Re: Interface Customizing Tips

2006-03-06 Thread Matthias Kappenberg
In v4.5 it was a nice feature that it was possible
to open different Properties Windows 
(one for 1st object, one for a second,...).
Where is this gone? Now all open Prop Windows are
showing the same object :-(

Matthias


- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, March 06, 2006 3:03 AM
Subject: Re: Interface Customizing Tips


  Great tip. Haven't tried the util yet though. I have replaced the default  
  select window in the interface with that tabbed version (App Window/Work  
  Window in gui editing). But I admit, I more than often hit 'p' to bring it  
  up separately.
  Karl
 
 Nice :
 
   I had no idea there was a Tabbed Select Window ! I really like that
 whole idea of having extra Tab's there . 
 
   One thing that is a real pain and I guess is a sort of a bug
 is when you have a nice compact Select Window and then you do
 an expand/contract of a certain area ... except the bottom
 of the Select Window does not contract , but just hangs fully
 expanded still .
 
   The 'Tabbed' version does not suffer from that problem , it
 seems . Hmmm ... Tabbed View Windows ? (low quality/high quality)
 
  Hmm, just realized the old bug of bringing up multiple instances of the  
  properties window when hitting 'p' multiple times is gone. Thanks. But 'p'  
  still does not toggle the window. And, I haven't been able to record a  
  macro that records closing it. V6? :-)
 
 Tabbed Select windows would do away with another annoying bug . Have
 you noticed that no matter how many Select Windows you have open they
 all automatically duplicate each other as you explore deep levels ?
 
   Not good . Tabbed Select windows for when you want to stay in deep
 layers . Nothing worse than having to constantly double click your
 way back into deeper and deeper layers ... and then back out again .
 
 Anyone listening ? grin
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
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RE: Interface Customizing Tips

2006-03-06 Thread Frank Bueters
talking about features of the interface: I remember an option to set the
depth of objects that are drawn in the viewwindow. Don't know how else to
describe it. 
To get the idea, under view properties/draw there is the 'draw only
selection' option. It would be very nice if this could be expanded to a
certain depth, like in previous versions of r3d. Or am I the only one?

Frank Bueters



 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
 Verzonden: maandag 6 maart 2006 11:29
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: Interface Customizing Tips
 
 In v4.5 it was a nice feature that it was possible to open 
 different Properties Windows (one for 1st object, one for a 
 second,...).
 Where is this gone? Now all open Prop Windows are showing the 
 same object :-(
 
 Matthias
 
 
 - Original Message -
 From: studio [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Monday, March 06, 2006 3:03 AM
 Subject: Re: Interface Customizing Tips
 
 
   Great tip. Haven't tried the util yet though. I have 
 replaced the default  
   select window in the interface with that tabbed version 
 (App Window/Work  
   Window in gui editing). But I admit, I more than often 
 hit 'p' to bring it  
   up separately.
   Karl
  
  Nice :
  
I had no idea there was a Tabbed Select Window ! I really 
 like that
  whole idea of having extra Tab's there . 
  
One thing that is a real pain and I guess is a sort of a bug
  is when you have a nice compact Select Window and then you do
  an expand/contract of a certain area ... except the bottom
  of the Select Window does not contract , but just hangs fully
  expanded still .
  
The 'Tabbed' version does not suffer from that problem , it
  seems . Hmmm ... Tabbed View Windows ? (low quality/high quality)
  
   Hmm, just realized the old bug of bringing up multiple 
 instances of the  
   properties window when hitting 'p' multiple times is 
 gone. Thanks. But 'p'  
   still does not toggle the window. And, I haven't been 
 able to record a  
   macro that records closing it. V6? :-)
  
  Tabbed Select windows would do away with another annoying 
 bug . Have
  you noticed that no matter how many Select Windows you have 
 open they
  all automatically duplicate each other as you explore deep levels ?
  
Not good . Tabbed Select windows for when you want to stay in deep
  layers . Nothing worse than having to constantly double click your
  way back into deeper and deeper layers ... and then back out again .
  
  Anyone listening ? grin
  
  studio
  www.niagara.com/~studio
  www.studiodynamics.net
  
  
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 268.1.2/274 - Release 
 Date: 03.03.2006
  
  
 



RE: Interface Customizing Tips

2006-03-06 Thread Karl.Ruben.Pettersen

Actually, I'd like to be abe to 'draw' the depth as well as input it
numerically. I've said it before and I'll say it again. Realsoft should
really consider Microstation's Accudraw approach on 3D input. It's the
best system I've ever used. And proper and simple to use snap functions
with snap highlighting. And and and... Oh, maybe later :-)

Personally, I have changed the default key-bindings a little to help on
draw refreshes. I have shift-R bound to Draw root only, and shift-S
bound to Draw selected only.

Karl



 talking about features of the interface: I remember an option
 to set the depth of objects that are drawn in the viewwindow.
 Don't know how else to describe it.
 To get the idea, under view properties/draw there is the
 'draw only selection' option. It would be very nice if this
 could be expanded to a certain depth, like in previous
 versions of r3d. Or am I the only one?

 Frank Bueters



  -Oorspronkelijk bericht-
  Van: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg
  Verzonden: maandag 6 maart 2006 11:29
  Aan: user-list@light.realsoft3d.com
  Onderwerp: Re: Interface Customizing Tips
 
  In v4.5 it was a nice feature that it was possible to open
  different Properties Windows (one for 1st object, one for a
  second,...).
  Where is this gone? Now all open Prop Windows are showing the
  same object :-(
 
  Matthias
 
 
  - Original Message -
  From: studio [EMAIL PROTECTED]
  To: user-list@light.realsoft3d.com
  Sent: Monday, March 06, 2006 3:03 AM
  Subject: Re: Interface Customizing Tips
 
 
Great tip. Haven't tried the util yet though. I have
  replaced the default
select window in the interface with that tabbed version
  (App Window/Work
Window in gui editing). But I admit, I more than often
  hit 'p' to bring it
up separately.
Karl
  
   Nice :
  
 I had no idea there was a Tabbed Select Window ! I really
  like that
   whole idea of having extra Tab's there .
  
 One thing that is a real pain and I guess is a sort of a bug is
   when you have a nice compact Select Window and then you do an
   expand/contract of a certain area ... except the bottom of the
   Select Window does not contract , but just hangs fully expanded
   still .
  
 The 'Tabbed' version does not suffer from that problem
 , it seems
   . Hmmm ... Tabbed View Windows ? (low quality/high quality)
  
Hmm, just realized the old bug of bringing up multiple
  instances of the
properties window when hitting 'p' multiple times is
  gone. Thanks. But 'p'
still does not toggle the window. And, I haven't been
  able to record a
macro that records closing it. V6? :-)
  
   Tabbed Select windows would do away with another annoying
  bug . Have
   you noticed that no matter how many Select Windows you have
  open they
   all automatically duplicate each other as you explore
 deep levels ?
  
 Not good . Tabbed Select windows for when you want to
 stay in deep
   layers . Nothing worse than having to constantly double
 click your
   way back into deeper and deeper layers ... and then back
 out again .
  
   Anyone listening ? grin
  
   studio
   www.niagara.com/~studio
   www.studiodynamics.net
  
  
   --
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.1.375 / Virus Database: 268.1.2/274 - Release
  Date: 03.03.2006
  
  
 




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RE: for Robert - New Nurbshelper Pro 151 plus Helix To ol :-) and a picture in it !

2006-03-06 Thread Frank Brübach
Hi Robert, many thanks, as I haven't the beta version, I cannot proof it, or perhaps juha or vesa can fix that? I have seen there are more letters and messages here about that problem, perhaps it is solved ? ;-) It might be a problem to adapt my nurbshelper script with all the coming version of Realsoft V 5.x or V 6, therefore I need help, it would be great to see that! :-) Have a nice day, thank you again, Frank Brübach (Frankolino)user-list@light.realsoft3d.com schrieb am 03.03.06 21:23:49:Hi Frank,I get errormessages when running your latest release. It might be the RS3D beta 05.01.64 causing the problem.See attached screenshot.Juha, or Vesa, can you confirm?Best regards,RobertErweitern Sie FreeMail zu einem noch leistungsstarkeren E-Mail-Postfach!		Mehr Infos unter http://freemail.web.de/home/landingpad/?mc=021131


Re: for Robert - New Nurbshelper Pro 151 plus Helix Tool :-) and a picture in it !

2006-03-06 Thread Matthias Kappenberg



Hi Frank,

many thanks for this great script :-)
(I'am playingsince hours, really 
great)

Matthias

  - Original Message - 
  From: 
  Frank Brübach 
  To: user-list@light.realsoft3d.com 
  
  Sent: Monday, March 06, 2006 12:10 
  PM
  Subject: RE: for Robert - New Nurbshelper 
  Pro 151 plus Helix Tool :-) and a picture in it !
  
  Hi Robert, many thanks, as I haven't the beta version, I cannot proof 
  it, or perhaps juha or vesa can fix that? I have seen there are more letters 
  and messages here about that problem, perhaps it is solved ? ;-) It might be a 
  problem to adapt my nurbshelper script with all the coming version of Realsoft 
  V 5.x or V 6, therefore I need help, it would be great to see that! :-) Have a 
  nice day, thank you again, Frank Brübach (Frankolino)
  user-list@light.realsoft3d.com schrieb am 03.03.06 21:23:49:
  


  
Hi 
Frank,

I get 
errormessages when running your latest release. It might be the RS3D 
beta 05.01.64 causing the problem.
See attached 
screenshot.

Juha, or 
Vesa, can you confirm?

Best 
regards,Robert
  


  

  Erweitern 
Sie FreeMail zu einem noch leistungsstarkeren E-Mail-Postfach! 
Mehr Infos unter http://freemail.web.de/home/landingpad/?mc=021131
  
  

  No virus found in this incoming message.Checked by AVG Free 
  Edition.Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 
  03.03.2006


Re: Time to share finished clockwork script

2006-03-06 Thread Zaug
Matthias,
Thank you for sharing
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
8?o



Matthias Kappenberg wrote:

Now everything should be included.
Please check it out. Simply load the project and press play.
The script is in the what time is it --script assigned level.

You have to adjust the first lines in the script:

//Fill this out begin, ending semicolon is 
important
//--
TotalFrames=1000;   // Total Frames of the animation
FramesPerSecond=25;  // Frames per second (use RealtimePlayback for 
preview)
HoursOffset=4;   // Time offfset hours
MinutesOffset=10;// Time offfset minutes
SecondsOffset=32;// Time offfset seconds
Speed=1;
//-Fill this out 
end
to fit your needs.

Hope it's helpy and fully working,
Matthias




Magnetism Modeling Tool

2006-03-06 Thread studio
  I should probably just post this on the V6 requests thread in the
Forum , but not everyone goes there (yet!) . Anyway , 10 years ago
I used a really awesome modeling tool in Imagine on the Amiga .

  It was a Magnetism Tool that you could just bring close to the
mesh and it would automatically push/pull the mesh within it's
radius of influence . This made modeling an absolute breeze , and
I'm sure it's being used somewhere in some SDS or nurbs modeling
app's somewhere .

   It was really great and there was none of this select this face
but that not that one or only these points but not those points
etc etc etc . It was really fun .

  It might even be in RS3D but , again , I can't find it . As a
matter of fact , we had a beta version of something like it from
Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 .

   There was an ancient freeware modeller called Blob Modeller
that had this function too . Ton's O' Fun !

   If there's one thing I hate it's modeling , but back in those
Amiga Imagine days it was a lot of fun to play with the magnetism
tool and create interesting shapes with different settings .

studio
www.niagara.com/~studio
www.studiodynamics.net


Re: Magnetism Modeling Tool

2006-03-06 Thread Boris Jahn
Hi Garry,

   It was a Magnetism Tool that you could just bring close to the
 mesh and it would automatically push/pull the mesh within it's
 radius of influence . This made modeling an absolute breeze , and
 I'm sure it's being used somewhere in some SDS or nurbs modeling
 app's somewhere .

I think that was discussed a while ago before and as I answered that
there are the move/scale/rotate 2D/3D transformation tools which are
being able of the same no one complained. So ... I think we have them.

-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



Re: Magnetism Modeling Tool

2006-03-06 Thread studio
 I think that was discussed a while ago before and as I answered that
 there are the move/scale/rotate 2D/3D transformation tools which are
 being able of the same no one complained. So ... I think we have them.
 Boris - http://www.3ddart.com -
 Realsoft Image Contest - http://www.realsoft.org -

Hmmm ... OK , cool , I'll check them out !

thanks

studio
www.niagara.com/~studio
www.studiodynamics.net

 Hi Garry,
 
It was a Magnetism Tool that you could just bring close to the
  mesh and it would automatically push/pull the mesh within it's
  radius of influence . This made modeling an absolute breeze , and
  I'm sure it's being used somewhere in some SDS or nurbs modeling
  app's somewhere .



Re: Magnetism Modeling Tool

2006-03-06 Thread standley and mungenast

Hi Boris and Garry,

I won't profess to be an expert in the mystical ways of the non-linear 
transform options, but the limitation i see it that you are limited to 
regular geometric shapes (rectangular or eliptic shapes along an axis).

Thanks, again, Robert, for the great tutorial on this on your website.

What I would love to 'borrow' from max and other programs is the concept 
of 'soft selection'. In this persistant mode, you can define (and 
modify) a radius of influence over an arbitrary point selection. When 
you then move, scale or rotate the selection, it feathers the influence 
smoothly. This is a godsend if you are trying to modify a topographic 
mesh for example.


I think this would be a great fit with the paint selection tool, where 
maybe the tool can 'paint' grayscale values with an airbrush-type tool 
with feathered edge that would only be transformed according to its 
selection value.


Garry, were you thinking of Imagine, by any chance?

Boris, you are right that these deformation tools give you more control 
than a simple magnet tool, but soft selection would a great next step IMO.


Thots?

chris mungenast

studio wrote:

I think that was discussed a while ago before and as I answered that
there are the move/scale/rotate 2D/3D transformation tools which are
being able of the same no one complained. So ... I think we have them.
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



Hmmm ... OK , cool , I'll check them out !

thanks

studio
www.niagara.com/~studio
www.studiodynamics.net

  

Hi Garry,



  It was a Magnetism Tool that you could just bring close to the
mesh and it would automatically push/pull the mesh within it's
radius of influence . This made modeling an absolute breeze , and
I'm sure it's being used somewhere in some SDS or nurbs modeling
app's somewhere .
  



  




Re: Magnetism Modeling Tool

2006-03-06 Thread Boris Jahn
Hi Chris,

 Boris, you are right that these deformation tools give you more control 
 than a simple magnet tool, but soft selection would a great next step IMO.
 
 Thots?

agreed :) I asked for soft selection and other advanced selection
features to implement in the selection painter a while back at the
betalist already . Would be really nice.

-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -