Re: Isosurface 1
- Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, March 25, 2008 12:33 AM Subject: Re: Isosurface 1 Sorry for the stupid answer: maybe, I'm not sure... I'll do some other test with if in vsl.. BTW: Last send image with smooth cubes was made with the build in cell-shader. And it was good ! Well this is the way i used it in Povray: isosurface: I render a movie file with randomized changes (could be done to each function of the isosurface) let it play very slowly , stop at the frame who's form is best to use in a final work , pick out the formula of that particular frame and render it as a picture. That way choices are infinite and most important it's funny... No good work without fun... andre Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Tuesday, March 25, 2008 12:13 AM Subject: Re: Isosurface 1 Is the grain multiple surfaces at the same co-ordinates? Neil Cooke - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Tuesday, March 25, 2008 12:00 PM Subject: Re: Isosurface 1 hmmm, maybe a vsl-guru should have a look at it, too. should be possible, but I can't get rid of the grain on the cut's. Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 10:20 PM Subject: Re: Isosurface 1 ...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint ... andre - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre
Re: Isosurface 1
Maybe a good hint .. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre
Re: Isosurface 1
Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint .. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andreattachment: metaballs1.jpg
Re: Isosurface 1
Looks like Matthias but did you cut it out of a form , for example from a cube..? andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint .. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre
Re: Isosurface 1
Is the grain multiple surfaces at the same co-ordinates? Neil Cooke - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, March 25, 2008 12:00 PM Subject: Re: Isosurface 1 hmmm, maybe a vsl-guru should have a look at it, too. should be possible, but I can't get rid of the grain on the cut's. Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 10:20 PM Subject: Re: Isosurface 1 ...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint .. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre
Re: Isosurface 1
coming closer :-? Matthias - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Tuesday, March 25, 2008 12:00 AM Subject: Re: Isosurface 1 hmmm, maybe a vsl-guru should have a look at it, too. should be possible, but I can't get rid of the grain on the cut's. Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 10:20 PM Subject: Re: Isosurface 1 ...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint .. andre - Original Message - From: Matthias Kappenberg To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andreattachment: metaballs3.jpg
Re: Isosurface 1
Sorry for the stupid answer: maybe, I'm not sure... I'll do some other test with if in vsl.. BTW: Last send image with smooth cubes was made with the build in cell-shader. Matthias - Original Message - From: Neil Cooke To: user-list@light.realsoft3d.com Sent: Tuesday, March 25, 2008 12:13 AM Subject: Re: Isosurface 1 Is the grain multiple surfaces at the same co-ordinates? Neil Cooke - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Tuesday, March 25, 2008 12:00 PM Subject: Re: Isosurface 1 hmmm, maybe a vsl-guru should have a look at it, too. should be possible, but I can't get rid of the grain on the cut's. Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 10:20 PM Subject: Re: Isosurface 1 ...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:57 PM Subject: Re: Isosurface 1 Hm... if this is what you're looking for :-? Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Monday, March 24, 2008 8:12 AM Subject: Re: Isosurface 1 Maybe a good hint ... andre - Original Message - From: Matthias Kappenberg To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 9:22 PM Subject: Re: Isosurface 1 why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: [EMAIL PROTECTED] Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre
Re: Isosurface 1
...Like this for example... (f_checker.jpg) i used it in a AVI file (expl.jpg) on my site... benefit is a short render time and suitable forms. andre * Nice , looks very good . POV ? Can you create an example using various noises , but in a controled way ? (clouds , smoke) What about liquids ? Any examples ? thanks garry
Re: Isosurface 1
why with the uv-editor ? why not with meta-balls + material ? Matthias - Original Message - From: Andre Vandergoten To: user-list@light.realsoft3d.com Sent: Sunday, March 23, 2008 2:57 PM Subject: Isosurface 1 Could it be possible to build isosurfaces with the UV editor. Isosurfaces = Cut out ( inside of an object ) of other objects see doc and jpg. andre