Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread David Jones
I agree John that this is a useful exercise. This would be a good discussion
if mike would ever admit that I might be right and he might be wrong. I'm
not sure that will ever happen though. :) First he says I can't define a
pattern that works. Then, when I do, he says the pattern is no good because
it isn't physical. Lol. If he would ever admit that I might have gotten it
right, the discussion would be a good one. Instead, he hugs his preconceived
notions no matter how good my arguments are and finds yet another reason,
any reason will do, to say I'm still wrong.

On Aug 9, 2010 2:18 AM, John G. Rose johnr...@polyplexic.com wrote:

Actually this is quite critical.



Defining a chair - which would agree with each instance of a chair in the
supplied image - is the way a chair should be defined and is the way the
mind processes it.



It can be defined mathematically in many ways. There is a particular one I
would go for though...



John



*From:* Mike Tintner [mailto:tint...@blueyonder.co.uk]
*Sent:* Sunday, August 08, 2010 7:28 AM


To: agi
Subject: Re: [agi] How To Create General AI Draft2



You're waffling.



You say there's a pattern for chair - DRAW IT. Attached should help you.



Analyse the chairs given in terms of basic visual units. Or show how any
basic units can be applied to them. Draw one or two.



You haven't identified any basic visual units  - you don't have any. Do you?
Yes/no.



No. That's not funny, that's a waste.. And woolly and imprecise through
and through.







*From:* David Jones davidher...@gmail.com

*Sent:* Sunday, August 08, 2010 1:59 PM

*To:* agi agi@v2.listbox.com

*Subject:* Re: [agi] How To Create General AI Draft2



Mike,

We've argued about this over and over and over. I don't want to repeat
previous arguments to you.

You have no proof that the world cannot be broken down into simpler concepts
and components. The only proof you attempt to propose are your example
problems that *you* don't understand how to solve. Just because *you* cannot
solve them, doesn't mean they cannot be solved at all using a certain
methodology. So, who is really making wild assumptions?

The mere fact that you can refer to a chair means that it is a
recognizable pattern. LOL. That fact that you don't realize this is quite
funny.

Dave

On Sun, Aug 8, 2010 at 8:23 AM, Mike Tintner tint...@blueyonder.co.uk
wrote:

Dave:No... it is equivalent to saying that the whole world can be modeled as
if everything was made up of matter



And matter is... ?  Huh?



You clearly don't realise that your thinking is seriously woolly - and you
will pay a heavy price in lost time.



What are your basic world/visual-world analytic units  wh. you are
claiming to exist?



You thought - perhaps think still - that *concepts* wh. are pretty
fundamental intellectual units of analysis at a certain level, could be
expressed as, or indeed, were patterns. IOW there's a fundamental pattern
for chair or table. Absolute nonsense. And a radical failure to
understand the basic nature of concepts which is that they are *freeform*
schemas, incapable of being expressed either as patterns or programs.



You had merely assumed that concepts could be expressed as patterns,but had
never seriously, visually analysed it. Similarly you are merely assuming
that the world can be analysed into some kind of visual units - but you
haven't actually done the analysis, have you? You don't have any of these
basic units to hand, do you? If you do, I suggest, reply instantly, naming a
few. You won't be able to do it. They don't exist.



Your whole approach to AGI is based on variations of what we can call
fundamental analysis - and it's wrong. God/Evolution hasn't built the
world with any kind of geometric, or other consistent, bricks. He/It is a
freeform designer. You have to start thinking outside the
box/brick/fundamental unit.



*From:* David Jones davidher...@gmail.com

*Sent:* Sunday, August 08, 2010 5:12 AM

*To:* agi agi@v2.listbox.com

*Subject:* Re: [agi] How To Create General AI Draft2



Mike,

I took your comments into consideration and have been updating my paper to
make sure these problems are addressed.

See more comments below.

On Fri, Aug 6, 2010 at 8:15 PM, Mike Tintner tint...@blueyonder.co.uk
wrote:

1) You don't define the difference between narrow AI and AGI - or make clear
why your approach is one and not the other


I removed this because my audience is for AI researchers... this is AGI 101.
I think it's clear that my design defines general as being able to handle
the vast majority of things we want the AI to handle without requiring a
change in design.




2) Learning about the world won't cut it -  vast nos. of progs. claim they
can learn about the world - what's the difference between narrow AI and AGI
learning?


The difference is in what you can or can't learn about and what tasks you
can or can't perform. If the AI is able to receive input about anything it
needs to know about in the same formats

Re: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread Mike Tintner
Dave,

You offer nothing to even attend to.

The questions completely unanswered by you are:

1. what basic visual units of analysis have you arrived at? (you say there are 
such things - you must have arrived at something, no?) - zero answer

2.what kind of physical/visual *pattern* informs our concept of chair? - zero 
answer. A non-physical pattern pace you is a non-existent entity/figment of 
your mind, (just as the pattern of divine grace is),  - and yet another 
non-answer.

You're supposed to be doing visual AGI - put up something visual in answer to 
the questions, or, I suggest, keep quiet.


From: David Jones 
Sent: Monday, August 09, 2010 11:55 AM
To: agi 
Subject: Re: RE: [agi] How To Create General AI Draft2


I agree John that this is a useful exercise. This would be a good discussion if 
mike would ever admit that I might be right and he might be wrong. I'm not sure 
that will ever happen though. :) First he says I can't define a pattern that 
works. Then, when I do, he says the pattern is no good because it isn't 
physical. Lol. If he would ever admit that I might have gotten it right, the 
discussion would be a good one. Instead, he hugs his preconceived notions no 
matter how good my arguments are and finds yet another reason, any reason will 
do, to say I'm still wrong. 


  On Aug 9, 2010 2:18 AM, John G. Rose johnr...@polyplexic.com wrote:


  Actually this is quite critical.



  Defining a chair - which would agree with each instance of a chair in the 
supplied image - is the way a chair should be defined and is the way the mind 
processes it.



  It can be defined mathematically in many ways. There is a particular one I 
would go for though...



  John



  From: Mike Tintner [mailto:tint...@blueyonder.co.uk] 
  Sent: Sunday, August 08, 2010 7:28 AM 


  To: agi
  Subject: Re: [agi] How To Create General AI Draft2




  You're waffling.



  You say there's a pattern for chair - DRAW IT. Attached should help you.



  Analyse the chairs given in terms of basic visual units. Or show how any 
basic units can be applied to them. Draw one or two.



  You haven't identified any basic visual units  - you don't have any. Do you? 
Yes/no. 



  No. That's not funny, that's a waste.. And woolly and imprecise through and 
through.







  From: David Jones 

  Sent: Sunday, August 08, 2010 1:59 PM

  To: agi 

  Subject: Re: [agi] How To Create General AI Draft2



  Mike,

  We've argued about this over and over and over. I don't want to repeat 
previous arguments to you.

  You have no proof that the world cannot be broken down into simpler concepts 
and components. The only proof you attempt to propose are your example problems 
that *you* don't understand how to solve. Just because *you* cannot solve them, 
doesn't mean they cannot be solved at all using a certain methodology. So, who 
is really making wild assumptions?

  The mere fact that you can refer to a chair means that it is a recognizable 
pattern. LOL. That fact that you don't realize this is quite funny. 

  Dave

  On Sun, Aug 8, 2010 at 8:23 AM, Mike Tintner tint...@blueyonder.co.uk wrote:

  Dave:No... it is equivalent to saying that the whole world can be modeled as 
if everything was made up of matter



  And matter is... ?  Huh?



  You clearly don't realise that your thinking is seriously woolly - and you 
will pay a heavy price in lost time.



  What are your basic world/visual-world analytic units  wh. you are claiming 
to exist?  



  You thought - perhaps think still - that *concepts* wh. are pretty 
fundamental intellectual units of analysis at a certain level, could be 
expressed as, or indeed, were patterns. IOW there's a fundamental pattern for 
chair or table. Absolute nonsense. And a radical failure to understand the 
basic nature of concepts which is that they are *freeform* schemas, incapable 
of being expressed either as patterns or programs.



  You had merely assumed that concepts could be expressed as patterns,but had 
never seriously, visually analysed it. Similarly you are merely assuming that 
the world can be analysed into some kind of visual units - but you haven't 
actually done the analysis, have you? You don't have any of these basic units 
to hand, do you? If you do, I suggest, reply instantly, naming a few. You won't 
be able to do it. They don't exist.



  Your whole approach to AGI is based on variations of what we can call 
fundamental analysis - and it's wrong. God/Evolution hasn't built the world 
with any kind of geometric, or other consistent, bricks. He/It is a freeform 
designer. You have to start thinking outside the box/brick/fundamental unit.



  From: David Jones 

  Sent: Sunday, August 08, 2010 5:12 AM

  To: agi 

  Subject: Re: [agi] How To Create General AI Draft2



  Mike,

  I took your comments into consideration and have been updating my paper to 
make sure these problems are addressed. 

  See more comments below.

  On Fri, Aug 6, 2010 at 8:15 PM, Mike

RE: RE: [agi] How To Create General AI Draft2

2010-08-09 Thread John G. Rose
Hmm... Shall we coin this the Tinter Contrarian Pattern? 

 

Or anti-pattern :)

 

John

 

From: David Jones [mailto:davidher...@gmail.com] 
I agree John that this is a useful exercise. This would be a good discussion
if mike would ever admit that I might be right and he might be wrong. I'm
not sure that will ever happen though. :) First he says I can't define a
pattern that works. Then, when I do, he says the pattern is no good because
it isn't physical. Lol. If he would ever admit that I might have gotten it
right, the discussion would be a good one. Instead, he hugs his preconceived
notions no matter how good my arguments are and finds yet another reason,
any reason will do, to say I'm still wrong. 

On Aug 9, 2010 2:18 AM, John G. Rose johnr...@polyplexic.com wrote:

Actually this is quite critical.

 

Defining a chair - which would agree with each instance of a chair in the
supplied image - is the way a chair should be defined and is the way the
mind processes it.

 

It can be defined mathematically in many ways. There is a particular one I
would go for though...

 

John

 

From: Mike Tintner [mailto:tint...@blueyonder.co.uk] 
Sent: Sunday, August 08, 2010 7:28 AM


To: agi
Subject: Re: [agi] How To Create General AI Draft2

 

You're waffling.

 

You say there's a pattern for chair - DRAW IT. Attached should help you.

 

Analyse the chairs given in terms of basic visual units. Or show how any
basic units can be applied to them. Draw one or two.

 

You haven't identified any basic visual units  - you don't have any. Do you?
Yes/no. 

 

No. That's not funny, that's a waste.. And woolly and imprecise through
and through.

 

 

 

From: David Jones mailto:davidher...@gmail.com  

Sent: Sunday, August 08, 2010 1:59 PM

To: agi mailto:agi@v2.listbox.com  

Subject: Re: [agi] How To Create General AI Draft2

 

Mike,

We've argued about this over and over and over. I don't want to repeat
previous arguments to you.

You have no proof that the world cannot be broken down into simpler concepts
and components. The only proof you attempt to propose are your example
problems that *you* don't understand how to solve. Just because *you* cannot
solve them, doesn't mean they cannot be solved at all using a certain
methodology. So, who is really making wild assumptions?

The mere fact that you can refer to a chair means that it is a
recognizable pattern. LOL. That fact that you don't realize this is quite
funny. 

Dave

On Sun, Aug 8, 2010 at 8:23 AM, Mike Tintner tint...@blueyonder.co.uk
wrote:

Dave:No... it is equivalent to saying that the whole world can be modeled as
if everything was made up of matter

 

And matter is... ?  Huh?

 

You clearly don't realise that your thinking is seriously woolly - and you
will pay a heavy price in lost time.

 

What are your basic world/visual-world analytic units  wh. you are
claiming to exist?  

 

You thought - perhaps think still - that *concepts* wh. are pretty
fundamental intellectual units of analysis at a certain level, could be
expressed as, or indeed, were patterns. IOW there's a fundamental pattern
for chair or table. Absolute nonsense. And a radical failure to
understand the basic nature of concepts which is that they are *freeform*
schemas, incapable of being expressed either as patterns or programs.

 

You had merely assumed that concepts could be expressed as patterns,but had
never seriously, visually analysed it. Similarly you are merely assuming
that the world can be analysed into some kind of visual units - but you
haven't actually done the analysis, have you? You don't have any of these
basic units to hand, do you? If you do, I suggest, reply instantly, naming a
few. You won't be able to do it. They don't exist.

 

Your whole approach to AGI is based on variations of what we can call
fundamental analysis - and it's wrong. God/Evolution hasn't built the
world with any kind of geometric, or other consistent, bricks. He/It is a
freeform designer. You have to start thinking outside the
box/brick/fundamental unit.

 

From: David Jones mailto:davidher...@gmail.com  

Sent: Sunday, August 08, 2010 5:12 AM

To: agi mailto:agi@v2.listbox.com  

Subject: Re: [agi] How To Create General AI Draft2

 

Mike,

I took your comments into consideration and have been updating my paper to
make sure these problems are addressed. 

See more comments below.

On Fri, Aug 6, 2010 at 8:15 PM, Mike Tintner tint...@blueyonder.co.uk
wrote:

1) You don't define the difference between narrow AI and AGI - or make clear
why your approach is one and not the other


I removed this because my audience is for AI researchers... this is AGI 101.
I think it's clear that my design defines general as being able to handle
the vast majority of things we want the AI to handle without requiring a
change in design.
 

 

2) Learning about the world won't cut it -  vast nos. of progs. claim they
can learn about the world - what's the difference between narrow AI and AGI
learning