How 'big' is your viewport window ? was : What Scale are you using to build your scenes ? was Greeble me this Batman !

2006-02-06 Thread studio
Hi List :

  Sorry to be bombarding lately . Anyway , this topic seems
to be much more important than the response it has gotten so
far (2 mails) . Maybe I should take it to the forum ?

  I'll try one more time here though ...

  OK , I'll give an example of what I'm so concerned about .
I looked at my Planetary Project (on the Wiki) and thought
I would scale it way up , from a Planet with a 2.5 Meter
diameter to one with 30 Meter diameter , and the Noise mat-
erial was no longer effective , even when I cranked the
displacement and Bump height  Scale up too .

  I don't know , but from what I saw , using scales where
you have objects in your scene that are of realworld sizes
does not seem to be a very good way of working with Real-
soft3D .

  Just the simple task of switching from parallel to pers-
pective mode seemed very non-intuitive  cliiping plane
issues too .

  I'm not an advanced user of RS by any means , so I could
be quite wrong about this and am quite possibly missing some-
thing very obvious , but it seems to me the best way to work
with RS is to use the default scale which you will get when
you click the Reset View to Native state button .
http://www.studiodynamics.net/saved/native_view.jpg

(Please see text below for more on this)

studio
www.niagara.com/~studio
www.studiodynamics.net
 
 Hi Robert :
 
   Actually , I wasn't very clear on what I was asking . I
 mean , in terms of size , how 'big' is your viewport window...
 1 meter across ... 10 meters across ... 100 meters across ?
 
   Mine is 1 Meter across (aprox.) and this is very comfortable
 to work with and is what I get when I hit the Reset to Native
 State button on the RS View Port Control Window .
 http://www.studiodynamics.net/saved/native_view.jpg
 
The rectangle in that scene is .5 X .5 meters , and this is
 the 'scale' that I work with , that is , the Native State size .
 
   Not sure if this Native State is user configurable or not , but
 I use this and I like it . If I size up so that the Viewport is
 15 X 15 meters in size , I get a lot of clipping issues that re-
 quire me to drag and drop the scene root into viewport window to
 correct it .
 
I get a nice perspective view , and can switch to parallel mode
 for modeling with very little difference in appearance . So that's
 what I'm basically asking , and it looks like you are probably us-
 ing that same working method too .
 
How about others that are working with much larger scene sizes?
 Can you switch back and forth between parallel and perspective mode
 easily , without clipping plane issues etc ?
 
 Thanks in advance .
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net



Re: Greeble me this Batman !

2006-02-05 Thread [EMAIL PROTECTED]
An SDS object has no width, height or depth simply because an SDS
object can have just about any shape. The fact that you start with a
cube, and yes the name cube isn't  even accurate, is just that - this
is the initial shape of the object, before any maniplulation. To make
an SDS cube an exact size, you could either manually edit the points
numerically, one by one, in the properties window or you could first
create an analytical cube of the desired dimensions and either
convert that using ToSDS or just snap select the points when
creating your SDS.

Regards,
Fredrik Bergholtz

On 05/02/06, studio [EMAIL PROTECTED] wrote:
 Just some mussing :

   Finally got around to trying Zaug's awesome greeble Java
 Plugin . However , Zaug recommends a 10 x 10 meters long
 and wide (why is the RS SDS Cube a rectangle?) rectangle ,
 but I get way too much camera perspective distortion when
 working with sizes this big . (I scale it down so no problem)

Which brings me to another point ... the actual size of
 our objects is not in the Object Property Window , anywhere ,
 is it (I couldn't find it) . I use a View Grid to approximate
 how big my created Cube? actually is . Guess I could use the
 Numeric Window to approximate as well .

   So anyway , I'm curious what kinds of scales others think is
 best when working with RS ? I like using the perspective mode
 for composing shots , but scales like 10 Meter X 10 Meter cubes
 look bizarrely distorted . I use 10% of that scale size .

   I'm probably doing something wrong . Any thoughts or tips
 are appreciated .

 TIA

 studio
 www.niagara.com/~studio
 www.studiodynamics.net




RE: Greeble me this Batman !

2006-02-05 Thread Robert den Broeder
Hi Garry,
   So anyway , I'm curious what kinds of scales others think 
 is best when working with RS ? I like using the perspective 
 mode for composing shots , but scales like 10 Meter X 10 
 Meter cubes look bizarrely distorted . I use 10% of that scale size .
 

Forgot to answer this part ;)
I always work in CM scale.

Best regards, Robert




RE: Greeble me this Batman !

2006-02-05 Thread Robert den Broeder
Hi Garry,

Which brings me to another point ... the actual size of 
 our objects is not in the Object Property Window , anywhere , 
 is it (I couldn't find it) . I use a View Grid to approximate 
 how big my created Cube? actually is . Guess I could use the 
 Numeric Window to approximate as well .
 
   So anyway , I'm curious what kinds of scales others think 
 is best when working with RS ? I like using the perspective 
 mode for composing shots , but scales like 10 Meter X 10 
 Meter cubes look bizarrely distorted . I use 10% of that scale size .
 

I usually control the size of objects using the Grids and the Options
window.

Try this: 
In the File - Preferences - Options/Metrics tab, set distance to CM.

Then select a grid, say 5 cm x 5 cm (just dragdrop in the view window).
Leave the Grid visible.
Then create an analytical rectangle 7 grid units wide and 6 grid units high.
Then select the analytical rectangle and open the Property window at the
Spec tab.
Note you can read the Width (35) and Height (30) of the rectangle. 
And because the units are set to CM in the options window, you know the
values are to be read as CM.
(see attached screenshot)

To double check this, try the following:
In the File - Preferences - Options/Metrics tab, set distance to MM.
Then open Properties again for the rectangle and note that the scale for
Width (350) and Height (300) has changed by a factor 10.

To tripple check it:
In the File - Preferences - Options/Metrics tab, set distance to KM.
Then open Properties again for the rectangle and note that the scale for
Height and Width has changed to probably 0,00 or 0,000.
The latter depending on the number of decimals set in the options window.
If you would have at least 5 decimals you should read Width (0,00035) and
Height (0,00030).

Hope this helps :)

Best regards, 
Robert
http://members.ams.chello.nl/rbroeder





grid.gif
Description: Binary data


What Scale are you using to build your scenes ? was Greeble me this Batman !

2006-02-05 Thread studio
So anyway , I'm curious what kinds of scales others think 
  is best when working with RS ?

 Forgot to answer this part ;)
 I always work in CM scale.
 Best regards, Robert

Hi Robert :

  Actually , I wasn't very clear on what I was asking . I
mean , in terms of size , how 'big' is your viewport window...
1 meter across ... 10 meters across ... 100 meters across ?

  Mine is 1 Meter across (aprox.) and this is very comfortable
to work with and is what I get when I hit the Reset to Native
State button on the RS View Port Control Window .
http://www.studiodynamics.net/saved/native_view.jpg

   The rectangle in that scene is .5 X .5 meters , and this is
the 'scale' that I work with , that is , the Native State size .

  Not sure if this Native State is user configurable or not , but
I use this and I like it . If I size up so that the Viewport is
15 X 15 meters in size , I get a lot of clipping issues that re-
quire me to drag and drop the scene root into viewport window to
correct it .

   I get a nice perspective view , and can switch to parallel mode
for modeling with very little difference in appearance . So that's
what I'm basically asking , and it looks like you are probably us-
ing that same working method too .

   How about others that are working with much larger scene sizes?
Can you switch back and forth between parellel and perspective mode
easily , without clipping plane issues etc ?

Thanks in advance .

studio
www.niagara.com/~studio
www.studiodynamics.net





Greeble me this Batman !

2006-02-04 Thread studio
Just some mussing :

  Finally got around to trying Zaug's awesome greeble Java
Plugin . However , Zaug recommends a 10 x 10 meters long
and wide (why is the RS SDS Cube a rectangle?) rectangle ,
but I get way too much camera perspective distortion when
working with sizes this big . (I scale it down so no problem)

   Which brings me to another point ... the actual size of
our objects is not in the Object Property Window , anywhere ,
is it (I couldn't find it) . I use a View Grid to approximate
how big my created Cube? actually is . Guess I could use the
Numeric Window to approximate as well .

  So anyway , I'm curious what kinds of scales others think is
best when working with RS ? I like using the perspective mode
for composing shots , but scales like 10 Meter X 10 Meter cubes
look bizarrely distorted . I use 10% of that scale size .

  I'm probably doing something wrong . Any thoughts or tips
are appreciated .

TIA

studio
www.niagara.com/~studio
www.studiodynamics.net