at bottom :-
On Sun, Jul 4, 2010 at 20:46, Kai Sterker kai.ster...@gmail.com wrote:
There's new stuff in the galleries since yesterday:
http://adonthell.linuxgames.com/screenshot/index.shtml
http://adonthell.linuxgames.com/art_gallery/index.shtml
I'll try to give the other parts some
Hi all,
I recently played both waste's edge 0.3.4 and world's test 0.4 and
was pleasantly surprised by both. While the older waste's edge gave me
the hebejeebes of the 80's old feel the world's test has a more modern
feel to it. The depth in character modelling would go a long way in
having
Hi all,
No developer here, just had been tired waiting so decided to try to
compile it. Saw the Dependancy matrix and understood why people are
not forthcoming (being cheeky).
Anyways saw couple of links which are also in Debian but not listed in
the dependancy matrix.
Another one, GNU iconv - No.4 , in Squeeze/sid its now libc-bin I
guess. I couldn't find any libiconv
$ apt-cache search libiconv
cl-babel - A charset encoding/decoding library, not unlike GNU libiconv
enca - Extremely Naive Charset Analyser - binaries
libiconv-hook-dev - header files of
Addition at bottom :-
2010/12/13 shirish शिरीष shirisha...@gmail.com:
disregard the last mail.
Just doing
shir...@deb-home:/usr/local/src/adonthell-build$
../adonthell/configure --enable-dev-build --prefix=/usr/local
did fine.
make is running.
my mistake.
ok everything is done
In-line :-
On Fri, Dec 17, 2010 at 03:20, Chris Frey cdf...@foursquare.net wrote:
snipped
Some branches have links to upstream ones. These are generally
branches like master (linked to origin/master) and branches that you
create yourself based on upstream branches
(git checkout -b mine
At bottom :-
On Tue, Jan 18, 2011 at 13:28, Kai Sterker kai.ster...@gmail.com wrote:
snipped
Ah, my fault. test/worldtest is just a wrapper created by libtool. The
real binary sits in test/.libs (or .lib?).So try
gdb .libs/worldtest
and then the rest as before.
Tried with the worldtest
At bottom :-
2011/1/19 shirish शिरीष shirisha...@gmail.com:
At bottom :-
On Tue, Jan 18, 2011 at 13:28, Kai Sterker kai.ster...@gmail.com wrote:
snipped
Ah, my fault. test/worldtest is just a wrapper created by libtool. The
real binary sits in test/.libs (or .lib?).So try
gdb .libs
Hi Kai,
back again and the same issue has resurfaced. No Gnome-terminal
again. Tried the whole thing and here are the results .
/usr/local/src/adonthell-build/test$ gdb .libs/worldtest
GNU gdb (GDB) 7.0.1-debian
Copyright (C) 2009 Free Software Foundation, Inc.
License GPLv3+: GNU GPL version 3
At bottom :-
2011/4/5 Kai Sterker kai.ster...@gmail.com:
2011/4/3 shirish शिरीष shirisha...@gmail.com:
Hi Shirish!
back again and the same issue has resurfaced. No Gnome-terminal
again. Tried the whole thing and here are the results .
One of the developers has the same issues on his
Hi all,
This is going to be a bit long. I got an error while running make .
I am on Debian Sid so there is a possibility that it may be due to
make or something else but still, here are the first the git logs of
recent entries of adonthell, adonthell-tools and wastesedge
At bottom :-
2011/4/15 shirish शिरीष shirisha...@gmail.com:
Hi all,
This is going to be a bit long. I got an error while running make .
I am on Debian Sid so there is a possibility that it may be due to
make or something else but still, here are the first the git logs of
recent entries
On Sat, Apr 16, 2011 at 00:05, Kai Sterker kai.ster...@gmail.com wrote:
snipped
Those steps look fine. Could you try the following:
Change into adonthell-build/src/ and run sudo make install in there.
Next go back to adonthell-build and retry make.
Building in adonthell-build/src/ went
Hi all,
I gitted up to the newest version last night. Here is the last log entry.
/usr/local/src/adonthell$ git log -v | less
commit 7be0ec9b8eeea1f28ebe79cd4dc105cda30099f3
Author: Kai Sterker kai.ster...@gmail.com
Date: Tue May 24 23:41:48 2011 +0200
FIXED is_leaf check in rare
In-line :-
On Thu, Jul 14, 2011 at 12:18, Kai Sterker kai.ster...@gmail.com wrote:
Updating the Wiki with the bits and pieces we talked about would be
great. It's probably even better if a non-developer does this, as
there are a lot of little things that we no longer see or have
troubles
Hi all,
Mentioned adonthell in a blog-post http://wp.me/pfuZu-ri .
Comments welcome either on the mailing list or in the blog feedback
either place. .
--
Regards,
Shirish Agarwal शिरीष अग्रवाल
My quotes in this email licensed under CC 3.0
Hi all,
I was able to successfully compile the game.
libtool: link: g++ -I/usr/include/python2.6 -I../../adonthell/src -g
-O2 -fno-exceptions -fno-strict-aliasing -DUSE_LIBTOOL
-DDATA_DIR=\/usr/local/share/adonthell\ -o .libs/path_test
path_test-path_test.o -Wl,-E
Hi all,
Kai, how can I put up screenshots of the adonthell-tools ? I can put
up a new page and just write couple of lines about each tool and add a
screenshot above the blurb but do not know the actual procedure of
uploading a screenshot to the wiki. Could you guide/tell me how to do
it ?
Hi there,
I was away and just came to know of the bad news that the fora
berlios.de is going down by the end of the year.
developer.berlios.de/forum/forum.php?forum_id=37450 .
If that's true then are you planning/thinking of moving the content
somewhere elese ?
--
Regards,
Hi all,
Please CC me if somebody responds.
After a gap of time today synced to the three, while nothing much
changed between adonthell and wastesedge , adonthell-tools showed
quite a few changes.
I was trying to compile it while I came across this :-
checking whether the g++ linker
in-line :-
2011/11/11 Kai Sterker kai.ster...@gmail.com:
2011/11/10 shirish शिरीष shirisha...@gmail.com:
Hi Shirish,
Hi Kai,
do you have libcairo2-dev?
no, didn't knew it was needed.
To compile, you'll always need the development package, which contains
the header files and some other
2011/11/12 Kai Sterker kai.ster...@gmail.com:
snipped
I've changed it a little bit, so that all the optional dependencies
are below the required stuff and everything related to the tools is
even further down.
cool, I had the same idea. :)
Kai
--
Regards,
Shirish
at bottom :-
On Sun, Nov 13, 2011 at 22:51, Kai Sterker kai.ster...@gmail.com wrote:
On Fri, Nov 11, 2011 at 10:48 PM, Chris Frey cdf...@foursquare.net wrote:
Just a side note... what I've found really helpful is to maintain a
couple scripts in the source repository, which calls apt-get
Hi Kai,
Got time today to try to build adonthell-tools-build on another
box where I do not have access to /usr/local so making do with
prefix=/home/shirish/games/adonthell (have rights to do anything in
username only on this box). Made a directory called adonthell and then
checked out the svn
In-line :-
2011/11/15 Kai Sterker kai.ster...@gmail.com:
2011/11/14 shirish शिरीष shirisha...@gmail.com:
Lemme know if it helped or not.
First time the wrong libltdl appears in the log is here:
+ . /usr/local/lib/libadonthell_py_runtime.la
++ dlname=libadonthell_py_runtime.so.0
In-line :-
2011/11/16 Kai Sterker kai.ster...@gmail.com:
snipped
Nope, that's unrelated. Must have been something you did on your side
that fixed compilation.
cool, ok.
I am searching the wiki to run the tools. I do remember putting up
images and some text in a page for the same.
Hi all,
Cleaned up everything and started from scratch, right from
cloning the git stuff.
While adonthell compiled without an issue, adonthell-tools during
configure stage itself says something like :-
checking for ADONTHELL... no
configure: error: Package requirements (adonthell = 0.4.0)
at bottom :-
2011/11/17 shirish शिरीष shirisha...@gmail.com:
Hi all,
Cleaned up everything and started from scratch, right from
cloning the git stuff.
While adonthell compiled without an issue, adonthell-tools during
configure stage itself says something like :-
checking
At bottom :-
2011/11/17 Kai Sterker kai.ster...@gmail.com:
2011/11/16 shirish शिरीष shirisha...@gmail.com:
No time to get on IRC right now, sorry. But maybe some advice that
gets you further.
ok cool.
While adonthell compiled without an issue, adonthell-tools during
configure stage itself
in-line :-
2011/11/18 Kai Sterker kai.ster...@gmail.com:
2011/11/17 shirish शिरीष shirisha...@gmail.com:
ok tried everything, googled it up and did it couple of different ways
no progress.
Although on the CLI I do get this output if I ask to echo the variable values
$ echo $PYTHONPATH
Hi all,
Added few bits of info. to the tools page
http://adonthell.berlios.de/doc/index.php/Tools
as well as made as Tools:Running page
http://adonthell.berlios.de/doc/index.php/Tools:Running .
I am not really sure about the adonthell-tools bit on MS Windows so
probably that could come either
Hi all,
The adonthell.linuxgames.com is resolving to some other server, some
'Welcome to Xero Gaming' any ideas anybody ?
Because of this the wiki homepage has wrong links/info. Should I
update it to the non-gnu stuff or what ?
--
Regards,
Shirish Agarwal शिरीष अग्रवाल
My
at bottom :-
2011/12/20 Kai Sterker kai.ster...@gmail.com:
snipped
Not sure. Looks like a server misconfiguration. Contacted
linuxgames.com staff about the issue.
snipped
No need for that. I assume the issue should be resolved soon.
Thanks for noticing. Usually don't really look at the
Hi all,
After a long time I tried to configure adonthell and was hit by this
during the autogen.sh stage itself :-
$ ./autogen.sh
configure.in:166: warning: macro `AM_PATH_SDL2' not found in library
libtoolize: putting auxiliary files in AC_CONFIG_AUX_DIR, `.'.
libtoolize: copying file
Hi all,
Just a heads up the
http://adonthell.linuxgames.com/development/team.shtml does not show
anything about the team.
--
Regards,
Shirish Agarwal शिरीष अग्रवाल
My quotes in this email licensed under CC 3.0
http://creativecommons.org/licenses/by-nc/3.0/
in-line :-
On Thu, Feb 16, 2012 at 19:58, Kai Sterker kai.ster...@gmail.com wrote:
2012/2/16 shirish शिरीष shirisha...@gmail.com:
See below.
After a long time I tried to configure adonthell and was hit by this
during the autogen.sh stage itself :-
[...]
configure.in:166: error: possibly
at bottom :-
2012/2/16 shirish शिरीष shirisha...@gmail.com:
I guess the only thing remaining is to run
aclocal -I /usr/share/aclocal/sdl.m4/ before running the autogen.sh
running out of ideas :-
~/games/adonthell/adonthell$ aclocal -I /usr/share/aclocal/
configure.in:166: warning: macro
at bottom :-
2012/2/17 Kai Sterker kai.ster...@gmail.com:
2012/2/16 shirish शिरीष shirisha...@gmail.com:
~/games/adonthell/adonthell$ aclocal -I /usr/share/aclocal/
configure.in:166: warning: macro `AM_PATH_SDL2' not found in library
Well, yes, that's to be expected, but it should not do
in-line :-
On Fri, Feb 17, 2012 at 20:05, Kai Sterker kai.ster...@gmail.com wrote:
On Fri, Feb 17, 2012 at 12:24 AM, Chris Frey cdf...@foursquare.net wrote:
I think that's what the m4/ directory is for (might be named differently
in different projects). I add the following to Makefile.am:
Hi all,
I don't believe I had started to document this and then left it half
way. Anyways, here's an initial wiki entry on the same compiling
webpage about the tools themselves :-
http://adonthell.berlios.de/doc/index.php/Development:Compiling#Running_Adonthell-tools
Now I'm sure the various
addition at bottom :-
On Fri, Jun 22, 2012 at 10:38 AM, shirish शिरीष shirisha...@gmail.com wrote:
Hi all,
I got the following error while compiling adonthell
libtool: compile: g++ -DHAVE_CONFIG_H -I.
-I../../../adonthell/src/world -I../.. -I/usr/include/python2.7
-I../../../adonthell/src
at bottom :-
On Fri, Jun 22, 2012 at 8:51 PM, Chris Frey cdf...@foursquare.net wrote:
On Fri, Jun 22, 2012 at 01:22:15PM +0530, shirish ??? wrote:
../../../adonthell/src/world/renderer.cc: In member function 'bool
world::default_renderer::is_object_below(const world::render_info,
at bottom :-
On Sat, Jun 23, 2012 at 9:35 PM, Josh Glover jmg...@gmail.com wrote:
2012/6/23 Chris Frey cdf...@foursquare.net:
I've pushed Chris's fix, so go ahead and pull and rebuild.
Cheers,
Josh
Thanx Josh. It built and I was able to talk with the guy. Finally
there is a dialogue tree :)
Hi all,
Dunno if it's something big or small but spotted an error while trying
to run ./autogen.sh
~/games/adonthell/adonthell-tools$ ./autogen.sh
libtoolize: putting auxiliary files in AC_CONFIG_AUX_DIR, `.'.
libtoolize: copying file `./ltmain.sh'
libtoolize: putting macros in
Hi all,
One of the mistakes I think I did was running sudo make install.
Maybe it would be better if there were instructions to do
sudo checkinstall ?
https://help.ubuntu.com/community/CheckInstall
Please lemme know what the devs. think about it. If there is support
and it's a good thing then
in-line :-
On Thu, Jun 28, 2012 at 1:40 AM, Chris Frey cdf...@foursquare.net wrote:
grep libxml2.la /usr/lib/pkgconfig/*.pc
Hi Chris,
Thank you for getting back. Nope I get nothing i.e. it exits cleanly :-
$ grep libxml2.la /usr/lib/pkgconfig/*.pc
$
Lemme know if you have any more ideas.
--
in-line :-
On Fri, Jun 29, 2012 at 9:58 AM, Chris Frey cdf...@foursquare.net wrote:
On Fri, Jun 29, 2012 at 08:40:29AM +0530, shirish ??? wrote:
Debian sid/unstable.
Odd... that's what I've been using for development, and I didn't run
into this issue.
Ok.
Are there any .la
Here is the list as it shows :-
I did all the four for completeness :-
$find /lib /usr -name '*.la' -print0 | xargs -0 grep -l 'libxml2.la'
$
-done
$ sudo find /lib /usr -name '*.la' -print0 | xargs -0 grep -l 'libxml2.la'
[sudo] password for shirish:
21:35:12 shirish@deb-home: ~$ sudo find
some adjustments :-
On Thu, Jul 5, 2012 at 8:09 AM, shirish शिरीष shirisha...@gmail.com wrote:
/games/adonthell/adonthell$./autogen.sh
~/games/adonthell/adonthell$mkdir ../adonthell-build cd ../adonthell-build
~/games/adonthell/adonthell-build$../adonthell/configure
--prefix=/home
at bottom :-
On Thu, Jul 5, 2012 at 1:45 PM, Kai Sterker kai.ster...@gmail.com wrote:
On Thu, Jul 5, 2012 at 10:04 AM, shirish शिरीष shirisha...@gmail.com wrote:
Hi Shirish!
I just installed and while I'm able to run adonthell in full-screen
neither does the esc key work nor the fullscreen
at bottom :-
On Tue, Sep 4, 2012 at 8:48 PM, Kai Sterker kai.ster...@gmail.com wrote:
On Tue, Sep 4, 2012 at 5:05 PM, shirish शिरीष shirisha...@gmail.com wrote:
Hi all,
I compiled the game (without a complaint) but when I went to install
it, it gave me this :-
[snip]
Hi Shirish
Hi all,
I pulled and tried to compile the game after a long time (to see what
if anything has changed and experience the same.)
This is as far as I got :-
~/games/adonthell/adonthell-build$ ../adonthell/configure
--prefix=/home/shirish/games/adonthell/
checking build system type...
in-line :-
On Wed, Mar 6, 2013 at 1:17 AM, Kai Sterker kai.ster...@gmail.com wrote:
On Tue, Mar 5, 2013 at 8:39 PM, shirish शिरीष shirisha...@gmail.com wrote:
$ apt-file search libpython2.7.so
This is the library the configure script should pick up in your case:
libpython2.7: /usr/lib
at bottom :-
On Wed, Mar 6, 2013 at 1:54 AM, Kai Sterker kai.ster...@gmail.com wrote:
On Tue, Mar 5, 2013 at 9:00 PM, shirish शिरीष shirisha...@gmail.com wrote:
This is the library the configure script should pick up in your case:
libpython2.7: /usr/lib/python2.7/config/libpython2.7.so
Hi all,
Bulls eye -
Did first :-
~/games/adonthell/adonthell-build$$ cmake
-DCMAKE_INSTALL_PREFIX=/home/shirish/games/adonthell/
--with-py-libs=-L/usr/lib/python2.7/config-x86_64-linux-gnu
-lpython2.7 ../adonthell
(Went off smoothly)
Then did ~/games/adonthell/adonthell-build$ make clean
in-line :-
On Thu, Mar 7, 2013 at 1:56 AM, Kai Sterker kai.ster...@gmail.com wrote:
snipped
You can try
GLOG_minloglevel=0 ./worldtest -g ../../adonthell/test data
and see if that yields any output. Also, see if
I got this :-
~/games/adonthell/adonthell-build/test$ GLOG_minloglevel=0
at bottom :-
On Thu, Mar 7, 2013 at 3:04 AM, Kai Sterker kai.ster...@gmail.com wrote:
This shows where it fails, although right now I do not have a clue why.
It's almost as if the static members of base::savegame have not been
initialized, even though to get to this part of the code, the
at bottom :-
On Thu, Mar 7, 2013 at 3:04 AM, Kai Sterker kai.ster...@gmail.com wrote:
It's too late for me today to dig deeper, but I might be able to
provide something that solves the problem tomorrow. At the very least,
I can add extra logging to see what does happen (and what doesn't).
Hi
at bottom :-
On Sat, Mar 9, 2013 at 3:29 AM, Kai Sterker kai.ster...@gmail.com wrote:
On Fri, Mar 8, 2013 at 9:37 PM, shirish शिरीष shirisha...@gmail.com wrote:
The configure script is still a no-go .
The python library is still not found. I'm attaching the config.log
which gets built
addition at bottom :-
On Sun, Mar 10, 2013 at 12:00 AM, shirish शिरीष shirisha...@gmail.com wrote:
at bottom :-
On Sat, Mar 9, 2013 at 6:27 PM, Kai Sterker kai.ster...@gmail.com wrote:
snipped
In between those lines, the newly added logging should have appeared.
Did you actually regenerate
Hi all,
Tried again today and didn't get far :-
~/games/adonthell/adonthell-build$ cmake
-DCMAKE_INSTALL_PREFIX=/home/shirish/games/adonthell/ ../adonthell
-- The C compiler identification is GNU 4.8.0
-- The CXX compiler identification is GNU 4.7.2
-- Check for working C compiler: /usr/bin/cc
--
Hi all,
Thanx Kai, was able to do it. Just ran it and when I tried to close
it, was not getting closed. I had to do CTRL+C to quit/kill the
program and immediately ran into double-free corruption bug. Please
see :-
Error in `./worldtest': double free or corruption (out): 0x02285d60 ***
Hi all,
I have google test installed :-
$ aptitude search libgtest-dev
i A libgtest-dev
- Google's framework for writing C++ tests - header files
$ dpkg -l libgtest-dev
Desired=Unknown/Install/Remove/Purge/Hold
| Status=Not/Inst/Conf-files/Unpacked/halF-conf/Half-inst/trig-aWait/Trig-pend
|/
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