Re: Unlimited Real-time rendering technology...
Thank you very much for this link. Fake was the wrong word in my last mail, “I Want to Believe”. I am a gamer and I may profit first from this new technology. Let’s see what the future brings. From: Juha Mukari Sent: 28 May, 2012 19:16 To: user-list@light.realsoft3d.com Subject: RE: Unlimited Real-time rendering technology... Here's video clip where they are saying that yes it can be used for animation: http://www.youtube.com/watch?feature=player_detailpagev=JVB1ayT6Fdc#t=314s But sure, it can be also scam. From: methamorph...@online.de To: user-list@light.realsoft3d.com Subject: Re: Unlimited Real-time rendering technology... Date: Mon, 28 May 2012 17:01:51 +0200 Hello, as I know euclideon engine is not volume based, the objects are represented by surfaces made out of pixels (point clouds) no volumes. In an interview with one of the developers he showed this demo flying around in real time on a laptop. I am not sure how it works only my speculations, think they found a way to bypass anything with polygons and take use of the tremendous pixel fill rates of modern GPUs. If I am right, it's a little while I seen it on TV, he said the engine is scalable and will produce constant load at any frame at the hardware. BUT, all this may be a fake, I never seen more than this demo and images at their homepage and this demo and images are several years old. At their homepage you can only read Aug 04 in News, the elephant images shows in its properties, 01-Aug-11, Adobe Photoshop. Regards Marc -Original Message- From: Jouni Hätinen Sent: 27 May, 2012 23:27 To: user-list@light.realsoft3d.com Subject: Re: Unlimited Real-time rendering technology... Hi, Voxels stored in octrees are pretty usual in medical science where you need a true 3D representation of an image. However, the data structures are too heavy to be modified in real-time, so it's impossible to make any animations (unless they're pre-rendered). I don't understand why those guys try to market the Unlimited Detail system for games. Drawable voxels will not appear in the gaming world before we get some revolution in either RAM sizes or SSD speeds. It's just too heavy for anything other than static scenes. Voxels in a pure 3D bitmap are used in some games to store the shape of environments, but that's about it. Br, Jouni 2012/5/27 methamorph...@online.de: Hello, I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can zoom in and zoom in and have all the details not lost, but otoh the only thing I’ve seen until now are static scenes nothing with animation. Here’s the link http://www.euclideon.com/ . Not much information about how it works, in TV they said something about point clouds, if I am right, it’s a time ago. From: Juha Mukari Sent: 27 May, 2012 13:25 To: user-list@light.realsoft3d.com Subject: Unlimited Real-time rendering technology... I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4 it looks like they have something similar... 3d sprites or something like that. wlEmoticon-winkingsmile[1].png
Re: Unlimited Real-time rendering technology...
Hello, as I know euclideon engine is not volume based, the objects are represented by surfaces made out of pixels (point clouds) no volumes. In an interview with one of the developers he showed this demo flying around in real time on a laptop. I am not sure how it works only my speculations, think they found a way to bypass anything with polygons and take use of the tremendous pixel fill rates of modern GPUs. If I am right, it's a little while I seen it on TV, he said the engine is scalable and will produce constant load at any frame at the hardware. BUT, all this may be a fake, I never seen more than this demo and images at their homepage and this demo and images are several years old. At their homepage you can only read Aug 04 in News, the elephant images shows in its properties, 01-Aug-11, Adobe Photoshop. Regards Marc -Original Message- From: Jouni Hätinen Sent: 27 May, 2012 23:27 To: user-list@light.realsoft3d.com Subject: Re: Unlimited Real-time rendering technology... Hi, Voxels stored in octrees are pretty usual in medical science where you need a true 3D representation of an image. However, the data structures are too heavy to be modified in real-time, so it's impossible to make any animations (unless they're pre-rendered). I don't understand why those guys try to market the Unlimited Detail system for games. Drawable voxels will not appear in the gaming world before we get some revolution in either RAM sizes or SSD speeds. It's just too heavy for anything other than static scenes. Voxels in a pure 3D bitmap are used in some games to store the shape of environments, but that's about it. Br, Jouni 2012/5/27 methamorph...@online.de: Hello, I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can zoom in and zoom in and have all the details not lost, but otoh the only thing I’ve seen until now are static scenes nothing with animation. Here’s the link http://www.euclideon.com/ . Not much information about how it works, in TV they said something about point clouds, if I am right, it’s a time ago. From: Juha Mukari Sent: 27 May, 2012 13:25 To: user-list@light.realsoft3d.com Subject: Unlimited Real-time rendering technology... I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4 it looks like they have something similar... 3d sprites or something like that.
RE: Unlimited Real-time rendering technology...
Here's video clip where they are saying that yes it can be used for animation: http://www.youtube.com/watch?feature=player_detailpagev=JVB1ayT6Fdc#t=314s But sure, it can be also scam. From: methamorph...@online.de To: user-list@light.realsoft3d.com Subject: Re: Unlimited Real-time rendering technology... Date: Mon, 28 May 2012 17:01:51 +0200 Hello, as I know euclideon engine is not volume based, the objects are represented by surfaces made out of pixels (point clouds) no volumes. In an interview with one of the developers he showed this demo flying around in real time on a laptop. I am not sure how it works only my speculations, think they found a way to bypass anything with polygons and take use of the tremendous pixel fill rates of modern GPUs. If I am right, it's a little while I seen it on TV, he said the engine is scalable and will produce constant load at any frame at the hardware. BUT, all this may be a fake, I never seen more than this demo and images at their homepage and this demo and images are several years old. At their homepage you can only read Aug 04 in News, the elephant images shows in its properties, 01-Aug-11, Adobe Photoshop. Regards Marc -Original Message- From: Jouni Hätinen Sent: 27 May, 2012 23:27 To: user-list@light.realsoft3d.com Subject: Re: Unlimited Real-time rendering technology... Hi, Voxels stored in octrees are pretty usual in medical science where you need a true 3D representation of an image. However, the data structures are too heavy to be modified in real-time, so it's impossible to make any animations (unless they're pre-rendered). I don't understand why those guys try to market the Unlimited Detail system for games. Drawable voxels will not appear in the gaming world before we get some revolution in either RAM sizes or SSD speeds. It's just too heavy for anything other than static scenes. Voxels in a pure 3D bitmap are used in some games to store the shape of environments, but that's about it. Br, Jouni 2012/5/27 methamorph...@online.de: Hello, I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can zoom in and zoom in and have all the details not lost, but otoh the only thing I’ve seen until now are static scenes nothing with animation. Here’s the link http://www.euclideon.com/ . Not much information about how it works, in TV they said something about point clouds, if I am right, it’s a time ago. From: Juha Mukari Sent: 27 May, 2012 13:25 To: user-list@light.realsoft3d.com Subject: Unlimited Real-time rendering technology... I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4 it looks like they have something similar... 3d sprites or something like that.
Unlimited Real-time rendering technology...
I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4it looks like they have something similar... 3d sprites or something like that.
Re: Unlimited Real-time rendering technology...
Hello, I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can zoom in and zoom in and have all the details not lost, but otoh the only thing I’ve seen until now are static scenes nothing with animation. Here’s the link http://www.euclideon.com/ . Not much information about how it works, in TV they said something about point clouds, if I am right, it’s a time ago. From: Juha Mukari Sent: 27 May, 2012 13:25 To: user-list@light.realsoft3d.com Subject: Unlimited Real-time rendering technology... I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4 it looks like they have something similar... 3d sprites or something like that.
Re: Unlimited Real-time rendering technology...
Hi, Voxels stored in octrees are pretty usual in medical science where you need a true 3D representation of an image. However, the data structures are too heavy to be modified in real-time, so it's impossible to make any animations (unless they're pre-rendered). I don't understand why those guys try to market the Unlimited Detail system for games. Drawable voxels will not appear in the gaming world before we get some revolution in either RAM sizes or SSD speeds. It's just too heavy for anything other than static scenes. Voxels in a pure 3D bitmap are used in some games to store the shape of environments, but that's about it. Br, Jouni 2012/5/27 methamorph...@online.de: Hello, I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can zoom in and zoom in and have all the details not lost, but otoh the only thing I’ve seen until now are static scenes nothing with animation. Here’s the link http://www.euclideon.com/ . Not much information about how it works, in TV they said something about point clouds, if I am right, it’s a time ago. From: Juha Mukari Sent: 27 May, 2012 13:25 To: user-list@light.realsoft3d.com Subject: Unlimited Real-time rendering technology... I started to think that, does realsoft already have something similar? Metaballs with procedural rendering ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ): Here's video from unlimited real-time rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4 it looks like they have something similar... 3d sprites or something like that.
Re: PNG with transparency
Thank you Matthias and Chris. I even read it in the manual yesterday afternoon, and still would have forgotten. I think I can make do with these results. Photoshop is not detecting the background as transparent, but After Effects does (using Targa). Tiff does output with transparent bg, but all of the objects are nearly invisible. I may just render over a green screen and key out the bg. Thanks again, Brandon On 4/18/2012 1:38 PM, Matthias Kappenberg wrote: Do not forget to copy the transparency to the alpha channel... - Original Message - *From:* rslist mailto:rsl...@silvergravity.com *To:* user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com *Sent:* Wednesday, April 18, 2012 9:25 PM *Subject:* Re: PNG with transparency Thanks Neil, but my material is working fine. I can't render with alpha channel support so that my background is transparent (graphic to be used on top of other graphics for a trade show banner). I think I'll just go with a soft white translucent material (wax works well) in keyshot, and not worry about a realistic material with transparency brandon On 4/18/2012 1:09 PM, Neil Cooke wrote: Transparency Dunno if this might help but I use either the fade material (in materials/library/constant) or the fade value in the Colour tab of the objects specifications. Then specularity and reflection. All in separate sub directories but no idea if that can help. And to note in the past fade can be flakey in anims I have found, that was way back though. Havent noticed it V7.. The only reason to use a fade material, for me, is if I will want to assign the changing fade value to many different objects in many different sub directories of the project. N. *From:* rslist rsl...@silvergravity.com *To:* RS List user-list@light.realsoft3d.com *Sent:* Thursday, 19 April 2012 4:55 AM *Subject:* PNG with transparency Hi all (whoever is still left :) I have not been able to find a suitable material in Key Shot to render a plastic polyethylene vial, so I brushed the dust off of RS and created my own material (actually a v3 material, not VSL). Now I need to render with the alpha channel, but I get an error using the PNG with transparency; same with PhotoShop output. Any ideas how to get this working? I might be missing something easy, since it has been a couple years since I did any serious RS work, but I'm drawing a blank. The error is: ... now I can't get the error to show again, it just crashes every time. TIA for any ideas. Brandon
Re: PNG with transparency
Transparency Dunno if this might help but I use either the fade material (in materials/library/constant) or the fade value in the Colour tab of the objects specifications. Then specularity and reflection. All in separate sub directories but no idea if that can help. And to note in the past fade can be flakey in anims I have found, that was way back though.. Havent noticed it V7. The only reason to use a fade material, for me, is if I will want to assign the changing fade value to many different objects in many different sub directories of the project. N. From: rslist rsl...@silvergravity.com To: RS List user-list@light.realsoft3d.com Sent: Thursday, 19 April 2012 4:55 AM Subject: PNG with transparency Hi all (whoever is still left :) I have not been able to find a suitable material in Key Shot to render a plastic polyethylene vial, so I brushed the dust off of RS and created my own material (actually a v3 material, not VSL). Now I need to render with the alpha channel, but I get an error using the PNG with transparency; same with PhotoShop output. Any ideas how to get this working? I might be missing something easy, since it has been a couple years since I did any serious RS work, but I'm drawing a blank. The error is: ... now I can't get the error to show again, it just crashes every time. TIA for any ideas. Brandon
Re: PNG with transparency
Better try tga And render it as 32bit with Alpha channel... should work without any problems. Matthias - Original Message - From: rslist To: user-list@light.realsoft3d.com Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency Thanks Neil, but my material is working fine. I can't render with alpha channel support so that my background is transparent (graphic to be used on top of other graphics for a trade show banner). I think I'll just go with a soft white translucent material (wax works well) in keyshot, and not worry about a realistic material with transparency brandon On 4/18/2012 1:09 PM, Neil Cooke wrote: Transparency Dunno if this might help but I use either the fade material (in materials/library/constant) or the fade value in the Colour tab of the objects specifications. Then specularity and reflection. All in separate sub directories but no idea if that can help. And to note in the past fade can be flakey in anims I have found, that was way back though. Havent noticed it V7.. The only reason to use a fade material, for me, is if I will want to assign the changing fade value to many different objects in many different sub directories of the project. N. From: rslist rsl...@silvergravity.com To: RS List user-list@light.realsoft3d.com Sent: Thursday, 19 April 2012 4:55 AM Subject: PNG with transparency Hi all (whoever is still left :) I have not been able to find a suitable material in Key Shot to render a plastic polyethylene vial, so I brushed the dust off of RS and created my own material (actually a v3 material, not VSL). Now I need to render with the alpha channel, but I get an error using the PNG with transparency; same with PhotoShop output. Any ideas how to get this working? I might be missing something easy, since it has been a couple years since I did any serious RS work, but I'm drawing a blank. The error is: ... now I can't get the error to show again, it just crashes every time. TIA for any ideas. Brandon
Re: PNG with transparency
Do not forget to copy the transparency to the alpha channel... - Original Message - From: rslist To: user-list@light.realsoft3d.com Sent: Wednesday, April 18, 2012 9:25 PM Subject: Re: PNG with transparency Thanks Neil, but my material is working fine. I can't render with alpha channel support so that my background is transparent (graphic to be used on top of other graphics for a trade show banner). I think I'll just go with a soft white translucent material (wax works well) in keyshot, and not worry about a realistic material with transparency brandon On 4/18/2012 1:09 PM, Neil Cooke wrote: Transparency Dunno if this might help but I use either the fade material (in materials/library/constant) or the fade value in the Colour tab of the objects specifications. Then specularity and reflection. All in separate sub directories but no idea if that can help. And to note in the past fade can be flakey in anims I have found, that was way back though. Havent noticed it V7.. The only reason to use a fade material, for me, is if I will want to assign the changing fade value to many different objects in many different sub directories of the project. N. From: rslist rsl...@silvergravity.com To: RS List user-list@light.realsoft3d.com Sent: Thursday, 19 April 2012 4:55 AM Subject: PNG with transparency Hi all (whoever is still left :) I have not been able to find a suitable material in Key Shot to render a plastic polyethylene vial, so I brushed the dust off of RS and created my own material (actually a v3 material, not VSL). Now I need to render with the alpha channel, but I get an error using the PNG with transparency; same with PhotoShop output. Any ideas how to get this working? I might be missing something easy, since it has been a couple years since I did any serious RS work, but I'm drawing a blank. The error is: ... now I can't get the error to show again, it just crashes every time. TIA for any ideas. Brandon attachment: alpha_copy.png
Email Address Change
Hi folks, My email address will soon be changing to ne...@mangawhaigold.co.nz The current address will very likely no longer be viable. Thank you Neil Cooke
Re: trebuchet restored
By pure coincidence, I saw an episode of 'Punkin Chunkin' on Discovery yesterday, never heard of it before. A clear sign that I shouldn't meddle with trebuchets for too long, it makes people crazy and obsessive! ;) It's going to be fun to compare DA /Chrono / Realsoft with Blender's simulation tools! -Mark On 15-10-2011 4:46, Beg1nner wrote: Hi Mark.. Yeah.. you have come very close to your earlier version and its equally cool...! nice to see it up running again..! so those hours paid off thx for sharing it. and yep, working with sims are really mm precision and abit at times trial n error.. even though in real life these things are complex, its abit too much more complex in a sim =) But its fun that its possible to do these things... I have been thinking a lot what would be cool to make a sim of... hmm will see if I come up with something.. Looking forward to see it progress and also other DA sims of yours later on ! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D
Re: trebuchet restored
Hi Mark.. Yeah.. you have come very close to your earlier version and its equally cool...! nice to see it up running again..! so those hours paid off thx for sharing it. and yep, working with sims are really mm precision and abit at times trial n error.. even though in real life these things are complex, its abit too much more complex in a sim =) But its fun that its possible to do these things... I have been thinking a lot what would be cool to make a sim of... hmm will see if I come up with something.. Looking forward to see it progress and also other DA sims of yours later on ! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D On 2011-10-15 02:28, Mark Heuymans wrote: I am looking forward to see you get going with DA again, to see some of your cool trebuchet action ! Hey Stefan, it took a few hours to set up a new DA scene and fiddle with the parameters but I'm pretty close to the 2005 version, see attached V6 project (just objects and animation). The funny thing about this sim is that it really depends on the ring and the pin at the end of the arm. The angle and length of the pin are crucial: tiny changes can completely change the point of release! I didn't include the target bricks in the sim yet, and some objects are non-colliders to simplify things. Enjoy, Mark
Re: news about v 8:) // any news about realease date V 8 ?
look at www.realsoft.com / newsNews2011-09-29Realsoft 3D development newsRealsoft 3D version 8 will include an advanced photon mapping toolkit. Thanks to some ground breaking innovations in noise reduction, photon map can be rendered directly without so called Final Gathering stage. This means that the static photon map can be computed once and reused many times in successive animation frames very quickly.The first example, a walktrough in the well known sponza atrium scene was rendered this way. Once the time consuming photon map computation was done, rendering took only 20 seconds per frame in a modest dual core computer.A static photon map can also be combined with a dynamically computed GI solution. The second example demonstrates this. The moving item uses the standard GI shader of Realsoft 3D v7, whereas the rest of the scene is illuminated with a static photon map. Here the GI shader uses low, quickly computed recursion depth, because the photon mapped illumination distributes the light sufficiently.by chance I found this infos this morning. thanks for not informing the realsoft 3d user at this board about it ;)best regards, frankVon: Frank Brbach frankys-realsoft-n...@web.deGesendet: 05.07.2011 10:37:05An: user-list@light.realsoft3d.comBetreff: any news about realease date V 8 ?dear rs friends, there are any news about release date for realsoft 3d version 8 ? I will update from v 5! I am sure there are a lot of benefits from preview version (6 to 7). good luck for next release perhaps in summertime? :) best wishes, frankSchon gehrt? WEB.DE hat einen genialen Phishing-Filter in dieToolbar eingebaut! http://produkte.web.de/go/toolbarSMS schreiben mit WEB.DE FreeMail - einfach, schnell undkostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192
Re: news about v 8:) // any news about realease date V 8 ?
Thank for the tip Frank, great news and impressive GI animations! By coincidence I've been toying with this Sponza scene lately with other renderers like Luxrender and Cycles for Blender. The image in these unbiased renderers starts very noisy and progressively improves until the noise is acceptable, a completely different approach from Realsoft's. Looks like RS is catching up and adopting more modern techniques. By the way, Blender is a b to learn compared to RS ;) cheers, Mark H On 10-10-2011 14:17, Frank Brübach wrote: look at www.realsoft.com / news
Re: news about v 8:) // any news about realease date V 8 ?
Mark, Re Blender you have to admit the advances and progress and feature set far out strip that of RS now. The day RS updates ... everything, that will be the day I jump back on board. In my opinion it is too far behind in development now, almost needs a complete rewrite? Blender ease or not ease of use can differ from one person to another. Personally I find the new v2.5 very easy to work with. Aidan On 10 October 2011 15:21, Mark Heuymans atha...@casema.nl wrote: Thank for the tip Frank, great news and impressive GI animations! By coincidence I've been toying with this Sponza scene lately with other renderers like Luxrender and Cycles for Blender. The image in these unbiased renderers starts very noisy and progressively improves until the noise is acceptable, a completely different approach from Realsoft's. Looks like RS is catching up and adopting more modern techniques. By the way, Blender is a b to learn compared to RS ;) cheers, Mark H On 10-10-2011 14:17, Frank Brübach wrote: look at www.realsoft.com / news
Re: news about v 8:) // any news about realease date V 8 ?
Hi Aidan, Yes, Blender's feature set is impressive and people have made large animations with it: Sintel, Elephant's Dream etc.. My main problem is its interface, I can never find stuff... I want to expand my toolkit and use it next to RS in the pipeline, it's not this-is-better-than-that. To me, RS is an oasis of logic and its interface is very intuitive (to me), I still love its VSL, SDS modeling, material objects, the powerful hierarchy window.. But I'm a rare breed ;) -Mark On 10-10-2011 17:30, aidan o driscoll wrote: Mark, Re Blender you have to admit the advances and progress and feature set far out strip that of RS now. The day RS updates ... everything, that will be the day I jump back on board. In my opinion it is too far behind in development now, almost needs a complete rewrite? Blender ease or not ease of use can differ from one person to another. Personally I find the new v2.5 very easy to work with. Aidan
Re: news about v 8:) // any news about realease date V 8 ?
Hi Mark.. Count me in among those in the RS rare breed category ! =) I have had my chances to several times start to use other than RS, no matter if expensive or free, tons of amazing features and so on... I just havent been able to stand any other than RS =) (if not counting the lovely Sculptris Alpha 6=), RS has my kind of workflow (sure, I wish RS would be in the forefront as in old times, and I am still waiting on something to happen in the anim part of RS) I am looking forward to see you get going with DA again, to see some of your cool trebuchet action ! I just got DA to work on V8 Beta, but have been too busy with other things in life (as I now have been feeling abit better for the last couple of months). Hopefully I will get back on for some DA and some more indepth RS beta testing, now that I finally also have a new comp =) Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D On 2011-10-10 18:47, Mark Heuymans wrote: Hi Aidan, Yes, Blender's feature set is impressive and people have made large animations with it: Sintel, Elephant's Dream etc.. My main problem is its interface, I can never find stuff... I want to expand my toolkit and use it next to RS in the pipeline, it's not this-is-better-than-that. To me, RS is an oasis of logic and its interface is very intuitive (to me), I still love its VSL, SDS modeling, material objects, the powerful hierarchy window.. But I'm a rare breed ;) -Mark On 10-10-2011 17:30, aidan o driscoll wrote: Mark, Re Blender you have to admit the advances and progress and feature set far out strip that of RS now. The day RS updates ... everything, that will be the day I jump back on board. In my opinion it is too far behind in development now, almost needs a complete rewrite? Blender ease or not ease of use can differ from one person to another. Personally I find the new v2.5 very easy to work with. Aidan
Re: DynAtomic for Realsoft3D 64 Bit Released
Hi Carlo Thx for all your hard work on DA, it worked in V8 beta after some manual moving files.. The timing on this was perfect, now that I got my new comp and being on 64bit ! Hopefully things will get rolling (or flowing=) soon, maybe even the fluidmodule gets its guiwould be a blast ! Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D On 2011-10-04 12:49, Carlo Lanzotti - DynaDream wrote: Dear Realsoft3D users, The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is available for download. More informations and the donwload link can be found on our web site: http://www.dynadream.com Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: news about v 8:) // any news about realease date V 8 ?
Congrats, Vesa and co! Those are some of the smoothest GI animations I have seen, and it sounds like you only pay for the time once! Count me in for this round. If FBX can bring in simple texture maps that would sure sweeten the pot. Chris M On 10/10/2011 8:17 AM, Frank Brübach wrote: look at www.realsoft.com / news Realsoft 3D version 8 will include an advanced photon mapping toolkit. Thanks to some ground breaking innovations in noise reduction, photon map can be rendered directly without so called Final Gathering stage. This means that the static photon map can be computed once and reused many times in successive animation frames very quickly. The first example, a walktrough in the well known sponza atrium scene http://www.nic.fi/%7Evesamesk/sponza.wmv was rendered this way. Once the time consuming photon map computation was done, rendering took only 20 seconds per frame in a modest dual core computer. A static photon map can also be combined with a dynamically computed GI solution. The second example http://www.nic.fi/%7Evesamesk/PhotonsAndGI.wmv demonstrates this. The moving item uses the standard GI shader of Realsoft 3D v7, whereas the rest of the scene is illuminated with a static photon map. Here the GI shader uses low, quickly computed recursion depth, because the photon mapped illumination distributes the light sufficiently.
DynAtomic for Realsoft3D 64 Bit Released
Dear Realsoft3D users, The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is available for download. More informations and the donwload link can be found on our web site: http://www.dynadream.com Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic for Realsoft3D 64 Bit Released
Hi Brandon, Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is unsupported. I may post a detailed procedure on how to setup this if there are enough requests. Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 04/10/2011 13:50, Brandon ha scritto: Thank you Carlo! Can someone remind me, as it has been quite some time, do the 32/64 bit versions of Dynatomic only work with RS v7+??? I'm still on v6 :( I thought I read some months ago that someone made it work with v6? Brandon On 10/4/2011 4:49 AM, Carlo Lanzotti - DynaDream wrote: Dear Realsoft3D users, The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is available for download. More informations and the donwload link can be found on our web site: http://www.dynadream.com Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic for Realsoft3D 64 Bit Released
Request #2. Thanks Carlo. Al -- Original Message -- Received: Tue, 04 Oct 2011 07:06:27 AM MDT From: Brandon rsl...@silvergravity.com To: user-list@light.realsoft3d.com Subject: Re: DynAtomic for Realsoft3D 64 Bit Released Request #1 ;) Thanks Carlo. Regards, Brandon On 10/4/2011 6:29 AM, Carlo Lanzotti - DynaDream wrote: Hi Brandon, Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is unsupported. I may post a detailed procedure on how to setup this if there are enough requests. Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 04/10/2011 13:50, Brandon ha scritto: Thank you Carlo! Can someone remind me, as it has been quite some time, do the 32/64 bit versions of Dynatomic only work with RS v7+??? I'm still on v6 :( I thought I read some months ago that someone made it work with v6? Brandon On 10/4/2011 4:49 AM, Carlo Lanzotti - DynaDream wrote: Dear Realsoft3D users, The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is available for download. More informations and the donwload link can be found on our web site: http://www.dynadream.com Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic for Realsoft3D 64 Bit Released
Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is unsupported. I may post a detailed procedure on how to setup this if there are enough requests. Me too! Still on V6 and 32bit... Time to make DA animations, I have some free time now ;) thanks, Mark H
Re: DynAtomic for Realsoft3D 64 Bit Released
No worries, I had figured that out myself :) When I make new projects from scratch it works fine. Time to re-create that trebuchet! -Mark H On 4-10-2011 17:12, Carlo Lanzotti - DynaDream wrote: Hi Mark, Yes sorry, it was my fault, the samples where made with RS3D V7. Best Regards, Carlo Lanzotti Il 04/10/2011 17:05, Mark Heuymans ha scritto: That's quick Carlo, thanks! I installed it manually, it seems to be working except the samples (crash!). Now I'll have to refresh my memory and study the manual again... and practice ;) cheers, Mark H
Re: DynAtomic for Realsoft3D 64 Bit Released
Thanks Carlo!. Hope that you can release linux version too. Ville Carlo Lanzotti - DynaDream [clanzo...@dynadream.com] kirjoitti: Dear Realsoft3D users, The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is available for download. More informations and the donwload link can be found on our web site: http://www.dynadream.com Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
3D related news item on The Register
I found this 3D related news item, and the demo vid, interesting. http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/ (watch out for line-wrap on that url) The company's own web site seems to be down atm though. LeeE
Re: 3D related news item on The Register
wow! but whets with the minecraft landscape :) Alasdair - Original Message - From: leee l...@spatial.plus.com To: user-list@light.realsoft3d.com Sent: Wednesday, August 03, 2011 1:18 PM Subject: 3D related news item on The Register I found this 3D related news item, and the demo vid, interesting. http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/ (watch out for line-wrap on that url) The company's own web site seems to be down atm though. LeeE
Re: 3D related news item on The Register
Lee - Thanks for the new info on this - pretty cool. So do any of you think this has any application for better (smoother or faster) display options for things like a replacement or upgrade to OGL display technology? I could easily see this being bought up by Autodesk as it matures Brandon On 8/3/2011 6:18 AM, leee wrote: I found this 3D related news item, and the demo vid, interesting. http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/ (watch out for line-wrap on that url) The company's own web site seems to be down atm though. LeeE
any news about realease date V 8 ?
dear rs friends, there are any news about release date for realsoft 3d version 8 ? I will update from v 5! I am sure there are a lot of benefits from preview version (6 to 7). good luck for next release perhaps in summertime? :) best wishes, frankSchon gehrt? WEB.DE hat einen genialen Phishing-Filter in dieToolbar eingebaut! http://produkte.web.de/go/toolbar
Javascript: r3Listv - Set list to r3List instead of JS array
Here we go again - I bet you thought you were safe from Javascript questions... *grin* Years ago I made a script that iterates l-systems, but this script has not functioned at least since RS3D v6. I have now located the point of failure and it has to do with r3Listv and r3List objects. As long as I have been fiddling with RS scripting there has always been some confusion concerning JS arrays and r3List objects. Sometimes you had to use one and sometimes you had to use the other. My script heavily uses r3List objects and tries to set such lists as sources for r3Listv objects. In v6, and I assume onwards, function calls like these have catastrophic results: ruleBox.SET ([R3GLVA_List, symbol.rules.r3l]); where ruleBox is an instantiated r3Listv object and symbol.rules.r3l is an instantiated r3List object. RS3D v6 simply crashes when it tries to execute this. I tried to replace that with this call: ruleBox.SetList (symbol.rules.r3l); Then it doesn't crash horribly but complains about the type of my list - RS appears to excpect a JS array object and not an r3List object here. Re-writing the entire script to use JS arrays instead of r3List is not a small task, is there a simpler way to make this work? Best regards, Fredrik P.S. Or is this just another bug in the scripts/*.js files that I forgot to modify after my most recent install of RS? At least one of the reported errors are still present in the 64 bit install of RS3D, available in the download section of www.realsoft.com.
DynAtomic Passive Points Tutorial
Dear Realsoft3D users, The awaited tutorial about the passive points tecnique is available at: http://www.dynadream.com/ddweb/index.php/Video_Tutorials Best Regards, -- DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic Passive Points Tutorial
Amazing. Show me wobbling boobies and I get the urge to upgrade my RS. ;-) Regards, Fredrik On 20 June 2011 13:41, Carlo Lanzotti clanzo...@dynadream.com wrote: Dear Realsoft3D users, The awaited tutorial about the passive points tecnique is available at: http://www.dynadream.com/ddweb/index.php/Video_Tutorials Best Regards, -- DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic Video Tutorials
Hi Andrew, Thanks, I'm thinking of adding some 'artificial' voice for them. Negative mass is not supported but you can achieve it by mixing gravity objects and drags. Anyway I can introduce a more specific feature later. A 64 bit version should be out soon. Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 18/giu/2011, alle ore 05.53, Andrew Berge ha scritto: Hi Carlo, Very nice videos, would be nice to have some voice over and instructions too :) , I notice in the balloon simulation you simply introduce a negative general gravity value to get them to float, is it possible to modify the the individual mass values of the balloons to a negative value to get more realistic simulations ? Also would love to have 64bit version to run on the faster machines :) rgds, Andrew From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Carlo Lanzotti Sent: Saturday, 18 June 2011 10:01 AM To: user-list@light.realsoft3d.com Subject: DynAtomic Video Tutorials Dear Realsoft3D Users, We posted a bunch of video tutorials for you to start with DynAtomic: http://www.dynadream.com/ddweb/index.php/Video_Tutorials In addition there is a forum in case you need to ask questions or want to share your simulation results: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
RE: DynAtomic Video Tutorials
H i Carlo, - I'm thinking of adding some 'artificial' voice for them. I am sure we would all like your authentic voice :) - Negative mass is not supported but you can achieve it by mixing gravity objects and drags. Anyway I can introduce - a more specific feature later. I see, just wondering, is it possible to confine the gravity to an object IE say a body of water with a spec gravity and then have object realistically float according to their own spec. gravity/mass ? extending I guess to air as the body of liquid. - A 64 bit version should be out soon. Great news. looking forward. great job so far congratulations.
Re: DynAtomic Video Tutorials
Hi Andrew, Oh well, I will make some voice tests then ;-) You can confine gravity and other forces (drag etc...) by using the Exclude/Include from volume option. Thanks for your support. Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 18/giu/2011, alle ore 18.07, Andrew Berge ha scritto: H i Carlo, - I'm thinking of adding some 'artificial' voice for them. I am sure we would all like your authentic voice :) - Negative mass is not supported but you can achieve it by mixing gravity objects and drags. Anyway I can introduce - a more specific feature later. I see, just wondering, is it possible to confine the gravity to an object IE say a body of water with a spec gravity and then have object realistically float according to their own spec. gravity/mass ? extending I guess to air as the body of liquid. - A 64 bit version should be out soon. Great news. looking forward. great job so far congratulations.
Re: DynAtomic Video Tutorials
Hi Yuriy, Something went wrong with the posting (The forum should get updated automatically). I'll check it out, thanks ;-) Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il giorno 18/giu/2011, alle ore 19.01, yra scherb ha scritto: Hi, Carlo. Good news! Do not forget to just give these announcements on the forum :) Those who go to the forum without going through the site are not aware of new tutorials. Best regards, Yuriy. --- Оригінальне повідомлення --- Від кого: Carlo Lanzotti clanzo...@dynadream.com Кому: user-list@light.realsoft3d.com Дата: 18 червня 2011, 03:01:01 Тема: Re: DynAtomic Video Tutorials Dear Realsoft3D Users, We posted a bunch of video tutorials for you to start with DynAtomic: http://www.dynadream.com/ddweb/index.php/Video_Tutorials In addition there is a forum in case you need to ask questions or want to share your simulation results: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
DynAtomic Video Tutorials
Dear Realsoft3D Users, We posted a bunch of video tutorials for you to start with DynAtomic: http://www.dynadream.com/ddweb/index.php/Video_Tutorials In addition there is a forum in case you need to ask questions or want to share your simulation results: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic Video Tutorials
Thank you Carlo! Really great plugin. I've been playing with it quite a long now. Could you make a video tut about passive points and skeletons with it? Also my 32bit version of RS is not working on Opengl very well. So is there plan for Win64bit and linux64bit too? My linux server could easily calculate simulations for days and months :) Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Dear Realsoft3D Users, We posted a bunch of video tutorials for you to start with DynAtomic: http://www.dynadream.com/ddweb/index.php/Video_Tutorials In addition there is a forum in case you need to ask questions or want to share your simulation results: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
RE: DynAtomic Video Tutorials
Hi Carlo, Very nice videos, would be nice to have some voice over and instructions too :) , I notice in the balloon simulation you simply introduce a negative general gravity value to get them to float, is it possible to modify the the individual mass values of the balloons to a negative value to get more realistic simulations ? Also would love to have 64bit version to run on the faster machines :) rgds, Andrew _ From: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Carlo Lanzotti Sent: Saturday, 18 June 2011 10:01 AM To: user-list@light.realsoft3d.com Subject: DynAtomic Video Tutorials Dear Realsoft3D Users, We posted a bunch of video tutorials for you to start with DynAtomic: http://www.dynadream.com/ddweb/index.php/Video_Tutorials In addition there is a forum in case you need to ask questions or want to share your simulation results: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
RE: best export file format including textures?
Hi Mark, First of all you need to convert all your objects to polygonal SDS objects. Next use the Map2Obj tool to convert the mapping objects to face maps. RS can't make the mtl files. So the Obj files contain the UV information, but you need to recreate the materials in another application. The only way I could export textures was using the VRML export. After the export I converted the file to obj with Polytrans. But these materials don't contain reflection or other stuff. Only the texture maps. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: zaterdag 4 juni 2011 21:51 Aan: Reallist Onderwerp: best export file format including textures? Hi all, Please refresh my memory: can RS3d export files like .obj including UV-mapped textures? I know .obj import is perfect, but the other way around..? V6.1. I'm asking this because I want to make some of my free stuff available to a wider audience... thanks, Mark H
Re: best export file format including textures?
Thanks for the tips Arjo! I knew it wouldn't be easy ;) -Mark Hi Mark, First of all you need to convert all your objects to polygonal SDS objects. Next use the Map2Obj tool to convert the mapping objects to face maps. RS can't make the mtl files. So the Obj files contain the UV information, but you need to recreate the materials in another application. The only way I could export textures was using the VRML export. After the export I converted the file to obj with Polytrans. But these materials don't contain reflection or other stuff. Only the texture maps. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner- l...@light.realsoft3d.com] Namens Mark Heuymans Verzonden: zaterdag 4 juni 2011 21:51 Aan: Reallist Onderwerp: best export file format including textures? Hi all, Please refresh my memory: can RS3d export files like .obj including UV-mapped textures? I know .obj import is perfect, but the other way around..? V6.1. I'm asking this because I want to make some of my free stuff available to a wider audience... thanks, Mark H
best export file format including textures?
Hi all, Please refresh my memory: can RS3d export files like .obj including UV-mapped textures? I know .obj import is perfect, but the other way around..? V6.1. I'm asking this because I want to make some of my free stuff available to a wider audience... thanks, Mark H
Re: DynAtomic 1.0.0 for Realsoft3D Released
Dear K-UDA, While DynAtomic seems to work with Realsoft3D V6 I cannot grant correct results. Anyway, I will post a video about this shortly. Nurbs curves cannot constraint the angles but DynAtomic allow to control bending stiffness. Sorry, but actually there are no internationalization support. Thanks for your kind support. Best Regards, -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 02/06/2011 14.39, K-UDA ha scritto: Hello Carlo. I can not try the sample because I don't have Ver.7. I hope that you demonstrate it using the movie. The nurbs curve can not constrain the angle of the joint. I have translated the manual. I will translate the menu. Are there the ini files? Best regards. K-UDA *From:* Carlo Lanzotti mailto:clanzo...@dynadream.com *Sent:* Tuesday, May 17, 2011 10:23 PM *To:* user-list@light.realsoft3d.com /A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn Atomic/1.1.0/projects/da_lattice.zip http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip In the sample the NURBS curve controls the cylinder deformation by using the Realsoft3D's lattice mapping system, DynAtomic instead controls the deformations of the NURBS itself. Please, if you have other questions use the apposite forum: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti -- DynaDream - Dynamic Laboratory http://www.dynadream.com Il 17/05/2011 02:19, K-UDA ha scritto: Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA *From:* Carlo Lanzotti mailto:clanzo...@dynadream.com *Sent:* Monday, May 16, 2011 5:44 AM *To:* user-l...@light.realsoft3d..com /A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. mailto:user-list@light.realsoft3d.com -- Carlo Lanzotti DynaDream - Dynamic Laboratory mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com Il 15/05/2011 2.34, K-UDA ; ; ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 17/05/2011 Database dei virus interno non c aggiornato. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3663 - Data di rilascio: 05/27/11 08:34:00
Re: DynAtomic 1.0.0 for Realsoft3D Released
Dear K-UDA, all, Here is the link to the video: http://www.youtube.com/watch?v=OcpkEA2YNN4 Please, use the apposite forum to ask more questions: http://www.dynadream.com/forum -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 04/06/2011 1.13, Carlo Lanzotti ha scritto: Dear K-UDA, While DynAtomic seems to work with Realsoft3D V6 I cannot grant correct results. Anyway, I will post a video about this shortly. Nurbs curves cannot constraint the angles but DynAtomic allow to control bending stiffness. Sorry, but actually there are no internationalization support. Thanks for your kind support. Best Regards, -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 02/06/2011 14.39, K-UDA ha scritto: Hello Carlo. I can not try the sample because I don't have Ver.7. I hope that you demonstrate it using the movie. The nurbs curve can not constrain the angle of the joint. I have translated the manual. I will translate the menu. Are there the ini files? Best regards. K-UDA *From:* Carlo Lanzotti mailto:clanzo...@dynadream.com *Sent:* Tuesday, May 17, 2011 10:23 PM *To:* user-list@light.realsoft3d.com /A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn Atomic/1.1.0/projects/da_lattice.zip http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip In the sample the NURBS curve controls the cylinder deformation by using the Realsoft3D's lattice mapping system, DynAtomic instead controls the deformations of the NURBS itself. Please, if you have other questions use the apposite forum: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti -- DynaDream - Dynamic Laboratory http://www.dynadream.com Il 17/05/2011 02:19, K-UDA ha scritto: Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA *From:* Carlo Lanzotti mailto:clanzo...@dynadream.com *Sent:* Monday, May 16, 2011 5:44 AM *To:* user-l...@light.realsoft3d..com /A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. mailto:user-list@light.realsoft3d.com -- Carlo Lanzotti DynaDream - Dynamic Laboratory mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com Il 15/05/2011 2.34, K-UDA ; ; ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 17/05/2011 Database dei virus interno non c aggiornato. Controllato da AVG -www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3663 - Data di rilascio: 05/27/11 08:34:00 Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1382 / Database dei virus: 1511/3679 - Data di rilascio: 03/06/2011
Re: DynAtomic 1.0.0 for Realsoft3D Released
Hello Carlo. I can not try the sample because I don't have Ver.7. I hope that you demonstrate it using the movie. The nurbs curve can not constrain the angle of the joint. I have translated the manual. I will translate the menu. Are there the ini files? Best regards. K-UDA From: Carlo Lanzotti Sent: Tuesday, May 17, 2011 10:23 PM To: user-list@light.realsoft3d.com Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip In the sample the NURBS curve controls the cylinder deformation by using the Realsoft3D's lattice mapping system, DynAtomic instead controls the deformations of the NURBS itself. Please, if you have other questions use the apposite forum: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti -- DynaDream - Dynamic Laboratory http://www.dynadream.com Il 17/05/2011 02:19, K-UDA ha scritto: Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA From: Carlo Lanzotti Sent: Monday, May 16, 2011 5:44 AM To: user-l...@light.realsoft3d..com /A Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 15/05/2011 2.34, K-UDA? ;? ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA -- Nessun virus nel messaggio. Controllato da AVG - www.avg.com Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 17/05/2011
Re: preview updated website
Hi Mark, Hey, very cool and funny! Carlo Lanzotti Il 18/05/2011 21:59, Mark Heuymans ha scritto: More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
Re: preview updated website
At last I am free to check it out ... have been writing a book ... it is done now so . Good fun!! Thanks Mark!! Neico From: Mark Heuymans atha...@casema.nl To: user-list@light.realsoft3d.com Sent: Thu, 19 May, 2011 7:59:24 AM Subject: Re: preview updated website More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
Re: question from the past.. real3d 3.5
On 17-5-2011 19:44, Lorenzo Pistone wrote: Hi Mark, Thank you for the advice. I changed the undo to 0 and changed also some configuration option of the emulator giving a lot of megabytes for every kind of memory, like zorro3, chip mem, fast mem and so on and now it render to file at 1920x1080. I think the problem wasn't the undo but the uae settings, but I will investigate more.. Anyway I have some more questions about the realsoft 4.2 version. I would like to move some old amiga project to this version that seem to like the old format, at least for the same project of the memory prolem, but I would like to know if there is some thing I should know about import from previous real format. The Undo was a wild guess... I hope you solved this funny retro-problem. About importing: beware of trimcurves! They import inverted into V4 and later, you´ll have to invert them manually. I still have some parts of my very first Real3d 1.4 model of a microscope in a V6 version! Another question is about RPL, if I open the rpl windows I receive a error about missing scripts/rpl/startup.rpl It seems that the installation do not create this file, there is a workaround? Lorenzo Pistone As far as I remember ´startup.rpl´ is an essential file for Real3d to function properly. But it´s been too long, forgot the details... -Mark H
Re: preview updated website
More stuff added: - island and soap bubbles available for download - that hatch in the cellar is finally accessible - implemented special Cave/Earth navigation arrows - some other updates and forum posts Now, some work on the cave and then connect the worlds! enjoy, Mark H www.athanor3d.com
Re: DynAtomic 1.0.0 for Realsoft3D Released
Dear K-UDA, Unfortunately no, but you can use NURBS curves to control an objects bevahior, see this sample: http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip In the sample the NURBS curve controls the cylinder deformation by using the Realsoft3D's lattice mapping system, DynAtomic instead controls the deformations of the NURBS itself. Please, if you have other questions use the apposite forum: http://www.dynadream.com/forum Best Regards, Carlo Lanzotti -- DynaDream - Dynamic Laboratory http://www.dynadream.com Il 17/05/2011 02:19, K-UDA ha scritto: Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA *From:* Carlo Lanzotti mailto:clanzo...@dynadream.com *Sent:* Monday, May 16, 2011 5:44 AM *To:* user-l...@light.realsoft3d..com /A mailto:user-list@light.realsoft3d.com *Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released mailto:user-list@light.realsoft3d.com mailto:user-list@light.realsoft3d.com Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. mailto:user-list@light.realsoft3d.com -- Carlo Lanzotti DynaDream - Dynamic Laboratory mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com Il 15/05/2011 2.34, K-UDA ; ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 17/05/2011
Re: question from the past.. real3d 3.5
Hi Mark, Thank you for the advice. I changed the undo to 0 and changed also some configuration option of the emulator giving a lot of megabytes for every kind of memory, like zorro3, chip mem, fast mem and so on and now it render to file at 1920x1080. I think the problem wasn't the undo but the uae settings, but I will investigate more.. Anyway I have some more questions about the realsoft 4.2 version. I would like to move some old amiga project to this version that seem to like the old format, at least for the same project of the memory prolem, but I would like to know if there is some thing I should know about import from previous real format. Another question is about RPL, if I open the rpl windows I receive a error about missing scripts/rpl/startup.rpl It seems that the installation do not create this file, there is a workaround? Lorenzo Pistone Il 16/05/2011 22:18, Mark Heuymans ha scritto: Maybe setting Undo to zero helps?? It helped me with large objects like plants and landscapes in later versions. In V3.5: Settings Undo Set Depth good luck, Mark H .
RE: DynAtomic forthcoming release
Please see my previous mail: any suggestions Carlo? Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] Verzonden: vrijdag 13 mei 2011 0:28 Aan: 'user-list@light.realsoft3d.com' Onderwerp: RE: DynAtomic forthcoming release Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: Setup was unable to found Realsoft3D Version 7.0 I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
Re: DynAtomic forthcoming release
Hi Robert, I will release a 64 bit version asap. Carlo Il giorno 16/mag/2011, alle ore 08:19, Robert den Broeder r.den.broe...@chello.nl ha scritto: Please see my previous mail: any suggestions Carlo? Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] Verzonden: vrijdag 13 mei 2011 0:28 Aan: 'user-list@light.realsoft3d.com' Onderwerp: RE: DynAtomic forthcoming release Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: “Setup was unable to found Realsoft3D Version 7.0” I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can’t find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
RE: DynAtomic forthcoming release
Good! Looking forward to it. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: maandag 16 mei 2011 10:39 Aan: user-list@light.realsoft3d.com CC: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, I will release a 64 bit version asap. Carlo Il giorno 16/mag/2011, alle ore 08:19, Robert den Broeder r.den.broe...@chello.nl ha scritto: Please see my previous mail: any suggestions Carlo? Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] Verzonden: vrijdag 13 mei 2011 0:28 Aan: 'user-list@light.realsoft3d.com' Onderwerp: RE: DynAtomic forthcoming release Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: “Setup was unable to found Realsoft3D Version 7.0” I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can’t find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
Re: question from the past.. real3d 3.5
I'm sorry Vesa, but the button do not exist in the amiga version, it's in the Windows version, I know because I have the full version for Amiga and the demo version for Windows. If there is a way to set the memory usage is not that button, for what I can remember maybe there is an option to set in the program icon, maybe in the same way I was used to increase the stack memory for each program. Best regards, Lorenzo Pistone Il 15/05/2011 11:27, Vesa Meskanen ha scritto: Hi, if I increase the image size the program stop the rendering with an out of memory error, for example if I render to file at 1024x768 all is ok but if I set the resolution to 1920x1080 the error come back. Is there a way to increase the amount of memory for Real3d? View/Render/Render Settings window has a Memory Use button. There you can control the memory behavior of the rendering engine. If this does not fix the problem, you may have found a bug or some sort of incompatibility. Kind regards, Vesa Meskanen Realsoft .
Re: question from the past.. real3d 3.5
On 16-5-2011 21:53, Lorenzo Pistone wrote: I'm sorry Vesa, but the button do not exist in the amiga version, it's in the Windows version, I know because I have the full version for Amiga and the demo version for Windows. If there is a way to set the memory usage is not that button, for what I can remember maybe there is an option to set in the program icon, maybe in the same way I was used to increase the stack memory for each program. Best regards, Lorenzo Pistone Maybe setting Undo to zero helps?? It helped me with large objects like plants and landscapes in later versions. In V3.5: Settings Undo Set Depth good luck, Mark H
Re: DynAtomic 1.0.0 for Realsoft3D Released
Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA From: Carlo Lanzotti Sent: Monday, May 16, 2011 5:44 AM To: user-list@light.realsoft3d.com Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 15/05/2011 2.34, K-UDA?? ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA
DynAtomic
Grazie Carlo l'ho atteso anni ma hai creato un bellissimo plug in un unica cosa se provo gli esempi degli abiti mi restituisce r3drtbto.c/ 510: Cannot load object because the class 2796 is not installed cosa mi manca? ciao --- Sorry for italian part Thank Carlo I waited many years for this W.R. javascript:void(0);
Re: DynAtomic 1.0.0 for Realsoft3D Released
Dear K-UDA, Yes, feel free to localize it in your own language. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. Anyway, not sure, but maybe you can bake to keyframes by putting Realsoft3D in key-recording and playing the cache. Best Regards Il 14/05/2011 6.32, K-UDA ha scritto: Hello Carlo. I have two questions about DynaTomic. 1.Can I localize it to japanese? 2.Can I bake the simulation to the key-frame animation? Best regards. K-UDA Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3637 - Data di rilascio: 05/14/11 08:34:00 -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic
Dear Walter, It is an innocue error message. Some features where removed and this file(s) where not updated, just save it and the message will go away. Best Regards, Carlo Lanzotti Il 14/05/2011 9.43, Walter ha scritto: Grazie Carlo l'ho atteso anni ma hai creato un bellissimo plug in un unica cosa se provo gli esempi degli abiti mi restituisce r3drtbto.c/ 510: Cannot load object because the class 2796 is not installed cosa mi manca? ciao --- Sorry for italian part Thank Carlo I waited many years for this W.R. Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3637 - Data di rilascio: 05/14/11 08:34:00 -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
DynAtomic Forum
Dear Realsoft3D users, Just to let all you know that there is a specific forum to ask questions about DynAtomic: http://www.dynadream.com/forum Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re:DynAtomic 1.0.0 for Realsoft3D Released
Hello Carlo. I have two questions about DynaTomic. 1.Can I localize it to japanese? 2.Can I bake the simulation to the key-frame animation? Best regards. K-UDA
Re: DynAtomic 1.0.0 for Realsoft3D Released
Fantastic! Thank you, Carlo. Amir
Re: DynAtomic forthcoming release
Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair - Original Message - From: Carlo Lanzotti clanzo...@dynadream.com To: user-list@light.realsoft3d.com Sent: Thursday, May 12, 2011 12:44 AM Subject: DynAtomic forthcoming release Dear Realsoft3D users, We got it, and finally DynAtomic for Realsoft3D is almost ready to be released. In the meantime we are updating our website with videos and informations related to it. Some previews are already available at: http://www.dynadream.com It should be take few days, just cleaning up and adding more valuable informations for you. Feedback is important, so share your thoughts! As previously announced, DynAtomic 1.0 will be free even for commercial uses and peoples who won the Realsoft3D contest will have a 1 year FREE support. Sorry for the long wait time, it can happens, sometimes ;-) Sincerly. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com - Nessun virus nel messaggio. Controllato da AVG - www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011
Re: DynAtomic forthcoming release
So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair
Re: DynAtomic forthcoming release
Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011
Re: DynAtomic forthcoming release
Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011
Re: DynAtomic forthcoming release
So does that mean ONLY v7? Such a shame for many of us v6 users. You can say that :( I think I'll skip V7 altogether and go straight for V8... and get a decent 64bit workstation class machine that it deserves to be run on. If cash flow permits. -Mark H
Re: DynAtomic forthcoming release
Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00
RE: DynAtomic forthcoming release
Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00
Re: DynAtomic forthcoming release
Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert *Van:*owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] *Namens *Carlo Lanzotti *Verzonden:* donderdag 12 mei 2011 22:13 *Aan:* user-list@light.realsoft3d.com *Onderwerp:* Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com mailto:clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG -www.avg.com http://www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
RE: DynAtomic forthcoming release
Hi Carlo, What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an error message when I want to install it: Setup was unable to found Realsoft3D Version 7.0 I think that is because I run a V7-64 bit version and the Dynatomic is looking for a 32 bit version of Realsoft3D V7.0. Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 23:23 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Robert, Which install? There are no official install released so far... Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 23.05, Robert den Broeder ha scritto: Current install can't find the 64bit version of V7 L So I aborted installation. Any suggestions to make it work? Robert Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: donderdag 12 mei 2011 22:13 Aan: user-list@light.realsoft3d.com Onderwerp: Re: DynAtomic forthcoming release Hi Ville, Yes, there will be builds for Linux and Mac OSX platforms. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 12/05/2011 19.30, Ville Tirronen ha scritto: Will there be linux build? I have several linux boxes I am using for rendering scenes. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Hi Brandon, All, No, no plot of any kind. It is simply because some features of DynAtomic rely on the V7 API. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 16:16, Brandon ha scritto: So does that mean ONLY v7? Such a shame for many of us v6 users. Likely a plot with RS Oy to get the rest of us to upgrade to v7 :) Brandon On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: Hi, DynAtomic is compatible with Realsoft3D V7. Best Regards -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com http://www.dynadream.com http://www.dynadream.com Il 12/05/2011 12:01, Alasdair ha scritto: which versions are compatible? Alasdair Nessun virus nel messaggio. Controllato da AVG - www.avg.com http://www.avg.com http://www.avg.com Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di rilascio: 12/05/2011 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3632 - Data di rilascio: 05/11/11 21:12:00 Nessun virus nel messaggio in arrivo. Controllato da AVG - www.avg.com Versione: 9.0.901 / Database dei virus: 271.1.1/3633 - Data di rilascio: 05/12/11 08:34:00
DynAtomic 1.0.0 for Realsoft3D Released
Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for more informations: http://www.dynadream.com/ddweb/index.php/DynAtomic Note to the Realsoft3D contest winners: We are sending you a private email notification as you own a FREE 1 year support. Please contact us for more informations. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic 1.0.0 for Realsoft3D Released
On Fri, 13 May 2011 02:15:29 +0200, Carlo Lanzotti clanzo...@dynadream.com wrote: Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for more informations: http://www.dynadream.com/ddweb/index.php/DynAtomic Note to the Realsoft3D contest winners: We are sending you a private email notification as you own a FREE 1 year support. Please contact us for more informations. Best Regards. Congratulations Carlo, . and thank you for the effort and time you have dedicated to this. Neil Cooke
RE: DynAtomic 1.0.0 for Realsoft3D Released
Congratulations Carlo, Very good you finally released it. In the Netherlands we've a saying that says better late than never I'm glad I have to admit that I've been proven wrong losing hope you would ever release it. Arjo. -Oorspronkelijk bericht- Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti Verzonden: vrijdag 13 mei 2011 2:15 Aan: user-list@light.realsoft3d.com Onderwerp: DynAtomic 1.0.0 for Realsoft3D Released Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for more informations: http://www.dynadream.com/ddweb/index.php/DynAtomic Note to the Realsoft3D contest winners: We are sending you a private email notification as you own a FREE 1 year support. Please contact us for more informations. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic 1.0.0 for Realsoft3D Released
Thank you Carlo! Just installed 32bit version of RS. Hope there will be 64bit version soon. Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Dear Realsoft3D users, We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7. Please see the DynAtomic web page for more informations: http://www.dynadream.com/ddweb/index.php/DynAtomic Note to the Realsoft3D contest winners: We are sending you a private email notification as you own a FREE 1 year support. Please contact us for more informations. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: Dynatomic release?
Hi, all. I think that Carlo owed ??nothing to anybody. I think we all will benefit if Carlo finishes Dynatomic. All, good luck. Yuriy. --- Оригінальне повідомлення --- Від кого: mengil...@gmx.net Кому: user-list@light.realsoft3d.com Дата: 9 травня 2011, 00:07:28 Тема: Re: Dynatomic release? volunteered for some NASA manned Mars expedition.. *lol* In this case Dynatomic should not be expected before 2020 or so. ;-) No honestly, I?m with you here. I really can wait another week or two or ten... Greetz Martin -- NEU: FreePhone - kostenlos mobil telefonieren und surfen! Jetzt informieren: http://www.gmx.net/de/go/freephone
preview updated website
Working on it... the Realsoft room has been updated: http://www.athanor3d.com/RSroom1/RSroom04a1.html You can already see some projects: - the old VSL (c)rust tutorial which has to be updated - soap bubbles with animated material and simulated movement (see animation on youtube) - the dirty thing on the floor: a landscape, an island with layered rock material and volumetric lighting - five Platonic bodies (tetrahedron, cude, octahedron, dodecahedron and icosahedron), a buckyball and a display cupboard (vitrine, English??) - an antique chair Next step is to clean up the projects before making them available (including textures), and update/write some tutorials. Planned, some of it already imported into the room: - the cellar ceiling and pillars (still has to be arranged properly) and hey why not the cellar floor procedural material - aluminium ladder, maybe with ivy (including a tut about the ivy - ahh, I forgot all about that!) - another landscape - banana, pineapple, kiwi, orange, bowl - wooden Expo table with procedural wood Check it out, let me know if you have any interesting projects to give away! I hope I didnt make that room too big ;) Mark H PS: I'm thinking of setting up a forum dedicated to RS3d and the site, I'm checking out how that works... the room is just an appetizer, it would be impossible to maintain the fully rendered 3d part daily. Phpbb3 will probably be my choice, any tips? That's nice to hear! The cellar ceiling was made with Boolean cylinders, I'll put an example project in the RS room. The edges are unrealistically razor sharp but it's good enough for me, long live booleans! cheers, -Mark H BTW, the painting in the cellar is truly excellent! (Go have a look, everyone!) My brother lives in south Italy. He'd be very impressed by the 'star ceilings' you modelled. (For a long time he was trying to figure out how they were created - I was able to explain it to him by showing him a 3D rendering in RS3D.)
updated website
Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Re: updated website
Cool. I love this idea and you did a good job on it. But I see that you opted not to try the absolute positioning of the link arrows using CSS that I suggested so long ago. ;-) / Fredrik On 1 May 2011 21:59, Mark Heuymans atha...@casema.nl wrote: Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Re: updated website
Very nice... Reminds me of Myst. Are you going to include a simple 'quest', and some puzzles? ;-) BTW, I signed the guest book. Are guests' email addresses safe from spam? I noticed an email icon which linked to my email address... Vulnerable to harvesting? Amir
Re: updated website
BTW, the painting in the cellar is truly excellent! (Go have a look, everyone!) My brother lives in south Italy. He'd be very impressed by the 'star ceilings' you modelled. (For a long time he was trying to figure out how they were created - I was able to explain it to him by showing him a 3D rendering in RS3D.)
Re: updated website
Sorry to be such a hardhead ;) But I even dug up some old posts about this in the archives when resuming work on it, your suggestions are not forgotten and appreciated! Anyway, the concept and 3d modeling/rendering are 95% of the time; the 2d, slicing up and linking together are just an afterthought... the way I do it now is simple, fast and fool-proof but it's not too late to switch to another system. Thanks for the feedback! -Mark H Cool. I love this idea and you did a good job on it. But I see that you opted not to try the absolute positioning of the link arrows using CSS that I suggested so long ago. ;-) / Fredrik
Re: updated website
Thanks, hmm you have a point, I'll look look for another guestbook. I'll disable this one immediately. -Mark H Very nice... Reminds me of Myst. Are you going to include a simple 'quest', and some puzzles? ;-) BTW, I signed the guest book. Are guests' email addresses safe from spam? I noticed an email icon which linked to my email address... Vulnerable to harvesting? Amir
Re: updated website
Hi, Mark. Basement liked. For interactivity, I would have used a Flash http://www.hienergy.com.ua/flash_as3/interer_chdof.html Good luck! Yuriy. --- Оригінальне повідомлення --- Від кого: Mark Heuymans atha...@casema.nl Кому: Reallist user-list@light.realsoft3d.com Дата: 1 травня 2011, 22:59:38 Тема: Re: updated website Hi all, I've been working on my site www.athanor3d.com, everything made with Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated yet. It's more like a pointclick game than a website, a lot of work for one man... All the hall and cellar pictures are GI; the expo, entry and RS room use ambient occlusion. Next step is to fill the RS room at the end of the hall with clickable tutorials and RS3d projects to share, displayed fully rendered. Preview is ready, next week I'll add interactive stuff.. I'm even thinking on adding a forum dedicated to the site, RS3d discussion, tuts and projects to share. The fully rendered room would be too difficult to maintain, a forum would be more dynamic. Next on the list are the entrance to an underground world at the hatch in the cellar, the Alchimech game room, and of course the first floor with galleries. Planning to have all that ready around August... Oh, and sign the guestbook, so I can test if that works! enjoy, Mark H -- www.athanor3d.com
Re: DynAtomic to be Released soon, and it will be FREE
Supercool! =D Greetz Martin Original-Nachricht Datum: Thu, 28 Apr 2011 00:52:58 +0200 Von: Carlo Lanzotti clanzo...@dynadream.com An: user-list@light.realsoft3d.com Betreff: DynAtomic to be Released soon, and it will be FREE Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic for Realsoft3D will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. -- Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de
Re: DynAtomic to be Released soon, and it will be FREE
Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic http://www.dynadream.com/ddweb/index.php/DynAtomic for Realsoft3D http://realsoft.com will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. More informations to come. Best Regards, Carlo Lanzotti DynaDream- Dynamic Laboratory http://www.dynadream.com That's great news, thanks for your generosity! It really makes RS more comnplete. First thing I'll do is try to recreate the trebuchet in this final version (also works with V6 I hope?) -Mark H -- www.athanor3d.com
Pixar Disney libraries, plus Ptex
I found these links on Hacker News (http://news.ycombinator.com/item?id=2486841): http://graphics.pixar.com/library/ http://www.disneyanimation.com/library/list.html Many fascinating papers! Also, information about Disney's open-source Ptex texture mapping system, which has some advantages over UV mapping: http://ptex.us/ Amir
Re: Pixar Disney libraries, plus Ptex
I found these links on Hacker News (http://news.ycombinator.com/item?id=2486841): http://graphics.pixar.com/library/ http://www.disneyanimation.com/library/list.html Many fascinating papers! Also, information about Disney's open-source Ptex texture mapping system, which has some advantages over UV mapping: http://ptex.us/ Amir Thanks for the links! Much reading to do, ptex for example sounds like something interesting... never heard of it, I must admit. -Mark H
DynAtomic to be Released soon, and it will be FREE
Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic for Realsoft3D will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. More informations to come. Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic to be Released soon, and it will be FREE
This must be true because I just saw Roger Waters - The Wall Tour here in Finland. I can finally tear down the wall with dynatomic :) Ville Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic for Realsoft3D will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. More informations to come. Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic to be Released soon, and it will be FREE
Great News, Carlo! Thank you for your generosity, and congratulations on finishing up a monumental effort! Chris Mungenast On 4/27/2011 6:52 PM, Carlo Lanzotti wrote: Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic http://www.dynadream.com/ddweb/index.php/DynAtomic for Realsoft3D http://realsoft.com will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. More informations to come. Best Regards, Carlo Lanzotti DynaDream- Dynamic Laboratory http://www.dynadream.com
Re: DynAtomic to be Released soon, and it will be FREE
Oh! Great news! Congratulations, Carlo! Hands are already itching. Thank you very much and good luck! Yuriy. --- Оригінальне повідомлення --- Від кого: Carlo Lanzotti clanzo...@dynadream.com Кому: user-list@light.realsoft3d.com Дата: 28 квітня 2011, 01:52:58 Тема: Re: DynAtomic to be Released soon, and it will be FREE Dear Realsoft3D users, After many years of crunching we at DynaDream comes to a conclusion: DynAtomic for Realsoft3D will be released as a FREE version during the next week. While some features are omitted, this version is fully functional and the license allow for commercial uses. More informations to come. Best Regards, Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com
Re: About calling external program from javascript.
Hello list. I am looking for an alternative to the following features. I want your advice. Best regards, K-UDA var url =http://tepco-usage-api.appspot.com/latest.json;; var doc = new ActiveXObject(MSXML2.XMLHTTP); doc.open(GET, url, false); doc.send(); var aStatus = eval(( + doc.responseText + )); I went deep into pre-V4 RPL but Javascript for V6/7: no, sorry... Can't help anyway but what's the question? regards, Mark H
Re: About calling external program from javascript.
I am not sure if such things are even possible within RS. That the scripting language is Javascript doesn't mean that RS is a web browser. ;-) / Fredrik On 26 April 2011 21:33, Mark Heuymans atha...@casema.nl wrote: Hello list. I am looking for an alternative to the following features. I want your advice. Best regards, K-UDA var url =http://tepco-usage-api.appspot.com/latest.json;; var doc = new ActiveXObject(MSXML2.XMLHTTP); doc.open(GET, url, false); doc.send(); var aStatus = eval(( + doc.responseText + )); I went deep into pre-V4 RPL but Javascript for V6/7: no, sorry... Can't help anyway but what's the question? regards, Mark H
Intredasting 3D software
http://www.meshmixer.com/
Re: Dangerous behavior for a 3D software.
Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA -- From: Jean-Sebastien Perron j...@neuroworld.ws Sent: Monday, February 28, 2011 1:03 AM To: user-list@light.realsoft3d.com Subject: Dangerous behavior for a 3D software. Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
Hi The Normalize Tool is just below the 'Select Window', in the 'MiscTools' client window ! and in the docs its here... reference/realsoft3d/tools/miscellaneous/Normalize.html or just F1 when hover over the Normalize Tool icon.. Btw to fix that little example you gave of the Cube inside a level...(if forgetting to use the 'Normalize' Tool before animating..) 1. Select the Animated (Rotating) Cube. 2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 chor. 3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and Skew back to 0, 0, 0... 4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' Tool on it. 5. Set the 'Chor' Cycle field back to the 'keyfr' chor again. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws
Re: Dangerous behavior for a 3D software.
Normalize does not normalize levels, it does make scale them uniformly. But the scaling is not 1 1 1. Anyway it does solve the problem. I cannot understand how and why I would have make non uniform scale. The models were traced from an image with precise mesure. I would never do that, and it's not affecting the proportions? There is still an update problem in RS. Also this Normalize should be explained in the user manual not only reference. In CombadZ if you scale an object by 0.5 0.5 0.5 and rotate it 45 degree; and put an other object inside that object, the new object will immediately be scaled half and rotated 45 degree. If you remove the new object from the rotated one, it will return back to it's normal position. In CombadZ if you translate/place a bowl on a table, and then place a plant in the bowl in the hierarchy window, the plant will be moved in the bowl. It may be annoying at first but at least it is constant and mathematically accurate. Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-28 08:08 AM, Beg-inner wrote: Hi The Normalize Tool is just below the 'Select Window', in the 'MiscTools' client window ! and in the docs its here... reference/realsoft3d/tools/miscellaneous/Normalize.html or just F1 when hover over the Normalize Tool icon.. Btw to fix that little example you gave of the Cube inside a level...(if forgetting to use the 'Normalize' Tool before animating..) 1. Select the Animated (Rotating) Cube. 2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 chor. 3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and Skew back to 0, 0, 0... 4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' Tool on it. 5. Set the 'Chor' Cycle field back to the 'keyfr' chor again. Take Care Best Regards Stefan Gustafsson ( Beg-inner ) A Proud Owner and User of Real3D and Realsoft3D.. Common tell me how or where in the manual. Jean-Sebastien Perron On 11-02-28 01:09 AM, K-UDA wrote: Hello. You should normalize the scale of the level after scaling the level. Please read a manual carefully. best regards, K-UDA Create a level Create an analytical cube inside that level Scale the level non uniformly so that the cube is now a stick Rotate the cube inside the level (the cube will not deform and it should) Animate the rotation of the cube (while keyframing it will not deform, but if you press the play button it will) The math in RS are inconsistent and this is very dangerous and confusing. -- That does not explain why there are scaling in my axis level, I did not put it there myself. And it does not explain why when all the scaling is set back to 1 1 1 it does not resolve the problem. Also it's not explaining why in my project it's not returning back to it's original position at frame 0. Jean-Sebastien Perron www.NeuroWorld.ws