OpenGL (within its scope) covers several platforms at once, and anyway has
to be handled somehow.
Early in Inferno's history, I looked at the then version OpenGL but since at
the time it kept drawing state hidden (similar to PostScript), and largely
global, and the
designers hadn't discovered data
I've intended to see if I can glean any wisdom from the Android interface
to OpenGL but have had neither the time nor motivation.
Anyone here know if it's a model to learn from?
-joe
On Thu, Apr 19, 2012 at 5:10 PM, Charles Forsyth
charles.fors...@gmail.comwrote:
OpenGL (within its scope)
On 19 April 2012 09:16, Joseph Stewart joseph.stew...@gmail.com wrote:
Anyone here know if it's a model to learn from?
Another glance, and I'd say it's similar to the others (except for the
onXYZ style of programming).
Because GL is fairly big and complicated, everyone copies the original
On Apr 19, 2012, at 1:46 AM, Charles Forsyth charles.fors...@gmail.com wrote:
But wait!, I hear you cry. State, callbacks, no data structures to
speak of, ... why don't we look
at how they handle this stuff in ... Haskell! (Monads, and a learning
curve, though you can then build
up something
I wasn't too worried about getting a file system interface to it.
I'd supposed that would be tedious (from the size of the language) but
straightforward, similar in principle to draw(2).
Draw's programming interface can, however, present Images, Screens,
Points, Rectangles, Screens, Fonts, and so
On Apr 18, 2012, at 2:05 PM, arn...@skeeve.com wrote:
having to write the same set of GUI interfaces
three times (X11, windows, Mac OS).
I'd like to put in a good word for Plan 9, in case it gets forgotten.
And, yes, Qt does not support Plan 9, I guess we'll need to find some
compromise, if
We would be glad to work further on such a C++ port with anybody who
can handle the Qt end of things so anybody interested in exploring
such an endeavor should discuss with us.
I have a friend who is totally sold on LLVM, but I note that it is
itself written in C++, so bootstrapping would be
On Thu, 19 Apr 2012 11:32:03 BST Charles Forsyth charles.fors...@gmail.com
wrote:
I wasn't too worried about getting a file system interface to it.
I'd supposed that would be tedious (from the size of the language) but
straightforward, similar in principle to draw(2).
A filesystem interface
On Apr 19, 2012, at 12:11 PM, Lucio De Re lu...@proxima.alt.za wrote:
We would be glad to work further on such a C++ port with anybody who
can handle the Qt end of things so anybody interested in exploring
such an endeavor should discuss with us.
I have a friend who is totally sold on LLVM,
I may be biased, but still sure some general flavor of Comeau for
Plan 9 could be a near term and not expensive endeavor (though it
depends upon ones definition of inexpensive too I guess). And Qt
definitely has its place in the world.
I've bought the Go faith lock, stock and barrel, to mix
On Thu, Apr 19, 2012 at 1:56 PM, Lucio De Re lu...@proxima.alt.za wrote:
I may be biased, but still sure some general flavor of Comeau for
Plan 9 could be a near term and not expensive endeavor (though it
depends upon ones definition of inexpensive too I guess). And Qt
definitely has its
IMO, there is nothing generally wrong with taking the path of least
resistence, so long as open is open minded and also so long as it is not
the only path being considered.
Except that by definition the path of least resistance is the only one
of its type. You buy the reason, you paint
Why not pray that you *are* a crazy visionary? :)
Too many years of logic, I'm a very rational materialist. But thank
you for the suggestion, it gave me reason to smile. I do get plenty,
in their lack of technical sophistication , my previously
disadvantaged neighbours have a great deal of
Sure. I'm using it (and nix/plan9) to develop nix.
Drop me a line off-list if you want help, but you should have
everything you need in the web site, including the distribution of the system.
On Apr 18, 2012, at 2:26 AM, kokam...@hera.eonet.ne.jp wrote:
I was thinking along the lines of
I should add that along the lines of Octopus meant that,
as often happens, many of the details might change to account
for experience and second thoughts, and for changed technology.
Obvious candidates for the latter would be the increased availability of 3D,
and vastly greater browser
To make it explicit, the plan I have is to
throw away o/live and o/mero and write something native for
macos, linux, and perhaps ios such that the UI widgets are abstract
and handled in a similar way they are handled in o/live.
Only that they'd be native widgets with the look of the native system
Hi.
To make it explicit, the plan I have is to
throw away o/live and o/mero and write something native for
macos, linux, and perhaps ios such that the UI widgets are abstract
and handled in a similar way they are handled in o/live.
Only that they'd be native widgets with the look of the
Is it exported as files?
I thought I knew Qt, but, if it provides a file interface, I missed that.
On Apr 18, 2012, at 5:45 PM, arn...@skeeve.com wrote:
Hi.
To make it explicit, the plan I have is to
throw away o/live and o/mero and write something native for
macos, linux, and perhaps ios
Is it exported as files?
I thought I knew Qt, but, if it provides a file interface, I missed that.
No - but I would suggest building on Qt, to let it handle all the interface
to the native graphics, and you provide the file service / translation
over it.
I think that would be challenging and
ah, if you said just to leverage a
native kit, yes, that was the plan I had.
but abstracting it.
--
iphone kbd. excuse typos :)
On Apr 18, 2012, at 6:09 PM, arn...@skeeve.com wrote:
Is it exported as files?
I thought I knew Qt, but, if it provides a file interface, I missed that.
No -
i thought the easiest way to begin and be cross-platform would be to talk
to a component running in a browser,
similar in principle to a viewer in Octopus.
a browser client will be needed anyway, and there is a browser on many
things (often only a browser); thus
your first step won't be your last,
If you consider a set of abstract widgets, reasonable enough, you could map them
to native implementations in
-a browser
-cocoa
-gnome
-add your one here.
then, there could be a portable shared component speaking to those and
gatewaying
to your favorite protocol (9p, ix), and you could have a
having to write the same set of GUI interfaces
three times (X11, windows, Mac OS).
I'd like to put in a good word for Plan 9, in case it gets forgotten.
And, yes, Qt does not support Plan 9, I guess we'll need to find some
compromise, if at all possible.
++L
Good point. Unfortunately,
Is this a joke? Has cocoa been ported to qt now?
Qt's been ported to OSX. It's not really worth it though,
better to go native drawing libraries with Cocoa or OpenGL.
On Apr 18, 2012, at 8:37 PM, hiro wrote:
Is this a joke? Has cocoa been ported to qt now?
I have in the todo yet another
ui system to run on top
of other systems. for terminals.
--
iphone kbd. excuse typos :)
On Apr 17, 2012, at 4:16 AM, kokam...@hera.eonet.ne.jp wrote:
http://lsub.org/ls/nix.html
yeah, now I can browse individual files now,
When I tried two days ago, onlt
I have in the todo yet another
ui system to run on top
of other systems. for terminals.
We have now:
(1) plan9port which is very clear where only
plan9 like user interface would be developed.
(2) inferno approach where proprietary language
is neccessary, and resists top of another OS.
On Apr 17, 2012, at 10:41 AM, kokam...@hera.eonet.ne.jp wrote:
Your intension is to develope two ways, one for
server (nix), and one for terminal (like drawterm?)
Just to let you use your server(s) but assume that
your terminals might be running macos, linux, ios, ...
as their native
(3) plan9 or nix or 9front, traditional style of OS developement
In basic, I like the (3) approarch, but undocumented device problem.
why not start with documented devices?
looks like there is at least some docs for the omap's opengl.
tristan
--
All original matter is hereby placed
I was thinking along the lines of http://lsub.org/ls/octopus.html, myself,
using a child of Inferno.
Funny, the plan I mentioned about the new window system
was also to provide inferno to some modern UI, retaining a simple
programmatic interface.
Since I don't have even a single line of code for this, I didn't say.
But I'm glad to see you did :)
On Apr 17, 2012, at 8:56 PM, Charles Forsyth
I was thinking along the lines of http://lsub.org/ls/octopus.html, myself,
using a child of Inferno.
Yeah, sound like interesting.
Can I try this octopus on some of the PC still now?
because I didn't do it, and have no idea of this.
Whe I tried inferno, I god bad feeling of its gui (sorry
On Tue, Apr 17, 2012 at 5:26 PM, kokam...@hera.eonet.ne.jp wrote:
I was thinking along the lines of http://lsub.org/ls/octopus.html, myself,
using a child of Inferno.
Yeah, sound like interesting.
Can I try this octopus on some of the PC still now?
because I didn't do it, and have no idea
On Tue, Apr 17, 2012 at 9:07 PM, John Floren j...@jfloren.net wrote:
On Tue, Apr 17, 2012 at 5:26 PM, kokam...@hera.eonet.ne.jp wrote:
I was thinking along the lines of http://lsub.org/ls/octopus.html, myself,
using a child of Inferno.
Yeah, sound like interesting.
Can I try this octopus on
Just to say that we moved the development mailing list.
Sorry about that.
it's nix at lsub.org
and you can subscribe by a mail to nix-request at lsub.org,
should you want to do so.
Sorry again.
On Apr 14, 2012, at 11:02 PM, Nemo wrote:
Hi,
just FYI,
http://lsub.org/ls/nix.html
has
To clarify, Nix development will be continuing at both
nix-...@googlegroups.com and http://code.google.com/p/nix-os as well.
The project has forked.
Noah
On Mon, Apr 16, 2012 at 12:47 PM, Francisco J Ballesteros n...@lsub.org wrote:
Just to say that we moved the development mailing list.
Greetings.
On Mon, 16 Apr 2012 15:22:27 +0200 Francisco J Ballesteros n...@lsub.org
wrote:
Just to say that we moved the development mailing list.
Sorry about that.
it's nix at lsub.org
and you can subscribe by a mail to nix-request at lsub.org,
should you want to do so.
Sorry again.
Noah Evans wrote:
To clarify, Nix development will be continuing at both
nix-...@googlegroups.com and http://code.google.com/p/nix-os as well.
The project has forked.
I don't understand what is going on. I though some people were very
unsatisfied with the rietveld code review tool offered by
There's a bit of drama going on right now. Here's what I wrote in a
private mail to Steve Simon:
I don't think anybody really liked hg from a technical standpoint.
There were two reasons behind choosing it:
1. It would be trivial to get a 9vx nix distro up and running on Macs
and Linux
On Mon, Apr 16, 2012 at 10:32 AM, Noah Evans noah.ev...@gmail.com wrote:
I think those of us sticking with hg are doing so more for social
reasons than technical ones.
There are technical reasons as well. But, let it suffice to say that
the tree is forked, and let it go at that.
ron
So what's this fork I'm hearing about?
http://9front.org/img/nofork.png
-sl
2012/4/16 Noah Evans noah.ev...@gmail.com:
There's a bit of drama going on right now. Here's what I wrote in a
private mail to Steve Simon:
I don't think anybody really liked hg from a technical standpoint.
There were two reasons behind choosing it:
I thoght the disagreement was because a
http://lsub.org/ls/nix.html
yeah, now I can browse individual files now,
When I tried two days ago, onlt directories can be browsed.
Yes, I downloaded nix.tgz, and running it on my Ubuntu 11.10.
I'm also running 9front here, of course, Plan 9 itself which I'm now
writing this mail.
I retired
I think a good start would be to establish port-projects for nearly
anything from freedesktop.org, esp nouveau, in your case.
Then, I have a question to all working for OS developement.
Developping device drivers, such as 3D mode of nvidia card etc.,
is very difficult now, because there is no
I mean, a distributed file system on an actually distributed infrastructure
providing a ray-tracing environment across multiple cpu to a 9fs /dev/draw
has to have some potential use somewhere..
On Mon, Apr 16, 2012 at 11:53 PM, andy zerger zerger.a...@gmail.com wrote:
I think a good start
Awesome!
On Saturday, April 14, 2012, Nemo wrote:
Hi,
just FYI,
http://lsub.org/ls/nix.html
has links and pointers for anyone to get the
distribution and updates and/or send changes.
hth
Hi,
just FYI,
http://lsub.org/ls/nix.html
has links and pointers for anyone to get the
distribution and updates and/or send changes.
hth
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