Re: Isosurface 1

2008-03-25 Thread Andre Vandergoten

  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, March 25, 2008 12:33 AM
  Subject: Re: Isosurface 1


  Sorry for the stupid answer:
  maybe, I'm not sure...

  I'll do some other test with if in vsl..

  BTW: Last send image with smooth
  cubes was made with the build in cell-shader.

  And it was good !
  Well this is the way i used it in Povray:
  isosurface:
  I render a movie file with randomized changes (could be done to each
  function of the isosurface) let it play very slowly , stop at the frame who's 
form
  is best to use in a final work , pick out the formula of that particular frame
  and render it as a picture.
  That way choices are infinite and most important it's funny...
  No good work without fun...
  andre


  Matthias
- Original Message - 
From: Neil Cooke 
To: user-list@light.realsoft3d.com 
Sent: Tuesday, March 25, 2008 12:13 AM
Subject: Re: Isosurface 1


Is the grain multiple surfaces at the same co-ordinates?

Neil Cooke
  - Original Message - 
  From: Matthias Kappenberg 
  To: [EMAIL PROTECTED] 
  Sent: Tuesday, March 25, 2008 12:00 PM
  Subject: Re: Isosurface 1


  hmmm,
  maybe a vsl-guru should have a look at
  it, too.
  should be possible, but I can't
  get rid of the grain on the cut's.

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: [EMAIL PROTECTED] 
Sent: Monday, March 24, 2008 10:20 PM
Subject: Re: Isosurface 1


...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: [EMAIL PROTECTED] 
  Sent: Monday, March 24, 2008 8:57 PM
  Subject: Re: Isosurface 1


  Hm...
  if this is what you're looking for :-?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: [EMAIL PROTECTED] 
Sent: Monday, March 24, 2008 8:12 AM
Subject: Re: Isosurface 1


Maybe a good hint ...
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: [EMAIL PROTECTED] 
  Sent: Sunday, March 23, 2008 9:22 PM
  Subject: Re: Isosurface 1


  why with  the uv-editor ?

  why not with meta-balls + material ?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: [EMAIL PROTECTED] 
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1


Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects  see 
doc and jpg.
andre

Re: Isosurface 1

2008-03-24 Thread Andre Vandergoten
Maybe a good hint ..
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 9:22 PM
  Subject: Re: Isosurface 1


  why with  the uv-editor ?

  why not with meta-balls + material ?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1


Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects  see 
doc and jpg.
andre

Re: Isosurface 1

2008-03-24 Thread Matthias Kappenberg
Hm...
if this is what you're looking for :-?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, March 24, 2008 8:12 AM
  Subject: Re: Isosurface 1


  Maybe a good hint ..
  andre
- Original Message - 
From: Matthias Kappenberg 
To: user-list@light.realsoft3d.com 
Sent: Sunday, March 23, 2008 9:22 PM
Subject: Re: Isosurface 1


why with  the uv-editor ?

why not with meta-balls + material ?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 2:57 PM
  Subject: Isosurface 1


  Could it be possible to build isosurfaces with the UV editor.
  Isosurfaces =
  Cut out ( inside of an object ) of other objects  see 
  doc and jpg.
  andreattachment: metaballs1.jpg

Re: Isosurface 1

2008-03-24 Thread Andre Vandergoten
Looks like Matthias but did you cut it out of a form , for example from a 
cube..?

andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, March 24, 2008 8:57 PM
  Subject: Re: Isosurface 1


  Hm...
  if this is what you're looking for :-?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Monday, March 24, 2008 8:12 AM
Subject: Re: Isosurface 1


Maybe a good hint ..
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 9:22 PM
  Subject: Re: Isosurface 1


  why with  the uv-editor ?

  why not with meta-balls + material ?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1


Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects  see 
doc and jpg.
andre

Re: Isosurface 1

2008-03-24 Thread Neil Cooke
Is the grain multiple surfaces at the same co-ordinates?

Neil Cooke
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, March 25, 2008 12:00 PM
  Subject: Re: Isosurface 1


  hmmm,
  maybe a vsl-guru should have a look at
  it, too.
  should be possible, but I can't
  get rid of the grain on the cut's.

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Monday, March 24, 2008 10:20 PM
Subject: Re: Isosurface 1


...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, March 24, 2008 8:57 PM
  Subject: Re: Isosurface 1


  Hm...
  if this is what you're looking for :-?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Monday, March 24, 2008 8:12 AM
Subject: Re: Isosurface 1


Maybe a good hint ..
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 9:22 PM
  Subject: Re: Isosurface 1


  why with  the uv-editor ?

  why not with meta-balls + material ?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1


Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects  see 
doc and jpg.
andre

Re: Isosurface 1

2008-03-24 Thread Matthias Kappenberg
coming closer :-?

Matthias
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, March 25, 2008 12:00 AM
  Subject: Re: Isosurface 1


  hmmm,
  maybe a vsl-guru should have a look at
  it, too.
  should be possible, but I can't
  get rid of the grain on the cut's.

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Monday, March 24, 2008 10:20 PM
Subject: Re: Isosurface 1


...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, March 24, 2008 8:57 PM
  Subject: Re: Isosurface 1


  Hm...
  if this is what you're looking for :-?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Monday, March 24, 2008 8:12 AM
Subject: Re: Isosurface 1


Maybe a good hint ..
andre
  - Original Message - 
  From: Matthias Kappenberg 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 9:22 PM
  Subject: Re: Isosurface 1


  why with  the uv-editor ?

  why not with meta-balls + material ?

  Matthias
- Original Message - 
From: Andre Vandergoten 
To: user-list@light.realsoft3d.com 
Sent: Sunday, March 23, 2008 2:57 PM
Subject: Isosurface 1


Could it be possible to build isosurfaces with the UV editor.
Isosurfaces =
Cut out ( inside of an object ) of other objects  see 
doc and jpg.
andreattachment: metaballs3.jpg

Re: Isosurface 1

2008-03-24 Thread Matthias Kappenberg
Sorry for the stupid answer:
maybe, I'm not sure...

I'll do some other test with if in vsl..

BTW: Last send image with smooth
cubes was made with the build in cell-shader.

Matthias
  - Original Message - 
  From: Neil Cooke 
  To: user-list@light.realsoft3d.com 
  Sent: Tuesday, March 25, 2008 12:13 AM
  Subject: Re: Isosurface 1


  Is the grain multiple surfaces at the same co-ordinates?

  Neil Cooke
- Original Message - 
From: Matthias Kappenberg 
To: [EMAIL PROTECTED] 
Sent: Tuesday, March 25, 2008 12:00 PM
Subject: Re: Isosurface 1


hmmm,
maybe a vsl-guru should have a look at
it, too.
should be possible, but I can't
get rid of the grain on the cut's.

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: [EMAIL PROTECTED] 
  Sent: Monday, March 24, 2008 10:20 PM
  Subject: Re: Isosurface 1


  ...Like this for example... (f_checker.jpg)
  i used it in a AVI file (expl.jpg) on my site...
  benefit is a short render time and suitable forms.
  andre
- Original Message - 
From: Matthias Kappenberg 
To: [EMAIL PROTECTED] 
Sent: Monday, March 24, 2008 8:57 PM
Subject: Re: Isosurface 1


Hm...
if this is what you're looking for :-?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: [EMAIL PROTECTED] 
  Sent: Monday, March 24, 2008 8:12 AM
  Subject: Re: Isosurface 1


  Maybe a good hint ...
  andre
- Original Message - 
From: Matthias Kappenberg 
To: [EMAIL PROTECTED] 
Sent: Sunday, March 23, 2008 9:22 PM
Subject: Re: Isosurface 1


why with  the uv-editor ?

why not with meta-balls + material ?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: [EMAIL PROTECTED] 
  Sent: Sunday, March 23, 2008 2:57 PM
  Subject: Isosurface 1


  Could it be possible to build isosurfaces with the UV editor.
  Isosurfaces =
  Cut out ( inside of an object ) of other objects  see 
  doc and jpg.
  andre

Re: Isosurface 1

2008-03-24 Thread studio



...Like this for example... (f_checker.jpg)
i used it in a AVI file (expl.jpg) on my site...
benefit is a short render time and suitable forms.
andre



*

Nice , looks very good . POV ? Can you create an example using
various noises , but in a controled way ? (clouds , smoke)

What about liquids ? Any examples ?

thanks

garry
 


Re: Isosurface 1

2008-03-23 Thread Matthias Kappenberg
why with  the uv-editor ?

why not with meta-balls + material ?

Matthias
  - Original Message - 
  From: Andre Vandergoten 
  To: user-list@light.realsoft3d.com 
  Sent: Sunday, March 23, 2008 2:57 PM
  Subject: Isosurface 1


  Could it be possible to build isosurfaces with the UV editor.
  Isosurfaces =
  Cut out ( inside of an object ) of other objects  see 
  doc and jpg.
  andre