Re: [whatwg] Canvas context.drawImage clarification

2009-08-03 Thread Ian Hickson
On Mon, 27 Jul 2009, Gregg Tavares wrote:
 
  Could you explain what other interpretations of the following you think
  are reasonable?:
 
  # The source rectangle is the rectangle whose corners are the four points
  # (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh).
  # [...]
  # The destination rectangle is the rectangle whose corners are the four
  # points (dx, dy), (dx+dw, dy), (dx+dw, dy+dh), (dx, dy+dh).
  #
  # When drawImage() is invoked, the region of the image specified by the
  # source rectangle must be painted on the region of the canvas specified
  # by the destination rectangle [...]
 
 It's ambiguous because images have a direction.  An image that starts at 
 10 with a width of -5 is not the same as an image that starts at 6 with 
 a width of +5 any more than starting in SF and driving 5 miles south is 
 not the same as starting in Brisbane and driving 5 miles north.

Huh. I've never considered images as having a direction.

I've tried to add text to the spec to make sure that it's clear that no 
direction is implied here.


On Wed, 29 Jul 2009, Gregg Tavares wrote:
 
 If it's so clear, why do you think 2 of the 4 browsers that implemented 
 it apparently got it wrong?

The browsers only paid passing attention to the spec when implementing it; 
the spec was being written at the same time.

-- 
Ian Hickson   U+1047E)\._.,--,'``.fL
http://ln.hixie.ch/   U+263A/,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'


Re: [whatwg] Canvas context.drawImage clarification

2009-07-30 Thread Gregg Tavares
On Tue, Jul 28, 2009 at 4:07 AM, Aryeh Gregor
simetrical+...@gmail.comsimetrical%2b...@gmail.com
 wrote:

 On Tue, Jul 28, 2009 at 1:41 AM, Gregg Tavaresg...@google.com wrote:
  It's ambiguous because images have a direction.  An image that starts at
 10
  with a width of -5 is not the same as an image that starts at 6 with a
 width
  of +5 any more than starting in SF and driving 5 miles south is not the
 same
  as starting in Brisbane and driving 5 miles north.
 
  The spec doesn't say which interpretation is correct.

 I think it's extremely clear.  The spec gives four points which
 determine a rectangle, which are in no particular order.  The image is
 rectangular, and is mapped into that rectangle.  Rectangles have no
 orientation, and the operation paint the source region onto the
 destination region couldn't possibly be interpreted as requiring
 reorientation of any kind.


If it's so clear, why do you think 2 of the 4 browsers that implemented it
apparently got it wrong?

Would making the spec more explicit have avoided their mis-intepretation?






 I think you got misled by the diagram, and now aren't reading the
 normative text of the spec carefully enough -- it's *very* specific
 (like most of HTML 5).



Re: [whatwg] Canvas context.drawImage clarification

2009-07-30 Thread Boris Zbarsky

Gregg Tavares wrote:
If it's so clear, why do you think 2 of the 4 browsers that implemented 
it apparently got it wrong?


Because the implementations preceded the current spec text; they were 
just implementing something like Apple's Canvas without trying too 
hard to be compatible in edge cases.



Would making the spec more explicit have avoided their mis-intepretation?


Given the above, unlikely.

-Boris


Re: [whatwg] Canvas context.drawImage clarification

2009-07-27 Thread Ian Hickson
On Thu, 9 Jul 2009, Gregg Tavares wrote:

 The specific ambiguity I'd like to bring up has to do with the several 
 versions of a function, context.drawImage. They take width and height 
 values.  The spec does not make it clear what is supposed to happen with 
 negative values.
 
 My personal interpretation and preference is that negative values should
 
 (a) be legal and
 (b) draw backward, flipping the image.
 
 The specification currently says:
 
 The source rectangle is the rectangle whose corners are the four points
 (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh).
 
 ...
 
 The destination rectangle is the rectangle whose corners are the four
 points (dx, dy), (dx+dw, dy), (dx+dw, dy+dh), (dx, dy+dh).
 
 Well, simple math would suggest that if sx = 10, and sw = -5 then it still
 defines a valid rectangle.

Correct. Why is this ambiguous? The rectangle is well-defined, it just 
happens that its points are given in a different order than normally.


 I'd like to make a passionate plea that the spec say implementations 
 must support negative widths and negative heights and draw the image 
 backward effectively flipping the result.

If you want to flip the image, use a transform.


 Also, I'd like to suggest that a widths and heights of 0 for source 
 should be valid as well as rectangles outside of the source also be 
 valid and that this part of the spec.
 
 If the source rectangle is not entirely within the source image, or if 
 one of the sw or sh arguments is zero, the implementation must raise an 
 INDEX_SIZE_ERR exception.
 
 be changed to reflect that.

If height or width is zero, how do you scale the bitmap up to a non-zero 
size?

We could use transparent black for the pixels outside the image, but this 
is already interoperably implemented, so I don't want to change it.


 Coming from a graphics background I see no reason why if I let my user 
 size an image in a canvas I should have to special case a width or 
 height of zero. Just draw nothing if the width or height is zero.
 Similarly, if I was to provide a UI to let a user choose part of the 
 source to copy to the dest and I let them define a rectangle on the 
 source and drag it such that all or part of it is off the source I see 
 no reason why I should have to do extra math in my application to make 
 that work when simple clipping of values in drawImage would make all 
 that extra work required by each app disappear.

I agree that this may have made sense when the API was being designed a 
few years ago.


 The next issue related to drawImage is that the spec does not specify 
 how to filter an image when scaling it. Should it use bi-linear 
 interpolation? Nearest Neighbor? Maybe that should stay implementation 
 dependent? On top of that the spec does not say what happens at the 
 edges and the different browsers are doing different things. To give you 
 an example, if you take a 2x2 pixel image and scale it to 256x256 using 
 drawImage. All the major browsers that currently support the canvas tag 
 will give you an image where the center of each pixel is around center 
 of each 128x128 corner of the 256x256 result. The area inside the area 
 defined by those 4 points is rendered very similar on all 4 browsers. 
 The area outside though, the edge, is rendered very differently. On 
 Safari, Chrome and Opera the colors of the original pixels continue to 
 be blended all the way to the edge of the 256x256 area. On Firefox 
 though, the blending happens as though the source image was actually 4x4 
 pixels instead of 2x2 where the edge pixels are all set to an RGBA value 
 of 0, 0, 0, 0. It then draws that scaled image as as though the source 
 rectangle was sx = 1, sy = 1, sw = 2, sh = 2 so that you get a 
 progressively more and more translucent color towards the edge of the 
 rectangle.
 
 I don't know which is right but with low resolution source images the 2 
 give vastly different results.

 Here's a webpage showing the issue.
 
 http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01-results.html

It's not clear to me why what Firefox does is actually wrong. They use 
different assumptions, but why is it wrong? There's no trnasparency in the 
original, sure, but there's also no pixelation in the original, and no 
purple between the two pixels on the left, yet you aren't complaining 
about the introduction of pixelation or purple, both of which are done by 
one or another of the browsers.


On Thu, 9 Jul 2009, Gregg Tavares wrote:
 
 [...] Or making it consistent when the DOCTYPE is set to something.

We're not adding any more quirks modes, four is already far too many. We 
want consistency across all modes.


 When I scale a rectangular opaque image I expect rectangular opaque 
 results. The Firefox implementation does not do this.

Let them know. This seems like a quality of implementation issue. I don't 
expect a 2x2 bitmap with four distinct colours to turn into the washes the 
other UAs do either.


 If 

Re: [whatwg] Canvas context.drawImage clarification

2009-07-27 Thread Gregg Tavares
On Mon, Jul 27, 2009 at 3:12 PM, Ian Hickson i...@hixie.ch wrote:

 On Thu, 9 Jul 2009, Gregg Tavares wrote:
 
  The specific ambiguity I'd like to bring up has to do with the several
  versions of a function, context.drawImage. They take width and height
  values.  The spec does not make it clear what is supposed to happen with
  negative values.
 
  My personal interpretation and preference is that negative values should
 
  (a) be legal and
  (b) draw backward, flipping the image.
 
  The specification currently says:
 
  The source rectangle is the rectangle whose corners are the four points
  (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh).
 
  ...
 
  The destination rectangle is the rectangle whose corners are the four
  points (dx, dy), (dx+dw, dy), (dx+dw, dy+dh), (dx, dy+dh).
 
  Well, simple math would suggest that if sx = 10, and sw = -5 then it
 still
  defines a valid rectangle.

 Correct. Why is this ambiguous? The rectangle is well-defined, it just
 happens that its points are given in a different order than normally.


The diagram in the docs
http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#images

Clearly show SX maps to DX, SY maps top DY

But that is not the interpretation that is implemented. The interpretation
that is implemented is Source Top/Left maps to Dest Top/Left regardless of
whether SX/SY define top left or SX + WIDTH, SY + HEIGHT define top left.

That seems pretty ambiguous to me.

I'd argue that based on the spec as currently written, all current canvas
implementations are wrong. Hence the suggestion to make it unambiguous or
get the implementation to match the spec.









  I'd like to make a passionate plea that the spec say implementations
  must support negative widths and negative heights and draw the image
  backward effectively flipping the result.

 If you want to flip the image, use a transform.


  Also, I'd like to suggest that a widths and heights of 0 for source
  should be valid as well as rectangles outside of the source also be
  valid and that this part of the spec.
 
  If the source rectangle is not entirely within the source image, or if
  one of the sw or sh arguments is zero, the implementation must raise an
  INDEX_SIZE_ERR exception.
 
  be changed to reflect that.

 If height or width is zero, how do you scale the bitmap up to a non-zero
 size?

 We could use transparent black for the pixels outside the image, but this
 is already interoperably implemented, so I don't want to change it.


  Coming from a graphics background I see no reason why if I let my user
  size an image in a canvas I should have to special case a width or
  height of zero. Just draw nothing if the width or height is zero.
  Similarly, if I was to provide a UI to let a user choose part of the
  source to copy to the dest and I let them define a rectangle on the
  source and drag it such that all or part of it is off the source I see
  no reason why I should have to do extra math in my application to make
  that work when simple clipping of values in drawImage would make all
  that extra work required by each app disappear.

 I agree that this may have made sense when the API was being designed a
 few years ago.


  The next issue related to drawImage is that the spec does not specify
  how to filter an image when scaling it. Should it use bi-linear
  interpolation? Nearest Neighbor? Maybe that should stay implementation
  dependent? On top of that the spec does not say what happens at the
  edges and the different browsers are doing different things. To give you
  an example, if you take a 2x2 pixel image and scale it to 256x256 using
  drawImage. All the major browsers that currently support the canvas tag
  will give you an image where the center of each pixel is around center
  of each 128x128 corner of the 256x256 result. The area inside the area
  defined by those 4 points is rendered very similar on all 4 browsers.
  The area outside though, the edge, is rendered very differently. On
  Safari, Chrome and Opera the colors of the original pixels continue to
  be blended all the way to the edge of the 256x256 area. On Firefox
  though, the blending happens as though the source image was actually 4x4
  pixels instead of 2x2 where the edge pixels are all set to an RGBA value
  of 0, 0, 0, 0. It then draws that scaled image as as though the source
  rectangle was sx = 1, sy = 1, sw = 2, sh = 2 so that you get a
  progressively more and more translucent color towards the edge of the
  rectangle.
 
  I don't know which is right but with low resolution source images the 2
  give vastly different results.

  Here's a webpage showing the issue.
 
 
 http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01-results.html

 It's not clear to me why what Firefox does is actually wrong. They use
 different assumptions, but why is it wrong? There's no trnasparency in the
 original, sure, but there's also no pixelation in the 

Re: [whatwg] Canvas context.drawImage clarification

2009-07-27 Thread Ian Hickson
On Mon, 27 Jul 2009, Gregg Tavares wrote:
 
 The diagram in the docs 
 http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#images
 
 Clearly show SX maps to DX, SY maps top DY
 
 But that is not the interpretation that is implemented. The 
 interpretation that is implemented is Source Top/Left maps to Dest 
 Top/Left regardless of whether SX/SY define top left or SX + WIDTH, SY + 
 HEIGHT define top left.
 
 That seems pretty ambiguous to me.

Ignore the diagram. It's not normative. The text is the only thing that 
matters. I've moved the diagram up to the intro section to make this 
clearer.


 I'd argue that based on the spec as currently written, all current 
 canvas implementations are wrong. Hence the suggestion to make it 
 unambiguous or get the implementation to match the spec.

Could you explain what other interpretations of the following you think 
are reasonable?:

# The source rectangle is the rectangle whose corners are the four points 
# (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh).
# [...]
# The destination rectangle is the rectangle whose corners are the four 
# points (dx, dy), (dx+dw, dy), (dx+dw, dy+dh), (dx, dy+dh).
#
# When drawImage() is invoked, the region of the image specified by the 
# source rectangle must be painted on the region of the canvas specified 
# by the destination rectangle [...]

It seems pretty unambigious to me.

-- 
Ian Hickson   U+1047E)\._.,--,'``.fL
http://ln.hixie.ch/   U+263A/,   _.. \   _\  ;`._ ,.
Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'


Re: [whatwg] Canvas context.drawImage clarification

2009-07-27 Thread Gregg Tavares
On Mon, Jul 27, 2009 at 4:14 PM, Ian Hickson i...@hixie.ch wrote:

 On Mon, 27 Jul 2009, Gregg Tavares wrote:
 
  The diagram in the docs
 
 http://www.whatwg.org/specs/web-apps/current-work/multipage/the-canvas-element.html#images
 
  Clearly show SX maps to DX, SY maps top DY
 
  But that is not the interpretation that is implemented. The
  interpretation that is implemented is Source Top/Left maps to Dest
  Top/Left regardless of whether SX/SY define top left or SX + WIDTH, SY +
  HEIGHT define top left.
 
  That seems pretty ambiguous to me.

 Ignore the diagram. It's not normative. The text is the only thing that
 matters. I've moved the diagram up to the intro section to make this
 clearer.


  I'd argue that based on the spec as currently written, all current
  canvas implementations are wrong. Hence the suggestion to make it
  unambiguous or get the implementation to match the spec.

 Could you explain what other interpretations of the following you think
 are reasonable?:

 # The source rectangle is the rectangle whose corners are the four points
 # (sx, sy), (sx+sw, sy), (sx+sw, sy+sh), (sx, sy+sh).
 # [...]
 # The destination rectangle is the rectangle whose corners are the four
 # points (dx, dy), (dx+dw, dy), (dx+dw, dy+dh), (dx, dy+dh).
 #
 # When drawImage() is invoked, the region of the image specified by the
 # source rectangle must be painted on the region of the canvas specified
 # by the destination rectangle [...]



It's ambiguous because images have a direction.  An image that starts at 10
with a width of -5 is not the same as an image that starts at 6 with a width
of +5 any more than starting in SF and driving 5 miles south is not the same
as starting in Brisbane and driving 5 miles north.

The spec doesn't say which interpretation is correct.

The one where SrcX maps to DstX and from there width can be positive or
negative OR the one as currently implemented in 2 of the 4 browsers which is
that Source Left maps to Dest Left regardless of the starting values.

Without the diagram, both of those interpretations match the text. With the
diagram only 1 interpretation matches, it just happens the be the one no one
has implemented.




 It seems pretty unambigious to me.

 --
 Ian Hickson   U+1047E)\._.,--,'``.fL
 http://ln.hixie.ch/   U+263A/,   _.. \   _\  ;`._ ,.
 Things that are impossible just take longer.   `._.-(,_..'--(,_..'`-.;.'



Re: [whatwg] Canvas context.drawImage clarification

2009-07-10 Thread Gregg Tavares
On Thu, Jul 9, 2009 at 6:25 PM, Oliver Hunt oli...@apple.com wrote:

  Inconsistency doesn't lead to no one depending on a behaviour, it just
 means sites only work in one browser.  Your suggesting would result in sites
 being broken in all browsers -- the only options from here on out are either
 nothing gets drawn (as in gecko and presto), or the destination is
 normalised (as in webkit).


 Or making it consistent when the DOCTYPE is set to something.

 API behaviour is not effected by the DOCTYPE, only parsing.  Unfortunately
 you can't change a DOM API that has existed for years to something
 contradictory.


I guess I don't understand. I'm new to the list so forgive me but I thought
HTML5 was still a working draft and that the canvas tag was part of that
draft. How is a draft immutable?

Also, I don't follow the logic here:  Your suggesting would result in sites
being broken in all browsers -- the only options from here on out are either
nothing gets drawn (as in gecko and presto), or the destination is
normalised (as in webkit).

I don't see how breaking some very small percentage of Webkit sites, or
breaking some very small percentage of Gecko/Presto sites is better than
from breaking some very small percentage of sites in all of them to make the
function useful and the spec specific.

(1) The number of sites that use cavnas is exceeding small at this point and
the number of those that count on negative width and height behavior being
one way or the other is and exceedingly small percent of those

(2) breaking some apps is the same as breaking some apps where some #1 is X
and some #2 is Y.  So what if X  Y if both X and Y are less than 0.01%
of websites.

Consistency and usefulness should win in this case. There is the chance to
make the spec unambiguous and more useful before canvas becomes widely used.




  Image scaling is implementation dependent everywhere else, why would it
 be spec defined in the case of canvas?


 There are 2 issues here I brought up

 1) What happens at the edges.

 The results are VASTLY different now. Unless this works consistently it
 would be hard to make canvas graphics work across browsers and expect get
 reproducible results.  The 2x2 pixel example I gave, one browser ends up
 scaling with translucency even though there is no translucent pixels in the
 source image.


 This is just an artifact of scaling, and you agree below that scaling is
 implementation dependent.


 I disagree. When I scale a rectangular opaque image I expect rectangular
 opaque results.  The Firefox implementation does not do this. If I take a
 1x1 pixel image and attempt to use it to cover up something in another image
 by scaling it it will not cover up that other image. Only the very center
 pixel will be opaque, all other pixels will be some percentage translucent,
 showing whatever was previously drawn on the canvas.  That's a much bigger
 issue than whether the scaled pixels are blocky or smooth.

 If you believe that to be the case then you can always file a bug at
 bugs.webkit.org .


I can't claim it's a bug if the spec doesn't define what the correct
behavior is.

Here's a webpage showing the issue.

http://greggman.com/downloads/examples/canvas-test/test-01/canvas-test-01-results.html




 --Oliver




Re: [whatwg] Canvas context.drawImage clarification

2009-07-10 Thread Oliver Hunt


On Jul 10, 2009, at 6:38 PM, Gregg Tavares wrote:


On Thu, Jul 9, 2009 at 6:25 PM, Oliver Hunt oli...@apple.com wrote:
Inconsistency doesn't lead to no one depending on a behaviour, it  
just means sites only work in one browser.  Your suggesting would  
result in sites being broken in all browsers -- the only options  
from here on out are either nothing gets drawn (as in gecko and  
presto), or the destination is normalised (as in webkit).


Or making it consistent when the DOCTYPE is set to something.
API behaviour is not effected by the DOCTYPE, only parsing.   
Unfortunately you can't change a DOM API that has existed for years  
to something contradictory.


I guess I don't understand. I'm new to the list so forgive me but I  
thought HTML5 was still a working draft and that the canvas tag was  
part of that draft. How is a draft immutable?


A reasonable amount of HTML5 is also defining existing behaviour --  
Canvas has been shipping in browsers for years now, it was introduced  
in Safari *2*, so there is actually existing content.



...
Consistency and usefulness should win in this case. There is the  
chance to make the spec unambiguous and more useful before canvas  
becomes widely used.
I'm not arguing that i should not have specified behaviour, i'm merely  
saying that it needs to specify one of the actually accepted  
behaviour, it can't introduce a new one.


I can't claim it's a bug if the spec doesn't define what the correct  
behavior is.
I can't speak for the gecko canvas implementor, but if this were an  
issue in webkit i would want a bug so that the behavioural difference  
was recorded somewhere :D


--Oliver



Re: [whatwg] Canvas context.drawImage clarification

2009-07-09 Thread Oliver Hunt
I'd like to make a passionate plea that the spec say  
implementations must
support negative widths and negative heights and draw the image  
backward

effectively flipping the result.


We'd need to be fairly sure that such a change would not break  
existing content -- this is a change that would result in  
substantially different rendering in some scenarios.


Also, I'd like to suggest that a widths and heights of 0 for source  
should be
valid as well as rectangles outside of the source also be valid and  
that this

part of the spec.

If the source rectangle is not entirely within the source image, or  
if one of
the sw or sh arguments is zero, the implementation must raise an  
INDEX_SIZE_ERR

exception.

be changed to reflect that.
The issues of when exceptions should be thrown in the canvas API have  
been discussed repeatedly on this list, you should search the archives  
and see if there are any arguments you can make that have not already  
been made. (I note that i am also all for exceptions not being thrown  
in many of these cases)


The next issue related to drawImage is that the spec does not  
specify how to
filter an image when scaling it. Should it use bi-linear  
interpolation? Nearest

Neighbor? Maybe that should stay implementation dependent?
Image scaling is implementation dependent everywhere else, why would  
it be spec defined in the case of canvas?


--Oliver




Re: [whatwg] Canvas context.drawImage clarification

2009-07-09 Thread Oliver Hunt


On Jul 9, 2009, at 4:19 PM, Gregg Tavares wrote:




On Thu, Jul 9, 2009 at 4:11 PM, Oliver Hunt oli...@apple.com wrote:
I'd like to make a passionate plea that the spec say  
implementations must
support negative widths and negative heights and draw the image  
backward

effectively flipping the result.

We'd need to be fairly sure that such a change would not break  
existing content -- this is a change that would result in  
substantially different rendering in some scenarios.


Given that it's inconsistent in the various browsers it's hard to  
see how this would break something since it's broken in 2 browsers  
one way or the other currently.


Inconsistency doesn't lead to no one depending on a behaviour, it just  
means sites only work in one browser.  Your suggesting would result in  
sites being broken in all browsers -- the only options from here on  
out are either nothing gets drawn (as in gecko and presto), or the  
destination is normalised (as in webkit)


Image scaling is implementation dependent everywhere else, why would  
it be spec defined in the case of canvas?


There are 2 issues here I brought up

1) What happens at the edges.

The results are VASTLY different now. Unless this works consistently  
it would be hard to make canvas graphics work across browsers and  
expect get reproducible results.  The 2x2 pixel example I gave, one  
browser ends up scaling with translucency even though there is no  
translucent pixels in the source image.


This is just an artifact of scaling, and you agree below that scaling  
is implementation dependent.




2) How it does the scaling.

I agree that it being implementation dependent is probably fine.




--Oliver







Re: [whatwg] Canvas context.drawImage clarification

2009-07-09 Thread Gregg Tavares
On Thu, Jul 9, 2009 at 4:28 PM, Oliver Hunt oli...@apple.com wrote:


 On Jul 9, 2009, at 4:19 PM, Gregg Tavares wrote:



 On Thu, Jul 9, 2009 at 4:11 PM, Oliver Hunt oli...@apple.com wrote:

  I'd like to make a passionate plea that the spec say implementations
 must
 support negative widths and negative heights and draw the image backward
 effectively flipping the result.


 We'd need to be fairly sure that such a change would not break existing
 content -- this is a change that would result in substantially different
 rendering in some scenarios.


 Given that it's inconsistent in the various browsers it's hard to see how
 this would break something since it's broken in 2 browsers one way or the
 other currently.


 Inconsistency doesn't lead to no one depending on a behaviour, it just
 means sites only work in one browser.  Your suggesting would result in sites
 being broken in all browsers -- the only options from here on out are either
 nothing gets drawn (as in gecko and presto), or the destination is
 normalised (as in webkit).


Or making it consistent when the DOCTYPE is set to something.



 Image scaling is implementation dependent everywhere else, why would it be
 spec defined in the case of canvas?


 There are 2 issues here I brought up

 1) What happens at the edges.

 The results are VASTLY different now. Unless this works consistently it
 would be hard to make canvas graphics work across browsers and expect get
 reproducible results.  The 2x2 pixel example I gave, one browser ends up
 scaling with translucency even though there is no translucent pixels in the
 source image.


 This is just an artifact of scaling, and you agree below that scaling is
 implementation dependent.


I disagree. When I scale a rectangular opaque image I expect rectangular
opaque results.  The Firefox implementation does not do this. If I take a
1x1 pixel image and attempt to use it to cover up something in another image
by scaling it it will not cover up that other image. Only the very center
pixel will be opaque, all other pixels will be some percentage translucent,
showing whatever was previously drawn on the canvas.  That's a much bigger
issue than whether the scaled pixels are blocky or smooth.







 2) How it does the scaling.

 I agree that it being implementation dependent is probably fine.




 --Oliver







Re: [whatwg] Canvas context.drawImage clarification

2009-07-09 Thread Brian Campbell

On Jul 9, 2009, at 9:25 PM, Oliver Hunt wrote:

I disagree. When I scale a rectangular opaque image I expect  
rectangular opaque results.  The Firefox implementation does not do  
this.


If you believe that to be the case then you can always file a bug at  
bugs.webkit.org .


Why would he file a bug to WebKit for a Firefox rendering issue? I  
would think that https://bugzilla.mozilla.org/ would get better results.


-- Brian Campbell


Re: [whatwg] Canvas context.drawImage clarification

2009-07-09 Thread Oliver Hunt


On Jul 9, 2009, at 9:09 PM, Brian Campbell wrote:


On Jul 9, 2009, at 9:25 PM, Oliver Hunt wrote:

I disagree. When I scale a rectangular opaque image I expect  
rectangular opaque results.  The Firefox implementation does not  
do this.


If you believe that to be the case then you can always file a bug  
at bugs.webkit.org .


Why would he file a bug to WebKit for a Firefox rendering issue? I  
would think that https://bugzilla.mozilla.org/ would get better  
results.


Whoops, i knew what i meant :D



-- Brian Campbell