Re: baking recipes - Bad Mushrooms

2008-03-03 Thread studio
Hi Matt :

It's 3:00 AM here , I'll attempt to check it out tomorrow .

Thanks

garry




 Hi Garry,
 Have a look here:
 http://www.the-final.com/rs/AO_in_OGL2.zip

  First of all , which version of RS are you using ? Are you
   Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .

 6.01.04

   The setting.gif shows the settings ;-)
 
  No , it doesn't . You show a screen capture for Analytic map-
  ping ! The problem being faced is Realtime for SDS .

 It shows the UV-Image tool settings for baking out illumination of a default
map.
 (AO in this case)

  Also , the true test for realtime mapping is to turn off
  all realtime lights after the maps are created . With the
  Lights 'OFF' , now you will see just exactly what RS has
  created for realtime viewing (unless this is a bug also ?)

 Why must the lights beeing turned off, is this a rule
 for the contest? OK, in the above links are no lights used :-)


   Turn 'Lights-Off' for your project and the SDS mushroom
  appears to have been on the shelf far too long , yet the
  Analytic Rectangle is perfectly mapped in Realtime OGL .
 
You say 'Do Not Forget Ambient Light' , but why ? Is this
  your workaround method for certain bugs , in some ways ?

 The ambient light solves the problem that the SDS is too dark in OGL,
 if you use the VSL-Method. If you don't like the VSL-Method,
 and the lights, too, try this:
 Turn off (for OGL/Realtime) all lights and set the
 maps in the Property Window as Illumination Map for the objects.
 Then you don't need any VSL or additional lights ;-)




Re: baking recipes - Bad Mushrooms

2008-03-03 Thread Matthias Kappenberg
Screenshot:

http://www.the-final.com/rs/OGL-no-lights-no-VSL.jpg

Have a look at the select windowno lights, no VSL-shaders ;-)
and as you can see in the bottom right viewport,
shadow is matching exactly the mushroom...

Matthias

- Original Message - 
From: studio [EMAIL PROTECTED]
To: user-list@light.realsoft3d.com
Sent: Monday, March 03, 2008 9:11 AM
Subject: Re: baking recipes - Bad Mushrooms


 Hi Matt :
 
 It's 3:00 AM here , I'll attempt to check it out tomorrow .
 
 Thanks
 
 garry
 
 
 
 
  Hi Garry,
  Have a look here:
  http://www.the-final.com/rs/AO_in_OGL2.zip
 
   First of all , which version of RS are you using ? Are you
Frank still on the 6.01.04 demo ? The rest are on 6.01.03 .
 
  6.01.04
 
The setting.gif shows the settings ;-)
  
   No , it doesn't . You show a screen capture for Analytic map-
   ping ! The problem being faced is Realtime for SDS .
 
  It shows the UV-Image tool settings for baking out illumination of a default
 map.
  (AO in this case)
 
   Also , the true test for realtime mapping is to turn off
   all realtime lights after the maps are created . With the
   Lights 'OFF' , now you will see just exactly what RS has
   created for realtime viewing (unless this is a bug also ?)
 
  Why must the lights beeing turned off, is this a rule
  for the contest? OK, in the above links are no lights used :-)
 
 
Turn 'Lights-Off' for your project and the SDS mushroom
   appears to have been on the shelf far too long , yet the
   Analytic Rectangle is perfectly mapped in Realtime OGL .
  
 You say 'Do Not Forget Ambient Light' , but why ? Is this
   your workaround method for certain bugs , in some ways ?
 
  The ambient light solves the problem that the SDS is too dark in OGL,
  if you use the VSL-Method. If you don't like the VSL-Method,
  and the lights, too, try this:
  Turn off (for OGL/Realtime) all lights and set the
  maps in the Property Window as Illumination Map for the objects.
  Then you don't need any VSL or additional lights ;-)