Re: [wxlua-users] wxlua auidemo debug error

2014-10-11 Thread John Labenski
On Mon, Oct 6, 2014 at 5:24 AM, Victor Bombi son...@telefonica.net wrote:

  I tested auidemo C++ sample without errors, but there are less panes
 than in lua sample and my error appeared when trying to make wider
 the bottom right pane.


In linux with the wxWidgets 3.1 GTK build the wxLua auidemo doesn't crash
and the lower right pane is not resizeable, but I think that is right since
the Fixed() function is called on the pane info.

The C++ aui sample is simpler as you mentioned and there is only a single
pane filling the bottom width and it resizes with the frame size normally.

If you're interested in getting it fixed, I recommend that you submit a bug
report (or see if one already exists) on the wxWidgets site since it is
demonstrable in the C++ sample.

Regards,
John






  - Original Message -
 *From:* John Labenski jlaben...@gmail.com
 *To:* wxlua-users@lists.sourceforge.net
 *Sent:* Monday, October 06, 2014 6:18 AM
 *Subject:* Re: [wxlua-users] wxlua auidemo debug error

  On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi son...@telefonica.net
 wrote:

 Running auidemo from wxLua build from svn on mac osx 10.9 with
 wxWidgets3.0.1 ,
  if you try to make wider the bottom right pane:

 ../src/common/wincmn.cpp(3271): assert
 !wxMouseCapture::IsInCaptureStack(this) failed in CaptureMouse():
 Recapturing the mouse in the same window?


 Unfortunately, this is from within wxWidgets itself.

 Can you build the auidemo C++ sample and run that and does it show the
 same error? To build the C++ auidemo app simply go the the samples/aui dir
 in the wxWidgets configure build dir you created and type 'make.' I haven't
 check recently, but the wxLua sample was directly copied from the C++
 sample and the code for the two is probably still very similar.

 Regards,
 John




 Call stack:
 [00] wxEvtHandler::ProcessEventLocally(wxEvent)
 [01] wxEvtHandler::ProcessEvent(wxEvent)
 [02] wxEvtHandler::SafelyProcessEvent(wxEvent)
 [03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
 [04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
 [05] -[wxNSWindow sendEvent:]
 [06] -[NSApplication sendEvent:]
 [07] -[wxNSApplication sendEvent:]
 [08] -[NSApplication run]
 [09] wxGUIEventLoop::OSXDoRun()
 [10] wxCFEventLoop::DoRun()
 [11] wxEventLoopBase::Run()
 [12] wxAppConsoleBase::MainLoop()
 [13] wxApp::OnRun()
 [14] wxEntry(int, wchar_t**)
 [15] mainwxlua.cpp:11
 [16] start
 [17] 0x0003



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Re: [wxlua-users] wxlua auidemo debug error

2014-10-06 Thread Victor Bombi
I tested auidemo C++ sample without errors, but there are less panes than in 
lua sample and my error appeared when trying to make wider the bottom right 
pane.
  - Original Message - 
  From: John Labenski 
  To: wxlua-users@lists.sourceforge.net 
  Sent: Monday, October 06, 2014 6:18 AM
  Subject: Re: [wxlua-users] wxlua auidemo debug error


  On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi son...@telefonica.net wrote:

Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
 if you try to make wider the bottom right pane:

../src/common/wincmn.cpp(3271): assert
!wxMouseCapture::IsInCaptureStack(this) failed in CaptureMouse():
Recapturing the mouse in the same window?




  Unfortunately, this is from within wxWidgets itself. 

  Can you build the auidemo C++ sample and run that and does it show the same 
error? To build the C++ auidemo app simply go the the samples/aui dir in the 
wxWidgets configure build dir you created and type 'make.' I haven't check 
recently, but the wxLua sample was directly copied from the C++ sample and the 
code for the two is probably still very similar.


  Regards,

  John




   
Call stack:
[00] wxEvtHandler::ProcessEventLocally(wxEvent)
[01] wxEvtHandler::ProcessEvent(wxEvent)
[02] wxEvtHandler::SafelyProcessEvent(wxEvent)
[03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
[04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
[05] -[wxNSWindow sendEvent:]
[06] -[NSApplication sendEvent:]
[07] -[wxNSApplication sendEvent:]
[08] -[NSApplication run]
[09] wxGUIEventLoop::OSXDoRun()
[10] wxCFEventLoop::DoRun()
[11] wxEventLoopBase::Run()
[12] wxAppConsoleBase::MainLoop()
[13] wxApp::OnRun()
[14] wxEntry(int, wchar_t**)
[15] mainwxlua.cpp:11
[16] start
[17] 0x0003



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Re: [wxlua-users] wxlua auidemo debug error

2014-10-05 Thread John Labenski
On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi son...@telefonica.net wrote:

 Running auidemo from wxLua build from svn on mac osx 10.9 with
 wxWidgets3.0.1 ,
  if you try to make wider the bottom right pane:

 ../src/common/wincmn.cpp(3271): assert
 !wxMouseCapture::IsInCaptureStack(this) failed in CaptureMouse():
 Recapturing the mouse in the same window?


Unfortunately, this is from within wxWidgets itself.

Can you build the auidemo C++ sample and run that and does it show the same
error? To build the C++ auidemo app simply go the the samples/aui dir in
the wxWidgets configure build dir you created and type 'make.' I haven't
check recently, but the wxLua sample was directly copied from the C++
sample and the code for the two is probably still very similar.

Regards,
John




 Call stack:
 [00] wxEvtHandler::ProcessEventLocally(wxEvent)
 [01] wxEvtHandler::ProcessEvent(wxEvent)
 [02] wxEvtHandler::SafelyProcessEvent(wxEvent)
 [03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
 [04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
 [05] -[wxNSWindow sendEvent:]
 [06] -[NSApplication sendEvent:]
 [07] -[wxNSApplication sendEvent:]
 [08] -[NSApplication run]
 [09] wxGUIEventLoop::OSXDoRun()
 [10] wxCFEventLoop::DoRun()
 [11] wxEventLoopBase::Run()
 [12] wxAppConsoleBase::MainLoop()
 [13] wxApp::OnRun()
 [14] wxEntry(int, wchar_t**)
 [15] mainwxlua.cpp:11
 [16] start
 [17] 0x0003



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[wxlua-users] wxlua auidemo debug error

2014-10-03 Thread Victor Bombi
Running auidemo from wxLua build from svn on mac osx 10.9 with 
wxWidgets3.0.1 ,
 if you try to make wider the bottom right pane:

../src/common/wincmn.cpp(3271): assert 
!wxMouseCapture::IsInCaptureStack(this) failed in CaptureMouse(): 
Recapturing the mouse in the same window?

Call stack:
[00] wxEvtHandler::ProcessEventLocally(wxEvent)
[01] wxEvtHandler::ProcessEvent(wxEvent)
[02] wxEvtHandler::SafelyProcessEvent(wxEvent)
[03] wxWidgetCocoaImpl::DoHandleMouseEvent(NSEvent*)
[04] -[NSWindow(wxNSWindowSupport) WX_filterSendEvent:]
[05] -[wxNSWindow sendEvent:]
[06] -[NSApplication sendEvent:]
[07] -[wxNSApplication sendEvent:]
[08] -[NSApplication run]
[09] wxGUIEventLoop::OSXDoRun()
[10] wxCFEventLoop::DoRun()
[11] wxEventLoopBase::Run()
[12] wxAppConsoleBase::MainLoop()
[13] wxApp::OnRun()
[14] wxEntry(int, wchar_t**)
[15] mainwxlua.cpp:11
[16] start
[17] 0x0003


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