2009/1/9 Ben Goertzel b...@goertzel.org:
This is an attempt to articulate a virtual world infrastructure that
will be adequate for the development of human-level AGI
http://www.goertzel.org/papers/BlocksNBeadsWorld.pdf
goertzel.org seems to be down. So I can't refresh my memory of the paper.
Yes, I'm expecting the AI to make tools from blocks and beads
No, i'm not attempting to make a detailed simulation of the human
brain/body, just trying to use vaguely humanlike embodiment and
high-level mind-architecture together with computer science
algorithms, to achieve AGI
On Tue, Jan 13,
2009/1/13 Ben Goertzel b...@goertzel.org:
Yes, I'm expecting the AI to make tools from blocks and beads
No, i'm not attempting to make a detailed simulation of the human
brain/body, just trying to use vaguely humanlike embodiment and
high-level mind-architecture together with computer science
Hi,
Since I can now get to the paper some further thoughts. Concepts that
would seem hard to form in your world is organic growth and phase
changes of materials. Also naive chemistry would seem to be somewhat
important (cooking, dissolving materials, burning: these are things
that a
Melting and boiling at least should be doable: assign every bead a
temperature, and let solid interbead bonds turn liquid above a certain
temperature and disappear completely above some higher temperature.
---
agi
Archives:
And it occurs to me you could even have fire. Let fire be an element,
whose beads have negative gravitational mass. Beads of fuel elements
like wood have a threshold temperature above which they will turn into
fire beads, with release of additional heat.
Indeed... but cake-baking just won't have the same nuances ;-)
On Tue, Jan 13, 2009 at 10:08 AM, Russell Wallace
russell.wall...@gmail.com wrote:
Melting and boiling at least should be doable: assign every bead a
temperature, and let solid interbead bonds turn liquid above a certain
Yeah :-) though boiling an egg by putting it in a pot of boiling
water, that much I think should be doable.
On Tue, Jan 13, 2009 at 3:41 PM, Ben Goertzel b...@goertzel.org wrote:
Indeed... but cake-baking just won't have the same nuances ;-)
On Tue, Jan 13, 2009 at 10:08 AM, Russell Wallace
2009/1/12 Ben Goertzel b...@goertzel.org:
The problem with simulations that run slower than real time is that
they aren't much good for running AIs interactively with humans... and
for AGI we want the combination of social and physical interaction
There's plenty you can do with real-time
2009/1/9 Ben Goertzel b...@goertzel.org:
Hi all,
I intend to submit the following paper to JAGI shortly, but I figured
I'd run it past you folks on this list first, and incorporate any
useful feedback into the draft I submit
Perhaps the paper could go into more detail about what sensory
Actually, I view that as a matter for the AGI system, not the world.
Different AGI systems hooked up to the same world may choose to
receive different inputs from it
Binocular vision, for instance, is not necessary in a virtual world,
and some AGIs might want to use it whereas others don't...
Subject: [agi] What Must a World Be That a Humanlike Intelligence May Develop
In It?
To: agi@v2.listbox.com
Date: Friday, January 9, 2009, 5:58 PM
Hi all,
I intend to submit the following paper to JAGI shortly, but
I figured
I'd run it past you folks on this list first, and
incorporate any
...@goertzel.org
Subject: [agi] What Must a World Be That a Humanlike Intelligence May
Develop In It?
To: agi@v2.listbox.com
Date: Friday, January 9, 2009, 5:58 PM
Hi all,
I intend to submit the following paper to JAGI shortly, but
I figured
I'd run it past you folks on this list first
--- On Tue, 1/13/09, Ben Goertzel b...@goertzel.org wrote:
The complexity of a simulated environment is tricky to estimate, if
the environment contains complex self-organizing dynamics, random
number generation, and complex human interactions ...
In fact it's not computable. But if you write
I think this sort of virtual world is an excellent idea.
I agree with Benjamin Johnston's idea of a unified object model where
everything consists of beads.
I notice you mentioned distributing the computation. This would
certainly be valuable in the long run, but for the first version I
would
The problem with simulations that run slower than real time is that
they aren't much good for running AIs interactively with humans... and
for AGI we want the combination of social and physical interaction
However, I agree that for an initial prototype implementation of bead
physics that would be
I think this sort of virtual world is an excellent idea.
I agree with Benjamin Johnston's idea of a unified object model where
everything consists of beads.
I notice you mentioned distributing the computation. This would
certainly be valuable in the long run, but for the first version I
would
On Tue, Jan 13, 2009 at 1:22 AM, Benjamin Johnston
johns...@it.uts.edu.au wrote:
Actually, I think it would be easier, more useful and more portable to
distribute the computation rather than trying to make it to run on a GPU.
If it would be easier, fair enough; I've never programmed a GPU, I
January 2009 9:58 AM
To: agi@v2.listbox.com
Subject: [agi] What Must a World Be That a Humanlike Intelligence May
Develop In It?
Hi all,
I intend to submit the following paper to JAGI shortly, but I figured
I'd run it past you folks on this list first, and incorporate any
useful feedback
2009/1/10 Nathan Cook nathan.c...@gmail.com:
What about vibration? We have specialized mechanoreceptors to detect
vibration (actually vibration and pressure - presumably there's processing
to separate the two). It's vibration that lets us feel fine texture, via the
stick-slip friction between
What about vibration? We have specialized mechanoreceptors to detect
vibration (actually vibration and pressure - presumably there's processing
to separate the two). It's vibration that lets us feel fine texture, via the
stick-slip friction between fingertip and object.
On a related note, even a
On Sat, Jan 10, 2009 at 4:27 PM, Nathan Cook nathan.c...@gmail.com wrote:
What about vibration? We have specialized mechanoreceptors to detect
vibration (actually vibration and pressure - presumably there's processing
to separate the two). It's vibration that lets us feel fine texture, via the
On Sat, Jan 10, 2009 at 11:02 PM, Ben Goertzel b...@goertzel.org wrote:
On a related note, even a very fine powder of very low friction feels
different to water - how can you capture the sensation of water using beads
and blocks of a reasonably large size?
The objective of a CogDevWorld such
2009/1/10 Lukasz Stafiniak lukst...@gmail.com:
On Sat, Jan 10, 2009 at 11:02 PM, Ben Goertzel b...@goertzel.org wrote:
On a related note, even a very fine powder of very low friction feels
different to water - how can you capture the sensation of water using beads
and blocks of a reasonably
The model feels underspecified to me, but I'm OK with that, the ideas
conveyed. It doesn't feel fair to insist there's no fluid dynamics
modeled though ;-)
Yes, the next step would be to write out detailed equations for the
model. I didn't do that in the paper because I figured that would be
molecule.
- Original Message -
From: Nathan Cook
To: agi@v2.listbox.com
Sent: Saturday, January 10, 2009 4:27 PM
Subject: Re: [agi] What Must a World Be That a Humanlike Intelligence May
Develop In It?
What about vibration? We have specialized mechanoreceptors to detect
Hi all,
I intend to submit the following paper to JAGI shortly, but I figured
I'd run it past you folks on this list first, and incorporate any
useful feedback into the draft I submit
This is an attempt to articulate a virtual world infrastructure that
will be adequate for the development of
Goertzel this is an interesting line of investigation. What about in
world sound perception?
On 1/9/09, Ben Goertzel b...@goertzel.org wrote:
Hi all,
I intend to submit the following paper to JAGI shortly, but I figured
I'd run it past you folks on this list first, and incorporate any
useful
It's actually mentioned there, though not emphasized... there's a
section on senses...
ben g
On Fri, Jan 9, 2009 at 8:10 PM, Eric Burton brila...@gmail.com wrote:
Goertzel this is an interesting line of investigation. What about in
world sound perception?
On 1/9/09, Ben Goertzel
Not really related to your topic, but it sort of isMany years ago
Disney made a movie about an alien cat that was telepathic and came to earth
in a Flying saucer.
A stupid movie because cats can not develop the technology to do this.
Recently I realized that while cat can not do this a
30 matches
Mail list logo