test

2006-01-21 Thread K-UDA
Title: Message



I am sorry.
It seems that the reply to Edmond of me is 
not posted.Best regards,K-UDA


Re: Quadped Monster Contest - Voting is started

2006-01-21 Thread Boris Jahn
Hi,
just a reminder. The voting will end today 08.00 pm (contest site time)

 6 very cool entries came in for the voting. Please visit the contest
 site for taking part at the voting. The more of you take part at it the
 most fair the result will be.



-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



[no subject]

2006-01-21 Thread studio
http://www.studiodynamics.net/tutes/planet1.html

 a very latent response : Garry,Thanks for the tutorials,
 I worked with these concepts extensively when
 it was being initially discussed. Nice to have an organized
 resource, in a familiar format, to refer back to.

  Hi Zaug , and thanks for the feedback ! I so agree about
the HTML format . Let me re-post the (very flawed) HTML
Tutorial Template's URL , in case everyone is ignoring it
(kidding  - from awesome Iowa) 
http://www.studiodynamics.net/template/template_rs.html  

studio
www.niagara.com/~studio
www.studiodynamics.net


 
 studio wrote:
 
 Hi All :
 
Thanks to some gentle and very effective suggestions by
 Robert Den Broeder I've redone the Planetary Project .
 
  http://www.studiodynamics.net/tutes/planet1.html
 
Please check it out , as I've added a dozen or so Real-
 Soft V5 renders to it , as well as much more detailed step-by
 -step procedures for arriving at some very cool results (I think).
 Download it , have a look and see what you think .
 
Man , he is good . I only wish I could inspire others to
 create the way Robert does . Not just by the very , very help-
 ful tips he offered me privately , but by the calibre of Real-
 soft web site he maintains modestly and unselfishly .
 
   That's pure devotion on Roberts part , and it really works .
 
   Thanks again Rob , I only wish I could inspire others to
 simply take the time to share the way you so humbly do so
 well .
 
This Bud's for you !
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 
 
 
   
 
 
 Zaug
 
 -- 
 My love of the  halfling's leaf has clearly slowed my mind.
 8?o
 
 
 
 -- 
 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.1.371 / Virus Database: 267.14.17/226 - Release Date: 1/10/2006
 


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Re: combine texture map and metal shader

2006-01-21 Thread Neil Cooke
Title: Message



Get anything you want and a few things you don't 
want too, down around the 3 Furlongs. Actually, I neither drink nor frequent the 
3 Furlongs myself but it's a macho sort of a comment to make now and then. But 
not to worry, just get to Kaiwaka ... then you wont need to be concerned about 
the long way home. Kaiwaka, the RealSoft Capital of New Zealand, along with 
Wellington of course. N.

  - Original Message - 
  From: 
  Frank Bueters 
  
  To: user-list@light.realsoft3d.com 
  
  Sent: Sunday, January 22, 2006 6:57 
  AM
  Subject: RE: combine texture map and 
  metal shader
  
  I hope they have accomodation at the 3 Furlongs, I have 
  quite a long way back home. 
  
  Fr.
  

Nice one Frank. That makes it two beers down at 
the 3 Furlongs.

Many Thanks

Neil Cooke

  - Original Message - 
  From: 
  Frank Bueters 
  
  To: user-list@light.realsoft3d.com 
  
  Sent: Saturday, January 21, 2006 
  12:18 AM
  Subject: RE: combine texture map and 
  metal shader
  
  Ignore the previous material, here's the cleaned up 
  version.
  
  Frank


[no subject]

2006-01-21 Thread studio
 Hi all,
 fast rendered shading test.
 (only VSL no textures)
http://www.matthias-kappenberg.de/fileadmin/rs3d-modelle/filme/terminator-2e
 yes-xvid.avi
 Matthias

Is this link working ? I had no luck .
TIA
studio


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