Re: Viewport Rotation Constraint

2006-07-30 Thread David Coombes




I dont think there is a realtime contraint 
for ViewCam rotations..(if my memory isnt failing me )
Would have been nice if the x,y,z and so on 
constaint keys would work in combination with for example the Alt+RMB ViewCam 
actions and others..

I think they do. I created macros for moving the camera 45 degrees on 3 
axis, using Shift and Ctrl/Alt with RMB. It works for me!

David Coombes[EMAIL PROTECTED]

...


Re: Viewport Rotation Constraint

2006-07-30 Thread Boris Jahn
Hi Neil,

 Yes, I get the 45 degree steps using RMB+Alt+Shft, however my wish was
 for a non-stepped realtime constraint on the x axis for the viewport
 camera ... is this what you can get with a macro?
  

I think there is possibility for this. You need the numerical input
somewhere in your gui.
Select your object, DOUBLE click on the rotation handle. You will see in
the numerical input field open another input field Angle. Just type in
the angle and then enter.


-- 

Bye
Boris - http://www.3ddart.com -
Realsoft Image Contest - http://www.realsoft.org -






Re: Viewport Rotation Constraint

2006-07-30 Thread Neil Cooke
Hi Boris,

 Select your object, DOUBLE click on the rotation handle. You will see in
 the numerical input field open another input field Angle.

Yes, that works but it rotates the object which is not what I wanted. I need
the same numerical window to show for the viewport camera.

What I'm doing is using another part of Beggy's answer. I am copying the
object dropping that and a new camera into a level so that the level has the
same rotation centre as the object then animating using the level's
properties/gen/rotation x axis value then using the time slider to view the
result with track animation play set. Once I see exactly where the angled
view is that I want I then create a new camera for that and throw out the
level with the animated camera. Sounds tedious but it's quite fast for me.

Thanks

Neil Cooke

- Original Message -
From: Boris Jahn [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, July 31, 2006 1:55 AM
Subject: Re: Viewport Rotation Constraint


 Hi Neil,

  Yes, I get the 45 degree steps using RMB+Alt+Shft, however my wish was
  for a non-stepped realtime constraint on the x axis for the viewport
  camera ... is this what you can get with a macro?
 

 I think there is possibility for this. You need the numerical input
 somewhere in your gui.
 Select your object, DOUBLE click on the rotation handle. You will see in
 the numerical input field open another input field Angle. Just type in
 the angle and then enter.


 --

 Bye
 Boris - http://www.3ddart.com -
 Realsoft Image Contest - http://www.realsoft.org -








Re: Viewport Rotation Constraint

2006-07-29 Thread Beg-inner



Hi Neil..

I dont think there is a realtime contraint for 
ViewCam rotations..(if my memory isnt failing me )
Would have been nice if the x,y,z and so on 
constaint keys would work in combination with for example the Alt+RMB ViewCam 
actions and others..
Pressing (z + Alt + RMB) would then constraint 
rotationin one z-axis.. and so on..
Then also Pressing (x + y) would then work, to 
constraint movements and so on into just x-y plane..

You have numerical as well as Sliders input.. for 
Heading, Pitching and Banking forthe ViewCam..
RMB on view and select the 'View Properties', then 
'Camera' Tab. down on that you havethe controls,in the 'Orientation' 
Section

Obviously you also can just create a Camera from 
the view and rotate the Camera.. and with the view set to 'Tracking Always' (Its 
below the 'Orientation' Section...)
Rotating the camera will automatically then update 
that View..

Take CareBest RegardsStefan Gustafsson ( Beg-inner )A Proud 
Owner and User of Real3D and Realsoft3D..

  Hi, 
  
  I've tried but I can't find it. 
  
  When I rotate using RMB + alt + shift, I can 
  constrain the rotation to the x axis more or less but only in 45 dgree steps. 
  Is their a command which will allow viewport camera rotation to be constrained 
  to only one axis but not in steps?
  
  Maybe a numerical input for the viewport camera? 
  But if so where would that be?
  
  Thanks
  
  Neil Cooke