Re: Changing color of multiple ojects at once?

2006-06-29 Thread Matthias Kappenberg
Hi Vesa,

using the procedure described below by you
and this script on some spheres:

// Script begin
collength = Self.GetColor();
// Split the Color and divide it by 10
collengthx = collength.x/10;
collengthy = collength.y/10;
collengthz = collength.z/10;
// Change the size
Self.SetLengthA(collengthx);
Self.SetLengthB(collengthy);
Self.SetLengthC(collengthz);
// Script end

will give the attached pictures result (guess the material ;-?).

Now the QT: Is it possible to anmate this (using a materials
output in an animation to let the spheres grow by a materials channel)?

Or should I better create a choreograph based on a materials channel?

Matthias
-

 3. Multi select all objects and the parallel map. Select order does not 
 matter.
 
 4. Apply Map2Obj tool with the following options: target=object, 
 source=color, destination=color.
 
 5. Delete the parallel map and the coloring material. They are no longer 
 needed. The color is stored per object.
 
 
 Best regards,
 
 Vesa 
 
 

spheres.gif
Description: GIF image


Re: image contest - topic voting

2006-06-29 Thread Boris Jahn
Hi Matthias,

 what are Tressures?

gnnn ... I beg your pardon. Treasures is meant. Reload the voting
gallery and also the picture gets corrected ;)

 y 01 , 2006; 00:00 PM. The topics are:
  
  acid
  football
  hidden beauty
  inspired by davinci
  orchids
  rebel
  tressures
-- 

Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -






Re: Hello all.

2006-06-29 Thread Matthias Kappenberg
Hi Brian,

I know that this is not the best way to answer your QT.
How many experience do you have with CG-animation?
(And 3D at all?)

Well, in my opinion (and some other peoples, too) CG
can be done. (Bones with IK, FK,.. are build in).
Facial animation can be done (Morph, Point-Translation,...)

The cloth QT and softbody-dynamics:
That's more a QT which is related to Carlo Lanzottis
Plugins. Maybe he'll release his plugins soon.
(Italia has won against Australia at the Soccer-WM,...)

Hair? I think that's not possible :-(

Matthias

- Original Message - 
From: [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, June 28, 2006 2:21 PM
Subject: Hello all.


 Potential buyer here. But exploring a bit, and I do plan on  
 downloading the demo and trying things out, thought I'd ask a few  
 questions first. My main interest in Realsoft is as a character  
 animation tool. I am a bit bothered at the lack of real detailed  
 information on this aspect of Realsoft, I have read reviews stating  
 that its complete and well implemented, but there seems little info. I  
 looked at the manual, but it all seemed very basic.
 
 I'm also curious on the hair and cloth abilities. I know a new plugin  
 is coming out that will give this functionality, but I have yet to see  
 it released so I'm a bit wary of the reliability of that and I'm not  
 big on relying on external sources. I also know that Realsoft has a  
 simple softbody implementation and a particle based hair system. I am  
 curious on how controllable these are and whether they can produce  
 REALISTIC effects, most of the hair I've seen has not appeared very  
 realistic, I'm hoping this is due in part to shading and not the hair  
 itself. Can the included hair system be animated smoothly, and react  
 like real hair?
 
 Well I think thats enough for now, I could ask questions all day.
 
 Thanks.
 
 Brian
 
 


Re: Try this one:-) New Paint tool is my idea for the futures :-)

2006-06-29 Thread Zaug
Frank BrĂ¼bach wrote:

 Plant generator: a big task, I can imagine it will take more than
 one month ! :-) / I will expand my nurbcurve shelper tool (there will
 be some more exciting functions I can say!) with some very interesting
 functions, I am taking nurbs, with sds my knowledge isn't high enough
 ath this moment, but I think zaug can help here more with sds :-) He
 has build a very powerful greeble plugin! I like it! :-) /

Frankolino,
Perhaps this will get you started:
http://rs3dwiki.the-final.info/index.php?title=JS-SDS

Cheers,
Zaug

-- 
My love of the  halfling's leaf has clearly slowed my mind.
|8?o



Re: Changing color of multiple ojects at once?

2006-06-29 Thread Vesa Meskanen

Hi, Matthias


Now the QT: Is it possible to anmate this (using a materials
output in an animation to let the spheres grow by a materials channel)?
Or should I better create a choreograph based on a materials channel?


Animation system cannot directly access values computed at rendering time. 
Field evaluator object provides some possibilities, though.


Often the size can be bound with the color by using a common source for both 
attributes.



Best regards,

Vesa



Re: Changing color of multiple ojects at once?

2006-06-29 Thread Matthew Hagerty

Vesa Meskanen wrote:

Hi,

Is there a way to easily change the color of many objects scattered 
throughout a model?


Yes there is:

1. Create a simple VSL material:

   random_color_material
   surface properties
   color=random(map coords) // random density = 1

You can natutrally use a texture map etc. instead of random coloring.

2. Map this material to the scene using a parallel map.

3. Multi select all objects and the parallel map. Select order does 
not matter.


4. Apply Map2Obj tool with the following options: target=object, 
source=color, destination=color.


5. Delete the parallel map and the coloring material. They are no 
longer needed. The color is stored per object.



Best regards,

Vesa


I'm not sure how to map to the scene and where do I find the Map2Obj 
tool?  Also, I guess I'm missing how this will let me quickly change the 
color of the various objects of the model that represent the model's color?


Matthew



Re: Changing color of multiple ojects at once?

2006-06-29 Thread Vesa Meskanen

Hello

I'm not sure how to map to the scene and where do I find the Map2Obj 
tool?  Also, I guess I'm missing how this will let me quickly change the 
color of the various objects of the model that represent the model's 
color?


Sorry! My reply was apparently aimed at users who already knew how to change 
the colors using map2obj.


The method I described has the following idea: you create a material 
(texture map etc). which defines the colors. Material defined color is then 
converted to object colors. After that, objects can be animated and the 
color will not change. Using this principle, one can color thousands of 
objects in a couple of minutes 'automatically'. I am no longer sure if this 
is what you wanted.


An quick manual solution goes as follows.
- Go to the leftmost geometry tab of the select window and open the folder 
which contains the objects to be colored. You can now select individual 
objects, one by one, simply by clicking their wireframe on a view window.

- Select the pull down menu Windows/Color Window.
- Click an object wire to select it
- Mix a color using the color wheel. Then drag and drop the result color 
from the narrow tall bar just at the right side of the color wheel into a 
view win dow.
- Repeat the steps: click a wire to select, mix a color, drag and drop it to 
a view.


This is quite a straightforward work flow. I hope it does the job!

Kind regards,

Vesa 



Re: Changing color of multiple ojects at once?

2006-06-29 Thread Matthew Hagerty

Vesa Meskanen wrote:

Hello

I'm not sure how to map to the scene and where do I find the 
Map2Obj tool?  Also, I guess I'm missing how this will let me quickly 
change the color of the various objects of the model that represent 
the model's color?


Sorry! My reply was apparently aimed at users who already knew how to 
change the colors using map2obj.


The method I described has the following idea: you create a material 
(texture map etc). which defines the colors. Material defined color is 
then converted to object colors. After that, objects can be animated 
and the color will not change. Using this principle, one can color 
thousands of objects in a couple of minutes 'automatically'. I am no 
longer sure if this is what you wanted.


Let me try to explain another way.  I have a model, a lightcycle 
inspired from the movie TRON.  The model has about 60 or so objects that 
make it up.  Some of objects, like the main body, tires, etc. are a 
color such that you would say that lightcycle is blue, or yellow, or 
red, etc..  Now, there are also parts of the lightcycle that are always 
going to be white, some that are black, some that have materials, etc..


So, to change the color of the lightcycle, I currently have to either 
multi-select or individually select each of about 35+ objects and set 
the color.  I was wondering if there was some way to assign a tag of 
some sort, or group the objects that make up the those that define the 
color of the lightcycle, and change them all at once instead of 
individually or multi-selecting all 35+ objects every time.


Matthew




Re: Changing color of multiple ojects at once?

2006-06-29 Thread Matthias Kappenberg
Hi Matthew,

What's with a identifier or a user defined channel,
and a material with if statement?

Matthias


- Original Message - 
From: Matthew Hagerty [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Friday, June 30, 2006 12:48 AM
Subject: Re: Changing color of multiple ojects at once?


 Vesa Meskanen wrote:
  Hello
 
  I'm not sure how to map to the scene and where do I find the 
  Map2Obj tool?  Also, I guess I'm missing how this will let me quickly 
  change the color of the various objects of the model that represent 
  the model's color?
 
  Sorry! My reply was apparently aimed at users who already knew how to 
  change the colors using map2obj.
 
  The method I described has the following idea: you create a material 
  (texture map etc). which defines the colors. Material defined color is 
  then converted to object colors. After that, objects can be animated 
  and the color will not change. Using this principle, one can color 
  thousands of objects in a couple of minutes 'automatically'. I am no 
  longer sure if this is what you wanted.
 
 Let me try to explain another way.  I have a model, a lightcycle 
 inspired from the movie TRON.  The model has about 60 or so objects that 
 make it up.  Some of objects, like the main body, tires, etc. are a 
 color such that you would say that lightcycle is blue, or yellow, or 
 red, etc..  Now, there are also parts of the lightcycle that are always 
 going to be white, some that are black, some that have materials, etc..
 
 So, to change the color of the lightcycle, I currently have to either 
 multi-select or individually select each of about 35+ objects and set 
 the color.  I was wondering if there was some way to assign a tag of 
 some sort, or group the objects that make up the those that define the 
 color of the lightcycle, and change them all at once instead of 
 individually or multi-selecting all 35+ objects every time.
 
 Matthew