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Title: Message I am sorry. It seems that the reply to Edmond of me is not posted.Best regards,K-UDA
Re: Quadped Monster Contest - Voting is started
Hi, just a reminder. The voting will end today 08.00 pm (contest site time) 6 very cool entries came in for the voting. Please visit the contest site for taking part at the voting. The more of you take part at it the most fair the result will be. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
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http://www.studiodynamics.net/tutes/planet1.html a very latent response : Garry,Thanks for the tutorials, I worked with these concepts extensively when it was being initially discussed. Nice to have an organized resource, in a familiar format, to refer back to. Hi Zaug , and thanks for the feedback ! I so agree about the HTML format . Let me re-post the (very flawed) HTML Tutorial Template's URL , in case everyone is ignoring it (kidding - from awesome Iowa) http://www.studiodynamics.net/template/template_rs.html studio www.niagara.com/~studio www.studiodynamics.net studio wrote: Hi All : Thanks to some gentle and very effective suggestions by Robert Den Broeder I've redone the Planetary Project . http://www.studiodynamics.net/tutes/planet1.html Please check it out , as I've added a dozen or so Real- Soft V5 renders to it , as well as much more detailed step-by -step procedures for arriving at some very cool results (I think). Download it , have a look and see what you think . Man , he is good . I only wish I could inspire others to create the way Robert does . Not just by the very , very help- ful tips he offered me privately , but by the calibre of Real- soft web site he maintains modestly and unselfishly . That's pure devotion on Roberts part , and it really works . Thanks again Rob , I only wish I could inspire others to simply take the time to share the way you so humbly do so well . This Bud's for you ! studio www.niagara.com/~studio www.studiodynamics.net Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o -- Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.371 / Virus Database: 267.14.17/226 - Release Date: 1/10/2006 --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com
Re: combine texture map and metal shader
Title: Message Get anything you want and a few things you don't want too, down around the 3 Furlongs. Actually, I neither drink nor frequent the 3 Furlongs myself but it's a macho sort of a comment to make now and then. But not to worry, just get to Kaiwaka ... then you wont need to be concerned about the long way home. Kaiwaka, the RealSoft Capital of New Zealand, along with Wellington of course. N. - Original Message - From: Frank Bueters To: user-list@light.realsoft3d.com Sent: Sunday, January 22, 2006 6:57 AM Subject: RE: combine texture map and metal shader I hope they have accomodation at the 3 Furlongs, I have quite a long way back home. Fr. Nice one Frank. That makes it two beers down at the 3 Furlongs. Many Thanks Neil Cooke - Original Message - From: Frank Bueters To: user-list@light.realsoft3d.com Sent: Saturday, January 21, 2006 12:18 AM Subject: RE: combine texture map and metal shader Ignore the previous material, here's the cleaned up version. Frank
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Hi all, fast rendered shading test. (only VSL no textures) http://www.matthias-kappenberg.de/fileadmin/rs3d-modelle/filme/terminator-2e yes-xvid.avi Matthias Is this link working ? I had no luck . TIA studio --- This message was sent using Niagara.com Webmail. http://webmail.niagara.com/ http://www.niagara.com