Re: question about my vsl shader :-) rs-forum.the-final.com !
Hello again... first of all: See the good work!!! http://rs-forum.the-final.com: GOOD LOOKING FORUM and GREAT WORK TO MATTHIAS and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this site cannot cracked by spam mail and crazy people, they are trying to damage this important realsoft forum. - - Next little picture of my little work in progress... glass and watertextures with vsl and perhaps some day ice too:-) The rendering times crease to 4:02 min., four different vsl textures, but the aim should be to get it into one vsl texture, if possible... Question 1) the rendering times will reduce handling with only one vsl texture combining all properties? Question 2) the vsl wizard shows only color, transparency, bump map and so on... Why it isn't possible to get all properties in the vsl wizard of the objects? Perhaps a tree structure will make sense! ? ;-) - So you can find perhaps optical thickness and refraction and perhaps make new entries for the object properties ? bye, frankolino, servus and sunny springtime has began here in germany :-D -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 18:39:56 An: user-list@light.realsoft3d.com Betreff: Re: first ice-water-picture and open question for an ice shader cooperation:-) I have forgotten: the first picture with ice-water-effects as attachment, very simple vsl, o.k.:-) I have combined two textures, but the effect ist good! only the rendering times are increasing (bad!);-) bye, servus, Frank Brübach -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 18:08:23 An: user-list@light.realsoft3d.com Betreff: Re: open question for an ice shader cooperation:-) Hi Timo :-) Every help is welcome:-))) I invite you:-D Yes, it will be a strong work to get a good ice shader or similar water-ice products. - I have some ideas for the roughness, bumpmap, perhaps even fog and noise... the problem is only for me to understand this complex possibilities for a good looking ice shader with e.g. air bubbles (your advice is good!) or something with fresnel, scratches and bump map things and so on... - I have started with the glass material... (matt glass), after that I will manage a special look for roughness and cold-freezing roughness... I will have a certain look to the examples from the rs folder (vsl or material)... - creating such vsl things and learn with the shader language, for me it's not so easy to handle with the vsl stuff (yes, very amazing!) but the vsl power is damned great, the input/output channels are really wide spread;-) must laugh... yes, If you have some ideas, bring it to the forum :-) I am working forword tomorrow with the vsl shader and bring the next results here... best regards, servus, Frank ice-shader made of this: color, transparency, refraction, fresnel, fog, bumpmap/ noise... good evening:-) -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 14:10:27 An: user-list@light.realsoft3d.com Betreff: Re: open question for an ice shader cooperation:-) A good start on all shaders is to think what the qualities of the material are (i.e. what makes ice look like ice). The glass-like parts are easy enough, you can pretty much just use a glass shader as a base (with a tweaked color and optical thickness). The harder parts are the surface features and air bubbles inside the ice. The surface features can either be modeled or done with some creative bumpmapping (there's some bump materials in the startup project that fit the bill). The air bubbles are harder though: you can either model them or just cheat and add a high frequency noise to the bump. I'll see if I can give you some pointers once I get home. On 15/04/2008, Frank Brübach [EMAIL PROTECTED] wrote: Dear RS friends, an open question:-) Perhaps somebody has fun to build with me an ice shader with the vsl editor... I have started with a simple glas textur (from the rs manual, vsl chapter), I have attached the example as a rar file above... would be very nice to work with other realsoft guys to learn with the vsl editor and get some interesting new vsl shader for ice, water and so on... servus, best regards, Frankolino ...I have such things in mind: Refraction, Relief (Bump Map), Refraction, Fresnel and more... __ Bis 50 MB Dateianhänge? Kein Problem! http://freemail.web.de/club/landingpage.htm/?mc=025556 _ In 5 Schritten zur eigenen Homepage. Jetzt Domain sichern und gestalten! Nur 3,99 EUR/Monat! http://www.maildomain.web.de/?mc=021114 ___ Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=00
Re: question about my vsl shader :-) rs-forum.the-final.com !
2008/4/22 Frank Brübach [EMAIL PROTECTED]: Hello again... first of all: See the good work!!! http://rs-forum.the-final.com: GOOD LOOKING FORUM and GREAT WORK TO MATTHIAS and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this site cannot cracked by spam mail and crazy people, they are trying to damage this important realsoft forum. - - Next little picture of my little work in progress... glass and watertextures with vsl and perhaps some day ice too:-) The rendering times crease to 4:02 min., four different vsl textures, but the aim should be to get it into one vsl texture, if possible... Question 1) the rendering times will reduce handling with only one vsl texture combining all properties? I'd imagine so, especially if you can cut down some operations that the materials share. Question 2) the vsl wizard shows only color, transparency, bump map and so on... Why it isn't possible to get all properties in the vsl wizard of the objects? Perhaps a tree structure will make sense! ? ;-) That's what you see in the advanced mode. There's only so much you can do with the wizards. - So you can find perhaps optical thickness and refraction and perhaps make new entries for the object properties ? Time to delve in to VSL then: Surface Properties Surface:Transparency = (1,0,0) Surface: Optical Thickness = 0,3 This'll set transparency to pure red and the optical thickness to a completely arbitrary value of 0,3. bye, frankolino, servus and sunny springtime has began here in germany :-D -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 18:39:56 An: user-list@light.realsoft3d.com Betreff: Re: first ice-water-picture and open question for an ice shader cooperation:-) I have forgotten: the first picture with ice-water-effects as attachment, very simple vsl, o.k.:-) I have combined two textures, but the effect ist good! only the rendering times are increasing (bad!);-) bye, servus, Frank Brübach -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 18:08:23 An: user-list@light.realsoft3d.com Betreff: Re: open question for an ice shader cooperation:-) Hi Timo :-) Every help is welcome:-))) I invite you:-D Yes, it will be a strong work to get a good ice shader or similar water-ice products. - I have some ideas for the roughness, bumpmap, perhaps even fog and noise... the problem is only for me to understand this complex possibilities for a good looking ice shader with e.g. air bubbles (your advice is good!) or something with fresnel, scratches and bump map things and so on... - I have started with the glass material... (matt glass), after that I will manage a special look for roughness and cold-freezing roughness... I will have a certain look to the examples from the rs folder (vsl or material)... - creating such vsl things and learn with the shader language, for me it's not so easy to handle with the vsl stuff (yes, very amazing!) but the vsl power is damned great, the input/output channels are really wide spread;-) must laugh... yes, If you have some ideas, bring it to the forum :-) I am working forword tomorrow with the vsl shader and bring the next results here... best regards, servus, Frank ice-shader made of this: color, transparency, refraction, fresnel, fog, bumpmap/ noise... good evening:-) -Ursprüngliche Nachricht- Von: user-list@light.realsoft3d.com Gesendet: 17.04.08 14:10:27 An: user-list@light.realsoft3d.com Betreff: Re: open question for an ice shader cooperation:-) A good start on all shaders is to think what the qualities of the material are (i.e. what makes ice look like ice). The glass-like parts are easy enough, you can pretty much just use a glass shader as a base (with a tweaked color and optical thickness). The harder parts are the surface features and air bubbles inside the ice. The surface features can either be modeled or done with some creative bumpmapping (there's some bump materials in the startup project that fit the bill). The air bubbles are harder though: you can either model them or just cheat and add a high frequency noise to the bump. I'll see if I can give you some pointers once I get home. On 15/04/2008, Frank Brübach [EMAIL PROTECTED] wrote: Dear RS friends, an open question:-) Perhaps somebody has fun to build with me an ice shader with the vsl editor... I have started with a simple glas textur (from the rs manual, vsl chapter), I have attached the example as a rar file above... would be very nice to work with other realsoft guys to learn with the vsl editor and get some interesting new vsl shader for ice, water and so on... servus, best regards, Frankolino ...I have such things in mind: Refraction, Relief (Bump Map), Refraction, Fresnel and more...
rs-forum.the-final.com !
Hi all, the forum will be refined in the next days. At the moment there is to much work on my table to do all the work on the new forum site in one go, and Boris is busy, too. If everything is working as exspected, it should be completed next week :-) The forum is up and running (feel free to use, post ...) only a new layout will be set up. Thanks to Boris at this point. Contest Gallery is under construction... Boris is doing the most work here :-p The behind the scenes ContentManagementSystem work will start this weekend. My part :-?, oh no Matthias
Re: rs-forum.the-final.com !
Hi, all thanks to Matthias :) for doing this great job of converting all the old forum stuff to the new forum software. I already sent a mail yesterday but it seems that it doesn't came through. No idea why this happened. I hope I'm not banned from the mailinglist. Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG thanks to all who supported the forum and the contest while I did this job. Boris - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, April 22, 2008 3:22 PM Subject: rs-forum.the-final.com ! Hi all, the forum will be refined in the next days. At the moment there is to much work on my table to do all the work on the new forum site in one go, and Boris is busy, too. If everything is working as exspected, it should be completed next week :-) The forum is up and running (feel free to use, post ...) only a new layout will be set up. Thanks to Boris at this point. Contest Gallery is under construction... Boris is doing the most work here :-p The behind the scenes ContentManagementSystem work will start this weekend. My part :-?, oh no Matthias
Re: rs-forum.the-final.com !
Hi Boris.. I just wanted to say thanks for all your hard work during the years on this.. and good luck to Matthias.. Take Care Best Regards SteFan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Hi, all thanks to Matthias :) for doing this great job of converting all the old forum stuff to the new forum software. I already sent a mail yesterday but it seems that it doesn't came through. No idea why this happened. I hope I'm not banned from the mailinglist. Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG thanks to all who supported the forum and the contest while I did this job. Boris - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, April 22, 2008 3:22 PM Subject: rs-forum.the-final.com ! Hi all, the forum will be refined in the next days. At the moment there is to much work on my table to do all the work on the new forum site in one go, and Boris is busy, too. If everything is working as exspected, it should be completed next week :-) The forum is up and running (feel free to use, post ...) only a new layout will be set up. Thanks to Boris at this point. Contest Gallery is under construction... Boris is doing the most work here :-p The behind the scenes ContentManagementSystem work will start this weekend. My part :-?, oh no Matthias -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.23.2/1386 - Release Date: 4/18/2008 5:24 PM
RE: rs-forum.the-final.com !
Thank you Boris, for maintaining the old forum all those years! Thank you Matthias for offering your time to pick up the new one! -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:owner- [EMAIL PROTECTED] Namens Boris Jahn Verzonden: dinsdag 22 april 2008 17:43 Aan: user-list@light.realsoft3d.com Onderwerp: Re: rs-forum.the-final.com ! Hi, all thanks to Matthias :) for doing this great job of converting all the old forum stuff to the new forum software. I already sent a mail yesterday but it seems that it doesn't came through. No idea why this happened. I hope I'm not banned from the mailinglist. Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG thanks to all who supported the forum and the contest while I did this job. Boris - Original Message - From: Matthias Kappenberg [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, April 22, 2008 3:22 PM Subject: rs-forum.the-final.com ! Hi all, the forum will be refined in the next days. At the moment there is to much work on my table to do all the work on the new forum site in one go, and Boris is busy, too. If everything is working as exspected, it should be completed next week :-) The forum is up and running (feel free to use, post ...) only a new layout will be set up. Thanks to Boris at this point. Contest Gallery is under construction... Boris is doing the most work here :-p The behind the scenes ContentManagementSystem work will start this weekend. My part :-?, oh no Matthias
Re: rs-forum.the-final.com !
Hi Boris, hi Matthias, Thank you for your great service to our community! I can't believe that you managed to get all the lost files back :) :) Lg, Jan