Lead a Horse to Water was : some :-)) and more beginner tutorials ;-)

2006-01-03 Thread studio

Hi Neil :

   Man , that is some huge post of good info . I really have to
ask , however , with a little imagination could you not have
used some of this info in a very small tutorial ?

   You say no need for a tute , then you write this big long
email (that will disappear forever into the void in a matter of
days) . Except for the few people who actually took the time to
read the whole thing , it's very close to being a wasted efort ,
compared to a tiny HTML tute that is sitting comfortably on a
few servers around the world .

   Thanks very much for your time , but I don't really have any-
plans to print anything right now (I'll hang onto your mail) .

  HTML tute's ... they're free , they have a long shelf life ,
they're entertaining to read (even if you just look at the pict-
ures ...) , they are always there for newcomers to learn from ,
or help longtime community members upgrade their skills .

  Let me put it this way ... what if I had just wrote about my
cool experience with RS displacement mapping in an email ? How
much would that have helped anyone compared to the experience of
doing a step-by-step learning experience ?
 http://www.studiodynamics.net/tutes/planet1.html

   Then again , I'm amazed at how  much I actually learned simply
because I wanted to try and make the tute interesting to others .

   It's a win-win-win situation when someone actually makes the
commitment to teach others effectively .

(rant-mode / off)

studio
www.niagara.com/~studio
www.studiodynamics.net


 Hi Garry,
 
 No tutorial needed since the way to render as bmp is all that is needed 
 and is in render options as well as the manual. Get your models done, line 
 up the lights, set your camera and render to file as bmp. Tutorial 
 finished.
 
 Print requirements depend entirely on printing device/machine. The people 
 who know exactly the optimum file parameters are the people (the Printers) 
 who own and run each device. Go to those people for file parameters. This 
 answer could profitably stop right there but here's some more anyway.
 
 So, render to bmp in RealSoft. Convert to whatever the Printers want or let 
 them do so if needed. Render large file sizes since these can be reduced if 
 necessary at little or no loss in sharpness (resolution) but small files can 
 not be so easily enlarged without image distortions like pixellation, etc., 
 showing.
 
 However don't be scared, if all you have is a small image lifted from a 
 website then that's all you have. Massage it as much as you can in Photoshop 
 or whatever (I use PhotoPaint) and get on with it. The rule is simple what 
 you are looking at will be what is printed unless someone messes up and they 
 usually dont.
 
 For USA Letter size paper and A4 the usual for Offset is about 300dpi so 
 files over 25 megs have more than enough information for top results.
 
 DPI means Dots per Inch, it more or less means pixels per inch, therefore 
 with a calculator in hand you can sort out the dpi for anything you need.
 
 A small confusion might occur if you dig deeper and come across LPI which is 
 an old screen ruling term that Platemakers used when converting photographs 
 to printed dots. These days just let the Printer worry about this side of 
 things since there are optimum rulings for each of the machines on his 
 factory floor plus, if the file is clean enough he might run stochastic 
 ruling which is fun. A good machine will easily handle 175 lpi but unless 
 it's newsprint, flexographics (on cartons usually) or silk screen dont 
 accept anything less than 133 lpi.
 
 A small trick here is a frequency clash that can happen between a printed 
 image that has been printed using dots (LPI) and the reprinting of a scan of 
 that again using dots ... the effect is called moire and can be a horror. 
 Best to press the remove moire button in PhotoShop after scanning before 
 handing it over to the Printer ... except they will usually see what's going 
 on and fix it or hand it back to you for fixing.
 
 The file size is the total dot/pixel count multiplied by the number of 
 channels multiplied by the information type in the channels used ... CMYK 
 used Cyan, Magenta, Yellow and Black which is four channels and if it is in 
 32 bit format then .. etc. RGB used three channels and is generally 24 bit. 
 Straight Line Art, or Black and White is One Bit ... so yes, these can be 
 very very high resolution with relatively small file sizes ... I usually run 
 Line Art files at no less than 600 dpi. Greyscale is generally 8 bit ... an 
 8 bit pixel object can carry 256 values of grey from white through to black.
 
 So, you might want the render to fill an A4, you will render to bmp as 
 mentioned. Your camera aspect ratio will be 1.41 (if the A4 is portrait 
 format and 0.71 if it's landscape) ... I use 1.5 and 0.75 so that I can crop 
 the image if I want to ... anyway, rough enough. A long edge pixel count of 
 8000 is heaps ... which more or less gives 8000 x  5600 

Re: Lead a Horse to Water was : some :-)) and more beginner tutorials ;-)

2006-01-03 Thread Neil Cooke

Hi Garry,

Yeah, it got away from me, it was after midnight, sorry about the book.

Regardless of format, it's hard data so will be text heavy. I'll do a bit of 
work on it sometime and post it to my site ... maybe send a copy to Robert 
too in case he feels it would be useful on his site.


Thanks for the push,

Neil Cooke

- Original Message - 
From: studio [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Wednesday, January 04, 2006 12:54 PM
Subject: Lead a Horse to Water was : some :-)) and more beginner tutorials 
;-)





Hi Neil :

  Man , that is some huge post of good info . I really have to
ask , however , with a little imagination could you not have
used some of this info in a very small tutorial ?

  You say no need for a tute , then you write this big long
email (that will disappear forever into the void in a matter of
days) . Except for the few people who actually took the time to
read the whole thing , it's very close to being a wasted efort ,
compared to a tiny HTML tute that is sitting comfortably on a
few servers around the world .

  Thanks very much for your time , but I don't really have any-
plans to print anything right now (I'll hang onto your mail) .

 HTML tute's ... they're free , they have a long shelf life ,
they're entertaining to read (even if you just look at the pict-
ures ...) , they are always there for newcomers to learn from ,
or help longtime community members upgrade their skills .

 Let me put it this way ... what if I had just wrote about my
cool experience with RS displacement mapping in an email ? How
much would that have helped anyone compared to the experience of
doing a step-by-step learning experience ?
http://www.studiodynamics.net/tutes/planet1.html

  Then again , I'm amazed at how  much I actually learned simply
because I wanted to try and make the tute interesting to others .

  It's a win-win-win situation when someone actually makes the
commitment to teach others effectively .

(rant-mode / off)

studio
www.niagara.com/~studio
www.studiodynamics.net



Hi Garry,

No tutorial needed since the way to render as bmp is all that is needed
and is in render options as well as the manual. Get your models done, 
line

up the lights, set your camera and render to file as bmp. Tutorial
finished.

Print requirements depend entirely on printing device/machine. The people
who know exactly the optimum file parameters are the people (the 
Printers)

who own and run each device. Go to those people for file parameters. This
answer could profitably stop right there but here's some more anyway.

So, render to bmp in RealSoft. Convert to whatever the Printers want or 
let
them do so if needed. Render large file sizes since these can be reduced 
if
necessary at little or no loss in sharpness (resolution) but small files 
can
not be so easily enlarged without image distortions like pixellation, 
etc.,

showing.

However don't be scared, if all you have is a small image lifted from a
website then that's all you have. Massage it as much as you can in 
Photoshop
or whatever (I use PhotoPaint) and get on with it. The rule is simple 
what
you are looking at will be what is printed unless someone messes up and 
they

usually dont.

For USA Letter size paper and A4 the usual for Offset is about 300dpi so
files over 25 megs have more than enough information for top results.

DPI means Dots per Inch, it more or less means pixels per inch, therefore
with a calculator in hand you can sort out the dpi for anything you need.

A small confusion might occur if you dig deeper and come across LPI which 
is
an old screen ruling term that Platemakers used when converting 
photographs

to printed dots. These days just let the Printer worry about this side of
things since there are optimum rulings for each of the machines on his
factory floor plus, if the file is clean enough he might run stochastic
ruling which is fun. A good machine will easily handle 175 lpi but unless
it's newsprint, flexographics (on cartons usually) or silk screen dont
accept anything less than 133 lpi.

A small trick here is a frequency clash that can happen between a printed
image that has been printed using dots (LPI) and the reprinting of a scan 
of

that again using dots ... the effect is called moire and can be a horror.
Best to press the remove moire button in PhotoShop after scanning 
before
handing it over to the Printer ... except they will usually see what's 
going

on and fix it or hand it back to you for fixing.

The file size is the total dot/pixel count multiplied by the number of
channels multiplied by the information type in the channels used ... CMYK
used Cyan, Magenta, Yellow and Black which is four channels and if it is 
in
32 bit format then .. etc. RGB used three channels and is generally 24 
bit.
Straight Line Art, or Black and White is One Bit ... so yes, these can 
be
very very high resolution with relatively small file sizes ... I usually 
run
Line Art files at no less than 600