Screenshot:
http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg
Have a look at the select windowno lights, no VSL-shaders ;-)
and as you can see in the bottom right viewport,
shadow is matching exactly the mushroom...
Matthias
- Original Message -
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, March 03, 2008 9:11 AM
Subject: Re: baking recipes - Bad Mushrooms
Hi Matt :
It's 3:00 AM here , I'll attempt to check it out tomorrow .
Thanks
garry
Hi Garry,
Have a look here:
http://www.the-final.com/rs/AO_in_OGL2.zip
First of all , which version of RS are you using ? Are you
Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .
6.01.04
The setting.gif shows the settings ;-)
No , it doesn't . You show a screen capture for Analytic map-
ping ! The problem being faced is Realtime for SDS .
It shows the UV-Image tool settings for baking out illumination of a default
map.
(AO in this case)
Also , the true test for realtime mapping is to turn off
all realtime lights after the maps are created . With the
Lights 'OFF' , now you will see just exactly what RS has
created for realtime viewing (unless this is a bug also ?)
Why must the lights beeing turned off, is this a rule
for the contest? OK, in the above links are no lights used :-)
Turn 'Lights-Off' for your project and the SDS mushroom
appears to have been on the shelf far too long , yet the
Analytic Rectangle is perfectly mapped in Realtime OGL .
You say 'Do Not Forget Ambient Light' , but why ? Is this
your workaround method for certain bugs , in some ways ?
The ambient light solves the problem that the SDS is too dark in OGL,
if you use the VSL-Method. If you don't like the VSL-Method,
and the lights, too, try this:
Turn off (for OGL/Realtime) all lights and set the
maps in the Property Window as Illumination Map for the objects.
Then you don't need any VSL or additional lights ;-)