Re: Magnetism Modeling Tool

2006-03-09 Thread Michael Angel
Hi studio,
just try this according to 4.5 reference manual:

- create a sds-mesh
- create a radial deformer object in front view
- drop mesh and deformer in a level
- klick on construct
- change to side view
- with deformer object selected hit the space button, you will see a yellow
circle and a yellow point
- sizing the circle in edit mode will end up with 2 circles:
the old one showing the effect diameter
the new one showing the power

- move the yellow point in edit mode away from the mesh results in dragging
the affected area
- sizing  the second circle in edit mode results in changing the power wich
is used to pull/ push the mesh towards the yellow point
- moving in normal mode  results in changing the place on the sds-mesh where
the effect take place
- use the curve in the property window to do wired stuff
- have fun

kind regards
Michael


- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Wednesday, March 08, 2006 6:32 PM
Subject: Re: Magnetism Modeling Tool


  I think the Tool you are searching for is called Radial  Deformator
and
  it's located on the Construction tab.
  kind regards,
  Michael

 No . Actually this is another not-quite-right version of the pre-
 viously mentioned Move Tool with Collision Deformation that I
 posted in a mail last night (complete with pictures!)

 It will appear that it's not actually working (surprise-surprise)
 but I've discovered (yet another) work-around .

 1)  Fire up RS3D .
 2)  Click the Reset View to Native state icon and make it parallel .
 3)  Switch to side view and create a default SDS Sphere .
 4)  From the Construction Tab select Radial Deformer .
 5)  Draw a circle with this tool on your sphere .
 6)  Switch back to your native front view and move the R-D tool
 object near the side of your sphere .
 7)  Now showing in your Control Bar is a tool Bind to Sibling
 8)  Click on it .
 9)  Now , move your Rad-deform object and watch ... nothing !
 10) Try all kinds of tweaking in the curve in the Property Window.
 11) Admit defeat eventually and just go to the manual for help .
 12) Do a search of the manual using Zaugs Java search engine .
 13) No results - so then try the Reference manual .
 14) This Tool does not exist according to the Reference manual .
 15) Eureka ! A hit from the search engine !
 16) Read the only piece of info on this tool anywhere...For exam-
 ple, a radial deformer can be used for generating a bump to a mesh
 17) Think about taking up golfing instead of
 18) Spending your life testing out this S/W .
 19) Play with all the controls until you finally see where the problem
  is (this time) .
 20) Finally ... increase the Size slider by a factor of 10 .
 21) Move the deformer and you'll see that sometimes it will move the
 mesh in yet another odd , non-intuative way .

 This is about as close to magnetism as chicken scratch is to
 chicken salad . I'm sure it has it's place on certain meshes
 using the 'Curve' object for displacing certain shapes but as
 a general easy-to-use molding and modeling tool it is a zero .

 studio
 www.niagara.com/~studio
 www.studiodynamics.net


attachment: radialdeformer.jpg


Re: Magnetism Modeling Tool

2006-03-08 Thread Michael Angel
I think the Tool you are searching for is called Radial  Deformator and
it's located on the Construction tab.

kind regards,
Michael


- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, March 06, 2006 11:28 PM
Subject: Magnetism Modeling Tool


   I should probably just post this on the V6 requests thread in the
 Forum , but not everyone goes there (yet!) . Anyway , 10 years ago
 I used a really awesome modeling tool in Imagine on the Amiga .

   It was a Magnetism Tool that you could just bring close to the
 mesh and it would automatically push/pull the mesh within it's
 radius of influence . This made modeling an absolute breeze , and
 I'm sure it's being used somewhere in some SDS or nurbs modeling
 app's somewhere .

It was really great and there was none of this select this face
 but that not that one or only these points but not those points
 etc etc etc . It was really fun .

   It might even be in RS3D but , again , I can't find it . As a
 matter of fact , we had a beta version of something like it from
 Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 .

There was an ancient freeware modeller called Blob Modeller
 that had this function too . Ton's O' Fun !

If there's one thing I hate it's modeling , but back in those
 Amiga Imagine days it was a lot of fun to play with the magnetism
 tool and create interesting shapes with different settings .

 studio
 www.niagara.com/~studio
 www.studiodynamics.net





Re: Magnetism Modeling Tool

2006-03-07 Thread Matthias Kappenberg
Poor mans workaround 1:

Create a sds or nurbs sphere
Create a 1 bone skeleton
Adjust the mapping radius
Press bind Volume
Move the skeleton
Delete the skeleton
Delete the choreograph from the Object

or use SkelDia SkinManager to paint selections for the bone.
and then deform.
Matthias


- Original Message - 
From: Boris Jahn [EMAIL PROTECTED]
To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com
Sent: Tuesday, March 07, 2006 8:12 AM
Subject: Re: Magnetism Modeling Tool


 Hi Chris,
 
  Boris, you are right that these deformation tools give you more control 
  than a simple magnet tool, but soft selection would a great next step IMO.
  
  Thots?
 
 agreed :) I asked for soft selection and other advanced selection
 features to implement in the selection painter a while back at the
 betalist already . Would be really nice.
 
 -- 
 Bye
 Boris - http://www.3ddart.com -
 Realsoft Image Contest - http://www.realsoft.org -
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
 
 

deform.gif
Description: GIF image


Re: Magnetism Modeling Tool

2006-03-07 Thread studio
 Soft selection, and more, is what Andy Jones's plug in did in rel 3.x. He
 stated soft selection would be easier to implement in rel 4 or 5. 
 Frank Bueters

   I think I mentioned that plugin , along with saying it was Imagine
I was using too , at the time . Long post , I guess .

studio
www.niagara.com/~studio
www.studiodynamics.net





Re: Magnetism Modeling Tool

2006-03-07 Thread studio
 Poor mans workaround 1:
 Create a sds or nurbs sphere
 Create a 1 bone skeleton
 Adjust the mapping radius
 Press bind Volume
 Move the skeleton
 Delete the skeleton
 Delete the choreograph from the Object
 Matthias

Something bizzarely wrong here :

I tried it ... it worked once perfectly ... I quit RS3D ...
Tried to do the same steps again (overoverover ...) but I
could not repeat it , no way , no how !

That's the craziest thing I've ever seen yet ! Tried to do
it on a rendering node and I could not do it . Did I just
get very lucky with how I set my skeleton up the very first
time , or is there some kind of other weird explanation ?

studio
www.niagara.com/~studio
www.studiodynamics.net


 
 
 - Original Message - 
 From: Boris Jahn [EMAIL PROTECTED]
 To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com
 Sent: Tuesday, March 07, 2006 8:12 AM
 Subject: Re: Magnetism Modeling Tool
 
 
  Hi Chris,
  
   Boris, you are right that these deformation tools give you more control 
   than a simple magnet tool, but soft selection would a great next step IMO.
   
   Thots?
  
  agreed :) I asked for soft selection and other advanced selection
  features to implement in the selection painter a while back at the
  betalist already . Would be really nice.
  
  -- 
  Bye
  Boris - http://www.3ddart.com -
  Realsoft Image Contest - http://www.realsoft.org -
  
  
  
  -- 
  No virus found in this incoming message.
  Checked by AVG Free Edition.
  Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
  
 





Internal Virus Database is out-of-date.
Checked by AVG Free Edition.
Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006



Re: Magnetism Modeling Tool

2006-03-07 Thread Matthias Kappenberg
Should work evry time, maybe you've left a step?
(Adjust mapping radius -should overlap the geometry
Press bind volume
Move the skeleton)

BTW: It's not working on analtics, grin ;-)


Matthias


- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Tuesday, March 07, 2006 7:43 PM
Subject: Re: Magnetism Modeling Tool


  Poor mans workaround 1:
  Create a sds or nurbs sphere
  Create a 1 bone skeleton
  Adjust the mapping radius
  Press bind Volume
  Move the skeleton
  Delete the skeleton
  Delete the choreograph from the Object
  Matthias
 
 Something bizzarely wrong here :
 
 I tried it ... it worked once perfectly ... I quit RS3D ...
 Tried to do the same steps again (overoverover ...) but I
 could not repeat it , no way , no how !
 
 That's the craziest thing I've ever seen yet ! Tried to do
 it on a rendering node and I could not do it . Did I just
 get very lucky with how I set my skeleton up the very first
 time , or is there some kind of other weird explanation ?
 
 studio
 www.niagara.com/~studio
 www.studiodynamics.net
 
 
  
  
  - Original Message - 
  From: Boris Jahn [EMAIL PROTECTED]
  To: Realsoft 3D Mailinglist user-list@light.realsoft3d.com
  Sent: Tuesday, March 07, 2006 8:12 AM
  Subject: Re: Magnetism Modeling Tool
  
  
   Hi Chris,
   
Boris, you are right that these deformation tools give you more control 
than a simple magnet tool, but soft selection would a great next step 
IMO.

Thots?
   
   agreed :) I asked for soft selection and other advanced selection
   features to implement in the selection painter a while back at the
   betalist already . Would be really nice.
   
   -- 
   Bye
   Boris - http://www.3ddart.com -
   Realsoft Image Contest - http://www.realsoft.org -
   
   
   
   -- 
   No virus found in this incoming message.
   Checked by AVG Free Edition.
   Version: 7.1.375 / Virus Database: 268.1.2/274 - Release Date: 03.03.2006
   
  
 
 
 
 
 
 Internal Virus Database is out-of-date.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.1.1/271 - Release Date: 2/28/2006
 
 
 
 -- 
 No virus found in this incoming message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 268.2.0/275 - Release Date: 06.03.2006
 
 


Re: Magnetism Modeling Tool

2006-03-07 Thread studio
 Yes , should work but doesn't ... due to a life-sucking
 bug that only allows it to work in the Top View .
 I'll send it in .

I duplicated Matthias's Skeleton trick using the Move Tool
and Collision Deformation with the second Icon deform in
function of Distance to a point (see attached image) .

This is a very quick and easy kind-of-sort-of magnetism
except it seems not functioning quite right - not consistent
and not very predictable . Too Bad .

Also , I thought I'd try placing an object inside a mesh to
move that mesh via Collision Deformation ! Well , the object
inside the mesh got deformed pefectly but there didn't seem
to be a way to use an object inside a mesh to push the mesh
out the way magnetism might .

So close but yet so far .

studio
www.niagara.com/~studio
www.studiodynamics.net



  Should work evry time, maybe you've left a step?
  (Adjust mapping radius -should overlap the geometry
  Press bind volume
  Move the skeleton)
  BTW: It's not working on analtics, grin ;-)
  Matthias

 Yes , should work but doesn't ... due to a life-sucking
 bug that only allows it to work in the Top View .
 I'll send it in .
 Anyway , cool tool !
 studio


Poor mans workaround 1:
Create a sds or nurbs sphere
Create a 1 bone skeleton
Adjust the mapping radius
Press bind Volume
Move the skeleton
Delete the skeleton
Delete the choreograph from the Object
Matthias
   
   Something bizzarely wrong here :
   
   I tried it ... it worked once perfectly ... I quit RS3D ...
   Tried to do the same steps again (overoverover ...) but I
   could not repeat it , no way , no how !
   
   That's the craziest thing I've ever seen yet ! Tried to do
   it on a rendering node and I could not do it . Did I just
   get very lucky with how I set my skeleton up the very first
   time , or is there some kind of other weird explanation ?
   
   studio
   www.niagara.com/~studio
   www.studiodynamics.net
attachment: cd_modeling.jpg


Magnetism Modeling Tool

2006-03-06 Thread studio
  I should probably just post this on the V6 requests thread in the
Forum , but not everyone goes there (yet!) . Anyway , 10 years ago
I used a really awesome modeling tool in Imagine on the Amiga .

  It was a Magnetism Tool that you could just bring close to the
mesh and it would automatically push/pull the mesh within it's
radius of influence . This made modeling an absolute breeze , and
I'm sure it's being used somewhere in some SDS or nurbs modeling
app's somewhere .

   It was really great and there was none of this select this face
but that not that one or only these points but not those points
etc etc etc . It was really fun .

  It might even be in RS3D but , again , I can't find it . As a
matter of fact , we had a beta version of something like it from
Andy Jones (I think [or maybe it was Kelly Brock]) in V3.53 .

   There was an ancient freeware modeller called Blob Modeller
that had this function too . Ton's O' Fun !

   If there's one thing I hate it's modeling , but back in those
Amiga Imagine days it was a lot of fun to play with the magnetism
tool and create interesting shapes with different settings .

studio
www.niagara.com/~studio
www.studiodynamics.net


Re: Magnetism Modeling Tool

2006-03-06 Thread Boris Jahn
Hi Garry,

   It was a Magnetism Tool that you could just bring close to the
 mesh and it would automatically push/pull the mesh within it's
 radius of influence . This made modeling an absolute breeze , and
 I'm sure it's being used somewhere in some SDS or nurbs modeling
 app's somewhere .

I think that was discussed a while ago before and as I answered that
there are the move/scale/rotate 2D/3D transformation tools which are
being able of the same no one complained. So ... I think we have them.

-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



Re: Magnetism Modeling Tool

2006-03-06 Thread studio
 I think that was discussed a while ago before and as I answered that
 there are the move/scale/rotate 2D/3D transformation tools which are
 being able of the same no one complained. So ... I think we have them.
 Boris - http://www.3ddart.com -
 Realsoft Image Contest - http://www.realsoft.org -

Hmmm ... OK , cool , I'll check them out !

thanks

studio
www.niagara.com/~studio
www.studiodynamics.net

 Hi Garry,
 
It was a Magnetism Tool that you could just bring close to the
  mesh and it would automatically push/pull the mesh within it's
  radius of influence . This made modeling an absolute breeze , and
  I'm sure it's being used somewhere in some SDS or nurbs modeling
  app's somewhere .



Re: Magnetism Modeling Tool

2006-03-06 Thread standley and mungenast

Hi Boris and Garry,

I won't profess to be an expert in the mystical ways of the non-linear 
transform options, but the limitation i see it that you are limited to 
regular geometric shapes (rectangular or eliptic shapes along an axis).

Thanks, again, Robert, for the great tutorial on this on your website.

What I would love to 'borrow' from max and other programs is the concept 
of 'soft selection'. In this persistant mode, you can define (and 
modify) a radius of influence over an arbitrary point selection. When 
you then move, scale or rotate the selection, it feathers the influence 
smoothly. This is a godsend if you are trying to modify a topographic 
mesh for example.


I think this would be a great fit with the paint selection tool, where 
maybe the tool can 'paint' grayscale values with an airbrush-type tool 
with feathered edge that would only be transformed according to its 
selection value.


Garry, were you thinking of Imagine, by any chance?

Boris, you are right that these deformation tools give you more control 
than a simple magnet tool, but soft selection would a great next step IMO.


Thots?

chris mungenast

studio wrote:

I think that was discussed a while ago before and as I answered that
there are the move/scale/rotate 2D/3D transformation tools which are
being able of the same no one complained. So ... I think we have them.
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -



Hmmm ... OK , cool , I'll check them out !

thanks

studio
www.niagara.com/~studio
www.studiodynamics.net

  

Hi Garry,



  It was a Magnetism Tool that you could just bring close to the
mesh and it would automatically push/pull the mesh within it's
radius of influence . This made modeling an absolute breeze , and
I'm sure it's being used somewhere in some SDS or nurbs modeling
app's somewhere .
  



  




Re: Magnetism Modeling Tool

2006-03-06 Thread Boris Jahn
Hi Chris,

 Boris, you are right that these deformation tools give you more control 
 than a simple magnet tool, but soft selection would a great next step IMO.
 
 Thots?

agreed :) I asked for soft selection and other advanced selection
features to implement in the selection painter a while back at the
betalist already . Would be really nice.

-- 
Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -