How 'big' is your viewport window ? was : What Scale are you using to build your scenes ? was Greeble me this Batman !
Hi List : Sorry to be bombarding lately . Anyway , this topic seems to be much more important than the response it has gotten so far (2 mails) . Maybe I should take it to the forum ? I'll try one more time here though ... OK , I'll give an example of what I'm so concerned about . I looked at my Planetary Project (on the Wiki) and thought I would scale it way up , from a Planet with a 2.5 Meter diameter to one with 30 Meter diameter , and the Noise mat- erial was no longer effective , even when I cranked the displacement and Bump height Scale up too . I don't know , but from what I saw , using scales where you have objects in your scene that are of realworld sizes does not seem to be a very good way of working with Real- soft3D . Just the simple task of switching from parallel to pers- pective mode seemed very non-intuitive cliiping plane issues too . I'm not an advanced user of RS by any means , so I could be quite wrong about this and am quite possibly missing some- thing very obvious , but it seems to me the best way to work with RS is to use the default scale which you will get when you click the Reset View to Native state button . http://www.studiodynamics.net/saved/native_view.jpg (Please see text below for more on this) studio www.niagara.com/~studio www.studiodynamics.net Hi Robert : Actually , I wasn't very clear on what I was asking . I mean , in terms of size , how 'big' is your viewport window... 1 meter across ... 10 meters across ... 100 meters across ? Mine is 1 Meter across (aprox.) and this is very comfortable to work with and is what I get when I hit the Reset to Native State button on the RS View Port Control Window . http://www.studiodynamics.net/saved/native_view.jpg The rectangle in that scene is .5 X .5 meters , and this is the 'scale' that I work with , that is , the Native State size . Not sure if this Native State is user configurable or not , but I use this and I like it . If I size up so that the Viewport is 15 X 15 meters in size , I get a lot of clipping issues that re- quire me to drag and drop the scene root into viewport window to correct it . I get a nice perspective view , and can switch to parallel mode for modeling with very little difference in appearance . So that's what I'm basically asking , and it looks like you are probably us- ing that same working method too . How about others that are working with much larger scene sizes? Can you switch back and forth between parallel and perspective mode easily , without clipping plane issues etc ? Thanks in advance . studio www.niagara.com/~studio www.studiodynamics.net
Re: Greeble me this Batman !
An SDS object has no width, height or depth simply because an SDS object can have just about any shape. The fact that you start with a cube, and yes the name cube isn't even accurate, is just that - this is the initial shape of the object, before any maniplulation. To make an SDS cube an exact size, you could either manually edit the points numerically, one by one, in the properties window or you could first create an analytical cube of the desired dimensions and either convert that using ToSDS or just snap select the points when creating your SDS. Regards, Fredrik Bergholtz On 05/02/06, studio [EMAIL PROTECTED] wrote: Just some mussing : Finally got around to trying Zaug's awesome greeble Java Plugin . However , Zaug recommends a 10 x 10 meters long and wide (why is the RS SDS Cube a rectangle?) rectangle , but I get way too much camera perspective distortion when working with sizes this big . (I scale it down so no problem) Which brings me to another point ... the actual size of our objects is not in the Object Property Window , anywhere , is it (I couldn't find it) . I use a View Grid to approximate how big my created Cube? actually is . Guess I could use the Numeric Window to approximate as well . So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . I'm probably doing something wrong . Any thoughts or tips are appreciated . TIA studio www.niagara.com/~studio www.studiodynamics.net
RE: Greeble me this Batman !
Hi Garry, So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . Forgot to answer this part ;) I always work in CM scale. Best regards, Robert
RE: Greeble me this Batman !
Hi Garry, Which brings me to another point ... the actual size of our objects is not in the Object Property Window , anywhere , is it (I couldn't find it) . I use a View Grid to approximate how big my created Cube? actually is . Guess I could use the Numeric Window to approximate as well . So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . I usually control the size of objects using the Grids and the Options window. Try this: In the File - Preferences - Options/Metrics tab, set distance to CM. Then select a grid, say 5 cm x 5 cm (just dragdrop in the view window). Leave the Grid visible. Then create an analytical rectangle 7 grid units wide and 6 grid units high. Then select the analytical rectangle and open the Property window at the Spec tab. Note you can read the Width (35) and Height (30) of the rectangle. And because the units are set to CM in the options window, you know the values are to be read as CM. (see attached screenshot) To double check this, try the following: In the File - Preferences - Options/Metrics tab, set distance to MM. Then open Properties again for the rectangle and note that the scale for Width (350) and Height (300) has changed by a factor 10. To tripple check it: In the File - Preferences - Options/Metrics tab, set distance to KM. Then open Properties again for the rectangle and note that the scale for Height and Width has changed to probably 0,00 or 0,000. The latter depending on the number of decimals set in the options window. If you would have at least 5 decimals you should read Width (0,00035) and Height (0,00030). Hope this helps :) Best regards, Robert http://members.ams.chello.nl/rbroeder grid.gif Description: Binary data
What Scale are you using to build your scenes ? was Greeble me this Batman !
So anyway , I'm curious what kinds of scales others think is best when working with RS ? Forgot to answer this part ;) I always work in CM scale. Best regards, Robert Hi Robert : Actually , I wasn't very clear on what I was asking . I mean , in terms of size , how 'big' is your viewport window... 1 meter across ... 10 meters across ... 100 meters across ? Mine is 1 Meter across (aprox.) and this is very comfortable to work with and is what I get when I hit the Reset to Native State button on the RS View Port Control Window . http://www.studiodynamics.net/saved/native_view.jpg The rectangle in that scene is .5 X .5 meters , and this is the 'scale' that I work with , that is , the Native State size . Not sure if this Native State is user configurable or not , but I use this and I like it . If I size up so that the Viewport is 15 X 15 meters in size , I get a lot of clipping issues that re- quire me to drag and drop the scene root into viewport window to correct it . I get a nice perspective view , and can switch to parallel mode for modeling with very little difference in appearance . So that's what I'm basically asking , and it looks like you are probably us- ing that same working method too . How about others that are working with much larger scene sizes? Can you switch back and forth between parellel and perspective mode easily , without clipping plane issues etc ? Thanks in advance . studio www.niagara.com/~studio www.studiodynamics.net
Greeble me this Batman !
Just some mussing : Finally got around to trying Zaug's awesome greeble Java Plugin . However , Zaug recommends a 10 x 10 meters long and wide (why is the RS SDS Cube a rectangle?) rectangle , but I get way too much camera perspective distortion when working with sizes this big . (I scale it down so no problem) Which brings me to another point ... the actual size of our objects is not in the Object Property Window , anywhere , is it (I couldn't find it) . I use a View Grid to approximate how big my created Cube? actually is . Guess I could use the Numeric Window to approximate as well . So anyway , I'm curious what kinds of scales others think is best when working with RS ? I like using the perspective mode for composing shots , but scales like 10 Meter X 10 Meter cubes look bizarrely distorted . I use 10% of that scale size . I'm probably doing something wrong . Any thoughts or tips are appreciated . TIA studio www.niagara.com/~studio www.studiodynamics.net