Realsoft Wikii - The Planetary Project

2006-02-06 Thread studio
You see :

A simple 10KB file attached and if this seems interesting , click
on this link to the file showing RS displacement mapping .(160KB) 
http://www.studiodynamics.net/saved/listsend.jpg

  And if that interests you , click on this link to a simple
tutorial on the Realsoft3D Wiki site , where you can learn
how to build similiar displacement mapped planets !

http://tinyurl.com/bj243

  Wiki means (in Swaziland piglatin) huge amount of Realsoft3D
information gathered together in one place for the whole world
to look at and wonder ... !

Do it With Realsoft3D! 

studio
www.niagara.com/~studio
www.studiodynamics.netattachment: listsendb.jpg


Re: RE : Vacationing !!!

2006-02-06 Thread Zaug
Garry,
Yes, I have messed some with the idea of branching this into some type
of landscpae creating tool and of course you can place boulders with it
or, anything for that matter; it will even randomly scale and rotate
them for you.
Could you elaborate on the cut-away concept ?; I think the next release
may, already, have what you are referring to.

Greeble On,
Zaug

P.S. Pictures developed ? Seems like I remember my dad telling us
stories about doing this when we were little ;)


-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o


studio wrote:

 You know , it's funny , but I have pictures of Colorado
canyons that are littered with Greebles ! I'll see if I
can dig them out (maybe they're not developed yet) .

   Could be another cool usage of GrebbleZ ... placing
boulders and rocks on RS landscape floors ?

  Also , would it be possible to have the greebles set
in the mesh in order to do Boolean cut-a-way's of
buildings and such ?
  



porsche

2006-02-06 Thread Alasdair



http://www.galf.freeserve.co.uk/exibition.htm

there you go Frank one for you :)

separate question - how do you split an object in 
two and end up with two separate objects?

Alasdair
erect featherless bipedwww.digitalmystic.co.uk


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blueprints

2006-02-06 Thread Robert den Broeder
Hi all,

For those people who seek blueprints for specific modeling tasks, here are
two more:

http://www.3dm3.com/blueprints/catalog.php
http://www.3dm3.com/forum/showthread.php?t=2396

You never know when these come in handy :)


Best regards,
Robert
http://members.ams.chello.nl/rbroeder



Re: blueprints (and a cool Baked Gi virtual scene .)

2006-02-06 Thread studio
 For those people who seek blueprints for specific modeling tasks,
 here are two more:
 http://www.3dm3.com/blueprints/catalog.php
 http://www.3dm3.com/forum/showthread.php?t=2396
 Robert

Hi Robert :

  I was actually working on a post that also pointed to
blueprints , among other things .

K-UDA pointed the list to these 2 guys and one of them
links to blueprints he used. http://www.onnovanbraam.com/
and the fellow linked (below) has tutorials also .

  He  http://www.suurland.com/ did some cool Gi rendering
also , and another company took his nice Baked Gi scene and
with aid of a free viewer , you can travel around this virtual
art gallery scene in realtime . 

  Here's the direct link to the scene and viewer . 6.4 MB D/L .
http://www.digitalarts.dk/cases-gallery.htm . It's also rend-
ered in 3D Stereo , but not in red-green but some proprietary
color (have to request their special glasses) but no matter ,
just install it and select 'n' for normal when running (it's
still worth seeing without the stereo) .

Just hit the 'space bar' to cruise . Requires DX9 and a fairly
new graphics card , I think . Not sure about Linux users .

studio
www.niagara.com/~studio
www.studiodynamics.net


How 'big' is your viewport window ? was : What Scale are you using to build your scenes ? was Greeble me this Batman !

2006-02-06 Thread studio
Hi List :

  Sorry to be bombarding lately . Anyway , this topic seems
to be much more important than the response it has gotten so
far (2 mails) . Maybe I should take it to the forum ?

  I'll try one more time here though ...

  OK , I'll give an example of what I'm so concerned about .
I looked at my Planetary Project (on the Wiki) and thought
I would scale it way up , from a Planet with a 2.5 Meter
diameter to one with 30 Meter diameter , and the Noise mat-
erial was no longer effective , even when I cranked the
displacement and Bump height  Scale up too .

  I don't know , but from what I saw , using scales where
you have objects in your scene that are of realworld sizes
does not seem to be a very good way of working with Real-
soft3D .

  Just the simple task of switching from parallel to pers-
pective mode seemed very non-intuitive  cliiping plane
issues too .

  I'm not an advanced user of RS by any means , so I could
be quite wrong about this and am quite possibly missing some-
thing very obvious , but it seems to me the best way to work
with RS is to use the default scale which you will get when
you click the Reset View to Native state button .
http://www.studiodynamics.net/saved/native_view.jpg

(Please see text below for more on this)

studio
www.niagara.com/~studio
www.studiodynamics.net
 
 Hi Robert :
 
   Actually , I wasn't very clear on what I was asking . I
 mean , in terms of size , how 'big' is your viewport window...
 1 meter across ... 10 meters across ... 100 meters across ?
 
   Mine is 1 Meter across (aprox.) and this is very comfortable
 to work with and is what I get when I hit the Reset to Native
 State button on the RS View Port Control Window .
 http://www.studiodynamics.net/saved/native_view.jpg
 
The rectangle in that scene is .5 X .5 meters , and this is
 the 'scale' that I work with , that is , the Native State size .
 
   Not sure if this Native State is user configurable or not , but
 I use this and I like it . If I size up so that the Viewport is
 15 X 15 meters in size , I get a lot of clipping issues that re-
 quire me to drag and drop the scene root into viewport window to
 correct it .
 
I get a nice perspective view , and can switch to parallel mode
 for modeling with very little difference in appearance . So that's
 what I'm basically asking , and it looks like you are probably us-
 ing that same working method too .
 
How about others that are working with much larger scene sizes?
 Can you switch back and forth between parallel and perspective mode
 easily , without clipping plane issues etc ?
 
 Thanks in advance .
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net



Re: Missing people

2006-02-06 Thread studio

Note :***  Sent: Sunday, July 04, 2004 3:56 AM

 I haven't heard anything from kuda, piotr or tija lately are
they still around?
 Frank The Rookie Dodd

Hi Frank :

  How about adding yourself to that list ... and Steph , er
I mean Stef ! Piotra and Tijai ? Ghosts from days gone by ...

Hope you don't mind but I would like to add this tutorial or at
least a link to it , to the RS Wiki (as well as a ton of other
stuff you have added to the mailing list through the many years .

http://www.frankdodd.screaming.net/ForumFiles/LightingTutorial.jpg

Let me know if it's cool with you (if you're still here) .

studio
www.niagara.com/~studio
www.studiodynamics.net