Re: virtual storytelling conference

2001-01-29 Thread Sandy Ressler
L PROTECTED]
 Subject: virtual storytelling conference
 
 
 Hiya folks,
 
 Anybody heard about the first Virtual Storytelling Conference, being
 organised in Avignon, France for September this year? It sounds wonderful.
 Read about it on:
 
http://www.virtualstorytelling.com/ICVS2001/
 
 Best wishes,
 
- Miriam
 
 
 Q. What is the similarity between an elephant and a grape?
 A. They are both purple... except for the elephant.
 -=-=-=-=-=-=--
 http://werple.net.au/~miriam
 http://web.access.net.au/miriam
 http://ariadne.iz.net/~miriam
 Virtual Reality Association  http://www.vr.org.au
 AWABA - free kids' world  http://www.awaba.com
 Part of the development team for http://escape3d.com

 Q. What is the similarity between an elephant and a grape?
 A. They are both purple... except for the elephant.
 -=-=-=-=-=-=--
 http://werple.net.au/~miriam
 http://web.access.net.au/miriam
 http://ariadne.iz.net/~miriam
 Virtual Reality Association  http://www.vr.org.au
 AWABA - free kids' world  http://www.awaba.com
 Part of the development team for http://escape3d.com

--
......
Sandy Ressler
About.com Guide to Web3D
http://web3d.about.com
[EMAIL PROTECTED]
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Re: writing scripts

2000-11-30 Thread Sandy Ressler

Len now this is one helluva description you got here...or should I
say Lord Len ;-)
Sandy

"Bullard, Claude L (Len)" wrote:

 Close.  Let's explore the illusion management
 thing.   Exploring a world set up with devices
 is part of the answer, but it is still a bit
 too static and predictable.  Let's look at how
 God does it (ok, inflate your shoes, Bozos!).

 Let's say God does what some theologians think
 and sets up the universe, then walks away.  It

snip
--
......
Sandy Ressler
About.com Guide to Web3D
http://web3d.about.com
[EMAIL PROTECTED]
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Re: is this list still alive?

2000-11-16 Thread Sandy Ressler

Yeah it's my favorite listlove the traffic ;-)
Sandy

Miriam English wrote:

 Hiya peoples,

 I wanna post some stuff here... is it still up?
 testing...testing... :-)

--
..
Sandy Ressler
About.com Guide to Web3D
http://web3d.about.com
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Re: ANNOUNCE: On an Alien Moon is Finished!

2000-07-14 Thread Sandy Ressler

Totally awsome stuff...I guess we know who the master still is ;-)
So much for working this morningbeen wandering around your worlds...more
detail than at first glance...love those planets that are not textures...in the
backgroundSandy


Paul Hoffman wrote:

 After a very long time (after all, I started it in June of '98 and
 published the first world in August '98), I've finally finished the "Alien
 Moon" mystery/adventure/exploration.



snip



 http://pluto.njcc.com/~paulsam/alienmoon/alienmoon.html

 Enjoy! (and keep on WRLing)

 - Paul


......
Sandy Ressler
About.com Guide to Web3D
http://web3d.about.com
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Re: SVG

2000-02-28 Thread Sandy Ressler


Whoathis is very cool stuff...lots of paramaters you can muck with
to get high quality animations and images. Looks like it's going
head-to-head with the type of sites and imagery created with Flash. I
wonder if the macromedia folks with wind up exporting SVG from their
authoring software.
Sandy

"Bullard, Claude L (Len)" wrote:

 Yo!

 Check out the SVG (Scalable Vector Graphics) plug in from
 Adobe.  SVG is the new graphics standard fro the W3C.  The
 Adobe plug in is very scriptable from the DOM and Javascript.
 There are filters for things like animated fire effects in the
 Adobe plugin that use fractal noise.The site also has tutorials
 and examples.

 http://beta1.adobe.com/svgpreview_alpha/SVG/demonstrations/main.html

 Cool stuff.  My guess is they will extend this into 3D at some point
 but meanwhile, for 2D animation, not bad at all.

 len

 [EMAIL PROTECTED]
 http://fly.hiwaay.net/~cbullard/lensongs.ram

 Ekam sat.h, Vipraah bahudhaa vadanti.
 Daamyata. Datta. Dayadhvam.h

--
......
Sandy Ressler
About.com Guide to Web3D
http://web3d.about.com
[EMAIL PROTECTED]
..






Re: Introduction

1999-03-19 Thread Sandy Ressler

Archive away!
Sandy

J C Lawrence wrote:

 Our esteemed list owner has suggested that I introduce myself, and
 comment on my interest in VRML-Lit.

 My particular interest is in the VR, social and game-related aspects
 of VRML-Lit.  I'm the list owner for the MUD-Dev list, which shares
 many topics with this list, especially with topics such as the use of
 VRML as a presentation layer, storytelling/nonlinear narratives and
 the automation and computation of such (cf Doug Crawford's
 Erasmatron).  It was the posts on this latter area which initially
 attracted me to the list.

   http://www.kanga.nu/lists/listinfo/mud-dev/
   http://www.kanga.nu/archives/MUD-Dev-L/

 Not knowing that VRML-Lit was archived at Mail Archives (a machine
 which is about 20 feet from my desk at VA of all things) I started an
 archive for the list here at Kanga.Nu, with the intention of having
 the MUD-Dev and VRML-Lit archives support each other in their common
 interests.

   http://www.kanga.nu/archives/VRML-Lit-L/

 The current VRML-Lit archive does not contain traffic from recent
 weeks, and the root page for the list is missing (still working on
 some automation aspects), but you should be able to get a feel for how
 it works.  The VRML-Lit archives at Kanga.Nu have gained a bit of
 attention with over 500 web hits in this month alone, almost certainly
 generated by mentions on MUD-Dev..

 However, the VRML-Lit list owner has suggested that the continued
 existance of this archive needs to be blessed by the membership.  I
 would like to continue archiving the list -- there really is a lot of
 mutual interest between the two lists.  May I?

   Note: I munge all email addresses in the archives, be they in header
 fields, signatures or message bodies to impede harvesting by spammers
 without preventing humans from reading them.

 --
 J C Lawrence  Internet: [EMAIL PROTECTED]
 --(*)Internet: [EMAIL PROTECTED]
 ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...

--
Sandy Ressler / VRML Guide
The MiningCo. / http://vrml.miningco.com




Re: narrative dynamics

1998-12-02 Thread Sandy Ressler

Very cool idea...so who's volunteering to do the 3D VRML version of this story
space.
Also given such a space on can also refer to all the dimensions with a
story-space coordinate system which might be interesting to use an input to
drive a story telling engine of some sort. This could be the story equivalent of
a color cube.

Sandy


Michael St. Hippolyte wrote:

 I found the recent discussion started off by John's question ("What I still
 grapple with is how to ensure that all possible outcomes lead up to an
 equally satisfying story-telling experience...").  Piecing together ideas
 expressed by John DeCuir, Miriam English, Stephen Matsuba and others in
 various branches of the discussion, a taxonomy of digital storytelling
 emerges, based (appropriately) on a three dimensional matrix: degree of
 nonlinearity, degree of indeterminism and number of authors.  These three
 values, I posit, describe the forces which propel a story.

 number of authors
 |
 | nondeterministic
 | /
 |   /
 | /
  linear +-- nonlinear
   /
 /
   deterministic

FORCES PROPELLING A STORY





Re: Short stories

1998-06-15 Thread Sandy Ressler

I would think that not only VRML series of all sorts but another
opportunity for $$ might be the use of these real time VRML stories as
rehearsals or live story boards. A bunch of movies (can't remember now)
have in the past used Virtus Walkthrough, for scene/camera placement and
theatrical design. Real time VRML storyboards could be a great way for
movies to save buck...and that should translate to VRML bucks.
Sandy


Bullard, Claude L (Len) wrote:

 Thanks for the answers on arc.

 VRML series:  we kicked this around a lot
 in the past.  Given the technology coming
 out of VRMLDream, it may be doable.  Getting
 the stock characters set up then having guests
 sounds a lot like stuff done on The Simpsons and
 The Flinstones.  Putting together new music can
 be a lot of work :-( as I am finding out, but other
 than that, scripts and motion.  It would be too
 much work to do for free, but for an industrial
 site, it would be a logical next step given enough
 talent, and of course, benefits from the distributed
 collaboration we are perfecting in these
 "BeyondTheProofOfConcept" projects.

 Len Bullard
 Intergraph Public Safety
 [EMAIL PROTECTED]

 Ekam sat.h, Vipraah bahudhaa vadanti.
 Daamyata. Datta. Dayadhvam.h

 At any rate, both uses of the term apply mostly to serial stories.
  Is anyone thinking about doing VRML serials?  I suppose Floops was a
  serial
  of a sort, but a tad low on (ongoing) storyline...
 
  --jed







Re: More on nonlinear storytelling

1998-06-15 Thread Sandy Ressler

First of all Good thread!

Without digging up all the email and carefully cutting/pasting I recall
Dennis I belive...asking the
questions (to paraphrase) "Have you ever seen a non-linear story that
was successfull" and he goes
on to say he certainly does but is just taking it on faith.

Also in a previous post Miriam pointed out that VRML would be useful for
placing objects in
various places which add a spatial aspect to the story. Characters in
one or another place
are doing things or objects are clues for other actions.

Someone (Miriam I think) pointed out that many adventure games are
effectivly adventure stories. How
true! But also notice the other critical fact...they are games.
Successfull non-linear stories that
require substantial user interaction ARE games.

I think to get back to Dennis' observation I can't think of any good
non-linear story that was simply a
story not a game.

So the struggle is what type of dramatic device or trick or new way of
thinking makes sense for a non-linear story...that is NOT a gamenot
that there is anything wrong with that (he says with his
best Seinfeld voice).

If I write a story I want the reader, audience/viewer to get a message.
I want them to come away from
viewing/reading the story having a clear knowledge of my (the author's)
intent. What is the right
mix of story telling and freedom for the reader to explore?

Can a nonlinear story that is NOT a game be compelling?

Sandy