Hi Gary,
was on topic long time ago with pjotr akkurra, reproducing a LW
scene. the big difference is, that the pyramid can be used, even if the
camera is looking from another point.
Think about the following, you have one photo from a scene, and then
you like to move your camera a little bit, in this case you need the pyramid
mapping
(projected from your's photo position).
If you use this one shot as camera mapping, no camera movement is visible.
Matthias
Hi Matthias :
Yes , of course , but what I was asking (that Vesa replied to in
the forum thankfully) was why , in that animation example on the RS
site , was camera mapping not used , since it was an example of a
Synth-Eyes camera import script and a background video (not a still) .
That is to say , since the camera is going to be locked to the
script , and not looking around at all , the very quick and easy
camera mapping method could have been used for every frame .
Vesa replied yes , it could have . I was scratching my head
thinking that maybe I didn't understand something about camera-
mapping with RS , but I think RS was just trying to show another
method in that anim .
Anyway , it was a good forum thread and I think a new tool will
be added to V6 as a result of it .
Also , I am almost finished my elaborate tutorial on RS Camera
Mapping/Gi/HDRI and should be done with it tonight , if I'm lucky .
Thanks for your reply . Where have you been lately ? I thought
maybe you fell down the same hole Frank Dodd and all the others
fell down grin .
studio
www.niagara.com/~studio
www.studiodynamics.net
Hi List :
I've used the RS Camera Mapping tool and found it to be
really awesome for combining CGI and pre-rendered animations
or video . Never used the 'Pyramid Mapping' technique and
am wondering what the Pro's and Con's of the 2 methods are ?
Seems the 2 methods are very similiar but there obviously
must be a slight difference in exactly how and where each
method should be used .
RS has a cool little mpeg in it's gallery showing the use of
Pyr-mapping with video but am wondering why 'Camera Mapping'
wasn't used in this case ?
http://www.realsoft.fi/gallery/images/semetaball.mpeg
Thanks In Advance .
studio
www.niagara.com/~studio
www.studiodynamics.net
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