Thanks Chris. Hope the tips help Regards Jason _____
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of standley and mungenast Sent: 21 April 2008 04:31 To: user-list@light.realsoft3d.com Subject: Re: GI rendering artifact fix Hi Jason, Thanks for the inspiration, and for taking the time to share your setup and settings info. Great stuff! Chris Jason Saunders wrote: Hi Mark, Henrik and Lee Hope more people will get back to using GI in Realsoft again soon as it is better in V6. Reflections are improved so not quite so many loops to jump through to get a decent image. I thought I would attach this test scene I am still working on as it shows the bigger picture of what brought about the artifact discussed yesterday (now gone of course). It's a little dark at the mo, but I kind of like it so far. The car model is not mine, it's from the Dosch collection, but at least I managed to import something via sds plus plugin (Ronnie's plug in):) Obviously had to set all the shaders, but looks ok so far. Remember now in v6, the recursion level in the rendering settings defines the light ray bounces effectively, so better GI can be achieved in your scenes. This scene had a recursion of 6. Rendered at 3000 pix wide, scale 0.5 on a quad in 2hrs 12 mins. The only lights in the scene was a fill distant light at a very low intensity of 0.06 to initiate the shaders, the rest is illuminated by a single analytical cube imitating a light box above the car set to an illumination value of 1.8 1.8 1.7. That's it, the rest of the scene is as you see. No other clever tricks. I do like to set the camera flashlight very low also at '0.04 0.04 0.04'. Gi shader ray count was 6 and GI blur at level 6 and threshold 26. GI blur reflection at default. Have a nice weekend everyone. Regards Jason _____