Re: Did we really release 8.04?

2008-07-07 Thread Stefan Potyra
Hi,

On Monday 07 July 2008 15:12:13 Scott Kitterman wrote:
[..]

 I suspect that we may be in a similar position with Ubuntu.  We need to
 radically rethink testing and how test results get back into fixes.  I
 believe that Ubuntu has gotten more complex and we need to match our
 test/fix methodology to match.  I would like to hear ideas on the subject.
[..]

One option that comes to my mind is to perform automatic regression tests in 
regards to the installer/live cd using FAUmachine[1].

FAUmachine is a virtual machine based on qemu, which comes (among other 
features like fault injection) with the ability to run scripts which model 
user behaviour. So basically you can perform any kind of testing that a user 
can do in an automated fashion (well, of course there's an important limit, 
which is the hardware that FAUmachine can actually simulate).

I guess an example shows more than if I'd write how is it done: [2] shows a 
script I recently wrote, which does a standard installation of 8.04.1 from 
the livecd.

Granted though, creating such test cases is a tedious task, because you'll 
need to make screenshots of every button to click on/every graphic to wait 
on.

Cheers,
Stefan.
--
[1]: http://www.faumachine.org
[2]: http://paste.ubuntu.com/25678/


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Re: Any way to know what the package has been obsoleted by?

2008-06-16 Thread Stefan Potyra
Hi,

Am Montag 16 Juni 2008 18:52:06 schrieb shirish:
 Hi all,
  I had an interesting mail thread with Daniel who is a developer of
 aptitude. Here's the synopsis of the same.

 I can find obsolete packages using
 aptitude such as

 [EMAIL PROTECTED]:~$ aptitude search ~o |more

 Now my query is, is there a way to know by what has a package been
 obsoleted. From what little I have understood of obsolete packages in
 Ubuntu/debian obsolete packages mean either those packages which have
 nobody to maintain or something or whose functionality has been
 superseded by some other packageAny way to know what the package has
 been obsoleted by?.

in 9 out of 10 cases, it's a library that's superseeded by a new version. So 
as a user, you aren't really interested in that information (imho noone is 
interested in library packages themselves, as they are just there to make 
applications work (not to confuse with development header packages though)).

In the rest of the cases, it's most probably because a binary package was 
renamed, so that one should depend on the non-obsoleted version, which might 
give some clue.

Cheers,
   Stefan.


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Re: Got Hardy? With Sound?

2008-03-22 Thread Stefan Potyra
Hi,

Am Saturday 22 März 2008 22:45:46 schrieb Scott (angrykeyboarder):
[..]

 Actually, I did just that night.  I went a step further and downloaded
 the daily live CD.

 I did a fresh install.

 Still no sound...

 I have SoundBlaster Audigy 2 ZS. It's a very popular card (although it's
 not being marketed anymore - it' s been replaced by the X-Fi - which ALSA
 says doesn't work in Linux, period - but that's another story). There are
 scads of them out there. So it's nothing unusual sound wise.

Well, I have one of these as well. Works fine with alsa for me out of the box 
(I have kde installed, and disabled arts, since this card supports 
multi-open, and I actually prefer to not have kde sounds... so of course I 
cannot tell about pulseaudio).

I'm not too sure if there are different revisions of this card though. My best 
guess would be to file a bug against pulseaudio [1], attaching the output of 

sudo lshw

Of course I didn't check for already reported bugs yet, worth a try as well.

Btw, my relevant lshw entry is:
[
 *-pci:1
  description: PCI bridge
  product: MCP55 PCI bridge
  vendor: nVidia Corporation
  physical id: e
  bus info: [EMAIL PROTECTED]:00:0e.0
  version: a2
  width: 32 bits
  clock: 66MHz
  capabilities: pci ht subtractive_decode bus_master cap_list
]
*-multimedia
 description: Multimedia audio controller
 product: SB Audigy
 vendor: Creative Labs
 physical id: 6
 bus info: [EMAIL PROTECTED]:02:06.0
 version: 04
 width: 32 bits
 clock: 33MHz
 capabilities: pm bus_master cap_list
 configuration: driver=EMU10K1_Audigy latency=32 maxlatency=20 
mingnt=2 module=snd_emu10k1
*-input
 description: Input device controller
 product: SB Audigy Game Port
 vendor: Creative Labs
 physical id: 6.1
 bus info: [EMAIL PROTECTED]:02:06.1
 version: 04
 width: 32 bits
 clock: 33MHz
 capabilities: pm bus_master cap_list
 configuration: driver=Emu10k1_gameport latency=32 
module=emu10k1_gp
*-firewire:0
 description: FireWire (IEEE 1394)
 product: SB Audigy FireWire Port
 vendor: Creative Labs
 physical id: 6.2
 bus info: [EMAIL PROTECTED]:02:06.2
 version: 04
 width: 32 bits
 clock: 33MHz
 capabilities: pm ohci bus_master cap_list
 configuration: driver=ohci1394 latency=32 maxlatency=4 mingnt=2 
module=ohci1394
*-firewire:1
 description: FireWire (IEEE 1394)
 product: TSB43AB22/A IEEE-1394a-2000 Controller (PHY/Link)
 vendor: Texas Instruments
 physical id: b
 bus info: [EMAIL PROTECTED]:02:0b.0
 version: 00
 width: 32 bits
 clock: 33MHz
 capabilities: pm ohci bus_master cap_list
 configuration: driver=ohci1394 latency=32 maxlatency=4 mingnt=2 
module=ohci1394

P.S.: There might be even a better script than lshw to find out about alsa and 
soundcards... I'm just not sure of this.

Cheers,
Stefan.
--
[1]: https://bugs.launchpad.net/ubuntu/+source/pulseaudio


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Re: Got Hardy? With Sound?

2008-03-21 Thread Stefan Potyra
Hi,

Am Saturday 22 März 2008 04:31:27 schrieb Scott (angrykeyboarder):
 Stefan Potyra spake thusly:
  did you try sound with anything else but pulseaudio (e.g. running
  speaker-test to check alsa?)

 How do I run a speaker test?

well, just as I wrote (package is alsa-utils):

speaker-test

For testing more than one channel, you can also use 

speaker-test -c 2
(or -c 6 for a 5.1 setup)


  Also, please report bugs to launchpad, thanks!

 I've been hesitant to do so, because I don't know what to say other than
 I don't have sound.  And I've first want to check around and see if my
 problem was affecting others.

That's of course nice from you, thanks. However please also note, that it's 
easier/better documented, if you file a bug. Bug triagers can ask you initial 
questions there (e.g. the question I asked right in my previous mail), and 
later developer can take a look (vs. mail just might get unanswered on 
mailing list).

Cheers,
Stefan.


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Re: Got Hardy? With Sound?

2008-03-20 Thread Stefan Potyra
Hi,

Am Thursday 20 März 2008 13:33:50 schrieb Scott (angrykeyboarder):
 I've been unsuccessful in getting sound working, despite lots of tweaking.

 I've had the same problem with other recent distros using PulseAudio as
 well.

[..]

 In fact, right now about the only distro I *can* get sound working in is
 Knoppix 5.1 (but that's a year old).

 I wonder if this is a kernel issue?

did you try sound with anything else but pulseaudio (e.g. running speaker-test 
to check alsa?)

Also, please report bugs to launchpad, thanks!

Cheers,
Stefan.


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Re: ghc6 (Haskell compiler) becoming old

2008-01-08 Thread Stefan Potyra
Hi,

Am Montag 07 Januar 2008 16:39:29 schrieb Michael Bienia:
 On 2008-01-06 02:15:18 -0500, Paul Dufresne wrote:
  One of my new year resolution is to become a not too bad Haskell
  programmer in 2008.
  That said, I would like to have latest development version of ghc6
  (Glasgow Haskell Compiler) which is the most well known Haskell
  compiler in Haskell community, inside Hardy.
 
  Unfortunately, Debian Sid just have the 6.6.1 version (that was
  released april 26, 2007) and the current version on ghc web site is
  6.8.2. (released december 12, 2007).

 Debian unstable has ghc 6.8.2 now (see
 http://packages.qa.debian.org/g/ghc6/news/20080106T214705Z.html).

Excellent!


  *Maybe* the reason is that many sub libraries need to be rebuilt with
  a new compiler,
  and *maybe* this is a lot of job, I don't know.

 I've also seen some uploads of other haskell packages but didn't pay to
 much attention at the changelog.
 The haskell packages have a very strict dependency on the ghc6 package
 so they need at least be rebuild with the newer ghc6.

 If you are interested to see a newer ghc6 in hardy, a list of packages
 which need to be synced from Debian unstable would be helpful.

At first we'll need hscolour (sync just requested), because ghc6 needs it to 
build (afaict only the documentation needs this, otherwise, we'd be in severe 
bootstrapping trouble :/).

Next step is to merge ghc6 (I'm just trying a local build...).

Finally pretty much every haskell lib needs a rebuild, which it does in debian 
as well, so we can hopefully sync as much as possible. I used to have a list 
some time ago (with dependencies, because some libs need to be rebuilt in 
order), but I seem to have deleted it.

I guess 
apt-cache rdepends ghc6 
should give at least a rough list of packages to look at.

Cheers,
Stefan.


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Re: Fwd: GetDeb Project

2007-10-17 Thread Stefan Potyra
Hi,

Am Dienstag 16 Oktober 2007 22:35:08 schrieben Sie:
 Hello,
 You can get a snapshot of the current app tables:
 http://www.getdeb.net/tmp/getdeb_db_16_Oct_2007.sql.gz

 I don't have a detailed data model documentation, here is a quick guide for
 the apps info:
 gd_app - Application info entry
 gd_app_version - Version record
 gd_app_release - Release of a specific version for a specific distro
 gd_app_download - Download counts per app release (distro_id is included
 for summary count)


excellent, thanks for the snapshot! Would it also be possible to make this 
information available updated from time to time via GetDeb? I'm thinking of 
integrating this information into multidistrotools [1] in case you're 
wondering.

Cheers,
Stefan.
--
[1]: http://people.debian.org/~lucas/ubuntu-versions/ (looks like it's 
currently broken, usually you'd see current debian versions compared to 
ubuntu versions)


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Re: Fwd: GetDeb Project

2007-10-16 Thread Stefan Potyra
Hi,

first off thanks for conacting us (again). You've certainly put a lot of 
effort into the GetDeb project, and are obviously (taken from your bandwith 
estimations) providing a well accepted and wanted service. So thanks for your 
work improving the Ubuntu distribution!

Am Dienstag 16 Oktober 2007 16:28:56 schrieb João Pinto:
 Sebastien,
 yes, the site engine uses a mysql db, with app/version/release/distro
 information.

could you make this information available to us in a machine parsable format? 
Also, do you have some means to rate which popular a package you provide is 
(e.g. by download statistics)? I guess that way we could try to integrate 
popular packages into our repositories where adequate.

Cheers,
  Stefan.


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Fwd: Re: Ideas for the MOTU Games team

2007-01-11 Thread Stefan Potyra
Hi,

maybe someone can answer these questions better than me. Setting reply-to to 
Matthew Craig, as he's not subscribed.

Cheers,
Stefan.
---BeginMessage---

Mr. Potyra,  Thank you for your response.  Here is my idea.

Right now, I believe there is a strong desire for Linux-supported games.
Not just the open source project that pretty-much-works on the developer's
system... I am talking about commercial-grade, 100% tested, working games
which are supported by paid professionals.

In an effort to get more of these games recognized and publicized and sold,
we have started LinuxGamingWorld.com to advocate these game titles and
encourage game publishers to release titles onto Linux.  One article we
published recently, Streaming Software on
Linuxhttp://www.linuxgamingworld.com/2007/01/steam,
got me thinking about different distribution channels available.  It also
got me thinking about distro-supported distribution channels, because a
problem all Linux gamers have is modifying their distributions to a breaking
point while they try to get a game working.

My thoughts came to wondering this: Can these game demos be distributed by
the distro's themselves in order to verify, or certify, the title's
functionality on the specific version of the specific distribution?  Can an
end user type, apt-get NewGameName, to test out a commercial game demo?

This brought me to the Ubuntu IRC channels, because Ubuntu is the
distro-of-choice-for-the-masses right now.  After chatting with some
interesting people, I was sent to your website eventually, with a more
solidified plan

How can we work together in getting commercial game developers to package
their game demos, such that it can be distributed by the official (or
semi-official, or non-official) Ubuntu package channels?  What I hope to
present to game developers is a series of steps which they can follow to
make their packages 100% usable on a generic Ubuntu installation.

There are a number of questions that may or may not be problems, but I hope
we can work together to solve.  The first is the size of the files and the
hosting considerations.  Some of these demos are large, and is there a
concern about distributing 50-200 MBs of files from the Ubuntu servers?  The
second question, more for the developers, is what modifications do they need
to made to their code in order to make it 100% installable on, say, Ubuntu
v6.10 ?  The last question is where can these be listed, in terms of
official, semi-official (universe, metaverse), or non-official distribution
channels.  Obviously, this effort is to make the releases as official as
possible.

It is clear what benefits the developers will gain from this effort:
increased exposure and free distribution costs.  However, the Ubuntu
distribution stands to gain, as well.  LinuxGamingWorld.com (and others will
surely follow) can then say, to demo this game on Ubuntu, just type apt-get
NewGameName from your command prompt!, on each supported game title
review.  Ubuntu would become even more equated with home-user entertainment
and ease-of-use.  I really think it is worth putting the effort into making
these commercial games easily available.

(What do I get out of this?  Nothing!  I am trying to help out the Linux
gaming scene as best as I can, through the LGW website.  I think it is
important to preserve a gaming platform where users will continue to have
rights to play games in they way they want -- not the way the hardware
manufacturer says, ala Vista and consoles.  In fact, our site has not made
one dollar yet from any source.  By the way, if you have any pull with the
official Ubuntu Gaming Forum, then we could really use a mention in one of
those stickies.  Forum mods run a different gaming site and don't seem keen
on giving us exposure.)

Very much looking forward to hearing back from you, and I feel we can really
make a difference with the Linux gaming community on this one.  Best
regards.





--
Matthew Craig
Linux Gaming World: Bringing Linux Games and Independent Developers Together






On 1/12/07, Stefan Potyra [EMAIL PROTECTED] wrote:


Hi Matthew,

Am Freitag 12 Januar 2007 01:14 schrieb Matthew Craig:
 Greetings hard working people.

 I am writing to find out if these email addresses are still applicable.

yep, though I must admit that I don't have that much time for games
currently
(since I'm writing my thesis atm.).

 I
 have some ideas that I would like to run past the team members, and I
would
 appreciate a reply just so I know the addresses work.  To introduce
myself,
 I am the editor of a new Linux gaming website that promotes the
commercial
 Linux gaming scene, LinuxGamingWorld.com

 Thanks for your response, and I hope we will be working together soon.
 Best regards.

Cheers,
Stefan aka sistpoty.



---End Message---


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https

new team: motu-swat

2007-01-11 Thread Stefan Potyra
Hi folks,

a bad security bug coming along your way? Starting to feel insecure? 

Then it's time to call for the all new motu-swat, the police of universe, who 
will squish all security bugs and thus make universe a safer place. 

Our upcoming missions can be found at [1].

For all bug triagers: please subscribe us to all security bugs for *universe* 
packages.

Cheers,
   Stefan and the rest from motu-swat.
--
[1]: https://launchpad.net/~motu-swat/+subscribedbugs


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