Re: virtual storytelling conference
L PROTECTED] Subject: virtual storytelling conference Hiya folks, Anybody heard about the first Virtual Storytelling Conference, being organised in Avignon, France for September this year? It sounds wonderful. Read about it on: http://www.virtualstorytelling.com/ICVS2001/ Best wishes, - Miriam Q. What is the similarity between an elephant and a grape? A. They are both purple... except for the elephant. -=-=-=-=-=-=-- http://werple.net.au/~miriam http://web.access.net.au/miriam http://ariadne.iz.net/~miriam Virtual Reality Association http://www.vr.org.au AWABA - free kids' world http://www.awaba.com Part of the development team for http://escape3d.com Q. What is the similarity between an elephant and a grape? A. They are both purple... except for the elephant. -=-=-=-=-=-=-- http://werple.net.au/~miriam http://web.access.net.au/miriam http://ariadne.iz.net/~miriam Virtual Reality Association http://www.vr.org.au AWABA - free kids' world http://www.awaba.com Part of the development team for http://escape3d.com -- ...... Sandy Ressler About.com Guide to Web3D http://web3d.about.com [EMAIL PROTECTED] .. Sign up for my free newsletter at: http://web3d.about.com/library/blnews.htm ..
Re: writing scripts
Len now this is one helluva description you got here...or should I say Lord Len ;-) Sandy "Bullard, Claude L (Len)" wrote: Close. Let's explore the illusion management thing. Exploring a world set up with devices is part of the answer, but it is still a bit too static and predictable. Let's look at how God does it (ok, inflate your shoes, Bozos!). Let's say God does what some theologians think and sets up the universe, then walks away. It snip -- ...... Sandy Ressler About.com Guide to Web3D http://web3d.about.com [EMAIL PROTECTED] .. Sign up for my free newsletter at: http://web3d.about.com/library/blnews.htm ..
Re: is this list still alive?
Yeah it's my favorite listlove the traffic ;-) Sandy Miriam English wrote: Hiya peoples, I wanna post some stuff here... is it still up? testing...testing... :-) -- .. Sandy Ressler About.com Guide to Web3D http://web3d.about.com [EMAIL PROTECTED] .. Sign up for my free newsletter at: http://web3d.about.com/library/blnews.htm ..
Re: ANNOUNCE: On an Alien Moon is Finished!
Totally awsome stuff...I guess we know who the master still is ;-) So much for working this morningbeen wandering around your worlds...more detail than at first glance...love those planets that are not textures...in the backgroundSandy Paul Hoffman wrote: After a very long time (after all, I started it in June of '98 and published the first world in August '98), I've finally finished the "Alien Moon" mystery/adventure/exploration. snip http://pluto.njcc.com/~paulsam/alienmoon/alienmoon.html Enjoy! (and keep on WRLing) - Paul ...... Sandy Ressler About.com Guide to Web3D http://web3d.about.com [EMAIL PROTECTED] .. Sign up for my free newsletter at: http://web3d.about.com/library/blnews.htm ..
Re: SVG
Whoathis is very cool stuff...lots of paramaters you can muck with to get high quality animations and images. Looks like it's going head-to-head with the type of sites and imagery created with Flash. I wonder if the macromedia folks with wind up exporting SVG from their authoring software. Sandy "Bullard, Claude L (Len)" wrote: Yo! Check out the SVG (Scalable Vector Graphics) plug in from Adobe. SVG is the new graphics standard fro the W3C. The Adobe plug in is very scriptable from the DOM and Javascript. There are filters for things like animated fire effects in the Adobe plugin that use fractal noise.The site also has tutorials and examples. http://beta1.adobe.com/svgpreview_alpha/SVG/demonstrations/main.html Cool stuff. My guess is they will extend this into 3D at some point but meanwhile, for 2D animation, not bad at all. len [EMAIL PROTECTED] http://fly.hiwaay.net/~cbullard/lensongs.ram Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h -- ...... Sandy Ressler About.com Guide to Web3D http://web3d.about.com [EMAIL PROTECTED] ..
Re: Introduction
Archive away! Sandy J C Lawrence wrote: Our esteemed list owner has suggested that I introduce myself, and comment on my interest in VRML-Lit. My particular interest is in the VR, social and game-related aspects of VRML-Lit. I'm the list owner for the MUD-Dev list, which shares many topics with this list, especially with topics such as the use of VRML as a presentation layer, storytelling/nonlinear narratives and the automation and computation of such (cf Doug Crawford's Erasmatron). It was the posts on this latter area which initially attracted me to the list. http://www.kanga.nu/lists/listinfo/mud-dev/ http://www.kanga.nu/archives/MUD-Dev-L/ Not knowing that VRML-Lit was archived at Mail Archives (a machine which is about 20 feet from my desk at VA of all things) I started an archive for the list here at Kanga.Nu, with the intention of having the MUD-Dev and VRML-Lit archives support each other in their common interests. http://www.kanga.nu/archives/VRML-Lit-L/ The current VRML-Lit archive does not contain traffic from recent weeks, and the root page for the list is missing (still working on some automation aspects), but you should be able to get a feel for how it works. The VRML-Lit archives at Kanga.Nu have gained a bit of attention with over 500 web hits in this month alone, almost certainly generated by mentions on MUD-Dev.. However, the VRML-Lit list owner has suggested that the continued existance of this archive needs to be blessed by the membership. I would like to continue archiving the list -- there really is a lot of mutual interest between the two lists. May I? Note: I munge all email addresses in the archives, be they in header fields, signatures or message bodies to impede harvesting by spammers without preventing humans from reading them. -- J C Lawrence Internet: [EMAIL PROTECTED] --(*)Internet: [EMAIL PROTECTED] ...Honorary Member of Clan McFud -- Teamer's Avenging Monolith... -- Sandy Ressler / VRML Guide The MiningCo. / http://vrml.miningco.com
Re: narrative dynamics
Very cool idea...so who's volunteering to do the 3D VRML version of this story space. Also given such a space on can also refer to all the dimensions with a story-space coordinate system which might be interesting to use an input to drive a story telling engine of some sort. This could be the story equivalent of a color cube. Sandy Michael St. Hippolyte wrote: I found the recent discussion started off by John's question ("What I still grapple with is how to ensure that all possible outcomes lead up to an equally satisfying story-telling experience..."). Piecing together ideas expressed by John DeCuir, Miriam English, Stephen Matsuba and others in various branches of the discussion, a taxonomy of digital storytelling emerges, based (appropriately) on a three dimensional matrix: degree of nonlinearity, degree of indeterminism and number of authors. These three values, I posit, describe the forces which propel a story. number of authors | | nondeterministic | / | / | / linear +-- nonlinear / / deterministic FORCES PROPELLING A STORY
Re: Short stories
I would think that not only VRML series of all sorts but another opportunity for $$ might be the use of these real time VRML stories as rehearsals or live story boards. A bunch of movies (can't remember now) have in the past used Virtus Walkthrough, for scene/camera placement and theatrical design. Real time VRML storyboards could be a great way for movies to save buck...and that should translate to VRML bucks. Sandy Bullard, Claude L (Len) wrote: Thanks for the answers on arc. VRML series: we kicked this around a lot in the past. Given the technology coming out of VRMLDream, it may be doable. Getting the stock characters set up then having guests sounds a lot like stuff done on The Simpsons and The Flinstones. Putting together new music can be a lot of work :-( as I am finding out, but other than that, scripts and motion. It would be too much work to do for free, but for an industrial site, it would be a logical next step given enough talent, and of course, benefits from the distributed collaboration we are perfecting in these "BeyondTheProofOfConcept" projects. Len Bullard Intergraph Public Safety [EMAIL PROTECTED] Ekam sat.h, Vipraah bahudhaa vadanti. Daamyata. Datta. Dayadhvam.h At any rate, both uses of the term apply mostly to serial stories. Is anyone thinking about doing VRML serials? I suppose Floops was a serial of a sort, but a tad low on (ongoing) storyline... --jed
Re: More on nonlinear storytelling
First of all Good thread! Without digging up all the email and carefully cutting/pasting I recall Dennis I belive...asking the questions (to paraphrase) "Have you ever seen a non-linear story that was successfull" and he goes on to say he certainly does but is just taking it on faith. Also in a previous post Miriam pointed out that VRML would be useful for placing objects in various places which add a spatial aspect to the story. Characters in one or another place are doing things or objects are clues for other actions. Someone (Miriam I think) pointed out that many adventure games are effectivly adventure stories. How true! But also notice the other critical fact...they are games. Successfull non-linear stories that require substantial user interaction ARE games. I think to get back to Dennis' observation I can't think of any good non-linear story that was simply a story not a game. So the struggle is what type of dramatic device or trick or new way of thinking makes sense for a non-linear story...that is NOT a gamenot that there is anything wrong with that (he says with his best Seinfeld voice). If I write a story I want the reader, audience/viewer to get a message. I want them to come away from viewing/reading the story having a clear knowledge of my (the author's) intent. What is the right mix of story telling and freedom for the reader to explore? Can a nonlinear story that is NOT a game be compelling? Sandy