Anyone got a good sample? I tried to compile the google cam app itself
but somehow the code was missing lots of declarations etc.
Thanks,
Gaz
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Hi guys, well I FOUND the solution to the slow surfaceview issue that
almost no one mentions! I know someone will appreciate this though,
for me its as simple as this:
remove:
// int flags = WindowManager.LayoutParams.FLAG_FULLSCREEN;
//getWindow().setFlags(flags, flags);
Ie dont set
Im having the exact same issue - restarting the activity results in
60fps again but now and again pressing the menu key will result in the
surfaceview running at 40fps and staying that way. It seems to be at
the same time the app is struggling a little bit with doing many
things as I can recreate
Hi,
I have a surfaceview app and it runs at 60fps ordinarily, but
sometimes if i press the menu key the fps drop right down to 40fps.
This was happening when I moved over to another view for some ordinary
GUI stuff (not a surfaceview) and then back again but I got around it
by restarting the
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