Re: question about my vsl shader :-) rs-forum.the-final.com !

2008-04-22 Thread Frank Brübach
Hello again... first of all: See the good work!!! 
http://rs-forum.the-final.com: GOOD LOOKING FORUM and GREAT WORK TO MATTHIAS 
and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this site cannot 
cracked by spam mail and crazy people, they are trying to damage this important 
realsoft forum. - 

- Next little picture of my little work in progress... glass and watertextures 
with vsl and perhaps some day ice too:-)
The rendering times crease to 4:02 min., four different vsl textures, but the 
aim should be to get it into one vsl texture, if possible...

Question 1) the rendering times will reduce handling with only one vsl 
texture combining all properties?

Question 2) the vsl wizard shows only color, transparency, bump map and 
so on... Why it isn't possible to get all properties in the vsl wizard of the 
objects? Perhaps a tree structure will make sense! ? ;-)

- So you can find perhaps optical thickness and refraction and perhaps 
make new entries for the object properties ?

bye, frankolino, servus and sunny springtime has began here in germany :-D


-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 17.04.08 18:39:56
An: user-list@light.realsoft3d.com
Betreff: Re: first ice-water-picture and open question for an ice shader 
cooperation:-)

I have forgotten: the first picture with ice-water-effects as attachment, 
very simple vsl, o.k.:-) I have combined two textures, but the effect ist good! 
only the rendering times are increasing (bad!);-)  bye, servus, Frank Brübach


-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 17.04.08 18:08:23
An: user-list@light.realsoft3d.com
Betreff: Re: open question for an ice shader cooperation:-)

Hi Timo :-) Every help is welcome:-)))  I invite you:-D

Yes, it will be a strong work to get a good ice shader or similar water-ice 
products. 

- I have some ideas for the roughness, bumpmap, perhaps even fog and noise... 
the problem is only for me to understand this complex possibilities for a good 
looking ice shader with e.g. air bubbles (your advice is good!) or something 
with fresnel, scratches and bump map things and so on... 

- I have started with the glass material... (matt glass), after that I will 
manage a special look for roughness and cold-freezing roughness... I will 
have a certain look to the examples from the rs folder (vsl or material)...
 
- creating such vsl things and learn with the shader language, for me it's not 
so easy to handle with the vsl stuff (yes, very amazing!) but the vsl power is 
damned great, the input/output channels are really wide spread;-) must laugh...
  
yes, If you have some ideas, bring it to the forum :-) I am working forword 
tomorrow with the vsl shader and bring the next results here... best regards, 
servus, Frank

ice-shader made of this: color, transparency, refraction, fresnel, fog, 
bumpmap/ noise... 

good evening:-)

-Ursprüngliche Nachricht-
Von: user-list@light.realsoft3d.com
Gesendet: 17.04.08 14:10:27
An: user-list@light.realsoft3d.com
Betreff: Re: open question for an ice shader cooperation:-)

A good start on all shaders is to think what the qualities of the
material are (i.e. what makes ice look like ice). The glass-like parts
are easy enough, you can pretty much just use a glass shader as a base
(with a tweaked color and optical thickness). The harder parts are the
surface features and air bubbles inside the ice. The surface features
can either be modeled or done with some creative bumpmapping (there's
some bump materials in the startup project that fit the bill). The air
bubbles are harder though: you can either model them or just cheat and
add a high frequency noise to the bump.
I'll see if I can give you some pointers once I get home.

On 15/04/2008, Frank Brübach [EMAIL PROTECTED] wrote:
 Dear RS friends, an open question:-)

  Perhaps somebody has fun to build with me an ice shader with the vsl 
 editor... I have started with a simple glas textur (from the rs manual, vsl 
 chapter), I have attached the example as a rar file above...

  would be very nice to work with other realsoft guys to learn with the vsl 
 editor and get some interesting new vsl shader for ice, water and so on... 

  servus, best regards, Frankolino

  ...I have such things in mind: Refraction, Relief (Bump Map), Refraction, 
 Fresnel and more...
  __
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Re: question about my vsl shader :-) rs-forum.the-final.com !

2008-04-22 Thread Timo Mikkolainen
2008/4/22 Frank Brübach [EMAIL PROTECTED]:
 Hello again... first of all: See the good work!!! 
 http://rs-forum.the-final.com: GOOD LOOKING FORUM and GREAT WORK TO 
 MATTHIAS and BORIS! :-) to change the realsoft 3ddart.org forum. Hope this 
 site cannot cracked by spam mail and crazy people, they are trying to damage 
 this important realsoft forum. -

  - Next little picture of my little work in progress... glass and 
 watertextures with vsl and perhaps some day ice too:-)
  The rendering times crease to 4:02 min., four different vsl textures, but 
 the aim should be to get it into one vsl texture, if possible...

  Question 1) the rendering times will reduce handling with only one vsl 
 texture combining all properties?
I'd imagine so, especially if you can cut down some operations that
the materials share.

  Question 2) the vsl wizard shows only color, transparency, bump map 
 and so on... Why it isn't possible to get all properties in the vsl wizard 
 of the objects? Perhaps a tree structure will make sense! ? ;-)
That's what you see in the advanced mode. There's only so much you can
do with the wizards.

  - So you can find perhaps optical thickness and refraction and perhaps 
 make new entries for the object properties ?
Time to delve in to VSL then:
Surface Properties
Surface:Transparency = (1,0,0)
Surface: Optical Thickness = 0,3

This'll set transparency to pure red and the optical thickness to a
completely arbitrary value of 0,3.

  bye, frankolino, servus and sunny springtime has began here in germany :-D


  -Ursprüngliche Nachricht-
  Von: user-list@light.realsoft3d.com
  Gesendet: 17.04.08 18:39:56
  An: user-list@light.realsoft3d.com
  Betreff: Re: first ice-water-picture and open question for an ice shader 
 cooperation:-)

  I have forgotten: the first picture with ice-water-effects as attachment, 
 very simple vsl, o.k.:-) I have combined two textures, but the effect ist 
 good! only the rendering times are increasing (bad!);-)  bye, servus, Frank 
 Brübach


  -Ursprüngliche Nachricht-
  Von: user-list@light.realsoft3d.com
  Gesendet: 17.04.08 18:08:23
  An: user-list@light.realsoft3d.com
  Betreff: Re: open question for an ice shader cooperation:-)

  Hi Timo :-) Every help is welcome:-)))  I invite you:-D

  Yes, it will be a strong work to get a good ice shader or similar 
 water-ice products.

  - I have some ideas for the roughness, bumpmap, perhaps even fog and 
 noise... the problem is only for me to understand this complex possibilities 
 for a good looking ice shader with e.g. air bubbles (your advice is good!) 
 or something with fresnel, scratches and bump map things and so on...

  - I have started with the glass material... (matt glass), after that I will 
 manage a special look for roughness and cold-freezing roughness... I will 
 have a certain look to the examples from the rs folder (vsl or material)...

  - creating such vsl things and learn with the shader language, for me it's 
 not so easy to handle with the vsl stuff (yes, very amazing!) but the vsl 
 power is damned great, the input/output channels are really wide spread;-) 
 must laugh...

  yes, If you have some ideas, bring it to the forum :-) I am working forword 
 tomorrow with the vsl shader and bring the next results here... best regards, 
 servus, Frank

  ice-shader made of this: color, transparency, refraction, fresnel, fog, 
 bumpmap/ noise...

  good evening:-)

  -Ursprüngliche Nachricht-
  Von: user-list@light.realsoft3d.com
  Gesendet: 17.04.08 14:10:27
  An: user-list@light.realsoft3d.com
  Betreff: Re: open question for an ice shader cooperation:-)

  A good start on all shaders is to think what the qualities of the
  material are (i.e. what makes ice look like ice). The glass-like parts
  are easy enough, you can pretty much just use a glass shader as a base
  (with a tweaked color and optical thickness). The harder parts are the
  surface features and air bubbles inside the ice. The surface features
  can either be modeled or done with some creative bumpmapping (there's
  some bump materials in the startup project that fit the bill). The air
  bubbles are harder though: you can either model them or just cheat and
  add a high frequency noise to the bump.
  I'll see if I can give you some pointers once I get home.

  On 15/04/2008, Frank Brübach [EMAIL PROTECTED] wrote:
   Dear RS friends, an open question:-)
  
Perhaps somebody has fun to build with me an ice shader with the vsl 
 editor... I have started with a simple glas textur (from the rs manual, vsl 
 chapter), I have attached the example as a rar file above...
  
would be very nice to work with other realsoft guys to learn with the vsl 
 editor and get some interesting new vsl shader for ice, water and so on... 
  
servus, best regards, Frankolino
  
...I have such things in mind: Refraction, Relief (Bump Map), Refraction, 
 Fresnel and more

rs-forum.the-final.com !

2008-04-22 Thread Matthias Kappenberg
Hi all,

the forum will be refined in the next days.
At the moment there is to much work on my table to
do all the work on the new forum site in one go,
and Boris is busy, too.

If everything is working as exspected, it
should be completed next week :-)

The forum is up and running (feel free to use, post ...)
only a new layout will be set up.
Thanks to Boris at this point.

Contest Gallery is under construction...
Boris is doing the most work here :-p

The behind the scenes ContentManagementSystem work  
will start this weekend.
My part  :-?, oh no

Matthias



Re: rs-forum.the-final.com !

2008-04-22 Thread Boris Jahn

Hi,
all thanks to Matthias :) for doing this great job of converting all the old 
forum stuff to the new forum software. I already sent a mail yesterday but 
it seems that it doesn't came through. No idea why this happened. I hope I'm 
not banned from the mailinglist.
Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG 
thanks to all who supported the forum and the contest while I did this job.


Boris



- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, April 22, 2008 3:22 PM
Subject: rs-forum.the-final.com !



Hi all,

the forum will be refined in the next days.
At the moment there is to much work on my table to
do all the work on the new forum site in one go,
and Boris is busy, too.

If everything is working as exspected, it
should be completed next week :-)

The forum is up and running (feel free to use, post ...)
only a new layout will be set up.
Thanks to Boris at this point.

Contest Gallery is under construction...
Boris is doing the most work here :-p

The behind the scenes ContentManagementSystem work
will start this weekend.
My part  :-?, oh no

Matthias





Re: rs-forum.the-final.com !

2008-04-22 Thread Beg-inner

Hi Boris..

I just wanted to say thanks for all your hard work during the years on 
this..


and good luck to Matthias..

Take Care
Best Regards
SteFan Gustafsson ( Beg-inner )
A Proud Owner and User of Real3D and Realsoft3D..



Hi,
all thanks to Matthias :) for doing this great job of converting all the 
old forum stuff to the new forum software. I already sent a mail yesterday 
but it seems that it doesn't came through. No idea why this happened. I 
hope I'm not banned from the mailinglist.
Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG 
thanks to all who supported the forum and the contest while I did this 
job.


Boris



- Original Message - 
From: Matthias Kappenberg [EMAIL PROTECTED]

To: user-list@light.realsoft3d.com
Sent: Tuesday, April 22, 2008 3:22 PM
Subject: rs-forum.the-final.com !



Hi all,

the forum will be refined in the next days.
At the moment there is to much work on my table to
do all the work on the new forum site in one go,
and Boris is busy, too.

If everything is working as exspected, it
should be completed next week :-)

The forum is up and running (feel free to use, post ...)
only a new layout will be set up.
Thanks to Boris at this point.

Contest Gallery is under construction...
Boris is doing the most work here :-p

The behind the scenes ContentManagementSystem work
will start this weekend.
My part  :-?, oh no

Matthias






--
No virus found in this incoming message.
Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 
269.23.2/1386 - Release Date: 4/18/2008 5:24 PM





RE: rs-forum.the-final.com !

2008-04-22 Thread Arjo Rozendaal
Thank you Boris, for maintaining the old forum all those years!
Thank you Matthias for offering your time to pick up the new one!

 -Oorspronkelijk bericht-
 Van: [EMAIL PROTECTED] [mailto:owner-
 [EMAIL PROTECTED] Namens Boris Jahn
 Verzonden: dinsdag 22 april 2008 17:43
 Aan: user-list@light.realsoft3d.com
 Onderwerp: Re: rs-forum.the-final.com !
 
 Hi,
 all thanks to Matthias :) for doing this great job of converting all
 the old
 forum stuff to the new forum software. I already sent a mail yesterday
 but
 it seems that it doesn't came through. No idea why this happened. I
 hope I'm
 not banned from the mailinglist.
 Matthias will manage the forum and the Realsoft 3D Image Contest. A BIG
 thanks to all who supported the forum and the contest while I did this
 job.
 
 Boris
 
 
 
 - Original Message -
 From: Matthias Kappenberg [EMAIL PROTECTED]
 To: user-list@light.realsoft3d.com
 Sent: Tuesday, April 22, 2008 3:22 PM
 Subject: rs-forum.the-final.com !
 
 
  Hi all,
 
  the forum will be refined in the next days.
  At the moment there is to much work on my table to
  do all the work on the new forum site in one go,
  and Boris is busy, too.
 
  If everything is working as exspected, it
  should be completed next week :-)
 
  The forum is up and running (feel free to use, post ...)
  only a new layout will be set up.
  Thanks to Boris at this point.
 
  Contest Gallery is under construction...
  Boris is doing the most work here :-p
 
  The behind the scenes ContentManagementSystem work
  will start this weekend.
  My part  :-?, oh no
 
  Matthias
 




Re: rs-forum.the-final.com !

2008-04-22 Thread Jan Schmitz
Hi Boris, hi Matthias,

Thank you for your great service to our community!
I can't believe that you managed to get all the lost files back :) :)

Lg,
Jan