Re: Viewport Rotation Constraint
I dont think there is a realtime contraint for ViewCam rotations..(if my memory isnt failing me ) Would have been nice if the x,y,z and so on constaint keys would work in combination with for example the Alt+RMB ViewCam actions and others.. I think they do. I created macros for moving the camera 45 degrees on 3 axis, using Shift and Ctrl/Alt with RMB. It works for me! David Coombes[EMAIL PROTECTED] ...
Re: Viewport Rotation Constraint
Hi Neil, Yes, I get the 45 degree steps using RMB+Alt+Shft, however my wish was for a non-stepped realtime constraint on the x axis for the viewport camera ... is this what you can get with a macro? I think there is possibility for this. You need the numerical input somewhere in your gui. Select your object, DOUBLE click on the rotation handle. You will see in the numerical input field open another input field Angle. Just type in the angle and then enter. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Viewport Rotation Constraint
Hi Boris, Select your object, DOUBLE click on the rotation handle. You will see in the numerical input field open another input field Angle. Yes, that works but it rotates the object which is not what I wanted. I need the same numerical window to show for the viewport camera. What I'm doing is using another part of Beggy's answer. I am copying the object dropping that and a new camera into a level so that the level has the same rotation centre as the object then animating using the level's properties/gen/rotation x axis value then using the time slider to view the result with track animation play set. Once I see exactly where the angled view is that I want I then create a new camera for that and throw out the level with the animated camera. Sounds tedious but it's quite fast for me. Thanks Neil Cooke - Original Message - From: Boris Jahn [EMAIL PROTECTED] To: user-list@light.realsoft3d.com Sent: Monday, July 31, 2006 1:55 AM Subject: Re: Viewport Rotation Constraint Hi Neil, Yes, I get the 45 degree steps using RMB+Alt+Shft, however my wish was for a non-stepped realtime constraint on the x axis for the viewport camera ... is this what you can get with a macro? I think there is possibility for this. You need the numerical input somewhere in your gui. Select your object, DOUBLE click on the rotation handle. You will see in the numerical input field open another input field Angle. Just type in the angle and then enter. -- Bye Boris - http://www.3ddart.com - Realsoft Image Contest - http://www.realsoft.org -
Re: Viewport Rotation Constraint
Hi Neil.. I dont think there is a realtime contraint for ViewCam rotations..(if my memory isnt failing me ) Would have been nice if the x,y,z and so on constaint keys would work in combination with for example the Alt+RMB ViewCam actions and others.. Pressing (z + Alt + RMB) would then constraint rotationin one z-axis.. and so on.. Then also Pressing (x + y) would then work, to constraint movements and so on into just x-y plane.. You have numerical as well as Sliders input.. for Heading, Pitching and Banking forthe ViewCam.. RMB on view and select the 'View Properties', then 'Camera' Tab. down on that you havethe controls,in the 'Orientation' Section Obviously you also can just create a Camera from the view and rotate the Camera.. and with the view set to 'Tracking Always' (Its below the 'Orientation' Section...) Rotating the camera will automatically then update that View.. Take CareBest RegardsStefan Gustafsson ( Beg-inner )A Proud Owner and User of Real3D and Realsoft3D.. Hi, I've tried but I can't find it. When I rotate using RMB + alt + shift, I can constrain the rotation to the x axis more or less but only in 45 dgree steps. Is their a command which will allow viewport camera rotation to be constrained to only one axis but not in steps? Maybe a numerical input for the viewport camera? But if so where would that be? Thanks Neil Cooke