Re: Wiki Mailing List Tidbits An Easy Text Based Information Option !
Hi Good idea. For the most important things I think you should immediately do a draft article with a link from the main section so it can be found from the front page. This page needs linking to from the main page as well. Or we make a miscellaneous section (which could include a glossary too). George Hi George : The page I mentioned _ IS _ linked to from the Main Page . http://rswiki.matthias-kappenberg.de/index.php/Mailing_List_Tid_Bits or http://tinyurl.com/cpxu4 if that long url wraps on you . One of the problems with Realsoft 3D and a Main Page is that RS has so , so many facets to it that we can have many such links from the main page that are wayyy too important to be on a Misc. page . studio www.niagara.com/~studio www.studiodynamics.net
Re: Identification of Wreck
Dear Neil Cooke, I have had a short look at your picture gallery :-) Wow, very interesting to see a picture like "Bird Island one" with water and nice textures ;-) Have you built all the pictures with Realsoft? - Do you have the ship picture from a image manipulation software package or by internet? I know similiar picture of an CD full of pictures with ships and water and battles, they were created with lightwave or maya, so faras I can remember, some month ago :-), but I don't know where or at what place you can find it... sorry... Bye, Frank BrĂ¼bach user-list@light.realsoft3d.com schrieb am 10.02.06 08:02:07:Hi List,Found an image that I would like more data on ... image posted at ...http://www.neico.co.nz/3d/RS3Dwhatwhere.htmlTIANeil CookeVerschicken Sie romantische, coole und witzige Bilder per SMS!Jetzt bei WEB.DE FreeMail: http://f.web.de/?mc=021193
Re: Look-at
H i George, I know my email had a lot of stuff that was hard to sort through, but try re-reading this part and walking through it. Like all lattice mapping, the relationship of the objects before mapping is important. George Jenner wrote: I've studied that and Matthias' site and it still doesn't answer everything. My goal was to have a camera slide through a scene with simple planes with tree textures on it, with the the trees turning to stay facing the camera(but only rotating on the vertical axis). The attached file has one simple set up (Rect-1 always faces cam-1), and another setup with a camera and its target mapped to separate curves (Rect-2 and Cam-2, slide the animation time slider). The key for me was how to draw the axis for the Look-at object. In this case, the axis needs to be drawn in a vertical direction. The relationship of the axis you draw with the plane defines the angle relationship between them forever. You might consider making a construction line first to trace. I started by going into a front view creating a vertical plane centered on the origin (for the tree). While it's still selected, click the Look-at button on the construction tab. Now you're prompted to draw an axis. Go to the side view and draw it some distance away from the plane in the upward y direction. Now you can select this Look-at object and go the Spec tab and deselect Pitching and Banking. Now try moving the Look-at object around and watch the plane turn to face it. Try moving it up, and see that the plane doesn't tilt up or spin. Play with the Pitching and Banking settings to see how it affects the plane's behavior. Now you can drop the Look-at obect in a camera, or in a level, and it will continue to work. The Look-at object should be moved to the camera position point, as well as placed inside the camera in the select window so it stay with the camera. If you want to change the camera you want the planes to face, drag the Look-atobject in the select window from one camera to another, and move the Look-at object to the new camera in the view window. It is also possible to set up several Look-at relationships initially, then drop the different Look-ats to different cameras, and simply turn off the Look-at's Construction enabled on the Spec tab for the cameras that are not your current camera. If you need a WHOLE BUNCH of trees to follow the camera, stack them all up on top of each other and select them before mapping to the Look-at object. They can be instances, too! Chris Mungenast
Wiki Tutorial -- Distributed_Rendering
Hi : New Wiki Tutorial on getting Distributed Rendering working on Windows . If someone could have a look and do a little proof- reading while their machines are rendering away I'd appreciate it . http://tinyurl.com/dlvh5 or http://rswiki.matthias-kappenberg.de/index.php/Distributed_Rendering I finally found out why RS was crashing on me when I tried to distribute . Man , all this time I thought it was because of an old AMD and a new Dual Xeon . Now I have the Dual (and the new laptop and the old AMD) and am getting the FISH benchmark in 17 seconds ! Don't worry Arjo , I've got the laptop up off the desk and it's running pretty cool according to Everest Home Edition . http://www.majorgeeks.com/download4181.html Thanks in advance . studio www.niagara.com/~studio www.studiodynamics.net