Re: Interface Customizing Tips
In v4.5 it was a nice feature that it was possible to open different Properties Windows (one for 1st object, one for a second,...). Where is this gone? Now all open Prop Windows are showing the same object :-( Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, March 06, 2006 3:03 AM Subject: Re: Interface Customizing Tips Great tip. Haven't tried the util yet though. I have replaced the default select window in the interface with that tabbed version (App Window/Work Window in gui editing). But I admit, I more than often hit 'p' to bring it up separately. Karl Nice : I had no idea there was a Tabbed Select Window ! I really like that whole idea of having extra Tab's there . One thing that is a real pain and I guess is a sort of a bug is when you have a nice compact Select Window and then you do an expand/contract of a certain area ... except the bottom of the Select Window does not contract , but just hangs fully expanded still . The 'Tabbed' version does not suffer from that problem , it seems . Hmmm ... Tabbed View Windows ? (low quality/high quality) Hmm, just realized the old bug of bringing up multiple instances of the properties window when hitting 'p' multiple times is gone. Thanks. But 'p' still does not toggle the window. And, I haven't been able to record a macro that records closing it. V6? :-) Tabbed Select windows would do away with another annoying bug . Have you noticed that no matter how many Select Windows you have open they all automatically duplicate each other as you explore deep levels ? Not good . Tabbed Select windows for when you want to stay in deep layers . Nothing worse than having to constantly double click your way back into deeper and deeper layers ... and then back out again . Anyone listening ? grin studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
RE: Interface Customizing Tips
talking about features of the interface: I remember an option to set the depth of objects that are drawn in the viewwindow. Don't know how else to describe it. To get the idea, under view properties/draw there is the 'draw only selection' option. It would be very nice if this could be expanded to a certain depth, like in previous versions of r3d. Or am I the only one? Frank Bueters -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: maandag 6 maart 2006 11:29 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Interface Customizing Tips In v4.5 it was a nice feature that it was possible to open different Properties Windows (one for 1st object, one for a second,...). Where is this gone? Now all open Prop Windows are showing the same object :-( Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, March 06, 2006 3:03 AM Subject: Re: Interface Customizing Tips Great tip. Haven't tried the util yet though. I have replaced the default select window in the interface with that tabbed version (App Window/Work Window in gui editing). But I admit, I more than often hit 'p' to bring it up separately. Karl Nice : I had no idea there was a Tabbed Select Window ! I really like that whole idea of having extra Tab's there . One thing that is a real pain and I guess is a sort of a bug is when you have a nice compact Select Window and then you do an expand/contract of a certain area ... except the bottom of the Select Window does not contract , but just hangs fully expanded still . The 'Tabbed' version does not suffer from that problem , it seems . Hmmm ... Tabbed View Windows ? (low quality/high quality) Hmm, just realized the old bug of bringing up multiple instances of the properties window when hitting 'p' multiple times is gone. Thanks. But 'p' still does not toggle the window. And, I haven't been able to record a macro that records closing it. V6? :-) Tabbed Select windows would do away with another annoying bug . Have you noticed that no matter how many Select Windows you have open they all automatically duplicate each other as you explore deep levels ? Not good . Tabbed Select windows for when you want to stay in deep layers . Nothing worse than having to constantly double click your way back into deeper and deeper layers ... and then back out again . Anyone listening ? grin studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
RE: Interface Customizing Tips
Actually, I'd like to be abe to 'draw' the depth as well as input it numerically. I've said it before and I'll say it again. Realsoft should really consider Microstation's Accudraw approach on 3D input. It's the best system I've ever used. And proper and simple to use snap functions with snap highlighting. And and and... Oh, maybe later :-) Personally, I have changed the default key-bindings a little to help on draw refreshes. I have shift-R bound to Draw root only, and shift-S bound to Draw selected only. Karl talking about features of the interface: I remember an option to set the depth of objects that are drawn in the viewwindow. Don't know how else to describe it. To get the idea, under view properties/draw there is the 'draw only selection' option. It would be very nice if this could be expanded to a certain depth, like in previous versions of r3d. Or am I the only one? Frank Bueters -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Matthias Kappenberg Verzonden: maandag 6 maart 2006 11:29 Aan: user-list@light.realsoft3d.com Onderwerp: Re: Interface Customizing Tips In v4.5 it was a nice feature that it was possible to open different Properties Windows (one for 1st object, one for a second,...). Where is this gone? Now all open Prop Windows are showing the same object :-( Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, March 06, 2006 3:03 AM Subject: Re: Interface Customizing Tips Great tip. Haven't tried the util yet though. I have replaced the default select window in the interface with that tabbed version (App Window/Work Window in gui editing). But I admit, I more than often hit 'p' to bring it up separately. Karl Nice : I had no idea there was a Tabbed Select Window ! I really like that whole idea of having extra Tab's there . One thing that is a real pain and I guess is a sort of a bug is when you have a nice compact Select Window and then you do an expand/contract of a certain area ... except the bottom of the Select Window does not contract , but just hangs fully expanded still . The 'Tabbed' version does not suffer from that problem , it seems . Hmmm ... Tabbed View Windows ? (low quality/high quality) Hmm, just realized the old bug of bringing up multiple instances of the properties window when hitting 'p' multiple times is gone. Thanks. But 'p' still does not toggle the window. And, I haven't been able to record a macro that records closing it. V6? :-) Tabbed Select windows would do away with another annoying bug . Have you noticed that no matter how many Select Windows you have open they all automatically duplicate each other as you explore deep levels ? Not good . Tabbed Select windows for when you want to stay in deep layers . Nothing worse than having to constantly double click your way back into deeper and deeper layers ... and then back out again . Anyone listening ? grin studio www.niagara.com/~studio www.studiodynamics.net -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006 This e-mail and any attachment are confidential and may be privileged or otherwise protected from disclosure. It is solely intended for the person(s) named above. If you are not the intended recipient, any reading, use, disclosure, copying or distribution of all or parts of this e-mail or associated attachments is strictly prohibited. If you are not an intended recipient, please notify the sender immediately by replying to this message or by telephone and delete this e-mail and any attachments permanently from your system.
RE: for Robert - New Nurbshelper Pro 151 plus Helix To ol :-) and a picture in it !
Hi Robert, many thanks, as I haven't the beta version, I cannot proof it, or perhaps juha or vesa can fix that? I have seen there are more letters and messages here about that problem, perhaps it is solved ? ;-) It might be a problem to adapt my nurbshelper script with all the coming version of Realsoft V 5.x or V 6, therefore I need help, it would be great to see that! :-) Have a nice day, thank you again, Frank Brübach (Frankolino)user-list@light.realsoft3d.com schrieb am 03.03.06 21:23:49:Hi Frank,I get errormessages when running your latest release. It might be the RS3D beta 05.01.64 causing the problem.See attached screenshot.Juha, or Vesa, can you confirm?Best regards,RobertErweitern Sie FreeMail zu einem noch leistungsstarkeren E-Mail-Postfach! Mehr Infos unter http://freemail.web.de/home/landingpad/?mc=021131
Re: for Robert - New Nurbshelper Pro 151 plus Helix Tool :-) and a picture in it !
Hi Frank, many thanks for this great script :-) (I'am playingsince hours, really great) Matthias - Original Message - From: Frank Brübach To: user-list@light.realsoft3d.com Sent: Monday, March 06, 2006 12:10 PM Subject: RE: for Robert - New Nurbshelper Pro 151 plus Helix Tool :-) and a picture in it ! Hi Robert, many thanks, as I haven't the beta version, I cannot proof it, or perhaps juha or vesa can fix that? I have seen there are more letters and messages here about that problem, perhaps it is solved ? ;-) It might be a problem to adapt my nurbshelper script with all the coming version of Realsoft V 5.x or V 6, therefore I need help, it would be great to see that! :-) Have a nice day, thank you again, Frank Brübach (Frankolino) user-list@light.realsoft3d.com schrieb am 03.03.06 21:23:49: Hi Frank, I get errormessages when running your latest release. It might be the RS3D beta 05.01.64 causing the problem. See attached screenshot. Juha, or Vesa, can you confirm? Best regards,Robert Erweitern Sie FreeMail zu einem noch leistungsstarkeren E-Mail-Postfach! Mehr Infos unter http://freemail.web.de/home/landingpad/?mc=021131 No virus found in this incoming message.Checked by AVG Free Edition.Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
Re: Time to share finished clockwork script
Matthias, Thank you for sharing Zaug -- My love of the halfling's leaf has clearly slowed my mind. 8?o Matthias Kappenberg wrote: Now everything should be included. Please check it out. Simply load the project and press play. The script is in the what time is it --script assigned level. You have to adjust the first lines in the script: //Fill this out begin, ending semicolon is important //-- TotalFrames=1000; // Total Frames of the animation FramesPerSecond=25; // Frames per second (use RealtimePlayback for preview) HoursOffset=4; // Time offfset hours MinutesOffset=10;// Time offfset minutes SecondsOffset=32;// Time offfset seconds Speed=1; //-Fill this out end to fit your needs. Hope it's helpy and fully working, Matthias
Magnetism Modeling Tool
I should probably just post this on the V6 requests thread in the Forum , but not everyone goes there (yet!) . Anyway , 10 years ago I used a really awesome modeling tool in Imagine on the Amiga . It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . It was really great and there was none of this select this face but that not that one or only these points but not those points etc etc etc . It was really fun . It might even be in RS3D but , again , I can't find it . As a matter of fact , we had a beta version of something like it from Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 . There was an ancient freeware modeller called Blob Modeller that had this function too . Ton's O' Fun ! If there's one thing I hate it's modeling , but back in those Amiga Imagine days it was a lot of fun to play with the magnetism tool and create interesting shapes with different settings . studio www.niagara.com/~studio www.studiodynamics.net
Re: Magnetism Modeling Tool
Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Magnetism Modeling Tool
I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hmmm ... OK , cool , I'll check them out ! thanks studio www.niagara.com/~studio www.studiodynamics.net Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere .
Re: Magnetism Modeling Tool
Hi Boris and Garry, I won't profess to be an expert in the mystical ways of the non-linear transform options, but the limitation i see it that you are limited to regular geometric shapes (rectangular or eliptic shapes along an axis). Thanks, again, Robert, for the great tutorial on this on your website. What I would love to 'borrow' from max and other programs is the concept of 'soft selection'. In this persistant mode, you can define (and modify) a radius of influence over an arbitrary point selection. When you then move, scale or rotate the selection, it feathers the influence smoothly. This is a godsend if you are trying to modify a topographic mesh for example. I think this would be a great fit with the paint selection tool, where maybe the tool can 'paint' grayscale values with an airbrush-type tool with feathered edge that would only be transformed according to its selection value. Garry, were you thinking of Imagine, by any chance? Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? chris mungenast studio wrote: I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hmmm ... OK , cool , I'll check them out ! thanks studio www.niagara.com/~studio www.studiodynamics.net Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere .
Re: Magnetism Modeling Tool
Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -