Zbrush 3 and RS

2007-07-30 Thread Ville Tirronen

Hi!

Does anyone use Zbrush and RS? I cannot export OBJ objects properly with 
UV-textures.
I can export displacement mapping and OBJ-object, but when I try  map 
disp. map in Realsoft
mapping is aligned wrong. Is there any tutorials for exporting models 
and disp.map into RS?


Ville


Re: Zbrush 3 and RS

2007-07-30 Thread ss-cm-gm
In the material's property window, try flipping the y for the texture. RS 
typically considers this differently than everyone else..

cm

From: Ville Tirronen [EMAIL PROTECTED]
Date: 2007/07/30 Mon AM 10:24:42 CDT
To: user-list@light.realsoft3d.com
Subject: Zbrush 3 and RS

Hi!

Does anyone use Zbrush and RS? I cannot export OBJ objects properly with 
UV-textures.
I can export displacement mapping and OBJ-object, but when I try  map 
disp. map in Realsoft
mapping is aligned wrong. Is there any tutorials for exporting models 
and disp.map into RS?

Ville



Re: Zbrush 3 and RS

2007-07-30 Thread Arjo Rozendaal

Hi Ville,

Maybe you have to turn the textures upside down. I always have to do 
this when I import OBJ created with BodyPaint. Or I flip the UV's.


Arjo.

Ville Tirronen wrote:

Hi!

Does anyone use Zbrush and RS? I cannot export OBJ objects properly 
with UV-textures.
I can export displacement mapping and OBJ-object, but when I try  map 
disp. map in Realsoft
mapping is aligned wrong. Is there any tutorials for exporting models 
and disp.map into RS?


Ville






Re: Zbrush 3 and RS

2007-07-30 Thread Daniel Richter
Hi Ville,

I would be very interested to understand how to do what you described.
When you figure it out, maybe you could put together a tiny tutorial
on it? That would be great, but no problem if not..

Great day everyone,
Daniel



On 7/30/07, Ville Tirronen [EMAIL PROTECTED] wrote:
 Hi!

 Does anyone use Zbrush and RS? I cannot export OBJ objects properly with
 UV-textures.
 I can export displacement mapping and OBJ-object, but when I try  map
 disp. map in Realsoft
 mapping is aligned wrong. Is there any tutorials for exporting models
 and disp.map into RS?

 Ville



Re: Zbrush 3 and RS

2007-07-30 Thread Aidan O Driscoll

Hi Ville,

I recently was experimenting with something similar between RS -- 
Blender and back. Blender also has sculpt tools similar to ZBrush. I 
was attempting to export an OBJ, into Blender and Sculpt, create a 
Normal Map of the Sculpted mesh from a Low and High rez mesh inside 
XNORMAL [ www.xnormal.net   ]. Then apply this Mormal map to the 
lo-rez mesh in RS   From what I gather RS has difficulty with large 
poly meshes, the type required for sculpting. So - to get over this 
one might try NORMAL MAPS [ another phrase to look at is tangent 
space ]. Here is some mails I got from VESA re same:



Regarding normal mapping: there are no big secrets involved, you 
simply assign a texture map to the surface normal. If the normal map 
comes from another application, one probably has to shift pixel 
values around zero:


   surface properties
   bump normal = texture(map coords)  // Assign the normal map
   bump normal -= constant (0.5, 0.5, 0.5) // shift from 0 .. 1 
to -0.5 .. +0.5


In the last VSL object, VSL editor / General tab / Normalize option 
should be set so that the surface normal gets again unit length.

===

AND ALSO THIS: Thanks to Timo for this observation at the IRC:

==
timo2 or more like you have to change the normal information 
_from_ tangent space to world space before you assign it

timo2 and you need uv-coords for it to work

So their now, you have been told :)

Any wisdom on that?


Yes, there is :) My brief example was indeed for a fixed space normal 
map, not for tangent space mapping. I'll consider this - maybe a new 
VSL operation 'map to normal space' is required. Of course, U and V 
directions are not available for all object types (analytics, 
metaballs etc), but that's really not a problem because normal 
mapping is mostly related to polygonal or SDS objects.

=

REGARDING A MESH I SENT VESA WHEN ATTEMPTING NORMAL MAPPING to RS:

==
Thanks! I tried it and found already the first obstacle.  .obj import 
reads the required UV data as a 'face material' , which is not 
suitable for bump mapping. Interpolation  is so discontinuous that 
face boundaries show up - I guess that was the rpoblem in the test 
image you sent me.


I manually created a UV set and assigned the height map using it. The 
result was then OK. So, either .obj import needs the UV set option, 
or we have to create a simple tool, which converts a face material to 
a uv set. We will add it as soon as possible (probably into the first 
SP release for v6 -  we will not delay the actual V6 release any more 
because of new development).



Hope this lot is of help to you,
Aidan



At 16:24 30/07/2007, you wrote:

Hi!

Does anyone use Zbrush and RS? I cannot export OBJ objects properly 
with UV-textures.
I can export displacement mapping and OBJ-object, but when I 
try  map disp. map in Realsoft
mapping is aligned wrong. Is there any tutorials for exporting 
models and disp.map into RS?


Ville



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r3metame.js missing (Re: Script to make curve.)

2007-07-30 Thread Mark Heuymans

Hi all,

I finally tried the script and got some errors.
I think it's caused (on my machine) by a missing include file 
3d/r3metame.js... another include file raytr/r3cmetnu.js tries to 
load it (which is in turn loaded by r3subdiv.js), resulting in an 
avalanche of errors...


Apparently, the whole '3d' directory is missing in V5 SP4, so maybe 
there's nothing wrong with the curve_gen script? The error should 
occur any time r3subdiv.js is loaded.


Hats off to your complicated script K-UDA, I hope we'll get it working!

hope this helps,
Mark H



At 15:55 28-7-2007, you wrote:

Hi K-UDA..

Thx for your help n the file...

Sorry to say that it didnt help either.. =(

Must be something in the RS files.. or some bug
Maybe I have some rests from some of the betas...
I might need a complete reinstall of V5... =)

Again.. thx for all your efforts.. and also thx for sharing your 
cool script which I hope I can test out some day..


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hello, Stefan.
I packed this script to zip file..
Best Regards
K-UDA