Re: Camera ?
simply dont click in the view and hit enter or RMB- accept..and all is fine as before .. hopefully ;°) gunnar Hi Gunnar : Yes , the bug is consistent with my personal startup project , but is not in the original install's Startup Project . Not sure how it crept in there . Guess I'll have to rebuild it , again . thanks for your reply garry Maybe it's my non-stock Startup , when I create a camera object it isn't positioned properly . In fact , if i move my mouse in front of the View Window the Camera Object appears in Wireframe. The workaround is to do a Left-Mouse/Camera/View to Object . Previous versions did this automatically for you . studio
Re: Landscape experiments - a render
Here's : Stylized render of a USGS .DEM (Alaskan ,USA) . Foreground is Cook Inlet , then Anchorage , mountains in background . MT. Gordon Lyon is the peak near center-right . http://www.studiodynamics.net/list/alaska.html 90KB cheers garry
RE: landscaping (Re: Can We Export RS3D Camera Data ?)
Very nice image Mark! Arjo. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark
Re: Camera ?
Hi Garry, I have the same bug when I try to create a camera in quadview environment. Just maximize the 3d window (Alt + doubleclick) and retry to create a camera. Jan
Re: VSL Glass Shader :-) / QT about VSL and Iceshader :-)
Hi Neil:-) Thanks for your friendly fresnel metal shader... must laugh, I have got it too in my materials;-) My question aimed into an other direction to build a own vsl shader and that was my mistake, sorry, I will find these entries I need in the VSL editor, I am sure, so I have build my first glass shader from zero knowledge;-) It's not perfect, but I can make it better for the future... I have created an own glass shader and studied the vsl manual to build it... I was only too lazy to create a new one... I will build an Ice shader, thats sure! :-))) Perhaps somebody will help? It would be very nice, best regards, have a good sunday, Frank -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 12.04.08 22:56:22 An: user-list@light.realsoft3d.com Betreff: Re: QT about VSL and Iceshader :-) Hi Frank . maybe this can help Neil Cooke - Original Message - From: Frank Brübach [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Sunday, April 13, 2008 8:37 AM Subject: QT about VSL and Iceshader :-) Dear RS friends, where can I find the settings for for Brightness (Helligkeit), Refraction (Brechung) and Fresnel in the vsl editor? I need for an ice shader more than this: Relief, Turbulence and so on... - When I open the popup window for color (wizard) and search for other entries I cannot find Relief, Turbulence, Refraction, Fresnel, Brightness and such things... Hmh, I am just starting with a new ice vsl shader, perhaps I don't know enough about it. It doesn't matter I am thinking, I will create such a shader :-) perhaps somebody can help.. would be nice, best wishes, Frank _ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071distributionid=0066 _ Der WEB.DE SmartSurfer hilft bis zu 70% Ihrer Onlinekosten zu sparen! http://smartsurfer.web.de/?mc=100071distributionid=0066 franko-glass-vsl.rar Description: Binary data
Re: Landscape experiments - a render
Here's : Stylized render of a USGS .DEM (Alaskan ,USA) . Foreground is Cook Inlet , then Anchorage , mountains in background . MT. Gordon Lyon is the peak near center-right . http://www.studiodynamics.net/list/alaska.html 90KB cheers garry Nice one, including texturing! cheers, Mark
Re: landscaping (Re: Can We Export RS3D Camera Data ?)
I've been working on a VSL shader for rock layers that's really not finished yet, but if anyone is interested I'll upload this project: http://www.athanor3d.com/pub/isle02_triset.jpg Maybe it's worth working out this material better. In a new project - a cave- I used a simple noise modified by a curve for displacement of the rocks, and a color that depends on bump height. The result was surprizing: http://www.athanor3d.com/pub/View07c1.jpg However, in some viewpoints, displacement rendering artifacts spoil the image :( -Mark Inspiring! Thankz, Zaug
Re: Camera ?
Hi Garry, I have the same bug when I try to create a camera in quadview environment. Just maximize the 3d window (Alt + doubleclick) and retry to create a camera. Jan Ah , OK , thanks . garry