Quadped Monsters - The winner is ...

2006-01-22 Thread Boris Jahn
Yuriy Sherbina with his image Who of you is the Monster?. Second was
Robert Stengel (There is something in the dark) and third was Stefan
Klein (The Quadped Abyss Monster). It was at all a very close voting.
Many thanks to the 29 voters and a big thanks for the nice entries :) 
Keep up the great work!



-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



Dialogue Box Question

2006-01-22 Thread Neil Cooke



Hi List,

I posted the problem since it had pix with it 
at:

http://www.neico.co.nz/3d/RS3DQuery.html

TIA,

Neil Cooke


Re: Dialogue Box Question

2006-01-22 Thread Vesa Meskanen

Hello Neil

Some answers:

Q: How does this saved data help?
Yes it should  help. The already rendered image parts are usually stored 
into c:/documents and settings/username/.realsoft/temp/  folder.



Q: I have 6 Gigs free on the main drive and wondered if running a 160 Gig
external hard drive would help.


No - under the 32 bit Windows, 2 GB is the limit for an application. Virtual
memory or a large HD space will not help.

Q: Can I keep the sds chain links and render the present scene at the
present scale somehow?

Most likely you can. Just send me a download link for the scene (or 
preferably a stripped down version with  the problematic part) so that I can 
check what's wrong

with it:)


Kind regards,

Vesa
Realsoft Graphics



Re: Dialogue Box Question

2006-01-22 Thread Neil Cooke
Hi Bernie,

Thanks for your detailed efforts on this one.  Yes to everything you say ...
the RAM, regardless of whether it can help with the 32 bit OS limit thing or
not ... is definitely something I need in all machines. The resolutions I
use are over the top for 1200 x 1200mm prints but not by much, however in
future-proofing these things I am making provision for 2400 x 2400 from the
same files ... greedy and lazy.

I hadnt touched the render settings in the Misc options but will do so ...
yes, I do not need caustics etc. I wonder about geometry low and will
sample this but yes, it looks like its the one.

There is one thing that I think I've missed and that is with using three or
four decimal places in, say, the objectproperties/general/object space/scale
... window, since it has provision for only two decimal places ... what am I
missing here?

Thanks again ... and I'm off to do the sub-floor drawing for my own new
studio ... how's your's settling in?

Neil Cooke


- Original Message -
From: Bernie [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, January 23, 2006 12:26 PM
Subject: Re: Dialogue Box Question


 Neil :

 I think without a doubt your problems start with the fact your trying to
 render large images with minimal ram (The more ram you have - the better
 your renders will work) I have 2 gig ram in my work machine - and the
 difference to the other (1gig) machines is substantial. Not only does it
 allow more applications to be opened simultaneously, but you rarely hit
 virtual.

 If your aiming for 9k x 9k images - your making your machines work very
 hard. I'm sure Vesa will have some calculation to tell you your using
 16x the amount of physical ram or hitting the OS limit. ;)

 Your best bet is to approach these limitations laterally rather than
 throw shear numbers at them eg:
a) think about what rez your _really_ need for output (I rarely go
 over 5k images even for A1 1200dpi prints) and
b) if you really want said large rez images - then its probably a
 better approach to break them into chunks vs one image. (Given your
 hardware and OS limitations) then stitch together in Photoshop or
 similar. (easy task)

 As for scale - I'm surprised you have problems with artifacts (I find
 orthagonal views can give errors, where perspective views do not)
 another artifact issue with RS is its _too_ accurate - ie if a series of
 cubes all start from exactly the same plane, sometimes it will render
 with strange artifacts at the starting point. If you move it .001 away
 from the starting point, no artifacts.
 I would highly recommend using all modelling at 1:1 scale. Ie - 1 RS
 unit = 1m. 0.1 = 100mm.  0.001 = 1mm

 One last suggestion would be to play with the render settings dialog
 box: under the Misc tab of the current view window render setting - set
 it to:

 Memory usage: Use sparingly
 Caustics: Off
 Geometry Quality: Low - (You will find this setting will make the
 biggest difference for SDS and nurb objects)

 Good luck and happy renderings !

 Bernie
 VRgrafix.com.au