Re: Magnetism Modeling Tool
Hi studio, just try this according to 4.5 reference manual: - create a sds-mesh - create a radial deformer object in front view - drop mesh and deformer in a level - klick on construct - change to side view - with deformer object selected hit the space button, you will see a yellow circle and a yellow point - sizing the circle in edit mode will end up with 2 circles: the old one showing the effect diameter the new one showing the power - move the yellow point in edit mode away from the mesh results in dragging the affected area - sizing the second circle in edit mode results in changing the power wich is used to pull/ push the mesh towards the yellow point - moving in normal mode results in changing the place on the sds-mesh where the effect take place - use the curve in the property window to do wired stuff - have fun kind regards Michael - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Wednesday, March 08, 2006 6:32 PM Subject: Re: Magnetism Modeling Tool I think the Tool you are searching for is called Radial Deformator and it's located on the Construction tab. kind regards, Michael No . Actually this is another not-quite-right version of the pre- viously mentioned Move Tool with Collision Deformation that I posted in a mail last night (complete with pictures!) It will appear that it's not actually working (surprise-surprise) but I've discovered (yet another) work-around . 1) Fire up RS3D . 2) Click the Reset View to Native state icon and make it parallel . 3) Switch to side view and create a default SDS Sphere . 4) From the Construction Tab select Radial Deformer . 5) Draw a circle with this tool on your sphere . 6) Switch back to your native front view and move the R-D tool object near the side of your sphere . 7) Now showing in your Control Bar is a tool Bind to Sibling 8) Click on it . 9) Now , move your Rad-deform object and watch ... nothing ! 10) Try all kinds of tweaking in the curve in the Property Window. 11) Admit defeat eventually and just go to the manual for help . 12) Do a search of the manual using Zaugs Java search engine . 13) No results - so then try the Reference manual . 14) This Tool does not exist according to the Reference manual . 15) Eureka ! A hit from the search engine ! 16) Read the only piece of info on this tool anywhere...For exam- ple, a radial deformer can be used for generating a bump to a mesh 17) Think about taking up golfing instead of 18) Spending your life testing out this S/W . 19) Play with all the controls until you finally see where the problem is (this time) . 20) Finally ... increase the Size slider by a factor of 10 . 21) Move the deformer and you'll see that sometimes it will move the mesh in yet another odd , non-intuative way . This is about as close to magnetism as chicken scratch is to chicken salad . I'm sure it has it's place on certain meshes using the 'Curve' object for displacing certain shapes but as a general easy-to-use molding and modeling tool it is a zero . studio www.niagara.com/~studio www.studiodynamics.net attachment: radialdeformer.jpg
Re: Magnetism Modeling Tool
I think the Tool you are searching for is called Radial Deformator and it's located on the Construction tab. kind regards, Michael - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, March 06, 2006 11:28 PM Subject: Magnetism Modeling Tool I should probably just post this on the V6 requests thread in the Forum , but not everyone goes there (yet!) . Anyway , 10 years ago I used a really awesome modeling tool in Imagine on the Amiga . It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . It was really great and there was none of this select this face but that not that one or only these points but not those points etc etc etc . It was really fun . It might even be in RS3D but , again , I can't find it . As a matter of fact , we had a beta version of something like it from Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 . There was an ancient freeware modeller called Blob Modeller that had this function too . Ton's O' Fun ! If there's one thing I hate it's modeling , but back in those Amiga Imagine days it was a lot of fun to play with the magnetism tool and create interesting shapes with different settings . studio www.niagara.com/~studio www.studiodynamics.net
Re: Magnetism Modeling Tool
Poor mans workaround 1: Create a sds or nurbs sphere Create a 1 bone skeleton Adjust the mapping radius Press bind Volume Move the skeleton Delete the skeleton Delete the choreograph from the Object or use SkelDia SkinManager to paint selections for the bone. and then deform. Matthias - Original Message - From: Boris Jahn [EMAIL PROTECTED] To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com Sent: Tuesday, March 07, 2006 8:12 AM Subject: Re: Magnetism Modeling Tool Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006 deform.gif Description: GIF image
Re: Magnetism Modeling Tool
Soft selection, and more, is what Andy Jones's plug in did in rel 3.x. He stated soft selection would be easier to implement in rel 4 or 5. Frank Bueters I think I mentioned that plugin , along with saying it was Imagine I was using too , at the time . Long post , I guess . studio www.niagara.com/~studio www.studiodynamics.net
Re: Magnetism Modeling Tool
Poor mans workaround 1: Create a sds or nurbs sphere Create a 1 bone skeleton Adjust the mapping radius Press bind Volume Move the skeleton Delete the skeleton Delete the choreograph from the Object Matthias Something bizzarely wrong here : I tried it ... it worked once perfectly ... I quit RS3D ... Tried to do the same steps again (overoverover ...) but I could not repeat it , no way , no how ! That's the craziest thing I've ever seen yet ! Tried to do it on a rendering node and I could not do it . Did I just get very lucky with how I set my skeleton up the very first time , or is there some kind of other weird explanation ? studio www.niagara.com/~studio www.studiodynamics.net - Original Message - From: Boris Jahn [EMAIL PROTECTED] To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com Sent: Tuesday, March 07, 2006 8:12 AM Subject: Re: Magnetism Modeling Tool Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006 Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006
Re: Magnetism Modeling Tool
Should work evry time, maybe you've left a step? (Adjust mapping radius -should overlap the geometry Press bind volume Move the skeleton) BTW: It's not working on analtics, grin ;-) Matthias - Original Message - From: studio [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Tuesday, March 07, 2006 7:43 PM Subject: Re: Magnetism Modeling Tool Poor mans workaround 1: Create a sds or nurbs sphere Create a 1 bone skeleton Adjust the mapping radius Press bind Volume Move the skeleton Delete the skeleton Delete the choreograph from the Object Matthias Something bizzarely wrong here : I tried it ... it worked once perfectly ... I quit RS3D ... Tried to do the same steps again (overoverover ...) but I could not repeat it , no way , no how ! That's the craziest thing I've ever seen yet ! Tried to do it on a rendering node and I could not do it . Did I just get very lucky with how I set my skeleton up the very first time , or is there some kind of other weird explanation ? studio www.niagara.com/~studio www.studiodynamics.net - Original Message - From: Boris Jahn [EMAIL PROTECTED] To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com Sent: Tuesday, March 07, 2006 8:12 AM Subject: Re: Magnetism Modeling Tool Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006 Internal Virus Database is out-of-date. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006 -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 268.2.0/275 - Release Date: 06.03.2006
Re: Magnetism Modeling Tool
Yes , should work but doesn't ... due to a life-sucking bug that only allows it to work in the Top View . I'll send it in . I duplicated Matthias's Skeleton trick using the Move Tool and Collision Deformation with the second Icon deform in function of Distance to a point (see attached image) . This is a very quick and easy kind-of-sort-of magnetism except it seems not functioning quite right - not consistent and not very predictable . Too Bad . Also , I thought I'd try placing an object inside a mesh to move that mesh via Collision Deformation ! Well , the object inside the mesh got deformed pefectly but there didn't seem to be a way to use an object inside a mesh to push the mesh out the way magnetism might . So close but yet so far . studio www.niagara.com/~studio www.studiodynamics.net Should work evry time, maybe you've left a step? (Adjust mapping radius -should overlap the geometry Press bind volume Move the skeleton) BTW: It's not working on analtics, grin ;-) Matthias Yes , should work but doesn't ... due to a life-sucking bug that only allows it to work in the Top View . I'll send it in . Anyway , cool tool ! studio Poor mans workaround 1: Create a sds or nurbs sphere Create a 1 bone skeleton Adjust the mapping radius Press bind Volume Move the skeleton Delete the skeleton Delete the choreograph from the Object Matthias Something bizzarely wrong here : I tried it ... it worked once perfectly ... I quit RS3D ... Tried to do the same steps again (overoverover ...) but I could not repeat it , no way , no how ! That's the craziest thing I've ever seen yet ! Tried to do it on a rendering node and I could not do it . Did I just get very lucky with how I set my skeleton up the very first time , or is there some kind of other weird explanation ? studio www.niagara.com/~studio www.studiodynamics.net attachment: cd_modeling.jpg
Magnetism Modeling Tool
I should probably just post this on the V6 requests thread in the Forum , but not everyone goes there (yet!) . Anyway , 10 years ago I used a really awesome modeling tool in Imagine on the Amiga . It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . It was really great and there was none of this select this face but that not that one or only these points but not those points etc etc etc . It was really fun . It might even be in RS3D but , again , I can't find it . As a matter of fact , we had a beta version of something like it from Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 . There was an ancient freeware modeller called Blob Modeller that had this function too . Ton's O' Fun ! If there's one thing I hate it's modeling , but back in those Amiga Imagine days it was a lot of fun to play with the magnetism tool and create interesting shapes with different settings . studio www.niagara.com/~studio www.studiodynamics.net
Re: Magnetism Modeling Tool
Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere . I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Magnetism Modeling Tool
I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hmmm ... OK , cool , I'll check them out ! thanks studio www.niagara.com/~studio www.studiodynamics.net Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere .
Re: Magnetism Modeling Tool
Hi Boris and Garry, I won't profess to be an expert in the mystical ways of the non-linear transform options, but the limitation i see it that you are limited to regular geometric shapes (rectangular or eliptic shapes along an axis). Thanks, again, Robert, for the great tutorial on this on your website. What I would love to 'borrow' from max and other programs is the concept of 'soft selection'. In this persistant mode, you can define (and modify) a radius of influence over an arbitrary point selection. When you then move, scale or rotate the selection, it feathers the influence smoothly. This is a godsend if you are trying to modify a topographic mesh for example. I think this would be a great fit with the paint selection tool, where maybe the tool can 'paint' grayscale values with an airbrush-type tool with feathered edge that would only be transformed according to its selection value. Garry, were you thinking of Imagine, by any chance? Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? chris mungenast studio wrote: I think that was discussed a while ago before and as I answered that there are the move/scale/rotate 2D/3D transformation tools which are being able of the same no one complained. So ... I think we have them. Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org - Hmmm ... OK , cool , I'll check them out ! thanks studio www.niagara.com/~studio www.studiodynamics.net Hi Garry, It was a Magnetism Tool that you could just bring close to the mesh and it would automatically push/pull the mesh within it's radius of influence . This made modeling an absolute breeze , and I'm sure it's being used somewhere in some SDS or nurbs modeling app's somewhere .
Re: Magnetism Modeling Tool
Hi Chris, Boris, you are right that these deformation tools give you more control than a simple magnet tool, but soft selection would a great next step IMO. Thots? agreed :) I asked for soft selection and other advanced selection features to implement in the selection painter a while back at the betalist already . Would be really nice. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -