LAYOUT is not set
 2) the case rows == 0  columns == 0 should be smarter than just setting the 
number of rows to 2 and instead compute a number of rows and columns that make 
the layout be as close as possible to a square (as done in the patch)
- the function is simply too long to be easily understood. Here is a proposal 
pseudo-code reorganisation:

getWorkspaceCountFromX(workspaceCount)
getWorkspacesLayoutFromX(orientation, columns, rows, startingCorner)

if workspaceCount not set:
workspaceCount = 4
setWorkspaceCountToX(workspaceCount)
if orientation not set:
orientation = horizontal
XLayoutNeedsUpdate = true
if columns and rows not set:
columns, rows = values to make up a square
XLayoutNeedsUpdate = true
else if columns not set:
columns = ceil(workspaceCount / rows)
XLayoutNeedsUpdate = true
else if rows not set:
rows = ceil(workspaceCount / columns)
XLayoutNeedsUpdate = true
if startingCorner not set:
startingCorner = topLeft
XLayoutNeedsUpdate = true

if XLayoutNeedsUpdate:
setWorkspacesLayoutToX(orientation, columns, rows, startingCorner)

updateLocalProperties(workspaceCount, orientation, columns, rows,
startingCorner)


The patch you propose has the following shortcomings of its own:
- the best approximation for number of rows and cols is improving on what was 
done before (just setting the number of rows to 2) but yet duplicating the 
logic making the code harder to follow
- 'updateX' is set to true when the member variable differs from the local 
variable (e.g. m_rows != rows); that covers a more cases than it should and we 
end up resetting _NET_DESKTOP_LAYOUT more than necessary. For example: the very 
first time WorkspacesInfo::updateWorkspaceGeometry is called by the constructor 
_NET_DESKTOP_LAYOUT is going to be set even though it might already contain all 
the right values. _NET_DESKTOP_LAYOUT should only be set when it does not 
contain one of the values needed to know the layout entirely (e.g. columns is 
not set). Currently we end up not respecting the layout that an external pager 
may have set.
- updating local members (m_columns, m_rows, etc.) and emitting changed signals 
should be done at the very last moment in order to avoid the function being 
re-entered. Concretely, setX11IntProperty(_NET_DESKTOP_LAYOUT, (unsigned 
char*)newvalues, 4) should be done before.
- tiny niggles
 * 'updateX' could be slightly more explicit. 'XLayoutNeedsUpdate' is one 
possibility.
 * 'newvalues' could be more explicit. For example 'newLayout' or even just 
'layout' if we reuse it to also fetch the current _NET_DESKTOP_LAYOUT

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-10 Thread Florian Boucault
I implemented that vision in https://code.launchpad.net/~fboucault
/unity-2d/workspaces_sync_spread_with_wm/+merge/81891

Let me know what you guys think.

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  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-10 Thread Launchpad Bug Tracker
** Branch linked: lp:~fboucault/unity-2d/workspaces_sync_spread_with_wm

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-03 Thread Jouni Roivas
Attached a little patch against unity-2d which updates _NET_DESKTOP_LAYOUT atom 
back to the root window as proposed. It seems to fix this issue on my 
installation.
However this patch won't still fix a problem when changing gconf key 
/apps/metacity/general/num_workspace to another value. Changing that value does 
not automatically update layout right away on Unity but needs a restart (for 
example logout - login).

** Patch added: unity-2d-workspaces-update.patch
   
https://bugs.launchpad.net/unity-2d/+bug/715587/+attachment/2583915/+files/unity-2d-workspaces-update.patch

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-03 Thread Ubuntu QA's Bug Bot
The attachment unity-2d-workspaces-update.patch of this bug report has
been identified as being a patch.  The ubuntu-reviewers team has been
subscribed to the bug report so that they can review the patch.  In the
event that this is in fact not a patch you can resolve this situation by
removing the tag 'patch' from the bug report and editing the attachment
so that it is not flagged as a patch.  Additionally, if you are member
of the ubuntu-sponsors please also unsubscribe the team from this bug
report.

[This is an automated message performed by a Launchpad user owned by
Brian Murray.  Please contact him regarding any issues with the action
taken in this bug report.]

** Tags added: patch

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-11-03 Thread Jouni Roivas
Please see revised patch which keeps number of workspaces in sync. It
makes assumptions about row and columns on Unity side by the number of
workspaces. Now one can change the gconf value at
/apps/metacity/general/num_workspace and Unity-2d should update its
contents and contents of the switcher accordingly.

** Patch added: unity-2d-workspaces-update2.patch
   
https://bugs.launchpad.net/unity-2d/+bug/715587/+attachment/2584194/+files/unity-2d-workspaces-update2.patch

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-10-17 Thread Jan Kaláb
I just tested gnome-shell and returned to unity2d, I found just 2
workspaces. Thanks for mentioning /apps/metacity/general/num_workspaces
in gconf here. It fixed my problem.

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Title:
  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-09-30 Thread Curtis Hovey
From the duplicate:
@Olivier Tilloy (osomon) wrote on 2011-05-06:
Note that configuring the workspaces layout involves two separate mechanisms:

 - the total number of workspaces, set by metacity and stored in the
GConf key /apps/metacity/general/num_workspaces

 - the layout of the desktop, set using the _NET_DESKTOP_LAYOUT atom on
the root window (see http://standards.freedesktop.org/wm-spec/wm-spec-
latest.html#id2550891)

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  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-09-30 Thread Curtis Hovey
I think unity-2d should set the _NET_DESKTOP_LAYOUT atom on the root
window  when metacity is running to ensure the layout is as it claims.

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  [workspace switcher] Inconsistency between workspace layout in
  graphical switcher and that seen when using keyboard shortcuts

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[Bug 715587] Re: [workspace switcher] Inconsistency between workspace layout in graphical switcher and that seen when using keyboard shortcuts

2011-09-30 Thread Curtis Hovey
Attached is a python script that will fix Metacity's layout of the
workspaces. This is a practical hack. You can add this to Startup
Application if you always run unity-2d with Metacity window manager. I
am running it as needed since I use Unity most of the time.

This hack illustrates  what unity-2d must do to cooperate with Metacity.

** Attachment added: sync metacity workspaces to unity layout
   
https://bugs.launchpad.net/unity-2d/+bug/715587/+attachment/2489159/+files/sync-workspaces.py

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  [workspace switcher] Inconsistency between workspace layout in
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