Realsoft Wikii - The Planetary Project
You see : A simple 10KB file attached and if this seems interesting , click on this link to the file showing RS displacement mapping .(160KB) http://www.studiodynamics.net/saved/listsend.jpg And if that interests you , click on this link to a simple tutorial on the Realsoft3D Wiki site , where you can learn how to build similiar displacement mapped planets ! http://tinyurl.com/bj243 Wiki means (in Swaziland piglatin) huge amount of Realsoft3D information gathered together in one place for the whole world to look at and wonder ... ! Do it With Realsoft3D! studio www.niagara.com/~studio www.studiodynamics.netattachment: listsendb.jpg
Re: RE : Vacationing !!!
Garry, Yes, I have messed some with the idea of branching this into some type of landscpae creating tool and of course you can place boulders with it or, anything for that matter; it will even randomly scale and rotate them for you. Could you elaborate on the cut-away concept ?; I think the next release may, already, have what you are referring to. Greeble On, Zaug P.S. Pictures developed ? Seems like I remember my dad telling us stories about doing this when we were little ;) -- My love of the halfling's leaf has clearly slowed my mind. 8?o studio wrote: You know , it's funny , but I have pictures of Colorado canyons that are littered with Greebles ! I'll see if I can dig them out (maybe they're not developed yet) . Could be another cool usage of GrebbleZ ... placing boulders and rocks on RS landscape floors ? Also , would it be possible to have the greebles set in the mesh in order to do Boolean cut-a-way's of buildings and such ?
porsche
http://www.galf.freeserve.co.uk/exibition.htm there you go Frank one for you :) separate question - how do you split an object in two and end up with two separate objects? Alasdair erect featherless bipedwww.digitalmystic.co.uk No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.15.0/249 - Release Date: 02/02/2006
blueprints
Hi all, For those people who seek blueprints for specific modeling tasks, here are two more: http://www.3dm3.com/blueprints/catalog.php http://www.3dm3.com/forum/showthread.php?t=2396 You never know when these come in handy :) Best regards, Robert http://members.ams.chello.nl/rbroeder
Re: blueprints (and a cool Baked Gi virtual scene .)
For those people who seek blueprints for specific modeling tasks, here are two more: http://www.3dm3.com/blueprints/catalog.php http://www.3dm3.com/forum/showthread.php?t=2396 Robert Hi Robert : I was actually working on a post that also pointed to blueprints , among other things . K-UDA pointed the list to these 2 guys and one of them links to blueprints he used. http://www.onnovanbraam.com/ and the fellow linked (below) has tutorials also . He http://www.suurland.com/ did some cool Gi rendering also , and another company took his nice Baked Gi scene and with aid of a free viewer , you can travel around this virtual art gallery scene in realtime . Here's the direct link to the scene and viewer . 6.4 MB D/L . http://www.digitalarts.dk/cases-gallery.htm . It's also rend- ered in 3D Stereo , but not in red-green but some proprietary color (have to request their special glasses) but no matter , just install it and select 'n' for normal when running (it's still worth seeing without the stereo) . Just hit the 'space bar' to cruise . Requires DX9 and a fairly new graphics card , I think . Not sure about Linux users . studio www.niagara.com/~studio www.studiodynamics.net
How 'big' is your viewport window ? was : What Scale are you using to build your scenes ? was Greeble me this Batman !
Hi List : Sorry to be bombarding lately . Anyway , this topic seems to be much more important than the response it has gotten so far (2 mails) . Maybe I should take it to the forum ? I'll try one more time here though ... OK , I'll give an example of what I'm so concerned about . I looked at my Planetary Project (on the Wiki) and thought I would scale it way up , from a Planet with a 2.5 Meter diameter to one with 30 Meter diameter , and the Noise mat- erial was no longer effective , even when I cranked the displacement and Bump height Scale up too . I don't know , but from what I saw , using scales where you have objects in your scene that are of realworld sizes does not seem to be a very good way of working with Real- soft3D . Just the simple task of switching from parallel to pers- pective mode seemed very non-intuitive cliiping plane issues too . I'm not an advanced user of RS by any means , so I could be quite wrong about this and am quite possibly missing some- thing very obvious , but it seems to me the best way to work with RS is to use the default scale which you will get when you click the Reset View to Native state button . http://www.studiodynamics.net/saved/native_view.jpg (Please see text below for more on this) studio www.niagara.com/~studio www.studiodynamics.net Hi Robert : Actually , I wasn't very clear on what I was asking . I mean , in terms of size , how 'big' is your viewport window... 1 meter across ... 10 meters across ... 100 meters across ? Mine is 1 Meter across (aprox.) and this is very comfortable to work with and is what I get when I hit the Reset to Native State button on the RS View Port Control Window . http://www.studiodynamics.net/saved/native_view.jpg The rectangle in that scene is .5 X .5 meters , and this is the 'scale' that I work with , that is , the Native State size . Not sure if this Native State is user configurable or not , but I use this and I like it . If I size up so that the Viewport is 15 X 15 meters in size , I get a lot of clipping issues that re- quire me to drag and drop the scene root into viewport window to correct it . I get a nice perspective view , and can switch to parallel mode for modeling with very little difference in appearance . So that's what I'm basically asking , and it looks like you are probably us- ing that same working method too . How about others that are working with much larger scene sizes? Can you switch back and forth between parallel and perspective mode easily , without clipping plane issues etc ? Thanks in advance . studio www.niagara.com/~studio www.studiodynamics.net
Re: Missing people
Note :*** Sent: Sunday, July 04, 2004 3:56 AM I haven't heard anything from kuda, piotr or tija lately are they still around? Frank The Rookie Dodd Hi Frank : How about adding yourself to that list ... and Steph , er I mean Stef ! Piotra and Tijai ? Ghosts from days gone by ... Hope you don't mind but I would like to add this tutorial or at least a link to it , to the RS Wiki (as well as a ton of other stuff you have added to the mailing list through the many years . http://www.frankdodd.screaming.net/ForumFiles/LightingTutorial.jpg Let me know if it's cool with you (if you're still here) . studio www.niagara.com/~studio www.studiodynamics.net