>   As I said earlier , previous versions of RS would do this
> for you , so I'm assuming we still can ... 


OK , great : 

  The tutorial is still in the V6 manual . It's called - 

-     Chapter 8. Rendering -   

-     Advanced Illumination Examples

 The whole key is this very undocumented part of RS , parti-
cularily - the 'UVimage Control' in the Material Menu .This
is what I was searching for , and it is the beginning tool
for creating illumination/color/shadow maps for OpenGL .

 Just did some quick tests and I was able to create maps
for raytraced shadows that were displayed very well in
OpenGL and the RSViewer . I think it possible to combine
the illumination maps with the color maps in an image
editor , to get a nice effective OGL representation .

  More experiments forthcoming .

garry


Reply via email to