Re: Unlimited Real-time rendering technology...

2012-05-29 Thread methamorpheus
Thank you very much for this link. Fake was the wrong word in my last mail, “I 
Want to Believe”. I am a gamer and I may profit first from this new technology. 
 Let’s see what the future brings.
From: Juha Mukari 
Sent: 28 May, 2012 19:16
To: user-list@light.realsoft3d.com 
Subject: RE: Unlimited Real-time rendering technology...



Here's video clip where they are saying that yes it can be used for animation: 
http://www.youtube.com/watch?feature=player_detailpagev=JVB1ayT6Fdc#t=314s

But sure, it can be also scam.


 From: methamorph...@online.de
 To: user-list@light.realsoft3d.com
 Subject: Re: Unlimited Real-time rendering technology...
 Date: Mon, 28 May 2012 17:01:51 +0200
 
 Hello,
 as I know euclideon engine is not volume based, the objects are represented 
 by surfaces made out of pixels (point clouds) no volumes. In an interview 
 with one of the developers he showed this demo flying around in real time on 
 a laptop. I am not sure how it works only my speculations, think they found 
 a way to bypass anything with polygons and take use of the tremendous pixel 
 fill rates of modern GPUs. If I am right, it's a little while I seen it on 
 TV, he said the engine is scalable and will produce constant load at any 
 frame at the hardware. BUT, all this may be a fake, I never seen more than 
 this demo and images at their homepage and this demo and images are several 
 years old. At their homepage you can only read Aug 04 in News, the 
 elephant images shows in its properties, 01-Aug-11, Adobe Photoshop.
 Regards
 Marc
 
 -Original Message- 
 From: Jouni Hätinen
 Sent: 27 May, 2012 23:27
 To: user-list@light.realsoft3d.com
 Subject: Re: Unlimited Real-time rendering technology...
 
 Hi,
 
 Voxels stored in octrees are pretty usual in medical science where you
 need a true 3D representation of an image. However, the data
 structures are too heavy to be modified in real-time, so it's
 impossible to make any animations (unless they're pre-rendered).
 
 I don't understand why those guys try to market the Unlimited Detail
 system for games. Drawable voxels will not appear in the gaming world
 before we get some revolution in either RAM sizes or SSD speeds. It's
 just too heavy for anything other than static scenes. Voxels in a pure
 3D bitmap are used in some games to store the shape of environments,
 but that's about it.
 
 
 Br,
 Jouni
 
 
 
 
 2012/5/27 methamorph...@online.de:
  Hello,
  I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
  can zoom in and zoom in and have all the details not lost, but otoh the 
  only
  thing I’ve seen until now are static scenes nothing with animation. Here’s
  the link http://www.euclideon.com/ . Not much information about how it
  works, in TV they said something about point clouds, if I am right, it’s a
  time ago.
 
  From: Juha Mukari
  Sent: 27 May, 2012 13:25
  To: user-list@light.realsoft3d.com
  Subject: Unlimited Real-time rendering technology...
 
  I started to think that, does realsoft already have something similar?
  Metaballs with procedural rendering (
  http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
 
  Here's video from unlimited real-time rendering:
  http://www.youtube.com/watch?v=UKUuUvDSXk4
  it looks like they have something similar... 3d sprites or something like
  that.
 
wlEmoticon-winkingsmile[1].png

Re: Unlimited Real-time rendering technology...

2012-05-28 Thread methamorpheus

Hello,
as I know euclideon engine is not volume based, the objects are represented 
by surfaces made out of pixels (point clouds) no volumes. In an interview 
with one of the developers he showed this demo flying around in real time on 
a laptop. I am not sure how it works only my speculations, think they found 
a way to bypass anything with polygons and take use of the tremendous pixel 
fill rates of modern GPUs. If I am right, it's a little while I seen it on 
TV, he said the engine is scalable and will produce constant load at any 
frame at the hardware. BUT, all this may be a fake, I never seen more than 
this demo and images at their homepage and this demo and images are several 
years old. At their homepage you can only read Aug 04 in News, the 
elephant images shows in its properties, 01-Aug-11, Adobe Photoshop.

Regards
Marc

-Original Message- 
From: Jouni Hätinen

Sent: 27 May, 2012 23:27
To: user-list@light.realsoft3d.com
Subject: Re: Unlimited Real-time rendering technology...

Hi,

Voxels stored in octrees are pretty usual in medical science where you
need a true 3D representation of an image. However, the data
structures are too heavy to be modified in real-time, so it's
impossible to make any animations (unless they're pre-rendered).

I don't understand why those guys try to market the Unlimited Detail
system for games. Drawable voxels will not appear in the gaming world
before we get some revolution in either RAM sizes or SSD speeds. It's
just too heavy for anything other than static scenes. Voxels in a pure
3D bitmap are used in some games to store the shape of environments,
but that's about it.


Br,
Jouni




2012/5/27  methamorph...@online.de:

Hello,
I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
can zoom in and zoom in and have all the details not lost, but otoh the 
only

thing I’ve seen until now are static scenes nothing with animation. Here’s
the link http://www.euclideon.com/ . Not much information about how it
works, in TV they said something about point clouds, if I am right, it’s a
time ago.

From: Juha Mukari
Sent: 27 May, 2012 13:25
To: user-list@light.realsoft3d.com
Subject: Unlimited Real-time rendering technology...

I started to think that, does realsoft already have something similar?
Metaballs with procedural rendering (
http://www.realsoft.fi/manual/manual/modeling/metaball.html ):

Here's video from unlimited real-time rendering:
http://www.youtube.com/watch?v=UKUuUvDSXk4
it looks like they have something similar... 3d sprites or something like
that.




RE: Unlimited Real-time rendering technology...

2012-05-28 Thread Juha Mukari


Here's video clip where they are saying that yes it can be 
used for animation: 
http://www.youtube.com/watch?feature=player_detailpagev=JVB1ayT6Fdc#t=314s

But sure, it can be also scam.
 From: methamorph...@online.de
 To: user-list@light.realsoft3d.com
 Subject: Re: Unlimited Real-time rendering technology...
 Date: Mon, 28 May 2012 17:01:51 +0200
 
 Hello,
 as I know euclideon engine is not volume based, the objects are represented 
 by surfaces made out of pixels (point clouds) no volumes. In an interview 
 with one of the developers he showed this demo flying around in real time on 
 a laptop. I am not sure how it works only my speculations, think they found 
 a way to bypass anything with polygons and take use of the tremendous pixel 
 fill rates of modern GPUs. If I am right, it's a little while I seen it on 
 TV, he said the engine is scalable and will produce constant load at any 
 frame at the hardware. BUT, all this may be a fake, I never seen more than 
 this demo and images at their homepage and this demo and images are several 
 years old. At their homepage you can only read Aug 04 in News, the 
 elephant images shows in its properties, 01-Aug-11, Adobe Photoshop.
 Regards
 Marc
 
 -Original Message- 
 From: Jouni Hätinen
 Sent: 27 May, 2012 23:27
 To: user-list@light.realsoft3d.com
 Subject: Re: Unlimited Real-time rendering technology...
 
 Hi,
 
 Voxels stored in octrees are pretty usual in medical science where you
 need a true 3D representation of an image. However, the data
 structures are too heavy to be modified in real-time, so it's
 impossible to make any animations (unless they're pre-rendered).
 
 I don't understand why those guys try to market the Unlimited Detail
 system for games. Drawable voxels will not appear in the gaming world
 before we get some revolution in either RAM sizes or SSD speeds. It's
 just too heavy for anything other than static scenes. Voxels in a pure
 3D bitmap are used in some games to store the shape of environments,
 but that's about it.
 
 
 Br,
 Jouni
 
 
 
 
 2012/5/27  methamorph...@online.de:
  Hello,
  I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
  can zoom in and zoom in and have all the details not lost, but otoh the 
  only
  thing I’ve seen until now are static scenes nothing with animation. Here’s
  the link http://www.euclideon.com/ . Not much information about how it
  works, in TV they said something about point clouds, if I am right, it’s a
  time ago.
 
  From: Juha Mukari
  Sent: 27 May, 2012 13:25
  To: user-list@light.realsoft3d.com
  Subject: Unlimited Real-time rendering technology...
 
  I started to think that, does realsoft already have something similar?
  Metaballs with procedural rendering (
  http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
 
  Here's video from unlimited real-time rendering:
  http://www.youtube.com/watch?v=UKUuUvDSXk4
  it looks like they have something similar... 3d sprites or something like
  that.
 
  

Unlimited Real-time rendering technology...

2012-05-27 Thread Juha Mukari

I started to think that, does realsoft already have something similar?
Metaballs with procedural rendering ( 
http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
Here's video from unlimited real-time rendering: 
http://www.youtube.com/watch?v=UKUuUvDSXk4it looks like they have something 
similar... 3d sprites or something like that.   
 

Re: Unlimited Real-time rendering technology...

2012-05-27 Thread methamorpheus
Hello,
I’ve seen it a year ago in a German computer TV show. Looks fantastic, you can 
zoom in and zoom in and have all the details not lost, but otoh the only thing 
I’ve seen until now are static scenes nothing with animation. Here’s the link 
http://www.euclideon.com/ . Not much information about how it works, in TV they 
said something about point clouds, if I am right, it’s a time ago.

From: Juha Mukari 
Sent: 27 May, 2012 13:25
To: user-list@light.realsoft3d.com 
Subject: Unlimited Real-time rendering technology...

I started to think that, does realsoft already have something similar?
Metaballs with procedural rendering ( 
http://www.realsoft.fi/manual/manual/modeling/metaball.html ):

Here's video from unlimited real-time rendering: 
http://www.youtube.com/watch?v=UKUuUvDSXk4 
it looks like they have something similar... 3d sprites or something like that.

Re: Unlimited Real-time rendering technology...

2012-05-27 Thread Jouni Hätinen
Hi,

Voxels stored in octrees are pretty usual in medical science where you
need a true 3D representation of an image. However, the data
structures are too heavy to be modified in real-time, so it's
impossible to make any animations (unless they're pre-rendered).

I don't understand why those guys try to market the Unlimited Detail
system for games. Drawable voxels will not appear in the gaming world
before we get some revolution in either RAM sizes or SSD speeds. It's
just too heavy for anything other than static scenes. Voxels in a pure
3D bitmap are used in some games to store the shape of environments,
but that's about it.


Br,
Jouni




2012/5/27  methamorph...@online.de:
 Hello,
 I’ve seen it a year ago in a German computer TV show. Looks fantastic, you
 can zoom in and zoom in and have all the details not lost, but otoh the only
 thing I’ve seen until now are static scenes nothing with animation. Here’s
 the link http://www.euclideon.com/ . Not much information about how it
 works, in TV they said something about point clouds, if I am right, it’s a
 time ago.

 From: Juha Mukari
 Sent: 27 May, 2012 13:25
 To: user-list@light.realsoft3d.com
 Subject: Unlimited Real-time rendering technology...

 I started to think that, does realsoft already have something similar?
 Metaballs with procedural rendering (
 http://www.realsoft.fi/manual/manual/modeling/metaball.html ):

 Here's video from unlimited real-time rendering:
 http://www.youtube.com/watch?v=UKUuUvDSXk4
 it looks like they have something similar... 3d sprites or something like
 that.



Re: PNG with transparency

2012-04-19 Thread rslist

Thank you Matthias and Chris.

I even read it in the manual yesterday afternoon, and still would have 
forgotten.


I think I can make do with these results.  Photoshop is not detecting 
the background as transparent, but After Effects does (using Targa).  
Tiff does output with transparent bg, but all of the objects are nearly 
invisible.  I may just render over a green screen and key out the bg.


Thanks again,
Brandon

On 4/18/2012 1:38 PM, Matthias Kappenberg wrote:

Do not forget to copy the transparency to the alpha channel...

- Original Message -
*From:* rslist mailto:rsl...@silvergravity.com
*To:* user-list@light.realsoft3d.com
mailto:user-list@light.realsoft3d.com
*Sent:* Wednesday, April 18, 2012 9:25 PM
*Subject:* Re: PNG with transparency

Thanks Neil, but my material is working fine.  I can't render with
alpha channel support so that my background is transparent
(graphic to be used on top of other graphics for a trade show banner).

I think I'll just go with a soft white translucent material (wax
works well) in keyshot, and not worry about a realistic material
with transparency

brandon

On 4/18/2012 1:09 PM, Neil Cooke wrote:

Transparency

Dunno if this might help but I use either the fade material (in
materials/library/constant) or the fade value in the Colour tab
of the objects specifications. Then specularity and reflection.
All in separate sub directories  but no idea if that can help.

And to note in the past fade can be flakey in anims I have found,
that was way back though. Havent noticed it V7..

The only reason to use a fade material, for me, is if I will want
to assign the changing fade value to many different objects in
many different sub directories of the project.

N.


*From:* rslist rsl...@silvergravity.com
*To:* RS List user-list@light.realsoft3d.com
*Sent:* Thursday, 19 April 2012 4:55 AM
*Subject:* PNG with transparency

Hi all (whoever is still left :)

I have not been able to find a suitable material in Key Shot to
render a plastic polyethylene vial, so I brushed the dust off of
RS and created my own material (actually a v3 material, not
VSL).  Now I need to render with the alpha channel, but I get an
error using the PNG with transparency; same with PhotoShop output.

Any ideas how to get this working?  I might be missing something
easy, since it has been a couple years since I did any serious RS
work, but I'm drawing a blank.

The error is:
... now I can't get the error to show again, it just crashes
every time.

TIA for any ideas.

Brandon








Re: PNG with transparency

2012-04-18 Thread Neil Cooke
Transparency

Dunno if this might help but I use either the fade material (in 
materials/library/constant) or the fade value in the Colour tab of the objects 
specifications. Then specularity and reflection. All in separate sub 
directories  but no idea if that can help. 

And to note in the past fade can be flakey in anims I have found, that was way 
back though.. Havent noticed it V7.

The only reason to use a fade material, for me, is if I will want to assign the 
changing fade value to many different objects in many different sub directories 
of the project.

N.



 From: rslist rsl...@silvergravity.com
To: RS List user-list@light.realsoft3d.com 
Sent: Thursday, 19 April 2012 4:55 AM
Subject: PNG with transparency
 
Hi all (whoever is still left :)

I have not been able to find a suitable material in Key Shot to render a 
plastic polyethylene vial, so I brushed the dust off of RS and created my own 
material (actually a v3 material, not VSL).  Now I need to render with the 
alpha channel, but I get an error using the PNG with transparency; same with 
PhotoShop output.

Any ideas how to get this working?  I might be missing something easy, since it 
has been a couple years since I did any serious RS work, but I'm drawing a 
blank.

The error is:
... now I can't get the error to show again, it just crashes every time.

TIA for any ideas.

Brandon

Re: PNG with transparency

2012-04-18 Thread Matthias Kappenberg
Better try tga

And render it as 32bit with Alpha channel... should work without any problems.

Matthias

  - Original Message - 
  From: rslist 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, April 18, 2012 9:25 PM
  Subject: Re: PNG with transparency


  Thanks Neil, but my material is working fine.  I can't render with alpha 
channel support so that my background is transparent (graphic to be used on top 
of other graphics for a trade show banner).

  I think I'll just go with a soft white translucent material (wax works well) 
in keyshot, and not worry about a realistic material with transparency

  brandon

  On 4/18/2012 1:09 PM, Neil Cooke wrote: 
Transparency


Dunno if this might help but I use either the fade material (in 
materials/library/constant) or the fade value in the Colour tab of the objects 
specifications. Then specularity and reflection. All in separate sub 
directories  but no idea if that can help. 


And to note in the past fade can be flakey in anims I have found, that was 
way back though. Havent noticed it V7..


The only reason to use a fade material, for me, is if I will want to assign 
the changing fade value to many different objects in many different sub 
directories of the project.


N.




From: rslist rsl...@silvergravity.com
To: RS List user-list@light.realsoft3d.com 
Sent: Thursday, 19 April 2012 4:55 AM
Subject: PNG with transparency


Hi all (whoever is still left :)

I have not been able to find a suitable material in Key Shot to render a 
plastic polyethylene vial, so I brushed the dust off of RS and created my own 
material (actually a v3 material, not VSL).  Now I need to render with the 
alpha channel, but I get an error using the PNG with transparency; same with 
PhotoShop output.

Any ideas how to get this working?  I might be missing something easy, 
since it has been a couple years since I did any serious RS work, but I'm 
drawing a blank.

The error is:
... now I can't get the error to show again, it just crashes every time.

TIA for any ideas.

Brandon






Re: PNG with transparency

2012-04-18 Thread Matthias Kappenberg
Do not forget to copy the transparency to the alpha channel...

  - Original Message - 
  From: rslist 
  To: user-list@light.realsoft3d.com 
  Sent: Wednesday, April 18, 2012 9:25 PM
  Subject: Re: PNG with transparency


  Thanks Neil, but my material is working fine.  I can't render with alpha 
channel support so that my background is transparent (graphic to be used on top 
of other graphics for a trade show banner).

  I think I'll just go with a soft white translucent material (wax works well) 
in keyshot, and not worry about a realistic material with transparency

  brandon

  On 4/18/2012 1:09 PM, Neil Cooke wrote: 
Transparency


Dunno if this might help but I use either the fade material (in 
materials/library/constant) or the fade value in the Colour tab of the objects 
specifications. Then specularity and reflection. All in separate sub 
directories  but no idea if that can help. 


And to note in the past fade can be flakey in anims I have found, that was 
way back though. Havent noticed it V7..


The only reason to use a fade material, for me, is if I will want to assign 
the changing fade value to many different objects in many different sub 
directories of the project.


N.




From: rslist rsl...@silvergravity.com
To: RS List user-list@light.realsoft3d.com 
Sent: Thursday, 19 April 2012 4:55 AM
Subject: PNG with transparency


Hi all (whoever is still left :)

I have not been able to find a suitable material in Key Shot to render a 
plastic polyethylene vial, so I brushed the dust off of RS and created my own 
material (actually a v3 material, not VSL).  Now I need to render with the 
alpha channel, but I get an error using the PNG with transparency; same with 
PhotoShop output.

Any ideas how to get this working?  I might be missing something easy, 
since it has been a couple years since I did any serious RS work, but I'm 
drawing a blank.

The error is:
... now I can't get the error to show again, it just crashes every time.

TIA for any ideas.

Brandon




attachment: alpha_copy.png

Email Address Change

2012-03-05 Thread Neil Cooke
Hi folks,

My email address will soon be changing to

ne...@mangawhaigold.co.nz

The current address will very likely no longer be viable.

Thank you

Neil Cooke 

Re: trebuchet restored

2011-10-16 Thread Mark Heuymans


By pure coincidence, I saw an episode of 'Punkin Chunkin' on Discovery 
yesterday, never heard of it before. A clear sign that I shouldn't 
meddle with trebuchets for too long, it makes people crazy and obsessive! ;)


It's going to be fun to compare DA /Chrono / Realsoft with Blender's 
simulation tools!



-Mark




On 15-10-2011 4:46, Beg1nner wrote:

Hi Mark..

Yeah.. you have come very close to your earlier version and its 
equally cool...! nice to see it up running again..!

so those hours paid off
thx for sharing it.

and yep, working with sims are really mm precision and abit at times 
trial n error..
even though in real life these things are complex, its abit too much 
more complex in a sim =)

But its fun that its possible to do these things...

I have been thinking a lot what would be cool to make a sim of... hmm 
will see if I come up with something..


Looking forward to see it progress and also other DA sims of yours 
later on !


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D





Re: trebuchet restored

2011-10-14 Thread Beg1nner

Hi Mark..

Yeah.. you have come very close to your earlier version and its equally 
cool...! nice to see it up running again..!

so those hours paid off
thx for sharing it.

and yep, working with sims are really mm precision and abit at times 
trial n error..
even though in real life these things are complex, its abit too much 
more complex in a sim =)

But its fun that its possible to do these things...

I have been thinking a lot what would be cool to make a sim of... hmm 
will see if I come up with something..


Looking forward to see it progress and also other DA sims of yours later 
on !


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D


On 2011-10-15 02:28, Mark Heuymans wrote:


I am looking forward to see you get going with DA again, to see some 
of your cool trebuchet action !



Hey Stefan, it took a few hours to set up a new DA scene and fiddle 
with the parameters but I'm pretty close to the 2005 version, see 
attached V6 project (just objects and animation).


The funny thing about this sim is that it really depends on the ring 
and the pin at the end of the arm. The angle and length of the pin are 
crucial: tiny changes can completely change the point of release!


I didn't include the target bricks in the sim yet, and some objects 
are non-colliders to simplify things.



Enjoy,
Mark





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Frank Brübach
look at www.realsoft.com / newsNews2011-09-29Realsoft 3D development newsRealsoft 3D version 8 will include an advanced photon mapping toolkit. Thanks to some ground breaking innovations in noise reduction, photon map can be rendered directly without so called Final Gathering stage. This means that the static photon map can be computed once and reused many times in successive animation frames very quickly.The first example, a walktrough in the well known sponza atrium scene was rendered this way. Once the time consuming photon map computation was done, rendering took only 20 seconds per frame in a modest dual core computer.A static photon map can also be combined with a dynamically computed GI solution. The second example demonstrates this. The moving item uses the standard GI shader of Realsoft 3D v7, whereas the rest of the scene is illuminated with a static photon map. Here the GI shader uses low, quickly computed recursion depth, because the photon mapped illumination distributes the light sufficiently.by chance I found this infos this morning. thanks for not informing the realsoft 3d user at this board about it ;)best regards, frankVon: Frank Brbach frankys-realsoft-n...@web.deGesendet: 05.07.2011 10:37:05An: user-list@light.realsoft3d.comBetreff: any news about realease date V 8 ?dear rs friends, there are any news about release date for realsoft 3d version 8 ? I will update from v 5! I am sure there are a lot of benefits from preview version (6 to 7). good luck for next release perhaps in summertime? :) best wishes, frankSchon gehrt? WEB.DE hat einen genialen Phishing-Filter in dieToolbar eingebaut! http://produkte.web.de/go/toolbarSMS schreiben mit WEB.DE FreeMail - einfach, schnell undkostenguenstig. Jetzt gleich testen! http://f.web.de/?mc=021192



Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Mark Heuymans

Thank for the tip Frank, great news and impressive GI animations!

By coincidence I've been toying with this Sponza scene lately with other 
renderers like Luxrender and Cycles for Blender.
The image in these unbiased renderers starts very noisy and 
progressively improves until the noise is acceptable, a completely 
different approach from Realsoft's. Looks like RS is catching up and 
adopting more modern techniques.

By the way, Blender is a b to learn compared to RS ;)

cheers,
Mark H



On 10-10-2011 14:17, Frank Brübach wrote:



look at www.realsoft.com / news



Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread aidan o driscoll
Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan

On 10 October 2011 15:21, Mark Heuymans atha...@casema.nl wrote:
 Thank for the tip Frank, great news and impressive GI animations!

 By coincidence I've been toying with this Sponza scene lately with other
 renderers like Luxrender and Cycles for Blender.
 The image in these unbiased renderers starts very noisy and progressively
 improves until the noise is acceptable, a completely different approach from
 Realsoft's. Looks like RS is catching up and adopting more modern
 techniques.
 By the way, Blender is a b to learn compared to RS ;)

 cheers,
 Mark H



 On 10-10-2011 14:17, Frank Brübach wrote:


 look at www.realsoft.com / news





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Mark Heuymans

Hi Aidan,
Yes, Blender's feature set is impressive and people have made large 
animations with it: Sintel, Elephant's Dream etc.. My main problem is 
its interface, I can never find stuff... I want to expand my toolkit and 
use it next to RS in the pipeline, it's not this-is-better-than-that.


To me, RS is an oasis of logic and its interface is very intuitive (to 
me), I still love its VSL, SDS modeling, material objects, the powerful 
hierarchy window.. But I'm a rare breed ;)


-Mark



On 10-10-2011 17:30, aidan o driscoll wrote:

Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan





Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Beg1nner

Hi Mark..

Count me in among those in the RS rare breed category ! =)

I have had my chances to several times start to use other than RS, no 
matter if expensive or free, tons of amazing features and so on...
I just havent been able to stand any other than RS =) (if not counting 
the lovely Sculptris Alpha 6=), RS has my kind of workflow (sure, I wish 
RS would be in the forefront as in old times, and I am still waiting on 
something to happen in the anim part of RS)


I am looking forward to see you get going with DA again, to see some of 
your cool trebuchet action !
I just got DA to work on V8 Beta, but have been too busy with other 
things in life (as I now have been feeling abit better for the last 
couple of months).
Hopefully I will get back on for some DA and some more indepth RS beta 
testing, now that I finally also have a new comp =)


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D


On 2011-10-10 18:47, Mark Heuymans wrote:

Hi Aidan,
Yes, Blender's feature set is impressive and people have made large 
animations with it: Sintel, Elephant's Dream etc.. My main problem is 
its interface, I can never find stuff... I want to expand my toolkit 
and use it next to RS in the pipeline, it's not this-is-better-than-that.


To me, RS is an oasis of logic and its interface is very intuitive (to 
me), I still love its VSL, SDS modeling, material objects, the 
powerful hierarchy window.. But I'm a rare breed ;)


-Mark



On 10-10-2011 17:30, aidan o driscoll wrote:

Mark,

Re Blender you have to admit the advances and progress and feature set
far out strip that of RS now. The day RS updates ... everything, that
will be the day I jump back on board. In my opinion it is too far
behind in development now, almost needs a complete rewrite?

Blender ease or not ease of use can differ from one person to another.
Personally I find the new v2.5 very easy to work with.

Aidan





Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-10 Thread Beg1nner

Hi Carlo

Thx for all your hard work on DA, it worked in V8 beta after some manual 
moving files..
The timing on this was perfect, now that I got my new comp and being on 
64bit !


Hopefully things will get rolling (or flowing=) soon, maybe even the 
fluidmodule gets its guiwould be a blast !


Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D


On 2011-10-04 12:49, Carlo Lanzotti - DynaDream wrote:

Dear Realsoft3D users,

The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is 
available for download. More informations and the donwload link can be 
found on our web site:


http://www.dynadream.com

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com


Re: news about v 8:) // any news about realease date V 8 ?

2011-10-10 Thread Standley and Mungenast

Congrats, Vesa and co!

Those are some of the smoothest GI animations I have seen, and it sounds 
like you only pay for the time once!


Count me in for this round.

If FBX can bring in simple texture maps that would sure sweeten the pot.

Chris M

On 10/10/2011 8:17 AM, Frank Brübach wrote:


look at www.realsoft.com / news

Realsoft 3D version 8 will include an advanced photon mapping toolkit. 
Thanks to some ground breaking innovations in noise reduction, photon 
map can be rendered directly without so called Final Gathering stage. 
This means that the static photon map can be computed once and reused 
many times in successive animation frames very quickly.


The first example, a walktrough in the well known sponza atrium scene 
http://www.nic.fi/%7Evesamesk/sponza.wmv was rendered this way. Once 
the time consuming photon map computation was done, rendering took 
only 20 seconds per frame in a modest dual core computer.


A static photon map can also be combined with a dynamically computed 
GI solution. The second example 
http://www.nic.fi/%7Evesamesk/PhotonsAndGI.wmv demonstrates this. 
The moving item uses the standard GI shader of Realsoft 3D v7, whereas 
the rest of the scene is illuminated with a static photon map. Here 
the GI shader uses low, quickly computed recursion depth, because the 
photon mapped illumination distributes the light sufficiently.






DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Carlo Lanzotti - DynaDream

Dear Realsoft3D users,

The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is 
available for download. More informations and the donwload link can be 
found on our web site:


http://www.dynadream.com

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com


Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Carlo Lanzotti - DynaDream

Hi Brandon,

Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is 
unsupported. I may post a detailed procedure on how to setup this if 
there are enough requests.


Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 04/10/2011 13:50, Brandon ha scritto:

Thank you Carlo!

Can someone remind me, as it has been quite some time, do the 32/64 
bit versions of Dynatomic only work with RS v7+???  I'm still on v6 :(

I thought I read some months ago that someone made it work with v6?

Brandon

On 10/4/2011 4:49 AM, Carlo Lanzotti - DynaDream wrote:

Dear Realsoft3D users,

The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is 
available for download. More informations and the donwload link can 
be found on our web site:


http://www.dynadream.com

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com








Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Al Curatolo
Request #2.

Thanks Carlo.

Al

-- Original Message --
Received: Tue, 04 Oct 2011 07:06:27 AM MDT
From: Brandon rsl...@silvergravity.com
To: user-list@light.realsoft3d.com
Subject: Re: DynAtomic for Realsoft3D 64 Bit Released

 Request #1 ;)
 
 Thanks Carlo.
 
 Regards,
 Brandon
 
 On 10/4/2011 6:29 AM, Carlo Lanzotti - DynaDream wrote:
  Hi Brandon,
 
  Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is 
  unsupported. I may post a detailed procedure on how to setup this if 
  there are enough requests.
 
  Best Regards,
 
  Carlo Lanzotti
 
  DynaDream - Dynamic Laboratory
 
  http://www.dynadream.com http://www.dynadream.com
 
  Il 04/10/2011 13:50, Brandon ha scritto:
  Thank you Carlo!
 
  Can someone remind me, as it has been quite some time, do the 32/64 
  bit versions of Dynatomic only work with RS v7+???  I'm still on v6 :(
  I thought I read some months ago that someone made it work with v6?
 
  Brandon
 
  On 10/4/2011 4:49 AM, Carlo Lanzotti - DynaDream wrote:
  Dear Realsoft3D users,
 
  The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is 
  available for download. More informations and the donwload link can 
  be found on our web site:
 
  http://www.dynadream.com
 
  Best Regards,
 
  Carlo Lanzotti
 
  DynaDream - Dynamic Laboratory
 
  http://www.dynadream.com
 
 
 
 
 
 





Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Mark Heuymans




Yes, DynAtomic seems to work on V6, both 32 and 64 bit, but it is 
unsupported. I may post a detailed procedure on how to setup this if 
there are enough requests.




Me too! Still on V6 and 32bit...

Time to make DA animations, I have some free time now ;)


thanks,
Mark H


Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Mark Heuymans

No worries, I had figured that out myself :)
When I make new projects from scratch it works fine. Time to re-create 
that trebuchet!


-Mark H



On 4-10-2011 17:12, Carlo Lanzotti - DynaDream wrote:

Hi Mark,

Yes sorry, it was my fault, the samples where made with RS3D V7.

Best Regards,

Carlo Lanzotti

Il 04/10/2011 17:05, Mark Heuymans ha scritto:

That's quick Carlo, thanks!
I installed it manually, it seems to be working except the samples 
(crash!).
Now I'll have to refresh my memory and study the manual again... and 
practice ;)


cheers,
Mark H






Re: DynAtomic for Realsoft3D 64 Bit Released

2011-10-04 Thread Ville Tirronen

Thanks Carlo!. Hope that you can release linux version too.


Ville

Carlo Lanzotti - DynaDream [clanzo...@dynadream.com] kirjoitti: 

Dear Realsoft3D users,

The long awaited 64 Bit version of DynAtomic for Realsoft3D_64 is 
available for download. More informations and the donwload link can be 
found on our web site:


http://www.dynadream.com

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com





3D related news item on The Register

2011-08-03 Thread leee
I found this 3D related news item, and the demo vid, interesting.

http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/

(watch out for line-wrap on that url)

The company's own web site seems to be down atm though.

LeeE


Re: 3D related news item on The Register

2011-08-03 Thread Alasdair

wow! but whets with the minecraft landscape :)
Alasdair

- Original Message - 
From: leee l...@spatial.plus.com

To: user-list@light.realsoft3d.com
Sent: Wednesday, August 03, 2011 1:18 PM
Subject: 3D related news item on The Register



I found this 3D related news item, and the demo vid, interesting.

http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/

(watch out for line-wrap on that url)

The company's own web site seems to be down atm though.

LeeE 




Re: 3D related news item on The Register

2011-08-03 Thread Brandon

Lee - Thanks for the new info on this - pretty cool.

So do any of you think this has any application for better (smoother or 
faster) display options for things like a replacement or upgrade to OGL 
display technology?  I could easily see this being bought up by Autodesk 
as it matures


Brandon

On 8/3/2011 6:18 AM, leee wrote:

I found this 3D related news item, and the demo vid, interesting.

http://www.reghardware.com/2011/08/03/game_graphics_could_be_1_times_better/

(watch out for line-wrap on that url)

The company's own web site seems to be down atm though.

LeeE




any news about realease date V 8 ?

2011-07-05 Thread Frank Brübach
dear rs friends, there are any news about release date for realsoft 3d version 8 ? I will update from v 5! I am sure there are a lot of benefits from preview version (6 to 7). good luck for next release perhaps in summertime? :) best wishes, frankSchon gehrt? WEB.DE hat einen genialen Phishing-Filter in dieToolbar eingebaut! http://produkte.web.de/go/toolbar



Javascript: r3Listv - Set list to r3List instead of JS array

2011-07-01 Thread fre...@gmail.com
Here we go again - I bet you thought you were safe from Javascript
questions... *grin*

Years ago I made a script that iterates l-systems, but this script has
not functioned at least since RS3D v6. I have now located the point of
failure and it has to do with r3Listv and r3List objects. As long as I
have been fiddling with RS scripting there has always been some
confusion concerning JS arrays and r3List objects. Sometimes you had
to use one and sometimes you had to use the other. My script heavily
uses r3List objects and tries to set such lists as sources for r3Listv
objects. In v6, and I assume onwards, function calls like these have
catastrophic results:

ruleBox.SET ([R3GLVA_List, symbol.rules.r3l]);

where ruleBox is an instantiated r3Listv object and symbol.rules.r3l
is an instantiated r3List object. RS3D v6 simply crashes when it tries
to execute this.

I tried to replace that with this call:

ruleBox.SetList (symbol.rules.r3l);

Then it doesn't crash horribly but complains about the type of my list
- RS appears to excpect a JS array object and not an r3List object
here.

Re-writing the entire script to use JS arrays instead of r3List is not
a small task, is there a simpler way to make this work?

Best regards,
Fredrik

P.S. Or is this just another bug in the scripts/*.js files that I
forgot to modify after my most recent install of RS? At least one of
the reported errors are still present in the 64 bit install of RS3D,
available in the download section of www.realsoft.com.


DynAtomic Passive Points Tutorial

2011-06-20 Thread Carlo Lanzotti

Dear Realsoft3D users,

The awaited tutorial about the passive points tecnique is available at:

http://www.dynadream.com/ddweb/index.php/Video_Tutorials

Best Regards,

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic Passive Points Tutorial

2011-06-20 Thread fre...@gmail.com
Amazing. Show me wobbling boobies and I get the urge to upgrade my RS. ;-)

Regards,
Fredrik


On 20 June 2011 13:41, Carlo Lanzotti clanzo...@dynadream.com wrote:
 Dear Realsoft3D users,

 The awaited tutorial about the passive points tecnique is available at:

 http://www.dynadream.com/ddweb/index.php/Video_Tutorials

 Best Regards,

 --
 DynaDream - Dynamic Laboratory

 http://www.dynadream.com




Re: DynAtomic Video Tutorials

2011-06-18 Thread Carlo Lanzotti
Hi Andrew,

Thanks,

I'm thinking of adding some 'artificial' voice for them.

Negative mass is not supported but you can achieve it by mixing gravity objects 
and drags. Anyway I can introduce a more specific feature later.

A 64 bit version should be out soon.

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il giorno 18/giu/2011, alle ore 05.53, Andrew Berge ha scritto:

 Hi Carlo,
  
   Very nice videos, would be nice to have some voice over and instructions 
 too :) , I notice in the balloon simulation you simply introduce a negative 
 general gravity value to get them to float, is it possible to modify the the 
 individual mass values of the balloons to a negative value to get more 
 realistic simulations ?
  
   Also would love to have 64bit version to run on the faster machines :)
  
 rgds,
  
 Andrew
 
 From: owner-l...@light.realsoft3d.com 
 [mailto:owner-l...@light.realsoft3d.com] On Behalf Of Carlo Lanzotti
 Sent: Saturday, 18 June 2011 10:01 AM
 To: user-list@light.realsoft3d.com
 Subject: DynAtomic Video Tutorials
 
 Dear Realsoft3D Users,
 
 We posted a bunch of video tutorials for you to start with DynAtomic:
 
 http://www.dynadream.com/ddweb/index.php/Video_Tutorials
 
 In addition there is a forum in case you need to ask questions or want to 
 share your simulation results:
 
 http://www.dynadream.com/forum
 
 Best Regards,
 
 Carlo Lanzotti
 
 DynaDream - Dynamic Laboratory
 
 http://www.dynadream.com
 
 
 
 









RE: DynAtomic Video Tutorials

2011-06-18 Thread Andrew Berge
H i Carlo, 

 - I'm thinking of adding some 'artificial' voice for them.
 
I am sure we would all like your authentic voice :)

 - Negative mass is not supported but you can achieve it by mixing gravity
objects and drags. Anyway I  can introduce  - a more specific feature later.

 
I see, just wondering, is it possible to confine the gravity to an object IE
say a body of water with a spec gravity and then have object realistically
float according to their own spec. gravity/mass ? extending I guess to air
as the body of liquid. 


 - A 64 bit version should be out soon. 
 
Great news. looking forward.
 
great job so far congratulations.
 


Re: DynAtomic Video Tutorials

2011-06-18 Thread Carlo Lanzotti
Hi Andrew,

Oh well, I will make some voice tests then ;-)

You can confine gravity and other forces (drag etc...) by using the 
Exclude/Include from volume option.

Thanks for your support.

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il giorno 18/giu/2011, alle ore 18.07, Andrew Berge ha scritto:

 H i Carlo, 
  - I'm thinking of adding some 'artificial' voice for them.
  
 I am sure we would all like your authentic voice :)
  - Negative mass is not supported but you can achieve it by mixing gravity 
 objects and drags. Anyway I  can introduce  - a more specific feature later. 
  
 I see, just wondering, is it possible to confine the gravity to an object IE 
 say a body of water with a spec gravity and then have object realistically 
 float according to their own spec. gravity/mass ? extending I guess to air as 
 the body of liquid. 
 
  - A 64 bit version should be out soon. 
  
 Great news. looking forward.
  
 great job so far congratulations.
  








Re: DynAtomic Video Tutorials

2011-06-18 Thread Carlo Lanzotti
Hi Yuriy,

Something went wrong with the posting (The forum should get updated 
automatically).

I'll check it out, thanks ;-)

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il giorno 18/giu/2011, alle ore 19.01, yra scherb ha scritto:

 Hi, Carlo.
 Good news!
 Do not forget to just give these announcements on the forum :)
 Those who go to the forum without going through the site are not aware of new 
 tutorials.
 
 Best regards,
 Yuriy.
 
 --- Оригінальне повідомлення ---
 Від кого: Carlo Lanzotti clanzo...@dynadream.com
 Кому: user-list@light.realsoft3d.com
 Дата: 18 червня 2011, 03:01:01
 Тема: Re: DynAtomic Video Tutorials
 
 
 
 Dear Realsoft3D Users,
 
 We posted a bunch of video tutorials for you to start with DynAtomic:
 
 http://www.dynadream.com/ddweb/index.php/Video_Tutorials
 
 In addition there is a forum in case you need to ask questions or want to 
 share your simulation results:
 
 http://www.dynadream.com/forum
 
 Best Regards,
 
 Carlo Lanzotti
 
 DynaDream - Dynamic Laboratory
 
 http://www.dynadream.com
 
 
 
 
 
 
  








DynAtomic Video Tutorials

2011-06-17 Thread Carlo Lanzotti
Dear Realsoft3D Users,

We posted a bunch of video tutorials for you to start with DynAtomic:

http://www.dynadream.com/ddweb/index.php/Video_Tutorials

In addition there is a forum in case you need to ask questions or want to share 
your simulation results:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com






Re: DynAtomic Video Tutorials

2011-06-17 Thread Ville Tirronen

Thank you Carlo!

Really great plugin. I've been playing with it quite a long now.
Could you make a video tut about passive points and skeletons with it?

Also my 32bit version of RS is not working on Opengl very well.
So is there plan for Win64bit and linux64bit too? My linux server
could easily calculate simulations for days and months :)

Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Dear Realsoft3D Users,

We posted a bunch of video tutorials for you to start with DynAtomic:

http://www.dynadream.com/ddweb/index.php/Video_Tutorials

In addition there is a forum in case you need to ask questions or want to share 
your simulation results:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com









RE: DynAtomic Video Tutorials

2011-06-17 Thread Andrew Berge
Hi Carlo,
 
  Very nice videos, would be nice to have some voice over and instructions
too :) , I notice in the balloon simulation you simply introduce a negative
general gravity value to get them to float, is it possible to modify the the
individual mass values of the balloons to a negative value to get more
realistic simulations ?
 
  Also would love to have 64bit version to run on the faster machines :)
 
rgds,
 
Andrew

  _  

From: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] On Behalf Of Carlo Lanzotti
Sent: Saturday, 18 June 2011 10:01 AM
To: user-list@light.realsoft3d.com
Subject: DynAtomic Video Tutorials


Dear Realsoft3D Users, 

We posted a bunch of video tutorials for you to start with DynAtomic:

http://www.dynadream.com/ddweb/index.php/Video_Tutorials

In addition there is a forum in case you need to ask questions or want to
share your simulation results:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com






RE: best export file format including textures?

2011-06-05 Thread Arjo Rozendaal
Hi Mark,

First of all you need to convert all your objects to polygonal SDS objects.
Next use the Map2Obj tool to convert the mapping objects to face maps.
RS can't make the mtl files. So the Obj files contain the UV information,
but you need to recreate the materials in another application. The only way
I could export textures was using the VRML export. After the export I
converted the file to obj with Polytrans. But these materials don't contain
reflection or other stuff. Only the texture maps.

Arjo.

 -Oorspronkelijk bericht-
 Van: owner-l...@light.realsoft3d.com [mailto:owner-
 l...@light.realsoft3d.com] Namens Mark Heuymans
 Verzonden: zaterdag 4 juni 2011 21:51
 Aan: Reallist
 Onderwerp: best export file format including textures?
 
 Hi all,
 
 Please refresh my memory: can RS3d export files like .obj including
 UV-mapped textures? I know .obj import is perfect, but the other way
 around..? V6.1.
 
 I'm asking this because I want to make some of my free stuff available
 to a wider audience...
 
 
 thanks,
 Mark H



Re: best export file format including textures?

2011-06-05 Thread Mark Heuymans

Thanks for the tips Arjo! I knew it wouldn't be easy ;)

-Mark


Hi Mark,

First of all you need to convert all your objects to polygonal SDS objects.
Next use the Map2Obj tool to convert the mapping objects to face maps.
RS can't make the mtl files. So the Obj files contain the UV information,
but you need to recreate the materials in another application. The only way
I could export textures was using the VRML export. After the export I
converted the file to obj with Polytrans. But these materials don't contain
reflection or other stuff. Only the texture maps.

Arjo.


-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com [mailto:owner-
l...@light.realsoft3d.com] Namens Mark Heuymans
Verzonden: zaterdag 4 juni 2011 21:51
Aan: Reallist
Onderwerp: best export file format including textures?

Hi all,

Please refresh my memory: can RS3d export files like .obj including
UV-mapped textures? I know .obj import is perfect, but the other way
around..? V6.1.

I'm asking this because I want to make some of my free stuff available
to a wider audience...


thanks,
Mark H






best export file format including textures?

2011-06-04 Thread Mark Heuymans

Hi all,

Please refresh my memory: can RS3d export files like .obj including 
UV-mapped textures? I know .obj import is perfect, but the other way 
around..? V6.1.


I'm asking this because I want to make some of my free stuff available 
to a wider audience...



thanks,
Mark H



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti

Dear K-UDA,

While DynAtomic seems to work with Realsoft3D V6 I cannot grant correct 
results. Anyway, I will post a video about this shortly.


Nurbs curves cannot constraint the angles but DynAtomic allow to control 
bending stiffness.


Sorry, but actually there are no internationalization support.

Thanks for your kind support.

Best Regards,

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 02/06/2011 14.39, K-UDA ha scritto:

Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Tuesday, May 17, 2011 10:23 PM
*To:* user-list@light.realsoft3d.com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn 
Atomic/1.1.0/projects/da_lattice.zip 
http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip


In the sample the NURBS curve controls the cylinder deformation by 
using the Realsoft3D's lattice mapping system, DynAtomic instead 
controls the deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in 
dynamics? If yes, you can achieve this by using the Passive 
attribute. I will make a video showing this feature. Using the 3d 
paint should let you defined quickly the interested area on a complex 
character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of 
the mesh.

Is it impossible?
Best regards.
K-UDA



Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di 
rilascio: 17/05/2011






Database dei virus interno non c aggiornato.
Controllato da AVG - www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3663 -  Data di rilascio: 
05/27/11 08:34:00





Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-03 Thread Carlo Lanzotti

Dear K-UDA, all,

Here is the link to the video:

http://www.youtube.com/watch?v=OcpkEA2YNN4

Please, use the apposite forum to ask more questions:

http://www.dynadream.com/forum


--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 04/06/2011 1.13, Carlo Lanzotti ha scritto:

Dear K-UDA,

While DynAtomic seems to work with Realsoft3D V6 I cannot grant 
correct results. Anyway, I will post a video about this shortly.


Nurbs curves cannot constraint the angles but DynAtomic allow to 
control bending stiffness.


Sorry, but actually there are no internationalization support.

Thanks for your kind support.

Best Regards,

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 02/06/2011 14.39, K-UDA ha scritto:

Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Tuesday, May 17, 2011 10:23 PM
*To:* user-list@light.realsoft3d.com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com/ddweb/data/_uploaded/file/Dyn 
Atomic/1.1.0/projects/da_lattice.zip 
http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/pro%0Ajects/da_lattice.zip


In the sample the NURBS curve controls the cylinder deformation by 
using the Realsoft3D's lattice mapping system, DynAtomic instead 
controls the deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in 
dynamics? If yes, you can achieve this by using the Passive 
attribute. I will make a video showing this feature. Using the 3d 
paint should let you defined quickly the interested area on a 
complex character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex 
of the mesh.

Is it impossible?
Best regards.
K-UDA



Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di 
rilascio: 17/05/2011






Database dei virus interno non c aggiornato.
Controllato da AVG -www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3663 -  Data di rilascio: 
05/27/11 08:34:00





Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1382 / Database dei virus: 1511/3679 - Data di 
rilascio: 03/06/2011






Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-06-02 Thread K-UDA
Hello Carlo.
I can not try the sample because I don't have Ver.7.
I hope that  you demonstrate it using the movie.
The nurbs curve can not constrain the angle of the joint.
I have translated the manual.
I will translate the menu.
Are there the ini files?
Best regards.
K-UDA

From: Carlo Lanzotti
Sent: Tuesday, May 17, 2011 10:23 PM
To: user-list@light.realsoft3d.com
Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:

http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip

In the sample the NURBS curve controls the cylinder deformation by using the 
Realsoft3D's lattice mapping system, DynAtomic instead controls the 
deformations of the NURBS itself.

Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti


-- 
DynaDream - Dynamic Laboratory

http://www.dynadream.com

Il 17/05/2011 02:19, K-UDA ha scritto:
  Hello Carlo.
  I have lattice mapped the hair and skirt with the skeleton.
  So I want to apply  the simulation to the skeleton joint.
  Best regards.
  K-UDA


  From: Carlo Lanzotti
  Sent: Monday, May 16, 2011 5:44 AM
  To: user-l...@light.realsoft3d..com /A
  Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


  Dear K-UDA,

  Did you mean making some vertex of the mesh participating in dynamics? If 
yes, you can achieve this by using the Passive attribute. I will make a 
video showing this feature. Using the 3d paint should let you defined 
quickly the interested area on a complex character.

  Best Regards.


--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com
  Il 15/05/2011 2.34, K-UDA? ;? ha scritto:
Hello Carlo.
Thank you for your reply.

  DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.

I want to apply the simulation to the skeleton joint but a vertex of the 
mesh.
Is it impossible?
Best regards.
K-UDA


--

  Nessun virus nel messaggio.
  Controllato da AVG - www.avg.com
  Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di rilascio: 
17/05/2011



Re: preview updated website

2011-05-19 Thread Carlo Lanzotti

Hi Mark,

Hey, very cool and funny!

Carlo Lanzotti

Il 18/05/2011 21:59, Mark Heuymans ha scritto:

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com










Re: preview updated website

2011-05-19 Thread Neil Cooke
At last I am free to check it out ... have been writing a book ... it is done 
now  so .

Good fun!! 

Thanks Mark!!

Neico




From: Mark Heuymans atha...@casema.nl
To: user-list@light.realsoft3d.com
Sent: Thu, 19 May, 2011 7:59:24 AM
Subject: Re: preview updated website

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com

Re: question from the past.. real3d 3.5

2011-05-18 Thread Mark Heuymans

On 17-5-2011 19:44, Lorenzo Pistone wrote:

Hi Mark,

Thank you for the advice.

I changed the undo to 0 and changed also some configuration option of
the emulator giving a lot of megabytes for every kind of memory, like
zorro3, chip mem, fast mem and so on and now it render to file at 1920x1080.

I think the problem wasn't the undo but the uae settings, but I will
investigate more..

Anyway I have some more questions about the realsoft 4.2 version.
I would like to move some old amiga project to this version that seem to
like the old format, at least for the same project of the memory prolem,
but I would like to know if there is some thing I should know about
import from previous real format.


The Undo was a wild guess... I hope you solved this funny retro-problem.
About importing: beware of trimcurves! They import inverted into V4 and 
later, you´ll have to invert them manually.


I still have some parts of my very first Real3d 1.4 model of a 
microscope in a V6 version!




Another question is about RPL, if I open the rpl windows I receive a
error about missing  scripts/rpl/startup.rpl
It seems that the installation do not create this file, there is a
workaround?

Lorenzo Pistone



As far as I remember ´startup.rpl´ is an essential file for Real3d to 
function properly. But it´s been too long, forgot the details...


-Mark H




Re: preview updated website

2011-05-18 Thread Mark Heuymans

More stuff added:

- island and soap bubbles available for download
- that hatch in the cellar is finally accessible
- implemented special Cave/Earth navigation arrows
- some other updates and forum posts

Now, some work on the cave and then connect the worlds!


enjoy,
Mark H

www.athanor3d.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-17 Thread Carlo Lanzotti

Dear K-UDA,

Unfortunately no, but you can use NURBS curves to control an objects 
bevahior, see this sample:


http://www.dynadream.com/ddweb/data/_uploaded/file/DynAtomic/1.1.0/projects/da_lattice.zip

In the sample the NURBS curve controls the cylinder deformation by using 
the Realsoft3D's lattice mapping system, DynAtomic instead controls the 
deformations of the NURBS itself.


Please, if you have other questions use the apposite forum:

http://www.dynadream.com/forum

Best Regards,

Carlo Lanzotti

--
DynaDream - Dynamic Laboratory

http://www.dynadream.com


Il 17/05/2011 02:19, K-UDA ha scritto:

Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA
*From:* Carlo Lanzotti mailto:clanzo...@dynadream.com
*Sent:* Monday, May 16, 2011 5:44 AM
*To:* user-l...@light.realsoft3d..com /A 
mailto:user-list@light.realsoft3d.com
*Subject:* Re: DynAtomic 1.0.0 for Realsoft3D Released 
mailto:user-list@light.realsoft3d.com


mailto:user-list@light.realsoft3d.com
Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? 
If yes, you can achieve this by using the Passive attribute. I will 
make a video showing this feature. Using the 3d paint should let you 
defined quickly the interested area on a complex character.


Best Regards.

mailto:user-list@light.realsoft3d.com
--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

  mailto:user-list@light.realsoft3d.comhttp://www.dynadream.com

Il 15/05/2011 2.34, K-UDA ; ha scritto:

Hello Carlo.
Thank you for your reply.
DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.
I want to apply the simulation to the skeleton joint but a vertex of 
the mesh.

Is it impossible?
Best regards.
K-UDA



Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1509/3643 - Data di 
rilascio: 17/05/2011






Re: question from the past.. real3d 3.5

2011-05-17 Thread Lorenzo Pistone
Hi Mark,

Thank you for the advice.

I changed the undo to 0 and changed also some configuration option of
the emulator giving a lot of megabytes for every kind of memory, like
zorro3, chip mem, fast mem and so on and now it render to file at 1920x1080.

I think the problem wasn't the undo but the uae settings, but I will
investigate more..

Anyway I have some more questions about the realsoft 4.2 version.
I would like to move some old amiga project to this version that seem to
like the old format, at least for the same project of the memory prolem,
but I would like to know if there is some thing I should know about
import from previous real format.
Another question is about RPL, if I open the rpl windows I receive a
error about missing  scripts/rpl/startup.rpl
It seems that the installation do not create this file, there is a
workaround?

Lorenzo Pistone

Il 16/05/2011 22:18, Mark Heuymans ha scritto:

 
 Maybe setting Undo to zero helps?? It helped me with large objects like
 plants and landscapes in later versions.
 In V3.5: Settings  Undo  Set Depth
 
 good luck,
 Mark H
 
 .
 


RE: DynAtomic forthcoming release

2011-05-16 Thread Robert den Broeder
Please see my previous mail: any suggestions Carlo?

 

Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] 
Verzonden: vrijdag 13 mei 2011 0:28
Aan: 'user-list@light.realsoft3d.com'
Onderwerp: RE: DynAtomic forthcoming release

 

Hi Carlo,

 

What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an
error message when I want to install it: Setup was unable to found
Realsoft3D Version 7.0

I think that is because I run a V7-64 bit version and the Dynatomic is
looking for a 32 bit version of Realsoft3D V7.0.


Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 23:23
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Robert,

Which install? There are no official install released so far...

Best Regards.



-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 23.05, Robert den Broeder ha scritto: 

Current install can't find the 64bit version of V7 L  So I aborted
installation. Any suggestions to make it work?

 

Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 22:13
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.




-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 19.30, Ville Tirronen ha scritto: 

Will there be linux build? 
I have several linux boxes I am using for rendering scenes. 

Ville 


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Hi Brandon, All, 

No, no plot of any kind. It is simply because some features of DynAtomic
rely on the V7 API. 

Best Regards. 

-- 
Carlo Lanzotti 

DynaDream - Dynamic Laboratory 

http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 

Il 12/05/2011 16:16, Brandon ha scritto: 
 So does that mean ONLY v7? 
 
 Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
the rest of us to upgrade to v7 :) 
 
 Brandon 
 
 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: 
 Hi, 
 
 DynAtomic is compatible with Realsoft3D V7. 
 
 Best Regards 
 
 --  Carlo Lanzotti 
 
 DynaDream - Dynamic Laboratory 
 
 http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 
 
 Il 12/05/2011 12:01, Alasdair ha scritto: 
 which versions are compatible? 
 Alasdair 
 
 
  
 
 Nessun virus nel messaggio. 
 Controllato da AVG - www.avg.com  http://www.avg.com
http://www.avg.com 
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  rilascio:
12/05/2011 
 







 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio:
05/11/11 21:12:00
 





 
 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3633 -  Data di rilascio:
05/12/11 08:34:00
 

 

 


Re: DynAtomic forthcoming release

2011-05-16 Thread Carlo Lanzotti
Hi Robert,

I will release a 64 bit version asap.

Carlo


Il giorno 16/mag/2011, alle ore 08:19, Robert den Broeder 
r.den.broe...@chello.nl ha scritto:

 Please see my previous mail: any suggestions Carlo?
 
  
 
 Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] 
 Verzonden: vrijdag 13 mei 2011 0:28
 Aan: 'user-list@light.realsoft3d.com'
 Onderwerp: RE: DynAtomic forthcoming release
 
  
 
 Hi Carlo,
 
  
 
 What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an 
 error message when I want to install it: “Setup was unable to found 
 Realsoft3D Version 7.0”
 
 I think that is because I run a V7-64 bit version and the Dynatomic is 
 looking for a 32 bit version of Realsoft3D V7.0.
 
 
 Robert
 
  
 
 Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
 Namens Carlo Lanzotti
 Verzonden: donderdag 12 mei 2011 23:23
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: DynAtomic forthcoming release
 
  
 
 Hi Robert,
 
 Which install? There are no official install released so far...
 
 Best Regards.
 
 
 -- 
 Carlo Lanzotti
  
 DynaDream - Dynamic Laboratory
  
 http://www.dynadream.com
 
 
 Il 12/05/2011 23.05, Robert den Broeder ha scritto:
 
 Current install can’t find the 64bit version of V7 L  So I aborted 
 installation. Any suggestions to make it work?
 
  
 
 Robert
 
  
 
 Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
 Namens Carlo Lanzotti
 Verzonden: donderdag 12 mei 2011 22:13
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: DynAtomic forthcoming release
 
  
 
 Hi Ville,
 
 Yes, there will be builds for Linux and Mac OSX platforms.
 
 
 
 -- 
 Carlo Lanzotti
  
 DynaDream - Dynamic Laboratory
  
 http://www.dynadream.com
 
 
 Il 12/05/2011 19.30, Ville Tirronen ha scritto:
 
 Will there be linux build? 
 I have several linux boxes I am using for rendering scenes. 
 
 Ville 
 
 
 Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti:
 
 Hi Brandon, All, 
 
 No, no plot of any kind. It is simply because some features of DynAtomic rely 
 on the V7 API. 
 
 Best Regards. 
 
 -- 
 Carlo Lanzotti 
 
 DynaDream - Dynamic Laboratory 
 
 http://www.dynadream.com http://www.dynadream.com 
 
 Il 12/05/2011 16:16, Brandon ha scritto: 
  So does that mean ONLY v7? 
  
  Such a shame for many of us v6 users.  Likely a plot with RS Oy to get  
  the rest of us to upgrade to v7 :) 
  
  Brandon 
  
  On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: 
  Hi, 
  
  DynAtomic is compatible with Realsoft3D V7. 
  
  Best Regards 
  
  --  Carlo Lanzotti 
  
  DynaDream - Dynamic Laboratory 
  
  http://www.dynadream.com http://www.dynadream.com 
  
  Il 12/05/2011 12:01, Alasdair ha scritto: 
  which versions are compatible? 
  Alasdair 
  
  
   
  
  Nessun virus nel messaggio. 
  Controllato da AVG - www.avg.com http://www.avg.com 
  Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  rilascio: 
  12/05/2011 
  
 
 
 
 
 
  
  
  
 Nessun virus nel messaggio in arrivo.
 Controllato da AVG - www.avg.com 
 Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio: 
 05/11/11 21:12:00
  
 
 
 
  
  
  
  
 Nessun virus nel messaggio in arrivo.
 Controllato da AVG - www.avg.com 
 Versione: 9.0.901 / Database dei virus: 271.1.1/3633 -  Data di rilascio: 
 05/12/11 08:34:00
  
  
 
  


RE: DynAtomic forthcoming release

2011-05-16 Thread Robert den Broeder
Good! Looking forward to it.

 

Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
Namens Carlo Lanzotti
Verzonden: maandag 16 mei 2011 10:39
Aan: user-list@light.realsoft3d.com
CC: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Robert,

 

I will release a 64 bit version asap.

 

Carlo


Il giorno 16/mag/2011, alle ore 08:19, Robert den Broeder 
r.den.broe...@chello.nl ha scritto:

Please see my previous mail: any suggestions Carlo?

 

Van: Robert den Broeder [mailto:r.den.broe...@chello.nl] 
Verzonden: vrijdag 13 mei 2011 0:28
Aan: 'user-list@light.realsoft3d.com'
Onderwerp: RE: DynAtomic forthcoming release

 

Hi Carlo,

 

What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an 
error message when I want to install it: “Setup was unable to found Realsoft3D 
Version 7.0”

I think that is because I run a V7-64 bit version and the Dynatomic is looking 
for a 32 bit version of Realsoft3D V7.0.


Robert

 

Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 23:23
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Robert,

Which install? There are no official install released so far...

Best Regards.




-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 23.05, Robert den Broeder ha scritto: 

Current install can’t find the 64bit version of V7 L  So I aborted 
installation. Any suggestions to make it work?

 

Robert

 

Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 22:13
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.





-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 19.30, Ville Tirronen ha scritto: 

Will there be linux build? 
I have several linux boxes I am using for rendering scenes. 

Ville 


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Hi Brandon, All, 

No, no plot of any kind. It is simply because some features of DynAtomic rely 
on the V7 API. 

Best Regards. 

-- 
Carlo Lanzotti 

DynaDream - Dynamic Laboratory 

http://www.dynadream.com  http://www.dynadream.com http://www.dynadream.com 

Il 12/05/2011 16:16, Brandon ha scritto: 
 So does that mean ONLY v7? 
 
 Such a shame for many of us v6 users.  Likely a plot with RS Oy to get  the 
 rest of us to upgrade to v7 :) 
 
 Brandon 
 
 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: 
 Hi, 
 
 DynAtomic is compatible with Realsoft3D V7. 
 
 Best Regards 
 
 --  Carlo Lanzotti 
 
 DynaDream - Dynamic Laboratory 
 
 http://www.dynadream.com  http://www.dynadream.com 
 http://www.dynadream.com 
 
 Il 12/05/2011 12:01, Alasdair ha scritto: 
 which versions are compatible? 
 Alasdair 
 
 
  
 
 Nessun virus nel messaggio. 
 Controllato da AVG - www.avg.com  http://www.avg.com http://www.avg.com 
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  rilascio: 
 12/05/2011 
 









 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio: 
05/11/11 21:12:00
 






 
 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3633 -  Data di rilascio: 
05/12/11 08:34:00
 

 

 



Re: question from the past.. real3d 3.5

2011-05-16 Thread Lorenzo Pistone
I'm sorry Vesa, but the button do not exist in the amiga version, it's
in the Windows version, I know because I have the full version for Amiga
and the demo version for Windows.
If there is a way to set the memory usage is not that button, for what I
can remember maybe there is an option to set in the program icon, maybe
in the same way I was used to increase the stack memory for each program.

Best regards,

Lorenzo Pistone



Il 15/05/2011 11:27, Vesa Meskanen ha scritto:
 Hi,
 
  if I increase the image size the program stop the rendering
 with an out of memory error, for example if I render to file at 1024x768
 all is ok but if I set the resolution to 1920x1080 the error come back.
 Is there a way to increase the amount of memory for Real3d?
 
 View/Render/Render Settings window has a Memory Use button. There you
 can control the memory behavior of the rendering engine. If this does
 not fix the problem, you may have found a bug or some sort of
 incompatibility.
 
 
 Kind regards,
 
 Vesa Meskanen
 Realsoft
 
 
 .
 


Re: question from the past.. real3d 3.5

2011-05-16 Thread Mark Heuymans

On 16-5-2011 21:53, Lorenzo Pistone wrote:

I'm sorry Vesa, but the button do not exist in the amiga version, it's
in the Windows version, I know because I have the full version for Amiga
and the demo version for Windows.
If there is a way to set the memory usage is not that button, for what I
can remember maybe there is an option to set in the program icon, maybe
in the same way I was used to increase the stack memory for each program.

Best regards,

Lorenzo Pistone



Maybe setting Undo to zero helps?? It helped me with large objects like 
plants and landscapes in later versions.

In V3.5: Settings  Undo  Set Depth

good luck,
Mark H



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-16 Thread K-UDA
Hello Carlo.
I have lattice mapped the hair and skirt with the skeleton.
So I want to apply  the simulation to the skeleton joint.
Best regards.
K-UDA


From: Carlo Lanzotti
Sent: Monday, May 16, 2011 5:44 AM
To: user-list@light.realsoft3d.com
Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released


Dear K-UDA,

Did you mean making some vertex of the mesh participating in dynamics? If 
yes, you can achieve this by using the Passive attribute. I will make a 
video showing this feature. Using the 3d paint should let you defined 
quickly the interested area on a complex character.

Best Regards.


-- 
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com
Il 15/05/2011 2.34, K-UDA?? ha scritto:
  Hello Carlo.
  Thank you for your reply.

DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.

  I want to apply the simulation to the skeleton joint but a vertex of the 
mesh.
  Is it impossible?
  Best regards.
  K-UDA


DynAtomic

2011-05-14 Thread Walter

Grazie Carlo
l'ho atteso anni ma hai creato un bellissimo plug in
un unica cosa se provo gli esempi degli abiti mi restituisce
r3drtbto.c/ 510: Cannot load object because the class 2796 is not installed

cosa mi manca?
ciao
---
Sorry for italian part

Thank Carlo
I waited many years for this

W.R.
javascript:void(0);


Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-14 Thread Carlo Lanzotti

Dear K-UDA,

Yes, feel free to localize it in your own language.

DynAtomic's engine is particles based, baking the simulation in 
keyframes will results in thousands of data.


Anyway, not sure, but maybe you can bake to keyframes by putting 
Realsoft3D in key-recording and playing the cache.


Best Regards

Il 14/05/2011 6.32, K-UDA ha scritto:

Hello Carlo.
I have two questions about DynaTomic.
1.Can I localize it to japanese?
2.Can I bake the simulation to the key-frame animation?
Best regards.
K-UDA



Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3637 -  Data di rilascio: 
05/14/11 08:34:00



--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic

2011-05-14 Thread Carlo Lanzotti

Dear Walter,

It is an innocue error message. Some features where removed and this 
file(s) where not updated, just save it and the message will go away.


Best Regards,

Carlo Lanzotti

Il 14/05/2011 9.43, Walter ha scritto:

Grazie Carlo
l'ho atteso anni ma hai creato un bellissimo plug in
un unica cosa se provo gli esempi degli abiti mi restituisce
r3drtbto.c/ 510: Cannot load object because the class 2796 is not 
installed


cosa mi manca?
ciao
---
Sorry for italian part

Thank Carlo
I waited many years for this

W.R.



Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3637 -  Data di rilascio: 
05/14/11 08:34:00



--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



DynAtomic Forum

2011-05-14 Thread Carlo Lanzotti

Dear Realsoft3D users,

Just to let all you know that there is a specific forum to ask questions 
about DynAtomic:


http://www.dynadream.com/forum

Best Regards

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re:DynAtomic 1.0.0 for Realsoft3D Released

2011-05-13 Thread K-UDA              

Hello Carlo.
I have two questions about DynaTomic.
1.Can I localize it to japanese?
2.Can I bake the simulation to the key-frame animation?
Best regards.
K-UDA 


Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-13 Thread Amir Ansari
Fantastic!  Thank you, Carlo.

Amir


Re: DynAtomic forthcoming release

2011-05-12 Thread Carlo Lanzotti

Hi,

DynAtomic is compatible with Realsoft3D V7.

Best Regards

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 12:01, Alasdair ha scritto:

which versions are compatible?
Alasdair

- Original Message - From: Carlo Lanzotti 
clanzo...@dynadream.com

To: user-list@light.realsoft3d.com
Sent: Thursday, May 12, 2011 12:44 AM
Subject: DynAtomic forthcoming release



Dear Realsoft3D users,

We got it, and finally DynAtomic for Realsoft3D is almost ready to be 
released. In the meantime we are updating our website with videos and 
informations related to it. Some previews are already available at:


http://www.dynadream.com

It should be take few days, just cleaning up and adding more valuable 
informations for you. Feedback is important, so share your thoughts!


As previously announced, DynAtomic 1.0 will be free even for 
commercial uses and peoples who won the Realsoft3D contest will have 
a 1 year FREE support.


Sorry for the long wait time, it can happens, sometimes ;-)

Sincerly.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com





-
Nessun virus nel messaggio.
Controllato da AVG - www.avg.com
Versione: 10.0.1325 / Database dei virus: 1500/3633 -  Data di 
rilascio: 12/05/2011







Re: DynAtomic forthcoming release

2011-05-12 Thread Brandon

So does that mean ONLY v7?

Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
the rest of us to upgrade to v7 :)


Brandon

On 5/12/2011 7:36 AM, Carlo Lanzotti wrote:

Hi,

DynAtomic is compatible with Realsoft3D V7.

Best Regards

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 12:01, Alasdair ha scritto:

which versions are compatible?
Alasdair





Re: DynAtomic forthcoming release

2011-05-12 Thread Carlo Lanzotti

Hi Brandon, All,

No, no plot of any kind. It is simply because some features of DynAtomic 
rely on the V7 API.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 16:16, Brandon ha scritto:

So does that mean ONLY v7?

Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
the rest of us to upgrade to v7 :)


Brandon

On 5/12/2011 7:36 AM, Carlo Lanzotti wrote:

Hi,

DynAtomic is compatible with Realsoft3D V7.

Best Regards

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 12:01, Alasdair ha scritto:

which versions are compatible?
Alasdair





Nessun virus nel messaggio.
Controllato da AVG - www.avg.com http://www.avg.com
Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di 
rilascio: 12/05/2011






Re: DynAtomic forthcoming release

2011-05-12 Thread Ville Tirronen

Will there be linux build?
I have several linux boxes I am using for rendering scenes.

Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Hi Brandon, All,

No, no plot of any kind. It is simply because some features of DynAtomic 
rely on the V7 API.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 16:16, Brandon ha scritto:
 So does that mean ONLY v7?

 Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
 the rest of us to upgrade to v7 :)


 Brandon

 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote:
 Hi,

 DynAtomic is compatible with Realsoft3D V7.

 Best Regards

 -- 
 Carlo Lanzotti


 DynaDream - Dynamic Laboratory

 http://www.dynadream.com http://www.dynadream.com

 Il 12/05/2011 12:01, Alasdair ha scritto:
 which versions are compatible?
 Alasdair


 

 Nessun virus nel messaggio.
 Controllato da AVG - www.avg.com http://www.avg.com
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di 
 rilascio: 12/05/2011








Re: DynAtomic forthcoming release

2011-05-12 Thread Mark Heuymans



So does that mean ONLY v7?

Such a shame for many of us v6 users. 


You can say that :(
I think I'll skip V7 altogether and go straight for V8... and get a 
decent 64bit workstation class machine that it deserves to be run on. If 
cash flow permits.


-Mark H




Re: DynAtomic forthcoming release

2011-05-12 Thread Carlo Lanzotti

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 12/05/2011 19.30, Ville Tirronen ha scritto:

Will there be linux build?
I have several linux boxes I am using for rendering scenes.

Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti:

Hi Brandon, All,

No, no plot of any kind. It is simply because some features of 
DynAtomic rely on the V7 API.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 16:16, Brandon ha scritto:
 So does that mean ONLY v7?

 Such a shame for many of us v6 users.  Likely a plot with RS Oy to 
get  the rest of us to upgrade to v7 :)


 Brandon

 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote:
 Hi,

 DynAtomic is compatible with Realsoft3D V7.

 Best Regards

 --  Carlo Lanzotti

 DynaDream - Dynamic Laboratory

 http://www.dynadream.com http://www.dynadream.com

 Il 12/05/2011 12:01, Alasdair ha scritto:
 which versions are compatible?
 Alasdair


 



 Nessun virus nel messaggio.
 Controllato da AVG - www.avg.com http://www.avg.com
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  
rilascio: 12/05/2011








Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio: 
05/11/11 21:12:00





RE: DynAtomic forthcoming release

2011-05-12 Thread Robert den Broeder
Current install can't find the 64bit version of V7 L  So I aborted
installation. Any suggestions to make it work?

 

Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 22:13
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.




-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 19.30, Ville Tirronen ha scritto: 

Will there be linux build? 
I have several linux boxes I am using for rendering scenes. 

Ville 


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Hi Brandon, All, 

No, no plot of any kind. It is simply because some features of DynAtomic
rely on the V7 API. 

Best Regards. 

-- 
Carlo Lanzotti 

DynaDream - Dynamic Laboratory 

http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 

Il 12/05/2011 16:16, Brandon ha scritto: 
 So does that mean ONLY v7? 
 
 Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
the rest of us to upgrade to v7 :) 
 
 Brandon 
 
 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: 
 Hi, 
 
 DynAtomic is compatible with Realsoft3D V7. 
 
 Best Regards 
 
 --  Carlo Lanzotti 
 
 DynaDream - Dynamic Laboratory 
 
 http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 
 
 Il 12/05/2011 12:01, Alasdair ha scritto: 
 which versions are compatible? 
 Alasdair 
 
 
  
 
 Nessun virus nel messaggio. 
 Controllato da AVG - www.avg.com  http://www.avg.com
http://www.avg.com 
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  rilascio:
12/05/2011 
 







 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio:
05/11/11 21:12:00
 





 


Re: DynAtomic forthcoming release

2011-05-12 Thread Carlo Lanzotti

Hi Robert,

Which install? There are no official install released so far...

Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Il 12/05/2011 23.05, Robert den Broeder ha scritto:


Current install can't find the 64bit version of V7 L  So I aborted 
installation. Any suggestions to make it work?


Robert

*Van:*owner-l...@light.realsoft3d.com 
[mailto:owner-l...@light.realsoft3d.com] *Namens *Carlo Lanzotti

*Verzonden:* donderdag 12 mei 2011 22:13
*Aan:* user-list@light.realsoft3d.com
*Onderwerp:* Re: DynAtomic forthcoming release

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.


--
Carlo Lanzotti
  
DynaDream - Dynamic Laboratory
  
http://www.dynadream.com




Il 12/05/2011 19.30, Ville Tirronen ha scritto:

Will there be linux build?
I have several linux boxes I am using for rendering scenes.

Ville


Carlo Lanzotti [clanzo...@dynadream.com 
mailto:clanzo...@dynadream.com] kirjoitti:


Hi Brandon, All,

No, no plot of any kind. It is simply because some features of 
DynAtomic rely on the V7 API.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com http://www.dynadream.com

Il 12/05/2011 16:16, Brandon ha scritto:
 So does that mean ONLY v7?

 Such a shame for many of us v6 users.  Likely a plot with RS Oy to 
get  the rest of us to upgrade to v7 :)


 Brandon

 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote:
 Hi,

 DynAtomic is compatible with Realsoft3D V7.

 Best Regards

 --  Carlo Lanzotti

 DynaDream - Dynamic Laboratory

 http://www.dynadream.com http://www.dynadream.com

 Il 12/05/2011 12:01, Alasdair ha scritto:
 which versions are compatible?
 Alasdair


 



 Nessun virus nel messaggio.
 Controllato da AVG - www.avg.com http://www.avg.com 
http://www.avg.com
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  
rilascio: 12/05/2011





  
  
  
Nessun virus nel messaggio in arrivo.
Controllato da AVG -www.avg.com  http://www.avg.com  
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio: 05/11/11 21:12:00
  




  




Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com
Versione: 9.0.901 / Database dei virus: 271.1.1/3633 -  Data di rilascio: 
05/12/11 08:34:00





RE: DynAtomic forthcoming release

2011-05-12 Thread Robert den Broeder
Hi Carlo,

 

What I mean is that the Dynatomic 1.0.0 Windows release you gave us gives an
error message when I want to install it: Setup was unable to found
Realsoft3D Version 7.0

I think that is because I run a V7-64 bit version and the Dynatomic is
looking for a 32 bit version of Realsoft3D V7.0.


Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 23:23
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Robert,

Which install? There are no official install released so far...

Best Regards.




-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 23.05, Robert den Broeder ha scritto: 

Current install can't find the 64bit version of V7 L  So I aborted
installation. Any suggestions to make it work?

 

Robert

 

Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: donderdag 12 mei 2011 22:13
Aan: user-list@light.realsoft3d.com
Onderwerp: Re: DynAtomic forthcoming release

 

Hi Ville,

Yes, there will be builds for Linux and Mac OSX platforms.





-- 
Carlo Lanzotti
 
DynaDream - Dynamic Laboratory
 
http://www.dynadream.com



Il 12/05/2011 19.30, Ville Tirronen ha scritto: 

Will there be linux build? 
I have several linux boxes I am using for rendering scenes. 

Ville 


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Hi Brandon, All, 

No, no plot of any kind. It is simply because some features of DynAtomic
rely on the V7 API. 

Best Regards. 

-- 
Carlo Lanzotti 

DynaDream - Dynamic Laboratory 

http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 

Il 12/05/2011 16:16, Brandon ha scritto: 
 So does that mean ONLY v7? 
 
 Such a shame for many of us v6 users.  Likely a plot with RS Oy to get 
the rest of us to upgrade to v7 :) 
 
 Brandon 
 
 On 5/12/2011 7:36 AM, Carlo Lanzotti wrote: 
 Hi, 
 
 DynAtomic is compatible with Realsoft3D V7. 
 
 Best Regards 
 
 --  Carlo Lanzotti 
 
 DynaDream - Dynamic Laboratory 
 
 http://www.dynadream.com  http://www.dynadream.com
http://www.dynadream.com 
 
 Il 12/05/2011 12:01, Alasdair ha scritto: 
 which versions are compatible? 
 Alasdair 
 
 
  
 
 Nessun virus nel messaggio. 
 Controllato da AVG - www.avg.com  http://www.avg.com
http://www.avg.com 
 Versione: 10.0.1325 / Database dei virus: 1500/3633 - Data di  rilascio:
12/05/2011 
 









 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3632 -  Data di rilascio:
05/11/11 21:12:00
 






 
 
 
 
Nessun virus nel messaggio in arrivo.
Controllato da AVG - www.avg.com 
Versione: 9.0.901 / Database dei virus: 271.1.1/3633 -  Data di rilascio:
05/12/11 08:34:00
 





 


DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Carlo Lanzotti

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread neil
On Fri, 13 May 2011 02:15:29 +0200, Carlo Lanzotti 
clanzo...@dynadream.com wrote:

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D 
V7.


Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1
year support. Please contact us for more informations.

Best Regards.




Congratulations Carlo,

. and thank you for the effort and time you have dedicated to this.

Neil Cooke


RE: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Arjo Rozendaal
Congratulations Carlo,

Very good you finally released it. In the Netherlands we've a saying that
says better late than never
I'm glad I have to admit that I've been proven wrong losing hope you would
ever release it.

Arjo.


-Oorspronkelijk bericht-
Van: owner-l...@light.realsoft3d.com
[mailto:owner-l...@light.realsoft3d.com] Namens Carlo Lanzotti
Verzonden: vrijdag 13 mei 2011 2:15
Aan: user-list@light.realsoft3d.com
Onderwerp: DynAtomic 1.0.0 for Realsoft3D Released

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.

Best Regards.

-- 
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com



Re: DynAtomic 1.0.0 for Realsoft3D Released

2011-05-12 Thread Ville Tirronen
Thank you Carlo! 
Just installed 32bit version of RS.
Hope there will be 64bit version soon. 


Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Dear Realsoft3D users,

We are glad to announce the release of DynAtomic 1.0.0 for Realsoft3D V7.

Please see the DynAtomic web page for more informations:

http://www.dynadream.com/ddweb/index.php/DynAtomic

Note to the Realsoft3D contest winners:

We are sending you a private email notification as you own a FREE 1 year 
support. Please contact us for more informations.


Best Regards.

--
Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com






Re: Dynatomic release?

2011-05-09 Thread yra scherb
 Hi, all.
   I think that Carlo owed ??nothing to anybody.
   I think we all will benefit if Carlo finishes Dynatomic.

   All, good luck.
   Yuriy.


   --- Оригінальне повідомлення ---
   Від кого: mengil...@gmx.net
   Кому: user-list@light.realsoft3d.com
   Дата: 9 травня 2011, 00:07:28
   Тема: Re: Dynatomic release?



 volunteered for some NASA manned Mars expedition..
 
 *lol*
 In this case Dynatomic should not be expected before 2020 or so. ;-)
 No honestly, I?m with you here.
 I really can wait another week or two or ten...
 
 
 Greetz
 
 Martin
 -- 
 NEU: FreePhone - kostenlos mobil telefonieren und surfen!  
 
 Jetzt informieren:  http://www.gmx.net/de/go/freephone


preview updated website

2011-05-07 Thread Mark Heuymans

Working on it... the Realsoft room has been updated:
http://www.athanor3d.com/RSroom1/RSroom04a1.html

You can already see some projects:
- the old VSL (c)rust tutorial which has to be updated
- soap bubbles with animated material and simulated movement (see 
animation on youtube)
- the dirty thing on the floor: a landscape, an island with layered rock 
material and volumetric lighting
- five Platonic bodies (tetrahedron, cude, octahedron, dodecahedron and 
icosahedron), a buckyball and a display cupboard (vitrine, English??)

- an antique chair

Next step is to clean up the projects before making them available 
(including textures), and update/write some tutorials.


Planned, some of it already imported into the room:
- the cellar ceiling and pillars (still has to be arranged properly) and 
hey why not the cellar floor procedural material
- aluminium ladder, maybe with ivy (including a tut about the ivy - ahh, 
I forgot all about that!)

- another landscape
- banana, pineapple, kiwi, orange, bowl
- wooden Expo table with procedural wood


Check it out, let me know if you have any interesting projects to give 
away! I hope I didnt make that room too big ;)


Mark H


PS: I'm thinking of setting up a forum dedicated to RS3d and the site, 
I'm checking out how that works... the room is just an appetizer, it 
would be impossible to maintain the fully rendered 3d part daily.

Phpbb3 will probably be my choice, any tips?




That's nice to hear!

The cellar ceiling was made with Boolean cylinders, I'll put an 
example project in the RS room. The edges are unrealistically razor 
sharp but it's good enough for me, long live booleans!


cheers,
-Mark H

BTW, the painting in the cellar is truly excellent!  (Go have a look, 
everyone!)


My brother lives in south Italy.  He'd be very impressed by the 'star 
ceilings' you modelled.  (For a long time he was trying to figure out 
how they were created - I was able to explain it to him by showing 
him a 3D rendering in RS3D.)









updated website

2011-05-01 Thread Mark Heuymans

Hi all,

I've been working on my site www.athanor3d.com, everything made with 
Realsoft3d by me. Go for the hi-res version, the low-res hasn't been 
updated yet.
It's more like a pointclick game than a website, a lot of work for one 
man...
All the hall and cellar pictures are GI; the expo, entry and RS room use 
ambient occlusion.


Next step is to fill the RS room at the end of the hall with clickable 
tutorials and RS3d projects to share, displayed fully rendered.

Preview is ready, next week I'll add interactive stuff..
I'm even thinking on adding a forum dedicated to the site, RS3d 
discussion, tuts and projects to share. The fully rendered room would be 
too difficult to maintain, a forum would be more dynamic.


Next on the list are the entrance to an underground world at the hatch 
in the cellar, the Alchimech game room, and of course the first floor 
with galleries. Planning to have all that ready around August...


Oh, and sign the guestbook, so I can test if that works!

enjoy,
Mark H


--
www.athanor3d.com



Re: updated website

2011-05-01 Thread fre...@gmail.com
Cool. I love this idea and you did a good job on it.

But I see that you opted not to try the absolute positioning of the
link arrows using CSS that I suggested so long ago. ;-)

/ Fredrik


On 1 May 2011 21:59, Mark Heuymans atha...@casema.nl wrote:
 Hi all,

 I've been working on my site www.athanor3d.com, everything made with
 Realsoft3d by me. Go for the hi-res version, the low-res hasn't been updated
 yet.
 It's more like a pointclick game than a website, a lot of work for one
 man...
 All the hall and cellar pictures are GI; the expo, entry and RS room use
 ambient occlusion.

 Next step is to fill the RS room at the end of the hall with clickable
 tutorials and RS3d projects to share, displayed fully rendered.
 Preview is ready, next week I'll add interactive stuff..
 I'm even thinking on adding a forum dedicated to the site, RS3d discussion,
 tuts and projects to share. The fully rendered room would be too difficult
 to maintain, a forum would be more dynamic.

 Next on the list are the entrance to an underground world at the hatch in
 the cellar, the Alchimech game room, and of course the first floor with
 galleries. Planning to have all that ready around August...

 Oh, and sign the guestbook, so I can test if that works!

 enjoy,
 Mark H


 --
 www.athanor3d.com




Re: updated website

2011-05-01 Thread Amir Ansari
Very nice...  Reminds me of Myst.  Are you going to include a simple 'quest', 
and some puzzles? ;-)

BTW, I signed the guest book.  Are guests' email addresses safe from spam?  I 
noticed an email icon which linked to my email address...  Vulnerable to 
harvesting?

Amir


Re: updated website

2011-05-01 Thread Amir Ansari
BTW, the painting in the cellar is truly excellent!  (Go have a look, everyone!)

My brother lives in south Italy.  He'd be very impressed by the 'star ceilings' 
you modelled.  (For a long time he was trying to figure out how they were 
created - I was able to explain it to him by showing him a 3D rendering in 
RS3D.)


Re: updated website

2011-05-01 Thread Mark Heuymans

Sorry to be such a hardhead ;)
But I even dug up some old posts about this in the archives when 
resuming work on it, your suggestions are not forgotten and appreciated!


Anyway, the concept and 3d modeling/rendering are 95% of the time; the 
2d, slicing up and linking together are just an afterthought... the way 
I do it now is simple, fast and fool-proof but it's not too late to 
switch to another system.


Thanks for the feedback!
-Mark H


Cool. I love this idea and you did a good job on it.

But I see that you opted not to try the absolute positioning of the
link arrows using CSS that I suggested so long ago. ;-)

/ Fredrik




Re: updated website

2011-05-01 Thread Mark Heuymans

Thanks, hmm you have a point, I'll look look for another guestbook.
I'll disable this one immediately.

-Mark H


Very nice...  Reminds me of Myst.  Are you going to include a simple 'quest', 
and some puzzles? ;-)

BTW, I signed the guest book.  Are guests' email addresses safe from spam?  I 
noticed an email icon which linked to my email address...  Vulnerable to 
harvesting?

Amir





Re: updated website

2011-05-01 Thread yra scherb
 Hi, Mark.

   Basement liked.
   For interactivity, I would have used a Flash
   http://www.hienergy.com.ua/flash_as3/interer_chdof.html

   Good luck!
   Yuriy.



   --- Оригінальне повідомлення ---
   Від кого: Mark Heuymans atha...@casema.nl
   Кому: Reallist user-list@light.realsoft3d.com
   Дата: 1 травня 2011, 22:59:38
   Тема: Re: updated website



 Hi all,
 
 I've been working on my site www.athanor3d.com, everything made with 
 Realsoft3d by me. Go for the hi-res version, the low-res hasn't been 
 updated yet.
 It's more like a pointclick game than a website, a lot of work for one 
 man...
 All the hall and cellar pictures are GI; the expo, entry and RS room use 
 ambient occlusion.
 
 Next step is to fill the RS room at the end of the hall with clickable 
 tutorials and RS3d projects to share, displayed fully rendered.
 Preview is ready, next week I'll add interactive stuff..
 I'm even thinking on adding a forum dedicated to the site, RS3d 
 discussion, tuts and projects to share. The fully rendered room would be 
 too difficult to maintain, a forum would be more dynamic.
 
 Next on the list are the entrance to an underground world at the hatch 
 in the cellar, the Alchimech game room, and of course the first floor 
 with galleries. Planning to have all that ready around August...
 
 Oh, and sign the guestbook, so I can test if that works!
 
 enjoy,
 Mark H
 
 
 -- 
 www.athanor3d.com
 
   


Re: DynAtomic to be Released soon, and it will be FREE

2011-04-30 Thread Mengilbar
Supercool! =D


Greetz

Martin


 Original-Nachricht 
 Datum: Thu, 28 Apr 2011 00:52:58 +0200
 Von: Carlo Lanzotti clanzo...@dynadream.com
 An: user-list@light.realsoft3d.com
 Betreff: DynAtomic to be Released soon, and it will be FREE

 Dear Realsoft3D users,
 
 After many years of crunching we at DynaDream comes to a conclusion:
 DynAtomic for Realsoft3D will be released as a FREE version during the next
 week. While some features are omitted, this version is fully functional and 
 the
 license allow for commercial uses.
-- 
Empfehlen Sie GMX DSL Ihren Freunden und Bekannten und wir
belohnen Sie mit bis zu 50,- Euro! https://freundschaftswerbung.gmx.de


Re: DynAtomic to be Released soon, and it will be FREE

2011-04-28 Thread Mark Heuymans



Dear Realsoft3D users,

After many years of crunching we at DynaDream comes to a conclusion: 
DynAtomic http://www.dynadream.com/ddweb/index.php/DynAtomic for 
Realsoft3D http://realsoft.com will be released as a FREE version 
during the next week. While some features are omitted, this version is 
fully functional and the license allow for commercial uses.


More informations to come.

Best Regards,

Carlo Lanzotti

DynaDream- Dynamic Laboratory

http://www.dynadream.com






That's great news, thanks for your generosity! It really makes RS more 
comnplete.
First thing I'll do is try to recreate the trebuchet in this final 
version (also works with V6 I hope?)


-Mark H

--
www.athanor3d.com



Pixar Disney libraries, plus Ptex

2011-04-27 Thread Amir Ansari
I found these links on Hacker News 
(http://news.ycombinator.com/item?id=2486841):

http://graphics.pixar.com/library/
http://www.disneyanimation.com/library/list.html

Many fascinating papers!

Also, information about Disney's open-source Ptex texture mapping system, which 
has some advantages over UV mapping: http://ptex.us/

Amir


Re: Pixar Disney libraries, plus Ptex

2011-04-27 Thread Mark Heuymans



I found these links on Hacker News 
(http://news.ycombinator.com/item?id=2486841):

http://graphics.pixar.com/library/
http://www.disneyanimation.com/library/list.html

Many fascinating papers!

Also, information about Disney's open-source Ptex texture mapping system, which 
has some advantages over UV mapping: http://ptex.us/

Amir



Thanks for the links!
Much reading to do, ptex for example sounds like something 
interesting... never heard of it, I must admit.


-Mark H



DynAtomic to be Released soon, and it will be FREE

2011-04-27 Thread Carlo Lanzotti
Dear Realsoft3D users,

After many years of crunching we at DynaDream comes to a conclusion: DynAtomic 
for Realsoft3D will be released as a FREE version during the next week. While 
some features are omitted, this version is fully functional and the license 
allow for commercial uses.

More informations to come.

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com






Re: DynAtomic to be Released soon, and it will be FREE

2011-04-27 Thread Ville Tirronen

This must be true because I just saw Roger Waters - The Wall Tour here in 
Finland.
I can finally tear down the wall with dynatomic :)

Ville


Carlo Lanzotti [clanzo...@dynadream.com] kirjoitti: 

Dear Realsoft3D users,

After many years of crunching we at DynaDream comes to a conclusion: DynAtomic 
for Realsoft3D will be released as a FREE version during the next week. While 
some features are omitted, this version is fully functional and the license 
allow for commercial uses.

More informations to come.

Best Regards,

Carlo Lanzotti

DynaDream - Dynamic Laboratory

http://www.dynadream.com









Re: DynAtomic to be Released soon, and it will be FREE

2011-04-27 Thread Standley and Mungenast

Great News, Carlo!

Thank you for your generosity, and congratulations on finishing up a 
monumental effort!


Chris Mungenast

On 4/27/2011 6:52 PM, Carlo Lanzotti wrote:

Dear Realsoft3D users,

After many years of crunching we at DynaDream comes to a conclusion: 
DynAtomic http://www.dynadream.com/ddweb/index.php/DynAtomic for 
Realsoft3D http://realsoft.com will be released as a FREE version 
during the next week. While some features are omitted, this version is 
fully functional and the license allow for commercial uses.


More informations to come.

Best Regards,

Carlo Lanzotti

DynaDream- Dynamic Laboratory

http://www.dynadream.com








Re: DynAtomic to be Released soon, and it will be FREE

2011-04-27 Thread yra scherb
Oh!  Great news! Congratulations, Carlo!
   Hands are already itching.
   Thank you very much and good luck!
   Yuriy.

   --- Оригінальне повідомлення ---
   Від кого: Carlo Lanzotti clanzo...@dynadream.com
   Кому: user-list@light.realsoft3d.com
   Дата: 28 квітня 2011, 01:52:58
   Тема: Re: DynAtomic to be Released soon, and it will be FREE



 Dear Realsoft3D users,
 After many years of crunching we at DynaDream comes to a
 conclusion: DynAtomic for Realsoft3D will be released as a FREE
 version during the next week. While some features are omitted,
 this version is fully functional and the license allow for
 commercial uses.
 More informations to come.
 Best Regards,
 Carlo Lanzotti
 DynaDream - Dynamic Laboratory
 http://www.dynadream.com


Re: About calling external program from javascript.

2011-04-26 Thread Mark Heuymans



Hello list.
I am looking for an alternative to the following features.
I want your advice.
Best regards,
K-UDA

var url =http://tepco-usage-api.appspot.com/latest.json;;
var doc = new ActiveXObject(MSXML2.XMLHTTP);
doc.open(GET, url, false);
doc.send();
var aStatus = eval(( + doc.responseText + ));




I went deep into pre-V4 RPL but Javascript for V6/7: no, sorry...

Can't help anyway but what's the question?

regards,
Mark H



Re: About calling external program from javascript.

2011-04-26 Thread fre...@gmail.com
I am not sure if such things are even possible within RS. That the
scripting language is Javascript doesn't mean that RS is a web
browser. ;-)

/ Fredrik


On 26 April 2011 21:33, Mark Heuymans atha...@casema.nl wrote:

 Hello list.
 I am looking for an alternative to the following features.
 I want your advice.
 Best regards,
 K-UDA

 var url =http://tepco-usage-api.appspot.com/latest.json;;
 var doc = new ActiveXObject(MSXML2.XMLHTTP);
 doc.open(GET, url, false);
 doc.send();
 var aStatus = eval(( + doc.responseText + ));



 I went deep into pre-V4 RPL but Javascript for V6/7: no, sorry...

 Can't help anyway but what's the question?

 regards,
 Mark H




Intredasting 3D software

2011-03-13 Thread Jean-Sebastien Perron

http://www.meshmixer.com/


Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron

Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA

--
From: Jean-Sebastien Perron j...@neuroworld.ws
Sent: Monday, February 28, 2011 1:03 AM
To: user-list@light.realsoft3d.com
Subject: Dangerous behavior for a 3D software.


Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not 
deform, but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did 
not put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 
it does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws






Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Beg-inner

Hi

The Normalize Tool is just below the 'Select Window', in the 'MiscTools' 
client window !


and in the docs its here...
reference/realsoft3d/tools/miscellaneous/Normalize.html

or just F1 when hover over the Normalize Tool icon..

Btw to fix that little example you gave of the Cube inside a level...(if 
forgetting to use the 'Normalize' Tool before animating..)

1. Select the Animated (Rotating) Cube.
2. In the 'Animation' Window, in the 'Chor' Cycle field choose the init0 
chor.
3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In the 
'Object Space' area fix the needed fields, like Scale back to 1, 1, 1 and 
Skew back to 0, 0, 0...
4. Select the Level (parentlevel of the Cube), use the 'Normalize/Scale' 
Tool on it.

5. Set the 'Chor' Cycle field back to the 'keyfr' chor again.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA



Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not deform, 
but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did not 
put it there myself.
And it does not explain why when all the scaling is set back to 1 1 1 it 
does not resolve the problem.
Also it's not explaining why in my project it's not returning back to 
it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws 




Re: Dangerous behavior for a 3D software.

2011-02-28 Thread Jean-Sebastien Perron

Normalize does not normalize levels, it does make scale them uniformly.
But the scaling is not 1 1 1.

Anyway it does solve the problem.
I cannot understand how and why I would have make non uniform scale.
The models were traced from an image with precise mesure.
I would never do that, and it's not affecting the proportions?

There is still an update problem in RS.
Also this Normalize should be explained in the user manual not only 
reference.




In CombadZ if you scale an object by 0.5 0.5 0.5 and rotate it 45 
degree; and put an other object inside that object, the new object will 
immediately be scaled half and rotated 45 degree.
If you remove the new object from the rotated one, it will return back 
to it's normal position.


In CombadZ if you translate/place a bowl on a table, and then place a 
plant in the bowl in the hierarchy window, the plant will be moved in 
the bowl.


It may be annoying at first but at least it is constant and 
mathematically accurate.


Jean-Sebastien Perron
www.NeuroWorld.ws

On 11-02-28 08:08 AM, Beg-inner wrote:

Hi

The Normalize Tool is just below the 'Select Window', in the 
'MiscTools' client window !


and in the docs its here...
reference/realsoft3d/tools/miscellaneous/Normalize.html

or just F1 when hover over the Normalize Tool icon..

Btw to fix that little example you gave of the Cube inside a 
level...(if forgetting to use the 'Normalize' Tool before animating..)

1. Select the Animated (Rotating) Cube.
2. In the 'Animation' Window, in the 'Chor' Cycle field choose the 
init0 chor.
3. With the Cube selected, Open the 'Properties' Win, 'Gen' Tab, In 
the 'Object Space' area fix the needed fields, like Scale back to 1, 
1, 1 and Skew back to 0, 0, 0...
4. Select the Level (parentlevel of the Cube), use the 
'Normalize/Scale' Tool on it.

5. Set the 'Chor' Cycle field back to the 'keyfr' chor again.

Take Care
Best Regards
Stefan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Common tell me how or where in the manual.

Jean-Sebastien Perron

On 11-02-28 01:09 AM, K-UDA wrote:

Hello.
You should normalize the scale of the level after scaling the level.
Please read a manual carefully.
best regards, K-UDA



Create a level
Create an analytical cube inside that level
Scale the level non uniformly so that the cube is now a stick
Rotate the cube inside the level (the cube will not deform and it 
should)
Animate the rotation of the cube (while keyframing it will not 
deform, but if you press the play button it will)


The math in RS are inconsistent and this is very dangerous and 
confusing.


--

That does not explain why there are scaling in my axis level, I did 
not put it there myself.
And it does not explain why when all the scaling is set back to 1 1 
1 it does not resolve the problem.
Also it's not explaining why in my project it's not returning back 
to it's original position at frame 0.


Jean-Sebastien Perron
www.NeuroWorld.ws 





  1   2   3   4   5   6   7   8   9   10   >