Hi Bernie,
Thanks for your detailed efforts on this one. Yes to everything you say ...
the RAM, regardless of whether it can help with the 32 bit OS limit thing or
not ... is definitely something I need in all machines. The resolutions I
use are over the top for 1200 x 1200mm prints but not by much, however in
future-proofing these things I am making provision for 2400 x 2400 from the
same files ... greedy and lazy.
I hadnt touched the render settings in the Misc options but will do so ...
yes, I do not need caustics etc. I wonder about geometry low and will
sample this but yes, it looks like its the one.
There is one thing that I think I've missed and that is with using three or
four decimal places in, say, the objectproperties/general/object space/scale
... window, since it has provision for only two decimal places ... what am I
missing here?
Thanks again ... and I'm off to do the sub-floor drawing for my own new
studio ... how's your's settling in?
Neil Cooke
- Original Message -
From: Bernie [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, January 23, 2006 12:26 PM
Subject: Re: Dialogue Box Question
Neil :
I think without a doubt your problems start with the fact your trying to
render large images with minimal ram (The more ram you have - the better
your renders will work) I have 2 gig ram in my work machine - and the
difference to the other (1gig) machines is substantial. Not only does it
allow more applications to be opened simultaneously, but you rarely hit
virtual.
If your aiming for 9k x 9k images - your making your machines work very
hard. I'm sure Vesa will have some calculation to tell you your using
16x the amount of physical ram or hitting the OS limit. ;)
Your best bet is to approach these limitations laterally rather than
throw shear numbers at them eg:
a) think about what rez your _really_ need for output (I rarely go
over 5k images even for A1 1200dpi prints) and
b) if you really want said large rez images - then its probably a
better approach to break them into chunks vs one image. (Given your
hardware and OS limitations) then stitch together in Photoshop or
similar. (easy task)
As for scale - I'm surprised you have problems with artifacts (I find
orthagonal views can give errors, where perspective views do not)
another artifact issue with RS is its _too_ accurate - ie if a series of
cubes all start from exactly the same plane, sometimes it will render
with strange artifacts at the starting point. If you move it .001 away
from the starting point, no artifacts.
I would highly recommend using all modelling at 1:1 scale. Ie - 1 RS
unit = 1m. 0.1 = 100mm. 0.001 = 1mm
One last suggestion would be to play with the render settings dialog
box: under the Misc tab of the current view window render setting - set
it to:
Memory usage: Use sparingly
Caustics: Off
Geometry Quality: Low - (You will find this setting will make the
biggest difference for SDS and nurb objects)
Good luck and happy renderings !
Bernie
VRgrafix.com.au