Re: Changing color of multiple ojects at once?
Hi Vesa, using the procedure described below by you and this script on some spheres: // Script begin collength = Self.GetColor(); // Split the Color and divide it by 10 collengthx = collength.x/10; collengthy = collength.y/10; collengthz = collength.z/10; // Change the size Self.SetLengthA(collengthx); Self.SetLengthB(collengthy); Self.SetLengthC(collengthz); // Script end will give the attached pictures result (guess the material ;-?). Now the QT: Is it possible to anmate this (using a materials output in an animation to let the spheres grow by a materials channel)? Or should I better create a choreograph based on a materials channel? Matthias - 3. Multi select all objects and the parallel map. Select order does not matter. 4. Apply Map2Obj tool with the following options: target=object, source=color, destination=color. 5. Delete the parallel map and the coloring material. They are no longer needed. The color is stored per object. Best regards, Vesa spheres.gif Description: GIF image
Re: image contest - topic voting
Hi Matthias, what are Tressures? gnnn ... I beg your pardon. Treasures is meant. Reload the voting gallery and also the picture gets corrected ;) y 01 , 2006; 00:00 PM. The topics are: acid football hidden beauty inspired by davinci orchids rebel tressures -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Hello all.
Hi Brian, I know that this is not the best way to answer your QT. How many experience do you have with CG-animation? (And 3D at all?) Well, in my opinion (and some other peoples, too) CG can be done. (Bones with IK, FK,.. are build in). Facial animation can be done (Morph, Point-Translation,...) The cloth QT and softbody-dynamics: That's more a QT which is related to Carlo Lanzottis Plugins. Maybe he'll release his plugins soon. (Italia has won against Australia at the Soccer-WM,...) Hair? I think that's not possible :-( Matthias - Original Message - From: [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, June 28, 2006 2:21 PM Subject: Hello all. Potential buyer here. But exploring a bit, and I do plan on downloading the demo and trying things out, thought I'd ask a few questions first. My main interest in Realsoft is as a character animation tool. I am a bit bothered at the lack of real detailed information on this aspect of Realsoft, I have read reviews stating that its complete and well implemented, but there seems little info. I looked at the manual, but it all seemed very basic. I'm also curious on the hair and cloth abilities. I know a new plugin is coming out that will give this functionality, but I have yet to see it released so I'm a bit wary of the reliability of that and I'm not big on relying on external sources. I also know that Realsoft has a simple softbody implementation and a particle based hair system. I am curious on how controllable these are and whether they can produce REALISTIC effects, most of the hair I've seen has not appeared very realistic, I'm hoping this is due in part to shading and not the hair itself. Can the included hair system be animated smoothly, and react like real hair? Well I think thats enough for now, I could ask questions all day. Thanks. Brian
Re: Try this one:-) New Paint tool is my idea for the futures :-)
Frank BrĂ¼bach wrote: Plant generator: a big task, I can imagine it will take more than one month ! :-) / I will expand my nurbcurve shelper tool (there will be some more exciting functions I can say!) with some very interesting functions, I am taking nurbs, with sds my knowledge isn't high enough ath this moment, but I think zaug can help here more with sds :-) He has build a very powerful greeble plugin! I like it! :-) / Frankolino, Perhaps this will get you started: http://rs3dwiki.the-final.info/index.php?title=JS-SDS Cheers, Zaug -- My love of the halfling's leaf has clearly slowed my mind. |8?o
Re: Changing color of multiple ojects at once?
Hi, Matthias Now the QT: Is it possible to anmate this (using a materials output in an animation to let the spheres grow by a materials channel)? Or should I better create a choreograph based on a materials channel? Animation system cannot directly access values computed at rendering time. Field evaluator object provides some possibilities, though. Often the size can be bound with the color by using a common source for both attributes. Best regards, Vesa
Re: Changing color of multiple ojects at once?
Vesa Meskanen wrote: Hi, Is there a way to easily change the color of many objects scattered throughout a model? Yes there is: 1. Create a simple VSL material: random_color_material surface properties color=random(map coords) // random density = 1 You can natutrally use a texture map etc. instead of random coloring. 2. Map this material to the scene using a parallel map. 3. Multi select all objects and the parallel map. Select order does not matter. 4. Apply Map2Obj tool with the following options: target=object, source=color, destination=color. 5. Delete the parallel map and the coloring material. They are no longer needed. The color is stored per object. Best regards, Vesa I'm not sure how to map to the scene and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color? Matthew
Re: Changing color of multiple ojects at once?
Hello I'm not sure how to map to the scene and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color? Sorry! My reply was apparently aimed at users who already knew how to change the colors using map2obj. The method I described has the following idea: you create a material (texture map etc). which defines the colors. Material defined color is then converted to object colors. After that, objects can be animated and the color will not change. Using this principle, one can color thousands of objects in a couple of minutes 'automatically'. I am no longer sure if this is what you wanted. An quick manual solution goes as follows. - Go to the leftmost geometry tab of the select window and open the folder which contains the objects to be colored. You can now select individual objects, one by one, simply by clicking their wireframe on a view window. - Select the pull down menu Windows/Color Window. - Click an object wire to select it - Mix a color using the color wheel. Then drag and drop the result color from the narrow tall bar just at the right side of the color wheel into a view win dow. - Repeat the steps: click a wire to select, mix a color, drag and drop it to a view. This is quite a straightforward work flow. I hope it does the job! Kind regards, Vesa
Re: Changing color of multiple ojects at once?
Vesa Meskanen wrote: Hello I'm not sure how to map to the scene and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color? Sorry! My reply was apparently aimed at users who already knew how to change the colors using map2obj. The method I described has the following idea: you create a material (texture map etc). which defines the colors. Material defined color is then converted to object colors. After that, objects can be animated and the color will not change. Using this principle, one can color thousands of objects in a couple of minutes 'automatically'. I am no longer sure if this is what you wanted. Let me try to explain another way. I have a model, a lightcycle inspired from the movie TRON. The model has about 60 or so objects that make it up. Some of objects, like the main body, tires, etc. are a color such that you would say that lightcycle is blue, or yellow, or red, etc.. Now, there are also parts of the lightcycle that are always going to be white, some that are black, some that have materials, etc.. So, to change the color of the lightcycle, I currently have to either multi-select or individually select each of about 35+ objects and set the color. I was wondering if there was some way to assign a tag of some sort, or group the objects that make up the those that define the color of the lightcycle, and change them all at once instead of individually or multi-selecting all 35+ objects every time. Matthew
Re: Changing color of multiple ojects at once?
Hi Matthew, What's with a identifier or a user defined channel, and a material with if statement? Matthias - Original Message - From: Matthew Hagerty [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Friday, June 30, 2006 12:48 AM Subject: Re: Changing color of multiple ojects at once? Vesa Meskanen wrote: Hello I'm not sure how to map to the scene and where do I find the Map2Obj tool? Also, I guess I'm missing how this will let me quickly change the color of the various objects of the model that represent the model's color? Sorry! My reply was apparently aimed at users who already knew how to change the colors using map2obj. The method I described has the following idea: you create a material (texture map etc). which defines the colors. Material defined color is then converted to object colors. After that, objects can be animated and the color will not change. Using this principle, one can color thousands of objects in a couple of minutes 'automatically'. I am no longer sure if this is what you wanted. Let me try to explain another way. I have a model, a lightcycle inspired from the movie TRON. The model has about 60 or so objects that make it up. Some of objects, like the main body, tires, etc. are a color such that you would say that lightcycle is blue, or yellow, or red, etc.. Now, there are also parts of the lightcycle that are always going to be white, some that are black, some that have materials, etc.. So, to change the color of the lightcycle, I currently have to either multi-select or individually select each of about 35+ objects and set the color. I was wondering if there was some way to assign a tag of some sort, or group the objects that make up the those that define the color of the lightcycle, and change them all at once instead of individually or multi-selecting all 35+ objects every time. Matthew